Re: [hlds_linux] finding server through browsing

2007-09-11 Thread kama


On Sun, 2 Sep 2007, M. Kraaij wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hey,

 A little question. For some reason our CS and CS:S servers are hard to
 find through the steambans serverbrowser. One server popped up after 4
 times refreshing, but the other server weren't found (we have 11 CS
 servers and 7 CS:S, and only one CS:S server showed up). What could be
 wrong? We have only one nic inside each server and no ranges are banned
 by the firewall..

 Any suggestions?

 -W0kk3L-
 (serveradmin of http://www.crew-nexus.net)

It is mentioned in the forum of steambans. But the sollution is to add
'port 27016' in the server.cfg. (Or the coresponding port for that server)
Dont know why it will not work without it. Feels like a programming
problem in the plugin, but they will show up when added. At least the hlds
servers.

There seems to be a problem with the current srcds version (2.5.1) of the
steambans. None of my CSS servers shows up and sb_info shows 'L 09/11/2007
- 11:01:39: [SBSRC] Client status: 0 (Error info: 0-0) Pending requests:
431'

I just added the CSS servers so I dont know if the 'port X' addition
in the server.cfg will work.

/Bjorn

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Re: [hlds_linux] Reducing Cheats on Servers

2007-09-11 Thread kama

Perhaps do a perlhack that does all that?

Like extract all steamid's that comes from the same IP from the logs.
if ( steamcount  maxallowed ) go through all steamids from that ip and
check if any of them are banned for cheating during that time and ban the
ip.

Not all serveradmins use hlstats.

You might even write a amxx/sm plugin that does all that automatically.

To go even further you might want to get the ip's and check the ranges and
match them to a specific netcafe and ban the whole range.

next step might be to write a plugin that checks ipranges against a
blacklist.

/Bjorn

On Sat, 8 Sep 2007, Whisper wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 It was just an sql query I got 1 of the db guys to run on the STEAM_ID
 database

 On 9/7/07, Stephan Strecker [EMAIL PROTECTED] wrote:
 
  @whisper
 
  Is it possible, that u share your tool for cheching the hlstats-database?
 
  Thx
  steve
 
  -Ursprüngliche Nachricht-
  Von: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
  Gesendet: Freitag, 7. September 2007 14:56
  An: hlds_linux@list.valvesoftware.com
  Betreff: Re: [hlds_linux] Reducing Cheats on Servers
 
  --
  [ Picked text/plain from multipart/alternative ]
  What I personally would like to know is if others are seeing the same
  pattern we are?
 
  I don't know how many of you are setup to do the analysis I asked about,
  and
  if you do not have the systems in place, then it suddenly becomes a
  non-trivial task to work out.
 
  On 9/7/07, Dan Offord [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   What is really needed then is a project liked SteamBans but, only bans
  the
   IP's of cheaters shared between hosts.
   If they do indeed have multiple ip's then a mass ban via servers would
   make
   cafe owners think twice about it all.
  
  
   On 07/09/2007, Crazy Canucks [EMAIL PROTECTED] wrote:
   
Personally I think you should ip ban.  It's up to the NetCafe
  operators
to make sure cheats aren't being installed and used on their machines.
Maybe if they find their clients unable to access servers they will
  get
the hint and start using proper security and policing on their
   machines...
   
Drek
   
Guy Watkins wrote:
 } -Original Message-
 } From: [EMAIL PROTECTED] [mailto:hlds_linux-
 } [EMAIL PROTECTED] On Behalf Of Whisper
 } Sent: Friday, September 07, 2007 12:39 AM
 } To: hlds_linux@list.valvesoftware.com; HLDS
 } Subject: [hlds_linux] Reducing Cheats on Servers
 }
 } --
 } [ Picked text/plain from multipart/alternative ]
 } The following is only our point of view, your mileage may vary.
 }
 } It is becoming increasingly apparent to us that the majority of
  the
cheats
 } we see on our Counter-Strike:Source servers are coming from
  NetCafe
 } Accounts.
 }
 } VAC for the most part seems to be working as a deterrent to the
majority
 } of
 } normal users. I do not have access to VAC banning stats, but for
  all
   I
 } know
 } it maybe banning boatloads of players.
 }
 } The main problem here is, VAC's delayed banning system has no
  effect
 } whatsoever on NetCafe Accounts, as it is a simple case for a
  NetCafe
users
 } to log out of the STEAM account they are using at the NetCafe and
   then
log
 } back in when they have been banned from a server by an admins and
renter
 } the
 } server with a new STEAM_ID, and in any case, who cares about being
   VAC
 } banned if you effectively have unlimited access to STEAM_ID's that
aren't
 } yours any how?
 }
 } Here is the thing though, most Netcafes are connected to the
   Internet
via
 } Static IP's.
 }
 } It is a rather trivial task to go through the logs with a program
   like
 } HLStatsX and run a query that generates a list of STEAM_ID's on a
   per
IP
 } basis.
 }
 } Then you check to see which IP's have lots of STEAM_ID's attached
  to
them,
 } and then you add those IP addresses to your banned_ip.cfg file and
   run
it
 } at
 } server start, instant mass reduction of cheats you will see on
  your
 } server.
 }
 } If you want to be sure, just do a traceroute to the IP in question
just to
 } be sure you are not wiping a college or university out, but most
   often
you
 } will find that these are not going to have Netcafe accounts
   associated
 } with
 } them anyhow.
 }
 } But you can be almost certain that if you see more than 20
   STEAM_ID's
 } originating from the 1 IP address, you have found a NetCafe that
  is
using
 } your servers.
 }
 } Now the problem for Valve, is if lots of Game Server Providers
  start
IP
 } banning NetCafes from their servers, it instantly devalues Valves
NetCafe
 } program, since the NetCafe users 

Re: [hlds_linux] finding server through browsing

2007-09-11 Thread M. Kraaij

Lol, i just noticed that i called it steambans instead of steam!
I ment the last :-D

-W0kk3L-

- Original Message -
From: kama [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, September 11, 2007 11:05 AM
Subject: Re: [hlds_linux] finding server through browsing





On Sun, 2 Sep 2007, M. Kraaij wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey,

A little question. For some reason our CS and CS:S servers are hard to
find through the steambans serverbrowser. One server popped up after 4
times refreshing, but the other server weren't found (we have 11 CS
servers and 7 CS:S, and only one CS:S server showed up). What could be
wrong? We have only one nic inside each server and no ranges are banned
by the firewall..

Any suggestions?

-W0kk3L-
(serveradmin of http://www.crew-nexus.net)


It is mentioned in the forum of steambans. But the sollution is to add
'port 27016' in the server.cfg. (Or the coresponding port for that server)
Dont know why it will not work without it. Feels like a programming
problem in the plugin, but they will show up when added. At least the hlds
servers.

There seems to be a problem with the current srcds version (2.5.1) of the
steambans. None of my CSS servers shows up and sb_info shows 'L 09/11/2007
- 11:01:39: [SBSRC] Client status: 0 (Error info: 0-0) Pending requests:
431'

I just added the CSS servers so I dont know if the 'port X' addition
in the server.cfg will work.

/Bjorn

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[hlds_linux] Netgraph: INs-value much higher than OUTs

2007-09-11 Thread Alex
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
Hi all,

since few weeks I experience much higher values of the INs compared to the OUTs 
(packages or whatever) and I think that this has a negative impact on the 
gameplay/performance.

I guess both values, INs and OUTs, should be very similar usualy, right?

If so, what can I do to fix this?

Server: CS:S, Linux, dual Opteron, 2 Gig RAM

Thanks,
Alex
--


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Re: [hlds_linux] Netgraph: INs-value much higher than OUTs

2007-09-11 Thread Dan E
--
[ Picked text/plain from multipart/alternative ]
Are you referring to client side or server side?

If client, your out is limited by your fps.

If server, is your maxrate set high enough?  Do you have enough bandwidth to 
support the server?  Could you give an example output of the rcon stats?

Alex [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all,

since few weeks I experience much higher values of the INs compared to the OUTs 
(packages or whatever) and I think that this has a negative impact on the 
gameplay/performance.

I guess both values, INs and OUTs, should be very similar usualy, right?

If so, what can I do to fix this?

Server: CS:S, Linux, dual Opteron, 2 Gig RAM

Thanks,
Alex
--


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Re: [hlds_linux] Netgraph: INs-value much higher than OUTs

2007-09-11 Thread Svensk Ljud Ljus Produktion

My source servers is having 210 outgoing and about 75 in (kilo bytes per
second) and that isnt anything odd !

Peter

- Original Message -
From: Alex [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, September 11, 2007 7:50 PM
Subject: [hlds_linux] Netgraph: INs-value much higher than OUTs



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all,

since few weeks I experience much higher values of the INs compared to the
OUTs (packages or whatever) and I think that this has a negative impact on
the gameplay/performance.

I guess both values, INs and OUTs, should be very similar usualy, right?

If so, what can I do to fix this?

Server: CS:S, Linux, dual Opteron, 2 Gig RAM

Thanks,
Alex
--


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