I'm up and running with the update no problem.

MetaMod version 1.6.0.581 no problems.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
Sent: Thursday, February 14, 2008 04:37 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

Is anyone else not able to get metamod to load on the new build?




> Required updates for Team Fortress 2 and it's dedicated servers have
> finally been released.  Please run hldsupdatetool to receive these
> updates.  The specific changes include:
>
> Source Engine:
> - Refactored how lightmaps are downloaded to the graphics card at level
> load. On some hardware configurations this can lower level load times
> significantly
> - Optimized some particle systems to improve performance on some
> hardware configurations
> - Player stats are now sent up as they change, rather than when the
> player dies
> - Improved playback of sub-frame sounds
> - Fixed a crash caused by alt-tabs during map load
> - Eliminated unnecessary temporary memory allocation in scenefilecache
>
> Team Fortress 2:
> - Badlands released
> - Changes to Dustbowl
>       - Added a new access point to the stage2 attacker gates
> (drop-down left from spawn), allowing attackers a way to reach the left
> route without being subjected to the spam and sentry gun fire
>       - Fixed a gap in stage 3, cap 1 that allowed a player with to
> wiggle above the "ceiling" clip
>       - Fixed a gap behind stage 1, cap 1 house
>       - Fixed a high perch on stage1 cap1 house roof
>       - Fixed a perch offering view of nodraw textures and the skybox
> (stage1 cap2 rock barrier)
>       - Fixed a few places where rockets/demoman pipes could pass
> through non-solid models
>       - Sealed up a gap over stage1 lower startgate
>       - Clipped off tall windows in stage 3 to prevent sentry guns
> from behind built behind them
>       - Changes to Capture the Flag Well
>               - Fixed trains not starting on map spawn
>               - Removed cap association from red spawns that were
> spamming console
>       - Changes to Granary
>               - Removed spawn timing advantage from the middle (from
> -3 to 0)
>               - Fixed several model perch exploits (red, blue cp1 gate
> and blue cp2 gate pipe)
>               - Fixed a few places where players could get stuck
> between containers and silos
>               - Adjusted playerclips on red container that made it
> appear like players were floating
>       - Added a small delay (200 ms) before a zoomed sniper shot can
> get a critical hit
>       - Added server side convar mp_fadetoblack. Same functionality as
> Counter-Strike, used mainly during in-person tournaments and LAN events
>       - Added flamethrower "sizzle" sound when the Pyro is hitting a
> target
>       - Updated explosion debris to be a bit darker
>       - Fixed idle players not being kicked from the server if
> mp_allowspectators was set to 0
>       - Added ctf_well to the default mapcycle.txt file
>       - Added ctf_well to the default motd.txt file
>       - Fixed floor tile material type
>       - Fixed some weapon damage info missing from TF2 game stats
>       - Made some small changes to the Demoman viewmodel that were
> causing performance problems
>       - Added a new timer to the HUD to show the value of
> mp_timelimit. This is useful if you're playing a timed match on 2Fort,
> where you only set a timelimit on the server and no other win
> conditions.
>       - Added server log entry for buildings destroyed by their owner
>       - Fixed sentry gun shadows being clipped
>       - Updated glass material
>
> SourceTV:
> - SourceTV now uses a hidden slot on the game server. This allows for 24
> player servers to also have a SourceTV proxy connected to it
> - Fixed Pyro's flamethrower flames not showing up in SourceTV
>
> Jason
>
>
>
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>



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