[hlds_linux] Team Fortress 2/Dedicated Server Update Available
Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Changed some networking code to help alleviate the lagouts some clients are experiencing - Added sv_pure to the server, currently defaults to off. Type sv_pure in the console to get the full description - Added DoAskConnect command to serverplugin sample - Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length - Server log entries for Round_Win and level changes will now detail the team scores and player counts - Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value - Removed some legacy math convars for turning off SSE/MMX - Fixed terrain collision bug that allowed players to get under the terrain in some maps - Fixed jump/taunt exploit - Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup - Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious - Fixed an error when updating name of 32nd player on server - Fixed extra ascii 0x01 character at the beginning of username connected console spew - Fixed a bug that could cause a slight delay on engine startup Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Still crashes on console quit
STILL crashes on quit in console: quit *** glibc detected *** ./srcds_i486: double free or corruption (out): 0xb7edc408 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7e00ce5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e04780] bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d6e88f] ... etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Still crashes on console quit
At 10:48 PM 11/20/2007, Nye Liu wrote: STILL crashes on quit in console: I don't see this at all, but then again I'm using an older glibc version on some of my machines. -- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED]) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Team Fortress 2/Dedicated Server Update Available
Bad data found in model dispenser_gib1.smd (bad bone weights) Bad data found in model dispenser_gib2.smd (bad bone weights) Bad data found in model dispenser_gib3.smd (bad bone weights) Bad data found in model dispenser_gib4.smd (bad bone weights) Bad data found in model dispenser_gib5.smd (bad bone weights) I was hopeful. =\ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, 21 November 2007 2:14 PM To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Team Fortress 2/Dedicated Server Update Available Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Changed some networking code to help alleviate the lagouts some clients are experiencing - Added sv_pure to the server, currently defaults to off. Type sv_pure in the console to get the full description - Added DoAskConnect command to serverplugin sample - Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length - Server log entries for Round_Win and level changes will now detail the team scores and player counts - Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value - Removed some legacy math convars for turning off SSE/MMX - Fixed terrain collision bug that allowed players to get under the terrain in some maps - Fixed jump/taunt exploit - Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup - Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious - Fixed an error when updating name of 32nd player on server - Fixed extra ascii 0x01 character at the beginning of username connected console spew - Fixed a bug that could cause a slight delay on engine startup Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Still crashes on console quit
Stop quitting then. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Nye Liu Sent: Tuesday, November 20, 2007 7:48 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Still crashes on console quit STILL crashes on quit in console: quit *** glibc detected *** ./srcds_i486: double free or corruption (out): 0xb7edc408 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7e00ce5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e04780] bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d6e88f] ... etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Still crashes on console quit
On Tue, Nov 20, 2007 at 08:19:52PM -0800, Alfred Reynolds wrote: Stop quitting then. Truly useless advice. i do an rcon quit to restart the server cleanly (i am using a while [ 1 ] inside a screen session. since it segfaults, it does the stupid delay blah blah stuff. if i edit the script to not do the delay, it just gets overwritten on update. in any case, its a sign of very bad programming; its astounding to me this hasn't been fixed yet. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Nye Liu Sent: Tuesday, November 20, 2007 7:48 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Still crashes on console quit STILL crashes on quit in console: quit *** glibc detected *** ./srcds_i486: double free or corruption (out): 0xb7edc408 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7e00ce5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e04780] bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d6e88f] ... etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Still crashes on console quit
You could kick all the players from the server with the message Shutting down, and then send SIGINT. You'd need to find a way to flush the logs before sending SIGINT though. On Nov 20, 2007 11:29 PM, Nye Liu [EMAIL PROTECTED] wrote: On Tue, Nov 20, 2007 at 08:19:52PM -0800, Alfred Reynolds wrote: Stop quitting then. Truly useless advice. i do an rcon quit to restart the server cleanly (i am using a while [ 1 ] inside a screen session. since it segfaults, it does the stupid delay blah blah stuff. if i edit the script to not do the delay, it just gets overwritten on update. in any case, its a sign of very bad programming; its astounding to me this hasn't been fixed yet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Still crashes on console quit
Or VALVe could fix the bugs? tbh I can understand why Alfred responds with useless things such as this once in a while - It must be really annoying to hear server admins with P3s that keep whining and whining all day long every patch that comes out. I say just give them some more time. You could kick all the players from the server with the message Shutting down, and then send SIGINT. You'd need to find a way to flush the logs before sending SIGINT though. On Nov 20, 2007 11:29 PM, Nye Liu [EMAIL PROTECTED] wrote: On Tue, Nov 20, 2007 at 08:19:52PM -0800, Alfred Reynolds wrote: Stop quitting then. Truly useless advice. i do an rcon quit to restart the server cleanly (i am using a while [ 1 ] inside a screen session. since it segfaults, it does the stupid delay blah blah stuff. if i edit the script to not do the delay, it just gets overwritten on update. in any case, its a sign of very bad programming; its astounding to me this hasn't been fixed yet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Still crashes on console quit
1) i can't rcon kill -SIGINT and i dont want to give my other server admins a shell. 2) i am not trying to run it on a p3 :) Guillaume Parent wrote: Or VALVe could fix the bugs? tbh I can understand why Alfred responds with useless things such as this once in a while - It must be really annoying to hear server admins with P3s that keep whining and whining all day long every patch that comes out. I say just give them some more time. You could kick all the players from the server with the message Shutting down, and then send SIGINT. You'd need to find a way to flush the logs before sending SIGINT though. On Nov 20, 2007 11:29 PM, Nye Liu [EMAIL PROTECTED] wrote: On Tue, Nov 20, 2007 at 08:19:52PM -0800, Alfred Reynolds wrote: Stop quitting then. Truly useless advice. i do an rcon quit to restart the server cleanly (i am using a while [ 1 ] inside a screen session. since it segfaults, it does the stupid delay blah blah stuff. if i edit the script to not do the delay, it just gets overwritten on update. in any case, its a sign of very bad programming; its astounding to me this hasn't been fixed yet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Still crashes on console quit
It must be really annoying to hear server admins with P3s that keep whining and whining all day long every patch that comes out. I say just give them some more time. The problem is not only that it's broken, it's that they are not keeping us up to spec. They find out about a bug from many messages on the list, then disappear into the void and until it's fixed, we get gornischt. If they told us, with every patch release (there's always a few weeks between patches, unless something very bad happens), how far they are with squashing these two bugs (which have been plaguing us since day 0), we'd get far more patient as we're seeing progress, and even if they say, Sorry, we still can't nail what causes it, the responses would be akin to Bugger. Oh well. and not the What the hell is taking you so long?! audible nowadays. We can acknowledge that you're human, but if the only thing you can say about a bug after, what, six releases? is Stop quitting then, our patience goes on vacation. Sure, it might simply be dadaist humor to keep you from going insane -- wait, are you starting to burn out? --, but if a basic and important engine command like quit does something totally evil like free(0), what do you expect us to do? Weird workarounds involving a telnet daemon and external SIGINTs? ~~ Ondra On 21.11.07 6:33 Uhr, Guillaume Parent wrote: Or VALVe could fix the bugs? tbh I can understand why Alfred responds with useless things such as this once in a while - It must be really annoying to hear server admins with P3s that keep whining and whining all day long every patch that comes out. I say just give them some more time. You could kick all the players from the server with the message Shutting down, and then send SIGINT. You'd need to find a way to flush the logs before sending SIGINT though. On Nov 20, 2007 11:29 PM, Nye Liu [EMAIL PROTECTED] wrote: On Tue, Nov 20, 2007 at 08:19:52PM -0800, Alfred Reynolds wrote: Stop quitting then. Truly useless advice. i do an rcon quit to restart the server cleanly (i am using a while [ 1 ] inside a screen session. since it segfaults, it does the stupid delay blah blah stuff. if i edit the script to not do the delay, it just gets overwritten on update. in any case, its a sign of very bad programming; its astounding to me this hasn't been fixed yet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux