Re: [hlds_linux] [hlds] Linux srcds performance unacceptable

2008-05-03 Thread ics

This cpu usage is a rising problem. Friend of mine had 5 months ago a 
server that was able to run 24 slots. around 3 months ago, it had to be 
lowered to 22 slots after certain update. Now after Goldrush update, it 
is down to 20 and even that is not enough because in some maps, the lag 
is seen very clearly.
CPU just maxes out and if we have this problem, others will have it too. 
Is there any way to reduce this usage because it really is a huge issue.

I took a test. Joined 10 randomly picked servers and only 1 of them was 
able to run atleast 50 ticks at all times. half could run only 30 at 
minimum and rest kept dropping under 30 and the worst part was round 
start. Lag is problem, especially on over 20 slot servers right now and 
someone needs to do something before those servers go down. Not everyone 
has enough money to upgrade their hardware after 6 months.

-ics

Nephyrin Zey kirjoitti:
 I might've spoken a bit too soon on this - the servers do still get up
 into the high nineties CPU usage and stay there for a while - it seems
 like after they've been running for a while their overall CPU usage
 drifted back up to about the same as before the patch. This might be
 the first ever case of CPU Leaks :-/ The server also still incurs
 minor memory leaks, which seem to be about the same since before the
 patch.

 I run two 32x linux servers that are nearly always full and
 occasionally empty out at night. Here are some pretty graphs:

 http://www.nephyrin.net/NemuCPU.png

 Shows Load Average. On thursday it was lower despite both servers
 being full (???). The big spike today is the patch. The servers were
 both *instantly full* after the patch (among the first online) and
 have been *constantly full* since, yet the CPU usage over the past
 three hours has drifted up to pre-patch levels...
 http://nephyrin.net/NemuMem.png

 Memory Usage over a longer period - note that i went from one to two
 servers on tuesday, so the memory leaks have actually remained about
 the same as before.

 If anyone from Valve wants a login to my stats system let me know. It
 has tons and tons of pretty graphs dating to back when the server
 started.

 - Neph

 On Fri, May 2, 2008 at 5:00 PM, Nephyrin Zey [EMAIL PROTECTED] wrote:
   
 Two patches ago levels == how it ran on the patch before the patch
  before goldrush. Both the patch before goldrush and the goldrush patch
  hurt performance, and its now at levels similar to prior to both of
  those.

  Still a bit higher than it was when i first started hosting servers,
  and higher than it should be, but better.

  - Neph

 

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Re: [hlds_linux] [hlds] Linux srcds performance unacceptable

2008-05-03 Thread Rom1 [FFF-Dod]
Hello,

  I can confirm this. Updates are juste eating more and more cpu.

  Even on DoD:S ... For my servers a core2duo E6300 was really
  fine 1.5 years ago. Now it's not enough at all !
  And how about Colmar ? This map is just unplayable because of
  tickrate drops ...

  On player's side : my old Athlon was fine with 25/30fps 2 years
  ago. On the same map I get 10fps max today ...

  Maybe the marketing push to more and more eyecandy things but
  what about an eyecandy game you can't play anymore because of
  mandatories updates ?


Le samedi 3 mai 2008 à 12:59:35, vous écriviez :


 This cpu usage is a rising problem. Friend of mine had 5 months ago a
 server that was able to run 24 slots. around 3 months ago, it had to be
 lowered to 22 slots after certain update. Now after Goldrush update, it
 is down to 20 and even that is not enough because in some maps, the lag
 is seen very clearly.
 CPU just maxes out and if we have this problem, others will have it too.
 Is there any way to reduce this usage because it really is a huge issue.

 I took a test. Joined 10 randomly picked servers and only 1 of them was
 able to run atleast 50 ticks at all times. half could run only 30 at
 minimum and rest kept dropping under 30 and the worst part was round
 start. Lag is problem, especially on over 20 slot servers right now and
 someone needs to do something before those servers go down. Not everyone
 has enough money to upgrade their hardware after 6 months.

 -ics

 Nephyrin Zey kirjoitti:
 I might've spoken a bit too soon on this - the servers do still get up
 into the high nineties CPU usage and stay there for a while - it seems
 like after they've been running for a while their overall CPU usage
 drifted back up to about the same as before the patch. This might be
 the first ever case of CPU Leaks :-/ The server also still incurs
 minor memory leaks, which seem to be about the same since before the
 patch.

 I run two 32x linux servers that are nearly always full and
 occasionally empty out at night. Here are some pretty graphs:

 http://www.nephyrin.net/NemuCPU.png

 Shows Load Average. On thursday it was lower despite both servers
 being full (???). The big spike today is the patch. The servers were
 both *instantly full* after the patch (among the first online) and
 have been *constantly full* since, yet the CPU usage over the past
 three hours has drifted up to pre-patch levels...
 http://nephyrin.net/NemuMem.png

 Memory Usage over a longer period - note that i went from one to two
 servers on tuesday, so the memory leaks have actually remained about
 the same as before.

 If anyone from Valve wants a login to my stats system let me know. It
 has tons and tons of pretty graphs dating to back when the server
 started.

 - Neph

 On Fri, May 2, 2008 at 5:00 PM, Nephyrin Zey [EMAIL PROTECTED] wrote:
   
 Two patches ago levels == how it ran on the patch before the patch
  before goldrush. Both the patch before goldrush and the goldrush patch
  hurt performance, and its now at levels similar to prior to both of
  those.

  Still a bit higher than it was when i first started hosting servers,
  and higher than it should be, but better.

  - Neph

 

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-- 
Cordialement,
 Rom1Courriel : [EMAIL PROTECTED]


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Re: [hlds_linux] [hlds] Linux srcds performance unacceptable

2008-05-03 Thread Peter Lindblom
Our dod:s servers isnt having any problems, one has been up since dod:s was 
relesed, it has been problem, but not now !
Intel cpu:s P4 + 3040Xeon

our scrim servers with sourcetv is having high cpu-usage, but that is a 
sourcetv problem.

Peter

- Original Message - 
From: Rom1 [FFF-Dod] [EMAIL PROTECTED]
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Saturday, May 03, 2008 2:52 PM
Subject: Re: [hlds_linux] [hlds] Linux srcds performance unacceptable


Hello,

  I can confirm this. Updates are juste eating more and more cpu.

  Even on DoD:S ... For my servers a core2duo E6300 was really
  fine 1.5 years ago. Now it's not enough at all !
  And how about Colmar ? This map is just unplayable because of
  tickrate drops ...

  On player's side : my old Athlon was fine with 25/30fps 2 years
  ago. On the same map I get 10fps max today ...

  Maybe the marketing push to more and more eyecandy things but
  what about an eyecandy game you can't play anymore because of
  mandatories updates ?


Le samedi 3 mai 2008 à 12:59:35, vous écriviez :


 This cpu usage is a rising problem. Friend of mine had 5 months ago a
 server that was able to run 24 slots. around 3 months ago, it had to be
 lowered to 22 slots after certain update. Now after Goldrush update, it
 is down to 20 and even that is not enough because in some maps, the lag
 is seen very clearly.
 CPU just maxes out and if we have this problem, others will have it too.
 Is there any way to reduce this usage because it really is a huge issue.

 I took a test. Joined 10 randomly picked servers and only 1 of them was
 able to run atleast 50 ticks at all times. half could run only 30 at
 minimum and rest kept dropping under 30 and the worst part was round
 start. Lag is problem, especially on over 20 slot servers right now and
 someone needs to do something before those servers go down. Not everyone
 has enough money to upgrade their hardware after 6 months.

 -ics

 Nephyrin Zey kirjoitti:
 I might've spoken a bit too soon on this - the servers do still get up
 into the high nineties CPU usage and stay there for a while - it seems
 like after they've been running for a while their overall CPU usage
 drifted back up to about the same as before the patch. This might be
 the first ever case of CPU Leaks :-/ The server also still incurs
 minor memory leaks, which seem to be about the same since before the
 patch.

 I run two 32x linux servers that are nearly always full and
 occasionally empty out at night. Here are some pretty graphs:

 http://www.nephyrin.net/NemuCPU.png

 Shows Load Average. On thursday it was lower despite both servers
 being full (???). The big spike today is the patch. The servers were
 both *instantly full* after the patch (among the first online) and
 have been *constantly full* since, yet the CPU usage over the past
 three hours has drifted up to pre-patch levels...
 http://nephyrin.net/NemuMem.png

 Memory Usage over a longer period - note that i went from one to two
 servers on tuesday, so the memory leaks have actually remained about
 the same as before.

 If anyone from Valve wants a login to my stats system let me know. It
 has tons and tons of pretty graphs dating to back when the server
 started.

 - Neph

 On Fri, May 2, 2008 at 5:00 PM, Nephyrin Zey [EMAIL PROTECTED] 
 wrote:

 Two patches ago levels == how it ran on the patch before the patch
  before goldrush. Both the patch before goldrush and the goldrush patch
  hurt performance, and its now at levels similar to prior to both of
  those.

  Still a bit higher than it was when i first started hosting servers,
  and higher than it should be, but better.

  - Neph



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-- 
Cordialement,
 Rom1Courriel : [EMAIL PROTECTED]


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[hlds_linux] Slow download/update speed

2008-05-03 Thread Oliver Salzburg
For 2 days now i have been trying to install a dedicated server on my 
linux machine.
I got a few files but then it started to hang. I restarted and it didn't 
go any further.
I had it running over night and still didn't get any further.
Moving files to and from the the server works at normal speeds though.

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Re: [hlds_linux] Slow download/update speed

2008-05-03 Thread Cc2iscooL
You might try deleting the .blob files in the update directory, it might 
clear it up. If it persists you can always netstat the server you're 
connecting to and report it to Valve, it's a possibility there's a 
mirror that's slow/broken.

Oliver Salzburg wrote:
 For 2 days now i have been trying to install a dedicated server on my 
 linux machine.
 I got a few files but then it started to hang. I restarted and it didn't 
 go any further.
 I had it running over night and still didn't get any further.
 Moving files to and from the the server works at normal speeds though.

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Re: [hlds_linux] Slow download/update speed

2008-05-03 Thread Oliver Salzburg
I deleted the .blob file it didn't help.
Seems like the tool is using 194.124.229.12 where can i report it?
Or can i just use a different mirror somehow?

Cc2iscooL wrote:
 You might try deleting the .blob files in the update directory, it might 
 clear it up. If it persists you can always netstat the server you're 
 connecting to and report it to Valve, it's a possibility there's a 
 mirror that's slow/broken.

 Oliver Salzburg wrote:
   
 For 2 days now i have been trying to install a dedicated server on my 
 linux machine.
 I got a few files but then it started to hang. I restarted and it didn't 
 go any further.
 I had it running over night and still didn't get any further.
 Moving files to and from the the server works at normal speeds though.
 

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Re: [hlds_linux] Slow download/update speed

2008-05-03 Thread Rikard Bremark
block that ip and iy should try another one right?

--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu


Oliver Salzburg wrote:
 I deleted the .blob file it didn't help.
 Seems like the tool is using 194.124.229.12 where can i report it?
 Or can i just use a different mirror somehow?

 Cc2iscooL wrote:
   
 You might try deleting the .blob files in the update directory, it might 
 clear it up. If it persists you can always netstat the server you're 
 connecting to and report it to Valve, it's a possibility there's a 
 mirror that's slow/broken.

 Oliver Salzburg wrote:
   
 
 For 2 days now i have been trying to install a dedicated server on my 
 linux machine.
 I got a few files but then it started to hang. I restarted and it didn't 
 go any further.
 I had it running over night and still didn't get any further.
 Moving files to and from the the server works at normal speeds though.
 
   

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 visit:
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