Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server

2007-12-21 Thread Mike Hodgkinson

Jason could you please confirm whether the bad bone weights issue for
Athlon's is being looked at?

Cheers
Mike

Jason Ruymen wrote:

The Linux dedicated server for Team Fortress 2 has been updated again.
This update fixes the Assertion Failure: ValidationServerIP1 !=
ValidationServerIP2 that some servers were getting.

Jason



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Re: About srcds_i486 (tf2) process priority

2007-12-21 Thread Andrius Pirus
Ok. I see. Thanks for info. NI valude is really 0 for
srcds_i486 (when using command top), but priority
shows as -3. But for almost all other processes it is
20 (also cs 1.6 servers). I remember one time i used
command taskset -c (to assign srcds_i486 process to use
only one core), but then i changed back it to default
(all cores used, no taskset -c in startup line). But it
couldn't be related with proccess priority, cause
server and proccesses was restarted several times with
default startup line..

Quoting Devin Carlson [EMAIL PROTECTED]:
 the lower the priority the more important the
process in regards to
 CPU
 time (which allows it to get cpu time above other
processes), you can
 specify this with a command line argument (nice or
renice once it is
 running) i don't know of any hard coded scheduling
present in the srcds
 process, typically this is handled by the kernel
unless otherwise
 specified
 (nice or renice).

 -3 should be ok tho, is is a higher priority but it
can go as low as -20
 so
 it's not that bad?

  Message: 9
  Date: Thu, 20 Dec 2007 16:35:48 +0200
  From: Andrius Pirus [EMAIL PROTECTED]
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] About srcds_i486 (tf2)
process priority
  Reply-To: hlds_linux@list.valvesoftware.com
 
  --
  [ Picked text/plain from multipart/alternative ]
  Seems that srcds_i486 process is started with
priority -3 . Is it ok?
  Cause strange but all other processes (for example
cs 1.6 servers)
  are started with priority 20. Is the priority -3
set automatically by
  srcds_i486? Or something is wrong with my
configuration? I check
  prioity using command top
 
  --
 
 
 
 
  --__--__--
 
  ___
  To unsubscribe, edit your list preferences, or view
the list archives,
  please visit:
 
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
  End of hlds_linux Digest


 ___
 To unsubscribe, edit your list preferences, or view
the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] TF2 server problem after last update

2007-12-21 Thread Hawk
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Some on else have this problem?

%./srcds_run -game tf -port 27018 +ip xxx.xxx.xxx.xx +map cp_gravelpit
+maxplayers 16 -tickrate 33
Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.
AppFramework : Unable to load module bin/engine_i486.so!
Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
Fri Dec 21 20:46:50 UTC 2007: Server Quit


[EMAIL PROTECTED] escreveu:
 Send hlds_linux mailing list submissions to
   hlds_linux@list.valvesoftware.com

 To subscribe or unsubscribe via the World Wide Web, visit
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 or, via email, send a message with subject or body 'help' to
   [EMAIL PROTECTED]

 You can reach the person managing the list at
   [EMAIL PROTECTED]

 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds_linux digest...


 Today's Topics:

1. Re: TF2 Server on Debian - Startup problems (Philip Mayer)
2. Re: TF2 Server on Debian - Startup problems 
 (=?UTF-8?B?T25kxZllaiBIb8WhZWs=?=)
3. Re: TF2 Server on Debian - Startup problems (Philip Mayer)
4. RE: TF2 Server on Debian - Startup problems (Saint K.)

 --__--__--

 Message: 1
 Date: Mon, 17 Dec 2007 16:46:09 +0100
 From: Philip Mayer [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems
 Reply-To: hlds_linux@list.valvesoftware.com


 Dear Saint K.,

 thanks for your offer; I have tried your command line parameters with
 the same result. However, I find that if I specify another map (cp_well
 e.g.) on the command line, the client does NOT crash, which is really
 weird. I will try tonight with some other clients with some of my friends.

 One more question: Why is it necessary for me to specify a map on the
 command line? Shouldn't the server simply read the first map from the
 cycle? Does cycling still work?

 Finally, which admin tools do you use on your servers?

 Thanks!

 Philip


 Saint K. schrieb:

 Hi,

 This is our start line on Debian;

 ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map
 ctf_2fort

 This is what you require to bring up the server.

 Once you done that, past the IP of your server to this list, and I'll have a
 try on joining It to see if your crash is client or server related.

 Saint K.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Philip Mayer
 Verzonden: Monday, December 17, 2007 2:28 PM
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems

 Dear all,

 I am setting up a TF2 server on a debian machine. Installation worked
 fine so far. However, I am confused as to

 a) why my *client* crashes each time I connect to the server
 b) how to start the server using a mapcycle

 I installed the server as follows:

 wget http://www.steampowered.com/download/hldsupdatetool.bin
 chmod +x hldsupdatetool.bin
 ./hldsupdatetool.bin
 ./steam
 ./steam -command update -game hl2mp -dir . -verify_all
 ./steam -command update -game tf -dir . -verify_all

 Afterwards, I start the server as follows:

 cd orangebox
 ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort

 The server then starts up and shows the following information last:

 Connection to Steam servers successful.
   VAC secure mode is activated.

 I can then connect to the server, however my client crashes just before
 entering the game (after sending client information...). (this is my
 question a)).

 If I leave out the +map ctf_2fort parameter, the server does NOT start
 up (this is my question b) but instead hangs after the line

 Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / 27005 CL

 I have a mapcycle.txt in the tf/ directory (the one which came with the
 installation). I would like the server to use this, but it doesn't seem
 to like that. A server.cfg does not seem to help, regardless of what I
 put into it.

 I was not able to find a thorough official tutorial for this kind of
 stuff (only some FAQ entries on steampowered.com, which did not really
 help me). Is there one? Please point me to the URLs. Thanks!

 Thanks a lot,

 Philip Mayer

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date: 12/16/2007
 11:36 AM



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux





 --__--__--

 Message: 2
 Date: Mon, 17 Dec 2007 17:43:35 +0100
 From: 

Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server

2007-12-21 Thread Kingsley Foreman

anyone else seeing an increase is crashes since the last patch?

Kingsley

- Original Message -
From: Mike Hodgkinson [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, December 21, 2007 9:16 PM
Subject: Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server



Jason could you please confirm whether the bad bone weights issue for
Athlon's is being looked at?

Cheers
Mike

Jason Ruymen wrote:

The Linux dedicated server for Team Fortress 2 has been updated again.
This update fixes the Assertion Failure: ValidationServerIP1 !=
ValidationServerIP2 that some servers were getting.

Jason



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] TF2 server problem after last update

2007-12-21 Thread Saint K.
Did you try to update again with -verify_all on?

Saint K.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Hawk
Verzonden: Friday, December 21, 2007 1:57 PM
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: [hlds_linux] TF2 server problem after last update

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Some on else have this problem?

%./srcds_run -game tf -port 27018 +ip xxx.xxx.xxx.xx +map cp_gravelpit
+maxplayers 16 -tickrate 33
Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.
AppFramework : Unable to load module bin/engine_i486.so!
Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
Fri Dec 21 20:46:50 UTC 2007: Server Quit


[EMAIL PROTECTED] escreveu:
 Send hlds_linux mailing list submissions to
   hlds_linux@list.valvesoftware.com

 To subscribe or unsubscribe via the World Wide Web, visit
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 or, via email, send a message with subject or body 'help' to
   [EMAIL PROTECTED]

 You can reach the person managing the list at
   [EMAIL PROTECTED]

 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds_linux digest...


 Today's Topics:

1. Re: TF2 Server on Debian - Startup problems (Philip Mayer)
2. Re: TF2 Server on Debian - Startup problems
(=?UTF-8?B?T25kxZllaiBIb8WhZWs=?=)
3. Re: TF2 Server on Debian - Startup problems (Philip Mayer)
4. RE: TF2 Server on Debian - Startup problems (Saint K.)

 --__--__--

 Message: 1
 Date: Mon, 17 Dec 2007 16:46:09 +0100
 From: Philip Mayer [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems
 Reply-To: hlds_linux@list.valvesoftware.com


 Dear Saint K.,

 thanks for your offer; I have tried your command line parameters with
 the same result. However, I find that if I specify another map (cp_well
 e.g.) on the command line, the client does NOT crash, which is really
 weird. I will try tonight with some other clients with some of my friends.

 One more question: Why is it necessary for me to specify a map on the
 command line? Shouldn't the server simply read the first map from the
 cycle? Does cycling still work?

 Finally, which admin tools do you use on your servers?

 Thanks!

 Philip


 Saint K. schrieb:

 Hi,

 This is our start line on Debian;

 ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map
 ctf_2fort

 This is what you require to bring up the server.

 Once you done that, past the IP of your server to this list, and I'll
have a
 try on joining It to see if your crash is client or server related.

 Saint K.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Philip Mayer
 Verzonden: Monday, December 17, 2007 2:28 PM
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems

 Dear all,

 I am setting up a TF2 server on a debian machine. Installation worked
 fine so far. However, I am confused as to

 a) why my *client* crashes each time I connect to the server
 b) how to start the server using a mapcycle

 I installed the server as follows:

 wget http://www.steampowered.com/download/hldsupdatetool.bin
 chmod +x hldsupdatetool.bin
 ./hldsupdatetool.bin
 ./steam
 ./steam -command update -game hl2mp -dir . -verify_all
 ./steam -command update -game tf -dir . -verify_all

 Afterwards, I start the server as follows:

 cd orangebox
 ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort

 The server then starts up and shows the following information last:

 Connection to Steam servers successful.
   VAC secure mode is activated.

 I can then connect to the server, however my client crashes just before
 entering the game (after sending client information...). (this is my
 question a)).

 If I leave out the +map ctf_2fort parameter, the server does NOT start
 up (this is my question b) but instead hangs after the line

 Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / 27005
CL

 I have a mapcycle.txt in the tf/ directory (the one which came with the
 installation). I would like the server to use this, but it doesn't seem
 to like that. A server.cfg does not seem to help, regardless of what I
 put into it.

 I was not able to find a thorough official tutorial for this kind of
 stuff (only some FAQ entries on steampowered.com, which did not really
 help me). Is there one? Please point me to the URLs. Thanks!

 Thanks a lot,

 Philip Mayer

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date:

[hlds_linux] tf2 linux problem

2007-12-21 Thread ian
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
this morning my admins updated our tf2 server since then its been offline  due 
to

[EMAIL PROTECTED] orangebox]$ Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
AppFramework : Unable to load module bin/engine_i486.so!
Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
Fri Dec 21 15:29:03 GMT 2007: Server Quit

error i thought there was an update to fix this butwhen i run updtae theres 
nothing any advice from ppl more knowlagable then myself (thats not hard) would 
be very greatfull thanks
--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] RE: TF2 server problem after last update

2007-12-21 Thread Hawk
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
yes, i delete and reinstall server and problem still


[EMAIL PROTECTED] escreveu:
 Send hlds_linux mailing list submissions to
   hlds_linux@list.valvesoftware.com

 To subscribe or unsubscribe via the World Wide Web, visit
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 or, via email, send a message with subject or body 'help' to
   [EMAIL PROTECTED]

 You can reach the person managing the list at
   [EMAIL PROTECTED]

 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds_linux digest...


 Today's Topics:

1. RE: TF2 server problem after last update (Saint K.)

 --__--__--

 Message: 1
 From: Saint K. [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] TF2 server problem after last update
 Date: Fri, 21 Dec 2007 14:13:23 +0100
 Reply-To: hlds_linux@list.valvesoftware.com

 Did you try to update again with -verify_all on?

 Saint K.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Hawk
 Verzonden: Friday, December 21, 2007 1:57 PM
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: [hlds_linux] TF2 server problem after last update

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Some on else have this problem?

 %./srcds_run -game tf -port 27018 +ip xxx.xxx.xxx.xx +map cp_gravelpit
 +maxplayers 16 -tickrate 33
 Auto detecting CPU
 Using AMD Optimised binary.
 Server will auto-restart if there is a crash.
 AppFramework : Unable to load module bin/engine_i486.so!
 Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
 Fri Dec 21 20:46:50 UTC 2007: Server Quit


 [EMAIL PROTECTED] escreveu:

 Send hlds_linux mailing list submissions to
  hlds_linux@list.valvesoftware.com

 To subscribe or unsubscribe via the World Wide Web, visit
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 or, via email, send a message with subject or body 'help' to
  [EMAIL PROTECTED]

 You can reach the person managing the list at
  [EMAIL PROTECTED]

 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds_linux digest...


 Today's Topics:

1. Re: TF2 Server on Debian - Startup problems (Philip Mayer)
2. Re: TF2 Server on Debian - Startup problems

 (=?UTF-8?B?T25kxZllaiBIb8WhZWs=?=)

3. Re: TF2 Server on Debian - Startup problems (Philip Mayer)
4. RE: TF2 Server on Debian - Startup problems (Saint K.)

 -- __--__--

 Message: 1
 Date: Mon, 17 Dec 2007 16:46:09 +0100
 From: Philip Mayer [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems
 Reply-To: hlds_linux@list.valvesoftware.com


 Dear Saint K.,

 thanks for your offer; I have tried your command line parameters with
 the same result. However, I find that if I specify another map (cp_well
 e.g.) on the command line, the client does NOT crash, which is really
 weird. I will try tonight with some other clients with some of my friends.

 One more question: Why is it necessary for me to specify a map on the
 command line? Shouldn't the server simply read the first map from the
 cycle? Does cycling still work?

 Finally, which admin tools do you use on your servers?

 Thanks!

 Philip


 Saint K. schrieb:


 Hi,

 This is our start line on Debian;

 ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map
 ctf_2fort

 This is what you require to bring up the server.

 Once you done that, past the IP of your server to this list, and I'll

 have a

 try on joining It to see if your crash is client or server related.

 Saint K.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Philip Mayer
 Verzonden: Monday, December 17, 2007 2:28 PM
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems

 Dear all,

 I am setting up a TF2 server on a debian machine. Installation worked
 fine so far. However, I am confused as to

 a) why my *client* crashes each time I connect to the server
 b) how to start the server using a mapcycle

 I installed the server as follows:

 wget http://www.steampowered.com/download/hldsupdatetool.bin
 chmod +x hldsupdatetool.bin
 ./hldsupdatetool.bin
 ./steam
 ./steam -command update -game hl2mp -dir . -verify_all
 ./steam -command update -game tf -dir . -verify_all

 Afterwards, I start the server as follows:

 cd orangebox
 ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort

 The server then starts up and shows the following information last:

 Connection to Steam servers successful.
   VAC secure mode is activated.

 I can then connect to the server, however my client crashes just before
 entering the game (after sending client information...). (this is my
 question a)).

 If I 

RE: [hlds_linux] Team Fortress 2 Linux Dedicated Server

2007-12-21 Thread Alfred Reynolds
It is being looked at. We have it reproducing here, so far it is unclear
if it is a CPU or compiler bug, we are working out how to get around it.

- Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Mike Hodgkinson
 Sent: Friday, December 21, 2007 2:47 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server

 Jason could you please confirm whether the bad bone weights issue for
 Athlon's is being looked at?

 Cheers
 Mike

 Jason Ruymen wrote:
  The Linux dedicated server for Team Fortress 2 has been updated
 again.
  This update fixes the Assertion Failure: ValidationServerIP1 !=
  ValidationServerIP2 that some servers were getting.
 
  Jason
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] TF2 fix later today

2007-12-21 Thread Eric Smith
1) We're fixing the problem with mp_maxrounds not correctly counting the
number of rounds for Dustbowl after the scoring change.  An update for
this is coming later today.

2) Yesterday's TF2 release included the ability for servers to have
map-specific .cfg files in the cfg folder.  It was missed in the release
notes.

More information coming later today about the update.

-Eric

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] Team Fortress 2 Linux Dedicated Server

2007-12-21 Thread Mike Dussault
We're looking into this one now.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Hodgkinson
Sent: Friday, December 21, 2007 2:47 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server

Jason could you please confirm whether the bad bone weights issue for
Athlon's is being looked at?

Cheers
Mike

Jason Ruymen wrote:
 The Linux dedicated server for Team Fortress 2 has been updated again.
 This update fixes the Assertion Failure: ValidationServerIP1 !=
 ValidationServerIP2 that some servers were getting.

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server

2007-12-21 Thread Mike Hodgkinson

Great thanks for the update Alfred (and Mike D).
I appreciate the work you guys do to support your products.

Cheers
Mike

Alfred Reynolds wrote:

It is being looked at. We have it reproducing here, so far it is unclear
if it is a CPU or compiler bug, we are working out how to get around it.

- Alfred



-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Mike Hodgkinson
Sent: Friday, December 21, 2007 2:47 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server

Jason could you please confirm whether the bad bone weights issue for
Athlon's is being looked at?

Cheers
Mike

Jason Ruymen wrote:


The Linux dedicated server for Team Fortress 2 has been updated


again.


This update fixes the Assertion Failure: ValidationServerIP1 !=
ValidationServerIP2 that some servers were getting.

Jason



___
To unsubscribe, edit your list preferences, or view the list


archives, please visit:


http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux