Are you renicing the SRCDS process at all?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Thursday, April 26, 2007 6:39 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

Any ideas why a vanilla linux server running the beta (happens with both
the
current and previous beta) randomly spikes up to 90-99% and holds there
for
an extended period of time (not sure exactly how long, but it's more
than a
few minutes) and then goes back down to <10%?  It keeps fluctuating over
and
over, can't seem to tie it down to anything.  The FPS seems pretty
stable.
I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS
5.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, April 25, 2007 9:12 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

We have done another update to the Source Engine Dedicated server beta.
This one is a BIG update, in particular we have added a pure server mode
(can you say whoop?).

To get the beta run the hldsupdatetool with "-beta srcds0407". To test
the pure server functionality you also need to run the beta client, you
do this by adding "-beta srcds0407" to your Steam command line.

This version also fixed several reported bugs when using
"sv_master_legacy_mode 0", please try it again if you found bugs with
this setting previously.


Detailed changes for this beta update are:

- In-game server browser only shows human players in the player counts
column. Bots column now shows number of bots instead of a "some bots" /
"no bots" icon.
- Fixed servers with bots reporting incorrect number of bots when
sv_master_legacy_mode was set to 0.
- Fixed user names reported as "unconnected" when > 32k players had
connected to the server.
- Expanded the disconnect reason dialog.
- Make sv_contact FCVAR_NOTIFY
- Added a "cl_language" cvar that seeds itself from
HKEY_CURRENT_USER\Software\Valve\Steam\Language.
- Added IServerGameClients::NetworkIDValidated
- Made maximum rate 1000Kb/s.

Pure Servers
 ============

 Server can now force the client to match the server's files. If the
server sets sv_pure to 1, it'll load
 pure_server_whitelist.txt from the game path, which specifies sets of
files that are allowed to come from
 Steam, allowed to come from disk, and require CRC checks.

 When the client connects to a server and receives the whitelist, it
reloads resources that may be "dirty"
 (like the client loaded the file off disk but the server only allows
the file to come from Steam).

 The server can set sv_pure_trace to show which files clients are
requesting CRCs for.
 By default, the server will just show a warning when a client has a
mismatched file. If they set
 sv_pure_kick_clients to 1, then the server will kick clients that have
mismatching files.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, April 05, 2007 2:13 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

There is an update to the beta. Run the update tool again with the beta
parameter ("-beta srcds0407") to get the update.

This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
> We have a beta update for the Source Engine available for Dedicated
> servers. To get the update run the hldsupdatetool with "-beta
> srcds0407"
> on the command line.
>
> This update addresses some lag issues that have been seen when running
> the Source Engine (in particular, it programmatically does something
> similar to using the net_queuesplits cvar).
>
> - Alfred
>
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