RE: [hlds_linux] Source Engine Beta Update
Today the Celaron 2.4 GHz is having issues again with the beta. The CPU usage jumps wildly. The game glitches (like lag). I can't use the beta on that system. The older P3-1000MHz is fine. Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Guy Watkins } Sent: Thursday, June 07, 2007 7:16 AM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: RE: [hlds_linux] Source Engine Beta Update } } Okokok, I retested on the new system and can't reproduce the problem. } } Even with 2 players and over 10 minutes of play. This top sample is with } 2 } players: } } top - 07:13:01 up 7:58, 5 users, load average: 0.08, 0.16, 0.17 } Tasks: 101 total, 2 running, 99 sleeping, 0 stopped, 0 zombie } Cpu(s): 7.6%us, 1.7%sy, 0.0%ni, 90.4%id, 0.0%wa, 0.0%hi, 0.3%si, } 0.0%st } Mem:247468k total, 243508k used, 3960k free, 3836k buffers } Swap: 722884k total,68456k used, 654428k free,47100k cached } } PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND } 16817 guy 15 0 146m 67m 14m R 9.3 27.8 1:38.80 srcds_i686 } } Guy } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of Guy Watkins } } Sent: Thursday, June 07, 2007 2:37 AM } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } } Subject: RE: [hlds_linux] Source Engine Beta Update } } } } I repeated the test on my older system. It does not have that problem } } with } } the new beta. Top output: } } top - 02:32:27 up 5:45, 3 users, load average: 0.41, 0.38, 0.32 } } Tasks: 140 total, 1 running, 139 sleeping, 0 stopped, 0 zombie } } Cpu0 : 2.6%us, 5.6%sy, 0.0%ni, 91.1%id, 0.0%wa, 0.3%hi, 0.0%si, } } 0.3%st } } Cpu1 : 0.3%us, 2.0%sy, 0.0%ni, 97.7%id, 0.0%wa, 0.0%hi, 0.0%si, } } 0.0%st } } Mem:962552k total, 956408k used, 6144k free,29528k buffers } } Swap: 4192752k total, 184k used, 4192568k free, 605340k cached } } } } PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND } } 4776 root 10 -5 147m 65m 14m S4 7.0 0:40.84 srcds_i486 } } } } [EMAIL PROTECTED] css1]# uname -a } } Linux linux 2.6.20-1.2948.fc6xen #1 SMP Fri Apr 27 20:07:53 EDT 2007 } i686 } } i686 i386 GNU/Linux } } } } The hardware is a P3-1000GHz with 2 CPUs. } } } } Maybe the srcds_i486 is better than the srcds_i686? } } } } Anyway, it looks like my old system is better with the newer beta. } } } } Guy } } } } } } } } } -Original Message- } } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } } [EMAIL PROTECTED] On Behalf Of Guy Watkins } } } Sent: Thursday, June 07, 2007 1:10 AM } } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } } } Subject: RE: [hlds_linux] Source Engine Beta Update } } } } } } } -Original Message- } } } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } } } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } } } } Sent: Monday, June 04, 2007 9:24 PM } } } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } } } } Subject: [hlds_linux] Source Engine Beta Update } } } } } } } } An update to the Source Engine/Dedicated Server beta is now } available. } } } } To update, run hldsupdatetool or Steam with the command "-beta } } } } srcds0407". If this update goes well, we plan on releasing it } within } } a } } } } few days. The specific changes include: } } } } } } } } - Fixed a server performance problem with queued packets } } } } - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80 } } } } - Game DLLs export ServerGameClients003 for backwards compatibility } } for } } } } plugins } } } } - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer } } and } } } } sv_cheats=0 } } } } - Cheat-protected snd_foliage_db_loss. Could be used to turn off } } ambient } } } } sounds in Counter-Strike: Source } } } } - Fixed a crash when mashing the ~ key on disconnect } } } } - Fixed a crash with certain materials being blocked from reloading } } due } } } } to sv_pure > 0 } } } } - Fixed bug with audio files of different formats overriding the } files } } } } in Steam where it would use the original audio file's sample } } rate/format } } } } information after pure server rules forced it to load a different } file } } } } } } } } Jason } } } } } } Crap! I have been running the non-beta, I just updated to the new } beta } } } and } } } the CPU usage it 70-99% with 1 player. It seemed normal at first, } after } } } about 10 minutes of play it started to lag and quickly became } unusable. } } I } } } get what seems like lag. Take some shots and the ammo usage returns } to } } } what } } } it was before I took the shots. Going back in time. I have seen this } } } with } } } 1 map that required a lot of CPU, more than normal. But I am playing } } } breakfloor, it runs fine on a P3-500MHz. I am currently running the } } } server } } } on a P4 Celeron 2.4GH
RE: [hlds_linux] Source Engine Beta Update
Okokok, I retested on the new system and can't reproduce the problem. Even with 2 players and over 10 minutes of play. This top sample is with 2 players: top - 07:13:01 up 7:58, 5 users, load average: 0.08, 0.16, 0.17 Tasks: 101 total, 2 running, 99 sleeping, 0 stopped, 0 zombie Cpu(s): 7.6%us, 1.7%sy, 0.0%ni, 90.4%id, 0.0%wa, 0.0%hi, 0.3%si, 0.0%st Mem:247468k total, 243508k used, 3960k free, 3836k buffers Swap: 722884k total,68456k used, 654428k free,47100k cached PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND 16817 guy 15 0 146m 67m 14m R 9.3 27.8 1:38.80 srcds_i686 Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Guy Watkins } Sent: Thursday, June 07, 2007 2:37 AM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: RE: [hlds_linux] Source Engine Beta Update } } I repeated the test on my older system. It does not have that problem } with } the new beta. Top output: } top - 02:32:27 up 5:45, 3 users, load average: 0.41, 0.38, 0.32 } Tasks: 140 total, 1 running, 139 sleeping, 0 stopped, 0 zombie } Cpu0 : 2.6%us, 5.6%sy, 0.0%ni, 91.1%id, 0.0%wa, 0.3%hi, 0.0%si, } 0.3%st } Cpu1 : 0.3%us, 2.0%sy, 0.0%ni, 97.7%id, 0.0%wa, 0.0%hi, 0.0%si, } 0.0%st } Mem:962552k total, 956408k used, 6144k free,29528k buffers } Swap: 4192752k total, 184k used, 4192568k free, 605340k cached } } PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND } 4776 root 10 -5 147m 65m 14m S4 7.0 0:40.84 srcds_i486 } } [EMAIL PROTECTED] css1]# uname -a } Linux linux 2.6.20-1.2948.fc6xen #1 SMP Fri Apr 27 20:07:53 EDT 2007 i686 } i686 i386 GNU/Linux } } The hardware is a P3-1000GHz with 2 CPUs. } } Maybe the srcds_i486 is better than the srcds_i686? } } Anyway, it looks like my old system is better with the newer beta. } } Guy } } } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of Guy Watkins } } Sent: Thursday, June 07, 2007 1:10 AM } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } } Subject: RE: [hlds_linux] Source Engine Beta Update } } } } } -Original Message- } } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } } } Sent: Monday, June 04, 2007 9:24 PM } } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } } } Subject: [hlds_linux] Source Engine Beta Update } } } } } } An update to the Source Engine/Dedicated Server beta is now available. } } } To update, run hldsupdatetool or Steam with the command "-beta } } } srcds0407". If this update goes well, we plan on releasing it within } a } } } few days. The specific changes include: } } } } } } - Fixed a server performance problem with queued packets } } } - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80 } } } - Game DLLs export ServerGameClients003 for backwards compatibility } for } } } plugins } } } - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer } and } } } sv_cheats=0 } } } - Cheat-protected snd_foliage_db_loss. Could be used to turn off } ambient } } } sounds in Counter-Strike: Source } } } - Fixed a crash when mashing the ~ key on disconnect } } } - Fixed a crash with certain materials being blocked from reloading } due } } } to sv_pure > 0 } } } - Fixed bug with audio files of different formats overriding the files } } } in Steam where it would use the original audio file's sample } rate/format } } } information after pure server rules forced it to load a different file } } } } } } Jason } } } } Crap! I have been running the non-beta, I just updated to the new beta } } and } } the CPU usage it 70-99% with 1 player. It seemed normal at first, after } } about 10 minutes of play it started to lag and quickly became unusable. } I } } get what seems like lag. Take some shots and the ammo usage returns to } } what } } it was before I took the shots. Going back in time. I have seen this } } with } } 1 map that required a lot of CPU, more than normal. But I am playing } } breakfloor, it runs fine on a P3-500MHz. I am currently running the } } server } } on a P4 Celeron 2.4GHz. I have been using this computer for about 2 } weeks } } without this problem. I have had 10 players without problems. } } } } uname -a } } Linux ubuntu 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007 i686 } } GNU/Linux } } } } The system only has 1 CPU, not sure why it says SMP? } } } } top - 00:24:44 up 1:10, 6 users, load average: 9.53, 9.18, 5.60 } } Tasks: 103 total, 10 running, 93 sleeping, 0 stopped, 0 zombie } } Cpu(s): 38.3%us, 49.9%sy, 0.0%ni, 11.9%id, 0.0%wa, 0.0%hi, 0.0%si, } } 0.0%st } } Mem:247468k total, 238552k used, 8916k free, 444k buffers } } Swap: 722884k total,62396k used, 660488k free,39624k cached } } } } PID USER PR