[hlds_linux] SRCDS: RCON changelevel does not work?
-- Hi there! Tried that: rcon changelevel fy_iceworld_orig [output] rcon from 217.184.113.176:1063: command changelevel fy_iceworld_orig L 03/07/2006 - 10:02:55: Loading map de_train [/output] With map command it works: rcon map fy_iceworld_orig [output] rcon from 81.92.170.20:53152: command map fy_iceworld_orig L 03/08/2006 - 15:54:19: server_message: quit L 03/08/2006 - 15:54:22: Log file closed L 03/08/2006 - 15:54:22: server_message: restart Server logging data to file logs/L0308000.log L 03/08/2006 - 15:54:22: Log file started (file logs/L0308000.log) (game /ngcserver/Thunder/cstrike) (version 2596) L 03/08/2006 - 15:54:22: Loading map fy_iceworld_orig L 03/08/2006 - 15:54:22: server cvars start L 03/08/2006 - 15:54:22: mani_nextmap = de_nuke [/output] What's wrong? Regards, Martin -- MyExcuse: Insert coin for new game Martin Zwickel [EMAIL PROTECTED] Research Development TechnoTrend AG http://www.technotrend.de -- [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds] RE: [hlds_linux] Source and HL1 dedicated server Beta available
Haven't heard any complaints today. Have been running this update on 15 servers all day now without problems. -W0kk3L- - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Sent: Wednesday, March 08, 2006 5:54 AM Subject: RE: [hlds] RE: [hlds_linux] Source and HL1 dedicated server Beta available We have released an update to the beta. This update fixes the STEAM_ID_PENDING bug seen in the last update in HL1 based game servers. Run the hldsupdatetool with the -beta swapbeta parameter to get it. This will go public tomorrow if testing from beta users is successful. - Alfred Alfred Reynolds wrote: We have released an update to the beta. This release fixes the Got Steam2 authentication response for unknown user error that caused users to be unable to connect. Run the hldsupdatetool with the -beta swapbeta parameter to get it. This release fixes the last of the bugs that I know of in this beta, this will be made public later this week or early next week if no problems show up (so please test it!). - Alfred Alfred Reynolds wrote: We have released an update for the beta. This release fixes the secure/insecure problems people have been having on AMD CPU's and attempts to fix the CPU usage spikes some people have seen (feedback on this please). Run the hldsupdatetool with the -beta swapbeta parameter to get it. - Alfred Alfred Reynolds wrote: We have released an update for the beta. It addresses the high CPU usage some people are seeing after applying the last update (in particular users with mutli-core machines). Run the hldsupdatetool with the -beta swapbeta parameter to get it. - Alfred Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool again with the -beta swapbeta parameter to get it. The update fixes the pipes assert, a crash on startup for dual-proc machines and some in game stalls. Thanks to everyone that gave us feedback, it really helps track down these problems. - Alfred Alfred Reynolds wrote: We have a beta release available for both the Source and HL1 engine. This beta fixes the steam id swapping problem amongst other small fixes. You can apply the beta by running the hldsupdatetool and adding -beta swapbeta to the command line. A couple of users in an initial test reported a server hang and associated assert (pipes.cpp line 298), if you see this please send me your OS configuration and hardware. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server Engine Red Orchestra
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When will the Server Engine be released for Red Orchestra? Do you have any advise on setting it up on Linux? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Server Engine Red Orchestra
It will be released when the game is. It will be using the hldsupdatetool for updates. Details will be sent to these lists when it is available. - Alfred flags wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When will the Server Engine be released for Red Orchestra? Do you have any advise on setting it up on Linux? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Engine Red Orchestra
And assumable will function like a typical Unreal Dedicated Server but with updating functions happening through Steam. Alfred Reynolds wrote: It will be released when the game is. It will be using the hldsupdatetool for updates. Details will be sent to these lists when it is available. - Alfred flags wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When will the Server Engine be released for Red Orchestra? Do you have any advise on setting it up on Linux? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Server Engine Red Orchestra
Yes, the Red Orchestra game server is based on the Unreal engine. - Alfred Stuart Stegall wrote: And assumable will function like a typical Unreal Dedicated Server but with updating functions happening through Steam. Alfred Reynolds wrote: It will be released when the game is. It will be using the hldsupdatetool for updates. Details will be sent to these lists when it is available. - Alfred flags wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When will the Server Engine be released for Red Orchestra? Do you have any advise on setting it up on Linux? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SRCDS: RCON changelevel does not work?
On Mar 8, 2006, at 7:24 AM, Martin Zwickel wrote: -- Hi there! Tried that: rcon changelevel fy_iceworld_orig [output] rcon from 217.184.113.176:1063: command changelevel fy_iceworld_orig L 03/07/2006 - 10:02:55: Loading map de_train [/output] snip L 03/08/2006 - 15:54:22: mani_nextmap = de_nuke [/output] Perhaps it's mani that's getting in the way? -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Engine Red Orchestra
I am quite hopeful in being able to combine my hldsupdatetools scripts with my current scripts for RO (since I already support RO for UT2k4 installs via my game control panel) Now back to making Warcraft3 an install option with CS:S. Alfred Reynolds wrote: Yes, the Red Orchestra game server is based on the Unreal engine. - Alfred [SNIP] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
AW: [hlds_linux] SRCDS: RCON changelevel does not work?
It is mani. If you dont want random nextmaps just disable it in mani's configuration. -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Erik Hollensbe Gesendet: Mittwoch, 8. März 2006 23:09 An: hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] SRCDS: RCON changelevel does not work? On Mar 8, 2006, at 7:24 AM, Martin Zwickel wrote: -- Hi there! Tried that: rcon changelevel fy_iceworld_orig [output] rcon from 217.184.113.176:1063: command changelevel fy_iceworld_orig L 03/07/2006 - 10:02:55: Loading map de_train [/output] snip L 03/08/2006 - 15:54:22: mani_nextmap = de_nuke [/output] Perhaps it's mani that's getting in the way? -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Engine Red Orchestra
Is the server standalone or does it require the retail package? Thanks, -- david Original Message From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, March 09, 2006 6:06 AM Subject: RE: [hlds_linux] Server Engine Red Orchestra It will be released when the game is. It will be using the hldsupdatetool for updates. Details will be sent to these lists when it is available. - Alfred flags wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When will the Server Engine be released for Red Orchestra? Do you have any advise on setting it up on Linux? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Server Engine Red Orchestra
The server will be available for free via the hldsupdatetool. - Alfred David Harrison wrote: Is the server standalone or does it require the retail package? Thanks, -- david Original Message From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, March 09, 2006 6:06 AM Subject: RE: [hlds_linux] Server Engine Red Orchestra It will be released when the game is. It will be using the hldsupdatetool for updates. Details will be sent to these lists when it is available. - Alfred flags wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When will the Server Engine be released for Red Orchestra? Do you have any advise on setting it up on Linux? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Source and Half-Life 1 Dedicated server update released
Updates to the Source and Half-Life 1 dedicated server have been released. Run the hldsupdatetool to get this update. This update makes public the swapbeta that has been running for a while. This update is optional but HIGHLY recommended as it fixes the steamid swapping bug seen on servers. This update also smoothes out some spiky CPU usage seen on servers and fixes several crashes on Linux distributions using older GLIBC versions. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: Server Engine Red Orchestra
At 01:50 PM 3/8/2006 -0600, flags wrote: When will the Server Engine be released for Red Orchestra? Do you have any advise on setting it up on Linux? Did I read the news right that Red Orchestra still uses the UT4 engine? How does Valve propose to supply a game via Steam that uses a different engine? I'd think this question goes beyond the admin list but would have a direct impact on mod-makers, small software shops looking for a distribution source other than CD's at Fry's, and in general provide an idea of what future reason we might have to place the Steam updatetool on, say, an Unreal 2004 dedicated server. If it's distributed via Steam and uses a different engine, we may have to do a few things differently when updating. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] RE: Server Engine Red Orchestra
At 03:49 PM 3/8/2006 -0800, Alfred wrote: The server will be available for free via the hldsupdatetool. David Harrison wrote: Is the server standalone or does it require the retail package? Will Steam be the content delivery and Source still be a different engine such that I can use Steam to load a server on, say, a box with an AMD-K2 chip or an Intel DX4-100, and the Unreal engine will run and the Steam update will run, but loading CS:S will still find the CPU's are out-of-date? I'm just curious if I'll have to risk updating a box to a newer CPU to download code that might run on an older one. Has that been brought up in the internal discussions? - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: Server Engine Red Orchestra
Steam is just a content distribution network. -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson Sent: Thursday, March 09, 2006 12:30 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: Server Engine Red Orchestra Did I read the news right that Red Orchestra still uses the UT4 engine? How does Valve propose to supply a game via Steam that uses a different engine? I'd think this question goes beyond the admin list but would have a direct impact on mod-makers, small software shops looking for a distribution source other than CD's at Fry's, and in general provide an idea of what future reason we might have to place the Steam updatetool on, say, an Unreal 2004 dedicated server. If it's distributed via Steam and uses a different engine, we may have to do a few things differently when updating. - Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Recent ded server update
Hi, After the recent update, all linux servers we have will eat pretty much all cpu the system has after we set the priority to -20 which is the highest level. This happened after the recent dedicated server update, before, it was all fine. I'm afraid that this will happen also when the default priority is used. PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND 24672 ics 5 -20 160m 83m 12m R 99.0 8.3 0:28.15 srcds_amd -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Server Engine Red Orchestra
Did I read the news right that Red Orchestra still uses the UT4 engine? How does Valve propose to supply a game via Steam that uses a different engine? I assume the same way they distribute non-Half-Life games now like Darwinia - dump a load of binary files to some location on a hard disk. -- dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Massive CPU Usage after update
__--__-- Message: 3 From: flags [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Date: Wed, 8 Mar 2006 13:50:54 -0600 Subject: [hlds_linux] Server Engine Red Orchestra Reply-To: hlds_linux@list.valvesoftware.com This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When will the Server Engine be released for Red Orchestra? Do you have any advise on setting it up on Linux? -- --__--__-- Message: 4 Subject: RE: [hlds_linux] Server Engine Red Orchestra Date: Wed, 8 Mar 2006 12:06:02 -0800 From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Reply-To: hlds_linux@list.valvesoftware.com It will be released when the game is. It will be using the hldsupdatetool for updates. Details will be sent to these lists when it is available. - Alfred flags wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When will the Server Engine be released for Red Orchestra? Do you have any advise on setting it up on Linux? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --__--__-- Message: 5 Date: Wed, 08 Mar 2006 14:31:38 -0600 From: Stuart Stegall [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server Engine Red Orchestra Reply-To: hlds_linux@list.valvesoftware.com And assumable will function like a typical Unreal Dedicated Server but with updating functions happening through Steam. Alfred Reynolds wrote: It will be released when the game is. It will be using the hldsupdatetool for updates. Details will be sent to these lists when it is available. - Alfred flags wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When will the Server Engine be released for Red Orchestra? Do you have any advise on setting it up on Linux? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --__--__-- Message: 6 Subject: RE: [hlds_linux] Server Engine Red Orchestra Date: Wed, 8 Mar 2006 12:44:47 -0800 From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Reply-To: hlds_linux@list.valvesoftware.com Yes, the Red Orchestra game server is based on the Unreal engine. - Alfred Stuart Stegall wrote: And assumable will function like a typical Unreal Dedicated Server but with updating functions happening through Steam. Alfred Reynolds wrote: It will be released when the game is. It will be using the hldsupdatetool for updates. Details will be sent to these lists when it is available. - Alfred flags wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When will the Server Engine be released for Red Orchestra? Do you have any advise on setting it up on Linux? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --__--__-- Message: 7 From: Erik Hollensbe [EMAIL PROTECTED] Subject: Re: [hlds_linux] SRCDS: RCON changelevel does not work? Date: Wed, 8 Mar 2006 14:09:22 -0800 To: hlds_linux@list.valvesoftware.com Reply-To: hlds_linux@list.valvesoftware.com On Mar 8, 2006, at 7:24 AM, Martin Zwickel wrote: -- Hi there! Tried that: rcon changelevel fy_iceworld_orig [output] rcon from 217.184.113.176:1063: command changelevel fy_iceworld_orig L 03/07/2006 - 10:02:55: Loading map de_train [/output] snip L 03/08/2006 - 15:54:22: mani_nextmap = de_nuke [/output] Perhaps it's mani that's getting in the way? -- Erik Hollensbe [EMAIL PROTECTED] --__--__-- Message: 8 Date: Wed, 08 Mar 2006 16:09:54 -0600 From: Stuart Stegall [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server Engine Red Orchestra Reply-To: hlds_linux@list.valvesoftware.com I am quite hopeful in being able to combine my hldsupdatetools scripts with my current scripts for RO (since I already support RO for UT2k4 installs via my game control panel) Now back to making
RE: [hlds_linux] Re: Server Engine Red Orchestra
At 07:48 PM 3/9/2006 +1300, you wrote: Steam is just a content distribution network. My 8088 is thus adequate for the updates then? - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Server Engine Red Orchestra
Space Empires 4 and Dangerous Waters don't run on Source and are distributed by Steam. Steam is just a program that distributes files. There's some additional stuff that supports different game engines (ala hl1 and source) I am betting they will just update Steam to support UnrealDED. David Harrison wrote: Did I read the news right that Red Orchestra still uses the UT4 engine? How does Valve propose to supply a game via Steam that uses a different engine? I assume the same way they distribute non-Half-Life games now like Darwinia - dump a load of binary files to some location on a hard disk. -- dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Server Engine Red Orchestra
No since Steam is a 32bit linux/win32 application. And it probably has to be p6 compatible since it probably uses some instructions from that CPU set. Dan Sorenson wrote: At 07:48 PM 3/9/2006 +1300, you wrote: Steam is just a content distribution network. My 8088 is thus adequate for the updates then? - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SRCDS: RCON changelevel does not work?
-- On Wed, 8 Mar 2006 23:30:39 +0100 Simon Lange [EMAIL PROTECTED] bubbled: It is mani. If you dont want random nextmaps just disable it in mani's configuration. Yeah, you are right! WTF! Why is mani able to intercept the changelevel code I send to srcds via RCON? The internal changelevel and the external changelevel should be handled different. At least the external should be a force! Pfff... Thanks anyway ;) Martin -- MyExcuse: It's those computer people in X {city of world}. They keep stuffing things up. Martin Zwickel [EMAIL PROTECTED] Research Development TechnoTrend AG http://www.technotrend.de -- [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux