RE: [hlds_linux] Source Engine Dedicated server beta
- Added IServerGameClients::NetworkIDValidated What is the difference between this and the current IServerPluginCallbacks::NetworkIDValidated ? Best regards Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Dedicated server beta
quote: For people using custom models we assume they know enough to perform this file operation, for mods you shouldn't get into this situation unless you deliberately modified a file. First time i have to say: you are s daamn right alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
Any ideas why a vanilla linux server running the beta (happens with both the current and previous beta) randomly spikes up to 90-99% and holds there for an extended period of time (not sure exactly how long, but it's more than a few minutes) and then goes back down to 10%? It keeps fluctuating over and over, can't seem to tie it down to anything. The FPS seems pretty stable. I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, April 25, 2007 9:12 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta We have done another update to the Source Engine Dedicated server beta. This one is a BIG update, in particular we have added a pure server mode (can you say whoop?). To get the beta run the hldsupdatetool with -beta srcds0407. To test the pure server functionality you also need to run the beta client, you do this by adding -beta srcds0407 to your Steam command line. This version also fixed several reported bugs when using sv_master_legacy_mode 0, please try it again if you found bugs with this setting previously. Detailed changes for this beta update are: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots / no bots icon. - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode was set to 0. - Fixed user names reported as unconnected when 32k players had connected to the server. - Expanded the disconnect reason dialog. - Make sv_contact FCVAR_NOTIFY - Added a cl_language cvar that seeds itself from HKEY_CURRENT_USER\Software\Valve\Steam\Language. - Added IServerGameClients::NetworkIDValidated - Made maximum rate 1000Kb/s. Pure Servers Server can now force the client to match the server's files. If the server sets sv_pure to 1, it'll load pure_server_whitelist.txt from the game path, which specifies sets of files that are allowed to come from Steam, allowed to come from disk, and require CRC checks. When the client connects to a server and receives the whitelist, it reloads resources that may be dirty (like the client loaded the file off disk but the server only allows the file to come from Steam). The server can set sv_pure_trace to show which files clients are requesting CRCs for. By default, the server will just show a warning when a client has a mismatched file. If they set sv_pure_kick_clients to 1, then the server will kick clients that have mismatching files. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, April 05, 2007 2:13 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta There is an update to the beta. Run the update tool again with the beta parameter (-beta srcds0407) to get the update. This update fixes the lagging problem seen earlier in the week when certain backend services are unavailable. - Alfred Alfred Reynolds wrote: We have a beta update for the Source Engine available for Dedicated servers. To get the update run the hldsupdatetool with -beta srcds0407 on the command line. This update addresses some lag issues that have been seen when running the Source Engine (in particular, it programmatically does something similar to using the net_queuesplits cvar). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Dedicated server beta
-- [ Picked text/plain from multipart/alternative ] Alfred- Any chance this might also be a step towards adding in a separate filter for bots? This sort of ties into my past comment here about not showing a number for servers that have 0 bots listed. This would be a step beyond that, that allows a person to filter search results via a drop down menu much like how they search now for secured or unsecured servers, etc.. Just tossing suggestions in based on what I'm reading at CSN and the Steam forums. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [SPAM] RE: [hlds_linux] Source Engine Dedicated server beta
This is for mods, not plugins (so it's the same thing but in the mod interface). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Thursday, April 26, 2007 1:04 AM To: hlds_linux@list.valvesoftware.com Subject: [SPAM] RE: [hlds_linux] Source Engine Dedicated server beta Importance: Low - Added IServerGameClients::NetworkIDValidated What is the difference between this and the current IServerPluginCallbacks::NetworkIDValidated ? Best regards Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
Are you renicing the SRCDS process at all? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Thursday, April 26, 2007 6:39 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta Any ideas why a vanilla linux server running the beta (happens with both the current and previous beta) randomly spikes up to 90-99% and holds there for an extended period of time (not sure exactly how long, but it's more than a few minutes) and then goes back down to 10%? It keeps fluctuating over and over, can't seem to tie it down to anything. The FPS seems pretty stable. I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, April 25, 2007 9:12 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta We have done another update to the Source Engine Dedicated server beta. This one is a BIG update, in particular we have added a pure server mode (can you say whoop?). To get the beta run the hldsupdatetool with -beta srcds0407. To test the pure server functionality you also need to run the beta client, you do this by adding -beta srcds0407 to your Steam command line. This version also fixed several reported bugs when using sv_master_legacy_mode 0, please try it again if you found bugs with this setting previously. Detailed changes for this beta update are: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots / no bots icon. - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode was set to 0. - Fixed user names reported as unconnected when 32k players had connected to the server. - Expanded the disconnect reason dialog. - Make sv_contact FCVAR_NOTIFY - Added a cl_language cvar that seeds itself from HKEY_CURRENT_USER\Software\Valve\Steam\Language. - Added IServerGameClients::NetworkIDValidated - Made maximum rate 1000Kb/s. Pure Servers Server can now force the client to match the server's files. If the server sets sv_pure to 1, it'll load pure_server_whitelist.txt from the game path, which specifies sets of files that are allowed to come from Steam, allowed to come from disk, and require CRC checks. When the client connects to a server and receives the whitelist, it reloads resources that may be dirty (like the client loaded the file off disk but the server only allows the file to come from Steam). The server can set sv_pure_trace to show which files clients are requesting CRCs for. By default, the server will just show a warning when a client has a mismatched file. If they set sv_pure_kick_clients to 1, then the server will kick clients that have mismatching files. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, April 05, 2007 2:13 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta There is an update to the beta. Run the update tool again with the beta parameter (-beta srcds0407) to get the update. This update fixes the lagging problem seen earlier in the week when certain backend services are unavailable. - Alfred Alfred Reynolds wrote: We have a beta update for the Source Engine available for Dedicated servers. To get the update run the hldsupdatetool with -beta srcds0407 on the command line. This update addresses some lag issues that have been seen when running the Source Engine (in particular, it programmatically does something similar to using the net_queuesplits cvar). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
Nope. Here's the portion of my script for the startup. I currently have CSSDM on it, but I have tried vanilla (Not even admin) and it still does the weird spikes. Maybe I'll install cacti to show it. if [ `whoami` = srcds ];then /usr/bin/screen -A -m -d -S srcds /home/srcds/srcds_run -game cstrike +map de_dust2 +ip $eth1IP -port 27015 -rcon_port 27015 +maxplayers 14 -pidfile /home/srcds/srcds.pid -tickrate 100 +fps_max 0 else su srcds - -c /usr/bin/screen -A -m -d -S srcds /home/srcds/srcds_run -game cstrike +map de_dust2 +ip $eth1IP -port 27015 -rcon_port 27015 +maxplayers 14 -pidfile /home/srcds/srcds.pid -tickrate 100 +fps_max 0 fi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, April 26, 2007 12:14 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta Are you renicing the SRCDS process at all? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Thursday, April 26, 2007 6:39 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta Any ideas why a vanilla linux server running the beta (happens with both the current and previous beta) randomly spikes up to 90-99% and holds there for an extended period of time (not sure exactly how long, but it's more than a few minutes) and then goes back down to 10%? It keeps fluctuating over and over, can't seem to tie it down to anything. The FPS seems pretty stable. I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, April 25, 2007 9:12 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta We have done another update to the Source Engine Dedicated server beta. This one is a BIG update, in particular we have added a pure server mode (can you say whoop?). To get the beta run the hldsupdatetool with -beta srcds0407. To test the pure server functionality you also need to run the beta client, you do this by adding -beta srcds0407 to your Steam command line. This version also fixed several reported bugs when using sv_master_legacy_mode 0, please try it again if you found bugs with this setting previously. Detailed changes for this beta update are: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots / no bots icon. - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode was set to 0. - Fixed user names reported as unconnected when 32k players had connected to the server. - Expanded the disconnect reason dialog. - Make sv_contact FCVAR_NOTIFY - Added a cl_language cvar that seeds itself from HKEY_CURRENT_USER\Software\Valve\Steam\Language. - Added IServerGameClients::NetworkIDValidated - Made maximum rate 1000Kb/s. Pure Servers Server can now force the client to match the server's files. If the server sets sv_pure to 1, it'll load pure_server_whitelist.txt from the game path, which specifies sets of files that are allowed to come from Steam, allowed to come from disk, and require CRC checks. When the client connects to a server and receives the whitelist, it reloads resources that may be dirty (like the client loaded the file off disk but the server only allows the file to come from Steam). The server can set sv_pure_trace to show which files clients are requesting CRCs for. By default, the server will just show a warning when a client has a mismatched file. If they set sv_pure_kick_clients to 1, then the server will kick clients that have mismatching files. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, April 05, 2007 2:13 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta There is an update to the beta. Run the update tool again with the beta parameter (-beta srcds0407) to get the update. This update fixes the lagging problem seen earlier in the week when certain backend services are unavailable. - Alfred Alfred Reynolds wrote: We have a beta update for the Source Engine available for Dedicated servers. To get the update run the hldsupdatetool with -beta srcds0407 on the command line. This update addresses some lag issues that have been seen when running the Source Engine (in particular, it programmatically does something similar to using the net_queuesplits cvar). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: