Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread J T
The entire time I've had the servers through all the updates, the ping
in-game was never high when it was empty. I have a private server that is
empty quite a bit more than the public, and it has always had consistent
pings. If it didn't they I'd be concerned and would notice it, so would the
regular players that I communicate with.

On Sun, Nov 16, 2008 at 4:23 PM, ics <[EMAIL PROTECTED]> wrote:

> Since latest update, they dont do that. Infact, my linux servers dont
> even show fps 10 anymore when they are hibernating. Its same as if there
> would be players and its just the way i would like it to be. The "fps
> 10" showed up much higher pings before like i said on the list and this
> guy here said too.
>
> -ics
>
> J T kirjoitti:
> > Uhm. My servers when empty don't report high pings when in the server
> > browser.
> >
> > On Sat, Nov 15, 2008 at 8:39 PM, Steven Hartland <
> [EMAIL PROTECTED]>wrote:
> >
> >
> >> That's because people will look at the higher ping, which is a side
> effect
> >> of the lower FSP, in their tools / server browser and complain about it
> >> pinging higher than it should when empty. The fact the ping returns to
> >> normal when they joy is of no consequence.
> >>
> >>Regards
> >>Steve
> >>
> >> - Original Message -
> >> From: <[EMAIL PROTECTED]>
> >>
> >>
> >>
> >>> I'm sorry but I'm failing to see how this affects player satisfaction
> in
> >>>
> >> any
> >>
> >>> way.  If there are players on the server, then it can't be hibernating,
> >>>
> >> and
> >>
> >>> thus isn't running at 10fps.  If there aren't players on the server,
> they
> >>> don't care about the ping.
> >>>
> >>> Your second point is fair enough for non-restricted servers (as they
> tend
> >>>
> >> to
> >>
> >>> fill straight away atm) but for people who have group restricted
> servers
> >>>
> >> and
> >>
> >>> mixed-use servers, reducing the cpu load is a Good Thing.  And in no
> >>>
> >> setup
> >>
> >>> is restricting the cpu load when it doesn't matter a Bad Thing (I'm
> just
> >>> having trouble working out why you think it does matter)
> >>>
> >> 
> >> This e.mail is private and confidential between Multiplay (UK) Ltd. and
> the
> >> person or entity to whom it is addressed. In the event of misdirection,
> the
> >> recipient is prohibited from using, copying, printing or otherwise
> >> disseminating it or any information contained in it.
> >>
> >> In the event of misdirection, illegible or incomplete transmission
> please
> >> telephone +44 845 868 1337
> >> or return the E.mail to [EMAIL PROTECTED]
> >>
> >>
> >> ___
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >
> >
> >
> >
>
>
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Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread ics
Since latest update, they dont do that. Infact, my linux servers dont 
even show fps 10 anymore when they are hibernating. Its same as if there 
would be players and its just the way i would like it to be. The "fps 
10" showed up much higher pings before like i said on the list and this 
guy here said too.

-ics

J T kirjoitti:
> Uhm. My servers when empty don't report high pings when in the server
> browser.
>
> On Sat, Nov 15, 2008 at 8:39 PM, Steven Hartland <[EMAIL PROTECTED]>wrote:
>
>   
>> That's because people will look at the higher ping, which is a side effect
>> of the lower FSP, in their tools / server browser and complain about it
>> pinging higher than it should when empty. The fact the ping returns to
>> normal when they joy is of no consequence.
>>
>>Regards
>>Steve
>>
>> - Original Message -
>> From: <[EMAIL PROTECTED]>
>>
>>
>> 
>>> I'm sorry but I'm failing to see how this affects player satisfaction in
>>>   
>> any
>> 
>>> way.  If there are players on the server, then it can't be hibernating,
>>>   
>> and
>> 
>>> thus isn't running at 10fps.  If there aren't players on the server, they
>>> don't care about the ping.
>>>
>>> Your second point is fair enough for non-restricted servers (as they tend
>>>   
>> to
>> 
>>> fill straight away atm) but for people who have group restricted servers
>>>   
>> and
>> 
>>> mixed-use servers, reducing the cpu load is a Good Thing.  And in no
>>>   
>> setup
>> 
>>> is restricting the cpu load when it doesn't matter a Bad Thing (I'm just
>>> having trouble working out why you think it does matter)
>>>   
>> 
>> This e.mail is private and confidential between Multiplay (UK) Ltd. and the
>> person or entity to whom it is addressed. In the event of misdirection, the
>> recipient is prohibited from using, copying, printing or otherwise
>> disseminating it or any information contained in it.
>>
>> In the event of misdirection, illegible or incomplete transmission please
>> telephone +44 845 868 1337
>> or return the E.mail to [EMAIL PROTECTED]
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 
>
>
>
>   


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[hlds_linux] HLDS server freezes when running -game valve

2008-11-16 Thread Nevermore
Hi, i have rented a few weeks ago a virtual server.

I am running some HLDS servers.

2 Counter-Strike 1.6 servers
1 Earth Special forces Server
1 The Specialists server

and the problematic server:
1 Half-Life 1 Team Deathmatch server

The server starts ok, but it runs just a for a few minutes, in best
cases hours and then stop responding.
hlds process is still running... but it doesnt respond at all.
Console doesn't recieve any input, and doesn't give any output.
Players get disconnected and server doesnt respond at all.

Looking at an strace log, looks like process is still running and making
calls while server is freezed.

Other hlds servers running other mods works well...


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Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread J T
Uhm. My servers when empty don't report high pings when in the server
browser.

On Sat, Nov 15, 2008 at 8:39 PM, Steven Hartland <[EMAIL PROTECTED]>wrote:

> That's because people will look at the higher ping, which is a side effect
> of the lower FSP, in their tools / server browser and complain about it
> pinging higher than it should when empty. The fact the ping returns to
> normal when they joy is of no consequence.
>
>Regards
>Steve
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
>
>
> > I'm sorry but I'm failing to see how this affects player satisfaction in
> any
> > way.  If there are players on the server, then it can't be hibernating,
> and
> > thus isn't running at 10fps.  If there aren't players on the server, they
> > don't care about the ping.
> >
> > Your second point is fair enough for non-restricted servers (as they tend
> to
> > fill straight away atm) but for people who have group restricted servers
> and
> > mixed-use servers, reducing the cpu load is a Good Thing.  And in no
> setup
> > is restricting the cpu load when it doesn't matter a Bad Thing (I'm just
> > having trouble working out why you think it does matter)
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and the
> person or entity to whom it is addressed. In the event of misdirection, the
> recipient is prohibited from using, copying, printing or otherwise
> disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission please
> telephone +44 845 868 1337
> or return the E.mail to [EMAIL PROTECTED]
>
>
> ___
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> please visit:
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Re: [hlds_linux] Left 4 Dead server files

2008-11-16 Thread J T
Search the archives, there is a thread about this.

On Sat, Nov 15, 2008 at 5:57 PM, Nick Olsen <[EMAIL PROTECTED]> wrote:

> I just went to check if the dedicated server files were released for the
> full game and I see 3 things.
> l4d_demo
> l4d_full
> left4dead
>
> Which one is the dedicated server files for the full game?
>
>
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Re: [hlds_linux] I fail at separate configs

2008-11-16 Thread Steve
Using +exec server##.cfg and then setting servercfgfile in each file 
should accomplish that.

[EMAIL PROTECTED] wrote:
> Yes it's looking for a file with ## in it, changing the map outputs an error
> to that effect (and if you name a file ##.cfg then it executes the contents
> of that file)
>
> I'd prefer to use servercfgfile as it's executed every mapchange as opposed
> to just on server startup, but I'll look into using +exec (just have to wait
> a few hours for my servers to shutdown again)
>
>   
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:hlds_linux-
>> [EMAIL PROTECTED] On Behalf Of Chris Green
>> Sent: 16 November 2008 21:41
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] I fail at separate configs
>>
>> Yeah - we are using +exec on our servers.
>> It's possible that +servercfgfile is executing before the command line
>> substitution happens - does it appear to be looking for a file with a
>> "##" in it (strace will tell you if nothing else does)?
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:hlds_linux-
>> [EMAIL PROTECTED] On Behalf Of x3sphere
>> Sent: Sunday, November 16, 2008 1:33 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: [hlds_linux] I fail at separate configs
>>
>> Unless I'm missing something, why not use +exec instead? Perhaps
>> +servercfgfile does not work with ##. I use +exec server_cfg##.cfg in
>> my
>> srcds launch line and it works as expected (looks for server_cfg01.cfg,
>> server_cfg02.cfg, etc).
>>
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>
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Re: [hlds_linux] I fail at separate configs

2008-11-16 Thread gameadmin
Yes it's looking for a file with ## in it, changing the map outputs an error
to that effect (and if you name a file ##.cfg then it executes the contents
of that file)

I'd prefer to use servercfgfile as it's executed every mapchange as opposed
to just on server startup, but I'll look into using +exec (just have to wait
a few hours for my servers to shutdown again)

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Chris Green
> Sent: 16 November 2008 21:41
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] I fail at separate configs
> 
> Yeah - we are using +exec on our servers.
> It's possible that +servercfgfile is executing before the command line
> substitution happens - does it appear to be looking for a file with a
> "##" in it (strace will tell you if nothing else does)?
> 
> 
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of x3sphere
> Sent: Sunday, November 16, 2008 1:33 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] I fail at separate configs
> 
> Unless I'm missing something, why not use +exec instead? Perhaps
> +servercfgfile does not work with ##. I use +exec server_cfg##.cfg in
> my
> srcds launch line and it works as expected (looks for server_cfg01.cfg,
> server_cfg02.cfg, etc).
> 
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Re: [hlds_linux] I fail at separate configs

2008-11-16 Thread Chris Green
Yeah - we are using +exec on our servers.
It's possible that +servercfgfile is executing before the command line 
substitution happens - does it appear to be looking for a file with a "##" in 
it (strace will tell you if nothing else does)?


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of x3sphere
Sent: Sunday, November 16, 2008 1:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] I fail at separate configs

Unless I'm missing something, why not use +exec instead? Perhaps
+servercfgfile does not work with ##. I use +exec server_cfg##.cfg in my
srcds launch line and it works as expected (looks for server_cfg01.cfg,
server_cfg02.cfg, etc).

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[hlds_linux] I fail at separate configs

2008-11-16 Thread x3sphere
Unless I'm missing something, why not use +exec instead? Perhaps 
+servercfgfile does not work with ##. I use +exec server_cfg##.cfg in my 
srcds launch line and it works as expected (looks for server_cfg01.cfg, 
server_cfg02.cfg, etc).

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Re: [hlds_linux] I fail at separate configs

2008-11-16 Thread gameadmin
Nah, that part works... you can either use ## which gets replaced by 00-nn,
or use number+##, which gives you number, number+1 etc. but only on certain
parameters (of which port is one)

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Cc2iscooL
> Sent: 16 November 2008 20:33
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] I fail at separate configs
> 
> I haven't been using linux, so I don't know much about it...but I don't
> think the "+" belongs here.
> 
> -port 27035+##
> 
> Unless it's just a typo, then feel free to ignore me. :)
> 
> On Sun, Nov 16, 2008 at 1:50 PM, <[EMAIL PROTECTED]> wrote:
> 
> > I'm trying to use separate config files when forking for the first
> time
> > (Someone's decided it would be better if each individual hostname was
> > numbered) and I'm starting up the servers like so:
> >
> >
> >
> > ./srcds_run -norestart -ip 84.244.189.89 -nomaster -nohltv -steamport
> > 281##
> > -port 27035+## -netconport 90## +clientport 282## +matchmakingport
> 283##
> > +systemlinkport 284## +servercfgfile config##.cfg -fork 12
> >
> >
> >
> > If I telnet into one of the servers and change map, I'll see the
> following:
> >
> > exec: couldn't exec config##.cfg
> >
> >
> >
> > All the other uses of ## are working as expected. can someone who's
> used
> > servercfgfile and forking show me my fail?
> >
> >
> >
> > Thanks in advance,
> >
> > Philip Cass
> >
> >
> >
> >
> >
> >
> >
> > ___
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> archives,
> > please visit:
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> >
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Re: [hlds_linux] I fail at separate configs

2008-11-16 Thread Cc2iscooL
I haven't been using linux, so I don't know much about it...but I don't
think the "+" belongs here.

-port 27035+##

Unless it's just a typo, then feel free to ignore me. :)

On Sun, Nov 16, 2008 at 1:50 PM, <[EMAIL PROTECTED]> wrote:

> I'm trying to use separate config files when forking for the first time
> (Someone's decided it would be better if each individual hostname was
> numbered) and I'm starting up the servers like so:
>
>
>
> ./srcds_run -norestart -ip 84.244.189.89 -nomaster -nohltv -steamport
> 281##
> -port 27035+## -netconport 90## +clientport 282## +matchmakingport 283##
> +systemlinkport 284## +servercfgfile config##.cfg -fork 12
>
>
>
> If I telnet into one of the servers and change map, I'll see the following:
>
> exec: couldn't exec config##.cfg
>
>
>
> All the other uses of ## are working as expected. can someone who's used
> servercfgfile and forking show me my fail?
>
>
>
> Thanks in advance,
>
> Philip Cass
>
>
>
>
>
>
>
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Re: [hlds_linux] Broadcast messages

2008-11-16 Thread David Parker
Just a quick update, the result is the same if I use localhost instead of the 
server IP, and if I start the server without a netconpassword.  Something's 
listening on port 9000, but it doesn't seem to do anything.

    Thanks,
    Dave

- Original Message -
From: David Parker <[EMAIL PROTECTED]>
Date: Sunday, November 16, 2008 3:03 pm
Subject: Re: [hlds_linux] Broadcast messages
To: Half-Life dedicated Linux server mailing list 


> Nope, I get nothing.
> 
> [EMAIL PROTECTED] ~]$ telnet x.x.x.x 9000
> Trying x.x.x.x...
> Connected to x.x.x.x (x.x.x.x).
> Escape character is '^]'.
> PASS myNetconPassword
> find
> help
> ^]
> telnet> quit
> Connection closed.
> [EMAIL PROTECTED] ~]$
> 
> I'm running the server using screen and I do see spew from the 
> child servers in the screen session, but I can't type anything 
> into it.  I didn't used to see anything from the child processes 
> at all in the screen session; this is new in one of the last few 
> updates.
> The actual command line I am using is this:
> 
> screen -A -m -d -S l4d-server ./srcds_run -game left4dead +map 
> l4d_dem_hospital01_apartment +ip x.x.x.x -netconport 9000+## -
> netconpassword x -steamport 27690+## +sv_lan 0 
> +sv_allow_lobby_connect_only 0 +exec server##.cfg -nohltv -
> autoupdate -debug -fork 8
> 
> Any ideas?
> 
>     Thanks,
>     Dave
> 
> - Original Message -
> From: Chris Green <[EMAIL PROTECTED]>
> Date: Sunday, November 16, 2008 2:56 pm
> Subject: Re: [hlds_linux] Broadcast messages
> To: 'Half-Life dedicated Linux server mailing list' 
> 
> > Did you try typing "find" into port 9000?
> > Also, if you have a netconpassword set, your have to type 
> "PASS 
> > pswd" first.
> > 
> > Also, you should see spew from the children at port 9000.
> > 
> > -Original Message-
> > From: [EMAIL PROTECTED] 
> > [mailto:[EMAIL PROTECTED] On Behalf 
> Of 
> > David Parker
> > Sent: Sunday, November 16, 2008 11:51 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Broadcast messages
> > 
> > Hello,
> > 
> > I am launching the server with "-fork 8" and "-netconport 
> > 9000+##".  As I understand it, this should launch one 
> > parent process with 8 child processes.  I am able to telnet 
> > to ports 9000-9008 (inclusive, so 9 ports total), but nothing 
> > happens when I type things into the console on port 9000 and I 
> > get no ouput from it whatsoever.  9001 is the console of 
> > the first child, 9002 is the console of the second, etc., and 
> > these consoles work like they should.
> > 
> > Is there something I'm missing?
> > 
> >     Thanks,
> >     Dave
> > 
> > - Original Message -
> > From: [EMAIL PROTECTED]
> > Date: Sunday, November 16, 2008 2:39 pm
> > Subject: Re: [hlds_linux] Broadcast messages
> > To: 'Half-Life dedicated Linux server mailing list' 
> > 
> > > Yes, if you're using netconport.
> > >
> > > Telnet into the first netconport console (the one belonging to
> > > the parent)
> > > and type "broadcast say Servers going down for updates" or
> > > "broadcast map
> > > l4d_dem_hospital01_apartment" or "broadcast 
> any_normal_command_here"> >
> > > Type find into the console to see the other commands you can do.
> > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > [mailto:hlds_linux-
> > > > [EMAIL PROTECTED] On Behalf Of David Parker
> > > > Sent: 16 November 2008 19:35
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Subject: [hlds_linux] Broadcast messages
> > > >
> > > > Hello,
> > > >
> > > > Using forked servers, is there a way to broadcast a 
> message to
> > > all of
> > > > the servers simultaneously?  (e.g., to let players know the
> > > server is
> > > > going down for updates).
> > > >
> > > > Thanks,
> > > > Dave
> > > >
> > > > ___
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> > > archives,> please visit:
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> > >
> > >
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Re: [hlds_linux] Latest L4D Updates and Issues

2008-11-16 Thread Daniel Worley
By the way, this is the line in the console output that brought the problem
to my attention:

[L4DMM] CMatchmaking::ResolveDedicatedAddress(127.0.0.1:27015)

The IP it gets is whatever the server is running on, not the actual external
IP it should be getting.  I've tried using the ip setting after the server
starts too, but that didn't help.

If I were to tell the server to run on 192.168.1.100 however, it would
produce,

[L4DMM] CMatchmaking::ResolveDedicatedAddress(192.168.1.100:27015)


On Sun, Nov 16, 2008 at 2:51 PM, Patrick Shelley <[EMAIL PROTECTED]>wrote:

> I get all of that, plus my lappy crashes to desk and freezes when i try to
> connect to my server :(
>
> On 11/16/08, Daniel Worley <[EMAIL PROTECTED]> wrote:
> >
> > My L4D dedicated was working fine until the recent updates.  If I run my
> > server open to the public, people are able to join through matchmaking,
> but
> > if I try to use the new sv_steamgroup option, the server is presented to
> > me,
> > I'm given the option to join, but doing so always fails.
> >
> > What happens is that a lobby is created, then it tries to connect to the
> > dedicated server, what's going wrong is that for some reason, it's
> > resolving
> > the dedicated server's address to it's internal rather than the external,
> > so
> > of course it doesn't work.  I've verified this by running the server with
> > the IP option and setting the IP to 127.0.0.1 and 192.168.1.120, in both
> > instances, the console produced output saying it resolved the IP of the
> > dedicated to those two IP's accordingly.
> >
> > I of course can't tell the server to bind to the external because it
> can't,
> > and I'm not about to put the entire server up as DMZ, is there any other
> > option, are you guys working on this?  I'd think it was my configuration,
> > but I was hosting and playing fine before these new updates were
> released,
> > also if I run without the steamgroup option, people can somehow start
> games
> > fine, imagine that.
> >
> > Thanks,
> >
> > Daniel
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
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Re: [hlds_linux] Broadcast messages

2008-11-16 Thread David Parker
Nope, I get nothing.

[EMAIL PROTECTED] ~]$ telnet x.x.x.x 9000
Trying x.x.x.x...
Connected to x.x.x.x (x.x.x.x).
Escape character is '^]'.
PASS myNetconPassword
find
help
^]
telnet> quit
Connection closed.
[EMAIL PROTECTED] ~]$

I'm running the server using screen and I do see spew from the child servers in 
the screen session, but I can't type anything into it.  I didn't used to see 
anything from the child processes at all in the screen session; this is new in 
one of the last few updates.

The actual command line I am using is this:

screen -A -m -d -S l4d-server ./srcds_run -game left4dead +map 
l4d_dem_hospital01_apartment +ip x.x.x.x -netconport 9000+## -netconpassword 
x -steamport 27690+## +sv_lan 0 +sv_allow_lobby_connect_only 0 +exec 
server##.cfg -nohltv -autoupdate -debug -fork 8

Any ideas?

    Thanks,
    Dave

- Original Message -
From: Chris Green <[EMAIL PROTECTED]>
Date: Sunday, November 16, 2008 2:56 pm
Subject: Re: [hlds_linux] Broadcast messages
To: 'Half-Life dedicated Linux server mailing list' 


> Did you try typing "find" into port 9000?
> Also, if you have a netconpassword set, your have to type "PASS 
> pswd" first.
> 
> Also, you should see spew from the children at port 9000.
> 
> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> David Parker
> Sent: Sunday, November 16, 2008 11:51 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Broadcast messages
> 
> Hello,
> 
> I am launching the server with "-fork 8" and "-netconport 
> 9000+##".  As I understand it, this should launch one 
> parent process with 8 child processes.  I am able to telnet 
> to ports 9000-9008 (inclusive, so 9 ports total), but nothing 
> happens when I type things into the console on port 9000 and I 
> get no ouput from it whatsoever.  9001 is the console of 
> the first child, 9002 is the console of the second, etc., and 
> these consoles work like they should.
> 
> Is there something I'm missing?
> 
>     Thanks,
>     Dave
> 
> - Original Message -
> From: [EMAIL PROTECTED]
> Date: Sunday, November 16, 2008 2:39 pm
> Subject: Re: [hlds_linux] Broadcast messages
> To: 'Half-Life dedicated Linux server mailing list' 
> 
> > Yes, if you're using netconport.
> >
> > Telnet into the first netconport console (the one belonging to
> > the parent)
> > and type "broadcast say Servers going down for updates" or
> > "broadcast map
> > l4d_dem_hospital01_apartment" or "broadcast any_normal_command_here"
> >
> > Type find into the console to see the other commands you can do.
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > [mailto:hlds_linux-
> > > [EMAIL PROTECTED] On Behalf Of David Parker
> > > Sent: 16 November 2008 19:35
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: [hlds_linux] Broadcast messages
> > >
> > > Hello,
> > >
> > > Using forked servers, is there a way to broadcast a message to
> > all of
> > > the servers simultaneously?  (e.g., to let players know the
> > server is
> > > going down for updates).
> > >
> > > Thanks,
> > > Dave
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > archives,> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> ___
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> archives, please visit:
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Re: [hlds_linux] Broadcast messages

2008-11-16 Thread gameadmin
Huh, on mine it works as follows:

root:[EMAIL PROTECTED]:/usr/local/games/steam1/l4d_demo# nc localhost 9000
find
status: List the status of all subprocesses.
broadcast:  Send a command to all subprocesses.
find:   find commands containing a string.
shutdown:   Tell the server shutdown once all players have left. This is
a toggle.
quit:   immediately shut down the server and all its child processes.

Edit: Just noticed Chris Green's reply... I don't get spew from the children
in the master console, but imo that's A Good Thing ;)

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of David Parker
> Sent: 16 November 2008 19:51
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Broadcast messages
> 
> Hello,
> 
> I am launching the server with "-fork 8" and "-netconport 9000+##".  As
> I understand it, this should launch one parent process with 8 child
> processes.  I am able to telnet to ports 9000-9008 (inclusive, so 9
> ports total), but nothing happens when I type things into the console
> on port 9000 and I get no ouput from it whatsoever.  9001 is the
> console of the first child, 9002 is the console of the second, etc.,
> and these consoles work like they should.
> 
> Is there something I'm missing?
> 
>     Thanks,
>     Dave
> 
> - Original Message -
> From: [EMAIL PROTECTED]
> Date: Sunday, November 16, 2008 2:39 pm
> Subject: Re: [hlds_linux] Broadcast messages
> To: 'Half-Life dedicated Linux server mailing list'
> 
> 
> > Yes, if you're using netconport.
> >
> > Telnet into the first netconport console (the one belonging to
> > the parent)
> > and type "broadcast say Servers going down for updates" or
> > "broadcast map
> > l4d_dem_hospital01_apartment" or "broadcast any_normal_command_here"
> >
> > Type find into the console to see the other commands you can do.
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > [mailto:hlds_linux-
> > > [EMAIL PROTECTED] On Behalf Of David Parker
> > > Sent: 16 November 2008 19:35
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: [hlds_linux] Broadcast messages
> > >
> > > Hello,
> > >
> > > Using forked servers, is there a way to broadcast a message to
> > all of
> > > the servers simultaneously?  (e.g., to let players know the
> > server is
> > > going down for updates).
> > >
> > >     Thanks,
> > >     Dave
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > archives,> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Broadcast messages

2008-11-16 Thread Chris Green
Did you try typing "find" into port 9000?
Also, if you have a netconpassword set, your have to type "PASS pswd" first.

Also, you should see spew from the children at port 9000.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Parker
Sent: Sunday, November 16, 2008 11:51 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Broadcast messages

Hello,

I am launching the server with "-fork 8" and "-netconport 9000+##".  As I 
understand it, this should launch one parent process with 8 child processes.  I 
am able to telnet to ports 9000-9008 (inclusive, so 9 ports total), but nothing 
happens when I type things into the console on port 9000 and I get no ouput 
from it whatsoever.  9001 is the console of the first child, 9002 is the 
console of the second, etc., and these consoles work like they should.

Is there something I'm missing?

Thanks,
Dave

- Original Message -
From: [EMAIL PROTECTED]
Date: Sunday, November 16, 2008 2:39 pm
Subject: Re: [hlds_linux] Broadcast messages
To: 'Half-Life dedicated Linux server mailing list' 


> Yes, if you're using netconport.
>
> Telnet into the first netconport console (the one belonging to
> the parent)
> and type "broadcast say Servers going down for updates" or
> "broadcast map
> l4d_dem_hospital01_apartment" or "broadcast any_normal_command_here"
>
> Type find into the console to see the other commands you can do.
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of David Parker
> > Sent: 16 November 2008 19:35
> > To: hlds_linux@list.valvesoftware.com
> > Subject: [hlds_linux] Broadcast messages
> >
> > Hello,
> >
> > Using forked servers, is there a way to broadcast a message to
> all of
> > the servers simultaneously?  (e.g., to let players know the
> server is
> > going down for updates).
> >
> > Thanks,
> > Dave
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] Steam community group features

2008-11-16 Thread Adam Nowacki
Here's an idea:
When creating a lobby show a list of community group servers so lobby 
host can select one (empty) and join it instead of randomly selected.

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Re: [hlds_linux] Latest L4D Updates and Issues

2008-11-16 Thread Patrick Shelley
I get all of that, plus my lappy crashes to desk and freezes when i try to
connect to my server :(

On 11/16/08, Daniel Worley <[EMAIL PROTECTED]> wrote:
>
> My L4D dedicated was working fine until the recent updates.  If I run my
> server open to the public, people are able to join through matchmaking, but
> if I try to use the new sv_steamgroup option, the server is presented to
> me,
> I'm given the option to join, but doing so always fails.
>
> What happens is that a lobby is created, then it tries to connect to the
> dedicated server, what's going wrong is that for some reason, it's
> resolving
> the dedicated server's address to it's internal rather than the external,
> so
> of course it doesn't work.  I've verified this by running the server with
> the IP option and setting the IP to 127.0.0.1 and 192.168.1.120, in both
> instances, the console produced output saying it resolved the IP of the
> dedicated to those two IP's accordingly.
>
> I of course can't tell the server to bind to the external because it can't,
> and I'm not about to put the entire server up as DMZ, is there any other
> option, are you guys working on this?  I'd think it was my configuration,
> but I was hosting and playing fine before these new updates were released,
> also if I run without the steamgroup option, people can somehow start games
> fine, imagine that.
>
> Thanks,
>
> Daniel
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Broadcast messages

2008-11-16 Thread David Parker
Hello,

I am launching the server with "-fork 8" and "-netconport 9000+##".  As I 
understand it, this should launch one parent process with 8 child processes.  I 
am able to telnet to ports 9000-9008 (inclusive, so 9 ports total), but nothing 
happens when I type things into the console on port 9000 and I get no ouput 
from it whatsoever.  9001 is the console of the first child, 9002 is the 
console of the second, etc., and these consoles work like they should.

Is there something I'm missing?

    Thanks,
    Dave

- Original Message -
From: [EMAIL PROTECTED]
Date: Sunday, November 16, 2008 2:39 pm
Subject: Re: [hlds_linux] Broadcast messages
To: 'Half-Life dedicated Linux server mailing list' 


> Yes, if you're using netconport.
> 
> Telnet into the first netconport console (the one belonging to 
> the parent)
> and type "broadcast say Servers going down for updates" or 
> "broadcast map
> l4d_dem_hospital01_apartment" or "broadcast any_normal_command_here"
> 
> Type find into the console to see the other commands you can do.
> 
> > -Original Message-
> > From: [EMAIL PROTECTED] 
> [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of David Parker
> > Sent: 16 November 2008 19:35
> > To: hlds_linux@list.valvesoftware.com
> > Subject: [hlds_linux] Broadcast messages
> > 
> > Hello,
> > 
> > Using forked servers, is there a way to broadcast a message to 
> all of
> > the servers simultaneously?  (e.g., to let players know the 
> server is
> > going down for updates).
> > 
> >     Thanks,
> >     Dave
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> archives,> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list 
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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[hlds_linux] I fail at separate configs

2008-11-16 Thread gameadmin
I'm trying to use separate config files when forking for the first time
(Someone's decided it would be better if each individual hostname was
numbered) and I'm starting up the servers like so:

 

./srcds_run -norestart -ip 84.244.189.89 -nomaster -nohltv -steamport 281##
-port 27035+## -netconport 90## +clientport 282## +matchmakingport 283##
+systemlinkport 284## +servercfgfile config##.cfg -fork 12

 

If I telnet into one of the servers and change map, I'll see the following:

exec: couldn't exec config##.cfg

 

All the other uses of ## are working as expected. can someone who's used
servercfgfile and forking show me my fail?

 

Thanks in advance,

Philip Cass

 

 

 

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[hlds_linux] Latest L4D Updates and Issues

2008-11-16 Thread Daniel Worley
My L4D dedicated was working fine until the recent updates.  If I run my
server open to the public, people are able to join through matchmaking, but
if I try to use the new sv_steamgroup option, the server is presented to me,
I'm given the option to join, but doing so always fails.

What happens is that a lobby is created, then it tries to connect to the
dedicated server, what's going wrong is that for some reason, it's resolving
the dedicated server's address to it's internal rather than the external, so
of course it doesn't work.  I've verified this by running the server with
the IP option and setting the IP to 127.0.0.1 and 192.168.1.120, in both
instances, the console produced output saying it resolved the IP of the
dedicated to those two IP's accordingly.

I of course can't tell the server to bind to the external because it can't,
and I'm not about to put the entire server up as DMZ, is there any other
option, are you guys working on this?  I'd think it was my configuration,
but I was hosting and playing fine before these new updates were released,
also if I run without the steamgroup option, people can somehow start games
fine, imagine that.

Thanks,

Daniel
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Re: [hlds_linux] Broadcast messages

2008-11-16 Thread gameadmin
Yes, if you're using netconport.

Telnet into the first netconport console (the one belonging to the parent)
and type "broadcast say Servers going down for updates" or "broadcast map
l4d_dem_hospital01_apartment" or "broadcast any_normal_command_here"

Type find into the console to see the other commands you can do.

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of David Parker
> Sent: 16 November 2008 19:35
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Broadcast messages
> 
> Hello,
> 
> Using forked servers, is there a way to broadcast a message to all of
> the servers simultaneously?  (e.g., to let players know the server is
> going down for updates).
> 
>     Thanks,
>     Dave
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread AnAkIn .
My linux server no longer hibernates at 10 FPS either.

2008/11/16 David Parker <[EMAIL PROTECTED]>

> Hello,
>
>  We have a group of students here who want to have a private server, but
> they do not seem to want to create a Steam group.  Is sv_password still the
> best way to go in this case?  Also, is it possible to join a passworded
> server from a lobby if you are using its sv_search_key?
>
>  Thanks,
>  Dave
>
> - Original Message -
> From: Jason Ruymen <[EMAIL PROTECTED]>
> Date: Sunday, November 16, 2008 1:51 pm
> Subject: [hlds_linux] Left 4 Dead Demo Update Available
> To: Half-Life dedicated Win32 server mailing list <
> [EMAIL PROTECTED]>, "hlds_linux@list.valvesoftware.com" <
> hlds_linux@list.valvesoftware.com>, "[EMAIL PROTECTED]"
> <[EMAIL PROTECTED]>
>
> > A required update for the Left 4 Dead Demo has been
> > released.  Please run hldsupdatetool to receive the
> > update.  The specific changes include:
> >
> > - Fixed a bug where the connection to a server would get stuck
> > in a looping state
> > - Made sv_steamgroup_exclusive not connect to matchmaking.
> > Removed sv_unreserve, private servers should
> > sv_steamgroup_exclusive now
> > - Improved the speed in finding a game lobby
> > - Fixed a bug that could cause you to search for a game lobby
> > indefinitely
> >
> > Jason
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> ___
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> please visit:
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[hlds_linux] Broadcast messages

2008-11-16 Thread David Parker
Hello,

Using forked servers, is there a way to broadcast a message to all of the 
servers simultaneously?  (e.g., to let players know the server is going down 
for updates).

    Thanks,
    Dave

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Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread David Parker
Hello,
 
 We have a group of students here who want to have a private server, but they 
do not seem to want to create a Steam group.  Is sv_password still the best way 
to go in this case?  Also, is it possible to join a passworded server from a 
lobby if you are using its sv_search_key?
 
     Thanks,
     Dave

- Original Message -
From: Jason Ruymen <[EMAIL PROTECTED]>
Date: Sunday, November 16, 2008 1:51 pm
Subject: [hlds_linux] Left 4 Dead Demo Update Available
To: Half-Life dedicated Win32 server mailing list <[EMAIL PROTECTED]>, 
"hlds_linux@list.valvesoftware.com" , 
"[EMAIL PROTECTED]" <[EMAIL PROTECTED]>

> A required update for the Left 4 Dead Demo has been 
> released.  Please run hldsupdatetool to receive the 
> update.  The specific changes include:
> 
> - Fixed a bug where the connection to a server would get stuck 
> in a looping state
> - Made sv_steamgroup_exclusive not connect to matchmaking. 
> Removed sv_unreserve, private servers should 
> sv_steamgroup_exclusive now
> - Improved the speed in finding a game lobby
> - Fixed a bug that could cause you to search for a game lobby 
> indefinitely
> 
> Jason
> 
> 
> 
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Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Kevin Ottalini
I noticed that my Win32 L4D server no longer hibernates at 10fps after this 
update if there is a hi-res timer running (it runs at 30 fps all the time 
now which is ok for me).

Are linux servers seeing something similar?

... was this to address the longer ping times in hibernate mode and/or the 
admin confusion over this behavior?




- Original Message - 
From: "Chris Green" <[EMAIL PROTECTED]>
To: "'Half-Life dedicated Linux server mailing list'" 

Sent: Sunday, November 16, 2008 11:10 AM
Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available


> Phew!
>
> One thing to watch out for is '#' acting as a shell metacharacter. In some 
> configurations, +exec ##.cfg will not work as the # acts as a comment and 
> terminates the line. +exec server_cfg##.cfg will work, though.
>
> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
> Sent: Sunday, November 16, 2008 11:06 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available
>
> Sorry - ignore that last mail!
>
> Typo :)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason 
> Ruymen
> Sent: Sunday, November 16, 2008 7:51 PM
> To: Half-Life dedicated Win32 server mailing list;
> hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
> Subject: [hlds_linux] Left 4 Dead Demo Update Available
>
> A required update for the Left 4 Dead Demo has been released.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>
> - Fixed a bug where the connection to a server would get stuck in a 
> looping
> state
> - Made sv_steamgroup_exclusive not connect to matchmaking. Removed
> sv_unreserve, private servers should sv_steamgroup_exclusive now
> - Improved the speed in finding a game lobby
> - Fixed a bug that could cause you to search for a game lobby indefinitely
>
>
> Jason
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Chris Green
Phew!

One thing to watch out for is '#' acting as a shell metacharacter. In some 
configurations, +exec ##.cfg will not work as the # acts as a comment and 
terminates the line. +exec server_cfg##.cfg will work, though.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Sunday, November 16, 2008 11:06 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available

Sorry - ignore that last mail!

Typo :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Sunday, November 16, 2008 7:51 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds_linux] Left 4 Dead Demo Update Available

A required update for the Left 4 Dead Demo has been released.  Please run
hldsupdatetool to receive the update.  The specific changes include:

- Fixed a bug where the connection to a server would get stuck in a looping
state
- Made sv_steamgroup_exclusive not connect to matchmaking. Removed
sv_unreserve, private servers should sv_steamgroup_exclusive now
- Improved the speed in finding a game lobby
- Fixed a bug that could cause you to search for a game lobby indefinitely


Jason



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Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Saint K.
Sorry - ignore that last mail!

Typo :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Sunday, November 16, 2008 7:51 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds_linux] Left 4 Dead Demo Update Available

A required update for the Left 4 Dead Demo has been released.  Please run
hldsupdatetool to receive the update.  The specific changes include:

- Fixed a bug where the connection to a server would get stuck in a looping
state
- Made sv_steamgroup_exclusive not connect to matchmaking. Removed
sv_unreserve, private servers should sv_steamgroup_exclusive now
- Improved the speed in finding a game lobby
- Fixed a bug that could cause you to search for a game lobby indefinitely


Jason



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Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Saint K.
Hi,

This update breaks the -fork in combination with the sepperate CFG files in
the ## commands.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Sunday, November 16, 2008 7:51 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds_linux] Left 4 Dead Demo Update Available

A required update for the Left 4 Dead Demo has been released.  Please run
hldsupdatetool to receive the update.  The specific changes include:

- Fixed a bug where the connection to a server would get stuck in a looping
state
- Made sv_steamgroup_exclusive not connect to matchmaking. Removed
sv_unreserve, private servers should sv_steamgroup_exclusive now
- Improved the speed in finding a game lobby
- Fixed a bug that could cause you to search for a game lobby indefinitely


Jason



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Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Saint K.
Sorry - ignore that last mail!

Typo :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Sunday, November 16, 2008 7:51 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds_linux] Left 4 Dead Demo Update Available

A required update for the Left 4 Dead Demo has been released.  Please run
hldsupdatetool to receive the update.  The specific changes include:

- Fixed a bug where the connection to a server would get stuck in a looping
state
- Made sv_steamgroup_exclusive not connect to matchmaking. Removed
sv_unreserve, private servers should sv_steamgroup_exclusive now
- Improved the speed in finding a game lobby
- Fixed a bug that could cause you to search for a game lobby indefinitely


Jason



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please visit:
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Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Saint K.
Hi,

This update breaks the -fork in combination with the sepperate CFG files in
the ## commands.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Sunday, November 16, 2008 7:51 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds_linux] Left 4 Dead Demo Update Available

A required update for the Left 4 Dead Demo has been released.  Please run
hldsupdatetool to receive the update.  The specific changes include:

- Fixed a bug where the connection to a server would get stuck in a looping
state
- Made sv_steamgroup_exclusive not connect to matchmaking. Removed
sv_unreserve, private servers should sv_steamgroup_exclusive now
- Improved the speed in finding a game lobby
- Fixed a bug that could cause you to search for a game lobby indefinitely


Jason



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please visit:
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[hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Jason Ruymen
A required update for the Left 4 Dead Demo has been released.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed a bug where the connection to a server would get stuck in a looping 
state
- Made sv_steamgroup_exclusive not connect to matchmaking. Removed 
sv_unreserve, private servers should sv_steamgroup_exclusive now
- Improved the speed in finding a game lobby
- Fixed a bug that could cause you to search for a game lobby indefinitely


Jason



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Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Richard Eid
Chris,

I'm on Windows and my server hibernates at 10fps.  Or did you mean something
else?  I don't mind that it does this because once a reservation cookie is
accepted, it comes out of hibernation and does it's thing.

-Richard Eid


On Sat, Nov 15, 2008 at 5:17 PM, Chris Green <[EMAIL PROTECTED]>wrote:

> 10 fps is what it _should_ be showing when hibernating. The windows
> dedicated server doesn't do this because its running the same code the
> client is, and we don't want the client to sleep for 1/10 of a second. Just
> another way it tries to let you run a lot of servers under linux. The
> previous part where it showed 30hz was a bug, and meant it was actually
> wasting some cpu.
>
> We think we have a handle on the problems playing games.
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of bl4nk
> Sent: Saturday, November 15, 2008 2:04 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available
>
> The 10 fps thing has been going on since the demo release. It's nothing
> new.
>
> ics wrote:
> > Before last night update, i dont remember it doing that or i did not
> > experience these problems that appeared after update. Coincidence or
> > not, connection problems started since latest update. Perhaps the server
> > ignores events that happen while it sleeps and does not accept
> > reservations all the time nor it shows up in the browser. Another
> > interesting thins is that latency is near 70-100 time to time when we
> > check its status with a script over irc or with hlsw.
> >
> > -ics
> >
> > Cc2iscooL kirjoitti:
> >
> >> Guys...when the server is empty it goes into hibernate mode, and sets
> itself
> >> down to 10FPS ON PURPOSE. This is not a bug, it is a feature to try to
> save
> >> CPU time when the server is idle.
> >>
> >> On Sat, Nov 15, 2008 at 3:45 PM, ics <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>
> >>> Type stats to your server console. If it displays fps value of 10
> >>> instead of ~30 while idle or you have messages in server console that
> >>> people get kicked off, you have same issues as many others do have.
> >>>
> >>> -ics
> >>>
> >>> x3sphere kirjoitti:
> >>>
> >>>
>  Since the update, my servers no longer display under the "Internet"
> tab
>  in the server browser. No one is connecting via matchmaking either, so
>  I'm not sure what's up. Tried removing all CVARs but no luck.
> 
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
> 
> 
> >>> please visit:
> >>>
> >>>
>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
> 
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>>
> >> ___
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> please visit:
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> >>
> >>
> >
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> >
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Re: [hlds_linux] sv_steamgroup issue

2008-11-16 Thread Jeff Sugar
As stated by a Valve employee yesterday, you can't yet do multiple groups.
Thanks,
-Jeff


On Sun, Nov 16, 2008 at 4:16 AM, Patrick Shelley <[EMAIL PROTECTED]>wrote:

> how do i enter multiple groups?
>
> sv_steamgroup "12345,45678,7890" for example?
>
> Or
>
> sv_steamgroup "12345"
>
> sv_steamgroup "45678"
>
> etc etc
>
> Which way is right?
>
> Patrick
>
> On 11/16/08, David Kellaway <[EMAIL PROTECTED]> wrote:
> >
> > I'm also seeing issues with servers with similar group ids appearing in
> the
> > "group servers" list. It's a massive pain for me because I'm in a group
> with
> > a very low ID (two digits), so this is adding about 10 servers that I
> have
> > no interest in to my menu (and everyone else in that group). I hate to
> think
> > what people in groups with single-digit IDs are seeing (presumably this
> > includes Valve's own group).
> >
> > Wouldn't it be easier to allow a group's owner to set a passphrase
> (similar
> > to how sv_search_key worked) for this functionality anyway? It looks to
> me
> > like the groupid is just the primary key for that group in the Steam
> > Community database, which seems a lot like lazy programming. (Or why not
> use
> > the 64-bit group ID number? Why do we need three different systems for
> > identifying people and groups?)
> >
> > -Dave
> >
> > Steve wrote:
> >
> >> There seems to be a glitch with sv_steamgroup that causes other servers
> to
> >> appear on the list. I noticed that the first 4 digits of the other
> server's
> >> groupid was the same as our groupid.
> >>
> >> Ex.
> >> Our server: 1234
> >> Other server: 123456
> >>
> >> Both are recognized as being part of group 1234.  Anyone else see this
> >> happen?
> >>
> >> ___
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> >> please visit:
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> >>
> >>
> >
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Re: [hlds_linux] sv_steamgroup issue

2008-11-16 Thread Patrick Shelley
how do i enter multiple groups?

sv_steamgroup "12345,45678,7890" for example?

Or

sv_steamgroup "12345"

sv_steamgroup "45678"

etc etc

Which way is right?

Patrick

On 11/16/08, David Kellaway <[EMAIL PROTECTED]> wrote:
>
> I'm also seeing issues with servers with similar group ids appearing in the
> "group servers" list. It's a massive pain for me because I'm in a group with
> a very low ID (two digits), so this is adding about 10 servers that I have
> no interest in to my menu (and everyone else in that group). I hate to think
> what people in groups with single-digit IDs are seeing (presumably this
> includes Valve's own group).
>
> Wouldn't it be easier to allow a group's owner to set a passphrase (similar
> to how sv_search_key worked) for this functionality anyway? It looks to me
> like the groupid is just the primary key for that group in the Steam
> Community database, which seems a lot like lazy programming. (Or why not use
> the 64-bit group ID number? Why do we need three different systems for
> identifying people and groups?)
>
> -Dave
>
> Steve wrote:
>
>> There seems to be a glitch with sv_steamgroup that causes other servers to
>> appear on the list. I noticed that the first 4 digits of the other server's
>> groupid was the same as our groupid.
>>
>> Ex.
>> Our server: 1234
>> Other server: 123456
>>
>> Both are recognized as being part of group 1234.  Anyone else see this
>> happen?
>>
>> ___
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>> please visit:
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>
>
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