Re: [hlds_linux] Spawn Kill Protection (hl2dm)

2006-11-28 Thread Kevin Ottalini

I used to have wall protection on my server a long time ago, but found out
very quickly that in spite of very tight controls and tweaks, there were too
many ways to abuse it or take advantage of it or have it just mess up the
game so I removed it and have never looked back.

I got this info from a fellow hl2dm server admin recently:
  I ran spawn protection for a while on my server, now you might hear
  people saying how good that feature is?...well take it from me...it's
  not all it's cracked up to be.
  I've taken it off my server ... it's too slow for experienced players
  and proved a hindrance.   When protected you cannot pick up
  weapons...stops you getting back into
  the fight quickly. Knocks your flow all to heck. Just goes to show
  somethings are best just left well and truly alone! What sounds good
  on paper sometimes just doesn't work.

Of course, milage varies with these sorts of things,  you might be happy
with what you get.


- Original Message -
From: 
To: 
Sent: Tuesday, November 28, 2006 8:15 AM
Subject: [hlds_linux] Spawn Kill Protection (hl2dm)



Just wondering if anyone has any suggestions on preventing spawn
killing. My team and I have been getting alot of complants from users
about spawn killing and as a team we have discussed putting things in
place to prevent this. I have visited other server and have seen
things that prevent users from killing other users who are just
spawning in. Can anyone give me some insight on what we can do?

Thanks



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[hlds_linux] Spawn Kill Protection (hl2dm)

2006-11-28 Thread j_griggs

Just wondering if anyone has any suggestions on preventing spawn
killing. My team and I have been getting alot of complants from users
about spawn killing and as a team we have discussed putting things in
place to prevent this. I have visited other server and have seen
things that prevent users from killing other users who are just
spawning in. Can anyone give me some insight on what we can do?

Thanks


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[hlds_linux] Dear group / about de_nuke door bug

2006-11-28 Thread aleks
--
[ Picked text/plain from multipart/alternative ]
Dear group,
here is the link for de_nuke doorbug files.

___Disclaimer_

i embeded in a zip file all things relevant for you to see what s going in
there.

I DO NOT TAKE ANY RESPONSABILITY WHATSOEVER ABOUT THESE FILES.
I DO NOT STEAL FROM ANYBODY, JUST WANT SMOOTHER GAMEPLAY. (no bugz at the
doors)

I DID NOT MADE ANY CHANGES EXCEPT removing our IP from the shell
script.

VIRUS / ADAWARE / SPYWARE FREE.

i dont want to have any problems regarding releasing this zip file ok?
and caps lock was on on purpose.i was not yelling at anyone.
so...

http://www.sendspace.com/file/qeffcm



good hunting :)=

Desmond
--

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Re: [hlds_linux] Re: Disable door bug on de_nuke

2006-11-28 Thread Tobias Jordan

It`s nice to hear this, can you put the map de_nuke on a webspace so we
could download it or test it. On your ftp is there a shell script which
starts the server so we can see the params with what the server started i do
not think they start the server only with -tickrate 100.

Greetz, Tobias

- Original Message -
From: "aleks" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, November 28, 2006 9:44 AM
Subject: [hlds_linux] Re: Disable door bug on de_nuke



--
[ Picked text/plain from multipart/alternative ]
hi all


i have rented a server where bugs with doors are fixed. de_nuke /
cs_assault.
its tick100
if anyone want to see let me know so we can make a journey on server and
inspect fix.

ip
82.98.216.110:21015
Division:2
provider:
www.crowfire.de

greetz to all,

Desmond
Creatvie Manager : Komisija / Division:2
--

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Re: [hlds_linux] Is finding a file called /var/run/console/root:1 bad?

2006-11-28 Thread Erik Hollensbe


On Nov 27, 2006, at 2:24 PM, TwoEyedHuman wrote:


Okay.  Before I ask any more questions on this list, I'll have to read
more on the linux filesystem and the importance of each file.


On FreeBSD at least, you can 'man hier' and get a good description of
what files should be put in what places. The LSB specification covers
this ground for many linux systems (Red Hat derivatives
particularly), and Debian (which Ubuntu is based off of) incorporates
some of this and has their own.

In this case, if the file in /var/run is not a binary or some hidden
directory where a bunch of trash is dumped (the latter being obvious
and the former easily detected by the 'file' command), or a symlink
to either, you can probably bet it's harmless.

/var/run is pretty much the same on any unix system.
--
Erik Hollensbe
[EMAIL PROTECTED]

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[hlds_linux] Re: Disable door bug on de_nuke

2006-11-28 Thread aleks
--
[ Picked text/plain from multipart/alternative ]
hi all


i have rented a server where bugs with doors are fixed. de_nuke /
cs_assault.
its tick100
if anyone want to see let me know so we can make a journey on server and
inspect fix.

ip
82.98.216.110:21015
Division:2
provider:
www.crowfire.de

greetz to all,

Desmond
Creatvie Manager : Komisija / Division:2
--

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