[hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-11-21 Thread Jason Ruymen
More required updates to Team Fortress 2 and it's dedicated servers have
been released.  Please run hldsupdatetool to update your server.  The
specific changes include:

- Took a more aggressive approach to solving the exploit that would
allow players to get underneath terrain in Team Fortress 2
- Fixed building bone merge cache from dormant entities. Fixes weapons
in SourceTV attached to wrong bones
- Pass over spectator UI and scoreboard in SourceTV mode,
disabled/changed some VGUI elements
- ALT will switch to Auto-Director mode in SourceTV

Jason

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Re: [hlds_linux] Still crashes on console quit

2007-11-21 Thread Mike Hodgkinson

Thanks for the update Mike.
Any word on the 'Bad bone weight' issue?

Mike Dussault wrote:

We have a fix for this that will go out in the next update.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nye Liu
Sent: Tuesday, November 20, 2007 7:48 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Still crashes on console quit

STILL crashes on "quit" in console:


quit
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7edc408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e00ce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e04780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d6e88f]
...

etc.

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Re: [hlds_linux] Still crashes on console quit

2007-11-21 Thread Nye Liu

Thanks!

PS I hope its not just simply disabling libc malloc checking :)

Mike Dussault wrote:

We have a fix for this that will go out in the next update.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nye Liu
Sent: Tuesday, November 20, 2007 7:48 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Still crashes on console quit

STILL crashes on "quit" in console:


quit
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7edc408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e00ce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e04780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d6e88f]
...

etc.

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Re: [hlds_linux] Still crashes on console quit

2007-11-21 Thread Ondřej Hošek

WOOT!!!

'Nuff said.

~~ Ondra

On 21.11.07 19:42 Uhr, Mike Dussault wrote:

We have a fix for this that will go out in the next update.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nye Liu
Sent: Tuesday, November 20, 2007 7:48 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Still crashes on console quit

STILL crashes on "quit" in console:


quit
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7edc408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e00ce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e04780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d6e88f]
...

etc.


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RE: [hlds_linux] Still crashes on console quit

2007-11-21 Thread Mike Dussault
We have a fix for this that will go out in the next update.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nye Liu
Sent: Tuesday, November 20, 2007 7:48 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Still crashes on console quit

STILL crashes on "quit" in console:


quit
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7edc408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e00ce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e04780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d6e88f]
...

etc.

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Re: [hlds_linux] Still crashes on console quit

2007-11-21 Thread Guillaume Parent

Oh I totally agree with you, it's just that I don't think we should jump
on Alfred for staying stuff like that. It definitively should be fixed.

Quote: "I'm not trying to run it on a P3 =)"
I was just talking about recent issues, no worries there :P

"It must be really annoying to hear server admins with P3s that keep
whining and whining all day long every patch that comes out. I say just
give them some more time."

The problem is not only that it's broken, it's that they are not keeping
us up to spec. They find out about a bug from many messages on the list,
then disappear into the void and until it's fixed, we get gornischt. If
they told us, with every patch release (there's always a few weeks
between patches, unless something very bad happens), how far they are
with squashing these two bugs (which have been plaguing us since day 0),
we'd get far more patient as we're seeing progress, and even if they
say, "Sorry, we still can't nail what causes it", the responses would be
akin to "Bugger. Oh well." and not the "What the hell is taking you so
long?!" audible nowadays.

We can acknowledge that you're human, but if the only thing you can say
about a bug after, what, six releases? is "Stop quitting then", our
patience goes on vacation. Sure, it might simply be dadaist humor to
keep you from going insane -- wait, are you starting to burn out? --,
but if a basic and important engine command like "quit" does something
totally evil like free(0), what do you expect us to do? Weird
workarounds involving a telnet daemon and external SIGINTs?

~~ Ondra

On 21.11.07 6:33 Uhr, Guillaume Parent wrote:

Or VALVe could fix the bugs?

tbh I can understand why Alfred responds with useless things such as
this once in a while - It must be really annoying to hear server admins
with P3s that keep whining and whining all day long every patch that
comes out. I say just give them some more time.

You could kick all the players from the server with the message
"Shutting down",  and then send SIGINT. You'd need to find a way to
flush the logs before sending SIGINT though.

On Nov 20, 2007 11:29 PM, Nye Liu <[EMAIL PROTECTED]> wrote:


On Tue, Nov 20, 2007 at 08:19:52PM -0800, Alfred Reynolds wrote:


Stop quitting then.


Truly useless advice.

i do an rcon quit to restart the server cleanly (i am using a
while [ 1 ] inside a screen session.

since it segfaults, it does the stupid "delay blah blah" stuff.

if i edit the script to not do the delay, it just gets overwritten
on update.

in any case, its a sign of very bad programming; its astounding to me
this hasn't been fixed yet.


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Re: [hlds_linux] Still crashes on console quit

2007-11-21 Thread Adam James
On Tue, 20 Nov 2007 19:48:09 -0800
Nye Liu <[EMAIL PROTECTED]> wrote:

> STILL crashes on "quit" in console:
>
> quit
> *** glibc detected *** ./srcds_i486: double free or corruption (out):
> 0xb7edc408 ***
> === Backtrace: =
> /lib/i686/cmov/libc.so.6[0xb7e00ce5]
> /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e04780]
> bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d6e88f]
> ...

Try setting the `MALLOC_CHECK_' check variable to 0 in the server
environment.

-atj

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