[hlds_linux] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread Jason Ruymen
Required updates to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type sv_pure
in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin,
Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate,
Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start,
Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the
team scores and player counts
- Updated server log entries for flag captures to detail the number of
captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the
terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its
window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of username
connected console spew
- Fixed a bug that could cause a slight delay on engine startup

Jason

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[hlds_linux] Still crashes on console quit

2007-11-20 Thread Nye Liu
STILL crashes on quit in console:


quit
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7edc408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e00ce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e04780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d6e88f]
...

etc.

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Re: [hlds_linux] Still crashes on console quit

2007-11-20 Thread Gary Stanley

At 10:48 PM 11/20/2007, Nye Liu wrote:

STILL crashes on quit in console:



I don't see this at all, but then again I'm using an older glibc
version on some of my machines.



-- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])


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RE: [hlds_linux] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread noetix
Bad data found in model dispenser_gib1.smd (bad bone weights)
Bad data found in model dispenser_gib2.smd (bad bone weights)
Bad data found in model dispenser_gib3.smd (bad bone weights)
Bad data found in model dispenser_gib4.smd (bad bone weights)
Bad data found in model dispenser_gib5.smd (bad bone weights)

I was hopeful. =\

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, 21 November 2007 2:14 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] Team Fortress 2/Dedicated Server Update Available

Required updates to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type sv_pure
in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin,
Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate,
Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start,
Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the
team scores and player counts
- Updated server log entries for flag captures to detail the number of
captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the
terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its
window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of username
connected console spew
- Fixed a bug that could cause a slight delay on engine startup

Jason

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RE: [hlds_linux] Still crashes on console quit

2007-11-20 Thread Alfred Reynolds
Stop quitting then.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Nye Liu
 Sent: Tuesday, November 20, 2007 7:48 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Still crashes on console quit

 STILL crashes on quit in console:


 quit
 *** glibc detected *** ./srcds_i486: double free or corruption (out):
 0xb7edc408 ***
 === Backtrace: =
 /lib/i686/cmov/libc.so.6[0xb7e00ce5]
 /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e04780]
 bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d6e88f]
 ...

 etc.

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Re: [hlds_linux] Still crashes on console quit

2007-11-20 Thread Nye Liu
On Tue, Nov 20, 2007 at 08:19:52PM -0800, Alfred Reynolds wrote:
 Stop quitting then.

Truly useless advice.

i do an rcon quit to restart the server cleanly (i am using a
while [ 1 ] inside a screen session.

since it segfaults, it does the stupid delay blah blah stuff.

if i edit the script to not do the delay, it just gets overwritten on update.

in any case, its a sign of very bad programming; its astounding to me
this hasn't been fixed yet.

  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlds_linux-
  [EMAIL PROTECTED] On Behalf Of Nye Liu
  Sent: Tuesday, November 20, 2007 7:48 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] Still crashes on console quit
 
  STILL crashes on quit in console:
 
 
  quit
  *** glibc detected *** ./srcds_i486: double free or corruption (out):
  0xb7edc408 ***
  === Backtrace: =
  /lib/i686/cmov/libc.so.6[0xb7e00ce5]
  /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e04780]
  bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d6e88f]
  ...
 
  etc.
 
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Re: [hlds_linux] Still crashes on console quit

2007-11-20 Thread dackz
You could kick all the players from the server with the message
Shutting down,  and then send SIGINT. You'd need to find a way to
flush the logs before sending SIGINT though.

On Nov 20, 2007 11:29 PM, Nye Liu [EMAIL PROTECTED] wrote:
 On Tue, Nov 20, 2007 at 08:19:52PM -0800, Alfred Reynolds wrote:
  Stop quitting then.

 Truly useless advice.

 i do an rcon quit to restart the server cleanly (i am using a
 while [ 1 ] inside a screen session.

 since it segfaults, it does the stupid delay blah blah stuff.

 if i edit the script to not do the delay, it just gets overwritten on update.

 in any case, its a sign of very bad programming; its astounding to me
 this hasn't been fixed yet.

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Re: [hlds_linux] Still crashes on console quit

2007-11-20 Thread Guillaume Parent

Or VALVe could fix the bugs?

tbh I can understand why Alfred responds with useless things such as
this once in a while - It must be really annoying to hear server admins
with P3s that keep whining and whining all day long every patch that
comes out. I say just give them some more time.

You could kick all the players from the server with the message
Shutting down,  and then send SIGINT. You'd need to find a way to
flush the logs before sending SIGINT though.

On Nov 20, 2007 11:29 PM, Nye Liu [EMAIL PROTECTED] wrote:


On Tue, Nov 20, 2007 at 08:19:52PM -0800, Alfred Reynolds wrote:


Stop quitting then.


Truly useless advice.

i do an rcon quit to restart the server cleanly (i am using a
while [ 1 ] inside a screen session.

since it segfaults, it does the stupid delay blah blah stuff.

if i edit the script to not do the delay, it just gets overwritten on update.

in any case, its a sign of very bad programming; its astounding to me
this hasn't been fixed yet.



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Re: [hlds_linux] Still crashes on console quit

2007-11-20 Thread Nye Liu

1) i can't rcon kill -SIGINT and i dont want to give my other server
admins a shell.
2) i am not trying to run it on a p3 :)

Guillaume Parent wrote:

Or VALVe could fix the bugs?

tbh I can understand why Alfred responds with useless things such as
this once in a while - It must be really annoying to hear server admins
with P3s that keep whining and whining all day long every patch that
comes out. I say just give them some more time.

You could kick all the players from the server with the message
Shutting down,  and then send SIGINT. You'd need to find a way to
flush the logs before sending SIGINT though.

On Nov 20, 2007 11:29 PM, Nye Liu [EMAIL PROTECTED] wrote:


On Tue, Nov 20, 2007 at 08:19:52PM -0800, Alfred Reynolds wrote:


Stop quitting then.


Truly useless advice.

i do an rcon quit to restart the server cleanly (i am using a
while [ 1 ] inside a screen session.

since it segfaults, it does the stupid delay blah blah stuff.

if i edit the script to not do the delay, it just gets overwritten
on update.

in any case, its a sign of very bad programming; its astounding to me
this hasn't been fixed yet.



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Re: [hlds_linux] Still crashes on console quit

2007-11-20 Thread Ondřej Hošek

It must be really annoying to hear server admins with P3s that keep
whining and whining all day long every patch that comes out. I say just
give them some more time.

The problem is not only that it's broken, it's that they are not keeping
us up to spec. They find out about a bug from many messages on the list,
then disappear into the void and until it's fixed, we get gornischt. If
they told us, with every patch release (there's always a few weeks
between patches, unless something very bad happens), how far they are
with squashing these two bugs (which have been plaguing us since day 0),
we'd get far more patient as we're seeing progress, and even if they
say, Sorry, we still can't nail what causes it, the responses would be
akin to Bugger. Oh well. and not the What the hell is taking you so
long?! audible nowadays.

We can acknowledge that you're human, but if the only thing you can say
about a bug after, what, six releases? is Stop quitting then, our
patience goes on vacation. Sure, it might simply be dadaist humor to
keep you from going insane -- wait, are you starting to burn out? --,
but if a basic and important engine command like quit does something
totally evil like free(0), what do you expect us to do? Weird
workarounds involving a telnet daemon and external SIGINTs?

~~ Ondra

On 21.11.07 6:33 Uhr, Guillaume Parent wrote:

Or VALVe could fix the bugs?

tbh I can understand why Alfred responds with useless things such as
this once in a while - It must be really annoying to hear server admins
with P3s that keep whining and whining all day long every patch that
comes out. I say just give them some more time.

You could kick all the players from the server with the message
Shutting down,  and then send SIGINT. You'd need to find a way to
flush the logs before sending SIGINT though.

On Nov 20, 2007 11:29 PM, Nye Liu [EMAIL PROTECTED] wrote:


On Tue, Nov 20, 2007 at 08:19:52PM -0800, Alfred Reynolds wrote:


Stop quitting then.


Truly useless advice.

i do an rcon quit to restart the server cleanly (i am using a
while [ 1 ] inside a screen session.

since it segfaults, it does the stupid delay blah blah stuff.

if i edit the script to not do the delay, it just gets overwritten
on update.

in any case, its a sign of very bad programming; its astounding to me
this hasn't been fixed yet.


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