Re: [hlds_linux] Server loads wrong binary for third party game.
Hello, yes, it was added to my request! With friendly Reguards Ratman2000 - Original Message - From: Mack Corl [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, October 12, 2007 4:51 PM Subject: Re: [hlds_linux] Server loads wrong binary for third party game. -- [ Picked text/plain from multipart/alternative ] Ondra, Thanks for pointing me in the right direction! What ended up working for me is replacing $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so with -ldl tier0_i486.so vstdlib_i486.so Just out of curiosity, I went back to check Wunderboy's tutorial and sure enough he used those same flags. Apparently I just overlooked that section of the makefile. Peter, Yes, I know that there are no such thing as dlls in linux. I was simply referring to the line that is displayed in srcds when you load a game. e.g. Game .dll loaded for Counter-Strike Source. :) On 10/12/07, Ondřej Hošek [EMAIL PROTECTED] wrote: It's probably one of them stupid absolute paths problems. If your LDFLAGS contain the following: $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so Replace it as follows: -L$(GAME_DIR)/bin -ltier0_i486 -lstdlib_i486 I've had Source crashing on me for this. Try it and tell me if it helped. ~~ Ondra On 12.10.07 5:25 Uhr, Mack Corl wrote: -- [ Picked text/plain from multipart/alternative ] Hello all, I'm having an odd problem getting my linux binary running. Essentially, when I try to init the server it loads the wrong dll: [EMAIL PROTECTED] cspro-1]$ ./srcds_run -game cspromod -console Auto detecting CPU ... Game.dll loaded for Counter-Strike: Source Clearly, this isn't right. If you attempt to change the map to, say, csp_micro, the server throws several errors about not being able to find CS:S resources. This, coupled with the fact that srcds_run allows you to use the -game cspromod parameter leads me believe that the it's trying to load the proper bin, but can't, and by default it loads the next one available in gameinfo.txt What strikes me as odd, though, is that the game loads the proper binary when I run srcds on the VM that I built the bin on. I figured that had to do with lib conflicts, so I built a new VM and followed Wunderboy's guide for compiling under FC6 to the letter. (The first VM was running Kubuntu Edgy with GCC 3.4.6 and compat libstdc++) Again, it worked when I ran it on the VM, but not when I put it on the production server, which is odd, because the production server is running Centos 5 (with much newer versions of GCC and GLIBC.) I've tried lowering the optimization level at compile time and several other frivilous settings to no avail. Has anyone run into this before? Should this be in the coding forum? Should I have just e-mailed Alfred directly :) ? Any help would be greatly appreciated. Thanks, -Mack -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Consoles playing with PCs in TF2
-- [ Picked text/plain from multipart/alternative ] Again, I pose the question now that the game is released. Are Xbox 360s using the same dedicated servers for gameplay as PCs? I found an interview with Doug on IGN that suggests that cross-platform playing was done, but I still don't know if that's just for LAN play, or if they're using our servers. From the interview: *Robin Walker*: So the Xbox one, we have people in on Xboxes, while you were playing [referring to IGN] there's people playing on Xbox 360s. *IGN: In that play session we just did? * *Doug Lombardi*: Yeah there's always at least one guy, in there, that's an Xbox 360 guy. *IGN: So you're actually playing now on Xbox 360s connected to PCs? * *Doug Lombardi*: Technically it's done. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server loads wrong binary for third party game.
Peter: I'm guessing the shared library loader is system-agnostic and, therefore, on a high enough level makes no difference if the shared library is called a Dynamic Link Library or a Shared Object. Additionally, they're both synonymous technical terms (and none is trademarked), so I don't think one should be too pedantic about what term is used. Mack: Great to hear it's working. On my machine, I actually softlinked the files to the build directory and did the same as you. Turns out the files don't even have to exist in the build directory for the linking to work, as it's all done at runtime. ~~ Ondra On 12.10.07 16:51 Uhr, Mack Corl wrote: -- [ Picked text/plain from multipart/alternative ] Ondra, Thanks for pointing me in the right direction! What ended up working for me is replacing $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so with -ldl tier0_i486.so vstdlib_i486.so Just out of curiosity, I went back to check Wunderboy's tutorial and sure enough he used those same flags. Apparently I just overlooked that section of the makefile. Peter, Yes, I know that there are no such thing as dlls in linux. I was simply referring to the line that is displayed in srcds when you load a game. e.g. Game .dll loaded for Counter-Strike Source. :) On 10/12/07, Ondřej Hošek [EMAIL PROTECTED] wrote: It's probably one of them stupid absolute paths problems. If your LDFLAGS contain the following: $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so Replace it as follows: -L$(GAME_DIR)/bin -ltier0_i486 -lstdlib_i486 I've had Source crashing on me for this. Try it and tell me if it helped. ~~ Ondra On 12.10.07 5:25 Uhr, Mack Corl wrote: -- [ Picked text/plain from multipart/alternative ] Hello all, I'm having an odd problem getting my linux binary running. Essentially, when I try to init the server it loads the wrong dll: [EMAIL PROTECTED] cspro-1]$ ./srcds_run -game cspromod -console Auto detecting CPU ... Game.dll loaded for Counter-Strike: Source Clearly, this isn't right. If you attempt to change the map to, say, csp_micro, the server throws several errors about not being able to find CS:S resources. This, coupled with the fact that srcds_run allows you to use the -game cspromod parameter leads me believe that the it's trying to load the proper bin, but can't, and by default it loads the next one available in gameinfo.txt What strikes me as odd, though, is that the game loads the proper binary when I run srcds on the VM that I built the bin on. I figured that had to do with lib conflicts, so I built a new VM and followed Wunderboy's guide for compiling under FC6 to the letter. (The first VM was running Kubuntu Edgy with GCC 3.4.6 and compat libstdc++) Again, it worked when I ran it on the VM, but not when I put it on the production server, which is odd, because the production server is running Centos 5 (with much newer versions of GCC and GLIBC.) I've tried lowering the optimization level at compile time and several other frivilous settings to no avail. Has anyone run into this before? Should this be in the coding forum? Should I have just e-mailed Alfred directly :) ? Any help would be greatly appreciated. Thanks, -Mack -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The 1000 FPS Fairy Tale
-- [ Picked text/plain from multipart/alternative ] Fedora 7 x86_64 runs @ 1000 by default On 10/6/07, David Williams [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 soory for commenting on a possibly dead thread but i'm bored and i yhave been meaing to read this. anyway i do agree, and Linus has acknowledged that,the current scheduler in the 2.6 kernel is rubbish but ingo molonars CFS is going to be included in 2.6.23. i already use it and i have seen others in this list say they do. i can vouch for it's improved performance over the default scheduler as i already use it on all my servers and desktops. my 2p Mariusz Zieliński wrote: On Wednesday 03 of October 2007 20:17:45 Theo Macris wrote: -- [ Picked text/plain from multipart/alternative ] CentOS4 x86 CONFIG_HZThat does not seem to be a part of my config. [EMAIL PROTECTED] boot]$ cat config-2.6.9-55.plus.c4smp|grep -i hz CONFIG_MACHZ_WDT=m I did come up with some similar stuff via freq: [EMAIL PROTECTED] boot]$ cat config-2.6.9-55.plus.c4smp|grep -i freq # CPU Frequency scaling CONFIG_CPU_FREQ=y # CONFIG_CPU_FREQ_PROC_INTF is not set # CONFIG_CPU_FREQ_DEFAULT_GOV_PERFORMANCE is not set CONFIG_CPU_FREQ_DEFAULT_GOV_USERSPACE=y CONFIG_CPU_FREQ_GOV_PERFORMANCE=y CONFIG_CPU_FREQ_GOV_POWERSAVE=m CONFIG_CPU_FREQ_GOV_USERSPACE=y CONFIG_CPU_FREQ_GOV_ONDEMAND=m # CONFIG_CPU_FREQ_24_API is not set CONFIG_CPU_FREQ_TABLE=y # CPUFreq processor drivers CONFIG_X86_ACPI_CPUFREQ=y # CONFIG_X86_ACPI_CPUFREQ_PROC_INTF is not set # Wireless 802.11 Frequency Hopping cards support Forget all crap about kernel time resolution having anything to do with application performance. Anything above 100Hz may (because of linux scheduler inefficiency) have good influence on desktop computer and not on server app. Higher timer means more frequent process rescheduling and more involuntary context switches and that means lower performance. All you can do is wait for better process scheduler inside linux kernel. -- Mariusz Zielinski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with SUSE - http://enigmail.mozdev.org iD8DBQFHCD5oU8B7rI+GcyQRAjw0AJ4rUQ7tSYSERa2p62tsutOdAuZ9UwCghJXW Hze9ZN/uiVFXtI8XgBLSMiQ= =7nj5 -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server loads wrong binary for third party game.
-- [ Picked text/plain from multipart/alternative ] Ondra, Thanks for pointing me in the right direction! What ended up working for me is replacing $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so with -ldl tier0_i486.so vstdlib_i486.so Just out of curiosity, I went back to check Wunderboy's tutorial and sure enough he used those same flags. Apparently I just overlooked that section of the makefile. Peter, Yes, I know that there are no such thing as dlls in linux. I was simply referring to the line that is displayed in srcds when you load a game. e.g. Game .dll loaded for Counter-Strike Source. :) On 10/12/07, Ondřej Hošek [EMAIL PROTECTED] wrote: It's probably one of them stupid absolute paths problems. If your LDFLAGS contain the following: $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so Replace it as follows: -L$(GAME_DIR)/bin -ltier0_i486 -lstdlib_i486 I've had Source crashing on me for this. Try it and tell me if it helped. ~~ Ondra On 12.10.07 5:25 Uhr, Mack Corl wrote: -- [ Picked text/plain from multipart/alternative ] Hello all, I'm having an odd problem getting my linux binary running. Essentially, when I try to init the server it loads the wrong dll: [EMAIL PROTECTED] cspro-1]$ ./srcds_run -game cspromod -console Auto detecting CPU ... Game.dll loaded for Counter-Strike: Source Clearly, this isn't right. If you attempt to change the map to, say, csp_micro, the server throws several errors about not being able to find CS:S resources. This, coupled with the fact that srcds_run allows you to use the -game cspromod parameter leads me believe that the it's trying to load the proper bin, but can't, and by default it loads the next one available in gameinfo.txt What strikes me as odd, though, is that the game loads the proper binary when I run srcds on the VM that I built the bin on. I figured that had to do with lib conflicts, so I built a new VM and followed Wunderboy's guide for compiling under FC6 to the letter. (The first VM was running Kubuntu Edgy with GCC 3.4.6 and compat libstdc++) Again, it worked when I ran it on the VM, but not when I put it on the production server, which is odd, because the production server is running Centos 5 (with much newer versions of GCC and GLIBC.) I've tried lowering the optimization level at compile time and several other frivilous settings to no avail. Has anyone run into this before? Should this be in the coding forum? Should I have just e-mailed Alfred directly :) ? Any help would be greatly appreciated. Thanks, -Mack -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Consoles playing with PCs in TF2
No, this is not happening in the real world but we have made it work in our office. It's conceivable that for some future Valve game may support cross-platform, but the Orange Box will not. -Mike Durand Valve -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Schremp Sent: Friday, October 12, 2007 9:08 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Consoles playing with PCs in TF2 -- [ Picked text/plain from multipart/alternative ] Again, I pose the question now that the game is released. Are Xbox 360s using the same dedicated servers for gameplay as PCs? I found an interview with Doug on IGN that suggests that cross-platform playing was done, but I still don't know if that's just for LAN play, or if they're using our servers. From the interview: *Robin Walker*: So the Xbox one, we have people in on Xboxes, while you were playing [referring to IGN] there's people playing on Xbox 360s. *IGN: In that play session we just did? * *Doug Lombardi*: Yeah there's always at least one guy, in there, that's an Xbox 360 guy. *IGN: So you're actually playing now on Xbox 360s connected to PCs? * *Doug Lombardi*: Technically it's done. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Consoles playing with PCs in TF2
-- [ Picked text/plain from multipart/alternative ] Just out of curiosity, how come it wont happen with the orange box? :) On 10/12/07, Mike Durand [EMAIL PROTECTED] wrote: No, this is not happening in the real world but we have made it work in our office. It's conceivable that for some future Valve game may support cross-platform, but the Orange Box will not. -Mike Durand Valve -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Schremp Sent: Friday, October 12, 2007 9:08 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Consoles playing with PCs in TF2 -- [ Picked text/plain from multipart/alternative ] Again, I pose the question now that the game is released. Are Xbox 360s using the same dedicated servers for gameplay as PCs? I found an interview with Doug on IGN that suggests that cross-platform playing was done, but I still don't know if that's just for LAN play, or if they're using our servers. From the interview: *Robin Walker*: So the Xbox one, we have people in on Xboxes, while you were playing [referring to IGN] there's people playing on Xbox 360s. *IGN: In that play session we just did? * *Doug Lombardi*: Yeah there's always at least one guy, in there, that's an Xbox 360 guy. *IGN: So you're actually playing now on Xbox 360s connected to PCs? * *Doug Lombardi*: Technically it's done. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Consoles playing with PCs in TF2
One word: Gameplay. console vs mouse/kb players == fish in a barrel. Valve would have a full scale console-fanboy whine fest on their hands. On Fri, Oct 12, 2007 at 10:16:19PM +0200, Endpoint Group Corp wrote: -- [ Picked text/plain from multipart/alternative ] Just out of curiosity, how come it wont happen with the orange box? :) On 10/12/07, Mike Durand [EMAIL PROTECTED] wrote: No, this is not happening in the real world but we have made it work in our office. It's conceivable that for some future Valve game may support cross-platform, but the Orange Box will not. -Mike Durand Valve -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Schremp Sent: Friday, October 12, 2007 9:08 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Consoles playing with PCs in TF2 -- [ Picked text/plain from multipart/alternative ] Again, I pose the question now that the game is released. Are Xbox 360s using the same dedicated servers for gameplay as PCs? I found an interview with Doug on IGN that suggests that cross-platform playing was done, but I still don't know if that's just for LAN play, or if they're using our servers. From the interview: *Robin Walker*: So the Xbox one, we have people in on Xboxes, while you were playing [referring to IGN] there's people playing on Xbox 360s. *IGN: In that play session we just did? * *Doug Lombardi*: Yeah there's always at least one guy, in there, that's an Xbox 360 guy. *IGN: So you're actually playing now on Xbox 360s connected to PCs? * *Doug Lombardi*: Technically it's done. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The 1000 FPS Fairy Tale
You can hit that sorta FPS rate and lock into it. I just find it useless. Gary has worked on this extensively and has the capacity to do it with FreeBSD Current. I've played with it enough times to tell you that until at least the server is opened, we'll keep seeing horrid performance. On 10/12/07, cant sleep [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Fedora 7 x86_64 runs @ 1000 by default On 10/6/07, David Williams [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 soory for commenting on a possibly dead thread but i'm bored and i yhave been meaing to read this. anyway i do agree, and Linus has acknowledged that,the current scheduler in the 2.6 kernel is rubbish but ingo molonars CFS is going to be included in 2.6.23. i already use it and i have seen others in this list say they do. i can vouch for it's improved performance over the default scheduler as i already use it on all my servers and desktops. my 2p Mariusz Zieliński wrote: On Wednesday 03 of October 2007 20:17:45 Theo Macris wrote: -- [ Picked text/plain from multipart/alternative ] CentOS4 x86 CONFIG_HZThat does not seem to be a part of my config. [EMAIL PROTECTED] boot]$ cat config-2.6.9-55.plus.c4smp|grep -i hz CONFIG_MACHZ_WDT=m I did come up with some similar stuff via freq: [EMAIL PROTECTED] boot]$ cat config-2.6.9-55.plus.c4smp|grep -i freq # CPU Frequency scaling CONFIG_CPU_FREQ=y # CONFIG_CPU_FREQ_PROC_INTF is not set # CONFIG_CPU_FREQ_DEFAULT_GOV_PERFORMANCE is not set CONFIG_CPU_FREQ_DEFAULT_GOV_USERSPACE=y CONFIG_CPU_FREQ_GOV_PERFORMANCE=y CONFIG_CPU_FREQ_GOV_POWERSAVE=m CONFIG_CPU_FREQ_GOV_USERSPACE=y CONFIG_CPU_FREQ_GOV_ONDEMAND=m # CONFIG_CPU_FREQ_24_API is not set CONFIG_CPU_FREQ_TABLE=y # CPUFreq processor drivers CONFIG_X86_ACPI_CPUFREQ=y # CONFIG_X86_ACPI_CPUFREQ_PROC_INTF is not set # Wireless 802.11 Frequency Hopping cards support Forget all crap about kernel time resolution having anything to do with application performance. Anything above 100Hz may (because of linux scheduler inefficiency) have good influence on desktop computer and not on server app. Higher timer means more frequent process rescheduling and more involuntary context switches and that means lower performance. All you can do is wait for better process scheduler inside linux kernel. -- Mariusz Zielinski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with SUSE - http://enigmail.mozdev.org iD8DBQFHCD5oU8B7rI+GcyQRAjw0AJ4rUQ7tSYSERa2p62tsutOdAuZ9UwCghJXW Hze9ZN/uiVFXtI8XgBLSMiQ= =7nj5 -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Vlad Fadyeyev e-Plutonia Inc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Consoles playing with PCs in TF2
-- [ Picked text/plain from multipart/alternative ] Is that a fact or just something you think would the reason? From what Ive heard from friends, tf2 plays very nicely with xbox360. I think it would be a neat feature though that you MIGHT be able to play together with both platforms if you want to :) On 10/12/07, Nye Liu [EMAIL PROTECTED] wrote: One word: Gameplay. console vs mouse/kb players == fish in a barrel. Valve would have a full scale console-fanboy whine fest on their hands. On Fri, Oct 12, 2007 at 10:16:19PM +0200, Endpoint Group Corp wrote: -- [ Picked text/plain from multipart/alternative ] Just out of curiosity, how come it wont happen with the orange box? :) On 10/12/07, Mike Durand [EMAIL PROTECTED] wrote: No, this is not happening in the real world but we have made it work in our office. It's conceivable that for some future Valve game may support cross-platform, but the Orange Box will not. -Mike Durand Valve -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Schremp Sent: Friday, October 12, 2007 9:08 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Consoles playing with PCs in TF2 -- [ Picked text/plain from multipart/alternative ] Again, I pose the question now that the game is released. Are Xbox 360s using the same dedicated servers for gameplay as PCs? I found an interview with Doug on IGN that suggests that cross-platform playing was done, but I still don't know if that's just for LAN play, or if they're using our servers. From the interview: *Robin Walker*: So the Xbox one, we have people in on Xboxes, while you were playing [referring to IGN] there's people playing on Xbox 360s. *IGN: In that play session we just did? * *Doug Lombardi*: Yeah there's always at least one guy, in there, that's an Xbox 360 guy. *IGN: So you're actually playing now on Xbox 360s connected to PCs? * *Doug Lombardi*: Technically it's done. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Consoles playing with PCs in TF2
.. simply judging from back in the day when +mlook was not the norm. Extrapolate that to today, and I guarantee a bloodbath at the hands of people using mice. I have no doubt that tf2 is playable w/o a mouse; its just that I can't imagine trying to play *against* somebody who has a mouse. On Sat, Oct 13, 2007 at 12:36:23AM +0200, Endpoint Group Corp wrote: -- [ Picked text/plain from multipart/alternative ] Is that a fact or just something you think would the reason? From what Ive heard from friends, tf2 plays very nicely with xbox360. I think it would be a neat feature though that you MIGHT be able to play together with both platforms if you want to :) On 10/12/07, Nye Liu [EMAIL PROTECTED] wrote: One word: Gameplay. console vs mouse/kb players == fish in a barrel. Valve would have a full scale console-fanboy whine fest on their hands. On Fri, Oct 12, 2007 at 10:16:19PM +0200, Endpoint Group Corp wrote: -- [ Picked text/plain from multipart/alternative ] Just out of curiosity, how come it wont happen with the orange box? :) On 10/12/07, Mike Durand [EMAIL PROTECTED] wrote: No, this is not happening in the real world but we have made it work in our office. It's conceivable that for some future Valve game may support cross-platform, but the Orange Box will not. -Mike Durand Valve -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Schremp Sent: Friday, October 12, 2007 9:08 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Consoles playing with PCs in TF2 -- [ Picked text/plain from multipart/alternative ] Again, I pose the question now that the game is released. Are Xbox 360s using the same dedicated servers for gameplay as PCs? I found an interview with Doug on IGN that suggests that cross-platform playing was done, but I still don't know if that's just for LAN play, or if they're using our servers. From the interview: *Robin Walker*: So the Xbox one, we have people in on Xboxes, while you were playing [referring to IGN] there's people playing on Xbox 360s. *IGN: In that play session we just did? * *Doug Lombardi*: Yeah there's always at least one guy, in there, that's an Xbox 360 guy. *IGN: So you're actually playing now on Xbox 360s connected to PCs? * *Doug Lombardi*: Technically it's done. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux