RE: [hlds_linux] Source Engine Beta Update

2007-06-06 Thread Guy Watkins
I repeated the test on my older system.  It does not have that problem with
the new beta.  Top output:
top - 02:32:27 up  5:45,  3 users,  load average: 0.41, 0.38, 0.32
Tasks: 140 total,   1 running, 139 sleeping,   0 stopped,   0 zombie
Cpu0  :  2.6%us,  5.6%sy,  0.0%ni, 91.1%id,  0.0%wa,  0.3%hi,  0.0%si,
0.3%st
Cpu1  :  0.3%us,  2.0%sy,  0.0%ni, 97.7%id,  0.0%wa,  0.0%hi,  0.0%si,
0.0%st
Mem:962552k total,   956408k used, 6144k free,29528k buffers
Swap:  4192752k total,  184k used,  4192568k free,   605340k cached

  PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
 4776 root  10  -5  147m  65m  14m S4  7.0   0:40.84 srcds_i486

[EMAIL PROTECTED] css1]# uname -a
Linux linux 2.6.20-1.2948.fc6xen #1 SMP Fri Apr 27 20:07:53 EDT 2007 i686
i686 i386 GNU/Linux

The hardware is a P3-1000GHz with 2 CPUs.

Maybe the srcds_i486 is better than the srcds_i686?

Anyway, it looks like my old system is better with the newer beta.

Guy



} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Guy Watkins
} Sent: Thursday, June 07, 2007 1:10 AM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: RE: [hlds_linux] Source Engine Beta Update
}
} } -Original Message-
} } From: [EMAIL PROTECTED] [mailto:hlds_linux-
} } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} } Sent: Monday, June 04, 2007 9:24 PM
} } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} } Subject: [hlds_linux] Source Engine Beta Update
} }
} } An update to the Source Engine/Dedicated Server beta is now available.
} } To update, run hldsupdatetool or Steam with the command "-beta
} } srcds0407".  If this update goes well, we plan on releasing it within a
} } few days.  The specific changes include:
} }
} } - Fixed a server performance problem with queued packets
} } - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
} } - Game DLLs export ServerGameClients003 for backwards compatibility for
} } plugins
} } - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer and
} } sv_cheats=0
} } - Cheat-protected snd_foliage_db_loss. Could be used to turn off ambient
} } sounds in Counter-Strike: Source
} } - Fixed a crash when mashing the ~ key on disconnect
} } - Fixed a crash with certain materials being blocked from reloading due
} } to sv_pure > 0
} } - Fixed bug with audio files of different formats overriding the files
} } in Steam where it would use the original audio file's sample rate/format
} } information after pure server rules forced it to load a different file
} }
} } Jason
}
} Crap!  I have been running the non-beta, I just updated to the new beta
} and
} the CPU usage it 70-99% with 1 player.  It seemed normal at first, after
} about 10 minutes of play it started to lag and quickly became unusable.  I
} get what seems like lag.  Take some shots and the ammo usage returns to
} what
} it was before I took the shots.  Going back in time.  I have seen this
} with
} 1 map that required a lot of CPU, more than normal.  But I am playing
} breakfloor, it runs fine on a P3-500MHz.  I am currently running the
} server
} on a P4 Celeron 2.4GHz.  I have been using this computer for about 2 weeks
} without this problem.  I have had 10 players without problems.
}
} uname -a
} Linux ubuntu 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007 i686
} GNU/Linux
}
} The system only has 1 CPU, not sure why it says SMP?
}
} top - 00:24:44 up  1:10,  6 users,  load average: 9.53, 9.18, 5.60
} Tasks: 103 total,  10 running,  93 sleeping,   0 stopped,   0 zombie
} Cpu(s): 38.3%us, 49.9%sy,  0.0%ni, 11.9%id,  0.0%wa,  0.0%hi,  0.0%si,
} 0.0%st
} Mem:247468k total,   238552k used, 8916k free,  444k buffers
} Swap:   722884k total,62396k used,   660488k free,39624k cached
}
}   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
}  6264 guy   15   0  147m  66m  13m R 87.1 27.4  12:27.99 srcds_i686
}
} Alfred, this is a different computer.  The other computer had some RAID6
} problems and I am testing it now.  It will return soon.
}
} Oh, I still get these messages, but they don't seem to cause any problems:
} utlmemory.h (314) : Assertion Failed: IsIdxValid(i)
}
} I reverted to the non-beta and played the same map for about 10 minutes
} and
} no problems.  Here it a sample from top:
} top - 00:54:00 up  1:39,  4 users,  load average: 0.02, 0.27, 1.43
} Tasks:  98 total,   1 running,  97 sleeping,   0 stopped,   0 zombie
} Cpu(s):  1.3%us,  1.7%sy,  0.0%ni, 97.0%id,  0.0%wa,  0.0%hi,  0.0%si,
} 0.0%st
} Mem:247468k total,   243804k used, 3664k free, 2364k buffers
} Swap:   722884k total,68352k used,   654532k free,53976k cached
}
}   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
}  7976 guy   10  -5  144m  65m  13m S  2.7 26.9   0:15.76 srcds_i686
}
} Thanks,
} Guy
}
}
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RE: [hlds_linux] Source Engine Beta Update

2007-06-06 Thread Guy Watkins
No, you are looking at top wrong!  I only have 1 CPU and no HT.  Anyway,
what's wrong with HT?  Works great with winblows.  But never used it with
Linux.

Ok, back to the 38.3%.
Cpu(s): 38.3%us, 49.9%sy,  0.0%ni, 11.9%id,  0.0%wa,  0.0%hi,  0.0%si,
0.0%st

38.3 is total user time.  49.9 is total system time.  11.9 is total idle
time.  So, given the above, the system is 88.1% used.

6264 guy   15   0  147m  66m  13m R 87.1 27.4  12:27.99 srcds_i686

As you can see, srcds_i686 is using 87.1% of the system leaving 1% used by
whatever else needed it.  Assuming my math is correct.

Guy

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Svensk Ljud & Ljus Produktion
} Sent: Thursday, June 07, 2007 1:21 AM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Source Engine Beta Update
}
} How do you get 38.3% and 87.1% usage of cpu if you only have one cpu ?
} I guess that you have HT enable ! - dissable that !
}
} Peter
}
} - Original Message -
} From: "Guy Watkins" <[EMAIL PROTECTED]>
} To: ; <[EMAIL PROTECTED]>
} Sent: Thursday, June 07, 2007 7:09 AM
} Subject: RE: [hlds_linux] Source Engine Beta Update
}
}
} >} -Original Message-
} > } From: [EMAIL PROTECTED] [mailto:hlds_linux-
} > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} > } Sent: Monday, June 04, 2007 9:24 PM
} > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} > } Subject: [hlds_linux] Source Engine Beta Update
} > }
} > } An update to the Source Engine/Dedicated Server beta is now available.
} > } To update, run hldsupdatetool or Steam with the command "-beta
} > } srcds0407".  If this update goes well, we plan on releasing it within
} a
} > } few days.  The specific changes include:
} > }
} > } - Fixed a server performance problem with queued packets
} > } - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
} > } - Game DLLs export ServerGameClients003 for backwards compatibility
} for
} > } plugins
} > } - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer
} and
} > } sv_cheats=0
} > } - Cheat-protected snd_foliage_db_loss. Could be used to turn off
} ambient
} > } sounds in Counter-Strike: Source
} > } - Fixed a crash when mashing the ~ key on disconnect
} > } - Fixed a crash with certain materials being blocked from reloading
} due
} > } to sv_pure > 0
} > } - Fixed bug with audio files of different formats overriding the files
} > } in Steam where it would use the original audio file's sample
} rate/format
} > } information after pure server rules forced it to load a different file
} > }
} > } Jason
} >
} > Crap!  I have been running the non-beta, I just updated to the new beta
} > and
} > the CPU usage it 70-99% with 1 player.  It seemed normal at first, after
} > about 10 minutes of play it started to lag and quickly became unusable.
} I
} > get what seems like lag.  Take some shots and the ammo usage returns to
} > what
} > it was before I took the shots.  Going back in time.  I have seen this
} > with
} > 1 map that required a lot of CPU, more than normal.  But I am playing
} > breakfloor, it runs fine on a P3-500MHz.  I am currently running the
} > server
} > on a P4 Celeron 2.4GHz.  I have been using this computer for about 2
} weeks
} > without this problem.  I have had 10 players without problems.
} >
} > uname -a
} > Linux ubuntu 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007 i686
} > GNU/Linux
} >
} > The system only has 1 CPU, not sure why it says SMP?
} >
} > top - 00:24:44 up  1:10,  6 users,  load average: 9.53, 9.18, 5.60
} > Tasks: 103 total,  10 running,  93 sleeping,   0 stopped,   0 zombie
} > Cpu(s): 38.3%us, 49.9%sy,  0.0%ni, 11.9%id,  0.0%wa,  0.0%hi,  0.0%si,
} > 0.0%st
} > Mem:247468k total,   238552k used, 8916k free,  444k buffers
} > Swap:   722884k total,62396k used,   660488k free,39624k cached
} >
} >  PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
} > 6264 guy   15   0  147m  66m  13m R 87.1 27.4  12:27.99 srcds_i686
} >
} > Alfred, this is a different computer.  The other computer had some RAID6
} > problems and I am testing it now.  It will return soon.
} >
} > Oh, I still get these messages, but they don't seem to cause any
} problems:
} > utlmemory.h (314) : Assertion Failed: IsIdxValid(i)
} >
} > I reverted to the non-beta and played the same map for about 10 minutes
} > and
} > no problems.  Here it a sample from top:
} > top - 00:54:00 up  1:39,  4 users,  load average: 0.02, 0.27, 1.43
} > Tasks:  98 total,   1 running,  97 sleeping,   0 stopped,   0 zombie
} > Cpu(s):  1.3%us,  1.7%sy,  0.0%ni, 97.0%id,  0.0%wa,  0.0%hi,  0.0%si,
} > 0.0%st
} > Mem:247468k total,   243804k used, 3664k free, 2364k buffers
} > Swap:   722884k total,68352k used,   654532k free,53976k cached
} >
} >  PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
} > 7976 guy   10  -5  144m  65m  13m S  2.7 26.9   0:

Re: [hlds_linux] Source Engine Beta Update

2007-06-06 Thread Stephen Nicholson

Alfred Reynolds wrote:

The one before that one actually, the one from 5/21 had a fix for that.

- Alfred



I don't know if it's the same bug but I have a box running on Fedora 7
(2.6.21 kernel) on a 3.2ghtz Xeon. 32 players, 66 tick. Yesterday it was
running at nearly 1000fps and using 50-70%cpu (Along with some really
bad spikes that maxed out the cpu and killed the FPS).
I just checked it this morning. There are 24 players on and here are the
server stats

42.50 71240.83 157725.44 151 2  247.28  24
42.00 71799.45 165362.34 151 2  247.71  24
36.50 80007.18 145946.61 152 2  247.65  24
36.50 79378.77 147030.44 152 2  247.65  24

Why now do I appear to be fps locked at around 250fps with no restarts
or reboots since yesterday when I started the test? At that cpu usage I
should be running back at nearly 1000fps like yesterday. This is running
the latest beta.

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Re: [hlds_linux] Source Engine Beta Update

2007-06-06 Thread Svensk Ljud & Ljus Produktion

How do you get 38.3% and 87.1% usage of cpu if you only have one cpu ?
I guess that you have HT enable ! - dissable that !

Peter

- Original Message -
From: "Guy Watkins" <[EMAIL PROTECTED]>
To: ; <[EMAIL PROTECTED]>
Sent: Thursday, June 07, 2007 7:09 AM
Subject: RE: [hlds_linux] Source Engine Beta Update



} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} Sent: Monday, June 04, 2007 9:24 PM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: [hlds_linux] Source Engine Beta Update
}
} An update to the Source Engine/Dedicated Server beta is now available.
} To update, run hldsupdatetool or Steam with the command "-beta
} srcds0407".  If this update goes well, we plan on releasing it within a
} few days.  The specific changes include:
}
} - Fixed a server performance problem with queued packets
} - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
} - Game DLLs export ServerGameClients003 for backwards compatibility for
} plugins
} - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer and
} sv_cheats=0
} - Cheat-protected snd_foliage_db_loss. Could be used to turn off ambient
} sounds in Counter-Strike: Source
} - Fixed a crash when mashing the ~ key on disconnect
} - Fixed a crash with certain materials being blocked from reloading due
} to sv_pure > 0
} - Fixed bug with audio files of different formats overriding the files
} in Steam where it would use the original audio file's sample rate/format
} information after pure server rules forced it to load a different file
}
} Jason

Crap!  I have been running the non-beta, I just updated to the new beta
and
the CPU usage it 70-99% with 1 player.  It seemed normal at first, after
about 10 minutes of play it started to lag and quickly became unusable.  I
get what seems like lag.  Take some shots and the ammo usage returns to
what
it was before I took the shots.  Going back in time.  I have seen this
with
1 map that required a lot of CPU, more than normal.  But I am playing
breakfloor, it runs fine on a P3-500MHz.  I am currently running the
server
on a P4 Celeron 2.4GHz.  I have been using this computer for about 2 weeks
without this problem.  I have had 10 players without problems.

uname -a
Linux ubuntu 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007 i686
GNU/Linux

The system only has 1 CPU, not sure why it says SMP?

top - 00:24:44 up  1:10,  6 users,  load average: 9.53, 9.18, 5.60
Tasks: 103 total,  10 running,  93 sleeping,   0 stopped,   0 zombie
Cpu(s): 38.3%us, 49.9%sy,  0.0%ni, 11.9%id,  0.0%wa,  0.0%hi,  0.0%si,
0.0%st
Mem:247468k total,   238552k used, 8916k free,  444k buffers
Swap:   722884k total,62396k used,   660488k free,39624k cached

 PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
6264 guy   15   0  147m  66m  13m R 87.1 27.4  12:27.99 srcds_i686

Alfred, this is a different computer.  The other computer had some RAID6
problems and I am testing it now.  It will return soon.

Oh, I still get these messages, but they don't seem to cause any problems:
utlmemory.h (314) : Assertion Failed: IsIdxValid(i)

I reverted to the non-beta and played the same map for about 10 minutes
and
no problems.  Here it a sample from top:
top - 00:54:00 up  1:39,  4 users,  load average: 0.02, 0.27, 1.43
Tasks:  98 total,   1 running,  97 sleeping,   0 stopped,   0 zombie
Cpu(s):  1.3%us,  1.7%sy,  0.0%ni, 97.0%id,  0.0%wa,  0.0%hi,  0.0%si,
0.0%st
Mem:247468k total,   243804k used, 3664k free, 2364k buffers
Swap:   722884k total,68352k used,   654532k free,53976k cached

 PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
7976 guy   10  -5  144m  65m  13m S  2.7 26.9   0:15.76 srcds_i686

Thanks,
Guy


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RE: [hlds_linux] Source Engine Beta Update

2007-06-06 Thread Guy Watkins
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} Sent: Monday, June 04, 2007 9:24 PM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: [hlds_linux] Source Engine Beta Update
}
} An update to the Source Engine/Dedicated Server beta is now available.
} To update, run hldsupdatetool or Steam with the command "-beta
} srcds0407".  If this update goes well, we plan on releasing it within a
} few days.  The specific changes include:
}
} - Fixed a server performance problem with queued packets
} - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
} - Game DLLs export ServerGameClients003 for backwards compatibility for
} plugins
} - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer and
} sv_cheats=0
} - Cheat-protected snd_foliage_db_loss. Could be used to turn off ambient
} sounds in Counter-Strike: Source
} - Fixed a crash when mashing the ~ key on disconnect
} - Fixed a crash with certain materials being blocked from reloading due
} to sv_pure > 0
} - Fixed bug with audio files of different formats overriding the files
} in Steam where it would use the original audio file's sample rate/format
} information after pure server rules forced it to load a different file
}
} Jason

Crap!  I have been running the non-beta, I just updated to the new beta and
the CPU usage it 70-99% with 1 player.  It seemed normal at first, after
about 10 minutes of play it started to lag and quickly became unusable.  I
get what seems like lag.  Take some shots and the ammo usage returns to what
it was before I took the shots.  Going back in time.  I have seen this with
1 map that required a lot of CPU, more than normal.  But I am playing
breakfloor, it runs fine on a P3-500MHz.  I am currently running the server
on a P4 Celeron 2.4GHz.  I have been using this computer for about 2 weeks
without this problem.  I have had 10 players without problems.

uname -a
Linux ubuntu 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007 i686
GNU/Linux

The system only has 1 CPU, not sure why it says SMP?

top - 00:24:44 up  1:10,  6 users,  load average: 9.53, 9.18, 5.60
Tasks: 103 total,  10 running,  93 sleeping,   0 stopped,   0 zombie
Cpu(s): 38.3%us, 49.9%sy,  0.0%ni, 11.9%id,  0.0%wa,  0.0%hi,  0.0%si,
0.0%st
Mem:247468k total,   238552k used, 8916k free,  444k buffers
Swap:   722884k total,62396k used,   660488k free,39624k cached

  PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
 6264 guy   15   0  147m  66m  13m R 87.1 27.4  12:27.99 srcds_i686

Alfred, this is a different computer.  The other computer had some RAID6
problems and I am testing it now.  It will return soon.

Oh, I still get these messages, but they don't seem to cause any problems:
utlmemory.h (314) : Assertion Failed: IsIdxValid(i)

I reverted to the non-beta and played the same map for about 10 minutes and
no problems.  Here it a sample from top:
top - 00:54:00 up  1:39,  4 users,  load average: 0.02, 0.27, 1.43
Tasks:  98 total,   1 running,  97 sleeping,   0 stopped,   0 zombie
Cpu(s):  1.3%us,  1.7%sy,  0.0%ni, 97.0%id,  0.0%wa,  0.0%hi,  0.0%si,
0.0%st
Mem:247468k total,   243804k used, 3664k free, 2364k buffers
Swap:   722884k total,68352k used,   654532k free,53976k cached

  PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
 7976 guy   10  -5  144m  65m  13m S  2.7 26.9   0:15.76 srcds_i686

Thanks,
Guy


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Re: [hlds_linux] SZ_GetSpace error and multi players drop

2007-06-06 Thread ensnmz
--
[ Picked text/plain from multipart/alternative ]
Try disabling AMX. There might be something printed to the console or a
plugin that causes it.

2007/5/27, Franck Turmel-Josek <[EMAIL PROTECTED]>:
>
> Hi all,
>
> I looked for a solution to "SZ_GetSpace" error on the web, but I found
> no good solution.
>
> The CS:Condition Zero is running on a bi-opteron box with linux FC3.
> It's a 32 slots server with Metamod 1.19 and AMXmodX 1.76c.
>
> In the log files we cans see a lot of :
> SZ_GetSpace: overflow on Client Datagram
> SZ_GetSpace: overflow on [player name]
> WARNING: msg overflowed for [player name]
>
> And sometime, after one of this errors a lot od players are dropped from
> the server.
>
> If someone can help me.
>
> Thank you.
> Bests regards.
>
> Franck
>
> ___
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>
--

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RE: [hlds_linux] Source Engine Beta Update

2007-06-06 Thread Michael Shavit
Hi Alfred,

Thanks for clearing this out, so we'll have a check now how it works, if you
don't mind I will post a result here. If we have still the fps drops on
debian sarge servers, I hope your team will still find the time to try to
fix it.

Cheers,
Michael

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Mittwoch, 6. Juni 2007 20:59
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Beta Update

The one before that one actually, the one from 5/21 had a fix for that.

- Alfred

Michael Shavit wrote:
> Hi Alfred, sorry not very aware of all english syntaxes, with last
> you mean
> the one below?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Mittwoch, 6. Juni 2007 18:43
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] Source Engine Beta Update
>
> The last update fixed that.
>
> Michael Shavit wrote:
>> Is this update fixing the fps bug from the 13.3.2007 update, on
>> servers with glibc libraries prior 2.3.5?
>>
>> Cheers,
>> Michael
>>
>>> An update to the Source Engine/Dedicated Server beta is now
>>> available. To update, run hldsupdatetool or Steam with the command
>>> "-beta srcds0407".  If this update goes well, we plan on releasing
>>> it within a few days.  The specific changes include:
>>>
>>> - Fixed a server performance problem with queued packets
>>> - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
>>> - Game DLLs export ServerGameClients003 for backwards compatibility
>>> for plugins
>>> - Only allows mat_picmip to be set to 0, 1, or 2 when in
>>> multiplayer and sv_cheats=0
>>> - Cheat-protected snd_foliage_db_loss. Could be used to turn off
>>> ambient sounds in Counter-Strike: Source
>>> - Fixed a crash when mashing the ~ key on disconnect
>>> - Fixed a crash with certain materials being blocked from reloading
>>> due to sv_pure > 0
>>> - Fixed bug with audio files of different formats overriding the
>>> files in Steam where it would use the original audio file's sample
>>> rate/format information after pure server rules forced it to load a
>>> different file
>>>
>>> Jason
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>>
>>
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RE: [hlds_linux] Source Engine Beta Update

2007-06-06 Thread Alfred Reynolds
The one before that one actually, the one from 5/21 had a fix for that.

- Alfred

Michael Shavit wrote:
> Hi Alfred, sorry not very aware of all english syntaxes, with last
> you mean
> the one below?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Mittwoch, 6. Juni 2007 18:43
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] Source Engine Beta Update
>
> The last update fixed that.
>
> Michael Shavit wrote:
>> Is this update fixing the fps bug from the 13.3.2007 update, on
>> servers with glibc libraries prior 2.3.5?
>>
>> Cheers,
>> Michael
>>
>>> An update to the Source Engine/Dedicated Server beta is now
>>> available. To update, run hldsupdatetool or Steam with the command
>>> "-beta srcds0407".  If this update goes well, we plan on releasing
>>> it within a few days.  The specific changes include:
>>>
>>> - Fixed a server performance problem with queued packets
>>> - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
>>> - Game DLLs export ServerGameClients003 for backwards compatibility
>>> for plugins
>>> - Only allows mat_picmip to be set to 0, 1, or 2 when in
>>> multiplayer and sv_cheats=0
>>> - Cheat-protected snd_foliage_db_loss. Could be used to turn off
>>> ambient sounds in Counter-Strike: Source
>>> - Fixed a crash when mashing the ~ key on disconnect
>>> - Fixed a crash with certain materials being blocked from reloading
>>> due to sv_pure > 0
>>> - Fixed bug with audio files of different formats overriding the
>>> files in Steam where it would use the original audio file's sample
>>> rate/format information after pure server rules forced it to load a
>>> different file
>>>
>>> Jason
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>>
>>
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>> archives, please visit:
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RE: [hlds_linux] Source Engine Beta Update

2007-06-06 Thread Michael Shavit
Hi Alfred, sorry not very aware of all english syntaxes, with last you mean
the one below?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Mittwoch, 6. Juni 2007 18:43
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Beta Update

The last update fixed that.

Michael Shavit wrote:
> Is this update fixing the fps bug from the 13.3.2007 update, on
> servers
> with glibc libraries prior 2.3.5?
>
> Cheers,
> Michael
>
>> An update to the Source Engine/Dedicated Server beta is now
>> available. To update, run hldsupdatetool or Steam with the command
>> "-beta srcds0407".  If this update goes well, we plan on releasing
>> it within a few days.  The specific changes include:
>>
>> - Fixed a server performance problem with queued packets
>> - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
>> - Game DLLs export ServerGameClients003 for backwards compatibility
>> for plugins
>> - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer
>> and sv_cheats=0
>> - Cheat-protected snd_foliage_db_loss. Could be used to turn off
>> ambient sounds in Counter-Strike: Source
>> - Fixed a crash when mashing the ~ key on disconnect
>> - Fixed a crash with certain materials being blocked from reloading
>> due to sv_pure > 0
>> - Fixed bug with audio files of different formats overriding the
>> files in Steam where it would use the original audio file's sample
>> rate/format information after pure server rules forced it to load a
>> different file
>>
>> Jason
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
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> archives, please visit:
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RE: [hlds_linux] Source Engine Beta Update

2007-06-06 Thread Alfred Reynolds
The last update fixed that.

Michael Shavit wrote:
> Is this update fixing the fps bug from the 13.3.2007 update, on
> servers
> with glibc libraries prior 2.3.5?
>
> Cheers,
> Michael
>
>> An update to the Source Engine/Dedicated Server beta is now
>> available. To update, run hldsupdatetool or Steam with the command
>> "-beta srcds0407".  If this update goes well, we plan on releasing
>> it within a few days.  The specific changes include:
>>
>> - Fixed a server performance problem with queued packets
>> - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
>> - Game DLLs export ServerGameClients003 for backwards compatibility
>> for plugins
>> - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer
>> and sv_cheats=0
>> - Cheat-protected snd_foliage_db_loss. Could be used to turn off
>> ambient sounds in Counter-Strike: Source
>> - Fixed a crash when mashing the ~ key on disconnect
>> - Fixed a crash with certain materials being blocked from reloading
>> due to sv_pure > 0
>> - Fixed bug with audio files of different formats overriding the
>> files in Steam where it would use the original audio file's sample
>> rate/format information after pure server rules forced it to load a
>> different file
>>
>> Jason
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
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> archives, please visit:
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RE: [hlds_linux] Source Engine Beta Update

2007-06-06 Thread Alfred Reynolds
You need to turn on "sv_pure_kick_clients 1" if you want to kick clients
right now. When we do the full release that will be the default setting.

- Alfred

Jani Tiira wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Should sv_pure work in this beta?
>
> http://www.pilipali.info/de_dust2.jpg
>
> just asking since it doesn't.  Not with sv_pure 1 or 2.
>
> Cheers, Jani
> --
>
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Re: [hlds_linux] Source Engine Beta Update

2007-06-06 Thread Michael Shavit
Is this update fixing the fps bug from the 13.3.2007 update, on servers
with glibc libraries prior 2.3.5?

Cheers,
Michael

> An update to the Source Engine/Dedicated Server beta is now available.
> To update, run hldsupdatetool or Steam with the command "-beta
> srcds0407".  If this update goes well, we plan on releasing it within a
> few days.  The specific changes include:
>
> - Fixed a server performance problem with queued packets
> - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
> - Game DLLs export ServerGameClients003 for backwards compatibility for
> plugins
> - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer and
> sv_cheats=0
> - Cheat-protected snd_foliage_db_loss. Could be used to turn off ambient
> sounds in Counter-Strike: Source
> - Fixed a crash when mashing the ~ key on disconnect
> - Fixed a crash with certain materials being blocked from reloading due
> to sv_pure > 0
> - Fixed bug with audio files of different formats overriding the files
> in Steam where it would use the original audio file's sample rate/format
> information after pure server rules forced it to load a different file
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



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