[hlds_linux] SRCDS: RCON changelevel does not work?

2006-03-08 Thread Martin Zwickel
--
Hi there!

Tried that:
rcon changelevel fy_iceworld_orig

[output]
rcon from 217.184.113.176:1063: command changelevel fy_iceworld_orig
L 03/07/2006 - 10:02:55: Loading map de_train
[/output]



With map command it works:
rcon map fy_iceworld_orig

[output]
rcon from 81.92.170.20:53152: command map fy_iceworld_orig
L 03/08/2006 - 15:54:19: server_message: quit
L 03/08/2006 - 15:54:22: Log file closed
L 03/08/2006 - 15:54:22: server_message: restart
Server logging data to file logs/L0308000.log
L 03/08/2006 - 15:54:22: Log file started (file logs/L0308000.log) (game 
/ngcserver/Thunder/cstrike) (version 2596)
L 03/08/2006 - 15:54:22: Loading map fy_iceworld_orig
L 03/08/2006 - 15:54:22: server cvars start
L 03/08/2006 - 15:54:22: mani_nextmap = de_nuke
[/output]


What's wrong?

Regards,
Martin

--
MyExcuse:
Insert coin for new game

Martin Zwickel [EMAIL PROTECTED]
Research  Development

TechnoTrend AG http://www.technotrend.de
--
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Re: [hlds] RE: [hlds_linux] Source and HL1 dedicated server Beta available

2006-03-08 Thread W0kk3L

Haven't heard any complaints today. Have been running this update on 15
servers all day now without problems.

-W0kk3L-

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Sent: Wednesday, March 08, 2006 5:54 AM
Subject: RE: [hlds] RE: [hlds_linux] Source and HL1 dedicated server Beta
available



We have released an update to the beta. This update fixes the
STEAM_ID_PENDING bug seen in the last update in HL1 based game servers.
Run the hldsupdatetool with the -beta swapbeta parameter to get it.

This will go public tomorrow if testing from beta users is successful.

- Alfred

Alfred Reynolds wrote:

We have released an update to the beta. This release fixes the Got
Steam2 authentication response for unknown user error that caused
users
to be unable to connect.

Run the hldsupdatetool with the -beta swapbeta parameter to get it.

This release fixes the last of the bugs that I know of in this beta,
this will be made public later this week or early next week if no
problems show up (so please test it!).

- Alfred

Alfred Reynolds wrote:

We have released an update for the beta. This release fixes the
secure/insecure problems people have been having on AMD CPU's and
attempts to fix the CPU usage spikes some people have seen (feedback
on this please).
Run the hldsupdatetool with the -beta swapbeta parameter to get it.

- Alfred

Alfred Reynolds wrote:

We have released an update for the beta. It addresses the high CPU
usage some people are seeing after applying the last update (in
particular users with mutli-core machines). Run the hldsupdatetool
with the -beta swapbeta parameter to get it.

- Alfred

Alfred Reynolds wrote:

We have released an update to the beta, run the hldsupdatetool
again with the -beta swapbeta parameter to get it.

The update fixes the pipes assert, a crash on startup for dual-proc
machines and some in game stalls. Thanks to everyone that gave us
feedback, it really helps track down these problems.

- Alfred

Alfred Reynolds wrote:

We have a beta release available for both the Source and HL1
engine. This beta fixes the steam id swapping problem amongst
other small fixes. You can apply the beta by running the
hldsupdatetool and adding -beta swapbeta to the command line.

A couple of users in an initial test reported a server hang and
associated assert (pipes.cpp line 298), if you see this please
send me your OS configuration and hardware.

- Alfred



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[hlds_linux] Server Engine Red Orchestra

2006-03-08 Thread flags
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
When will the Server Engine be released for Red Orchestra?  Do you have any
advise on setting it up on Linux?
--



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RE: [hlds_linux] Server Engine Red Orchestra

2006-03-08 Thread Alfred Reynolds
It will be released when the game is. It will be using the
hldsupdatetool for updates. Details will be sent to these lists when it
is available.

- Alfred

flags wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 When will the Server Engine be released for Red Orchestra?  Do you
 have any
 advise on setting it up on Linux?
 --



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Re: [hlds_linux] Server Engine Red Orchestra

2006-03-08 Thread Stuart Stegall

And assumable will function like a typical Unreal Dedicated Server but
with updating functions happening through Steam.

Alfred Reynolds wrote:

It will be released when the game is. It will be using the
hldsupdatetool for updates. Details will be sent to these lists when it
is available.

- Alfred

flags wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
When will the Server Engine be released for Red Orchestra?  Do you
have any
advise on setting it up on Linux?
--



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RE: [hlds_linux] Server Engine Red Orchestra

2006-03-08 Thread Alfred Reynolds
Yes, the Red Orchestra game server is based on the Unreal engine.

- Alfred

Stuart Stegall wrote:
 And assumable will function like a typical Unreal Dedicated Server but
 with updating functions happening through Steam.

 Alfred Reynolds wrote:
 It will be released when the game is. It will be using the
 hldsupdatetool for updates. Details will be sent to these lists when
 it
 is available.

 - Alfred

 flags wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 When will the Server Engine be released for Red Orchestra?  Do you
 have any advise on setting it up on Linux?
 --



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Re: [hlds_linux] SRCDS: RCON changelevel does not work?

2006-03-08 Thread Erik Hollensbe


On Mar 8, 2006, at 7:24 AM, Martin Zwickel wrote:


--
Hi there!

Tried that:
rcon changelevel fy_iceworld_orig

[output]
rcon from 217.184.113.176:1063: command changelevel
fy_iceworld_orig
L 03/07/2006 - 10:02:55: Loading map de_train
[/output]


snip


L 03/08/2006 - 15:54:22: mani_nextmap = de_nuke
[/output]


Perhaps it's mani that's getting in the way?

--
Erik Hollensbe
[EMAIL PROTECTED]




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Re: [hlds_linux] Server Engine Red Orchestra

2006-03-08 Thread Stuart Stegall

I am quite hopeful in being able to combine my hldsupdatetools scripts
with my current scripts for RO (since I already support RO for UT2k4
installs via my game control panel)  Now back to making Warcraft3 an
install option with CS:S.

Alfred Reynolds wrote:

Yes, the Red Orchestra game server is based on the Unreal engine.

- Alfred



[SNIP]

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AW: [hlds_linux] SRCDS: RCON changelevel does not work?

2006-03-08 Thread Simon Lange
It is mani. If you dont want random nextmaps just disable it in mani's
configuration.

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Erik
Hollensbe
Gesendet: Mittwoch, 8. März 2006 23:09
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] SRCDS: RCON changelevel does not work?

On Mar 8, 2006, at 7:24 AM, Martin Zwickel wrote:

 --
 Hi there!

 Tried that:
 rcon changelevel fy_iceworld_orig

 [output]
 rcon from 217.184.113.176:1063: command changelevel
 fy_iceworld_orig
 L 03/07/2006 - 10:02:55: Loading map de_train
 [/output]

snip

 L 03/08/2006 - 15:54:22: mani_nextmap = de_nuke
 [/output]

Perhaps it's mani that's getting in the way?

--
Erik Hollensbe
[EMAIL PROTECTED]




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Re: [hlds_linux] Server Engine Red Orchestra

2006-03-08 Thread David Harrison

Is the server standalone or does it require the retail package?

Thanks,
-- david


 Original Message 
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, March 09, 2006 6:06 AM
Subject: RE: [hlds_linux] Server Engine Red Orchestra


It will be released when the game is. It will be using the
hldsupdatetool for updates. Details will be sent to these lists when
it
is available.

- Alfred

flags wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
When will the Server Engine be released for Red Orchestra?  Do you
have any
advise on setting it up on Linux?
--



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RE: [hlds_linux] Server Engine Red Orchestra

2006-03-08 Thread Alfred Reynolds
The server will be available for free via the hldsupdatetool.

- Alfred

David Harrison wrote:
 Is the server standalone or does it require the retail package?

 Thanks,
 -- david


  Original Message 
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Thursday, March 09, 2006 6:06 AM
 Subject: RE: [hlds_linux] Server Engine Red Orchestra

 It will be released when the game is. It will be using the
 hldsupdatetool for updates. Details will be sent to these lists when
 it is available.

 - Alfred

 flags wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 When will the Server Engine be released for Red Orchestra?  Do you
 have any advise on setting it up on Linux?
 --



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[hlds_linux] Source and Half-Life 1 Dedicated server update released

2006-03-08 Thread Alfred Reynolds
Updates to the Source and Half-Life 1 dedicated server have been
released. Run the hldsupdatetool to get this update.

This update makes public the swapbeta that has been running for a
while. This update is optional but HIGHLY recommended as it fixes the
steamid swapping bug seen on servers. This update also smoothes out some
spiky CPU usage seen on servers and fixes several crashes on Linux
distributions using older GLIBC versions.

- Alfred

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[hlds_linux] Re: Server Engine Red Orchestra

2006-03-08 Thread Dan Sorenson
At 01:50 PM 3/8/2006 -0600, flags wrote:
When will the Server Engine be released for Red Orchestra?  Do you have any
advise on setting it up on Linux?

Did I read the news right that Red Orchestra still uses the
UT4 engine?  How does Valve propose to supply a game via Steam that
uses a different engine?  I'd think this question goes beyond the
admin list but would have a direct impact on mod-makers, small software
shops looking for a distribution source other than CD's at Fry's,
and in general provide an idea of what future reason we might have to
place the Steam updatetool on, say, an Unreal 2004 dedicated server.

If it's distributed via Steam and uses a different engine, we
may have to do a few things differently when updating.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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[hlds_linux] RE: Server Engine Red Orchestra

2006-03-08 Thread Dan Sorenson
At 03:49 PM 3/8/2006 -0800, Alfred wrote:

The server will be available for free via the hldsupdatetool.

David Harrison wrote:
 Is the server standalone or does it require the retail package?

Will Steam be the content delivery and Source still be a
different engine such that I can use Steam to load a server on,
say, a box with an AMD-K2 chip or an Intel DX4-100, and the Unreal
engine will run and the Steam update will run, but loading CS:S will
still find the CPU's are out-of-date?

I'm just curious if I'll have to risk updating a box to a
newer CPU to download code that might run on an older one.  Has that
been brought up in the internal discussions?

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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RE: [hlds_linux] Re: Server Engine Red Orchestra

2006-03-08 Thread Scott Pettit
Steam is just a content distribution network.

-Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson
Sent: Thursday, March 09, 2006 12:30 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Re: Server Engine Red Orchestra

Did I read the news right that Red Orchestra still uses the
UT4 engine?  How does Valve propose to supply a game via Steam that
uses a different engine?  I'd think this question goes beyond the
admin list but would have a direct impact on mod-makers, small software
shops looking for a distribution source other than CD's at Fry's,
and in general provide an idea of what future reason we might have to
place the Steam updatetool on, say, an Unreal 2004 dedicated server.

If it's distributed via Steam and uses a different engine, we
may have to do a few things differently when updating.

- Dan


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[hlds_linux] Recent ded server update

2006-03-08 Thread ICS Staff

Hi,

After the recent update, all linux servers we have will eat pretty much
all cpu the system has after we set the priority to -20 which is the
highest level.
This happened after the recent dedicated server update, before, it was
all fine. I'm afraid that this will happen also when the default
priority is used.

PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
 24672 ics
5 -20  160m  83m  12m R 99.0  8.3   0:28.15 srcds_amd

-ics

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Re: [hlds_linux] Re: Server Engine Red Orchestra

2006-03-08 Thread David Harrison

Did I read the news right that Red Orchestra still uses the
UT4 engine?  How does Valve propose to supply a game via Steam that
uses a different engine?


I assume the same way they distribute non-Half-Life games now like
Darwinia - dump a load of binary files to some location on a hard disk.

-- dave


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[hlds_linux] Massive CPU Usage after update

2006-03-08 Thread Neil
__--__--

Message: 3
From: flags [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Date: Wed, 8 Mar 2006 13:50:54 -0600
Subject: [hlds_linux] Server Engine Red Orchestra
Reply-To: hlds_linux@list.valvesoftware.com

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
When will the Server Engine be released for Red Orchestra?  Do you have
any
advise on setting it up on Linux?
--




--__--__--

Message: 4
Subject: RE: [hlds_linux] Server Engine Red Orchestra
Date: Wed, 8 Mar 2006 12:06:02 -0800
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Reply-To: hlds_linux@list.valvesoftware.com

It will be released when the game is. It will be using the
hldsupdatetool for updates. Details will be sent to these lists when it
is available.

- Alfred

flags wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 When will the Server Engine be released for Red Orchestra?  Do you
 have any
 advise on setting it up on Linux?
 --



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
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--__--__--

Message: 5
Date: Wed, 08 Mar 2006 14:31:38 -0600
From: Stuart Stegall [EMAIL PROTECTED]
To:  hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server Engine Red Orchestra
Reply-To: hlds_linux@list.valvesoftware.com

And assumable will function like a typical Unreal Dedicated Server but
with updating functions happening through Steam.

Alfred Reynolds wrote:
 It will be released when the game is. It will be using the
 hldsupdatetool for updates. Details will be sent to these lists when
it
 is available.

 - Alfred

 flags wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 When will the Server Engine be released for Red Orchestra?  Do you
 have any
 advise on setting it up on Linux?
 --



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--__--__--

Message: 6
Subject: RE: [hlds_linux] Server Engine Red Orchestra
Date: Wed, 8 Mar 2006 12:44:47 -0800
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Reply-To: hlds_linux@list.valvesoftware.com

Yes, the Red Orchestra game server is based on the Unreal engine.

- Alfred

Stuart Stegall wrote:
 And assumable will function like a typical Unreal Dedicated Server but
 with updating functions happening through Steam.

 Alfred Reynolds wrote:
 It will be released when the game is. It will be using the
 hldsupdatetool for updates. Details will be sent to these lists when
 it
 is available.

 - Alfred

 flags wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 When will the Server Engine be released for Red Orchestra?  Do you
 have any advise on setting it up on Linux?
 --



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--__--__--

Message: 7
From: Erik Hollensbe [EMAIL PROTECTED]
Subject: Re: [hlds_linux] SRCDS: RCON changelevel does not work?
Date: Wed, 8 Mar 2006 14:09:22 -0800
To: hlds_linux@list.valvesoftware.com
Reply-To: hlds_linux@list.valvesoftware.com


On Mar 8, 2006, at 7:24 AM, Martin Zwickel wrote:

 --
 Hi there!

 Tried that:
 rcon changelevel fy_iceworld_orig

 [output]
 rcon from 217.184.113.176:1063: command changelevel
 fy_iceworld_orig
 L 03/07/2006 - 10:02:55: Loading map de_train
 [/output]

snip

 L 03/08/2006 - 15:54:22: mani_nextmap = de_nuke
 [/output]

Perhaps it's mani that's getting in the way?

--
Erik Hollensbe
[EMAIL PROTECTED]





--__--__--

Message: 8
Date: Wed, 08 Mar 2006 16:09:54 -0600
From: Stuart Stegall [EMAIL PROTECTED]
To:  hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server Engine Red Orchestra
Reply-To: hlds_linux@list.valvesoftware.com

I am quite hopeful in being able to combine my hldsupdatetools scripts
with my current scripts for RO (since I already support RO for UT2k4
installs via my game control panel)  Now back to making 

RE: [hlds_linux] Re: Server Engine Red Orchestra

2006-03-08 Thread Dan Sorenson
At 07:48 PM 3/9/2006 +1300, you wrote:
Steam is just a content distribution network.

My 8088 is thus adequate for the updates then?

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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Re: [hlds_linux] Re: Server Engine Red Orchestra

2006-03-08 Thread Stuart Stegall

Space Empires 4 and Dangerous Waters don't run on Source and are
distributed by Steam.  Steam is just a program that distributes files.
There's some additional stuff that supports different game engines (ala
hl1 and source)  I am betting they will just update Steam to support
UnrealDED.

David Harrison wrote:

Did I read the news right that Red Orchestra still uses the
UT4 engine?  How does Valve propose to supply a game via Steam that
uses a different engine?


I assume the same way they distribute non-Half-Life games now like
Darwinia - dump a load of binary files to some location on a hard disk.

-- dave


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Re: [hlds_linux] Re: Server Engine Red Orchestra

2006-03-08 Thread Stuart Stegall

No since Steam is a 32bit linux/win32 application.  And it probably has
to be p6 compatible since it probably uses some instructions from that
CPU set.

Dan Sorenson wrote:

At 07:48 PM 3/9/2006 +1300, you wrote:


Steam is just a content distribution network.



My 8088 is thus adequate for the updates then?

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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Re: [hlds_linux] SRCDS: RCON changelevel does not work?

2006-03-08 Thread Martin Zwickel
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On Wed, 8 Mar 2006 23:30:39 +0100
Simon Lange [EMAIL PROTECTED] bubbled:

 It is mani. If you dont want random nextmaps just disable it in mani's
 configuration.

Yeah, you are right!

WTF! Why is mani able to intercept the changelevel code I send to
srcds via RCON?
The internal changelevel and the external changelevel should be handled
different. At least the external should be a force! Pfff...

Thanks anyway ;)

Martin

--
MyExcuse:
It's those computer people in X {city of world}.  They keep stuffing
things up.

Martin Zwickel [EMAIL PROTECTED]
Research  Development

TechnoTrend AG http://www.technotrend.de
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