Re: [hlds_linux] Left 4 Dead Update Available

2008-12-06 Thread Eric-jan Riemers
Dont know if its just my bad luck..

But when I make a game in the lobby, with local friends (country wise) I can
use sv_search_key to select my server, once its open for public and other
people join (I believer other country's too) it wont find my server anymore.

Anyone experiences the same after the last update?

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: zaterdag 6 december 2008 3:09
Aan: Half-Life dedicated Win32 server mailing list;
hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Onderwerp: [hlds_linux] Left 4 Dead Update Available

A required update for Left 4 Dead has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:

- Fixed Infected Players melee pushing large objects to block the survivors
path
- Fixed +lobby exploit
- Fixed exploit of hugging the Witch from behind where she can't hit you
- Fixed players not being kicked from a vote by changing their name before
it succeeds
- Disabled difficulty change votes from the console in versus mode

Jason

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Re: [hlds_linux] Left 4 Dead Update Available

2008-12-06 Thread AnAkIn .
This is not a bug.

You can only join your server from a lobby if your server is empty.

2008/12/6 Eric-jan Riemers [EMAIL PROTECTED]

 Dont know if its just my bad luck..

 But when I make a game in the lobby, with local friends (country wise) I
 can
 use sv_search_key to select my server, once its open for public and other
 people join (I believer other country's too) it wont find my server
 anymore.

 Anyone experiences the same after the last update?

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Jason Ruymen
 Verzonden: zaterdag 6 december 2008 3:09
 Aan: Half-Life dedicated Win32 server mailing list;
 hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
 Onderwerp: [hlds_linux] Left 4 Dead Update Available

 A required update for Left 4 Dead has been released.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 - Fixed Infected Players melee pushing large objects to block the survivors
 path
 - Fixed +lobby exploit
 - Fixed exploit of hugging the Witch from behind where she can't hit you
 - Fixed players not being kicked from a vote by changing their name before
 it succeeds
 - Disabled difficulty change votes from the console in versus mode

 Jason

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Re: [hlds_linux] Left 4 Dead Update Available

2008-12-06 Thread Eric-jan Riemers
Well i checked, also when a friend of mine tried it to create the lobby with
the key, and the server was empty..

Still had the server is hibernating message on the screen, which normally
indicates its doing nothing waiting for someone with the key to join..

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens AnAkIn .
Verzonden: zaterdag 6 december 2008 17:43
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] Left 4 Dead Update Available

This is not a bug.

You can only join your server from a lobby if your server is empty.

2008/12/6 Eric-jan Riemers [EMAIL PROTECTED]

 Dont know if its just my bad luck..

 But when I make a game in the lobby, with local friends (country wise) I
 can
 use sv_search_key to select my server, once its open for public and other
 people join (I believer other country's too) it wont find my server
 anymore.

 Anyone experiences the same after the last update?

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Jason Ruymen
 Verzonden: zaterdag 6 december 2008 3:09
 Aan: Half-Life dedicated Win32 server mailing list;
 hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
 Onderwerp: [hlds_linux] Left 4 Dead Update Available

 A required update for Left 4 Dead has been released.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 - Fixed Infected Players melee pushing large objects to block the
survivors
 path
 - Fixed +lobby exploit
 - Fixed exploit of hugging the Witch from behind where she can't hit you
 - Fixed players not being kicked from a vote by changing their name before
 it succeeds
 - Disabled difficulty change votes from the console in versus mode

 Jason

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 please visit:
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[hlds_linux] Lobby

2008-12-06 Thread ics
This post is mostly about:

- Finding a dedicated server when starting the game from a lobby is now faster 
and more reliable

but i have something to say for those too who run servers, especially modded 
ones so i will post this here instead of useless steampowered ranting forums. 

After the update, i  and others have  constantly having issues with connecting 
to a proper servers. Either the new improved search system at lobby, which 
automatically selects the server where the players are thrown, is faulty or 
there isnt free servers at this area. Me and others keep getting into servers 
far away from us. To American, Australian and other countries. What is the 
reason why there could not be favorite servers that can be selected from lobby? 
Sort of like pre-reservation or something. Sure there is that play on 
steamgroup server but thats not enough. With that way i can only play with 
friends - if none are around, i get to go to random roulette and face the 
following issues:

Some servers also seem to swap from normal to versus mode on the fly after 
first completed map in the campaign. Happened twice now in 2 different servers 
after the latest 2 updates. Not sure if this is caused somehow by those server 
settings or in-game bug.

Another issue aimed to all of you who run modded servers - it is nice that you 
set up some plugin that filters players out according to their country. Now if 
i end up in US server and there is a filter on that does not allow me to get it 
(your country blablablaa is not allowed on this server), its somehow game 
breaking bug. Frustration to the max and i sure aint the only one who faces 
these errors. Another thing is ping kicker that some servers seem to have 
gotten on using some plugin. Very nice invention. It is likely that i would not 
play on these servers anyway but it is extreamly frustrating when you have nice 
group along from previous game and then new server is selected for another 
campaign - booted and then someone else manages to join in to your place. 

One more issue that comes to my mind from versus mode problems are the servers 
that are using director_no_human_zombies 1 which means that half of the players 
will get message human player limit exceeded 8/4. Sure there is that return 
to lobby vote option but thats not enough. Some people are already left the 
server due to this issue and it breaks the game. All servers using this cvar 
should be excluded from versus search. My suggesting would be sv_allow_versus 
cvar that would be checked upon reservation.

Best (?) thing for everyone would be to exclude these custom plugin servers 
filtered out somehow from lobby server search or improve the system so we 
should not end up on servers far away at all where these problems come up.

-ics


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Re: [hlds_linux] Left 4 Dead Update Available

2008-12-06 Thread AnAkIn .
Were there some people on the servers a few minutes before?

2008/12/6 Eric-jan Riemers [EMAIL PROTECTED]

 Well i checked, also when a friend of mine tried it to create the lobby
 with
 the key, and the server was empty..

 Still had the server is hibernating message on the screen, which normally
 indicates its doing nothing waiting for someone with the key to join..

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens AnAkIn .
 Verzonden: zaterdag 6 december 2008 17:43
 Aan: Half-Life dedicated Linux server mailing list
 Onderwerp: Re: [hlds_linux] Left 4 Dead Update Available

 This is not a bug.

 You can only join your server from a lobby if your server is empty.

 2008/12/6 Eric-jan Riemers [EMAIL PROTECTED]

  Dont know if its just my bad luck..
 
  But when I make a game in the lobby, with local friends (country wise) I
  can
  use sv_search_key to select my server, once its open for public and other
  people join (I believer other country's too) it wont find my server
  anymore.
 
  Anyone experiences the same after the last update?
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens Jason Ruymen
  Verzonden: zaterdag 6 december 2008 3:09
  Aan: Half-Life dedicated Win32 server mailing list;
  hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
  Onderwerp: [hlds_linux] Left 4 Dead Update Available
 
  A required update for Left 4 Dead has been released.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  - Fixed Infected Players melee pushing large objects to block the
 survivors
  path
  - Fixed +lobby exploit
  - Fixed exploit of hugging the Witch from behind where she can't hit
 you
  - Fixed players not being kicked from a vote by changing their name
 before
  it succeeds
  - Disabled difficulty change votes from the console in versus mode
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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Re: [hlds_linux] Lobby

2008-12-06 Thread AnAkIn .
Set sv_search_max_ping to a lower value, so you should find better servers.

2008/12/6 ics [EMAIL PROTECTED]

 This post is mostly about:

 - Finding a dedicated server when starting the game from a lobby is now
 faster and more reliable

 but i have something to say for those too who run servers, especially
 modded ones so i will post this here instead of useless steampowered ranting
 forums.

 After the update, i  and others have  constantly having issues with
 connecting to a proper servers. Either the new improved search system at
 lobby, which automatically selects the server where the players are thrown,
 is faulty or there isnt free servers at this area. Me and others keep
 getting into servers far away from us. To American, Australian and other
 countries. What is the reason why there could not be favorite servers that
 can be selected from lobby? Sort of like pre-reservation or something. Sure
 there is that play on steamgroup server but thats not enough. With that
 way i can only play with friends - if none are around, i get to go to random
 roulette and face the following issues:

 Some servers also seem to swap from normal to versus mode on the fly after
 first completed map in the campaign. Happened twice now in 2 different
 servers after the latest 2 updates. Not sure if this is caused somehow by
 those server settings or in-game bug.

 Another issue aimed to all of you who run modded servers - it is nice that
 you set up some plugin that filters players out according to their country.
 Now if i end up in US server and there is a filter on that does not allow me
 to get it (your country blablablaa is not allowed on this server), its
 somehow game breaking bug. Frustration to the max and i sure aint the only
 one who faces these errors. Another thing is ping kicker that some servers
 seem to have gotten on using some plugin. Very nice invention. It is likely
 that i would not play on these servers anyway but it is extreamly
 frustrating when you have nice group along from previous game and then new
 server is selected for another campaign - booted and then someone else
 manages to join in to your place.

 One more issue that comes to my mind from versus mode problems are the
 servers that are using director_no_human_zombies 1 which means that half of
 the players will get message human player limit exceeded 8/4. Sure there
 is that return to lobby vote option but thats not enough. Some people are
 already left the server due to this issue and it breaks the game. All
 servers using this cvar should be excluded from versus search. My suggesting
 would be sv_allow_versus cvar that would be checked upon reservation.

 Best (?) thing for everyone would be to exclude these custom plugin
 servers filtered out somehow from lobby server search or improve the system
 so we should not end up on servers far away at all where these problems come
 up.

 -ics


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 please visit:
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Re: [hlds_linux] Lobby

2008-12-06 Thread ravnox
If you have a server that you like and is empty, you can do this:

- Create a lobby.
- Open your console.
- sv_cheats 1
- ms_force_dedicated_server w.x.y.z:12345

I don't use the search key has it never worked for me, this work all
the time.

I agree with what you said but the problem isn't about administrators
installing plugins or modding their servers, it's that there is no
easy way to search for a vanilla server from the lobby.

I run 4 L4D process and they are all private using
sv_steamgroup_exclusive.  When I create a lobby, I look at which server
is empty and I use what I wrote above to connect there.  It's the only
way I get a good experience.  It also allows me to manage the quality
of the game such as booting afk or players who like to rambo
and mess their own team.  Though lately, the team switching bug is a
game stopper for me and I'm going to wait for a fix before I resume
playing versus.

I think the problem you have with versus games breaking on some server
is that they are probably trying to force versus mode on the server.
When I tried to do that before, it would break between map change.  The
only way for me to start a versus game so that everything work is
through the lobby.

I still think the best addon that Valve could add right now, would be
to bring back the server browser in the main menu and when you click on
an empty server, it starts you in a lobby with a reservation to that
server or a group of server matching the steam group ID.

--
Ravnox

On Sat, 06 Dec 2008 19:24:04 +0200
ics [EMAIL PROTECTED] wrote:

 This post is mostly about:
 
 - Finding a dedicated server when starting the game from a lobby is
 now faster and more reliable
 
 but i have something to say for those too who run servers, especially
 modded ones so i will post this here instead of useless steampowered
 ranting forums. 
 
 After the update, i  and others have  constantly having issues with
 connecting to a proper servers. Either the new improved search system
 at lobby, which automatically selects the server where the players
 are thrown, is faulty or there isnt free servers at this area. Me and
 others keep getting into servers far away from us. To American,
 Australian and other countries. What is the reason why there could
 not be favorite servers that can be selected from lobby? Sort of like
 pre-reservation or something. Sure there is that play on steamgroup
 server but thats not enough. With that way i can only play with
 friends - if none are around, i get to go to random roulette and face
 the following issues:
 
 Some servers also seem to swap from normal to versus mode on the fly
 after first completed map in the campaign. Happened twice now in 2
 different servers after the latest 2 updates. Not sure if this is
 caused somehow by those server settings or in-game bug.
 
 Another issue aimed to all of you who run modded servers - it is nice
 that you set up some plugin that filters players out according to
 their country. Now if i end up in US server and there is a filter on
 that does not allow me to get it (your country blablablaa is not
 allowed on this server), its somehow game breaking bug. Frustration
 to the max and i sure aint the only one who faces these errors.
 Another thing is ping kicker that some servers seem to have gotten on
 using some plugin. Very nice invention. It is likely that i would not
 play on these servers anyway but it is extreamly frustrating when you
 have nice group along from previous game and then new server is
 selected for another campaign - booted and then someone else manages
 to join in to your place. 
 
 One more issue that comes to my mind from versus mode problems are
 the servers that are using director_no_human_zombies 1 which means
 that half of the players will get message human player limit
 exceeded 8/4. Sure there is that return to lobby vote option but
 thats not enough. Some people are already left the server due to this
 issue and it breaks the game. All servers using this cvar should be
 excluded from versus search. My suggesting would be sv_allow_versus
 cvar that would be checked upon reservation.
 
 Best (?) thing for everyone would be to exclude these custom plugin
 servers filtered out somehow from lobby server search or improve the
 system so we should not end up on servers far away at all where these
 problems come up.
 
 -ics

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Re: [hlds_linux] Left 4 Dead Update Available

2008-12-06 Thread Steve Sumichrast
Do you have sv_steamgroup_exclusive set to 1?  Setting that to one
nulls out the key (at least it did prior to the last update, haven't
tried it since).

I use sv_search_key and sv_steamgroup, but I leave
sv_steamgroup_exclusive set to 0.



On Sat, Dec 6, 2008 at 12:27 PM, AnAkIn . [EMAIL PROTECTED] wrote:
 Were there some people on the servers a few minutes before?

 2008/12/6 Eric-jan Riemers [EMAIL PROTECTED]

 Well i checked, also when a friend of mine tried it to create the lobby
 with
 the key, and the server was empty..

 Still had the server is hibernating message on the screen, which normally
 indicates its doing nothing waiting for someone with the key to join..

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens AnAkIn .
 Verzonden: zaterdag 6 december 2008 17:43
 Aan: Half-Life dedicated Linux server mailing list
 Onderwerp: Re: [hlds_linux] Left 4 Dead Update Available

 This is not a bug.

 You can only join your server from a lobby if your server is empty.

 2008/12/6 Eric-jan Riemers [EMAIL PROTECTED]

  Dont know if its just my bad luck..
 
  But when I make a game in the lobby, with local friends (country wise) I
  can
  use sv_search_key to select my server, once its open for public and other
  people join (I believer other country's too) it wont find my server
  anymore.
 
  Anyone experiences the same after the last update?
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens Jason Ruymen
  Verzonden: zaterdag 6 december 2008 3:09
  Aan: Half-Life dedicated Win32 server mailing list;
  hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
  Onderwerp: [hlds_linux] Left 4 Dead Update Available
 
  A required update for Left 4 Dead has been released.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  - Fixed Infected Players melee pushing large objects to block the
 survivors
  path
  - Fixed +lobby exploit
  - Fixed exploit of hugging the Witch from behind where she can't hit
 you
  - Fixed players not being kicked from a vote by changing their name
 before
  it succeeds
  - Disabled difficulty change votes from the console in versus mode
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] Lobby

2008-12-06 Thread ics
Interesting, i didnt know about this tip with sv_cheats and im sure many 
of others dont know about it either. Thanks. About the lobby thing, 
yeah, best way would be what you just said that server can be picked and 
then reserved. Would work the best but im assuming they want to keep the 
game 1:1 to xbox version so i'm afraid we dont see it. Old server 
browser is there but it throws you to server directly and not to a 
lobby. Sadly lobby is needed to get the most out of the game settings, 
meeting new people and earning some achievements.

-ics

[EMAIL PROTECTED] kirjoitti:
 If you have a server that you like and is empty, you can do this:

 - Create a lobby.
 - Open your console.
 - sv_cheats 1
 - ms_force_dedicated_server w.x.y.z:12345

 I don't use the search key has it never worked for me, this work all
 the time.

 I agree with what you said but the problem isn't about administrators
 installing plugins or modding their servers, it's that there is no
 easy way to search for a vanilla server from the lobby.

 I run 4 L4D process and they are all private using
 sv_steamgroup_exclusive.  When I create a lobby, I look at which server
 is empty and I use what I wrote above to connect there.  It's the only
 way I get a good experience.  It also allows me to manage the quality
 of the game such as booting afk or players who like to rambo
 and mess their own team.  Though lately, the team switching bug is a
 game stopper for me and I'm going to wait for a fix before I resume
 playing versus.

 I think the problem you have with versus games breaking on some server
 is that they are probably trying to force versus mode on the server.
 When I tried to do that before, it would break between map change.  The
 only way for me to start a versus game so that everything work is
 through the lobby.

 I still think the best addon that Valve could add right now, would be
 to bring back the server browser in the main menu and when you click on
 an empty server, it starts you in a lobby with a reservation to that
 server or a group of server matching the steam group ID.

 --
 Ravnox

 On Sat, 06 Dec 2008 19:24:04 +0200
 ics [EMAIL PROTECTED] wrote:

   
 This post is mostly about:

 - Finding a dedicated server when starting the game from a lobby is
 now faster and more reliable

 but i have something to say for those too who run servers, especially
 modded ones so i will post this here instead of useless steampowered
 ranting forums. 

 After the update, i  and others have  constantly having issues with
 connecting to a proper servers. Either the new improved search system
 at lobby, which automatically selects the server where the players
 are thrown, is faulty or there isnt free servers at this area. Me and
 others keep getting into servers far away from us. To American,
 Australian and other countries. What is the reason why there could
 not be favorite servers that can be selected from lobby? Sort of like
 pre-reservation or something. Sure there is that play on steamgroup
 server but thats not enough. With that way i can only play with
 friends - if none are around, i get to go to random roulette and face
 the following issues:

 Some servers also seem to swap from normal to versus mode on the fly
 after first completed map in the campaign. Happened twice now in 2
 different servers after the latest 2 updates. Not sure if this is
 caused somehow by those server settings or in-game bug.

 Another issue aimed to all of you who run modded servers - it is nice
 that you set up some plugin that filters players out according to
 their country. Now if i end up in US server and there is a filter on
 that does not allow me to get it (your country blablablaa is not
 allowed on this server), its somehow game breaking bug. Frustration
 to the max and i sure aint the only one who faces these errors.
 Another thing is ping kicker that some servers seem to have gotten on
 using some plugin. Very nice invention. It is likely that i would not
 play on these servers anyway but it is extreamly frustrating when you
 have nice group along from previous game and then new server is
 selected for another campaign - booted and then someone else manages
 to join in to your place. 

 One more issue that comes to my mind from versus mode problems are
 the servers that are using director_no_human_zombies 1 which means
 that half of the players will get message human player limit
 exceeded 8/4. Sure there is that return to lobby vote option but
 thats not enough. Some people are already left the server due to this
 issue and it breaks the game. All servers using this cvar should be
 excluded from versus search. My suggesting would be sv_allow_versus
 cvar that would be checked upon reservation.

 Best (?) thing for everyone would be to exclude these custom plugin
 servers filtered out somehow from lobby server search or improve the
 system so we should not end up on servers far away at all where these
 problems come up.

 -ics
 

 

Re: [hlds_linux] Left 4 Dead Update Available

2008-12-06 Thread Eric-jan Riemers
Its not steamgroup exclusive, and it worked like a charm before the last
update.

Also to Anakin, the server was empty for about 1 hour.. before I tried
again, and that didn't seem to help.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Steve Sumichrast
Verzonden: zaterdag 6 december 2008 19:44
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] Left 4 Dead Update Available

Do you have sv_steamgroup_exclusive set to 1?  Setting that to one
nulls out the key (at least it did prior to the last update, haven't
tried it since).

I use sv_search_key and sv_steamgroup, but I leave
sv_steamgroup_exclusive set to 0.



On Sat, Dec 6, 2008 at 12:27 PM, AnAkIn . [EMAIL PROTECTED] wrote:
 Were there some people on the servers a few minutes before?

 2008/12/6 Eric-jan Riemers [EMAIL PROTECTED]

 Well i checked, also when a friend of mine tried it to create the lobby
 with
 the key, and the server was empty..

 Still had the server is hibernating message on the screen, which
normally
 indicates its doing nothing waiting for someone with the key to join..

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens AnAkIn .
 Verzonden: zaterdag 6 december 2008 17:43
 Aan: Half-Life dedicated Linux server mailing list
 Onderwerp: Re: [hlds_linux] Left 4 Dead Update Available

 This is not a bug.

 You can only join your server from a lobby if your server is empty.

 2008/12/6 Eric-jan Riemers [EMAIL PROTECTED]

  Dont know if its just my bad luck..
 
  But when I make a game in the lobby, with local friends (country wise)
I
  can
  use sv_search_key to select my server, once its open for public and
other
  people join (I believer other country's too) it wont find my server
  anymore.
 
  Anyone experiences the same after the last update?
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens Jason Ruymen
  Verzonden: zaterdag 6 december 2008 3:09
  Aan: Half-Life dedicated Win32 server mailing list;
  hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
  Onderwerp: [hlds_linux] Left 4 Dead Update Available
 
  A required update for Left 4 Dead has been released.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  - Fixed Infected Players melee pushing large objects to block the
 survivors
  path
  - Fixed +lobby exploit
  - Fixed exploit of hugging the Witch from behind where she can't hit
 you
  - Fixed players not being kicked from a vote by changing their name
 before
  it succeeds
  - Disabled difficulty change votes from the console in versus mode
 
  Jason
 
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Re: [hlds_linux] Left 4 Dead Update Available

2008-12-06 Thread David Parker
On a similar note, I still don't get why you can't use sv_search_key to get to 
a passworded server from the lobby.  If you want truly private server but not 
exclusive to a Steam group, you need a password.  But if you connect to a 
passworded server you have to do it directly, so you lose the ability to do the 
things the lobby lets you do.

    - Dave 

- Original Message -
From: Steve Sumichrast [EMAIL PROTECTED]
Date: Saturday, December 6, 2008 1:44 pm
Subject: Re: [hlds_linux] Left 4 Dead Update Available
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

 Do you have sv_steamgroup_exclusive set to 1?  Setting that 
 to one
 nulls out the key (at least it did prior to the last update, haven't
 tried it since).
 
 I use sv_search_key and sv_steamgroup, but I leave
 sv_steamgroup_exclusive set to 0.
 
 
 
 On Sat, Dec 6, 2008 at 12:27 PM, AnAkIn . 
 [EMAIL PROTECTED] wrote:
  Were there some people on the servers a few minutes before?
 
  2008/12/6 Eric-jan Riemers [EMAIL PROTECTED]
 
  Well i checked, also when a friend of mine tried it to create 
 the lobby
  with
  the key, and the server was empty..
 
  Still had the server is hibernating message on the screen, 
 which normally
  indicates its doing nothing waiting for someone with the key 
 to join..
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens 
 AnAkIn .
  Verzonden: zaterdag 6 december 2008 17:43
  Aan: Half-Life dedicated Linux server mailing list
  Onderwerp: Re: [hlds_linux] Left 4 Dead Update Available
 
  This is not a bug.
 
  You can only join your server from a lobby if your server is empty.
 
  2008/12/6 Eric-jan Riemers [EMAIL PROTECTED]
 
   Dont know if its just my bad luck..
  
   But when I make a game in the lobby, with local friends 
 (country wise) I
   can
   use sv_search_key to select my server, once its open for 
 public and other
   people join (I believer other country's too) it wont find 
 my server
   anymore.
  
   Anyone experiences the same after the last update?
  
   -Oorspronkelijk bericht-
   Van: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Namens 
 Jason Ruymen
   Verzonden: zaterdag 6 december 2008 3:09
   Aan: Half-Life dedicated Win32 server mailing list;
   hlds_linux@list.valvesoftware.com; 
 [EMAIL PROTECTED]  Onderwerp: [hlds_linux] 
 Left 4 Dead Update Available
  
   A required update for Left 4 Dead has been released.  
 Please run
   hldsupdatetool to receive it.  The specific changes include:
  
   - Fixed Infected Players melee pushing large objects to 
 block the
  survivors
   path
   - Fixed +lobby exploit
   - Fixed exploit of hugging the Witch from behind where 
 she can't hit
  you
   - Fixed players not being kicked from a vote by changing 
 their name
  before
   it succeeds
   - Disabled difficulty change votes from the console in 
 versus mode
  
   Jason
  
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Re: [hlds_linux] Left 4 Dead Update Available

2008-12-06 Thread Patrick Shelley
--
But if you connect to a passworded server you have to do it directly, so you
lose the ability to do the things the lobby lets you do.
-

Yeah, thats what i hate about it.
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Re: [hlds_linux] Left 4 Dead Update Available

2008-12-06 Thread Jonass
Yes, the system to connect on its own server is not perfect and not simple.
It does not encourage people to rent a server for themselves or their 
team because of the difficulty to use (over the console disappears when 
you click on a menu).

Patrick Shelley a écrit :
 --
 But if you connect to a passworded server you have to do it directly, so you
 lose the ability to do the things the lobby lets you do.
 -

 Yeah, thats what i hate about it.
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[hlds_linux] Disabling auto-balancing

2008-12-06 Thread Daniel Worley
Seriously, is there a way to turn off auto-team balancing?  Just played a
close game, and the 4th round the server decides to swap teams around, this
is really annoying.  I can't find any cvar's to disable it.
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Re: [hlds_linux] Disabling auto-balancing

2008-12-06 Thread AFAdmin
What game?  

usually the cvar is mp_autoteambalance
you can also set the team limits usually with mp_limitteams

Daniel Worley wrote:
 Seriously, is there a way to turn off auto-team balancing?  Just played a
 close game, and the 4th round the server decides to swap teams around, this
 is really annoying.  I can't find any cvar's to disable it.
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Re: [hlds_linux] Disabling auto-balancing

2008-12-06 Thread Ferenc Kovacs
On Sun, Dec 7, 2008 at 1:14 AM, AFAdmin [EMAIL PROTECTED] wrote:

 What game?

 usually the cvar is mp_autoteambalance
 you can also set the team limits usually with mp_limitteams

 Daniel Worley wrote:
  Seriously, is there a way to turn off auto-team balancing?  Just played a
  close game, and the 4th round the server decides to swap teams around,
 this
  is really annoying.  I can't find any cvar's to disable it.
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L4D...

Tyrael
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Re: [hlds_linux] Lobby

2008-12-06 Thread Richard Eid
The issue you experience where you can be playing a co-op map, then after
the first one finishes, you're switched to a Versus map...I noticed the same
thing on my server when I installed Metamod.  I think the real message to go
out here is for everyone to remove Metamod.  I know this will eliminate
SourceMod at the same time, but face it everyone...neither of them are ready
for Left 4 Dead yet.  And to be honest, I kinda hope that somehow they are
locked out alltogether from Left 4 Dead.

They are what ruined TF2's server selection.  I know they make some great
Admin tools out there for SourceMod, but people use it to make cool(lame)
servers instead.

:2cents:

-Richard Eid


On Sat, Dec 6, 2008 at 12:24 PM, ics [EMAIL PROTECTED] wrote:

 This post is mostly about:

 - Finding a dedicated server when starting the game from a lobby is now
 faster and more reliable

 but i have something to say for those too who run servers, especially
 modded ones so i will post this here instead of useless steampowered ranting
 forums.

 After the update, i  and others have  constantly having issues with
 connecting to a proper servers. Either the new improved search system at
 lobby, which automatically selects the server where the players are thrown,
 is faulty or there isnt free servers at this area. Me and others keep
 getting into servers far away from us. To American, Australian and other
 countries. What is the reason why there could not be favorite servers that
 can be selected from lobby? Sort of like pre-reservation or something. Sure
 there is that play on steamgroup server but thats not enough. With that
 way i can only play with friends - if none are around, i get to go to random
 roulette and face the following issues:

 Some servers also seem to swap from normal to versus mode on the fly after
 first completed map in the campaign. Happened twice now in 2 different
 servers after the latest 2 updates. Not sure if this is caused somehow by
 those server settings or in-game bug.

 Another issue aimed to all of you who run modded servers - it is nice that
 you set up some plugin that filters players out according to their country.
 Now if i end up in US server and there is a filter on that does not allow me
 to get it (your country blablablaa is not allowed on this server), its
 somehow game breaking bug. Frustration to the max and i sure aint the only
 one who faces these errors. Another thing is ping kicker that some servers
 seem to have gotten on using some plugin. Very nice invention. It is likely
 that i would not play on these servers anyway but it is extreamly
 frustrating when you have nice group along from previous game and then new
 server is selected for another campaign - booted and then someone else
 manages to join in to your place.

 One more issue that comes to my mind from versus mode problems are the
 servers that are using director_no_human_zombies 1 which means that half of
 the players will get message human player limit exceeded 8/4. Sure there
 is that return to lobby vote option but thats not enough. Some people are
 already left the server due to this issue and it breaks the game. All
 servers using this cvar should be excluded from versus search. My suggesting
 would be sv_allow_versus cvar that would be checked upon reservation.

 Best (?) thing for everyone would be to exclude these custom plugin
 servers filtered out somehow from lobby server search or improve the system
 so we should not end up on servers far away at all where these problems come
 up.

 -ics


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Re: [hlds_linux] Disabling auto-balancing

2008-12-06 Thread Daniel Worley
Yea sorry, in L4D.  The mp_autoteambalance option is missing but it still
switches up teams from time to time.

On Sat, Dec 6, 2008 at 7:42 PM, Ferenc Kovacs [EMAIL PROTECTED] wrote:

 On Sun, Dec 7, 2008 at 1:14 AM, AFAdmin [EMAIL PROTECTED] wrote:

  What game?
 
  usually the cvar is mp_autoteambalance
  you can also set the team limits usually with mp_limitteams
 
  Daniel Worley wrote:
   Seriously, is there a way to turn off auto-team balancing?  Just played
 a
   close game, and the 4th round the server decides to swap teams around,
  this
   is really annoying.  I can't find any cvar's to disable it.
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 L4D...

 Tyrael
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Re: [hlds_linux] Lobby

2008-12-06 Thread Steve
If you are running SM, make sure nextmap.smx is disabled or you'll have 
the problem you described.  Other than that, my servers work perfectly 
with SM/MM (no fun mods, just server management plugins).

Richard Eid wrote:
 The issue you experience where you can be playing a co-op map, then after
 the first one finishes, you're switched to a Versus map...I noticed the same
 thing on my server when I installed Metamod.  I think the real message to go
 out here is for everyone to remove Metamod.  I know this will eliminate
 SourceMod at the same time, but face it everyone...neither of them are ready
 for Left 4 Dead yet.  And to be honest, I kinda hope that somehow they are
 locked out alltogether from Left 4 Dead.

 They are what ruined TF2's server selection.  I know they make some great
 Admin tools out there for SourceMod, but people use it to make cool(lame)
 servers instead.

 :2cents:

 -Richard Eid


 On Sat, Dec 6, 2008 at 12:24 PM, ics [EMAIL PROTECTED] wrote:

   
 This post is mostly about:

 - Finding a dedicated server when starting the game from a lobby is now
 faster and more reliable

 but i have something to say for those too who run servers, especially
 modded ones so i will post this here instead of useless steampowered ranting
 forums.

 After the update, i  and others have  constantly having issues with
 connecting to a proper servers. Either the new improved search system at
 lobby, which automatically selects the server where the players are thrown,
 is faulty or there isnt free servers at this area. Me and others keep
 getting into servers far away from us. To American, Australian and other
 countries. What is the reason why there could not be favorite servers that
 can be selected from lobby? Sort of like pre-reservation or something. Sure
 there is that play on steamgroup server but thats not enough. With that
 way i can only play with friends - if none are around, i get to go to random
 roulette and face the following issues:

 Some servers also seem to swap from normal to versus mode on the fly after
 first completed map in the campaign. Happened twice now in 2 different
 servers after the latest 2 updates. Not sure if this is caused somehow by
 those server settings or in-game bug.

 Another issue aimed to all of you who run modded servers - it is nice that
 you set up some plugin that filters players out according to their country.
 Now if i end up in US server and there is a filter on that does not allow me
 to get it (your country blablablaa is not allowed on this server), its
 somehow game breaking bug. Frustration to the max and i sure aint the only
 one who faces these errors. Another thing is ping kicker that some servers
 seem to have gotten on using some plugin. Very nice invention. It is likely
 that i would not play on these servers anyway but it is extreamly
 frustrating when you have nice group along from previous game and then new
 server is selected for another campaign - booted and then someone else
 manages to join in to your place.

 One more issue that comes to my mind from versus mode problems are the
 servers that are using director_no_human_zombies 1 which means that half of
 the players will get message human player limit exceeded 8/4. Sure there
 is that return to lobby vote option but thats not enough. Some people are
 already left the server due to this issue and it breaks the game. All
 servers using this cvar should be excluded from versus search. My suggesting
 would be sv_allow_versus cvar that would be checked upon reservation.

 Best (?) thing for everyone would be to exclude these custom plugin
 servers filtered out somehow from lobby server search or improve the system
 so we should not end up on servers far away at all where these problems come
 up.

 -ics


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