Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server
Jason could you please confirm whether the bad bone weights issue for Athlon's is being looked at? Cheers Mike Jason Ruymen wrote: The Linux dedicated server for Team Fortress 2 has been updated again. This update fixes the Assertion Failure: ValidationServerIP1 != ValidationServerIP2 that some servers were getting. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: About srcds_i486 (tf2) process priority
Ok. I see. Thanks for info. NI valude is really 0 for srcds_i486 (when using command top), but priority shows as -3. But for almost all other processes it is 20 (also cs 1.6 servers). I remember one time i used command taskset -c (to assign srcds_i486 process to use only one core), but then i changed back it to default (all cores used, no taskset -c in startup line). But it couldn't be related with proccess priority, cause server and proccesses was restarted several times with default startup line.. Quoting Devin Carlson [EMAIL PROTECTED]: the lower the priority the more important the process in regards to CPU time (which allows it to get cpu time above other processes), you can specify this with a command line argument (nice or renice once it is running) i don't know of any hard coded scheduling present in the srcds process, typically this is handled by the kernel unless otherwise specified (nice or renice). -3 should be ok tho, is is a higher priority but it can go as low as -20 so it's not that bad? Message: 9 Date: Thu, 20 Dec 2007 16:35:48 +0200 From: Andrius Pirus [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] About srcds_i486 (tf2) process priority Reply-To: hlds_linux@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] Seems that srcds_i486 process is started with priority -3 . Is it ok? Cause strange but all other processes (for example cs 1.6 servers) are started with priority 20. Is the priority -3 set automatically by srcds_i486? Or something is wrong with my configuration? I check prioity using command top -- --__--__-- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux End of hlds_linux Digest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 server problem after last update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Some on else have this problem? %./srcds_run -game tf -port 27018 +ip xxx.xxx.xxx.xx +map cp_gravelpit +maxplayers 16 -tickrate 33 Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. AppFramework : Unable to load module bin/engine_i486.so! Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so Fri Dec 21 20:46:50 UTC 2007: Server Quit [EMAIL PROTECTED] escreveu: Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds_linux digest... Today's Topics: 1. Re: TF2 Server on Debian - Startup problems (Philip Mayer) 2. Re: TF2 Server on Debian - Startup problems (=?UTF-8?B?T25kxZllaiBIb8WhZWs=?=) 3. Re: TF2 Server on Debian - Startup problems (Philip Mayer) 4. RE: TF2 Server on Debian - Startup problems (Saint K.) --__--__-- Message: 1 Date: Mon, 17 Dec 2007 16:46:09 +0100 From: Philip Mayer [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems Reply-To: hlds_linux@list.valvesoftware.com Dear Saint K., thanks for your offer; I have tried your command line parameters with the same result. However, I find that if I specify another map (cp_well e.g.) on the command line, the client does NOT crash, which is really weird. I will try tonight with some other clients with some of my friends. One more question: Why is it necessary for me to specify a map on the command line? Shouldn't the server simply read the first map from the cycle? Does cycling still work? Finally, which admin tools do you use on your servers? Thanks! Philip Saint K. schrieb: Hi, This is our start line on Debian; ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map ctf_2fort This is what you require to bring up the server. Once you done that, past the IP of your server to this list, and I'll have a try on joining It to see if your crash is client or server related. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Philip Mayer Verzonden: Monday, December 17, 2007 2:28 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems Dear all, I am setting up a TF2 server on a debian machine. Installation worked fine so far. However, I am confused as to a) why my *client* crashes each time I connect to the server b) how to start the server using a mapcycle I installed the server as follows: wget http://www.steampowered.com/download/hldsupdatetool.bin chmod +x hldsupdatetool.bin ./hldsupdatetool.bin ./steam ./steam -command update -game hl2mp -dir . -verify_all ./steam -command update -game tf -dir . -verify_all Afterwards, I start the server as follows: cd orangebox ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort The server then starts up and shows the following information last: Connection to Steam servers successful. VAC secure mode is activated. I can then connect to the server, however my client crashes just before entering the game (after sending client information...). (this is my question a)). If I leave out the +map ctf_2fort parameter, the server does NOT start up (this is my question b) but instead hangs after the line Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / 27005 CL I have a mapcycle.txt in the tf/ directory (the one which came with the installation). I would like the server to use this, but it doesn't seem to like that. A server.cfg does not seem to help, regardless of what I put into it. I was not able to find a thorough official tutorial for this kind of stuff (only some FAQ entries on steampowered.com, which did not really help me). Is there one? Please point me to the URLs. Thanks! Thanks a lot, Philip Mayer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date: 12/16/2007 11:36 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --__--__-- Message: 2 Date: Mon, 17 Dec 2007 17:43:35 +0100 From:
Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server
anyone else seeing an increase is crashes since the last patch? Kingsley - Original Message - From: Mike Hodgkinson [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, December 21, 2007 9:16 PM Subject: Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server Jason could you please confirm whether the bad bone weights issue for Athlon's is being looked at? Cheers Mike Jason Ruymen wrote: The Linux dedicated server for Team Fortress 2 has been updated again. This update fixes the Assertion Failure: ValidationServerIP1 != ValidationServerIP2 that some servers were getting. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 server problem after last update
Did you try to update again with -verify_all on? Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Hawk Verzonden: Friday, December 21, 2007 1:57 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: [hlds_linux] TF2 server problem after last update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Some on else have this problem? %./srcds_run -game tf -port 27018 +ip xxx.xxx.xxx.xx +map cp_gravelpit +maxplayers 16 -tickrate 33 Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. AppFramework : Unable to load module bin/engine_i486.so! Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so Fri Dec 21 20:46:50 UTC 2007: Server Quit [EMAIL PROTECTED] escreveu: Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds_linux digest... Today's Topics: 1. Re: TF2 Server on Debian - Startup problems (Philip Mayer) 2. Re: TF2 Server on Debian - Startup problems (=?UTF-8?B?T25kxZllaiBIb8WhZWs=?=) 3. Re: TF2 Server on Debian - Startup problems (Philip Mayer) 4. RE: TF2 Server on Debian - Startup problems (Saint K.) --__--__-- Message: 1 Date: Mon, 17 Dec 2007 16:46:09 +0100 From: Philip Mayer [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems Reply-To: hlds_linux@list.valvesoftware.com Dear Saint K., thanks for your offer; I have tried your command line parameters with the same result. However, I find that if I specify another map (cp_well e.g.) on the command line, the client does NOT crash, which is really weird. I will try tonight with some other clients with some of my friends. One more question: Why is it necessary for me to specify a map on the command line? Shouldn't the server simply read the first map from the cycle? Does cycling still work? Finally, which admin tools do you use on your servers? Thanks! Philip Saint K. schrieb: Hi, This is our start line on Debian; ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map ctf_2fort This is what you require to bring up the server. Once you done that, past the IP of your server to this list, and I'll have a try on joining It to see if your crash is client or server related. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Philip Mayer Verzonden: Monday, December 17, 2007 2:28 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems Dear all, I am setting up a TF2 server on a debian machine. Installation worked fine so far. However, I am confused as to a) why my *client* crashes each time I connect to the server b) how to start the server using a mapcycle I installed the server as follows: wget http://www.steampowered.com/download/hldsupdatetool.bin chmod +x hldsupdatetool.bin ./hldsupdatetool.bin ./steam ./steam -command update -game hl2mp -dir . -verify_all ./steam -command update -game tf -dir . -verify_all Afterwards, I start the server as follows: cd orangebox ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort The server then starts up and shows the following information last: Connection to Steam servers successful. VAC secure mode is activated. I can then connect to the server, however my client crashes just before entering the game (after sending client information...). (this is my question a)). If I leave out the +map ctf_2fort parameter, the server does NOT start up (this is my question b) but instead hangs after the line Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / 27005 CL I have a mapcycle.txt in the tf/ directory (the one which came with the installation). I would like the server to use this, but it doesn't seem to like that. A server.cfg does not seem to help, regardless of what I put into it. I was not able to find a thorough official tutorial for this kind of stuff (only some FAQ entries on steampowered.com, which did not really help me). Is there one? Please point me to the URLs. Thanks! Thanks a lot, Philip Mayer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date:
[hlds_linux] tf2 linux problem
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] this morning my admins updated our tf2 server since then its been offline due to [EMAIL PROTECTED] orangebox]$ Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. AppFramework : Unable to load module bin/engine_i486.so! Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so Fri Dec 21 15:29:03 GMT 2007: Server Quit error i thought there was an update to fix this butwhen i run updtae theres nothing any advice from ppl more knowlagable then myself (thats not hard) would be very greatfull thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] RE: TF2 server problem after last update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] yes, i delete and reinstall server and problem still [EMAIL PROTECTED] escreveu: Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds_linux digest... Today's Topics: 1. RE: TF2 server problem after last update (Saint K.) --__--__-- Message: 1 From: Saint K. [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] TF2 server problem after last update Date: Fri, 21 Dec 2007 14:13:23 +0100 Reply-To: hlds_linux@list.valvesoftware.com Did you try to update again with -verify_all on? Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Hawk Verzonden: Friday, December 21, 2007 1:57 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: [hlds_linux] TF2 server problem after last update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Some on else have this problem? %./srcds_run -game tf -port 27018 +ip xxx.xxx.xxx.xx +map cp_gravelpit +maxplayers 16 -tickrate 33 Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. AppFramework : Unable to load module bin/engine_i486.so! Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so Fri Dec 21 20:46:50 UTC 2007: Server Quit [EMAIL PROTECTED] escreveu: Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds_linux digest... Today's Topics: 1. Re: TF2 Server on Debian - Startup problems (Philip Mayer) 2. Re: TF2 Server on Debian - Startup problems (=?UTF-8?B?T25kxZllaiBIb8WhZWs=?=) 3. Re: TF2 Server on Debian - Startup problems (Philip Mayer) 4. RE: TF2 Server on Debian - Startup problems (Saint K.) -- __--__-- Message: 1 Date: Mon, 17 Dec 2007 16:46:09 +0100 From: Philip Mayer [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems Reply-To: hlds_linux@list.valvesoftware.com Dear Saint K., thanks for your offer; I have tried your command line parameters with the same result. However, I find that if I specify another map (cp_well e.g.) on the command line, the client does NOT crash, which is really weird. I will try tonight with some other clients with some of my friends. One more question: Why is it necessary for me to specify a map on the command line? Shouldn't the server simply read the first map from the cycle? Does cycling still work? Finally, which admin tools do you use on your servers? Thanks! Philip Saint K. schrieb: Hi, This is our start line on Debian; ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map ctf_2fort This is what you require to bring up the server. Once you done that, past the IP of your server to this list, and I'll have a try on joining It to see if your crash is client or server related. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Philip Mayer Verzonden: Monday, December 17, 2007 2:28 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems Dear all, I am setting up a TF2 server on a debian machine. Installation worked fine so far. However, I am confused as to a) why my *client* crashes each time I connect to the server b) how to start the server using a mapcycle I installed the server as follows: wget http://www.steampowered.com/download/hldsupdatetool.bin chmod +x hldsupdatetool.bin ./hldsupdatetool.bin ./steam ./steam -command update -game hl2mp -dir . -verify_all ./steam -command update -game tf -dir . -verify_all Afterwards, I start the server as follows: cd orangebox ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort The server then starts up and shows the following information last: Connection to Steam servers successful. VAC secure mode is activated. I can then connect to the server, however my client crashes just before entering the game (after sending client information...). (this is my question a)). If I
RE: [hlds_linux] Team Fortress 2 Linux Dedicated Server
It is being looked at. We have it reproducing here, so far it is unclear if it is a CPU or compiler bug, we are working out how to get around it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Mike Hodgkinson Sent: Friday, December 21, 2007 2:47 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server Jason could you please confirm whether the bad bone weights issue for Athlon's is being looked at? Cheers Mike Jason Ruymen wrote: The Linux dedicated server for Team Fortress 2 has been updated again. This update fixes the Assertion Failure: ValidationServerIP1 != ValidationServerIP2 that some servers were getting. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 fix later today
1) We're fixing the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change. An update for this is coming later today. 2) Yesterday's TF2 release included the ability for servers to have map-specific .cfg files in the cfg folder. It was missed in the release notes. More information coming later today about the update. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Team Fortress 2 Linux Dedicated Server
We're looking into this one now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Hodgkinson Sent: Friday, December 21, 2007 2:47 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server Jason could you please confirm whether the bad bone weights issue for Athlon's is being looked at? Cheers Mike Jason Ruymen wrote: The Linux dedicated server for Team Fortress 2 has been updated again. This update fixes the Assertion Failure: ValidationServerIP1 != ValidationServerIP2 that some servers were getting. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server
Great thanks for the update Alfred (and Mike D). I appreciate the work you guys do to support your products. Cheers Mike Alfred Reynolds wrote: It is being looked at. We have it reproducing here, so far it is unclear if it is a CPU or compiler bug, we are working out how to get around it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Mike Hodgkinson Sent: Friday, December 21, 2007 2:47 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server Jason could you please confirm whether the bad bone weights issue for Athlon's is being looked at? Cheers Mike Jason Ruymen wrote: The Linux dedicated server for Team Fortress 2 has been updated again. This update fixes the Assertion Failure: ValidationServerIP1 != ValidationServerIP2 that some servers were getting. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux