RE: [hlds_linux] Source Engine Beta Update
I repeated the test on my older system. It does not have that problem with the new beta. Top output: top - 02:32:27 up 5:45, 3 users, load average: 0.41, 0.38, 0.32 Tasks: 140 total, 1 running, 139 sleeping, 0 stopped, 0 zombie Cpu0 : 2.6%us, 5.6%sy, 0.0%ni, 91.1%id, 0.0%wa, 0.3%hi, 0.0%si, 0.3%st Cpu1 : 0.3%us, 2.0%sy, 0.0%ni, 97.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem:962552k total, 956408k used, 6144k free,29528k buffers Swap: 4192752k total, 184k used, 4192568k free, 605340k cached PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND 4776 root 10 -5 147m 65m 14m S4 7.0 0:40.84 srcds_i486 [EMAIL PROTECTED] css1]# uname -a Linux linux 2.6.20-1.2948.fc6xen #1 SMP Fri Apr 27 20:07:53 EDT 2007 i686 i686 i386 GNU/Linux The hardware is a P3-1000GHz with 2 CPUs. Maybe the srcds_i486 is better than the srcds_i686? Anyway, it looks like my old system is better with the newer beta. Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Guy Watkins } Sent: Thursday, June 07, 2007 1:10 AM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: RE: [hlds_linux] Source Engine Beta Update } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } } Sent: Monday, June 04, 2007 9:24 PM } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } } Subject: [hlds_linux] Source Engine Beta Update } } } } An update to the Source Engine/Dedicated Server beta is now available. } } To update, run hldsupdatetool or Steam with the command "-beta } } srcds0407". If this update goes well, we plan on releasing it within a } } few days. The specific changes include: } } } } - Fixed a server performance problem with queued packets } } - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80 } } - Game DLLs export ServerGameClients003 for backwards compatibility for } } plugins } } - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer and } } sv_cheats=0 } } - Cheat-protected snd_foliage_db_loss. Could be used to turn off ambient } } sounds in Counter-Strike: Source } } - Fixed a crash when mashing the ~ key on disconnect } } - Fixed a crash with certain materials being blocked from reloading due } } to sv_pure > 0 } } - Fixed bug with audio files of different formats overriding the files } } in Steam where it would use the original audio file's sample rate/format } } information after pure server rules forced it to load a different file } } } } Jason } } Crap! I have been running the non-beta, I just updated to the new beta } and } the CPU usage it 70-99% with 1 player. It seemed normal at first, after } about 10 minutes of play it started to lag and quickly became unusable. I } get what seems like lag. Take some shots and the ammo usage returns to } what } it was before I took the shots. Going back in time. I have seen this } with } 1 map that required a lot of CPU, more than normal. But I am playing } breakfloor, it runs fine on a P3-500MHz. I am currently running the } server } on a P4 Celeron 2.4GHz. I have been using this computer for about 2 weeks } without this problem. I have had 10 players without problems. } } uname -a } Linux ubuntu 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007 i686 } GNU/Linux } } The system only has 1 CPU, not sure why it says SMP? } } top - 00:24:44 up 1:10, 6 users, load average: 9.53, 9.18, 5.60 } Tasks: 103 total, 10 running, 93 sleeping, 0 stopped, 0 zombie } Cpu(s): 38.3%us, 49.9%sy, 0.0%ni, 11.9%id, 0.0%wa, 0.0%hi, 0.0%si, } 0.0%st } Mem:247468k total, 238552k used, 8916k free, 444k buffers } Swap: 722884k total,62396k used, 660488k free,39624k cached } } PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND } 6264 guy 15 0 147m 66m 13m R 87.1 27.4 12:27.99 srcds_i686 } } Alfred, this is a different computer. The other computer had some RAID6 } problems and I am testing it now. It will return soon. } } Oh, I still get these messages, but they don't seem to cause any problems: } utlmemory.h (314) : Assertion Failed: IsIdxValid(i) } } I reverted to the non-beta and played the same map for about 10 minutes } and } no problems. Here it a sample from top: } top - 00:54:00 up 1:39, 4 users, load average: 0.02, 0.27, 1.43 } Tasks: 98 total, 1 running, 97 sleeping, 0 stopped, 0 zombie } Cpu(s): 1.3%us, 1.7%sy, 0.0%ni, 97.0%id, 0.0%wa, 0.0%hi, 0.0%si, } 0.0%st } Mem:247468k total, 243804k used, 3664k free, 2364k buffers } Swap: 722884k total,68352k used, 654532k free,53976k cached } } PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND } 7976 guy 10 -5 144m 65m 13m S 2.7 26.9 0:15.76 srcds_i686 } } Thanks, } Guy } } } ___ } To unsubscribe, edit y
RE: [hlds_linux] Source Engine Beta Update
No, you are looking at top wrong! I only have 1 CPU and no HT. Anyway, what's wrong with HT? Works great with winblows. But never used it with Linux. Ok, back to the 38.3%. Cpu(s): 38.3%us, 49.9%sy, 0.0%ni, 11.9%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st 38.3 is total user time. 49.9 is total system time. 11.9 is total idle time. So, given the above, the system is 88.1% used. 6264 guy 15 0 147m 66m 13m R 87.1 27.4 12:27.99 srcds_i686 As you can see, srcds_i686 is using 87.1% of the system leaving 1% used by whatever else needed it. Assuming my math is correct. Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Svensk Ljud & Ljus Produktion } Sent: Thursday, June 07, 2007 1:21 AM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Source Engine Beta Update } } How do you get 38.3% and 87.1% usage of cpu if you only have one cpu ? } I guess that you have HT enable ! - dissable that ! } } Peter } } - Original Message - } From: "Guy Watkins" <[EMAIL PROTECTED]> } To: ; <[EMAIL PROTECTED]> } Sent: Thursday, June 07, 2007 7:09 AM } Subject: RE: [hlds_linux] Source Engine Beta Update } } } >} -Original Message- } > } From: [EMAIL PROTECTED] [mailto:hlds_linux- } > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } > } Sent: Monday, June 04, 2007 9:24 PM } > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } > } Subject: [hlds_linux] Source Engine Beta Update } > } } > } An update to the Source Engine/Dedicated Server beta is now available. } > } To update, run hldsupdatetool or Steam with the command "-beta } > } srcds0407". If this update goes well, we plan on releasing it within } a } > } few days. The specific changes include: } > } } > } - Fixed a server performance problem with queued packets } > } - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80 } > } - Game DLLs export ServerGameClients003 for backwards compatibility } for } > } plugins } > } - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer } and } > } sv_cheats=0 } > } - Cheat-protected snd_foliage_db_loss. Could be used to turn off } ambient } > } sounds in Counter-Strike: Source } > } - Fixed a crash when mashing the ~ key on disconnect } > } - Fixed a crash with certain materials being blocked from reloading } due } > } to sv_pure > 0 } > } - Fixed bug with audio files of different formats overriding the files } > } in Steam where it would use the original audio file's sample } rate/format } > } information after pure server rules forced it to load a different file } > } } > } Jason } > } > Crap! I have been running the non-beta, I just updated to the new beta } > and } > the CPU usage it 70-99% with 1 player. It seemed normal at first, after } > about 10 minutes of play it started to lag and quickly became unusable. } I } > get what seems like lag. Take some shots and the ammo usage returns to } > what } > it was before I took the shots. Going back in time. I have seen this } > with } > 1 map that required a lot of CPU, more than normal. But I am playing } > breakfloor, it runs fine on a P3-500MHz. I am currently running the } > server } > on a P4 Celeron 2.4GHz. I have been using this computer for about 2 } weeks } > without this problem. I have had 10 players without problems. } > } > uname -a } > Linux ubuntu 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007 i686 } > GNU/Linux } > } > The system only has 1 CPU, not sure why it says SMP? } > } > top - 00:24:44 up 1:10, 6 users, load average: 9.53, 9.18, 5.60 } > Tasks: 103 total, 10 running, 93 sleeping, 0 stopped, 0 zombie } > Cpu(s): 38.3%us, 49.9%sy, 0.0%ni, 11.9%id, 0.0%wa, 0.0%hi, 0.0%si, } > 0.0%st } > Mem:247468k total, 238552k used, 8916k free, 444k buffers } > Swap: 722884k total,62396k used, 660488k free,39624k cached } > } > PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND } > 6264 guy 15 0 147m 66m 13m R 87.1 27.4 12:27.99 srcds_i686 } > } > Alfred, this is a different computer. The other computer had some RAID6 } > problems and I am testing it now. It will return soon. } > } > Oh, I still get these messages, but they don't seem to cause any } problems: } > utlmemory.h (314) : Assertion Failed: IsIdxValid(i) } > } > I reverted to the non-beta and played the same map for about 10 minutes } > and } > no problems. Here it a sample from top: } > top - 00:54:00 up 1:39, 4 users, load average: 0.02, 0.27, 1.43 } > Tasks: 98 total, 1 running, 97 sleeping, 0 stopped, 0 zombie } > Cpu(s): 1.3%us, 1.7%sy, 0.0%ni, 97.0%id, 0.0%wa, 0.0%hi, 0.0%si, } > 0.0%st } > Mem:247468k total, 243804k used, 3664k free, 2364k buffers } > Swap: 722884k total,68352k used, 654532k free,53976k cached } > } > PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND } > 7976 guy 10 -5 144m 65m 13m S 2.7 26.9 0:
Re: [hlds_linux] Source Engine Beta Update
Alfred Reynolds wrote: The one before that one actually, the one from 5/21 had a fix for that. - Alfred I don't know if it's the same bug but I have a box running on Fedora 7 (2.6.21 kernel) on a 3.2ghtz Xeon. 32 players, 66 tick. Yesterday it was running at nearly 1000fps and using 50-70%cpu (Along with some really bad spikes that maxed out the cpu and killed the FPS). I just checked it this morning. There are 24 players on and here are the server stats 42.50 71240.83 157725.44 151 2 247.28 24 42.00 71799.45 165362.34 151 2 247.71 24 36.50 80007.18 145946.61 152 2 247.65 24 36.50 79378.77 147030.44 152 2 247.65 24 Why now do I appear to be fps locked at around 250fps with no restarts or reboots since yesterday when I started the test? At that cpu usage I should be running back at nearly 1000fps like yesterday. This is running the latest beta. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Beta Update
How do you get 38.3% and 87.1% usage of cpu if you only have one cpu ? I guess that you have HT enable ! - dissable that ! Peter - Original Message - From: "Guy Watkins" <[EMAIL PROTECTED]> To: ; <[EMAIL PROTECTED]> Sent: Thursday, June 07, 2007 7:09 AM Subject: RE: [hlds_linux] Source Engine Beta Update } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Monday, June 04, 2007 9:24 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: [hlds_linux] Source Engine Beta Update } } An update to the Source Engine/Dedicated Server beta is now available. } To update, run hldsupdatetool or Steam with the command "-beta } srcds0407". If this update goes well, we plan on releasing it within a } few days. The specific changes include: } } - Fixed a server performance problem with queued packets } - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80 } - Game DLLs export ServerGameClients003 for backwards compatibility for } plugins } - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer and } sv_cheats=0 } - Cheat-protected snd_foliage_db_loss. Could be used to turn off ambient } sounds in Counter-Strike: Source } - Fixed a crash when mashing the ~ key on disconnect } - Fixed a crash with certain materials being blocked from reloading due } to sv_pure > 0 } - Fixed bug with audio files of different formats overriding the files } in Steam where it would use the original audio file's sample rate/format } information after pure server rules forced it to load a different file } } Jason Crap! I have been running the non-beta, I just updated to the new beta and the CPU usage it 70-99% with 1 player. It seemed normal at first, after about 10 minutes of play it started to lag and quickly became unusable. I get what seems like lag. Take some shots and the ammo usage returns to what it was before I took the shots. Going back in time. I have seen this with 1 map that required a lot of CPU, more than normal. But I am playing breakfloor, it runs fine on a P3-500MHz. I am currently running the server on a P4 Celeron 2.4GHz. I have been using this computer for about 2 weeks without this problem. I have had 10 players without problems. uname -a Linux ubuntu 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007 i686 GNU/Linux The system only has 1 CPU, not sure why it says SMP? top - 00:24:44 up 1:10, 6 users, load average: 9.53, 9.18, 5.60 Tasks: 103 total, 10 running, 93 sleeping, 0 stopped, 0 zombie Cpu(s): 38.3%us, 49.9%sy, 0.0%ni, 11.9%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem:247468k total, 238552k used, 8916k free, 444k buffers Swap: 722884k total,62396k used, 660488k free,39624k cached PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND 6264 guy 15 0 147m 66m 13m R 87.1 27.4 12:27.99 srcds_i686 Alfred, this is a different computer. The other computer had some RAID6 problems and I am testing it now. It will return soon. Oh, I still get these messages, but they don't seem to cause any problems: utlmemory.h (314) : Assertion Failed: IsIdxValid(i) I reverted to the non-beta and played the same map for about 10 minutes and no problems. Here it a sample from top: top - 00:54:00 up 1:39, 4 users, load average: 0.02, 0.27, 1.43 Tasks: 98 total, 1 running, 97 sleeping, 0 stopped, 0 zombie Cpu(s): 1.3%us, 1.7%sy, 0.0%ni, 97.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem:247468k total, 243804k used, 3664k free, 2364k buffers Swap: 722884k total,68352k used, 654532k free,53976k cached PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND 7976 guy 10 -5 144m 65m 13m S 2.7 26.9 0:15.76 srcds_i686 Thanks, Guy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Beta Update
} -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Monday, June 04, 2007 9:24 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: [hlds_linux] Source Engine Beta Update } } An update to the Source Engine/Dedicated Server beta is now available. } To update, run hldsupdatetool or Steam with the command "-beta } srcds0407". If this update goes well, we plan on releasing it within a } few days. The specific changes include: } } - Fixed a server performance problem with queued packets } - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80 } - Game DLLs export ServerGameClients003 for backwards compatibility for } plugins } - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer and } sv_cheats=0 } - Cheat-protected snd_foliage_db_loss. Could be used to turn off ambient } sounds in Counter-Strike: Source } - Fixed a crash when mashing the ~ key on disconnect } - Fixed a crash with certain materials being blocked from reloading due } to sv_pure > 0 } - Fixed bug with audio files of different formats overriding the files } in Steam where it would use the original audio file's sample rate/format } information after pure server rules forced it to load a different file } } Jason Crap! I have been running the non-beta, I just updated to the new beta and the CPU usage it 70-99% with 1 player. It seemed normal at first, after about 10 minutes of play it started to lag and quickly became unusable. I get what seems like lag. Take some shots and the ammo usage returns to what it was before I took the shots. Going back in time. I have seen this with 1 map that required a lot of CPU, more than normal. But I am playing breakfloor, it runs fine on a P3-500MHz. I am currently running the server on a P4 Celeron 2.4GHz. I have been using this computer for about 2 weeks without this problem. I have had 10 players without problems. uname -a Linux ubuntu 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007 i686 GNU/Linux The system only has 1 CPU, not sure why it says SMP? top - 00:24:44 up 1:10, 6 users, load average: 9.53, 9.18, 5.60 Tasks: 103 total, 10 running, 93 sleeping, 0 stopped, 0 zombie Cpu(s): 38.3%us, 49.9%sy, 0.0%ni, 11.9%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem:247468k total, 238552k used, 8916k free, 444k buffers Swap: 722884k total,62396k used, 660488k free,39624k cached PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND 6264 guy 15 0 147m 66m 13m R 87.1 27.4 12:27.99 srcds_i686 Alfred, this is a different computer. The other computer had some RAID6 problems and I am testing it now. It will return soon. Oh, I still get these messages, but they don't seem to cause any problems: utlmemory.h (314) : Assertion Failed: IsIdxValid(i) I reverted to the non-beta and played the same map for about 10 minutes and no problems. Here it a sample from top: top - 00:54:00 up 1:39, 4 users, load average: 0.02, 0.27, 1.43 Tasks: 98 total, 1 running, 97 sleeping, 0 stopped, 0 zombie Cpu(s): 1.3%us, 1.7%sy, 0.0%ni, 97.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem:247468k total, 243804k used, 3664k free, 2364k buffers Swap: 722884k total,68352k used, 654532k free,53976k cached PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND 7976 guy 10 -5 144m 65m 13m S 2.7 26.9 0:15.76 srcds_i686 Thanks, Guy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SZ_GetSpace error and multi players drop
-- [ Picked text/plain from multipart/alternative ] Try disabling AMX. There might be something printed to the console or a plugin that causes it. 2007/5/27, Franck Turmel-Josek <[EMAIL PROTECTED]>: > > Hi all, > > I looked for a solution to "SZ_GetSpace" error on the web, but I found > no good solution. > > The CS:Condition Zero is running on a bi-opteron box with linux FC3. > It's a 32 slots server with Metamod 1.19 and AMXmodX 1.76c. > > In the log files we cans see a lot of : > SZ_GetSpace: overflow on Client Datagram > SZ_GetSpace: overflow on [player name] > WARNING: msg overflowed for [player name] > > And sometime, after one of this errors a lot od players are dropped from > the server. > > If someone can help me. > > Thank you. > Bests regards. > > Franck > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Beta Update
Hi Alfred, Thanks for clearing this out, so we'll have a check now how it works, if you don't mind I will post a result here. If we have still the fps drops on debian sarge servers, I hope your team will still find the time to try to fix it. Cheers, Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Mittwoch, 6. Juni 2007 20:59 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Beta Update The one before that one actually, the one from 5/21 had a fix for that. - Alfred Michael Shavit wrote: > Hi Alfred, sorry not very aware of all english syntaxes, with last > you mean > the one below? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds > Sent: Mittwoch, 6. Juni 2007 18:43 > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] Source Engine Beta Update > > The last update fixed that. > > Michael Shavit wrote: >> Is this update fixing the fps bug from the 13.3.2007 update, on >> servers with glibc libraries prior 2.3.5? >> >> Cheers, >> Michael >> >>> An update to the Source Engine/Dedicated Server beta is now >>> available. To update, run hldsupdatetool or Steam with the command >>> "-beta srcds0407". If this update goes well, we plan on releasing >>> it within a few days. The specific changes include: >>> >>> - Fixed a server performance problem with queued packets >>> - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80 >>> - Game DLLs export ServerGameClients003 for backwards compatibility >>> for plugins >>> - Only allows mat_picmip to be set to 0, 1, or 2 when in >>> multiplayer and sv_cheats=0 >>> - Cheat-protected snd_foliage_db_loss. Could be used to turn off >>> ambient sounds in Counter-Strike: Source >>> - Fixed a crash when mashing the ~ key on disconnect >>> - Fixed a crash with certain materials being blocked from reloading >>> due to sv_pure > 0 >>> - Fixed bug with audio files of different formats overriding the >>> files in Steam where it would use the original audio file's sample >>> rate/format information after pure server rules forced it to load a >>> different file >>> >>> Jason >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Beta Update
The one before that one actually, the one from 5/21 had a fix for that. - Alfred Michael Shavit wrote: > Hi Alfred, sorry not very aware of all english syntaxes, with last > you mean > the one below? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds > Sent: Mittwoch, 6. Juni 2007 18:43 > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] Source Engine Beta Update > > The last update fixed that. > > Michael Shavit wrote: >> Is this update fixing the fps bug from the 13.3.2007 update, on >> servers with glibc libraries prior 2.3.5? >> >> Cheers, >> Michael >> >>> An update to the Source Engine/Dedicated Server beta is now >>> available. To update, run hldsupdatetool or Steam with the command >>> "-beta srcds0407". If this update goes well, we plan on releasing >>> it within a few days. The specific changes include: >>> >>> - Fixed a server performance problem with queued packets >>> - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80 >>> - Game DLLs export ServerGameClients003 for backwards compatibility >>> for plugins >>> - Only allows mat_picmip to be set to 0, 1, or 2 when in >>> multiplayer and sv_cheats=0 >>> - Cheat-protected snd_foliage_db_loss. Could be used to turn off >>> ambient sounds in Counter-Strike: Source >>> - Fixed a crash when mashing the ~ key on disconnect >>> - Fixed a crash with certain materials being blocked from reloading >>> due to sv_pure > 0 >>> - Fixed bug with audio files of different formats overriding the >>> files in Steam where it would use the original audio file's sample >>> rate/format information after pure server rules forced it to load a >>> different file >>> >>> Jason >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Beta Update
Hi Alfred, sorry not very aware of all english syntaxes, with last you mean the one below? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Mittwoch, 6. Juni 2007 18:43 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Beta Update The last update fixed that. Michael Shavit wrote: > Is this update fixing the fps bug from the 13.3.2007 update, on > servers > with glibc libraries prior 2.3.5? > > Cheers, > Michael > >> An update to the Source Engine/Dedicated Server beta is now >> available. To update, run hldsupdatetool or Steam with the command >> "-beta srcds0407". If this update goes well, we plan on releasing >> it within a few days. The specific changes include: >> >> - Fixed a server performance problem with queued packets >> - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80 >> - Game DLLs export ServerGameClients003 for backwards compatibility >> for plugins >> - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer >> and sv_cheats=0 >> - Cheat-protected snd_foliage_db_loss. Could be used to turn off >> ambient sounds in Counter-Strike: Source >> - Fixed a crash when mashing the ~ key on disconnect >> - Fixed a crash with certain materials being blocked from reloading >> due to sv_pure > 0 >> - Fixed bug with audio files of different formats overriding the >> files in Steam where it would use the original audio file's sample >> rate/format information after pure server rules forced it to load a >> different file >> >> Jason >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Beta Update
The last update fixed that. Michael Shavit wrote: > Is this update fixing the fps bug from the 13.3.2007 update, on > servers > with glibc libraries prior 2.3.5? > > Cheers, > Michael > >> An update to the Source Engine/Dedicated Server beta is now >> available. To update, run hldsupdatetool or Steam with the command >> "-beta srcds0407". If this update goes well, we plan on releasing >> it within a few days. The specific changes include: >> >> - Fixed a server performance problem with queued packets >> - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80 >> - Game DLLs export ServerGameClients003 for backwards compatibility >> for plugins >> - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer >> and sv_cheats=0 >> - Cheat-protected snd_foliage_db_loss. Could be used to turn off >> ambient sounds in Counter-Strike: Source >> - Fixed a crash when mashing the ~ key on disconnect >> - Fixed a crash with certain materials being blocked from reloading >> due to sv_pure > 0 >> - Fixed bug with audio files of different formats overriding the >> files in Steam where it would use the original audio file's sample >> rate/format information after pure server rules forced it to load a >> different file >> >> Jason >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Beta Update
You need to turn on "sv_pure_kick_clients 1" if you want to kick clients right now. When we do the full release that will be the default setting. - Alfred Jani Tiira wrote: > -- > [ Picked text/plain from multipart/alternative ] > Should sv_pure work in this beta? > > http://www.pilipali.info/de_dust2.jpg > > just asking since it doesn't. Not with sv_pure 1 or 2. > > Cheers, Jani > -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Beta Update
Is this update fixing the fps bug from the 13.3.2007 update, on servers with glibc libraries prior 2.3.5? Cheers, Michael > An update to the Source Engine/Dedicated Server beta is now available. > To update, run hldsupdatetool or Steam with the command "-beta > srcds0407". If this update goes well, we plan on releasing it within a > few days. The specific changes include: > > - Fixed a server performance problem with queued packets > - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80 > - Game DLLs export ServerGameClients003 for backwards compatibility for > plugins > - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer and > sv_cheats=0 > - Cheat-protected snd_foliage_db_loss. Could be used to turn off ambient > sounds in Counter-Strike: Source > - Fixed a crash when mashing the ~ key on disconnect > - Fixed a crash with certain materials being blocked from reloading due > to sv_pure > 0 > - Fixed bug with audio files of different formats overriding the files > in Steam where it would use the original audio file's sample rate/format > information after pure server rules forced it to load a different file > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux