Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Apparently having mp_forcecamera set to 1 crashes the server, when killed by
a sentry. Guess the Sentry Gun does not like it.

On Thu, Feb 14, 2008 at 11:24 PM, Kennycom <[EMAIL PROTECTED]> wrote:

> Steve fix your To and CC fields, as it created that double post...
>
>
> - Original Message -
> From: "Steve Sumichrast" <[EMAIL PROTECTED]>
> To: ; <[EMAIL PROTECTED]>
> Cc: 
> Sent: Thursday, February 14, 2008 5:12 PM
> Subject: Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server
> Updated
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Mine's acting up now, too.  I thought it'd be source mod but it's not...
> >
> > I'm getting a seg fault at random in srcds_run around line 386, I do
> > believe -- I couldn't capture it though.
> >
> > - Original Message 
> > From: Steve S. <[EMAIL PROTECTED]>
> > To: [EMAIL PROTECTED]
> > Cc: hlds_linux@list.valvesoftware.com
> > Sent: Thursday, February 14, 2008 7:00:56 PM
> > Subject: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server
> Updated
> >
> >
> > I
> > have
> > a
> > linux
> > dedicated
> > server,
> > it's
> > crashing
> > every
> > 10
> > or
> > 15
> > mins
> > with
> > or
> > without
> > plugins.
> > on
> > reg
> > and
> > custom
> > maps.
> >
> >
> >
> >>
> > My
> > server
> > runs
> > fine
> > ...
> > win2003,
> > mani,
> > sourcemod,
> > plr,
> > stripper...
> >>
> >>
> > but
> > i
> > see
> > messages
> > like
> > this:
> >>
> > Player
> > Lbs
> > left
> > the
> > game
> > (ERROR!
> > Reliable
> > snaphsot
> > overflow.)
> >>
> >>>
> > -Original
> > Message-
> >>>
> > From:
> > [EMAIL PROTECTED]
> >>>
> > [mailto:[EMAIL PROTECTED]
> > On
> > Behalf
> > Of
> > 1nsane
> > .
> >>>
> > Sent:
> > Friday,
> > February
> > 15,
> > 2008
> > 1:44
> > AM
> >>>
> > To:
> > [EMAIL PROTECTED]
> >>>
> > Subject:
> > Re:
> > [hlds]
> > Team
> > Fortress
> > 2/Dedicated
> > Server
> > Updated
> >>>
> >>>
> > --
> >>>
> > [
> > Picked
> > text/plain
> > from
> > multipart/alternative
> > ]
> > Beetlesmod
> >>>
> > (Newest
> > Beta)
> > plr
> > +
> > another
> > plugin
> > running
> > and
> > no
> > crashes
> > here.
> >>>
> >>>
> > You
> > guys
> > are
> > running
> > Windows
> > or
> > Linux
> > here?
> > I'm
> > on
> > Windows
> > by
> > the
> > way.
> >>>
> >>>
> > On
> > Thu,
> > Feb
> > 14,
> > 2008
> > at
> > 7:21
> > PM,
> > [DumB]TeXas
> >>>
> > <[EMAIL PROTECTED]>
> > wrote:
> >>>
> >>>
> >>
> > We
> > seem
> > to
> > be
> > getting
> > it
> > regardless
> > of
> > what
> > we
> > run.
> > I've
> > removed
> >>>
> >>
> > absolutely
> > everything
> > of
> > plugins,
> > no
> > mmsource,
> > no
> > nothing
> > -
> > and
> > the
> >>>
> >>
> > server
> > is
> > still
> > crashing
> > after
> > a
> > while
> > once
> > we
> > populate
> > it.
> > We
> > must
> >>>
> >>
> > have
> > had
> > half
> > a
> > dozen
> > crashes
> > at
> > least
> > before
> > I
> > gave
> > up
> >>>
> > trying
> > to
> > fill
> >>>
> >>
> > it
> > back
> > up
> > again.
> > This
> > is
> > incredibly
> > frustrating.
> > =/
> >>>
> >>
> >>>
> >>
> > Steve
> > S.
> > wrote:
> >>>
> >>
> >>
> > Same
> > here,
> > just
> > crashed
> > again.
> > The
> > first
> > crash
> > was
> > on
> >>>
> > badlands
> > and
> >>>
> >>
> >>
> > this
> > one
> > was
> > on
> > a
> > custom
> > map.
> > Nothing
> > in
> > the
> > log
> > files.
> >>>
> >>
> >>
> >>>
> >>
> >>
> >>>
> >>
> >>
> >>>
> >>
> >>
> >>>
> >>
> >>>
> > Constant
> > crashes
> > here.
> > Only
> > on
> > my
> > custom
> > map
> > server.
> > My
> > 24/7
> >>>
> >>
> >>>
> > dustbowl
> > server
> > is
> > just
> > fine.
> >>>
> >>
> >>>
> >>>
> >>
> >>>
> >>>
> >>
> >>>
> >>>
> >>
> >>>
> > -Original
> > Message-
> >>>
> >>
> >>>
> > From:
> > [EMAIL PROTECTED]
> >>>
> >>
> >>>
> > [mailto:[EMAIL PROTECTED]
> > On
> > Behalf
> > Of
> > Steve
> > S.
> >>>
> >>
> >>>
> > Sent:
> > Thursday,
> > February
> > 14,
> > 2008
> > 2:57
> > PM
> >>>
> >>
> >>>
> > To:
> > [EMAIL PROTECTED]
> >>>
> >>
> >>>
> > Subject:
> > Re:
> > [hlds]
> > Team
> > Fortress
> > 2/Dedicated
> > Server
> > Updated
> >>>
> >>
> >>>
> >>>
> >>
> >>>
> > don't
> > know
> > why
> > but
> > metamod
> > decided
> > to
> > load
> > all
> > the
> >>>
> > sudden..
> > after
> > a
> >>>
> >>
> > crash
> >>>
> >>
> >>>
> > with
> > no
> > plugins
> > on
> > badlands
> >>>
> >>
> >>>
> >>>
> >>
> >>>
> >>>
> >>
> >>>
> >>>
> >>
> >>>
> >>>
> >>
> >>>
> >>
> >>>
> >>
> > ___
> >>>
> >>
> > To
> > unsubscribe,
> > edit
> > your
> > list
> > preferences,
> > or
> > view
> > the
> >>>
> > list
> > archives,
> >>>
> >>
> > please
> > visit:
> >>>
> >>
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>
> >>>
> > --
> >>>
> >>>
> > ___
> >>>
> > To
> > unsubscribe,
> > edit
> > your
> > list
> > preferences,
> > or
> > view
> > the
> > list
> >>>
> > archives,
>

Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Kennycom
Steve fix your To and CC fields, as it created that double post...


- Original Message -
From: "Steve Sumichrast" <[EMAIL PROTECTED]>
To: ; <[EMAIL PROTECTED]>
Cc: 
Sent: Thursday, February 14, 2008 5:12 PM
Subject: Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server
Updated


> --
> [ Picked text/plain from multipart/alternative ]
> Mine's acting up now, too.  I thought it'd be source mod but it's not...
>
> I'm getting a seg fault at random in srcds_run around line 386, I do
> believe -- I couldn't capture it though.
>
> - Original Message 
> From: Steve S. <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Cc: hlds_linux@list.valvesoftware.com
> Sent: Thursday, February 14, 2008 7:00:56 PM
> Subject: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated
>
>
> I
> have
> a
> linux
> dedicated
> server,
> it's
> crashing
> every
> 10
> or
> 15
> mins
> with
> or
> without
> plugins.
> on
> reg
> and
> custom
> maps.
>
>
>
>>
> My
> server
> runs
> fine
> ...
> win2003,
> mani,
> sourcemod,
> plr,
> stripper...
>>
>>
> but
> i
> see
> messages
> like
> this:
>>
> Player
> Lbs
> left
> the
> game
> (ERROR!
> Reliable
> snaphsot
> overflow.)
>>
>>>
> -Original
> Message-
>>>
> From:
> [EMAIL PROTECTED]
>>>
> [mailto:[EMAIL PROTECTED]
> On
> Behalf
> Of
> 1nsane
> .
>>>
> Sent:
> Friday,
> February
> 15,
> 2008
> 1:44
> AM
>>>
> To:
> [EMAIL PROTECTED]
>>>
> Subject:
> Re:
> [hlds]
> Team
> Fortress
> 2/Dedicated
> Server
> Updated
>>>
>>>
> --
>>>
> [
> Picked
> text/plain
> from
> multipart/alternative
> ]
> Beetlesmod
>>>
> (Newest
> Beta)
> plr
> +
> another
> plugin
> running
> and
> no
> crashes
> here.
>>>
>>>
> You
> guys
> are
> running
> Windows
> or
> Linux
> here?
> I'm
> on
> Windows
> by
> the
> way.
>>>
>>>
> On
> Thu,
> Feb
> 14,
> 2008
> at
> 7:21
> PM,
> [DumB]TeXas
>>>
> <[EMAIL PROTECTED]>
> wrote:
>>>
>>>
>>
> We
> seem
> to
> be
> getting
> it
> regardless
> of
> what
> we
> run.
> I've
> removed
>>>
>>
> absolutely
> everything
> of
> plugins,
> no
> mmsource,
> no
> nothing
> -
> and
> the
>>>
>>
> server
> is
> still
> crashing
> after
> a
> while
> once
> we
> populate
> it.
> We
> must
>>>
>>
> have
> had
> half
> a
> dozen
> crashes
> at
> least
> before
> I
> gave
> up
>>>
> trying
> to
> fill
>>>
>>
> it
> back
> up
> again.
> This
> is
> incredibly
> frustrating.
> =/
>>>
>>
>>>
>>
> Steve
> S.
> wrote:
>>>
>>
>>
> Same
> here,
> just
> crashed
> again.
> The
> first
> crash
> was
> on
>>>
> badlands
> and
>>>
>>
>>
> this
> one
> was
> on
> a
> custom
> map.
> Nothing
> in
> the
> log
> files.
>>>
>>
>>
>>>
>>
>>
>>>
>>
>>
>>>
>>
>>
>>>
>>
>>>
> Constant
> crashes
> here.
> Only
> on
> my
> custom
> map
> server.
> My
> 24/7
>>>
>>
>>>
> dustbowl
> server
> is
> just
> fine.
>>>
>>
>>>
>>>
>>
>>>
>>>
>>
>>>
>>>
>>
>>>
> -Original
> Message-
>>>
>>
>>>
> From:
> [EMAIL PROTECTED]
>>>
>>
>>>
> [mailto:[EMAIL PROTECTED]
> On
> Behalf
> Of
> Steve
> S.
>>>
>>
>>>
> Sent:
> Thursday,
> February
> 14,
> 2008
> 2:57
> PM
>>>
>>
>>>
> To:
> [EMAIL PROTECTED]
>>>
>>
>>>
> Subject:
> Re:
> [hlds]
> Team
> Fortress
> 2/Dedicated
> Server
> Updated
>>>
>>
>>>
>>>
>>
>>>
> don't
> know
> why
> but
> metamod
> decided
> to
> load
> all
> the
>>>
> sudden..
> after
> a
>>>
>>
> crash
>>>
>>
>>>
> with
> no
> plugins
> on
> badlands
>>>
>>
>>>
>>>
>>
>>>
>>>
>>
>>>
>>>
>>
>>>
>>>
>>
>>>
>>
>>>
>>
> ___
>>>
>>
> To
> unsubscribe,
> edit
> your
> list
> preferences,
> or
> view
> the
>>>
> list
> archives,
>>>
>>
> please
> visit:
>>>
>>
> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>>>
> --
>>>
>>>
> ___
>>>
> To
> unsubscribe,
> edit
> your
> list
> preferences,
> or
> view
> the
> list
>>>
> archives,
> please
> visit:
>>>
> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
> ___
>>
> To
> unsubscribe,
> edit
> your
> list
> preferences,
> or
> view
> the
> list
> archives,
>>
> please
> visit:
>>
> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> ___
> To
> unsubscribe,
> edit
> your
> list
> preferences,
> or
> view
> the
> list
> archives,
> please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux



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Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve Sumichrast
--
[ Picked text/plain from multipart/alternative ]
Mine's acting up now, too.  I thought it'd be source mod but it's not...

I'm getting a seg fault at random in srcds_run around line 386, I do believe -- 
I couldn't capture it though.

- Original Message 
From: Steve S. <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Cc: hlds_linux@list.valvesoftware.com
Sent: Thursday, February 14, 2008 7:00:56 PM
Subject: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated


I
have
a
linux
dedicated
server,
it's
crashing
every
10
or
15
mins
with
or
without
plugins.
on
reg
and
custom
maps.



>
My
server
runs
fine
...
win2003,
mani,
sourcemod,
plr,
stripper...
>
>
but
i
see
messages
like
this:
>
Player
Lbs
left
the
game
(ERROR!
Reliable
snaphsot
overflow.)
>
>>
-Original
Message-
>>
From:
[EMAIL PROTECTED]
>>
[mailto:[EMAIL PROTECTED]
On
Behalf
Of
1nsane
.
>>
Sent:
Friday,
February
15,
2008
1:44
AM
>>
To:
[EMAIL PROTECTED]
>>
Subject:
Re:
[hlds]
Team
Fortress
2/Dedicated
Server
Updated
>>
>>
--
>>
[
Picked
text/plain
from
multipart/alternative
]
Beetlesmod
>>
(Newest
Beta)
plr
+
another
plugin
running
and
no
crashes
here.
>>
>>
You
guys
are
running
Windows
or
Linux
here?
I'm
on
Windows
by
the
way.
>>
>>
On
Thu,
Feb
14,
2008
at
7:21
PM,
[DumB]TeXas
>>
<[EMAIL PROTECTED]>
wrote:
>>
>>
>
We
seem
to
be
getting
it
regardless
of
what
we
run.
I've
removed
>>
>
absolutely
everything
of
plugins,
no
mmsource,
no
nothing
-
and
the
>>
>
server
is
still
crashing
after
a
while
once
we
populate
it.
We
must
>>
>
have
had
half
a
dozen
crashes
at
least
before
I
gave
up
>>
trying
to
fill
>>
>
it
back
up
again.
This
is
incredibly
frustrating.
=/
>>
>
>>
>
Steve
S.
wrote:
>>
>
>
Same
here,
just
crashed
again.
The
first
crash
was
on
>>
badlands
and
>>
>
>
this
one
was
on
a
custom
map.
Nothing
in
the
log
files.
>>
>
>
>>
>
>
>>
>
>
>>
>
>
>>
>
>>
Constant
crashes
here.
Only
on
my
custom
map
server.
My
24/7
>>
>
>>
dustbowl
server
is
just
fine.
>>
>
>>
>>
>
>>
>>
>
>>
>>
>
>>
-Original
Message-
>>
>
>>
From:
[EMAIL PROTECTED]
>>
>
>>
[mailto:[EMAIL PROTECTED]
On
Behalf
Of
Steve
S.
>>
>
>>
Sent:
Thursday,
February
14,
2008
2:57
PM
>>
>
>>
To:
[EMAIL PROTECTED]
>>
>
>>
Subject:
Re:
[hlds]
Team
Fortress
2/Dedicated
Server
Updated
>>
>
>>
>>
>
>>
don't
know
why
but
metamod
decided
to
load
all
the
>>
sudden..
after
a
>>
>
crash
>>
>
>>
with
no
plugins
on
badlands
>>
>
>>
>>
>
>>
>>
>
>>
>>
>
>>
>>
>
>>
>
>>
>
___
>>
>
To
unsubscribe,
edit
your
list
preferences,
or
view
the
>>
list
archives,
>>
>
please
visit:
>>
>
http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>>
--
>>
>>
___
>>
To
unsubscribe,
edit
your
list
preferences,
or
view
the
list
>>
archives,
please
visit:
>>
http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
___
>
To
unsubscribe,
edit
your
list
preferences,
or
view
the
list
archives,
>
please
visit:
>
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>



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[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve S.
I have a linux dedicated server, it's crashing every 10 or 15 mins with or
without plugins.  on reg and custom maps.



> My server runs fine ... win2003, mani, sourcemod, plr, stripper...
>
> but i see messages like this:
> Player Lbs left the game (ERROR! Reliable snaphsot overflow.)
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
>> Sent: Friday, February 15, 2008 1:44 AM
>> To: [EMAIL PROTECTED]
>> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>>
>> --
>> [ Picked text/plain from multipart/alternative ] Beetlesmod
>> (Newest Beta) plr + another plugin running and no crashes here.
>>
>> You guys are running Windows or Linux here? I'm on Windows by the way.
>>
>> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas
>> <[EMAIL PROTECTED]> wrote:
>>
>> > We seem to be getting it regardless of what we run. I've removed
>> > absolutely everything of plugins, no mmsource, no nothing - and the
>> > server is still crashing after a while once we populate it. We must
>> > have had half a dozen crashes at least before I gave up
>> trying to fill
>> > it back up again. This is incredibly frustrating. =/
>> >
>> > Steve S. wrote:
>> > > Same here, just crashed again.  The first crash was on
>> badlands and
>> > > this one was on a custom map. Nothing in the log files.
>> > >
>> > >
>> > >
>> > >
>> > >> Constant crashes here. Only on my custom map server. My 24/7
>> > >> dustbowl server is just fine.
>> > >>
>> > >>
>> > >>
>> > >> -Original Message-
>> > >> From: [EMAIL PROTECTED]
>> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
>> > >> Sent: Thursday, February 14, 2008 2:57 PM
>> > >> To: [EMAIL PROTECTED]
>> > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>> > >>
>> > >> don't know why but metamod decided to load all the
>> sudden.. after a
>> > crash
>> > >> with no plugins on badlands
>> > >>
>> > >>
>> > >>
>> > >>
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the
>> list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> --
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



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[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Jason Ruymen
We fixed the problem with SourceTV taking up a real slot on the server,
but there is a bug with this if you set tv_enable from a .cfg or script
file. To be able to run with SourceTV and have it not take up a player
slot, you need to have  +tv_enable 1 on your command line rather than
setting it with a .cfg after the server has started.

This will be fixed with the Server tag beta.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, February 14, 2008 2:24 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Updated

Required updates for Team Fortress 2 and it's dedicated servers have
finally been released.  Please run hldsupdatetool to receive these
updates.  The specific changes include:

Source Engine:
- Refactored how lightmaps are downloaded to the graphics card at level
load. On some hardware configurations this can lower level load times
significantly
- Optimized some particle systems to improve performance on some
hardware configurations
- Player stats are now sent up as they change, rather than when the
player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2:
- Badlands released
- Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
(drop-down left from spawn), allowing attackers a way to reach the left
route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
wiggle above the "ceiling" clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
(stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
-3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate
and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
between containers and silos
- Adjusted playerclips on red container that made it
appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as
Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower "sizzle" sound when the Pyro is hitting a
target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
causing performance problems
- Added a new timer to the HUD to show the value of
mp_timelimit. This is useful if you're playing a timed match on 2Fort,
where you only set a timelimit on the server and no other win
conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

SourceTV:
- SourceTV now uses a hidden slot on the game server. This allows for 24
player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV

Jason



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RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve Sumichrast
I'm up and running with the update no problem.

MetaMod version 1.6.0.581 no problems.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
Sent: Thursday, February 14, 2008 04:37 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

Is anyone else not able to get metamod to load on the new build?




> Required updates for Team Fortress 2 and it's dedicated servers have
> finally been released.  Please run hldsupdatetool to receive these
> updates.  The specific changes include:
>
> Source Engine:
> - Refactored how lightmaps are downloaded to the graphics card at level
> load. On some hardware configurations this can lower level load times
> significantly
> - Optimized some particle systems to improve performance on some
> hardware configurations
> - Player stats are now sent up as they change, rather than when the
> player dies
> - Improved playback of sub-frame sounds
> - Fixed a crash caused by alt-tabs during map load
> - Eliminated unnecessary temporary memory allocation in scenefilecache
>
> Team Fortress 2:
> - Badlands released
> - Changes to Dustbowl
>   - Added a new access point to the stage2 attacker gates
> (drop-down left from spawn), allowing attackers a way to reach the left
> route without being subjected to the spam and sentry gun fire
>   - Fixed a gap in stage 3, cap 1 that allowed a player with to
> wiggle above the "ceiling" clip
>   - Fixed a gap behind stage 1, cap 1 house
>   - Fixed a high perch on stage1 cap1 house roof
>   - Fixed a perch offering view of nodraw textures and the skybox
> (stage1 cap2 rock barrier)
>   - Fixed a few places where rockets/demoman pipes could pass
> through non-solid models
>   - Sealed up a gap over stage1 lower startgate
>   - Clipped off tall windows in stage 3 to prevent sentry guns
> from behind built behind them
>   - Changes to Capture the Flag Well
>   - Fixed trains not starting on map spawn
>   - Removed cap association from red spawns that were
> spamming console
>   - Changes to Granary
>   - Removed spawn timing advantage from the middle (from
> -3 to 0)
>   - Fixed several model perch exploits (red, blue cp1 gate
> and blue cp2 gate pipe)
>   - Fixed a few places where players could get stuck
> between containers and silos
>   - Adjusted playerclips on red container that made it
> appear like players were floating
>   - Added a small delay (200 ms) before a zoomed sniper shot can
> get a critical hit
>   - Added server side convar mp_fadetoblack. Same functionality as
> Counter-Strike, used mainly during in-person tournaments and LAN events
>   - Added flamethrower "sizzle" sound when the Pyro is hitting a
> target
>   - Updated explosion debris to be a bit darker
>   - Fixed idle players not being kicked from the server if
> mp_allowspectators was set to 0
>   - Added ctf_well to the default mapcycle.txt file
>   - Added ctf_well to the default motd.txt file
>   - Fixed floor tile material type
>   - Fixed some weapon damage info missing from TF2 game stats
>   - Made some small changes to the Demoman viewmodel that were
> causing performance problems
>   - Added a new timer to the HUD to show the value of
> mp_timelimit. This is useful if you're playing a timed match on 2Fort,
> where you only set a timelimit on the server and no other win
> conditions.
>   - Added server log entry for buildings destroyed by their owner
>   - Fixed sentry gun shadows being clipped
>   - Updated glass material
>
> SourceTV:
> - SourceTV now uses a hidden slot on the game server. This allows for 24
> player servers to also have a SourceTV proxy connected to it
> - Fixed Pyro's flamethrower flames not showing up in SourceTV
>
> Jason
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



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Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Alexander B.

Metamod + Sourcemod are working here.


Is anyone else not able to get metamod to load on the new build?






Required updates for Team Fortress 2 and it's dedicated servers have
finally been released.  Please run hldsupdatetool to receive these
updates.  The specific changes include:

Source Engine:
- Refactored how lightmaps are downloaded to the graphics card at level
load. On some hardware configurations this can lower level load times
significantly
- Optimized some particle systems to improve performance on some
hardware configurations
- Player stats are now sent up as they change, rather than when the
player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2:
- Badlands released
- Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
(drop-down left from spawn), allowing attackers a way to reach the left
route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
wiggle above the "ceiling" clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
(stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
-3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate
and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
between containers and silos
- Adjusted playerclips on red container that made it
appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as
Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower "sizzle" sound when the Pyro is hitting a
target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
causing performance problems
- Added a new timer to the HUD to show the value of
mp_timelimit. This is useful if you're playing a timed match on 2Fort,
where you only set a timelimit on the server and no other win
conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

SourceTV:
- SourceTV now uses a hidden slot on the game server. This allows for 24
player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV

Jason



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please visit:
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Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve S.
Is anyone else not able to get metamod to load on the new build?




> Required updates for Team Fortress 2 and it's dedicated servers have
> finally been released.  Please run hldsupdatetool to receive these
> updates.  The specific changes include:
>
> Source Engine:
> - Refactored how lightmaps are downloaded to the graphics card at level
> load. On some hardware configurations this can lower level load times
> significantly
> - Optimized some particle systems to improve performance on some
> hardware configurations
> - Player stats are now sent up as they change, rather than when the
> player dies
> - Improved playback of sub-frame sounds
> - Fixed a crash caused by alt-tabs during map load
> - Eliminated unnecessary temporary memory allocation in scenefilecache
>
> Team Fortress 2:
> - Badlands released
> - Changes to Dustbowl
>   - Added a new access point to the stage2 attacker gates
> (drop-down left from spawn), allowing attackers a way to reach the left
> route without being subjected to the spam and sentry gun fire
>   - Fixed a gap in stage 3, cap 1 that allowed a player with to
> wiggle above the "ceiling" clip
>   - Fixed a gap behind stage 1, cap 1 house
>   - Fixed a high perch on stage1 cap1 house roof
>   - Fixed a perch offering view of nodraw textures and the skybox
> (stage1 cap2 rock barrier)
>   - Fixed a few places where rockets/demoman pipes could pass
> through non-solid models
>   - Sealed up a gap over stage1 lower startgate
>   - Clipped off tall windows in stage 3 to prevent sentry guns
> from behind built behind them
>   - Changes to Capture the Flag Well
>   - Fixed trains not starting on map spawn
>   - Removed cap association from red spawns that were
> spamming console
>   - Changes to Granary
>   - Removed spawn timing advantage from the middle (from
> -3 to 0)
>   - Fixed several model perch exploits (red, blue cp1 gate
> and blue cp2 gate pipe)
>   - Fixed a few places where players could get stuck
> between containers and silos
>   - Adjusted playerclips on red container that made it
> appear like players were floating
>   - Added a small delay (200 ms) before a zoomed sniper shot can
> get a critical hit
>   - Added server side convar mp_fadetoblack. Same functionality as
> Counter-Strike, used mainly during in-person tournaments and LAN events
>   - Added flamethrower "sizzle" sound when the Pyro is hitting a
> target
>   - Updated explosion debris to be a bit darker
>   - Fixed idle players not being kicked from the server if
> mp_allowspectators was set to 0
>   - Added ctf_well to the default mapcycle.txt file
>   - Added ctf_well to the default motd.txt file
>   - Fixed floor tile material type
>   - Fixed some weapon damage info missing from TF2 game stats
>   - Made some small changes to the Demoman viewmodel that were
> causing performance problems
>   - Added a new timer to the HUD to show the value of
> mp_timelimit. This is useful if you're playing a timed match on 2Fort,
> where you only set a timelimit on the server and no other win
> conditions.
>   - Added server log entry for buildings destroyed by their owner
>   - Fixed sentry gun shadows being clipped
>   - Updated glass material
>
> SourceTV:
> - SourceTV now uses a hidden slot on the game server. This allows for 24
> player servers to also have a SourceTV proxy connected to it
> - Fixed Pyro's flamethrower flames not showing up in SourceTV
>
> Jason
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



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[hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Jason Ruymen
Required updates for Team Fortress 2 and it's dedicated servers have
finally been released.  Please run hldsupdatetool to receive these
updates.  The specific changes include:

Source Engine:
- Refactored how lightmaps are downloaded to the graphics card at level
load. On some hardware configurations this can lower level load times
significantly
- Optimized some particle systems to improve performance on some
hardware configurations
- Player stats are now sent up as they change, rather than when the
player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2:
- Badlands released
- Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
(drop-down left from spawn), allowing attackers a way to reach the left
route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
wiggle above the "ceiling" clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
(stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
-3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate
and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
between containers and silos
- Adjusted playerclips on red container that made it
appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as
Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower "sizzle" sound when the Pyro is hitting a
target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
causing performance problems
- Added a new timer to the HUD to show the value of
mp_timelimit. This is useful if you're playing a timed match on 2Fort,
where you only set a timelimit on the server and no other win
conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

SourceTV:
- SourceTV now uses a hidden slot on the game server. This allows for 24
player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV

Jason



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Re: [hlds_linux] TF2 Update today ?

2008-02-14 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
It's out, and not a moment too soon!

On Thu, Feb 14, 2008 at 4:50 PM, Jon Leissler <[EMAIL PROTECTED]> wrote:

> Just a reminder to all who really thought the update
> would be out...
>
> What they say...Reality...
>
> TomorrowAt 10:00 Pacific
>
> Coming tomorrow at 11am It's going to come, so stop
> worrying so much!
>
> Today   A couple of minutes
> past midnight.
>
> Next week   In 3 months
>
> We're finishing this feature up now  We've just
> finished the concept and we'll start working on it in
> the coming weeks
>
> Shortly Sometime around next
> week
>
>
>
>
> --- "J. Miribel" <[EMAIL PROTECTED]> wrote:
>
> > Well, starting to be hungry now, 9PM here on
> > valentine's day... Some
> > girls around here may start to act hysterically.. ;)
> >
> > Kingsley Foreman a écrit :
> > > least u didn't get up at 5am for it :)
> > >
> > > Kingsley
> > >
> > > - Original Message -
> > > From: "Marcel" <[EMAIL PROTECTED]>
> > > To: 
> > > Sent: Friday, February 15, 2008 6:06 AM
> > > Subject: Re: [hlds_linux] TF2 Update today ?
> > >
> > >
> > >> hm - no update for now...*wait*
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or
> > view the list archives,
> > >> please visit:
> > >>
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or
> > view the list archives,
> > > please visit:
> > >
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view
> > the list archives, please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
>
>  
> 
> Looking for last minute shopping deals?
> Find them fast with Yahoo! Search.
> http://tools.search.yahoo.com/newsearch/category.php?category=shopping
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] TF2 Update today ?

2008-02-14 Thread LouLou Bizou
--
[ Picked text/plain from multipart/alternative ]
the update is now released !

2008/2/14, Jon Leissler <[EMAIL PROTECTED]>:
>
> Just a reminder to all who really thought the update
> would be out...
>
> What they say...Reality...
>
> TomorrowAt 10:00 Pacific
>
> Coming tomorrow at 11am It's going to come, so stop
> worrying so much!
>
> Today   A couple of minutes
> past midnight.
>
> Next week   In 3 months
>
> We're finishing this feature up now  We've just
> finished the concept and we'll start working on it in
> the coming weeks
>
> Shortly Sometime around next
> week
>
>
>
>
>
> --- "J. Miribel" <[EMAIL PROTECTED]> wrote:
>
> > Well, starting to be hungry now, 9PM here on
> > valentine's day... Some
> > girls around here may start to act hysterically.. ;)
> >
> > Kingsley Foreman a écrit :
> > > least u didn't get up at 5am for it :)
> > >
> > > Kingsley
> > >
> > > - Original Message -
> > > From: "Marcel" <[EMAIL PROTECTED]>
> > > To: 
> > > Sent: Friday, February 15, 2008 6:06 AM
> > > Subject: Re: [hlds_linux] TF2 Update today ?
> > >
> > >
> > >> hm - no update for now...*wait*
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or
> > view the list archives,
> > >> please visit:
> > >>
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or
> > view the list archives,
> > > please visit:
> > >
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view
> > the list archives, please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
>
>
>   
> 
> Looking for last minute shopping deals?
> Find them fast with Yahoo! Search.
> http://tools.search.yahoo.com/newsearch/category.php?category=shopping
>
>
> ___
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> please visit:
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>
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Re: [hlds_linux] TF2 Update today ?

2008-02-14 Thread Jon Leissler
Just a reminder to all who really thought the update
would be out...

What they say...Reality...

TomorrowAt 10:00 Pacific

Coming tomorrow at 11am It's going to come, so stop
worrying so much!

Today   A couple of minutes
past midnight.

Next week   In 3 months

We're finishing this feature up now  We've just
finished the concept and we'll start working on it in
the coming weeks

Shortly Sometime around next
week




--- "J. Miribel" <[EMAIL PROTECTED]> wrote:

> Well, starting to be hungry now, 9PM here on
> valentine's day... Some
> girls around here may start to act hysterically.. ;)
>
> Kingsley Foreman a écrit :
> > least u didn't get up at 5am for it :)
> >
> > Kingsley
> >
> > - Original Message -
> > From: "Marcel" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, February 15, 2008 6:06 AM
> > Subject: Re: [hlds_linux] TF2 Update today ?
> >
> >
> >> hm - no update for now...*wait*
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or
> view the list archives,
> >> please visit:
> >>
>
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view the list archives,
> > please visit:
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



  

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Re: [hlds_linux] TF2 Update today ?

2008-02-14 Thread Deacon - Digital Gaming eXtreme
[ Converted text/html to text/plain ]
Bwahahaha... Valve Time Wiki Entry was updated!
http://developer.valvesoftware.com/wiki/Valve_Time[1]

- Original Message 
From: hlds_linux@list.valvesoftware.com
To: "hlds_linux@list.valvesoftware.com" 
Subject: Re: [hlds_linux] TF2 Update today ?
Date: 14/02/08 14:55
--
[ Picked text/plain from multipart/alternative ]
I was hoping we'd see an on time release... booo. :(
- Original Message 
From: Marcel <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Sent: Thursday, February 14, 2008 1:36:37 PM
Subject: Re: [hlds_linux] TF2 Update today ?
hm
-
no
update
for
now...*wait*
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===References:===
  1. http://developer.valvesoftware.com/wiki/Valve_Time
  2. mailto:hlds_linux@list.valvesoftware.com
  3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] TF2 Update today ?

2008-02-14 Thread Nephyrin Zey
Valve Time strikes again.

Seriously guys, why do you keep listing specific times in your announcements?

- Neph

On Thu, Feb 14, 2008 at 1:52 PM, Kingsley Foreman
<[EMAIL PROTECTED]> wrote:
> least u didn't get up at 5am for it :)
>
>  Kingsley
>
>
>  - Original Message -
>  From: "Marcel" <[EMAIL PROTECTED]>
>  To: 
>
>
> Sent: Friday, February 15, 2008 6:06 AM
>  Subject: Re: [hlds_linux] TF2 Update today ?
>
>
>  > hm - no update for now...*wait*
>  >
>  > ___
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Re: [hlds_linux] TF2 Update today ?

2008-02-14 Thread Steve Sumichrast
--
[ Picked text/plain from multipart/alternative ]
I was hoping we'd see an on time release... booo.  :(

- Original Message 
From: Marcel <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, February 14, 2008 1:36:37 PM
Subject: Re: [hlds_linux] TF2 Update today ?


hm
-
no
update
for
now...*wait*

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Re: [hlds_linux] TF2 Update today ?

2008-02-14 Thread Alexander B.

http://developer.valvesoftware.com/wiki/Valve_Time  ;)
Nevermind :D

Well, starting to be hungry now, 9PM here on valentine's day... Some
girls around here may start to act hysterically.. ;)

Kingsley Foreman a écrit :

least u didn't get up at 5am for it :)

Kingsley

- Original Message -
From: "Marcel" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 15, 2008 6:06 AM
Subject: Re: [hlds_linux] TF2 Update today ?



hm - no update for now...*wait*

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Re: [hlds_linux] TF2 Update today ?

2008-02-14 Thread J. Miribel

Well, starting to be hungry now, 9PM here on valentine's day... Some
girls around here may start to act hysterically.. ;)

Kingsley Foreman a écrit :

least u didn't get up at 5am for it :)

Kingsley

- Original Message -
From: "Marcel" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 15, 2008 6:06 AM
Subject: Re: [hlds_linux] TF2 Update today ?



hm - no update for now...*wait*

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Re: [hlds_linux] TF2 Update today ?

2008-02-14 Thread Kingsley Foreman

least u didn't get up at 5am for it :)

Kingsley

- Original Message -
From: "Marcel" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 15, 2008 6:06 AM
Subject: Re: [hlds_linux] TF2 Update today ?



hm - no update for now...*wait*

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Re: [hlds_linux] TF2 Update today ?

2008-02-14 Thread Marcel

hm - no update for now...*wait*

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Re: [hlds_linux] TF2 Update today ?

2008-02-14 Thread J. Miribel

Should be released then ;)

Andreas Grimm a écrit :

Thursday, February 14 at 11 am PST



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
J. Miribel
Sent: Thursday, February 14, 2008 5:08 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] TF2 Update today ?

http://www.steampowered.com/v/index.php?area=news&id=1441

It seems there will be an update to both server ans client version of
tf2 / source engine tonight.. Any idea of the time it should
be released ?

Best regards.

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RE: [hlds_linux] TF2 Update today ?

2008-02-14 Thread Saint K.
If I am not mistaking, this should be about now?

Cheers,

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Andreas Grimm
Verzonden: Thursday, February 14, 2008 5:12 PM
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: RE: [hlds_linux] TF2 Update today ?

Thursday, February 14 at 11 am PST

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> J. Miribel
> Sent: Thursday, February 14, 2008 5:08 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] TF2 Update today ?
>
> http://www.steampowered.com/v/index.php?area=news&id=1441
>
> It seems there will be an update to both server ans client version of
> tf2 / source engine tonight.. Any idea of the time it should
> be released ?
>
> Best regards.
>
> ___
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> archives, please visit:
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No virus found in this incoming message.
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Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: 2/13/2008
8:00 PM



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Re: [hlds_linux] TF2 Update today ?

2008-02-14 Thread CodeRed

You did not get it yet?

- Original Message -
From: "J. Miribel" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 14, 2008 7:57 PM
Subject: Re: [hlds_linux] TF2 Update today ?


Should be released then ;)

Andreas Grimm a écrit :

Thursday, February 14 at 11 am PST



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
J. Miribel
Sent: Thursday, February 14, 2008 5:08 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] TF2 Update today ?

http://www.steampowered.com/v/index.php?area=news&id=1441

It seems there will be an update to both server ans client version of
tf2 / source engine tonight.. Any idea of the time it should
be released ?

Best regards.

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RE: [hlds_linux] TF2 Update today ?

2008-02-14 Thread Andreas Grimm
Thursday, February 14 at 11 am PST

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> J. Miribel
> Sent: Thursday, February 14, 2008 5:08 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] TF2 Update today ?
>
> http://www.steampowered.com/v/index.php?area=news&id=1441
>
> It seems there will be an update to both server ans client version of
> tf2 / source engine tonight.. Any idea of the time it should
> be released ?
>
> Best regards.
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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[hlds_linux] TF2 Update today ?

2008-02-14 Thread J. Miribel

http://www.steampowered.com/v/index.php?area=news&id=1441

It seems there will be an update to both server ans client version of
tf2 / source engine tonight.. Any idea of the time it should be released ?

Best regards.

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Re: [hlds_linux] Team Fortress 2 Server Tags Coming Soon

2008-02-14 Thread Ryan Veltidi
I actually find SRCDS/HLDS to be some of the more streamlined servers
I have ever run. This update sounds excellent in helping people filter
for all the servers hosted by one clan/community easily.

On Thu, Feb 14, 2008 at 5:58 AM, Valtteri Kiviniemi
<[EMAIL PROTECTED]> wrote:
> I wont even bother to host TF2 server without that 32pl hack. And I dont
>  get it, why does Valve always fuck up things? I think that they should
>  ask the community first. The change of playerlimit and friendlyfire was
>  enough for me, I cant even play the game anymore. "breaks the game" is
>  just a excuse to do what ever they want to. Valve makes good games but
>  they should also give some respect to the community and ask them about
>  critical changes.
>
>  Second thing is the 64bit support. I might understand the lack of 64bit
>  support for the old HLDS engine (as a matter of fact I dont, because the
>  old hlds_amd64 binary is still working and im still using it, why dont
>  just update it) , but why even the new source-engine does not support
>  64bit - I mean the server version. I also think that they have some
>  really bad programmers or then they just dont care, because the SRCDS is
>  so heavy and buggy that there is no mean to host that.
>
>  Valve is just so stupid.
>
>  ics kirjoitti:
>
>
> > It is propably disabled for the same reason as maxplayer limit is 24 -
>  > without using hacked binaries to achieve 32 players. What i heard,
>  > official reason was that players over 24 break certain things as well as
>  > FF on does. I have seen none of these, except tickrate drop. This game
>  > is actually more fun with 32 than 24 players.
>  >
>  > -ics
>  >
>  >
>  > Valtteri Kiviniemi kirjoitti:
>  >> Hi
>  >>
>  >> Why you talk about friendlyfire, because its disabled. Just allow to
>  >> turn FF on, its annoying to use 3rd-party plugin to get FF. And why the
>  >> fuck you even disabled it? We had such a nice FF server and now its
>  >> gone.
>  >>
>  >> Those people that dont like FF, wont have to enable it - it's that
>  >> simple.
>  >>
>  >>
>  >>
>  >> Jason Ruymen kirjoitti:
>  >>> I should also point out that we're planning on releasing this to you
>  >>> guys first, with clients having to opt-in to a beta to see the custom
>  >>> UI.
>  >>>
>  >>> Jason
>  >>>
>  >>> -Original Message-
>  >>> From: [EMAIL PROTECTED]
>  >>> [mailto:[EMAIL PROTECTED] On Behalf Of Jason
>  >>> Ruymen
>  >>> Sent: Wednesday, February 13, 2008 3:51 PM
>  >>> To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
>  >>> Subject: [hlds_linux] Team Fortress 2 Server Tags Coming Soon
>  >>>
>  >>> One of the things that customers have been consistently requesting from
>  >>> us a better method of finding game servers with the specific settings
>  >>> that they like. Some players want servers with friendly-fire on, or TF2
>  >>> birthday mode, or 24/7 Dustbowl, and so on. Other players specifically
>  >>> want none of these, asking us how they can find servers with no
>  >>> changes.
>  >>> At the same time, we've watched as server operators have increasingly
>  >>> filled out their server names with descriptions of their custom
>  >>> settings.
>  >>>
>  >>> We've been working on a solution to these problems that we hope will
>  >>> make sense, solving the player's desire to search for specific
>  >>> settings,
>  >>> and the server operator's desire to have better descriptive tools for
>  >>> their server. The concept is similar to web page metatags, where server
>  >>> operators can specify descriptive tags in any manner, and clients can
>  >>> search for servers by specifying the tags they're interested in. Some
>  >>> tags are automatically filled in, based on server convars. For example,
>  >>> in TF2 we've removed the restrictions on a variety of server options
>  >>> (like friendly fire & respawn wave times), and now the tag system will
>  >>> automatically add a tag when they're changed, so that customers who
>  >>> want
>  >>> to play on these servers can easily find them.
>  >>>
>  >>> Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for
>  >>> a screenshot of the new server browser interface that players will
>  >>> have.
>  >>> As you can see, we've put a new tab onto it called "Custom". Servers
>  >>> with tags will appear in this list, where the player can specify a list
>  >>> of tags they're interested in. The "Add Common Tags" button will give
>  >>> them a list of the top 20 tags in use across all the servers, so
>  >>> they're
>  >>> able to easily choose the popular tags. Untagged servers will show
>  >>> up in
>  >>> the old Internet games list.
>  >>>
>  >>> Jason
>  >>>
>  >>> ___
>  >>> To unsubscribe, edit your list preferences, or view the list archives,
>  >>> please visit:
>  >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>  >>>
>  >>> ___
>  >>> To unsubscribe, edit your l

Re: [hlds_linux] Team Fortress 2 Server Tags Coming Soon

2008-02-14 Thread Valtteri Kiviniemi

I wont even bother to host TF2 server without that 32pl hack. And I dont
get it, why does Valve always fuck up things? I think that they should
ask the community first. The change of playerlimit and friendlyfire was
enough for me, I cant even play the game anymore. "breaks the game" is
just a excuse to do what ever they want to. Valve makes good games but
they should also give some respect to the community and ask them about
critical changes.

Second thing is the 64bit support. I might understand the lack of 64bit
support for the old HLDS engine (as a matter of fact I dont, because the
old hlds_amd64 binary is still working and im still using it, why dont
just update it) , but why even the new source-engine does not support
64bit - I mean the server version. I also think that they have some
really bad programmers or then they just dont care, because the SRCDS is
so heavy and buggy that there is no mean to host that.

Valve is just so stupid.

ics kirjoitti:

It is propably disabled for the same reason as maxplayer limit is 24 -
without using hacked binaries to achieve 32 players. What i heard,
official reason was that players over 24 break certain things as well as
FF on does. I have seen none of these, except tickrate drop. This game
is actually more fun with 32 than 24 players.

-ics


Valtteri Kiviniemi kirjoitti:

Hi

Why you talk about friendlyfire, because its disabled. Just allow to
turn FF on, its annoying to use 3rd-party plugin to get FF. And why the
fuck you even disabled it? We had such a nice FF server and now its
gone.

Those people that dont like FF, wont have to enable it - it's that
simple.



Jason Ruymen kirjoitti:

I should also point out that we're planning on releasing this to you
guys first, with clients having to opt-in to a beta to see the custom
UI.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Ruymen
Sent: Wednesday, February 13, 2008 3:51 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Team Fortress 2 Server Tags Coming Soon

One of the things that customers have been consistently requesting from
us a better method of finding game servers with the specific settings
that they like. Some players want servers with friendly-fire on, or TF2
birthday mode, or 24/7 Dustbowl, and so on. Other players specifically
want none of these, asking us how they can find servers with no
changes.
At the same time, we've watched as server operators have increasingly
filled out their server names with descriptions of their custom
settings.

We've been working on a solution to these problems that we hope will
make sense, solving the player's desire to search for specific
settings,
and the server operator's desire to have better descriptive tools for
their server. The concept is similar to web page metatags, where server
operators can specify descriptive tags in any manner, and clients can
search for servers by specifying the tags they're interested in. Some
tags are automatically filled in, based on server convars. For example,
in TF2 we've removed the restrictions on a variety of server options
(like friendly fire & respawn wave times), and now the tag system will
automatically add a tag when they're changed, so that customers who
want
to play on these servers can easily find them.

Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for
a screenshot of the new server browser interface that players will
have.
As you can see, we've put a new tab onto it called "Custom". Servers
with tags will appear in this list, where the player can specify a list
of tags they're interested in. The "Add Common Tags" button will give
them a list of the top 20 tags in use across all the servers, so
they're
able to easily choose the popular tags. Untagged servers will show
up in
the old Internet games list.

Jason

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Re: [hlds_linux] Team Fortress 2 Server Tags Coming Soon

2008-02-14 Thread sirtom_
And I bet that on some custom maps, 32 or MORE slots will be more fun too ;-)


> -Ursprüngliche Nachricht-
> Von: hlds_linux@list.valvesoftware.com
> Gesendet: 14.02.08 09:12:12
> An: hlds_linux@list.valvesoftware.com
> Betreff: Re: [hlds_linux] Team Fortress 2 Server Tags Coming Soon


>
> It is propably disabled for the same reason as maxplayer limit is 24 -
> without using hacked binaries to achieve 32 players. What i heard,
> official reason was that players over 24 break certain things as well as
> FF on does. I have seen none of these, except tickrate drop. This game
> is actually more fun with 32 than 24 players.
>
> -ics
>
>
> Valtteri Kiviniemi kirjoitti:
> > Hi
> >
> > Why you talk about friendlyfire, because its disabled. Just allow to
> > turn FF on, its annoying to use 3rd-party plugin to get FF. And why the
> > fuck you even disabled it? We had such a nice FF server and now its gone.
> >
> > Those people that dont like FF, wont have to enable it - it's that
> > simple.
> >
> >
> >
> > Jason Ruymen kirjoitti:
> >> I should also point out that we're planning on releasing this to you
> >> guys first, with clients having to opt-in to a beta to see the custom
> >> UI.
> >>
> >> Jason
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Jason
> >> Ruymen
> >> Sent: Wednesday, February 13, 2008 3:51 PM
> >> To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
> >> Subject: [hlds_linux] Team Fortress 2 Server Tags Coming Soon
> >>
> >> One of the things that customers have been consistently requesting from
> >> us a better method of finding game servers with the specific settings
> >> that they like. Some players want servers with friendly-fire on, or TF2
> >> birthday mode, or 24/7 Dustbowl, and so on. Other players specifically
> >> want none of these, asking us how they can find servers with no changes.
> >> At the same time, we've watched as server operators have increasingly
> >> filled out their server names with descriptions of their custom
> >> settings.
> >>
> >> We've been working on a solution to these problems that we hope will
> >> make sense, solving the player's desire to search for specific settings,
> >> and the server operator's desire to have better descriptive tools for
> >> their server. The concept is similar to web page metatags, where server
> >> operators can specify descriptive tags in any manner, and clients can
> >> search for servers by specifying the tags they're interested in. Some
> >> tags are automatically filled in, based on server convars. For example,
> >> in TF2 we've removed the restrictions on a variety of server options
> >> (like friendly fire & respawn wave times), and now the tag system will
> >> automatically add a tag when they're changed, so that customers who want
> >> to play on these servers can easily find them.
> >>
> >> Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for
> >> a screenshot of the new server browser interface that players will have.
> >> As you can see, we've put a new tab onto it called "Custom". Servers
> >> with tags will appear in this list, where the player can specify a list
> >> of tags they're interested in. The "Add Common Tags" button will give
> >> them a list of the top 20 tags in use across all the servers, so they're
> >> able to easily choose the popular tags. Untagged servers will show up in
> >> the old Internet games list.
> >>
> >> Jason
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> > ___
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> > please visit:
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>
>
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Re: [hlds_linux] Team Fortress 2 Server Tags Coming Soon

2008-02-14 Thread ics

It is propably disabled for the same reason as maxplayer limit is 24 -
without using hacked binaries to achieve 32 players. What i heard,
official reason was that players over 24 break certain things as well as
FF on does. I have seen none of these, except tickrate drop. This game
is actually more fun with 32 than 24 players.

-ics


Valtteri Kiviniemi kirjoitti:

Hi

Why you talk about friendlyfire, because its disabled. Just allow to
turn FF on, its annoying to use 3rd-party plugin to get FF. And why the
fuck you even disabled it? We had such a nice FF server and now its gone.

Those people that dont like FF, wont have to enable it - it's that
simple.



Jason Ruymen kirjoitti:

I should also point out that we're planning on releasing this to you
guys first, with clients having to opt-in to a beta to see the custom
UI.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Ruymen
Sent: Wednesday, February 13, 2008 3:51 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Team Fortress 2 Server Tags Coming Soon

One of the things that customers have been consistently requesting from
us a better method of finding game servers with the specific settings
that they like. Some players want servers with friendly-fire on, or TF2
birthday mode, or 24/7 Dustbowl, and so on. Other players specifically
want none of these, asking us how they can find servers with no changes.
At the same time, we've watched as server operators have increasingly
filled out their server names with descriptions of their custom
settings.

We've been working on a solution to these problems that we hope will
make sense, solving the player's desire to search for specific settings,
and the server operator's desire to have better descriptive tools for
their server. The concept is similar to web page metatags, where server
operators can specify descriptive tags in any manner, and clients can
search for servers by specifying the tags they're interested in. Some
tags are automatically filled in, based on server convars. For example,
in TF2 we've removed the restrictions on a variety of server options
(like friendly fire & respawn wave times), and now the tag system will
automatically add a tag when they're changed, so that customers who want
to play on these servers can easily find them.

Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for
a screenshot of the new server browser interface that players will have.
As you can see, we've put a new tab onto it called "Custom". Servers
with tags will appear in this list, where the player can specify a list
of tags they're interested in. The "Add Common Tags" button will give
them a list of the top 20 tags in use across all the servers, so they're
able to easily choose the popular tags. Untagged servers will show up in
the old Internet games list.

Jason

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