RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Ronny Schedel
 - Added IServerGameClients::NetworkIDValidated

What is the difference between this and the current
IServerPluginCallbacks::NetworkIDValidated ?

Best regards

Ronny


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Re: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread grammaton782
quote:
For people using custom models we assume they know enough to perform
this file operation, for mods you shouldn't get into this situation
unless you deliberately modified a file.


First time i have to say:

you are s daamn right alfred 

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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Dan E
Any ideas why a vanilla linux server running the beta (happens with both the
current and previous beta) randomly spikes up to 90-99% and holds there for
an extended period of time (not sure exactly how long, but it's more than a
few minutes) and then goes back down to 10%?  It keeps fluctuating over and
over, can't seem to tie it down to anything.  The FPS seems pretty stable.
I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, April 25, 2007 9:12 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

We have done another update to the Source Engine Dedicated server beta.
This one is a BIG update, in particular we have added a pure server mode
(can you say whoop?).

To get the beta run the hldsupdatetool with -beta srcds0407. To test
the pure server functionality you also need to run the beta client, you
do this by adding -beta srcds0407 to your Steam command line.

This version also fixed several reported bugs when using
sv_master_legacy_mode 0, please try it again if you found bugs with
this setting previously.


Detailed changes for this beta update are:

- In-game server browser only shows human players in the player counts
column. Bots column now shows number of bots instead of a some bots /
no bots icon.
- Fixed servers with bots reporting incorrect number of bots when
sv_master_legacy_mode was set to 0.
- Fixed user names reported as unconnected when  32k players had
connected to the server.
- Expanded the disconnect reason dialog.
- Make sv_contact FCVAR_NOTIFY
- Added a cl_language cvar that seeds itself from
HKEY_CURRENT_USER\Software\Valve\Steam\Language.
- Added IServerGameClients::NetworkIDValidated
- Made maximum rate 1000Kb/s.

Pure Servers
 

 Server can now force the client to match the server's files. If the
server sets sv_pure to 1, it'll load
 pure_server_whitelist.txt from the game path, which specifies sets of
files that are allowed to come from
 Steam, allowed to come from disk, and require CRC checks.

 When the client connects to a server and receives the whitelist, it
reloads resources that may be dirty
 (like the client loaded the file off disk but the server only allows
the file to come from Steam).

 The server can set sv_pure_trace to show which files clients are
requesting CRCs for.
 By default, the server will just show a warning when a client has a
mismatched file. If they set
 sv_pure_kick_clients to 1, then the server will kick clients that have
mismatching files.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, April 05, 2007 2:13 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

There is an update to the beta. Run the update tool again with the beta
parameter (-beta srcds0407) to get the update.

This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
 We have a beta update for the Source Engine available for Dedicated
 servers. To get the update run the hldsupdatetool with -beta
 srcds0407
 on the command line.

 This update addresses some lag issues that have been seen when running
 the Source Engine (in particular, it programmatically does something
 similar to using the net_queuesplits cvar).

 - Alfred

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Re: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Shawn
--
[ Picked text/plain from multipart/alternative ]
Alfred-

Any chance this might also be a step towards adding in a separate filter for
bots?  This sort of ties into my past comment here about not showing a
number for servers that have 0 bots listed.  This would be a step beyond
that, that allows a person to filter search results via a drop down menu
much like how they search now for secured or unsecured servers, etc..

Just tossing suggestions in based on what I'm reading at CSN and the Steam
forums.
--

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RE: [SPAM] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Alfred Reynolds
This is for mods, not plugins (so it's the same thing but in the mod
interface).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny
Schedel
Sent: Thursday, April 26, 2007 1:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: [SPAM] RE: [hlds_linux] Source Engine Dedicated server beta
Importance: Low

 - Added IServerGameClients::NetworkIDValidated

What is the difference between this and the current
IServerPluginCallbacks::NetworkIDValidated ?

Best regards

Ronny


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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Alfred Reynolds
Are you renicing the SRCDS process at all?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Thursday, April 26, 2007 6:39 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

Any ideas why a vanilla linux server running the beta (happens with both
the
current and previous beta) randomly spikes up to 90-99% and holds there
for
an extended period of time (not sure exactly how long, but it's more
than a
few minutes) and then goes back down to 10%?  It keeps fluctuating over
and
over, can't seem to tie it down to anything.  The FPS seems pretty
stable.
I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS
5.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, April 25, 2007 9:12 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

We have done another update to the Source Engine Dedicated server beta.
This one is a BIG update, in particular we have added a pure server mode
(can you say whoop?).

To get the beta run the hldsupdatetool with -beta srcds0407. To test
the pure server functionality you also need to run the beta client, you
do this by adding -beta srcds0407 to your Steam command line.

This version also fixed several reported bugs when using
sv_master_legacy_mode 0, please try it again if you found bugs with
this setting previously.


Detailed changes for this beta update are:

- In-game server browser only shows human players in the player counts
column. Bots column now shows number of bots instead of a some bots /
no bots icon.
- Fixed servers with bots reporting incorrect number of bots when
sv_master_legacy_mode was set to 0.
- Fixed user names reported as unconnected when  32k players had
connected to the server.
- Expanded the disconnect reason dialog.
- Make sv_contact FCVAR_NOTIFY
- Added a cl_language cvar that seeds itself from
HKEY_CURRENT_USER\Software\Valve\Steam\Language.
- Added IServerGameClients::NetworkIDValidated
- Made maximum rate 1000Kb/s.

Pure Servers
 

 Server can now force the client to match the server's files. If the
server sets sv_pure to 1, it'll load
 pure_server_whitelist.txt from the game path, which specifies sets of
files that are allowed to come from
 Steam, allowed to come from disk, and require CRC checks.

 When the client connects to a server and receives the whitelist, it
reloads resources that may be dirty
 (like the client loaded the file off disk but the server only allows
the file to come from Steam).

 The server can set sv_pure_trace to show which files clients are
requesting CRCs for.
 By default, the server will just show a warning when a client has a
mismatched file. If they set
 sv_pure_kick_clients to 1, then the server will kick clients that have
mismatching files.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, April 05, 2007 2:13 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

There is an update to the beta. Run the update tool again with the beta
parameter (-beta srcds0407) to get the update.

This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
 We have a beta update for the Source Engine available for Dedicated
 servers. To get the update run the hldsupdatetool with -beta
 srcds0407
 on the command line.

 This update addresses some lag issues that have been seen when running
 the Source Engine (in particular, it programmatically does something
 similar to using the net_queuesplits cvar).

 - Alfred

 ___
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 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Dan E
Nope.  Here's the portion of my script for the startup.  I currently have
CSSDM on it, but I have tried vanilla (Not even admin) and it still does the
weird spikes.  Maybe I'll install cacti to show it.

if [ `whoami` = srcds ];then
/usr/bin/screen -A -m -d -S srcds
/home/srcds/srcds_run -game cstrike +map de_dust2 +ip $eth1IP -port 27015
-rcon_port 27015 +maxplayers 14 -pidfile /home/srcds/srcds.pid -tickrate 100
+fps_max 0
else
su srcds - -c /usr/bin/screen -A -m -d -S srcds
/home/srcds/srcds_run -game cstrike +map de_dust2 +ip $eth1IP -port 27015
-rcon_port 27015 +maxplayers 14 -pidfile /home/srcds/srcds.pid -tickrate 100
+fps_max 0
fi

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, April 26, 2007 12:14 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

Are you renicing the SRCDS process at all?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Thursday, April 26, 2007 6:39 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

Any ideas why a vanilla linux server running the beta (happens with both
the
current and previous beta) randomly spikes up to 90-99% and holds there
for
an extended period of time (not sure exactly how long, but it's more
than a
few minutes) and then goes back down to 10%?  It keeps fluctuating over
and
over, can't seem to tie it down to anything.  The FPS seems pretty
stable.
I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS
5.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, April 25, 2007 9:12 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

We have done another update to the Source Engine Dedicated server beta.
This one is a BIG update, in particular we have added a pure server mode
(can you say whoop?).

To get the beta run the hldsupdatetool with -beta srcds0407. To test
the pure server functionality you also need to run the beta client, you
do this by adding -beta srcds0407 to your Steam command line.

This version also fixed several reported bugs when using
sv_master_legacy_mode 0, please try it again if you found bugs with
this setting previously.


Detailed changes for this beta update are:

- In-game server browser only shows human players in the player counts
column. Bots column now shows number of bots instead of a some bots /
no bots icon.
- Fixed servers with bots reporting incorrect number of bots when
sv_master_legacy_mode was set to 0.
- Fixed user names reported as unconnected when  32k players had
connected to the server.
- Expanded the disconnect reason dialog.
- Make sv_contact FCVAR_NOTIFY
- Added a cl_language cvar that seeds itself from
HKEY_CURRENT_USER\Software\Valve\Steam\Language.
- Added IServerGameClients::NetworkIDValidated
- Made maximum rate 1000Kb/s.

Pure Servers
 

 Server can now force the client to match the server's files. If the
server sets sv_pure to 1, it'll load
 pure_server_whitelist.txt from the game path, which specifies sets of
files that are allowed to come from
 Steam, allowed to come from disk, and require CRC checks.

 When the client connects to a server and receives the whitelist, it
reloads resources that may be dirty
 (like the client loaded the file off disk but the server only allows
the file to come from Steam).

 The server can set sv_pure_trace to show which files clients are
requesting CRCs for.
 By default, the server will just show a warning when a client has a
mismatched file. If they set
 sv_pure_kick_clients to 1, then the server will kick clients that have
mismatching files.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, April 05, 2007 2:13 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

There is an update to the beta. Run the update tool again with the beta
parameter (-beta srcds0407) to get the update.

This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
 We have a beta update for the Source Engine available for Dedicated
 servers. To get the update run the hldsupdatetool with -beta
 srcds0407
 on the command line.

 This update addresses some lag issues that have been seen when running
 the Source Engine (in particular, it programmatically does something
 similar to using the net_queuesplits cvar).

 - Alfred

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