[hlds_linux] crashing hlds servers.

2007-10-05 Thread kama

I am seeing some strange crash behaviour lately?

I have several servers that are crashing on certain days. The servers can
be running fine for days and then just one day it decides that it will
constantly crash. Then it can be running fine again for another week and
then it repeats it. If it was only one server that crashed or if it only
was servers that where duplicated configured I would look at my plugins.
But this happens all over the range.

Total on 4 cs servers on first machine:
Sep 19: ~80 crashes
Sep 25: ~60 crashes
Oct  1: ~50 crashes

Total on 4 cs servers on next machine:
Sep 19: ~110 crashes
Sep 25: ~130 crashes
Oct  1: ~90 crashes

The days between there are none or just a few... I restart the servers at
06:00 every morning.

There is nothing in the screenlogs that is similar for these crashes. It
happens in the middle of the game. All my plugins are logging like no
other, so I can find out if and where there is a problem.

Is there others that sees similiar symptoms?

/Bjorn

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Re: [hlds_linux] crashing hlds servers.

2007-10-05 Thread Gary Stanley

At 03:47 AM 10/5/2007, kama wrote:


I am seeing some strange crash behaviour lately?

I have several servers that are crashing on certain days. The servers can
be running fine for days and then just one day it decides that it will
constantly crash. Then it can be running fine again for another week and
then it repeats it. If it was only one server that crashed or if it only
was servers that where duplicated configured I would look at my plugins.
But this happens all over the range.

Total on 4 cs servers on first machine:
Sep 19: ~80 crashes
Sep 25: ~60 crashes
Oct  1: ~50 crashes


Do you have coredumps from the crashes?


-- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])

Q: Because it reverses the logical flow of conversation.
A: Why is top-posting (putting a reply at the top of the message) frowned upon?
Let's not play Jeopardy-style quoting



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Re: [hlds_linux] Timed out problem with cs 1.6 linux hlds server

2007-10-05 Thread Regime

Type netstat -nlutp on the console of your server to list all ports in
use, with a description of the processes using them.
Find the ports used by the cs process(es) and open/forward those.
Gr, Regime

tesi 83 wrote:

There is good 1000 Mbps full dublex connection. I disabled my firewall and
everythink is working. jiihaa!

What ports I need to open! I mean all ports (HLTV too). Here are open ports
from my firewall configuration ( linux iptables):

27015:udp 27020:udp 26901:udp

-J.R.



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Re: [hlds_linux] crashing hlds servers.

2007-10-05 Thread kama


On Fri, 5 Oct 2007, Gary Stanley wrote:

 At 03:47 AM 10/5/2007, kama wrote:

 I am seeing some strange crash behaviour lately?
 
 I have several servers that are crashing on certain days. The servers can
 be running fine for days and then just one day it decides that it will
 constantly crash. Then it can be running fine again for another week and
 then it repeats it. If it was only one server that crashed or if it only
 was servers that where duplicated configured I would look at my plugins.
 But this happens all over the range.
 
 Total on 4 cs servers on first machine:
 Sep 19: ~80 crashes
 Sep 25: ~60 crashes
 Oct  1: ~50 crashes

 Do you have coredumps from the crashes?

No, nothing more than the latest. But I can write up a script so it backup
any cores that are created. And hope the disk does not fill up.

Btw, this have suddendly started to happen. Just a month or so ago. I have
not done any changes on the servers for quite some time. And hlds have not
been updated for ages either.

/Bjorn

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RE: [hlds_linux] TF2 Mapcycle?

2007-10-05 Thread Eric van Beesten
Too bad. This solution doesnt work for me! Instead of the granary and 2forts
its switching between 2forts and duskwood! Think that is because of the way
you have put the maps into the maplist.txt!

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens 1nsane .
Verzonden: vrijdag 5 oktober 2007 6:51
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] TF2 Mapcycle?

--
[ Picked text/plain from multipart/alternative ]
I think I might of have found out a fix Try deleting the
mapcycle.txtand use
maplist.txt as your mapcycle. Make sure to remove the background map. That
made my server rotate using all maps.
--

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[hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Jason Ruymen
Required updates to Team Fortress have been released.  Please run
hldsupdatetool to receive them.  The specific changes include:

- Fixed certain crashes with paged pool memory
- Added a warning for when paged pool memory is low
- Fixed some prediction errors with player avoidance
- Fixed columns and row bunching up in server browser
- Fixed a rare bug where the wrong launcher.dll was being used to launch
the game
- Fixed teleporter/spawn doorway exploit

Jason

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Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Daron Dodd
i see no fix to the bad bone weight crashes

On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote:
 Required updates to Team Fortress have been released.  Please run
 hldsupdatetool to receive them.  The specific changes include:

 - Fixed certain crashes with paged pool memory
 - Added a warning for when paged pool memory is low
 - Fixed some prediction errors with player avoidance
 - Fixed columns and row bunching up in server browser
 - Fixed a rare bug where the wrong launcher.dll was being used to launch
 the game
 - Fixed teleporter/spawn doorway exploit

 Jason

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RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Alfred Reynolds
Your CPU needs to support the FCMOV instruction, if you get the bone
weight problem then chances are it doesn't.

- Alfred

Daron Dodd wrote:
 i see no fix to the bad bone weight crashes

 On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote:
 Required updates to Team Fortress have been released.  Please run
 hldsupdatetool to receive them.  The specific changes include:

 - Fixed certain crashes with paged pool memory
 - Added a warning for when paged pool memory is low
 - Fixed some prediction errors with player avoidance
 - Fixed columns and row bunching up in server browser
 - Fixed a rare bug where the wrong launcher.dll was being used to
 launch
 the game
 - Fixed teleporter/spawn doorway exploit

 Jason

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Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Daron Dodd
So your saying i am SOL?

On 10/5/07, Alfred Reynolds [EMAIL PROTECTED] wrote:
 Your CPU needs to support the FCMOV instruction, if you get the bone
 weight problem then chances are it doesn't.

 - Alfred

 Daron Dodd wrote:
  i see no fix to the bad bone weight crashes
 
  On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote:
  Required updates to Team Fortress have been released.  Please run
  hldsupdatetool to receive them.  The specific changes include:
 
  - Fixed certain crashes with paged pool memory
  - Added a warning for when paged pool memory is low
  - Fixed some prediction errors with player avoidance
  - Fixed columns and row bunching up in server browser
  - Fixed a rare bug where the wrong launcher.dll was being used to
  launch
  the game
  - Fixed teleporter/spawn doorway exploit
 
  Jason
 
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Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Kevin J. Anderson

In what processor range(s) was this FCMOV introduced?

Alfred Reynolds wrote:

Your CPU needs to support the FCMOV instruction, if you get the bone
weight problem then chances are it doesn't.

- Alfred

Daron Dodd wrote:

i see no fix to the bad bone weight crashes

On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote:

Required updates to Team Fortress have been released.  Please run
hldsupdatetool to receive them.  The specific changes include:

- Fixed certain crashes with paged pool memory
- Added a warning for when paged pool memory is low
- Fixed some prediction errors with player avoidance
- Fixed columns and row bunching up in server browser
- Fixed a rare bug where the wrong launcher.dll was being used to
launch
the game
- Fixed teleporter/spawn doorway exploit

Jason

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Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Daron Dodd
The best i found on wikipedias and sites off google it was introduced
in Pentium Pro's but then why would it not be in newer amds that are
atleast beyond the PPro

On 10/5/07, Kevin J. Anderson [EMAIL PROTECTED] wrote:
 In what processor range(s) was this FCMOV introduced?

 Alfred Reynolds wrote:
  Your CPU needs to support the FCMOV instruction, if you get the bone
  weight problem then chances are it doesn't.
 
  - Alfred
 
  Daron Dodd wrote:
  i see no fix to the bad bone weight crashes
 
  On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote:
  Required updates to Team Fortress have been released.  Please run
  hldsupdatetool to receive them.  The specific changes include:
 
  - Fixed certain crashes with paged pool memory
  - Added a warning for when paged pool memory is low
  - Fixed some prediction errors with player avoidance
  - Fixed columns and row bunching up in server browser
  - Fixed a rare bug where the wrong launcher.dll was being used to
  launch
  the game
  - Fixed teleporter/spawn doorway exploit
 
  Jason
 
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RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread arc

FCOMV doesn't seem to be a requirement with windows.  If that is the
case, I would hope and believe that the linux server shares the same
requirements.

Quoting Alfred Reynolds [EMAIL PROTECTED]:


Your CPU needs to support the FCMOV instruction, if you get the bone
weight problem then chances are it doesn't.

- Alfred

Daron Dodd wrote:

i see no fix to the bad bone weight crashes

On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote:

Required updates to Team Fortress have been released.  Please run
hldsupdatetool to receive them.  The specific changes include:

- Fixed certain crashes with paged pool memory
- Added a warning for when paged pool memory is low
- Fixed some prediction errors with player avoidance
- Fixed columns and row bunching up in server browser
- Fixed a rare bug where the wrong launcher.dll was being used to
launch
the game
- Fixed teleporter/spawn doorway exploit

Jason

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RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Ivo Silva
Pentium PRO: http://en.wikipedia.org/wiki/FCMOV

Anyway, why would the FCMOV instructions only be required on the Linux
servers? My P3 linux servers = bad bones, My P3 windows servers = no
problems!!!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin J.
Anderson
Sent: sábado, 6 de Outubro de 2007 05:00
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

In what processor range(s) was this FCMOV introduced?

Alfred Reynolds wrote:
 Your CPU needs to support the FCMOV instruction, if you get the bone
 weight problem then chances are it doesn't.

 - Alfred

 Daron Dodd wrote:
 i see no fix to the bad bone weight crashes

 On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote:
 Required updates to Team Fortress have been released.  Please run
 hldsupdatetool to receive them.  The specific changes include:

 - Fixed certain crashes with paged pool memory
 - Added a warning for when paged pool memory is low
 - Fixed some prediction errors with player avoidance
 - Fixed columns and row bunching up in server browser
 - Fixed a rare bug where the wrong launcher.dll was being used to
 launch
 the game
 - Fixed teleporter/spawn doorway exploit

 Jason

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