[hlds_linux] crashing hlds servers.
I am seeing some strange crash behaviour lately? I have several servers that are crashing on certain days. The servers can be running fine for days and then just one day it decides that it will constantly crash. Then it can be running fine again for another week and then it repeats it. If it was only one server that crashed or if it only was servers that where duplicated configured I would look at my plugins. But this happens all over the range. Total on 4 cs servers on first machine: Sep 19: ~80 crashes Sep 25: ~60 crashes Oct 1: ~50 crashes Total on 4 cs servers on next machine: Sep 19: ~110 crashes Sep 25: ~130 crashes Oct 1: ~90 crashes The days between there are none or just a few... I restart the servers at 06:00 every morning. There is nothing in the screenlogs that is similar for these crashes. It happens in the middle of the game. All my plugins are logging like no other, so I can find out if and where there is a problem. Is there others that sees similiar symptoms? /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] crashing hlds servers.
At 03:47 AM 10/5/2007, kama wrote: I am seeing some strange crash behaviour lately? I have several servers that are crashing on certain days. The servers can be running fine for days and then just one day it decides that it will constantly crash. Then it can be running fine again for another week and then it repeats it. If it was only one server that crashed or if it only was servers that where duplicated configured I would look at my plugins. But this happens all over the range. Total on 4 cs servers on first machine: Sep 19: ~80 crashes Sep 25: ~60 crashes Oct 1: ~50 crashes Do you have coredumps from the crashes? -- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED]) Q: Because it reverses the logical flow of conversation. A: Why is top-posting (putting a reply at the top of the message) frowned upon? Let's not play Jeopardy-style quoting ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Timed out problem with cs 1.6 linux hlds server
Type netstat -nlutp on the console of your server to list all ports in use, with a description of the processes using them. Find the ports used by the cs process(es) and open/forward those. Gr, Regime tesi 83 wrote: There is good 1000 Mbps full dublex connection. I disabled my firewall and everythink is working. jiihaa! What ports I need to open! I mean all ports (HLTV too). Here are open ports from my firewall configuration ( linux iptables): 27015:udp 27020:udp 26901:udp -J.R. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] crashing hlds servers.
On Fri, 5 Oct 2007, Gary Stanley wrote: At 03:47 AM 10/5/2007, kama wrote: I am seeing some strange crash behaviour lately? I have several servers that are crashing on certain days. The servers can be running fine for days and then just one day it decides that it will constantly crash. Then it can be running fine again for another week and then it repeats it. If it was only one server that crashed or if it only was servers that where duplicated configured I would look at my plugins. But this happens all over the range. Total on 4 cs servers on first machine: Sep 19: ~80 crashes Sep 25: ~60 crashes Oct 1: ~50 crashes Do you have coredumps from the crashes? No, nothing more than the latest. But I can write up a script so it backup any cores that are created. And hope the disk does not fill up. Btw, this have suddendly started to happen. Just a month or so ago. I have not done any changes on the servers for quite some time. And hlds have not been updated for ages either. /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 Mapcycle?
Too bad. This solution doesnt work for me! Instead of the granary and 2forts its switching between 2forts and duskwood! Think that is because of the way you have put the maps into the maplist.txt! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens 1nsane . Verzonden: vrijdag 5 oktober 2007 6:51 Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 Mapcycle? -- [ Picked text/plain from multipart/alternative ] I think I might of have found out a fix Try deleting the mapcycle.txtand use maplist.txt as your mapcycle. Make sure to remove the background map. That made my server rotate using all maps. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ NOD32 2572 (20071004) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2/Dedicated Server updated
Required updates to Team Fortress have been released. Please run hldsupdatetool to receive them. The specific changes include: - Fixed certain crashes with paged pool memory - Added a warning for when paged pool memory is low - Fixed some prediction errors with player avoidance - Fixed columns and row bunching up in server browser - Fixed a rare bug where the wrong launcher.dll was being used to launch the game - Fixed teleporter/spawn doorway exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote: Required updates to Team Fortress have been released. Please run hldsupdatetool to receive them. The specific changes include: - Fixed certain crashes with paged pool memory - Added a warning for when paged pool memory is low - Fixed some prediction errors with player avoidance - Fixed columns and row bunching up in server browser - Fixed a rare bug where the wrong launcher.dll was being used to launch the game - Fixed teleporter/spawn doorway exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Team Fortress 2/Dedicated Server updated
Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote: Required updates to Team Fortress have been released. Please run hldsupdatetool to receive them. The specific changes include: - Fixed certain crashes with paged pool memory - Added a warning for when paged pool memory is low - Fixed some prediction errors with player avoidance - Fixed columns and row bunching up in server browser - Fixed a rare bug where the wrong launcher.dll was being used to launch the game - Fixed teleporter/spawn doorway exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
So your saying i am SOL? On 10/5/07, Alfred Reynolds [EMAIL PROTECTED] wrote: Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote: Required updates to Team Fortress have been released. Please run hldsupdatetool to receive them. The specific changes include: - Fixed certain crashes with paged pool memory - Added a warning for when paged pool memory is low - Fixed some prediction errors with player avoidance - Fixed columns and row bunching up in server browser - Fixed a rare bug where the wrong launcher.dll was being used to launch the game - Fixed teleporter/spawn doorway exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
In what processor range(s) was this FCMOV introduced? Alfred Reynolds wrote: Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote: Required updates to Team Fortress have been released. Please run hldsupdatetool to receive them. The specific changes include: - Fixed certain crashes with paged pool memory - Added a warning for when paged pool memory is low - Fixed some prediction errors with player avoidance - Fixed columns and row bunching up in server browser - Fixed a rare bug where the wrong launcher.dll was being used to launch the game - Fixed teleporter/spawn doorway exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
The best i found on wikipedias and sites off google it was introduced in Pentium Pro's but then why would it not be in newer amds that are atleast beyond the PPro On 10/5/07, Kevin J. Anderson [EMAIL PROTECTED] wrote: In what processor range(s) was this FCMOV introduced? Alfred Reynolds wrote: Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote: Required updates to Team Fortress have been released. Please run hldsupdatetool to receive them. The specific changes include: - Fixed certain crashes with paged pool memory - Added a warning for when paged pool memory is low - Fixed some prediction errors with player avoidance - Fixed columns and row bunching up in server browser - Fixed a rare bug where the wrong launcher.dll was being used to launch the game - Fixed teleporter/spawn doorway exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Team Fortress 2/Dedicated Server updated
FCOMV doesn't seem to be a requirement with windows. If that is the case, I would hope and believe that the linux server shares the same requirements. Quoting Alfred Reynolds [EMAIL PROTECTED]: Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote: Required updates to Team Fortress have been released. Please run hldsupdatetool to receive them. The specific changes include: - Fixed certain crashes with paged pool memory - Added a warning for when paged pool memory is low - Fixed some prediction errors with player avoidance - Fixed columns and row bunching up in server browser - Fixed a rare bug where the wrong launcher.dll was being used to launch the game - Fixed teleporter/spawn doorway exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Team Fortress 2/Dedicated Server updated
Pentium PRO: http://en.wikipedia.org/wiki/FCMOV Anyway, why would the FCMOV instructions only be required on the Linux servers? My P3 linux servers = bad bones, My P3 windows servers = no problems!!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin J. Anderson Sent: sábado, 6 de Outubro de 2007 05:00 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated In what processor range(s) was this FCMOV introduced? Alfred Reynolds wrote: Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote: Required updates to Team Fortress have been released. Please run hldsupdatetool to receive them. The specific changes include: - Fixed certain crashes with paged pool memory - Added a warning for when paged pool memory is low - Fixed some prediction errors with player avoidance - Fixed columns and row bunching up in server browser - Fixed a rare bug where the wrong launcher.dll was being used to launch the game - Fixed teleporter/spawn doorway exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux