Re: [hlds_linux] Spawn Kill Protection (hl2dm)
I used to have wall protection on my server a long time ago, but found out very quickly that in spite of very tight controls and tweaks, there were too many ways to abuse it or take advantage of it or have it just mess up the game so I removed it and have never looked back. I got this info from a fellow hl2dm server admin recently: I ran spawn protection for a while on my server, now you might hear people saying how good that feature is?...well take it from me...it's not all it's cracked up to be. I've taken it off my server ... it's too slow for experienced players and proved a hindrance. When protected you cannot pick up weapons...stops you getting back into the fight quickly. Knocks your flow all to heck. Just goes to show somethings are best just left well and truly alone! What sounds good on paper sometimes just doesn't work. Of course, milage varies with these sorts of things, you might be happy with what you get. - Original Message - From: To: Sent: Tuesday, November 28, 2006 8:15 AM Subject: [hlds_linux] Spawn Kill Protection (hl2dm) Just wondering if anyone has any suggestions on preventing spawn killing. My team and I have been getting alot of complants from users about spawn killing and as a team we have discussed putting things in place to prevent this. I have visited other server and have seen things that prevent users from killing other users who are just spawning in. Can anyone give me some insight on what we can do? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Spawn Kill Protection (hl2dm)
Just wondering if anyone has any suggestions on preventing spawn killing. My team and I have been getting alot of complants from users about spawn killing and as a team we have discussed putting things in place to prevent this. I have visited other server and have seen things that prevent users from killing other users who are just spawning in. Can anyone give me some insight on what we can do? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Dear group / about de_nuke door bug
-- [ Picked text/plain from multipart/alternative ] Dear group, here is the link for de_nuke doorbug files. ___Disclaimer_ i embeded in a zip file all things relevant for you to see what s going in there. I DO NOT TAKE ANY RESPONSABILITY WHATSOEVER ABOUT THESE FILES. I DO NOT STEAL FROM ANYBODY, JUST WANT SMOOTHER GAMEPLAY. (no bugz at the doors) I DID NOT MADE ANY CHANGES EXCEPT removing our IP from the shell script. VIRUS / ADAWARE / SPYWARE FREE. i dont want to have any problems regarding releasing this zip file ok? and caps lock was on on purpose.i was not yelling at anyone. so... http://www.sendspace.com/file/qeffcm good hunting :)= Desmond -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Disable door bug on de_nuke
It`s nice to hear this, can you put the map de_nuke on a webspace so we could download it or test it. On your ftp is there a shell script which starts the server so we can see the params with what the server started i do not think they start the server only with -tickrate 100. Greetz, Tobias - Original Message - From: "aleks" <[EMAIL PROTECTED]> To: Sent: Tuesday, November 28, 2006 9:44 AM Subject: [hlds_linux] Re: Disable door bug on de_nuke -- [ Picked text/plain from multipart/alternative ] hi all i have rented a server where bugs with doors are fixed. de_nuke / cs_assault. its tick100 if anyone want to see let me know so we can make a journey on server and inspect fix. ip 82.98.216.110:21015 Division:2 provider: www.crowfire.de greetz to all, Desmond Creatvie Manager : Komisija / Division:2 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Is finding a file called /var/run/console/root:1 bad?
On Nov 27, 2006, at 2:24 PM, TwoEyedHuman wrote: Okay. Before I ask any more questions on this list, I'll have to read more on the linux filesystem and the importance of each file. On FreeBSD at least, you can 'man hier' and get a good description of what files should be put in what places. The LSB specification covers this ground for many linux systems (Red Hat derivatives particularly), and Debian (which Ubuntu is based off of) incorporates some of this and has their own. In this case, if the file in /var/run is not a binary or some hidden directory where a bunch of trash is dumped (the latter being obvious and the former easily detected by the 'file' command), or a symlink to either, you can probably bet it's harmless. /var/run is pretty much the same on any unix system. -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: Disable door bug on de_nuke
-- [ Picked text/plain from multipart/alternative ] hi all i have rented a server where bugs with doors are fixed. de_nuke / cs_assault. its tick100 if anyone want to see let me know so we can make a journey on server and inspect fix. ip 82.98.216.110:21015 Division:2 provider: www.crowfire.de greetz to all, Desmond Creatvie Manager : Komisija / Division:2 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux