Hello, I can confirm this. Updates are juste eating more and more cpu.
Even on DoD:S ... For my servers a core2duo E6300 was really fine 1.5 years ago. Now it's not enough at all ! And how about Colmar ? This map is just unplayable because of tickrate drops ... On player's side : my old Athlon was fine with 25/30fps 2 years ago. On the same map I get 10fps max today ... Maybe the marketing push to more and more eyecandy things but what about an eyecandy game you can't play anymore because of mandatories updates ? Le samedi 3 mai 2008 à 12:59:35, vous écriviez : > This cpu usage is a rising problem. Friend of mine had 5 months ago a > server that was able to run 24 slots. around 3 months ago, it had to be > lowered to 22 slots after certain update. Now after Goldrush update, it > is down to 20 and even that is not enough because in some maps, the lag > is seen very clearly. > CPU just maxes out and if we have this problem, others will have it too. > Is there any way to reduce this usage because it really is a huge issue. > I took a test. Joined 10 randomly picked servers and only 1 of them was > able to run atleast 50 ticks at all times. half could run only 30 at > minimum and rest kept dropping under 30 and the worst part was round > start. Lag is problem, especially on over 20 slot servers right now and > someone needs to do something before those servers go down. Not everyone > has enough money to upgrade their hardware after 6 months. > -ics > Nephyrin Zey kirjoitti: >> I might've spoken a bit too soon on this - the servers do still get up >> into the high nineties CPU usage and stay there for a while - it seems >> like after they've been running for a while their overall CPU usage >> drifted back up to about the same as before the patch. This might be >> the first ever case of "CPU Leaks" :-/ The server also still incurs >> minor memory leaks, which seem to be about the same since before the >> patch. >> >> I run two 32x linux servers that are nearly always full and >> occasionally empty out at night. Here are some pretty graphs: >> >> http://www.nephyrin.net/NemuCPU.png >> >> Shows Load Average. On thursday it was lower despite both servers >> being full (???). The big spike today is the patch. The servers were >> both *instantly full* after the patch (among the first online) and >> have been *constantly full* since, yet the CPU usage over the past >> three hours has drifted up to pre-patch levels... >> http://nephyrin.net/NemuMem.png >> >> Memory Usage over a longer period - note that i went from one to two >> servers on tuesday, so the memory leaks have actually remained about >> the same as before. >> >> If anyone from Valve wants a login to my stats system let me know. It >> has tons and tons of pretty graphs dating to back when the server >> started. >> >> - Neph >> >> On Fri, May 2, 2008 at 5:00 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: >> >>> Two patches ago levels == how it ran on the patch before the patch >>> before goldrush. Both the patch before goldrush and the goldrush patch >>> hurt performance, and its now at levels similar to prior to both of >>> those. >>> >>> Still a bit higher than it was when i first started hosting servers, >>> and higher than it should be, but better. >>> >>> - Neph >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Cordialement, Rom1 Courriel : [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux