[hlds_linux] Possible Host_Error crash fix
Hey everyone, I've released a plugin that hopefully fixes the Host_Error crashes that a lot of people have been getting. The plugin is a Valve server plugin, and does not require metamod or Sourcemod. It can be loaded in the middle of a game with no noticeable load time. After loading the plugin, you should change the map for the plugin to take any action. You can download it from my website: http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=11 Direct link: http://www.sourceop.com/modules.php?name=Downloadsd_op=getitlid=34 I'm making no guarantees with the first version and I need your help testing. I've been running it on my servers and noticed immediate improvement. Also, voogru is running it on his servers and everything seems fine so far. Also, this is not some amazing fix-everything plugin and will not fix any unrelated crashes or prevent your server from lagging or give you insane FPS or anything. Contents of the README file: String Table Blocker Version: 1 for TF2 Date: 2/25/09 Creator: Drunken F00l, www.sourceop.com This plugin prevents the following crash (or ones similar): Host_Error: Overflow error writing string table baseline Scenes It works by removing a bunch of stuff from the string tables. The goal of this is to remove enough stuff so that a client can connect without causing an overflow when the server tries to send the client all of the string tables. By default, it will remove almost all scene (vcd) files and defer all of them from being added until use. The taunt scenes will be removed which will break taunts. This can be controlled by one of the CVARs. Adding taunts back in may or may not cause an overflow message and hasn't been thoroughly tested. CVARs: stb_blocktaunts - Blocks taunts from being processed. (defaults to on) stb_blockunused - Blocks unused table entries. Should always be enabled. (defaults to on) stb_cutspy - Blocks spy scene table entries. (defaults to on) stb_cutvoicemenu - Blocks all vcd related to voice menu and responses. (defaults to on) stb_deferallscenes - Doesn't enter scene table entries until use. (defaults to on) stb_verbose - Displays messages to console when action is taken. (defaults to off) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day Of Defeat Seg Fault Fix??
Have you tested to change your srcds_run to force the use of srcds_i686 and see if it's work ? If not, that's what I would do. Cheers, On Thu, Feb 26, 2009 at 2:47 AM, LNX Support supp...@lnxhosting.ca wrote: Is there going to be fix for this error ? Error message from /var/log/message Feb 25 19:29:33 lnx1 kernel: srcds_i486[8475]: segfault at 0918e9e2 rip f7953278 rsp ffe9db00 error 6 I don't know if this would help but, I can run none orange servers and not have any problems. One of the difference's I can see is that none orange box servers start with srcds_i686 but orange servers start with the srcds_i486. Linux 2.6.18-92.1.18.el5 #1 SMP Wed Nov 12 09:19:49 EST 2008 x86_64 x86_64 x86_64 GNU/Linux Cent OS 5.2 DOD:S -- Thanks, Chad Haas LNX Hosting Inc. http://www.lnxhosting.ca ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day Of Defeat Seg Fault Fix??
Orange Box games does not have i686 binaries. Have you tested to change your srcds_run to force the use of srcds_i686 and see if it's work ? If not, that's what I would do. Cheers, On Thu, Feb 26, 2009 at 2:47 AM, LNX Support supp...@lnxhosting.ca wrote: Is there going to be fix for this error ? Error message from /var/log/message Feb 25 19:29:33 lnx1 kernel: srcds_i486[8475]: segfault at 0918e9e2 rip f7953278 rsp ffe9db00 error 6 I don't know if this would help but, I can run none orange servers and not have any problems. One of the difference's I can see is that none orange box servers start with srcds_i686 but orange servers start with the srcds_i486. Linux 2.6.18-92.1.18.el5 #1 SMP Wed Nov 12 09:19:49 EST 2008 x86_64 x86_64 x86_64 GNU/Linux Cent OS 5.2 DOD:S -- Thanks, Chad Haas LNX Hosting Inc. http://www.lnxhosting.ca ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] cp_junction_final console errors
I'm getting the following in my console while the server is completly idle... it's not taking the server down, just curious if anyone else is getting this. I assume it's the engine, not SourceMod, but I could be wrong: map : cp_junction_final at: 0 x, 0 y, 0 z players : 0 (24 max) # userid name uniqueid connected ping loss state adr CRagdollProp::CreateObjects: Couldn't Lookup Bone control_room_console_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone wastebasket01_physbox prop at -278 2329 49 missing modelname ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
HLDS installation up to date Console initialized. Game.dll loaded for Team Fortress Particles: Missing 'particles/error.pcf' ./srcds_run_fixed: line 354: 29789 Floating point exception$HL_CMD Add -debug to the ./srcds_run_fixed command line to generate a debug.log to help with solving this problem Fri Feb 27 07:12:12 EST 2009: Server restart in 10 seconds Only one out of 8 identical servers /cl_tissue 1 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, 26 February 2009 6:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released Gmail combines both lists into one big discussion so I just reply to whatever. I will make a new topic. On Wed, Feb 25, 2009 at 11:04 PM, JäKë T can_kic...@hotmail.com wrote: The map changing on the 24/7 servers is kind of funny. Also have that issue other than that, I think this is the hlds linux mailing list try asking on the windows one see if anyone there has issues with the spys. Date: Wed, 25 Feb 2009 21:47:16 -0800 From: ad...@topnotchclan.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released Is anyone having issues with any of the following on windows with the new 1.2 SM snapshot... -Kritzkrieg not loading -SM admins not be loaded without sm_reloadadmins w/ SB -A server crash when changing the map to dustbowl then typing mp_timelimit 0 Anyone notice that the mapcycle.txt is on the updater again, funny when a 24/7 server changes maps to something its not suppose to change to. Anyone care to report on spys on windows with SM? Im too scared to enable them again. On Wed, Feb 25, 2009 at 9:20 PM, The Universes ad...@theuniverses.com wrote: Try rebooting your machine. I've had the segfault issue since that one update that started it all and rebooting seems to help (for the recent updates). On a side note, even with Spy disabled, I still get occasional crashes on my servers. I checked the logs, there was just normal activity, and boom, the server restarts. Of course, it seg faults a few times, so its not a graceful restart. Valve really needs to address the segfault issue, its very easily reproducible and many people have even offered machines to reproduce it on. On Wed, Feb 25, 2009 at 6:24 PM, Bruce Potter gd...@shmoo.com wrote: To add another data point... I've got two servers that won't even start.. even with the normal let it segfault for a while, it eventually starts they're dead in the water The one that does start was launching dustbowl as it's initial map. I'm using SM to limit the spy class to zero based on the bug from last night, but even with that I'm still getting crashes. Nothing interesting in the logs. I can trace if it would be useful, but at this point Im not sure it would be. map: cp_dustbowl system: uname -a Linux iceberg.blah.com 2.6.18-92.el5PAE #1 SMP Tue Jun 10 19:22:41 EDT 2008 i686 athlon i386 GNU/Linux arch: 2 x dual core opteron 2220 later bruce On Feb 25, 2009, at 9:14 PM, Fudgstu wrote: I am also still experiencing crashes on three servers. W2k3 server with Mani running on two servers and the other is vanilla. On Wed, Feb 25, 2009 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote: I too am still experiencing crashes. On Wed, Feb 25, 2009 at 8:43 PM, Arg! chillic...@gmail.com wrote: damn, server still crashing :( On Thu, Feb 26, 2009 at 12:26 PM, DogGunn dogg...@bigpond.com wrote: There appears to be a scout unlimited health exploit... wonderful. Not sure how to reproduce at this moment. On Thu, Feb 26, 2009 at 12:22 PM, DontWannaName! ad...@topnotchclan.com wrote: Maybe it was hidden, anyone test? On Wed, Feb 25, 2009 at 5:07 PM, Karl Weckstrom k...@weckstrom.com wrote: Interesting - nothing about the spy backstab crit? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, February 25, 2009 8:02 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Released The required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Gameplay changes: - Removed the damage reduction against non-stunned enemies on the new bat - Players with full health can now pick up dropped sandviches Fixes: - Reverted the change that treated chat text starting with /
Re: [hlds_linux] cp_junction_final console errors
There's also an exploit in the map. Screenshots later. On 2/26/09, ics i...@ics-base.net wrote: Yes, everyone gets them. There are also a lot of solid_vphysics errors regarding props having wrong collision model in junction. There are even more of these solid_vphysics errors in arena_watchtower. Solid_vphysics is so easy to fix anyway. At this quality and detail as these maps are, im suprised that original creators of the maps did not fix these in the first place. -ics Steven Sumichrast kirjoitti: I'm getting the following in my console while the server is completly idle... it's not taking the server down, just curious if anyone else is getting this. I assume it's the engine, not SourceMod, but I could be wrong: map : cp_junction_final at: 0 x, 0 y, 0 z players : 0 (24 max) # userid name uniqueid connected ping loss state adr CRagdollProp::CreateObjects: Couldn't Lookup Bone control_room_console_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone wastebasket01_physbox prop at -278 2329 49 missing modelname ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cp_junction_final console errors
Somewhat related. On cp_granary with SourceTV enabled this fills the console: DataTable warning: player: Out-of-range value (359.00) in SendPropFloat'm_angEyeAngles 0]', clamping. Is everyone else getting this too? On Thu, Feb 26, 2009 at 1:15 PM, Cc2iscooL cc2isc...@gmail.com wrote: There's also an exploit in the map. Screenshots later. On 2/26/09, ics i...@ics-base.net wrote: Yes, everyone gets them. There are also a lot of solid_vphysics errors regarding props having wrong collision model in junction. There are even more of these solid_vphysics errors in arena_watchtower. Solid_vphysics is so easy to fix anyway. At this quality and detail as these maps are, im suprised that original creators of the maps did not fix these in the first place. -ics Steven Sumichrast kirjoitti: I'm getting the following in my console while the server is completly idle... it's not taking the server down, just curious if anyone else is getting this. I assume it's the engine, not SourceMod, but I could be wrong: map : cp_junction_final at: 0 x, 0 y, 0 z players : 0 (24 max) # userid name uniqueid connected ping loss state adr CRagdollProp::CreateObjects: Couldn't Lookup Bone control_room_console_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone wastebasket01_physbox prop at -278 2329 49 missing modelname ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cp_junction_final console errors
Teleporter exploit on Junction. http://www.1337gaming.com/files/junction1.png http://www.1337gaming.com/files/junction2.png On Thu, Feb 26, 2009 at 3:15 PM, Cc2iscooL cc2isc...@gmail.com wrote: There's also an exploit in the map. Screenshots later. On 2/26/09, ics i...@ics-base.net wrote: Yes, everyone gets them. There are also a lot of solid_vphysics errors regarding props having wrong collision model in junction. There are even more of these solid_vphysics errors in arena_watchtower. Solid_vphysics is so easy to fix anyway. At this quality and detail as these maps are, im suprised that original creators of the maps did not fix these in the first place. -ics Steven Sumichrast kirjoitti: I'm getting the following in my console while the server is completly idle... it's not taking the server down, just curious if anyone else is getting this. I assume it's the engine, not SourceMod, but I could be wrong: map : cp_junction_final at: 0 x, 0 y, 0 z players : 0 (24 max) # userid name uniqueid connected ping loss state adr CRagdollProp::CreateObjects: Couldn't Lookup Bone control_room_console_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone wastebasket01_physbox prop at -278 2329 49 missing modelname ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 Classic
As a suggestion, would it be possible to have a CVAR to disable all the unlocks so that we can play the game as close as possible as what we can call TF2 Classic on selected servers? I really appreciate all the effort that Valve has put into keeping TF2 alive with the new maps, the unlocks, the new game mode, the free week end to bring new players, etc. However, there are players who feel that all those unlocks are changing to game to something that we did not buy and do not quite like as much. Having the option on our servers to enable or disable the unlocks would be peachy. Thanks. -- Ravnox PS: If there is already a CVAR to do this, kindly point it to me. Also, this isn't meant to start a discussion on the merit or quality of any unlocks. Post your support for a TF2 Classic CVAR if you are in favor of it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] 'netchannel: failed reading message Net_setconvar
After the scout update some of our servers have been experiencing this error. When a player attempts to connect whether through console or server browser they can encounter this problem. The game gets to receiving server info and stops there upon cancelling the attempt the console reads 'netchannel: failed reading message Net_setconvar from (server IP:PORT) Is this happening to anyone else? Any possible causes for this or known fixes? It only seems to be happening on the 2fort servers and is not consistent. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Classic
As much as I like the unlocks this is a very good idea, especially for league play! Ravnox wrote: As a suggestion, would it be possible to have a CVAR to disable all the unlocks so that we can play the game as close as possible as what we can call TF2 Classic on selected servers? I really appreciate all the effort that Valve has put into keeping TF2 alive with the new maps, the unlocks, the new game mode, the free week end to bring new players, etc. However, there are players who feel that all those unlocks are changing to game to something that we did not buy and do not quite like as much. Having the option on our servers to enable or disable the unlocks would be peachy. Thanks. -- Ravnox PS: If there is already a CVAR to do this, kindly point it to me. Also, this isn't meant to start a discussion on the merit or quality of any unlocks. Post your support for a TF2 Classic CVAR if you are in favor of it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Classic
As much as I like the unlocks this is a very good idea, especially for league play! Seconded from the competitive point-of-view. We've run a few TF2 tournaments at our LAN events, and it would really help even the playing field for this (and if particular competitions didn't want to have 'vanilla' mode, they could just leave the option unset). Great idea :) Will Dowling (Vice-Chairperson) Western Australian Network Gaming Inc. T: +61 (0407) 421 559 F: +61 (08) 6364 4881 E: w...@walan.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 'netchannel: failed reading message Net_setconvar
Someone told me that my plugin fixed this problem for them. Check out the Possible Host_Error crash fix thread. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Reaper Sent: Thursday, February 26, 2009 7:38 PM To: 'Half-Life dedicated Linux server mailing list' Subject: [hlds_linux] 'netchannel: failed reading message Net_setconvar After the scout update some of our servers have been experiencing this error. When a player attempts to connect whether through console or server browser they can encounter this problem. The game gets to receiving server info and stops there upon cancelling the attempt the console reads 'netchannel: failed reading message Net_setconvar from (server IP:PORT) Is this happening to anyone else? Any possible causes for this or known fixes? It only seems to be happening on the 2fort servers and is not consistent. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 'netchannel: failed reading message Net_setconvar
Confirmed... I had the netchannel thing, too but with your plugin its working -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Friday, February 27, 2009 6:36 AM To: rea...@bestgn.net.au; 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] 'netchannel: failed reading message Net_setconvar Someone told me that my plugin fixed this problem for them. Check out the Possible Host_Error crash fix thread. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Reaper Sent: Thursday, February 26, 2009 7:38 PM To: 'Half-Life dedicated Linux server mailing list' Subject: [hlds_linux] 'netchannel: failed reading message Net_setconvar After the scout update some of our servers have been experiencing this error. When a player attempts to connect whether through console or server browser they can encounter this problem. The game gets to receiving server info and stops there upon cancelling the attempt the console reads 'netchannel: failed reading message Net_setconvar from (server IP:PORT) Is this happening to anyone else? Any possible causes for this or known fixes? It only seems to be happening on the 2fort servers and is not consistent. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cp_junction_final console errors
Getting it for a very long time, it's not from this update. Cold On Fri, Feb 27, 2009 at 3:43 AM, bob dolet bgcl...@gmail.com wrote: Somewhat related. On cp_granary with SourceTV enabled this fills the console: DataTable warning: player: Out-of-range value (359.00) in SendPropFloat'm_angEyeAngles 0]', clamping. Is everyone else getting this too? On Thu, Feb 26, 2009 at 1:15 PM, Cc2iscooL cc2isc...@gmail.com wrote: There's also an exploit in the map. Screenshots later. On 2/26/09, ics i...@ics-base.net wrote: Yes, everyone gets them. There are also a lot of solid_vphysics errors regarding props having wrong collision model in junction. There are even more of these solid_vphysics errors in arena_watchtower. Solid_vphysics is so easy to fix anyway. At this quality and detail as these maps are, im suprised that original creators of the maps did not fix these in the first place. -ics Steven Sumichrast kirjoitti: I'm getting the following in my console while the server is completly idle... it's not taking the server down, just curious if anyone else is getting this. I assume it's the engine, not SourceMod, but I could be wrong: map : cp_junction_final at: 0 x, 0 y, 0 z players : 0 (24 max) # userid name uniqueid connected ping loss state adr CRagdollProp::CreateObjects: Couldn't Lookup Bone control_room_console_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox CRagdollProp::CreateObjects: Couldn't Lookup Bone wastebasket01_physbox prop at -278 2329 49 missing modelname ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 6. Re: TF2 Classic (Will Dowling)
Hi Will, Yes this would be an ace idea, perhaps with this setting it would 1/2 protect us from loose updates that kill the game servers and provide users with at least one stable playing area. The updates have altered the game play considerably from where it started and for a league environment, consistency is needed and TF2 lacks that completely (*coff* and stability) MoggieX Date: Fri, 27 Feb 2009 13:44:23 +0800 From: Will Dowling w...@autodeist.com Subject: Re: [hlds_linux] TF2 Classic To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Message-ID: 49a77db7.4030...@autodeist.com Content-Type: text/plain; charset=ISO-8859-1; format=flowed As much as I like the unlocks this is a very good idea, especially for league play! Seconded from the competitive point-of-view. We've run a few TF2 tournaments at our LAN events, and it would really help even the playing field for this (and if particular competitions didn't want to have 'vanilla' mode, they could just leave the option unset). Great idea :) Will Dowling (Vice-Chairperson) Western Australian Network Gaming Inc. T: +61 (0407) 421 559 F: +61 (08) 6364 4881 E: w...@walan.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 6. Re: TF2 Classic (Will Dowling)
Not to mention the total disaster on all servers in the recent past with 75% scouts on each team. Anyone being remotely interested in the game will be put off and go somewhere else. Locking down the amount of scouts is not really a viable solution. -G On Fri, Feb 27, 2009 at 8:16 AM, MoggieX mogg...@googlemail.com wrote: Hi Will, Yes this would be an ace idea, perhaps with this setting it would 1/2 protect us from loose updates that kill the game servers and provide users with at least one stable playing area. The updates have altered the game play considerably from where it started and for a league environment, consistency is needed and TF2 lacks that completely (*coff* and stability) MoggieX Date: Fri, 27 Feb 2009 13:44:23 +0800 From: Will Dowling w...@autodeist.com Subject: Re: [hlds_linux] TF2 Classic To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Message-ID: 49a77db7.4030...@autodeist.com Content-Type: text/plain; charset=ISO-8859-1; format=flowed As much as I like the unlocks this is a very good idea, especially for league play! Seconded from the competitive point-of-view. We've run a few TF2 tournaments at our LAN events, and it would really help even the playing field for this (and if particular competitions didn't want to have 'vanilla' mode, they could just leave the option unset). Great idea :) Will Dowling (Vice-Chairperson) Western Australian Network Gaming Inc. T: +61 (0407) 421 559 F: +61 (08) 6364 4881 E: w...@walan.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux