Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Apparently having mp_forcecamera set to 1 crashes the server, when killed by a sentry. Guess the Sentry Gun does not like it. On Thu, Feb 14, 2008 at 11:24 PM, Kennycom <[EMAIL PROTECTED]> wrote: > Steve fix your To and CC fields, as it created that double post... > > > - Original Message - > From: "Steve Sumichrast" <[EMAIL PROTECTED]> > To: ; <[EMAIL PROTECTED]> > Cc: > Sent: Thursday, February 14, 2008 5:12 PM > Subject: Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server > Updated > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Mine's acting up now, too. I thought it'd be source mod but it's not... > > > > I'm getting a seg fault at random in srcds_run around line 386, I do > > believe -- I couldn't capture it though. > > > > - Original Message > > From: Steve S. <[EMAIL PROTECTED]> > > To: [EMAIL PROTECTED] > > Cc: hlds_linux@list.valvesoftware.com > > Sent: Thursday, February 14, 2008 7:00:56 PM > > Subject: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server > Updated > > > > > > I > > have > > a > > linux > > dedicated > > server, > > it's > > crashing > > every > > 10 > > or > > 15 > > mins > > with > > or > > without > > plugins. > > on > > reg > > and > > custom > > maps. > > > > > > > >> > > My > > server > > runs > > fine > > ... > > win2003, > > mani, > > sourcemod, > > plr, > > stripper... > >> > >> > > but > > i > > see > > messages > > like > > this: > >> > > Player > > Lbs > > left > > the > > game > > (ERROR! > > Reliable > > snaphsot > > overflow.) > >> > >>> > > -Original > > Message- > >>> > > From: > > [EMAIL PROTECTED] > >>> > > [mailto:[EMAIL PROTECTED] > > On > > Behalf > > Of > > 1nsane > > . > >>> > > Sent: > > Friday, > > February > > 15, > > 2008 > > 1:44 > > AM > >>> > > To: > > [EMAIL PROTECTED] > >>> > > Subject: > > Re: > > [hlds] > > Team > > Fortress > > 2/Dedicated > > Server > > Updated > >>> > >>> > > -- > >>> > > [ > > Picked > > text/plain > > from > > multipart/alternative > > ] > > Beetlesmod > >>> > > (Newest > > Beta) > > plr > > + > > another > > plugin > > running > > and > > no > > crashes > > here. > >>> > >>> > > You > > guys > > are > > running > > Windows > > or > > Linux > > here? > > I'm > > on > > Windows > > by > > the > > way. > >>> > >>> > > On > > Thu, > > Feb > > 14, > > 2008 > > at > > 7:21 > > PM, > > [DumB]TeXas > >>> > > <[EMAIL PROTECTED]> > > wrote: > >>> > >>> > >> > > We > > seem > > to > > be > > getting > > it > > regardless > > of > > what > > we > > run. > > I've > > removed > >>> > >> > > absolutely > > everything > > of > > plugins, > > no > > mmsource, > > no > > nothing > > - > > and > > the > >>> > >> > > server > > is > > still > > crashing > > after > > a > > while > > once > > we > > populate > > it. > > We > > must > >>> > >> > > have > > had > > half > > a > > dozen > > crashes > > at > > least > > before > > I > > gave > > up > >>> > > trying > > to > > fill > >>> > >> > > it > > back > > up > > again. > > This > > is > > incredibly > > frustrating. > > =/ > >>> > >> > >>> > >> > > Steve > > S. > > wrote: > >>> > >> > >> > > Same > > here, > > just > > crashed > > again. > > The > > first > > crash > > was > > on > >>> > > badlands > > and > >>> > >> > >> > > this > > one > > was > > on > > a > > custom > > map. > > Nothing > > in > > the > > log > > files. > >>> > >> > >> > >>> > >> > >> > >>> > >> > >> > >>> > >> > >> > >>> > >> > >>> > > Constant > > crashes > > here. > > Only > > on > > my > > custom > > map > > server. > > My > > 24/7 > >>> > >> > >>> > > dustbowl > > server > > is > > just > > fine. > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > > -Original > > Message- > >>> > >> > >>> > > From: > > [EMAIL PROTECTED] > >>> > >> > >>> > > [mailto:[EMAIL PROTECTED] > > On > > Behalf > > Of > > Steve > > S. > >>> > >> > >>> > > Sent: > > Thursday, > > February > > 14, > > 2008 > > 2:57 > > PM > >>> > >> > >>> > > To: > > [EMAIL PROTECTED] > >>> > >> > >>> > > Subject: > > Re: > > [hlds] > > Team > > Fortress > > 2/Dedicated > > Server > > Updated > >>> > >> > >>> > >>> > >> > >>> > > don't > > know > > why > > but > > metamod > > decided > > to > > load > > all > > the > >>> > > sudden.. > > after > > a > >>> > >> > > crash > >>> > >> > >>> > > with > > no > > plugins > > on > > badlands > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > >> > >>> > >> > > ___ > >>> > >> > > To > > unsubscribe, > > edit > > your > > list > > preferences, > > or > > view > > the > >>> > > list > > archives, > >>> > >> > > please > > visit: > >>> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> > >>> > > -- > >>> > >>> > > ___ > >>> > > To > > unsubscribe, > > edit > > your > > list > > preferences, > > or > > view > > the > > list > >>> > > archives, >
Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated
Steve fix your To and CC fields, as it created that double post... - Original Message - From: "Steve Sumichrast" <[EMAIL PROTECTED]> To: ; <[EMAIL PROTECTED]> Cc: Sent: Thursday, February 14, 2008 5:12 PM Subject: Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated > -- > [ Picked text/plain from multipart/alternative ] > Mine's acting up now, too. I thought it'd be source mod but it's not... > > I'm getting a seg fault at random in srcds_run around line 386, I do > believe -- I couldn't capture it though. > > - Original Message > From: Steve S. <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Cc: hlds_linux@list.valvesoftware.com > Sent: Thursday, February 14, 2008 7:00:56 PM > Subject: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated > > > I > have > a > linux > dedicated > server, > it's > crashing > every > 10 > or > 15 > mins > with > or > without > plugins. > on > reg > and > custom > maps. > > > >> > My > server > runs > fine > ... > win2003, > mani, > sourcemod, > plr, > stripper... >> >> > but > i > see > messages > like > this: >> > Player > Lbs > left > the > game > (ERROR! > Reliable > snaphsot > overflow.) >> >>> > -Original > Message- >>> > From: > [EMAIL PROTECTED] >>> > [mailto:[EMAIL PROTECTED] > On > Behalf > Of > 1nsane > . >>> > Sent: > Friday, > February > 15, > 2008 > 1:44 > AM >>> > To: > [EMAIL PROTECTED] >>> > Subject: > Re: > [hlds] > Team > Fortress > 2/Dedicated > Server > Updated >>> >>> > -- >>> > [ > Picked > text/plain > from > multipart/alternative > ] > Beetlesmod >>> > (Newest > Beta) > plr > + > another > plugin > running > and > no > crashes > here. >>> >>> > You > guys > are > running > Windows > or > Linux > here? > I'm > on > Windows > by > the > way. >>> >>> > On > Thu, > Feb > 14, > 2008 > at > 7:21 > PM, > [DumB]TeXas >>> > <[EMAIL PROTECTED]> > wrote: >>> >>> >> > We > seem > to > be > getting > it > regardless > of > what > we > run. > I've > removed >>> >> > absolutely > everything > of > plugins, > no > mmsource, > no > nothing > - > and > the >>> >> > server > is > still > crashing > after > a > while > once > we > populate > it. > We > must >>> >> > have > had > half > a > dozen > crashes > at > least > before > I > gave > up >>> > trying > to > fill >>> >> > it > back > up > again. > This > is > incredibly > frustrating. > =/ >>> >> >>> >> > Steve > S. > wrote: >>> >> >> > Same > here, > just > crashed > again. > The > first > crash > was > on >>> > badlands > and >>> >> >> > this > one > was > on > a > custom > map. > Nothing > in > the > log > files. >>> >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >>> > Constant > crashes > here. > Only > on > my > custom > map > server. > My > 24/7 >>> >> >>> > dustbowl > server > is > just > fine. >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >>> > -Original > Message- >>> >> >>> > From: > [EMAIL PROTECTED] >>> >> >>> > [mailto:[EMAIL PROTECTED] > On > Behalf > Of > Steve > S. >>> >> >>> > Sent: > Thursday, > February > 14, > 2008 > 2:57 > PM >>> >> >>> > To: > [EMAIL PROTECTED] >>> >> >>> > Subject: > Re: > [hlds] > Team > Fortress > 2/Dedicated > Server > Updated >>> >> >>> >>> >> >>> > don't > know > why > but > metamod > decided > to > load > all > the >>> > sudden.. > after > a >>> >> > crash >>> >> >>> > with > no > plugins > on > badlands >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >>> >> >>> >> > ___ >>> >> > To > unsubscribe, > edit > your > list > preferences, > or > view > the >>> > list > archives, >>> >> > please > visit: >>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >>> > -- >>> >>> > ___ >>> > To > unsubscribe, > edit > your > list > preferences, > or > view > the > list >>> > archives, > please > visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > ___ >> > To > unsubscribe, > edit > your > list > preferences, > or > view > the > list > archives, >> > please > visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > ___ > To > unsubscribe, > edit > your > list > preferences, > or > view > the > list > archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Mine's acting up now, too. I thought it'd be source mod but it's not... I'm getting a seg fault at random in srcds_run around line 386, I do believe -- I couldn't capture it though. - Original Message From: Steve S. <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Cc: hlds_linux@list.valvesoftware.com Sent: Thursday, February 14, 2008 7:00:56 PM Subject: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated I have a linux dedicated server, it's crashing every 10 or 15 mins with or without plugins. on reg and custom maps. > My server runs fine ... win2003, mani, sourcemod, plr, stripper... > > but i see messages like this: > Player Lbs left the game (ERROR! Reliable snaphsot overflow.) > >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . >> Sent: Friday, February 15, 2008 1:44 AM >> To: [EMAIL PROTECTED] >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> >> -- >> [ Picked text/plain from multipart/alternative ] Beetlesmod >> (Newest Beta) plr + another plugin running and no crashes here. >> >> You guys are running Windows or Linux here? I'm on Windows by the way. >> >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas >> <[EMAIL PROTECTED]> wrote: >> >> > We seem to be getting it regardless of what we run. I've removed >> > absolutely everything of plugins, no mmsource, no nothing - and the >> > server is still crashing after a while once we populate it. We must >> > have had half a dozen crashes at least before I gave up >> trying to fill >> > it back up again. This is incredibly frustrating. =/ >> > >> > Steve S. wrote: >> > > Same here, just crashed again. The first crash was on >> badlands and >> > > this one was on a custom map. Nothing in the log files. >> > > >> > > >> > > >> > > >> > >> Constant crashes here. Only on my custom map server. My 24/7 >> > >> dustbowl server is just fine. >> > >> >> > >> >> > >> >> > >> -Original Message- >> > >> From: [EMAIL PROTECTED] >> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. >> > >> Sent: Thursday, February 14, 2008 2:57 PM >> > >> To: [EMAIL PROTECTED] >> > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> > >> >> > >> don't know why but metamod decided to load all the >> sudden.. after a >> > crash >> > >> with no plugins on badlands >> > >> >> > >> >> > >> >> > >> >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the >> list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated
I have a linux dedicated server, it's crashing every 10 or 15 mins with or without plugins. on reg and custom maps. > My server runs fine ... win2003, mani, sourcemod, plr, stripper... > > but i see messages like this: > Player Lbs left the game (ERROR! Reliable snaphsot overflow.) > >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . >> Sent: Friday, February 15, 2008 1:44 AM >> To: [EMAIL PROTECTED] >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> >> -- >> [ Picked text/plain from multipart/alternative ] Beetlesmod >> (Newest Beta) plr + another plugin running and no crashes here. >> >> You guys are running Windows or Linux here? I'm on Windows by the way. >> >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas >> <[EMAIL PROTECTED]> wrote: >> >> > We seem to be getting it regardless of what we run. I've removed >> > absolutely everything of plugins, no mmsource, no nothing - and the >> > server is still crashing after a while once we populate it. We must >> > have had half a dozen crashes at least before I gave up >> trying to fill >> > it back up again. This is incredibly frustrating. =/ >> > >> > Steve S. wrote: >> > > Same here, just crashed again. The first crash was on >> badlands and >> > > this one was on a custom map. Nothing in the log files. >> > > >> > > >> > > >> > > >> > >> Constant crashes here. Only on my custom map server. My 24/7 >> > >> dustbowl server is just fine. >> > >> >> > >> >> > >> >> > >> -Original Message- >> > >> From: [EMAIL PROTECTED] >> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. >> > >> Sent: Thursday, February 14, 2008 2:57 PM >> > >> To: [EMAIL PROTECTED] >> > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> > >> >> > >> don't know why but metamod decided to load all the >> sudden.. after a >> > crash >> > >> with no plugins on badlands >> > >> >> > >> >> > >> >> > >> >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the >> list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated
We fixed the problem with SourceTV taking up a real slot on the server, but there is a bug with this if you set tv_enable from a .cfg or script file. To be able to run with SourceTV and have it not take up a player slot, you need to have +tv_enable 1 on your command line rather than setting it with a .cfg after the server has started. This will be fixed with the Server tag beta. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, February 14, 2008 2:24 PM To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server Updated Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly - Optimized some particle systems to improve performance on some hardware configurations - Player stats are now sent up as they change, rather than when the player dies - Improved playback of sub-frame sounds - Fixed a crash caused by alt-tabs during map load - Eliminated unnecessary temporary memory allocation in scenefilecache Team Fortress 2: - Badlands released - Changes to Dustbowl - Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire - Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip - Fixed a gap behind stage 1, cap 1 house - Fixed a high perch on stage1 cap1 house roof - Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier) - Fixed a few places where rockets/demoman pipes could pass through non-solid models - Sealed up a gap over stage1 lower startgate - Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them - Changes to Capture the Flag Well - Fixed trains not starting on map spawn - Removed cap association from red spawns that were spamming console - Changes to Granary - Removed spawn timing advantage from the middle (from -3 to 0) - Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe) - Fixed a few places where players could get stuck between containers and silos - Adjusted playerclips on red container that made it appear like players were floating - Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit - Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events - Added flamethrower "sizzle" sound when the Pyro is hitting a target - Updated explosion debris to be a bit darker - Fixed idle players not being kicked from the server if mp_allowspectators was set to 0 - Added ctf_well to the default mapcycle.txt file - Added ctf_well to the default motd.txt file - Fixed floor tile material type - Fixed some weapon damage info missing from TF2 game stats - Made some small changes to the Demoman viewmodel that were causing performance problems - Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions. - Added server log entry for buildings destroyed by their owner - Fixed sentry gun shadows being clipped - Updated glass material SourceTV: - SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it - Fixed Pyro's flamethrower flames not showing up in SourceTV Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated
I'm up and running with the update no problem. MetaMod version 1.6.0.581 no problems. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. Sent: Thursday, February 14, 2008 04:37 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated Is anyone else not able to get metamod to load on the new build? > Required updates for Team Fortress 2 and it's dedicated servers have > finally been released. Please run hldsupdatetool to receive these > updates. The specific changes include: > > Source Engine: > - Refactored how lightmaps are downloaded to the graphics card at level > load. On some hardware configurations this can lower level load times > significantly > - Optimized some particle systems to improve performance on some > hardware configurations > - Player stats are now sent up as they change, rather than when the > player dies > - Improved playback of sub-frame sounds > - Fixed a crash caused by alt-tabs during map load > - Eliminated unnecessary temporary memory allocation in scenefilecache > > Team Fortress 2: > - Badlands released > - Changes to Dustbowl > - Added a new access point to the stage2 attacker gates > (drop-down left from spawn), allowing attackers a way to reach the left > route without being subjected to the spam and sentry gun fire > - Fixed a gap in stage 3, cap 1 that allowed a player with to > wiggle above the "ceiling" clip > - Fixed a gap behind stage 1, cap 1 house > - Fixed a high perch on stage1 cap1 house roof > - Fixed a perch offering view of nodraw textures and the skybox > (stage1 cap2 rock barrier) > - Fixed a few places where rockets/demoman pipes could pass > through non-solid models > - Sealed up a gap over stage1 lower startgate > - Clipped off tall windows in stage 3 to prevent sentry guns > from behind built behind them > - Changes to Capture the Flag Well > - Fixed trains not starting on map spawn > - Removed cap association from red spawns that were > spamming console > - Changes to Granary > - Removed spawn timing advantage from the middle (from > -3 to 0) > - Fixed several model perch exploits (red, blue cp1 gate > and blue cp2 gate pipe) > - Fixed a few places where players could get stuck > between containers and silos > - Adjusted playerclips on red container that made it > appear like players were floating > - Added a small delay (200 ms) before a zoomed sniper shot can > get a critical hit > - Added server side convar mp_fadetoblack. Same functionality as > Counter-Strike, used mainly during in-person tournaments and LAN events > - Added flamethrower "sizzle" sound when the Pyro is hitting a > target > - Updated explosion debris to be a bit darker > - Fixed idle players not being kicked from the server if > mp_allowspectators was set to 0 > - Added ctf_well to the default mapcycle.txt file > - Added ctf_well to the default motd.txt file > - Fixed floor tile material type > - Fixed some weapon damage info missing from TF2 game stats > - Made some small changes to the Demoman viewmodel that were > causing performance problems > - Added a new timer to the HUD to show the value of > mp_timelimit. This is useful if you're playing a timed match on 2Fort, > where you only set a timelimit on the server and no other win > conditions. > - Added server log entry for buildings destroyed by their owner > - Fixed sentry gun shadows being clipped > - Updated glass material > > SourceTV: > - SourceTV now uses a hidden slot on the game server. This allows for 24 > player servers to also have a SourceTV proxy connected to it > - Fixed Pyro's flamethrower flames not showing up in SourceTV > > Jason > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated
Metamod + Sourcemod are working here. Is anyone else not able to get metamod to load on the new build? Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly - Optimized some particle systems to improve performance on some hardware configurations - Player stats are now sent up as they change, rather than when the player dies - Improved playback of sub-frame sounds - Fixed a crash caused by alt-tabs during map load - Eliminated unnecessary temporary memory allocation in scenefilecache Team Fortress 2: - Badlands released - Changes to Dustbowl - Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire - Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip - Fixed a gap behind stage 1, cap 1 house - Fixed a high perch on stage1 cap1 house roof - Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier) - Fixed a few places where rockets/demoman pipes could pass through non-solid models - Sealed up a gap over stage1 lower startgate - Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them - Changes to Capture the Flag Well - Fixed trains not starting on map spawn - Removed cap association from red spawns that were spamming console - Changes to Granary - Removed spawn timing advantage from the middle (from -3 to 0) - Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe) - Fixed a few places where players could get stuck between containers and silos - Adjusted playerclips on red container that made it appear like players were floating - Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit - Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events - Added flamethrower "sizzle" sound when the Pyro is hitting a target - Updated explosion debris to be a bit darker - Fixed idle players not being kicked from the server if mp_allowspectators was set to 0 - Added ctf_well to the default mapcycle.txt file - Added ctf_well to the default motd.txt file - Fixed floor tile material type - Fixed some weapon damage info missing from TF2 game stats - Made some small changes to the Demoman viewmodel that were causing performance problems - Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions. - Added server log entry for buildings destroyed by their owner - Fixed sentry gun shadows being clipped - Updated glass material SourceTV: - SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it - Fixed Pyro's flamethrower flames not showing up in SourceTV Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated
Is anyone else not able to get metamod to load on the new build? > Required updates for Team Fortress 2 and it's dedicated servers have > finally been released. Please run hldsupdatetool to receive these > updates. The specific changes include: > > Source Engine: > - Refactored how lightmaps are downloaded to the graphics card at level > load. On some hardware configurations this can lower level load times > significantly > - Optimized some particle systems to improve performance on some > hardware configurations > - Player stats are now sent up as they change, rather than when the > player dies > - Improved playback of sub-frame sounds > - Fixed a crash caused by alt-tabs during map load > - Eliminated unnecessary temporary memory allocation in scenefilecache > > Team Fortress 2: > - Badlands released > - Changes to Dustbowl > - Added a new access point to the stage2 attacker gates > (drop-down left from spawn), allowing attackers a way to reach the left > route without being subjected to the spam and sentry gun fire > - Fixed a gap in stage 3, cap 1 that allowed a player with to > wiggle above the "ceiling" clip > - Fixed a gap behind stage 1, cap 1 house > - Fixed a high perch on stage1 cap1 house roof > - Fixed a perch offering view of nodraw textures and the skybox > (stage1 cap2 rock barrier) > - Fixed a few places where rockets/demoman pipes could pass > through non-solid models > - Sealed up a gap over stage1 lower startgate > - Clipped off tall windows in stage 3 to prevent sentry guns > from behind built behind them > - Changes to Capture the Flag Well > - Fixed trains not starting on map spawn > - Removed cap association from red spawns that were > spamming console > - Changes to Granary > - Removed spawn timing advantage from the middle (from > -3 to 0) > - Fixed several model perch exploits (red, blue cp1 gate > and blue cp2 gate pipe) > - Fixed a few places where players could get stuck > between containers and silos > - Adjusted playerclips on red container that made it > appear like players were floating > - Added a small delay (200 ms) before a zoomed sniper shot can > get a critical hit > - Added server side convar mp_fadetoblack. Same functionality as > Counter-Strike, used mainly during in-person tournaments and LAN events > - Added flamethrower "sizzle" sound when the Pyro is hitting a > target > - Updated explosion debris to be a bit darker > - Fixed idle players not being kicked from the server if > mp_allowspectators was set to 0 > - Added ctf_well to the default mapcycle.txt file > - Added ctf_well to the default motd.txt file > - Fixed floor tile material type > - Fixed some weapon damage info missing from TF2 game stats > - Made some small changes to the Demoman viewmodel that were > causing performance problems > - Added a new timer to the HUD to show the value of > mp_timelimit. This is useful if you're playing a timed match on 2Fort, > where you only set a timelimit on the server and no other win > conditions. > - Added server log entry for buildings destroyed by their owner > - Fixed sentry gun shadows being clipped > - Updated glass material > > SourceTV: > - SourceTV now uses a hidden slot on the game server. This allows for 24 > player servers to also have a SourceTV proxy connected to it > - Fixed Pyro's flamethrower flames not showing up in SourceTV > > Jason > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2/Dedicated Server Updated
Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly - Optimized some particle systems to improve performance on some hardware configurations - Player stats are now sent up as they change, rather than when the player dies - Improved playback of sub-frame sounds - Fixed a crash caused by alt-tabs during map load - Eliminated unnecessary temporary memory allocation in scenefilecache Team Fortress 2: - Badlands released - Changes to Dustbowl - Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire - Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip - Fixed a gap behind stage 1, cap 1 house - Fixed a high perch on stage1 cap1 house roof - Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier) - Fixed a few places where rockets/demoman pipes could pass through non-solid models - Sealed up a gap over stage1 lower startgate - Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them - Changes to Capture the Flag Well - Fixed trains not starting on map spawn - Removed cap association from red spawns that were spamming console - Changes to Granary - Removed spawn timing advantage from the middle (from -3 to 0) - Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe) - Fixed a few places where players could get stuck between containers and silos - Adjusted playerclips on red container that made it appear like players were floating - Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit - Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events - Added flamethrower "sizzle" sound when the Pyro is hitting a target - Updated explosion debris to be a bit darker - Fixed idle players not being kicked from the server if mp_allowspectators was set to 0 - Added ctf_well to the default mapcycle.txt file - Added ctf_well to the default motd.txt file - Fixed floor tile material type - Fixed some weapon damage info missing from TF2 game stats - Made some small changes to the Demoman viewmodel that were causing performance problems - Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions. - Added server log entry for buildings destroyed by their owner - Fixed sentry gun shadows being clipped - Updated glass material SourceTV: - SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it - Fixed Pyro's flamethrower flames not showing up in SourceTV Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update today ?
-- [ Picked text/plain from multipart/alternative ] It's out, and not a moment too soon! On Thu, Feb 14, 2008 at 4:50 PM, Jon Leissler <[EMAIL PROTECTED]> wrote: > Just a reminder to all who really thought the update > would be out... > > What they say...Reality... > > TomorrowAt 10:00 Pacific > > Coming tomorrow at 11am It's going to come, so stop > worrying so much! > > Today A couple of minutes > past midnight. > > Next week In 3 months > > We're finishing this feature up now We've just > finished the concept and we'll start working on it in > the coming weeks > > Shortly Sometime around next > week > > > > > --- "J. Miribel" <[EMAIL PROTECTED]> wrote: > > > Well, starting to be hungry now, 9PM here on > > valentine's day... Some > > girls around here may start to act hysterically.. ;) > > > > Kingsley Foreman a écrit : > > > least u didn't get up at 5am for it :) > > > > > > Kingsley > > > > > > - Original Message - > > > From: "Marcel" <[EMAIL PROTECTED]> > > > To: > > > Sent: Friday, February 15, 2008 6:06 AM > > > Subject: Re: [hlds_linux] TF2 Update today ? > > > > > > > > >> hm - no update for now...*wait* > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or > > view the list archives, > > >> please visit: > > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > ___ > > > To unsubscribe, edit your list preferences, or > > view the list archives, > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > Looking for last minute shopping deals? > Find them fast with Yahoo! Search. > http://tools.search.yahoo.com/newsearch/category.php?category=shopping > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update today ?
-- [ Picked text/plain from multipart/alternative ] the update is now released ! 2008/2/14, Jon Leissler <[EMAIL PROTECTED]>: > > Just a reminder to all who really thought the update > would be out... > > What they say...Reality... > > TomorrowAt 10:00 Pacific > > Coming tomorrow at 11am It's going to come, so stop > worrying so much! > > Today A couple of minutes > past midnight. > > Next week In 3 months > > We're finishing this feature up now We've just > finished the concept and we'll start working on it in > the coming weeks > > Shortly Sometime around next > week > > > > > > --- "J. Miribel" <[EMAIL PROTECTED]> wrote: > > > Well, starting to be hungry now, 9PM here on > > valentine's day... Some > > girls around here may start to act hysterically.. ;) > > > > Kingsley Foreman a écrit : > > > least u didn't get up at 5am for it :) > > > > > > Kingsley > > > > > > - Original Message - > > > From: "Marcel" <[EMAIL PROTECTED]> > > > To: > > > Sent: Friday, February 15, 2008 6:06 AM > > > Subject: Re: [hlds_linux] TF2 Update today ? > > > > > > > > >> hm - no update for now...*wait* > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or > > view the list archives, > > >> please visit: > > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > ___ > > > To unsubscribe, edit your list preferences, or > > view the list archives, > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > Looking for last minute shopping deals? > Find them fast with Yahoo! Search. > http://tools.search.yahoo.com/newsearch/category.php?category=shopping > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update today ?
Just a reminder to all who really thought the update would be out... What they say...Reality... TomorrowAt 10:00 Pacific Coming tomorrow at 11am It's going to come, so stop worrying so much! Today A couple of minutes past midnight. Next week In 3 months We're finishing this feature up now We've just finished the concept and we'll start working on it in the coming weeks Shortly Sometime around next week --- "J. Miribel" <[EMAIL PROTECTED]> wrote: > Well, starting to be hungry now, 9PM here on > valentine's day... Some > girls around here may start to act hysterically.. ;) > > Kingsley Foreman a écrit : > > least u didn't get up at 5am for it :) > > > > Kingsley > > > > - Original Message - > > From: "Marcel" <[EMAIL PROTECTED]> > > To: > > Sent: Friday, February 15, 2008 6:06 AM > > Subject: Re: [hlds_linux] TF2 Update today ? > > > > > >> hm - no update for now...*wait* > >> > >> ___ > >> To unsubscribe, edit your list preferences, or > view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > ___ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update today ?
[ Converted text/html to text/plain ] Bwahahaha... Valve Time Wiki Entry was updated! http://developer.valvesoftware.com/wiki/Valve_Time[1] - Original Message From: hlds_linux@list.valvesoftware.com To: "hlds_linux@list.valvesoftware.com" Subject: Re: [hlds_linux] TF2 Update today ? Date: 14/02/08 14:55 -- [ Picked text/plain from multipart/alternative ] I was hoping we'd see an on time release... booo. :( - Original Message From: Marcel <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Sent: Thursday, February 14, 2008 1:36:37 PM Subject: Re: [hlds_linux] TF2 Update today ? hm - no update for now...*wait* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[4] Message sent using UebiMiau 2.7.10 ===References:=== 1. http://developer.valvesoftware.com/wiki/Valve_Time 2. mailto:hlds_linux@list.valvesoftware.com 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update today ?
Valve Time strikes again. Seriously guys, why do you keep listing specific times in your announcements? - Neph On Thu, Feb 14, 2008 at 1:52 PM, Kingsley Foreman <[EMAIL PROTECTED]> wrote: > least u didn't get up at 5am for it :) > > Kingsley > > > - Original Message - > From: "Marcel" <[EMAIL PROTECTED]> > To: > > > Sent: Friday, February 15, 2008 6:06 AM > Subject: Re: [hlds_linux] TF2 Update today ? > > > > hm - no update for now...*wait* > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update today ?
-- [ Picked text/plain from multipart/alternative ] I was hoping we'd see an on time release... booo. :( - Original Message From: Marcel <[EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com Sent: Thursday, February 14, 2008 1:36:37 PM Subject: Re: [hlds_linux] TF2 Update today ? hm - no update for now...*wait* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update today ?
http://developer.valvesoftware.com/wiki/Valve_Time ;) Nevermind :D Well, starting to be hungry now, 9PM here on valentine's day... Some girls around here may start to act hysterically.. ;) Kingsley Foreman a écrit : least u didn't get up at 5am for it :) Kingsley - Original Message - From: "Marcel" <[EMAIL PROTECTED]> To: Sent: Friday, February 15, 2008 6:06 AM Subject: Re: [hlds_linux] TF2 Update today ? hm - no update for now...*wait* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update today ?
Well, starting to be hungry now, 9PM here on valentine's day... Some girls around here may start to act hysterically.. ;) Kingsley Foreman a écrit : least u didn't get up at 5am for it :) Kingsley - Original Message - From: "Marcel" <[EMAIL PROTECTED]> To: Sent: Friday, February 15, 2008 6:06 AM Subject: Re: [hlds_linux] TF2 Update today ? hm - no update for now...*wait* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update today ?
least u didn't get up at 5am for it :) Kingsley - Original Message - From: "Marcel" <[EMAIL PROTECTED]> To: Sent: Friday, February 15, 2008 6:06 AM Subject: Re: [hlds_linux] TF2 Update today ? hm - no update for now...*wait* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update today ?
hm - no update for now...*wait* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update today ?
Should be released then ;) Andreas Grimm a écrit : Thursday, February 14 at 11 am PST -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J. Miribel Sent: Thursday, February 14, 2008 5:08 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 Update today ? http://www.steampowered.com/v/index.php?area=news&id=1441 It seems there will be an update to both server ans client version of tf2 / source engine tonight.. Any idea of the time it should be released ? Best regards. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 Update today ?
If I am not mistaking, this should be about now? Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Andreas Grimm Verzonden: Thursday, February 14, 2008 5:12 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: RE: [hlds_linux] TF2 Update today ? Thursday, February 14 at 11 am PST > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > J. Miribel > Sent: Thursday, February 14, 2008 5:08 PM > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] TF2 Update today ? > > http://www.steampowered.com/v/index.php?area=news&id=1441 > > It seems there will be an update to both server ans client version of > tf2 / source engine tonight.. Any idea of the time it should > be released ? > > Best regards. > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: 2/13/2008 8:00 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update today ?
You did not get it yet? - Original Message - From: "J. Miribel" <[EMAIL PROTECTED]> To: Sent: Thursday, February 14, 2008 7:57 PM Subject: Re: [hlds_linux] TF2 Update today ? Should be released then ;) Andreas Grimm a écrit : Thursday, February 14 at 11 am PST -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J. Miribel Sent: Thursday, February 14, 2008 5:08 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 Update today ? http://www.steampowered.com/v/index.php?area=news&id=1441 It seems there will be an update to both server ans client version of tf2 / source engine tonight.. Any idea of the time it should be released ? Best regards. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 Update today ?
Thursday, February 14 at 11 am PST > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > J. Miribel > Sent: Thursday, February 14, 2008 5:08 PM > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] TF2 Update today ? > > http://www.steampowered.com/v/index.php?area=news&id=1441 > > It seems there will be an update to both server ans client version of > tf2 / source engine tonight.. Any idea of the time it should > be released ? > > Best regards. > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 Update today ?
http://www.steampowered.com/v/index.php?area=news&id=1441 It seems there will be an update to both server ans client version of tf2 / source engine tonight.. Any idea of the time it should be released ? Best regards. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Server Tags Coming Soon
I actually find SRCDS/HLDS to be some of the more streamlined servers I have ever run. This update sounds excellent in helping people filter for all the servers hosted by one clan/community easily. On Thu, Feb 14, 2008 at 5:58 AM, Valtteri Kiviniemi <[EMAIL PROTECTED]> wrote: > I wont even bother to host TF2 server without that 32pl hack. And I dont > get it, why does Valve always fuck up things? I think that they should > ask the community first. The change of playerlimit and friendlyfire was > enough for me, I cant even play the game anymore. "breaks the game" is > just a excuse to do what ever they want to. Valve makes good games but > they should also give some respect to the community and ask them about > critical changes. > > Second thing is the 64bit support. I might understand the lack of 64bit > support for the old HLDS engine (as a matter of fact I dont, because the > old hlds_amd64 binary is still working and im still using it, why dont > just update it) , but why even the new source-engine does not support > 64bit - I mean the server version. I also think that they have some > really bad programmers or then they just dont care, because the SRCDS is > so heavy and buggy that there is no mean to host that. > > Valve is just so stupid. > > ics kirjoitti: > > > > It is propably disabled for the same reason as maxplayer limit is 24 - > > without using hacked binaries to achieve 32 players. What i heard, > > official reason was that players over 24 break certain things as well as > > FF on does. I have seen none of these, except tickrate drop. This game > > is actually more fun with 32 than 24 players. > > > > -ics > > > > > > Valtteri Kiviniemi kirjoitti: > >> Hi > >> > >> Why you talk about friendlyfire, because its disabled. Just allow to > >> turn FF on, its annoying to use 3rd-party plugin to get FF. And why the > >> fuck you even disabled it? We had such a nice FF server and now its > >> gone. > >> > >> Those people that dont like FF, wont have to enable it - it's that > >> simple. > >> > >> > >> > >> Jason Ruymen kirjoitti: > >>> I should also point out that we're planning on releasing this to you > >>> guys first, with clients having to opt-in to a beta to see the custom > >>> UI. > >>> > >>> Jason > >>> > >>> -Original Message- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of Jason > >>> Ruymen > >>> Sent: Wednesday, February 13, 2008 3:51 PM > >>> To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com > >>> Subject: [hlds_linux] Team Fortress 2 Server Tags Coming Soon > >>> > >>> One of the things that customers have been consistently requesting from > >>> us a better method of finding game servers with the specific settings > >>> that they like. Some players want servers with friendly-fire on, or TF2 > >>> birthday mode, or 24/7 Dustbowl, and so on. Other players specifically > >>> want none of these, asking us how they can find servers with no > >>> changes. > >>> At the same time, we've watched as server operators have increasingly > >>> filled out their server names with descriptions of their custom > >>> settings. > >>> > >>> We've been working on a solution to these problems that we hope will > >>> make sense, solving the player's desire to search for specific > >>> settings, > >>> and the server operator's desire to have better descriptive tools for > >>> their server. The concept is similar to web page metatags, where server > >>> operators can specify descriptive tags in any manner, and clients can > >>> search for servers by specifying the tags they're interested in. Some > >>> tags are automatically filled in, based on server convars. For example, > >>> in TF2 we've removed the restrictions on a variety of server options > >>> (like friendly fire & respawn wave times), and now the tag system will > >>> automatically add a tag when they're changed, so that customers who > >>> want > >>> to play on these servers can easily find them. > >>> > >>> Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for > >>> a screenshot of the new server browser interface that players will > >>> have. > >>> As you can see, we've put a new tab onto it called "Custom". Servers > >>> with tags will appear in this list, where the player can specify a list > >>> of tags they're interested in. The "Add Common Tags" button will give > >>> them a list of the top 20 tags in use across all the servers, so > >>> they're > >>> able to easily choose the popular tags. Untagged servers will show > >>> up in > >>> the old Internet games list. > >>> > >>> Jason > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> ___ > >>> To unsubscribe, edit your l
Re: [hlds_linux] Team Fortress 2 Server Tags Coming Soon
I wont even bother to host TF2 server without that 32pl hack. And I dont get it, why does Valve always fuck up things? I think that they should ask the community first. The change of playerlimit and friendlyfire was enough for me, I cant even play the game anymore. "breaks the game" is just a excuse to do what ever they want to. Valve makes good games but they should also give some respect to the community and ask them about critical changes. Second thing is the 64bit support. I might understand the lack of 64bit support for the old HLDS engine (as a matter of fact I dont, because the old hlds_amd64 binary is still working and im still using it, why dont just update it) , but why even the new source-engine does not support 64bit - I mean the server version. I also think that they have some really bad programmers or then they just dont care, because the SRCDS is so heavy and buggy that there is no mean to host that. Valve is just so stupid. ics kirjoitti: It is propably disabled for the same reason as maxplayer limit is 24 - without using hacked binaries to achieve 32 players. What i heard, official reason was that players over 24 break certain things as well as FF on does. I have seen none of these, except tickrate drop. This game is actually more fun with 32 than 24 players. -ics Valtteri Kiviniemi kirjoitti: Hi Why you talk about friendlyfire, because its disabled. Just allow to turn FF on, its annoying to use 3rd-party plugin to get FF. And why the fuck you even disabled it? We had such a nice FF server and now its gone. Those people that dont like FF, wont have to enable it - it's that simple. Jason Ruymen kirjoitti: I should also point out that we're planning on releasing this to you guys first, with clients having to opt-in to a beta to see the custom UI. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, February 13, 2008 3:51 PM To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Team Fortress 2 Server Tags Coming Soon One of the things that customers have been consistently requesting from us a better method of finding game servers with the specific settings that they like. Some players want servers with friendly-fire on, or TF2 birthday mode, or 24/7 Dustbowl, and so on. Other players specifically want none of these, asking us how they can find servers with no changes. At the same time, we've watched as server operators have increasingly filled out their server names with descriptions of their custom settings. We've been working on a solution to these problems that we hope will make sense, solving the player's desire to search for specific settings, and the server operator's desire to have better descriptive tools for their server. The concept is similar to web page metatags, where server operators can specify descriptive tags in any manner, and clients can search for servers by specifying the tags they're interested in. Some tags are automatically filled in, based on server convars. For example, in TF2 we've removed the restrictions on a variety of server options (like friendly fire & respawn wave times), and now the tag system will automatically add a tag when they're changed, so that customers who want to play on these servers can easily find them. Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for a screenshot of the new server browser interface that players will have. As you can see, we've put a new tab onto it called "Custom". Servers with tags will appear in this list, where the player can specify a list of tags they're interested in. The "Add Common Tags" button will give them a list of the top 20 tags in use across all the servers, so they're able to easily choose the popular tags. Untagged servers will show up in the old Internet games list. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Server Tags Coming Soon
And I bet that on some custom maps, 32 or MORE slots will be more fun too ;-) > -Ursprüngliche Nachricht- > Von: hlds_linux@list.valvesoftware.com > Gesendet: 14.02.08 09:12:12 > An: hlds_linux@list.valvesoftware.com > Betreff: Re: [hlds_linux] Team Fortress 2 Server Tags Coming Soon > > It is propably disabled for the same reason as maxplayer limit is 24 - > without using hacked binaries to achieve 32 players. What i heard, > official reason was that players over 24 break certain things as well as > FF on does. I have seen none of these, except tickrate drop. This game > is actually more fun with 32 than 24 players. > > -ics > > > Valtteri Kiviniemi kirjoitti: > > Hi > > > > Why you talk about friendlyfire, because its disabled. Just allow to > > turn FF on, its annoying to use 3rd-party plugin to get FF. And why the > > fuck you even disabled it? We had such a nice FF server and now its gone. > > > > Those people that dont like FF, wont have to enable it - it's that > > simple. > > > > > > > > Jason Ruymen kirjoitti: > >> I should also point out that we're planning on releasing this to you > >> guys first, with clients having to opt-in to a beta to see the custom > >> UI. > >> > >> Jason > >> > >> -Original Message- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Jason > >> Ruymen > >> Sent: Wednesday, February 13, 2008 3:51 PM > >> To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com > >> Subject: [hlds_linux] Team Fortress 2 Server Tags Coming Soon > >> > >> One of the things that customers have been consistently requesting from > >> us a better method of finding game servers with the specific settings > >> that they like. Some players want servers with friendly-fire on, or TF2 > >> birthday mode, or 24/7 Dustbowl, and so on. Other players specifically > >> want none of these, asking us how they can find servers with no changes. > >> At the same time, we've watched as server operators have increasingly > >> filled out their server names with descriptions of their custom > >> settings. > >> > >> We've been working on a solution to these problems that we hope will > >> make sense, solving the player's desire to search for specific settings, > >> and the server operator's desire to have better descriptive tools for > >> their server. The concept is similar to web page metatags, where server > >> operators can specify descriptive tags in any manner, and clients can > >> search for servers by specifying the tags they're interested in. Some > >> tags are automatically filled in, based on server convars. For example, > >> in TF2 we've removed the restrictions on a variety of server options > >> (like friendly fire & respawn wave times), and now the tag system will > >> automatically add a tag when they're changed, so that customers who want > >> to play on these servers can easily find them. > >> > >> Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for > >> a screenshot of the new server browser interface that players will have. > >> As you can see, we've put a new tab onto it called "Custom". Servers > >> with tags will appear in this list, where the player can specify a list > >> of tags they're interested in. The "Add Common Tags" button will give > >> them a list of the top 20 tags in use across all the servers, so they're > >> able to easily choose the popular tags. Untagged servers will show up in > >> the old Internet games list. > >> > >> Jason > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Server Tags Coming Soon
It is propably disabled for the same reason as maxplayer limit is 24 - without using hacked binaries to achieve 32 players. What i heard, official reason was that players over 24 break certain things as well as FF on does. I have seen none of these, except tickrate drop. This game is actually more fun with 32 than 24 players. -ics Valtteri Kiviniemi kirjoitti: Hi Why you talk about friendlyfire, because its disabled. Just allow to turn FF on, its annoying to use 3rd-party plugin to get FF. And why the fuck you even disabled it? We had such a nice FF server and now its gone. Those people that dont like FF, wont have to enable it - it's that simple. Jason Ruymen kirjoitti: I should also point out that we're planning on releasing this to you guys first, with clients having to opt-in to a beta to see the custom UI. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, February 13, 2008 3:51 PM To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Team Fortress 2 Server Tags Coming Soon One of the things that customers have been consistently requesting from us a better method of finding game servers with the specific settings that they like. Some players want servers with friendly-fire on, or TF2 birthday mode, or 24/7 Dustbowl, and so on. Other players specifically want none of these, asking us how they can find servers with no changes. At the same time, we've watched as server operators have increasingly filled out their server names with descriptions of their custom settings. We've been working on a solution to these problems that we hope will make sense, solving the player's desire to search for specific settings, and the server operator's desire to have better descriptive tools for their server. The concept is similar to web page metatags, where server operators can specify descriptive tags in any manner, and clients can search for servers by specifying the tags they're interested in. Some tags are automatically filled in, based on server convars. For example, in TF2 we've removed the restrictions on a variety of server options (like friendly fire & respawn wave times), and now the tag system will automatically add a tag when they're changed, so that customers who want to play on these servers can easily find them. Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for a screenshot of the new server browser interface that players will have. As you can see, we've put a new tab onto it called "Custom". Servers with tags will appear in this list, where the player can specify a list of tags they're interested in. The "Add Common Tags" button will give them a list of the top 20 tags in use across all the servers, so they're able to easily choose the popular tags. Untagged servers will show up in the old Internet games list. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux