I'm up and running with the update no problem. MetaMod version 1.6.0.581 no problems.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. Sent: Thursday, February 14, 2008 04:37 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated Is anyone else not able to get metamod to load on the new build? > Required updates for Team Fortress 2 and it's dedicated servers have > finally been released. Please run hldsupdatetool to receive these > updates. The specific changes include: > > Source Engine: > - Refactored how lightmaps are downloaded to the graphics card at level > load. On some hardware configurations this can lower level load times > significantly > - Optimized some particle systems to improve performance on some > hardware configurations > - Player stats are now sent up as they change, rather than when the > player dies > - Improved playback of sub-frame sounds > - Fixed a crash caused by alt-tabs during map load > - Eliminated unnecessary temporary memory allocation in scenefilecache > > Team Fortress 2: > - Badlands released > - Changes to Dustbowl > - Added a new access point to the stage2 attacker gates > (drop-down left from spawn), allowing attackers a way to reach the left > route without being subjected to the spam and sentry gun fire > - Fixed a gap in stage 3, cap 1 that allowed a player with to > wiggle above the "ceiling" clip > - Fixed a gap behind stage 1, cap 1 house > - Fixed a high perch on stage1 cap1 house roof > - Fixed a perch offering view of nodraw textures and the skybox > (stage1 cap2 rock barrier) > - Fixed a few places where rockets/demoman pipes could pass > through non-solid models > - Sealed up a gap over stage1 lower startgate > - Clipped off tall windows in stage 3 to prevent sentry guns > from behind built behind them > - Changes to Capture the Flag Well > - Fixed trains not starting on map spawn > - Removed cap association from red spawns that were > spamming console > - Changes to Granary > - Removed spawn timing advantage from the middle (from > -3 to 0) > - Fixed several model perch exploits (red, blue cp1 gate > and blue cp2 gate pipe) > - Fixed a few places where players could get stuck > between containers and silos > - Adjusted playerclips on red container that made it > appear like players were floating > - Added a small delay (200 ms) before a zoomed sniper shot can > get a critical hit > - Added server side convar mp_fadetoblack. Same functionality as > Counter-Strike, used mainly during in-person tournaments and LAN events > - Added flamethrower "sizzle" sound when the Pyro is hitting a > target > - Updated explosion debris to be a bit darker > - Fixed idle players not being kicked from the server if > mp_allowspectators was set to 0 > - Added ctf_well to the default mapcycle.txt file > - Added ctf_well to the default motd.txt file > - Fixed floor tile material type > - Fixed some weapon damage info missing from TF2 game stats > - Made some small changes to the Demoman viewmodel that were > causing performance problems > - Added a new timer to the HUD to show the value of > mp_timelimit. This is useful if you're playing a timed match on 2Fort, > where you only set a timelimit on the server and no other win > conditions. > - Added server log entry for buildings destroyed by their owner > - Fixed sentry gun shadows being clipped > - Updated glass material > > SourceTV: > - SourceTV now uses a hidden slot on the game server. This allows for 24 > player servers to also have a SourceTV proxy connected to it > - Fixed Pyro's flamethrower flames not showing up in SourceTV > > Jason > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux