RE: [hlds_linux] Source Engine Beta Update

2007-06-07 Thread Guy Watkins
Today the Celaron 2.4 GHz is having issues again with the beta.  The CPU
usage jumps wildly.  The game glitches (like lag).  I can't use the beta on
that system.  The older P3-1000MHz is fine.

Guy

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Guy Watkins
} Sent: Thursday, June 07, 2007 7:16 AM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: RE: [hlds_linux] Source Engine Beta Update
}
} Okokok, I retested on the new system and can't reproduce the problem.
}
} Even with 2 players and over 10 minutes of play.  This top sample is with
} 2
} players:
}
} top - 07:13:01 up  7:58,  5 users,  load average: 0.08, 0.16, 0.17
} Tasks: 101 total,   2 running,  99 sleeping,   0 stopped,   0 zombie
} Cpu(s):  7.6%us,  1.7%sy,  0.0%ni, 90.4%id,  0.0%wa,  0.0%hi,  0.3%si,
} 0.0%st
} Mem:247468k total,   243508k used, 3960k free, 3836k buffers
} Swap:   722884k total,68456k used,   654428k free,47100k cached
}
}   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
} 16817 guy   15   0  146m  67m  14m R  9.3 27.8   1:38.80 srcds_i686
}
} Guy
}
} } -Original Message-
} } From: [EMAIL PROTECTED] [mailto:hlds_linux-
} } [EMAIL PROTECTED] On Behalf Of Guy Watkins
} } Sent: Thursday, June 07, 2007 2:37 AM
} } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} } Subject: RE: [hlds_linux] Source Engine Beta Update
} }
} } I repeated the test on my older system.  It does not have that problem
} } with
} } the new beta.  Top output:
} } top - 02:32:27 up  5:45,  3 users,  load average: 0.41, 0.38, 0.32
} } Tasks: 140 total,   1 running, 139 sleeping,   0 stopped,   0 zombie
} } Cpu0  :  2.6%us,  5.6%sy,  0.0%ni, 91.1%id,  0.0%wa,  0.3%hi,  0.0%si,
} } 0.3%st
} } Cpu1  :  0.3%us,  2.0%sy,  0.0%ni, 97.7%id,  0.0%wa,  0.0%hi,  0.0%si,
} } 0.0%st
} } Mem:962552k total,   956408k used, 6144k free,29528k buffers
} } Swap:  4192752k total,  184k used,  4192568k free,   605340k cached
} }
} }   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
} }  4776 root  10  -5  147m  65m  14m S4  7.0   0:40.84 srcds_i486
} }
} } [EMAIL PROTECTED] css1]# uname -a
} } Linux linux 2.6.20-1.2948.fc6xen #1 SMP Fri Apr 27 20:07:53 EDT 2007
} i686
} } i686 i386 GNU/Linux
} }
} } The hardware is a P3-1000GHz with 2 CPUs.
} }
} } Maybe the srcds_i486 is better than the srcds_i686?
} }
} } Anyway, it looks like my old system is better with the newer beta.
} }
} } Guy
} }
} }
} }
} } } -Original Message-
} } } From: [EMAIL PROTECTED] [mailto:hlds_linux-
} } } [EMAIL PROTECTED] On Behalf Of Guy Watkins
} } } Sent: Thursday, June 07, 2007 1:10 AM
} } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} } } Subject: RE: [hlds_linux] Source Engine Beta Update
} } }
} } } } -Original Message-
} } } } From: [EMAIL PROTECTED] [mailto:hlds_linux-
} } } } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} } } } Sent: Monday, June 04, 2007 9:24 PM
} } } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} } } } Subject: [hlds_linux] Source Engine Beta Update
} } } }
} } } } An update to the Source Engine/Dedicated Server beta is now
} available.
} } } } To update, run hldsupdatetool or Steam with the command "-beta
} } } } srcds0407".  If this update goes well, we plan on releasing it
} within
} } a
} } } } few days.  The specific changes include:
} } } }
} } } } - Fixed a server performance problem with queued packets
} } } } - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
} } } } - Game DLLs export ServerGameClients003 for backwards compatibility
} } for
} } } } plugins
} } } } - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer
} } and
} } } } sv_cheats=0
} } } } - Cheat-protected snd_foliage_db_loss. Could be used to turn off
} } ambient
} } } } sounds in Counter-Strike: Source
} } } } - Fixed a crash when mashing the ~ key on disconnect
} } } } - Fixed a crash with certain materials being blocked from reloading
} } due
} } } } to sv_pure > 0
} } } } - Fixed bug with audio files of different formats overriding the
} files
} } } } in Steam where it would use the original audio file's sample
} } rate/format
} } } } information after pure server rules forced it to load a different
} file
} } } }
} } } } Jason
} } }
} } } Crap!  I have been running the non-beta, I just updated to the new
} beta
} } } and
} } } the CPU usage it 70-99% with 1 player.  It seemed normal at first,
} after
} } } about 10 minutes of play it started to lag and quickly became
} unusable.
} } I
} } } get what seems like lag.  Take some shots and the ammo usage returns
} to
} } } what
} } } it was before I took the shots.  Going back in time.  I have seen this
} } } with
} } } 1 map that required a lot of CPU, more than normal.  But I am playing
} } } breakfloor, it runs fine on a P3-500MHz.  I am currently running the
} } } server
} } } on a P4 Celeron 2.4GH

RE: [hlds_linux] Source Engine Beta Update

2007-06-07 Thread Guy Watkins
Okokok, I retested on the new system and can't reproduce the problem.

Even with 2 players and over 10 minutes of play.  This top sample is with 2
players:

top - 07:13:01 up  7:58,  5 users,  load average: 0.08, 0.16, 0.17
Tasks: 101 total,   2 running,  99 sleeping,   0 stopped,   0 zombie
Cpu(s):  7.6%us,  1.7%sy,  0.0%ni, 90.4%id,  0.0%wa,  0.0%hi,  0.3%si,
0.0%st
Mem:247468k total,   243508k used, 3960k free, 3836k buffers
Swap:   722884k total,68456k used,   654428k free,47100k cached

  PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
16817 guy   15   0  146m  67m  14m R  9.3 27.8   1:38.80 srcds_i686

Guy

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Guy Watkins
} Sent: Thursday, June 07, 2007 2:37 AM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: RE: [hlds_linux] Source Engine Beta Update
}
} I repeated the test on my older system.  It does not have that problem
} with
} the new beta.  Top output:
} top - 02:32:27 up  5:45,  3 users,  load average: 0.41, 0.38, 0.32
} Tasks: 140 total,   1 running, 139 sleeping,   0 stopped,   0 zombie
} Cpu0  :  2.6%us,  5.6%sy,  0.0%ni, 91.1%id,  0.0%wa,  0.3%hi,  0.0%si,
} 0.3%st
} Cpu1  :  0.3%us,  2.0%sy,  0.0%ni, 97.7%id,  0.0%wa,  0.0%hi,  0.0%si,
} 0.0%st
} Mem:962552k total,   956408k used, 6144k free,29528k buffers
} Swap:  4192752k total,  184k used,  4192568k free,   605340k cached
}
}   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
}  4776 root  10  -5  147m  65m  14m S4  7.0   0:40.84 srcds_i486
}
} [EMAIL PROTECTED] css1]# uname -a
} Linux linux 2.6.20-1.2948.fc6xen #1 SMP Fri Apr 27 20:07:53 EDT 2007 i686
} i686 i386 GNU/Linux
}
} The hardware is a P3-1000GHz with 2 CPUs.
}
} Maybe the srcds_i486 is better than the srcds_i686?
}
} Anyway, it looks like my old system is better with the newer beta.
}
} Guy
}
}
}
} } -Original Message-
} } From: [EMAIL PROTECTED] [mailto:hlds_linux-
} } [EMAIL PROTECTED] On Behalf Of Guy Watkins
} } Sent: Thursday, June 07, 2007 1:10 AM
} } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} } Subject: RE: [hlds_linux] Source Engine Beta Update
} }
} } } -Original Message-
} } } From: [EMAIL PROTECTED] [mailto:hlds_linux-
} } } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} } } Sent: Monday, June 04, 2007 9:24 PM
} } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} } } Subject: [hlds_linux] Source Engine Beta Update
} } }
} } } An update to the Source Engine/Dedicated Server beta is now available.
} } } To update, run hldsupdatetool or Steam with the command "-beta
} } } srcds0407".  If this update goes well, we plan on releasing it within
} a
} } } few days.  The specific changes include:
} } }
} } } - Fixed a server performance problem with queued packets
} } } - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
} } } - Game DLLs export ServerGameClients003 for backwards compatibility
} for
} } } plugins
} } } - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer
} and
} } } sv_cheats=0
} } } - Cheat-protected snd_foliage_db_loss. Could be used to turn off
} ambient
} } } sounds in Counter-Strike: Source
} } } - Fixed a crash when mashing the ~ key on disconnect
} } } - Fixed a crash with certain materials being blocked from reloading
} due
} } } to sv_pure > 0
} } } - Fixed bug with audio files of different formats overriding the files
} } } in Steam where it would use the original audio file's sample
} rate/format
} } } information after pure server rules forced it to load a different file
} } }
} } } Jason
} }
} } Crap!  I have been running the non-beta, I just updated to the new beta
} } and
} } the CPU usage it 70-99% with 1 player.  It seemed normal at first, after
} } about 10 minutes of play it started to lag and quickly became unusable.
} I
} } get what seems like lag.  Take some shots and the ammo usage returns to
} } what
} } it was before I took the shots.  Going back in time.  I have seen this
} } with
} } 1 map that required a lot of CPU, more than normal.  But I am playing
} } breakfloor, it runs fine on a P3-500MHz.  I am currently running the
} } server
} } on a P4 Celeron 2.4GHz.  I have been using this computer for about 2
} weeks
} } without this problem.  I have had 10 players without problems.
} }
} } uname -a
} } Linux ubuntu 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007 i686
} } GNU/Linux
} }
} } The system only has 1 CPU, not sure why it says SMP?
} }
} } top - 00:24:44 up  1:10,  6 users,  load average: 9.53, 9.18, 5.60
} } Tasks: 103 total,  10 running,  93 sleeping,   0 stopped,   0 zombie
} } Cpu(s): 38.3%us, 49.9%sy,  0.0%ni, 11.9%id,  0.0%wa,  0.0%hi,  0.0%si,
} } 0.0%st
} } Mem:247468k total,   238552k used, 8916k free,  444k buffers
} } Swap:   722884k total,62396k used,   660488k free,39624k cached
} }
} }   PID USER  PR