Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Ben B
I feel like such a linux nub... how do you set your clocksource?

On Fri, Mar 6, 2009 at 11:56 PM, The Universes ad...@theuniverses.comwrote:

 Do you think dropping it down to 500HZ is a better choice or do you
 suggest something else? If yes, does 500HZ still maintain 500FPS?

 Thanks!

 Gary Stanley wrote:
  At 10:33 PM 3/6/2009, The Universes wrote:
  I'm running 4 32 man TF2 servers at 500fps (66 tick) and I'm wondering
  if having kernel at 1000HZ (not tickless) with PREEMPT is necessary?
  Is that putting unnecessary strain on my CPU (Q9300)?
 
  My second question is if  you guys use HPET as your clocksource
  $ cat /sys/devices/system/clocksource/clocksource0/available_clocksource
  tsc hpet acpi_pm jiffies
 
  $ cat /sys/devices/system/clocksource/clocksource0/current_clocksource
  tsc
 
 
  1000hz kernels make nanosleep() expensive to call.. on a core2quad
  calling usleep (which calls nanosleep)
 
  nanosleep: 6157 cycles
 
  That's alot of cpu time. Cranking up HZ makes interrupts fire so
  often, so you get more accurate sleep behavior..
 
  TSC lives on the CPU, so calling it is fairly cheap. HPET lives off
  somewhere on a bridge, so you need to go out to PCI land to
  read it. HPET is a decent choice, but overall the fastest one is TSC.
 
 
 
 
  Would you recommend changing that to HPET?
 
  I'm basically trying to lower CPU usage so it doesnt shoot up to 90%
  sometimes.
 
  Thanks,
  Dan
 
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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread The Universes
cat hpet  /sys/devices/system/clocksource/clocksource0/current_clocksource

Ben B wrote:
 I feel like such a linux nub... how do you set your clocksource?
 
 On Fri, Mar 6, 2009 at 11:56 PM, The Universes ad...@theuniverses.comwrote:
 
 Do you think dropping it down to 500HZ is a better choice or do you
 suggest something else? If yes, does 500HZ still maintain 500FPS?

 Thanks!

 Gary Stanley wrote:
 At 10:33 PM 3/6/2009, The Universes wrote:
 I'm running 4 32 man TF2 servers at 500fps (66 tick) and I'm wondering
 if having kernel at 1000HZ (not tickless) with PREEMPT is necessary?
 Is that putting unnecessary strain on my CPU (Q9300)?

 My second question is if  you guys use HPET as your clocksource
 $ cat /sys/devices/system/clocksource/clocksource0/available_clocksource
 tsc hpet acpi_pm jiffies

 $ cat /sys/devices/system/clocksource/clocksource0/current_clocksource
 tsc

 1000hz kernels make nanosleep() expensive to call.. on a core2quad
 calling usleep (which calls nanosleep)

 nanosleep: 6157 cycles

 That's alot of cpu time. Cranking up HZ makes interrupts fire so
 often, so you get more accurate sleep behavior..

 TSC lives on the CPU, so calling it is fairly cheap. HPET lives off
 somewhere on a bridge, so you need to go out to PCI land to
 read it. HPET is a decent choice, but overall the fastest one is TSC.




 Would you recommend changing that to HPET?

 I'm basically trying to lower CPU usage so it doesnt shoot up to 90%
 sometimes.

 Thanks,
 Dan

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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Taavi
The Universes wrote:
 cat hpet  /sys/devices/system/clocksource/clocksource0/current_clocksourc

You mean:

echo hpet  /sys/devices/system/clocksource/clocksource0/current_clocksource




Taavi

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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread The Universes
Oops, thats right.

Taavi wrote:
 The Universes wrote:
 cat hpet  /sys/devices/system/clocksource/clocksource0/current_clocksourc
 
 You mean:
 
 echo hpet  /sys/devices/system/clocksource/clocksource0/current_clocksource
 
 
 
 
 Taavi
 
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[hlds_linux] Crouching is still broken

2009-03-07 Thread AnAkIn .
There still seem to be a few issues with crouching, even after the last
update. I can now get on cp_badlands train correctly, but for example, I can
no longer go through dustbowl stage 2 cp1 window (
http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg).


It makes me feel like my model is too big, or I am not crouching at all. I
don't think it has anything to do with crouch jumping, by bounding box
changes:


Increased the jump velocity to account for the tuned bounding box sizes.
Jump height should now match the prior-to-last-update heights

(last update)

or

Fixed several bounding box issues with jumping, falling, and rocket jump
air-walking. Bounding box should be much more accurate there now

(update before last update)
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Re: [hlds_linux] Crouching is still broken

2009-03-07 Thread AnAkIn .
It is probably the update before last update (bounding box fixes), because
last one says Increased the jump velocity, and it's not really the problem
here, even if I jump higher, I should still be able to go through the
window.

2009/3/7 AnAkIn . anakin...@gmail.com

 There still seem to be a few issues with crouching, even after the last
 update. I can now get on cp_badlands train correctly, but for example, I can
 no longer go through dustbowl stage 2 cp1 window (
 http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg).


 It makes me feel like my model is too big, or I am not crouching at all. I
 don't think it has anything to do with crouch jumping, by bounding box
 changes:


 Increased the jump velocity to account for the tuned bounding box sizes.
 Jump height should now match the prior-to-last-update heights

 (last update)

 or

 Fixed several bounding box issues with jumping, falling, and rocket jump
 air-walking. Bounding box should be much more accurate there now

 (update before last update)





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Re: [hlds_linux] Crouching is still broken

2009-03-07 Thread Björn Rohlén
Notice that they changed the map by that extra border of wood. It has
nothing to do with the models.

This is a mailinglist discussing running servers on Linux/BSD-machines
anyway, not playermodels.

-Gryzor



On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . anakin...@gmail.com wrote:
 It is probably the update before last update (bounding box fixes), because
 last one says Increased the jump velocity, and it's not really the problem
 here, even if I jump higher, I should still be able to go through the
 window.

 2009/3/7 AnAkIn . anakin...@gmail.com

 There still seem to be a few issues with crouching, even after the last
 update. I can now get on cp_badlands train correctly, but for example, I can
 no longer go through dustbowl stage 2 cp1 window (
 http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg).


 It makes me feel like my model is too big, or I am not crouching at all. I
 don't think it has anything to do with crouch jumping, by bounding box
 changes:


 Increased the jump velocity to account for the tuned bounding box sizes.
 Jump height should now match the prior-to-last-update heights

 (last update)

 or

 Fixed several bounding box issues with jumping, falling, and rocket jump
 air-walking. Bounding box should be much more accurate there now

 (update before last update)





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 visit:
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Re: [hlds_linux] Crouching is still broken

2009-03-07 Thread AnAkIn .
They changed the map..really? oO

I've not seen anything about cp_dustbowl in the changelog. When was the
update?

2009/3/7 Björn Rohlén gry...@gmail.com

 Notice that they changed the map by that extra border of wood. It has
 nothing to do with the models.

 This is a mailinglist discussing running servers on Linux/BSD-machines
 anyway, not playermodels.

 -Gryzor



 On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . anakin...@gmail.com wrote:
  It is probably the update before last update (bounding box fixes),
 because
  last one says Increased the jump velocity, and it's not really the
 problem
  here, even if I jump higher, I should still be able to go through the
  window.
 
  2009/3/7 AnAkIn . anakin...@gmail.com
 
  There still seem to be a few issues with crouching, even after the last
  update. I can now get on cp_badlands train correctly, but for example, I
 can
  no longer go through dustbowl stage 2 cp1 window (
  http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg).
 
 
  It makes me feel like my model is too big, or I am not crouching at all.
 I
  don't think it has anything to do with crouch jumping, by bounding box
  changes:
 
 
  Increased the jump velocity to account for the tuned bounding box
 sizes.
  Jump height should now match the prior-to-last-update heights
 
  (last update)
 
  or
 
  Fixed several bounding box issues with jumping, falling, and rocket
 jump
  air-walking. Bounding box should be much more accurate there now
 
  (update before last update)
 
 
 
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

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Re: [hlds_linux] Crouching is still broken

2009-03-07 Thread AnAkIn .
I just checked. My cp_dustbowl version is from 22/10/08, so there was no
update lately, and that has nothing to do with a map update. There is really
a crouch or bounding boxes bug.

2009/3/7 AnAkIn . anakin...@gmail.com

 They changed the map..really? oO

 I've not seen anything about cp_dustbowl in the changelog. When was the
 update?

 2009/3/7 Björn Rohlén gry...@gmail.com

 Notice that they changed the map by that extra border of wood. It has
 nothing to do with the models.

 This is a mailinglist discussing running servers on Linux/BSD-machines
 anyway, not playermodels.

 -Gryzor



 On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . anakin...@gmail.com wrote:
  It is probably the update before last update (bounding box fixes),
 because
  last one says Increased the jump velocity, and it's not really the
 problem
  here, even if I jump higher, I should still be able to go through the
  window.
 
  2009/3/7 AnAkIn . anakin...@gmail.com
 
  There still seem to be a few issues with crouching, even after the last
  update. I can now get on cp_badlands train correctly, but for example,
 I can
  no longer go through dustbowl stage 2 cp1 window (
  http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg).
 
 
  It makes me feel like my model is too big, or I am not crouching at
 all. I
  don't think it has anything to do with crouch jumping, by bounding box
  changes:
 
 
  Increased the jump velocity to account for the tuned bounding box
 sizes.
  Jump height should now match the prior-to-last-update heights
 
  (last update)
 
  or
 
  Fixed several bounding box issues with jumping, falling, and rocket
 jump
  air-walking. Bounding box should be much more accurate there now
 
  (update before last update)
 
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread listacct2
 I feel like such a linux nub... how do you set your clocksource?

On any fairly recent 2.6-series kernel you can put this right on the
kernel boot commandline:

clocksource=$whatever

like

clocksource=hpet

or

clocksource=tsc

so that it is set at boot.

The echoing of available options into the /sys entry is valid as well, ie:

# echo hpet 
/sys/devices/system/clocksource/clocksource0/current_clocksource

but is more of a post-boot type thing.  That's not bad, necessarily.  You
can use it to change the clocksource post-boot.  This is useful if you are
experimenting with different ones because you can change the clocksource
without rebooting.

So to get a list of which clocksources your hardware has available:

# cat /sys/devices/system/clocksource/clocksource0/current_clocksource

you'll get something like this back (but it will vary from system to system):

tsc jiffies hpet acpi_pm



Someone else asked whether running a 500Hz timer resolution will allow you
to get a stable 500 server fps.  I'm not going to say it is impossible,
but I will say that *I* have yet to find a server machine (server-class
hardware) that would let me get 500fps with a 500Hz kernel.

I've only ever been able to get 500 server fps with a 1000Hz or tickless
kernel, and setting fps_max to 600 or higher.

Entirely possible I'm just not doing it right though.  But what I do
works, so I keep doing it. :)

Setting fps_max to 600 usually gets me around 490-496 server fps.  CPU
utilization for the core a full 30-slot server runs on is usually around
60-65% on a 2.5GHz Harpertown but it does briefly peak higher at times.

This is under F10 x86_64 with a stock 2.6.27 kernel (which I'm pretty sure
is built dynamic/tickless) and I can get ~1000 server fps out of it for
our CS:S games by setting fps_max to 2000.  I'm using clocksource=hpet
currently, but have considered experimenting with tsc since I've read that
there are some recent userspace optimizations in glibc for it on x86_64
which may be of benefit.

(And yes, I know you don't need to run 1000 server fps on CS:S to get a
good smooth game, or 500 server fps on TF2, but our server has the spare
cycles. And let's face it, for server ops this game is ALL about
attracting players to your servers and since with GSP advertising etc.
many players are convinced they have to be on a 100 tick 1000fps
counterstrike server to be on a good server.. well you get the idea)

I also use isolcpus= on the kernel cmdline to set aside processor cores
for the high-demand games.  The cores our TF2 games run on are the only
processes allowed to execute on those cores. All hardware IRQ service is 
pinned to specific other cores by disabling irqbalance and programming
the smp_affinity for each valid numeric IRQ.

http://kbase.redhat.com/faq/docs/DOC-15596


Cheers





 On Fri, Mar 6, 2009 at 11:56 PM, The Universes
 ad...@theuniverses.comwrote:

 Do you think dropping it down to 500HZ is a better choice or do you
 suggest something else? If yes, does 500HZ still maintain 500FPS?

 Thanks!

 Gary Stanley wrote:
  At 10:33 PM 3/6/2009, The Universes wrote:
  I'm running 4 32 man TF2 servers at 500fps (66 tick) and I'm
 wondering
  if having kernel at 1000HZ (not tickless) with PREEMPT is necessary?
  Is that putting unnecessary strain on my CPU (Q9300)?
 
  My second question is if  you guys use HPET as your clocksource
  $ cat
 /sys/devices/system/clocksource/clocksource0/available_clocksource
  tsc hpet acpi_pm jiffies
 
  $ cat
 /sys/devices/system/clocksource/clocksource0/current_clocksource
  tsc
 
 
  1000hz kernels make nanosleep() expensive to call.. on a core2quad
  calling usleep (which calls nanosleep)
 
  nanosleep: 6157 cycles
 
  That's alot of cpu time. Cranking up HZ makes interrupts fire so
  often, so you get more accurate sleep behavior..
 
  TSC lives on the CPU, so calling it is fairly cheap. HPET lives off
  somewhere on a bridge, so you need to go out to PCI land to
  read it. HPET is a decent choice, but overall the fastest one is TSC.
 
 
 
 
  Would you recommend changing that to HPET?
 
  I'm basically trying to lower CPU usage so it doesnt shoot up to 90%
  sometimes.
 
  Thanks,
  Dan
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread listacct2

 So to get a list of which clocksources your hardware has available:

 # cat /sys/devices/system/clocksource/clocksource0/current_clocksource

 you'll get something like this back (but it will vary from system to
 system):

 tsc jiffies hpet acpi_pm

Oops... that is supposed to be:

# cat /sys/devices/system/clocksource/clocksource0/available_clocksource



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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Gary Stanley
At 08:27 AM 3/7/2009, listac...@lvwnet.com wrote:
  I feel like such a linux nub... how do you set your clocksource?

On any fairly recent 2.6-series kernel you can put this right on the
kernel boot commandline:

clocksource=$whatever

like

clocksource=hpet

or

clocksource=tsc

so that it is set at boot.

The echoing of available options into the /sys entry is valid as well, ie:

# echo hpet 
/sys/devices/system/clocksource/clocksource0/current_clocksource

but is more of a post-boot type thing.  That's not bad, necessarily.  You
can use it to change the clocksource post-boot.  This is useful if you are
experimenting with different ones because you can change the clocksource
without rebooting.

So to get a list of which clocksources your hardware has available:

# cat /sys/devices/system/clocksource/clocksource0/current_clocksource

you'll get something like this back (but it will vary from system to system):

tsc jiffies hpet acpi_pm



Someone else asked whether running a 500Hz timer resolution will allow you
to get a stable 500 server fps.  I'm not going to say it is impossible,
but I will say that *I* have yet to find a server machine (server-class
hardware) that would let me get 500fps with a 500Hz kernel.

I was able to get it running on a test machine.

I've only ever been able to get 500 server fps with a 1000Hz or tickless
kernel, and setting fps_max to 600 or higher.

Entirely possible I'm just not doing it right though.  But what I do
works, so I keep doing it. :)

Setting fps_max to 600 usually gets me around 490-496 server fps.  CPU
utilization for the core a full 30-slot server runs on is usually around
60-65% on a 2.5GHz Harpertown but it does briefly peak higher at times.

This is under F10 x86_64 with a stock 2.6.27 kernel (which I'm pretty sure
is built dynamic/tickless) and I can get ~1000 server fps out of it for
our CS:S games by setting fps_max to 2000.  I'm using clocksource=hpet
currently, but have considered experimenting with tsc since I've read that
there are some recent userspace optimizations in glibc for it on x86_64
which may be of benefit.

That only happens if the binaries are x86_64.



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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Gary Stanley
At 08:27 AM 3/7/2009, listac...@lvwnet.com wrote:
  I feel like such a linux nub... how do you set your clocksource?

On any fairly recent 2.6-series kernel you can put this right on the
kernel boot commandline:

clocksource=$whatever

like

clocksource=hpet

or

clocksource=tsc

so that it is set at boot.

The echoing of available options into the /sys entry is valid as well, ie:

# echo hpet 
/sys/devices/system/clocksource/clocksource0/current_clocksource

but is more of a post-boot type thing.  That's not bad, necessarily.  You
can use it to change the clocksource post-boot.  This is useful if you are
experimenting with different ones because you can change the clocksource
without rebooting.

So to get a list of which clocksources your hardware has available:

# cat /sys/devices/system/clocksource/clocksource0/current_clocksource

you'll get something like this back (but it will vary from system to system):

tsc jiffies hpet acpi_pm



Someone else asked whether running a 500Hz timer resolution will allow you
to get a stable 500 server fps.  I'm not going to say it is impossible,
but I will say that *I* have yet to find a server machine (server-class
hardware) that would let me get 500fps with a 500Hz kernel.

I was able to get it running on a test machine.

I've only ever been able to get 500 server fps with a 1000Hz or tickless
kernel, and setting fps_max to 600 or higher.

Entirely possible I'm just not doing it right though.  But what I do
works, so I keep doing it. :)

Setting fps_max to 600 usually gets me around 490-496 server fps.  CPU
utilization for the core a full 30-slot server runs on is usually around
60-65% on a 2.5GHz Harpertown but it does briefly peak higher at times.

This is under F10 x86_64 with a stock 2.6.27 kernel (which I'm pretty sure
is built dynamic/tickless) and I can get ~1000 server fps out of it for
our CS:S games by setting fps_max to 2000.  I'm using clocksource=hpet
currently, but have considered experimenting with tsc since I've read that
there are some recent userspace optimizations in glibc for it on x86_64
which may be of benefit.

That only happens if the binaries are x86_64.



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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Ben B
i just have jiffies in as an available clocksource... there a way to get
htpet and tsc?

On Sat, Mar 7, 2009 at 8:34 AM, Gary Stanley g...@velocity-servers.netwrote:

 At 08:27 AM 3/7/2009, listac...@lvwnet.com wrote:
   I feel like such a linux nub... how do you set your clocksource?
 
 On any fairly recent 2.6-series kernel you can put this right on the
 kernel boot commandline:
 
 clocksource=$whatever
 
 like
 
 clocksource=hpet
 
 or
 
 clocksource=tsc
 
 so that it is set at boot.
 
 The echoing of available options into the /sys entry is valid as well, ie:
 
 # echo hpet 
 /sys/devices/system/clocksource/clocksource0/current_clocksource
 
 but is more of a post-boot type thing.  That's not bad, necessarily.  You
 can use it to change the clocksource post-boot.  This is useful if you are
 experimenting with different ones because you can change the clocksource
 without rebooting.
 
 So to get a list of which clocksources your hardware has available:
 
 # cat /sys/devices/system/clocksource/clocksource0/current_clocksource
 
 you'll get something like this back (but it will vary from system to
 system):
 
 tsc jiffies hpet acpi_pm
 
 
 
 Someone else asked whether running a 500Hz timer resolution will allow you
 to get a stable 500 server fps.  I'm not going to say it is impossible,
 but I will say that *I* have yet to find a server machine (server-class
 hardware) that would let me get 500fps with a 500Hz kernel.

 I was able to get it running on a test machine.

 I've only ever been able to get 500 server fps with a 1000Hz or tickless
 kernel, and setting fps_max to 600 or higher.
 
 Entirely possible I'm just not doing it right though.  But what I do
 works, so I keep doing it. :)
 
 Setting fps_max to 600 usually gets me around 490-496 server fps.  CPU
 utilization for the core a full 30-slot server runs on is usually around
 60-65% on a 2.5GHz Harpertown but it does briefly peak higher at times.
 
 This is under F10 x86_64 with a stock 2.6.27 kernel (which I'm pretty sure
 is built dynamic/tickless) and I can get ~1000 server fps out of it for
 our CS:S games by setting fps_max to 2000.  I'm using clocksource=hpet
 currently, but have considered experimenting with tsc since I've read that
 there are some recent userspace optimizations in glibc for it on x86_64
 which may be of benefit.

 That only happens if the binaries are x86_64.



 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




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From Ben B. (Goerge)
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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Gary Stanley
At 12:47 PM 3/7/2009, Ben B wrote:
i just have jiffies in as an available clocksource... there a way to get
htpet and tsc?

TSC should be always be available as a clocksource, unless something 
is seriously wrong with your setup.
Actually, a normal kernel will panic if TSC isn't compiled into the kernel :P



On Sat, Mar 7, 2009 at 8:34 AM, Gary Stanley g...@velocity-servers.netwrote:

  At 08:27 AM 3/7/2009, listac...@lvwnet.com wrote:
I feel like such a linux nub... how do you set your clocksource?
  
  On any fairly recent 2.6-series kernel you can put this right on the
  kernel boot commandline:
  
  clocksource=$whatever
  
  like
  
  clocksource=hpet
  
  or
  
  clocksource=tsc
  
  so that it is set at boot.
  
  The echoing of available options into the /sys entry is valid as well, ie:
  
  # echo hpet 
  /sys/devices/system/clocksource/clocksource0/current_clocksource
  
  but is more of a post-boot type thing.  That's not bad, necessarily.  You
  can use it to change the clocksource post-boot.  This is useful if you are
  experimenting with different ones because you can change the clocksource
  without rebooting.
  
  So to get a list of which clocksources your hardware has available:
  
  # cat /sys/devices/system/clocksource/clocksource0/current_clocksource
  
  you'll get something like this back (but it will vary from system to
  system):
  
  tsc jiffies hpet acpi_pm
  
  
  
  Someone else asked whether running a 500Hz timer resolution will allow you
  to get a stable 500 server fps.  I'm not going to say it is impossible,
  but I will say that *I* have yet to find a server machine (server-class
  hardware) that would let me get 500fps with a 500Hz kernel.
 
  I was able to get it running on a test machine.
 
  I've only ever been able to get 500 server fps with a 1000Hz or tickless
  kernel, and setting fps_max to 600 or higher.
  
  Entirely possible I'm just not doing it right though.  But what I do
  works, so I keep doing it. :)
  
  Setting fps_max to 600 usually gets me around 490-496 server fps.  CPU
  utilization for the core a full 30-slot server runs on is usually around
  60-65% on a 2.5GHz Harpertown but it does briefly peak higher at times.
  
  This is under F10 x86_64 with a stock 2.6.27 kernel (which I'm pretty sure
  is built dynamic/tickless) and I can get ~1000 server fps out of it for
  our CS:S games by setting fps_max to 2000.  I'm using clocksource=hpet
  currently, but have considered experimenting with tsc since I've read that
  there are some recent userspace optimizations in glibc for it on x86_64
  which may be of benefit.
 
  That only happens if the binaries are x86_64.
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 



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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Gary Stanley
At 12:47 PM 3/7/2009, Ben B wrote:
i just have jiffies in as an available clocksource... there a way to get
htpet and tsc?

TSC should be always be available as a clocksource, unless something 
is seriously wrong with your setup.
Actually, a normal kernel will panic if TSC isn't compiled into the kernel :P



On Sat, Mar 7, 2009 at 8:34 AM, Gary Stanley g...@velocity-servers.netwrote:

  At 08:27 AM 3/7/2009, listac...@lvwnet.com wrote:
I feel like such a linux nub... how do you set your clocksource?
  
  On any fairly recent 2.6-series kernel you can put this right on the
  kernel boot commandline:
  
  clocksource=$whatever
  
  like
  
  clocksource=hpet
  
  or
  
  clocksource=tsc
  
  so that it is set at boot.
  
  The echoing of available options into the /sys entry is valid as well, ie:
  
  # echo hpet 
  /sys/devices/system/clocksource/clocksource0/current_clocksource
  
  but is more of a post-boot type thing.  That's not bad, necessarily.  You
  can use it to change the clocksource post-boot.  This is useful if you are
  experimenting with different ones because you can change the clocksource
  without rebooting.
  
  So to get a list of which clocksources your hardware has available:
  
  # cat /sys/devices/system/clocksource/clocksource0/current_clocksource
  
  you'll get something like this back (but it will vary from system to
  system):
  
  tsc jiffies hpet acpi_pm
  
  
  
  Someone else asked whether running a 500Hz timer resolution will allow you
  to get a stable 500 server fps.  I'm not going to say it is impossible,
  but I will say that *I* have yet to find a server machine (server-class
  hardware) that would let me get 500fps with a 500Hz kernel.
 
  I was able to get it running on a test machine.
 
  I've only ever been able to get 500 server fps with a 1000Hz or tickless
  kernel, and setting fps_max to 600 or higher.
  
  Entirely possible I'm just not doing it right though.  But what I do
  works, so I keep doing it. :)
  
  Setting fps_max to 600 usually gets me around 490-496 server fps.  CPU
  utilization for the core a full 30-slot server runs on is usually around
  60-65% on a 2.5GHz Harpertown but it does briefly peak higher at times.
  
  This is under F10 x86_64 with a stock 2.6.27 kernel (which I'm pretty sure
  is built dynamic/tickless) and I can get ~1000 server fps out of it for
  our CS:S games by setting fps_max to 2000.  I'm using clocksource=hpet
  currently, but have considered experimenting with tsc since I've read that
  there are some recent userspace optimizations in glibc for it on x86_64
  which may be of benefit.
 
  That only happens if the binaries are x86_64.
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 



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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Ben B
dont ask me, this is how it was when i found it.  So if I compile my own
kernel, it should have them clocksources?

On Sat, Mar 7, 2009 at 11:01 AM, Gary Stanley g...@velocity-servers.netwrote:

 At 12:47 PM 3/7/2009, Ben B wrote:
 i just have jiffies in as an available clocksource... there a way to get
 htpet and tsc?

 TSC should be always be available as a clocksource, unless something
 is seriously wrong with your setup.
 Actually, a normal kernel will panic if TSC isn't compiled into the kernel
 :P



 On Sat, Mar 7, 2009 at 8:34 AM, Gary Stanley g...@velocity-servers.net
 wrote:
 
   At 08:27 AM 3/7/2009, listac...@lvwnet.com wrote:
 I feel like such a linux nub... how do you set your clocksource?
   
   On any fairly recent 2.6-series kernel you can put this right on the
   kernel boot commandline:
   
   clocksource=$whatever
   
   like
   
   clocksource=hpet
   
   or
   
   clocksource=tsc
   
   so that it is set at boot.
   
   The echoing of available options into the /sys entry is valid as well,
 ie:
   
   # echo hpet 
   /sys/devices/system/clocksource/clocksource0/current_clocksource
   
   but is more of a post-boot type thing.  That's not bad, necessarily.
  You
   can use it to change the clocksource post-boot.  This is useful if you
 are
   experimenting with different ones because you can change the
 clocksource
   without rebooting.
   
   So to get a list of which clocksources your hardware has available:
   
   # cat /sys/devices/system/clocksource/clocksource0/current_clocksource
   
   you'll get something like this back (but it will vary from system to
   system):
   
   tsc jiffies hpet acpi_pm
   
   
   
   Someone else asked whether running a 500Hz timer resolution will allow
 you
   to get a stable 500 server fps.  I'm not going to say it is
 impossible,
   but I will say that *I* have yet to find a server machine
 (server-class
   hardware) that would let me get 500fps with a 500Hz kernel.
  
   I was able to get it running on a test machine.
  
   I've only ever been able to get 500 server fps with a 1000Hz or
 tickless
   kernel, and setting fps_max to 600 or higher.
   
   Entirely possible I'm just not doing it right though.  But what I do
   works, so I keep doing it. :)
   
   Setting fps_max to 600 usually gets me around 490-496 server fps.  CPU
   utilization for the core a full 30-slot server runs on is usually
 around
   60-65% on a 2.5GHz Harpertown but it does briefly peak higher at
 times.
   
   This is under F10 x86_64 with a stock 2.6.27 kernel (which I'm pretty
 sure
   is built dynamic/tickless) and I can get ~1000 server fps out of it
 for
   our CS:S games by setting fps_max to 2000.  I'm using clocksource=hpet
   currently, but have considered experimenting with tsc since I've read
 that
   there are some recent userspace optimizations in glibc for it on
 x86_64
   which may be of benefit.
  
   That only happens if the binaries are x86_64.
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
 
 
 --
  From Ben B. (Goerge)
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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Gary Stanley
At 01:12 PM 3/7/2009, Ben B wrote:
dont ask me, this is how it was when i found it.  So if I compile my own
kernel, it should have them clocksources?

What's the motherboard? is it a virtual machine?


On Sat, Mar 7, 2009 at 11:01 AM, Gary Stanley 
g...@velocity-servers.netwrote:

  At 12:47 PM 3/7/2009, Ben B wrote:
  i just have jiffies in as an available clocksource... there a way to get
  htpet and tsc?
 
  TSC should be always be available as a clocksource, unless something
  is seriously wrong with your setup.
  Actually, a normal kernel will panic if TSC isn't compiled into the kernel
  :P
 
 
 
  On Sat, Mar 7, 2009 at 8:34 AM, Gary Stanley g...@velocity-servers.net
  wrote:
  
At 08:27 AM 3/7/2009, listac...@lvwnet.com wrote:
  I feel like such a linux nub... how do you set your clocksource?

On any fairly recent 2.6-series kernel you can put this right on the
kernel boot commandline:

clocksource=$whatever

like

clocksource=hpet

or

clocksource=tsc

so that it is set at boot.

The echoing of available options into the /sys entry is valid as well,
  ie:

# echo hpet 
/sys/devices/system/clocksource/clocksource0/current_clocksource

but is more of a post-boot type thing.  That's not bad, necessarily.
   You
can use it to change the clocksource post-boot.  This is useful if you
  are
experimenting with different ones because you can change the
  clocksource
without rebooting.

So to get a list of which clocksources your hardware has available:

# cat /sys/devices/system/clocksource/clocksource0/current_clocksource

you'll get something like this back (but it will vary from system to
system):

tsc jiffies hpet acpi_pm



Someone else asked whether running a 500Hz timer resolution will allow
  you
to get a stable 500 server fps.  I'm not going to say it is
  impossible,
but I will say that *I* have yet to find a server machine
  (server-class
hardware) that would let me get 500fps with a 500Hz kernel.
   
I was able to get it running on a test machine.
   
I've only ever been able to get 500 server fps with a 1000Hz or
  tickless
kernel, and setting fps_max to 600 or higher.

Entirely possible I'm just not doing it right though.  But what I do
works, so I keep doing it. :)

Setting fps_max to 600 usually gets me around 490-496 server fps.  CPU
utilization for the core a full 30-slot server runs on is usually
  around
60-65% on a 2.5GHz Harpertown but it does briefly peak higher at
  times.

This is under F10 x86_64 with a stock 2.6.27 kernel (which I'm pretty
  sure
is built dynamic/tickless) and I can get ~1000 server fps out of it
  for
our CS:S games by setting fps_max to 2000.  I'm using clocksource=hpet
currently, but have considered experimenting with tsc since I've read
  that
there are some recent userspace optimizations in glibc for it on
  x86_64
which may be of benefit.
   
That only happens if the binaries are x86_64.
   
   
   
___
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please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   
  
  
  
  --
   From Ben B. (Goerge)
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  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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  please visit:
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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Gary Stanley
At 01:12 PM 3/7/2009, Ben B wrote:
dont ask me, this is how it was when i found it.  So if I compile my own
kernel, it should have them clocksources?

What's the motherboard? is it a virtual machine?


On Sat, Mar 7, 2009 at 11:01 AM, Gary Stanley 
g...@velocity-servers.netwrote:

  At 12:47 PM 3/7/2009, Ben B wrote:
  i just have jiffies in as an available clocksource... there a way to get
  htpet and tsc?
 
  TSC should be always be available as a clocksource, unless something
  is seriously wrong with your setup.
  Actually, a normal kernel will panic if TSC isn't compiled into the kernel
  :P
 
 
 
  On Sat, Mar 7, 2009 at 8:34 AM, Gary Stanley g...@velocity-servers.net
  wrote:
  
At 08:27 AM 3/7/2009, listac...@lvwnet.com wrote:
  I feel like such a linux nub... how do you set your clocksource?

On any fairly recent 2.6-series kernel you can put this right on the
kernel boot commandline:

clocksource=$whatever

like

clocksource=hpet

or

clocksource=tsc

so that it is set at boot.

The echoing of available options into the /sys entry is valid as well,
  ie:

# echo hpet 
/sys/devices/system/clocksource/clocksource0/current_clocksource

but is more of a post-boot type thing.  That's not bad, necessarily.
   You
can use it to change the clocksource post-boot.  This is useful if you
  are
experimenting with different ones because you can change the
  clocksource
without rebooting.

So to get a list of which clocksources your hardware has available:

# cat /sys/devices/system/clocksource/clocksource0/current_clocksource

you'll get something like this back (but it will vary from system to
system):

tsc jiffies hpet acpi_pm



Someone else asked whether running a 500Hz timer resolution will allow
  you
to get a stable 500 server fps.  I'm not going to say it is
  impossible,
but I will say that *I* have yet to find a server machine
  (server-class
hardware) that would let me get 500fps with a 500Hz kernel.
   
I was able to get it running on a test machine.
   
I've only ever been able to get 500 server fps with a 1000Hz or
  tickless
kernel, and setting fps_max to 600 or higher.

Entirely possible I'm just not doing it right though.  But what I do
works, so I keep doing it. :)

Setting fps_max to 600 usually gets me around 490-496 server fps.  CPU
utilization for the core a full 30-slot server runs on is usually
  around
60-65% on a 2.5GHz Harpertown but it does briefly peak higher at
  times.

This is under F10 x86_64 with a stock 2.6.27 kernel (which I'm pretty
  sure
is built dynamic/tickless) and I can get ~1000 server fps out of it
  for
our CS:S games by setting fps_max to 2000.  I'm using clocksource=hpet
currently, but have considered experimenting with tsc since I've read
  that
there are some recent userspace optimizations in glibc for it on
  x86_64
which may be of benefit.
   
That only happens if the binaries are x86_64.
   
   
   
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   
  
  
  
  --
   From Ben B. (Goerge)
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  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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  please visit:
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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread gameadmin
 So to get a list of which clocksources your hardware has
 available:

# cat /sys/devices/system/clocksource/clocksource0/current_clocksource

I think you meant available_clocksource not current_clocksource ?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Gary Stanley
 Sent: 07 March 2009 18:40
 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
 Linux server mailing list
 Subject: Re: [hlds_linux] Kernel Options and Clocksource
 
 At 01:12 PM 3/7/2009, Ben B wrote:
 dont ask me, this is how it was when i found it.  So if I compile my
 own
 kernel, it should have them clocksources?
 
 What's the motherboard? is it a virtual machine?
 
 
 On Sat, Mar 7, 2009 at 11:01 AM, Gary Stanley
 g...@velocity-servers.netwrote:
 
   At 12:47 PM 3/7/2009, Ben B wrote:
   i just have jiffies in as an available clocksource... there a way
 to get
   htpet and tsc?
  
   TSC should be always be available as a clocksource, unless
 something
   is seriously wrong with your setup.
   Actually, a normal kernel will panic if TSC isn't compiled into the
 kernel
   :P
  
  
  
   On Sat, Mar 7, 2009 at 8:34 AM, Gary Stanley g...@velocity-
 servers.net
   wrote:
   
 At 08:27 AM 3/7/2009, listac...@lvwnet.com wrote:
   I feel like such a linux nub... how do you set your
 clocksource?
 
 On any fairly recent 2.6-series kernel you can put this right
 on the
 kernel boot commandline:
 
 clocksource=$whatever
 
 like
 
 clocksource=hpet
 
 or
 
 clocksource=tsc
 
 so that it is set at boot.
 
 The echoing of available options into the /sys entry is valid
 as well,
   ie:
 
 # echo hpet 

 /sys/devices/system/clocksource/clocksource0/current_clocksource
 
 but is more of a post-boot type thing.  That's not bad,
 necessarily.
You
 can use it to change the clocksource post-boot.  This is
 useful if you
   are
 experimenting with different ones because you can change the
   clocksource
 without rebooting.
 
 So to get a list of which clocksources your hardware has
 available:
 
 # cat
 /sys/devices/system/clocksource/clocksource0/current_clocksource
 
 you'll get something like this back (but it will vary from
 system to
 system):
 
 tsc jiffies hpet acpi_pm
 
 
 
 Someone else asked whether running a 500Hz timer resolution
 will allow
   you
 to get a stable 500 server fps.  I'm not going to say it is
   impossible,
 but I will say that *I* have yet to find a server machine
   (server-class
 hardware) that would let me get 500fps with a 500Hz kernel.

 I was able to get it running on a test machine.

 I've only ever been able to get 500 server fps with a 1000Hz
 or
   tickless
 kernel, and setting fps_max to 600 or higher.
 
 Entirely possible I'm just not doing it right though.  But
 what I do
 works, so I keep doing it. :)
 
 Setting fps_max to 600 usually gets me around 490-496 server
 fps.  CPU
 utilization for the core a full 30-slot server runs on is
 usually
   around
 60-65% on a 2.5GHz Harpertown but it does briefly peak higher
 at
   times.
 
 This is under F10 x86_64 with a stock 2.6.27 kernel (which I'm
 pretty
   sure
 is built dynamic/tickless) and I can get ~1000 server fps out
 of it
   for
 our CS:S games by setting fps_max to 2000.  I'm using
 clocksource=hpet
 currently, but have considered experimenting with tsc since
 I've read
   that
 there are some recent userspace optimizations in glibc for it
 on
   x86_64
 which may be of benefit.

 That only happens if the binaries are x86_64.



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

   
   
   
   --
From Ben B. (Goerge)
   ___
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   archives, please visit:
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   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
 
 
 --
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 archives, please visit:
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[hlds_linux] Connection Problem

2009-03-07 Thread Evaldas Žilinskas
OK, what‘s with the „Connection problem“ when players spawn on dods after the 
protocol change? I’m using SUSE 9.3. 




Best wishes, Evaldas
GameConnect Lithuania
www.gameconnect.lt
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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Ben B
Duno about the mobo, but it's not a virtual.  It's Q9400, 4gig ram, 64 bit
Centos 5.2

On Sat, Mar 7, 2009 at 11:40 AM, Gary Stanley g...@velocity-servers.netwrote:

 At 01:12 PM 3/7/2009, Ben B wrote:
 dont ask me, this is how it was when i found it.  So if I compile my own
 kernel, it should have them clocksources?

 What's the motherboard? is it a virtual machine?


 On Sat, Mar 7, 2009 at 11:01 AM, Gary Stanley
 g...@velocity-servers.netwrote:
 
   At 12:47 PM 3/7/2009, Ben B wrote:
   i just have jiffies in as an available clocksource... there a way to
 get
   htpet and tsc?
  
   TSC should be always be available as a clocksource, unless something
   is seriously wrong with your setup.
   Actually, a normal kernel will panic if TSC isn't compiled into the
 kernel
   :P
  
  
  
   On Sat, Mar 7, 2009 at 8:34 AM, Gary Stanley 
 g...@velocity-servers.net
   wrote:
   
 At 08:27 AM 3/7/2009, listac...@lvwnet.com wrote:
   I feel like such a linux nub... how do you set your
 clocksource?
 
 On any fairly recent 2.6-series kernel you can put this right on
 the
 kernel boot commandline:
 
 clocksource=$whatever
 
 like
 
 clocksource=hpet
 
 or
 
 clocksource=tsc
 
 so that it is set at boot.
 
 The echoing of available options into the /sys entry is valid as
 well,
   ie:
 
 # echo hpet 
 /sys/devices/system/clocksource/clocksource0/current_clocksource
 
 but is more of a post-boot type thing.  That's not bad,
 necessarily.
You
 can use it to change the clocksource post-boot.  This is useful if
 you
   are
 experimenting with different ones because you can change the
   clocksource
 without rebooting.
 
 So to get a list of which clocksources your hardware has
 available:
 
 # cat
 /sys/devices/system/clocksource/clocksource0/current_clocksource
 
 you'll get something like this back (but it will vary from system
 to
 system):
 
 tsc jiffies hpet acpi_pm
 
 
 
 Someone else asked whether running a 500Hz timer resolution will
 allow
   you
 to get a stable 500 server fps.  I'm not going to say it is
   impossible,
 but I will say that *I* have yet to find a server machine
   (server-class
 hardware) that would let me get 500fps with a 500Hz kernel.

 I was able to get it running on a test machine.

 I've only ever been able to get 500 server fps with a 1000Hz or
   tickless
 kernel, and setting fps_max to 600 or higher.
 
 Entirely possible I'm just not doing it right though.  But what I
 do
 works, so I keep doing it. :)
 
 Setting fps_max to 600 usually gets me around 490-496 server fps.
  CPU
 utilization for the core a full 30-slot server runs on is usually
   around
 60-65% on a 2.5GHz Harpertown but it does briefly peak higher at
   times.
 
 This is under F10 x86_64 with a stock 2.6.27 kernel (which I'm
 pretty
   sure
 is built dynamic/tickless) and I can get ~1000 server fps out of
 it
   for
 our CS:S games by setting fps_max to 2000.  I'm using
 clocksource=hpet
 currently, but have considered experimenting with tsc since I've
 read
   that
 there are some recent userspace optimizations in glibc for it on
   x86_64
 which may be of benefit.

 That only happens if the binaries are x86_64.



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Re: [hlds_linux] Connection Problem

2009-03-07 Thread 1nsane
Seems like Valve fired their QA years ago... so now we get updates like
this. Completely untested :/.

2009/3/7 Evaldas Žilinskas hlds_li...@gameconnect.lt

 OK, what‘s with the „Connection problem“ when players spawn on dods after
 the protocol change? I’m using SUSE 9.3.




 Best wishes, Evaldas
 GameConnect Lithuania
 www.gameconnect.lt
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Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread listacct2
 So to get a list of which clocksources your hardware has
 available:

# cat /sys/devices/system/clocksource/clocksource0/current_clocksource

 I think you meant available_clocksource not current_clocksource ?

Yes, already corrected myself TYVM



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Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2009-03-07 Thread Coldorak
Hi

What's with the lag since the update 2 days ago?
Here's what I encountered a few minutes ago on my server. Note the ping, as
I usually have less than 20ms with my server.
Many players were disconnected several time with a message like connection
net packet overflow (don't remember exactly)

Here are some screenshots of my net_graph 4:

http://www.coldorak.net/tf2/lag/lag1.jpg
http://www.coldorak.net/tf2/lag/lag2.jpg
http://www.coldorak.net/tf2/lag/lag3.jpg
http://www.coldorak.net/tf2/lag/lag4.jpg

About my server net settings:

sv_minrate 2 --- tried with 1 and 3
sv_maxrate 3 -- tried with 3 (while minrate=10k) to 10 (while
minrate=30k)
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 66
sv_mincmdrate 66
sv_maxcmdrate 100

no fps_max setting.
My cl_rate is 3 but many players left it by default.

Are other people experiencing the same problem? I saw a few mails talking
about lag, so I thought I could add some info.
My server is launched with -NoQueudUpdateThread.
We talk about 10-20s lag every few minutes...

Cold



On Sat, Mar 7, 2009 at 4:31 PM, SmOoThEm ad...@righttorule.com wrote:

 Like I said before, a simple pre-release beta test would help us ALL out in
 this area. I'm sure valve would like to stop releasing broken updates.
 Its also takes a lot of time for admins to update 10+ servers daily. Most
 of
 the time were forced to shut down full servers during prime game time
 because that's when valve decides it's time to release and go home.

 There is a better way to do these updates valve, please give us a chance
 instead of blowing us off
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
 Sent: Saturday, March 07, 2009 7:17 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Released

 lag spikes here too...

 I appreciate Valve releasing updates and fixing bugs, but the last 10 or so
 seem to have caused issues elsewhere, quite frankly I would prefer NOT to
 get an update wait an extra two weeks and have an update which has been
 thoroughly tested.

 Obviously there will be updates which break other things which are
 difficult
 to test, but seriously I cannot recall the last update which didnt require
 subsequent updates to address issues the first broke.

 I'm becomming less and less impressed by the testers and QA processes.

 /me ends rant

 /me puts on flame suit

 /me hopes Valve reads.
 On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom k...@weckstrom.com wrote:

  lagspikes galore here too.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of o k
  Sent: Friday, March 06, 2009 11:51 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Released
 
  Lag spikes here, and whole teams disconnected. Very odd. I was running
 fine
  before the most recent update.
 
  On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide thedrunkenbraw...@gmail.com
  wrote:
 
   Mine are running crash free! The Lag spikes though.. is another
 story
  
   =(
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Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2009-03-07 Thread JäKë T

I've had the same issues on our servers.
 
Also have the same type of screen shots as you posted.
I've tried changing sv_maxrate 0  
It still lags like that every few minutes on a full 32slot server.
 
Box specs Q6600 6Gb ram, running ubuntu server 8.04
Never had issues like I am now tell the update came out a few days ago.
 
Server is running three 32slot tf2 and one 24 slot.
 
Not sure if it's the stats that are getting sent to valve or whats making it 
lag like such.
Our box is running on a 100mbps port
Have no issues with any of our css servers only tf2.




 


 Date: Sat, 7 Mar 2009 20:53:36 +0100
 From: coldorak@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
 
 Hi
 
 What's with the lag since the update 2 days ago?
 Here's what I encountered a few minutes ago on my server. Note the ping, as
 I usually have less than 20ms with my server.
 Many players were disconnected several time with a message like connection
 net packet overflow (don't remember exactly)
 
 Here are some screenshots of my net_graph 4:
 
 http://www.coldorak.net/tf2/lag/lag1.jpg
 http://www.coldorak.net/tf2/lag/lag2.jpg
 http://www.coldorak.net/tf2/lag/lag3.jpg
 http://www.coldorak.net/tf2/lag/lag4.jpg
 
 About my server net settings:
 
 sv_minrate 2 --- tried with 1 and 3
 sv_maxrate 3 -- tried with 3 (while minrate=10k) to 10 (while
 minrate=30k)
 decalfrequency 10
 sv_maxupdaterate 100
 sv_minupdaterate 66
 sv_mincmdrate 66
 sv_maxcmdrate 100
 
 no fps_max setting.
 My cl_rate is 3 but many players left it by default.
 
 Are other people experiencing the same problem? I saw a few mails talking
 about lag, so I thought I could add some info.
 My server is launched with -NoQueudUpdateThread.
 We talk about 10-20s lag every few minutes...
 
 Cold
 
 
 
 On Sat, Mar 7, 2009 at 4:31 PM, SmOoThEm ad...@righttorule.com wrote:
 
  Like I said before, a simple pre-release beta test would help us ALL out in
  this area. I'm sure valve would like to stop releasing broken updates.
  Its also takes a lot of time for admins to update 10+ servers daily. Most
  of
  the time were forced to shut down full servers during prime game time
  because that's when valve decides it's time to release and go home.
 
  There is a better way to do these updates valve, please give us a chance
  instead of blowing us off
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
  Sent: Saturday, March 07, 2009 7:17 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Released
 
  lag spikes here too...
 
  I appreciate Valve releasing updates and fixing bugs, but the last 10 or so
  seem to have caused issues elsewhere, quite frankly I would prefer NOT to
  get an update wait an extra two weeks and have an update which has been
  thoroughly tested.
 
  Obviously there will be updates which break other things which are
  difficult
  to test, but seriously I cannot recall the last update which didnt require
  subsequent updates to address issues the first broke.
 
  I'm becomming less and less impressed by the testers and QA processes.
 
  /me ends rant
 
  /me puts on flame suit
 
  /me hopes Valve reads.
  On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom k...@weckstrom.com wrote:
 
   lagspikes galore here too.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:
   hlds-boun...@list.valvesoftware.com] On Behalf Of o k
   Sent: Friday, March 06, 2009 11:51 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Released
  
   Lag spikes here, and whole teams disconnected. Very odd. I was running
  fine
   before the most recent update.
  
   On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide thedrunkenbraw...@gmail.com
   wrote:
  
Mine are running crash free! The Lag spikes though.. is another
  story
   
=(
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[hlds_linux] TF2 Update still problems

2009-03-07 Thread Henrik Dige Semark

Hey after the resent update, am I the only one to have the following problems?

When I start my server it starts normally and then crashes :S

==
# Server info:  
 #
==
Debian 4.0r7 - Kernel 2.6.18-6-xen-vserver-686 (SMP)
AMD Athlon(tm) 64 X2 Dual Core Processor 4800+-(CPU flags - fpu tsc msr 
pae mce cx8 apic mtrr mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall 
nx mmxext fxsr_opt lm 3dnowext 3dnow up pni cx16 lahf_lm cmp_legacy svm 
cr8legacy ts fid vid ttp tm stc)

==
# Start up-line:
#
==
./srcds_run -pingboost 3 -console -game tf -secure +ip MY_IP -port 27022 
+maxplayers 36 +map ctf_2fort -debug -autoupdate

==
# My Output from Steam: 
  #
==
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for Team Fortress
Particles: Missing 'particles/error.pcf'
maxplayers set to 32
maxplayers set to 32
Unknown command startupmenu
Network: IP 192.168.1.7, mode MP, dedicated Yes, ports 27022 SV / 27007 CL
[SBSRC] SBSRC v2.5.4 (Core: v2.5.4, Rev: 53), Feb  9 2008
[SBSRC] By devicenull -- http://www.steambans.com/

 Loading Mani Admin Plugin 2007 V1.2BetaS SMM Orange, www.mani-admin-plugin.com

Interface IPlayerInfoManager @ 0xb5d08fd8
Interface IVEngineServer @ 0xb78e2d2c
Interface IGameEventManager2 @ 0xb7919de0
Interface IFileSystem @ 0xb79d4b20
Interface IServerPluginHelpers @ 0xb78fd940
Interface INetworkStringTableContainer @ 0xb7920e00
Interface IEngineTrace @ 0xb7919868
Interface IUniformRandomStream @ 0xb7921268
Interface IServerGameEnts @ 0xb5cf7968
Interface IEffects @ 0xb5cde5fc
Interface IEngineSound @ 0xb7926730
Interface ICvar @ 0xb7e05bc0
Interface IServerGameDLL @ 0xb5cf7728
Interface IVoiceServer @ 0xb792395c

Attempting to load [./cfg/mani_admin_plugin/language/language.cfg]
Language to be used [english]
Searching for game type [Team Fortress]
Found gametypes for Team Fortress
Linux binary @ ./tf/bin/server_i486.so
Program Start at [0x80cbc40]
var_address = 0xb5cc1440
Game Type [Team Fortress]
Message name Geiger index 0
Message name Train index 1
Message name HudText index 2
Message name SayText index 3
Message name SayText2 index 4
Message name TextMsg index 5
Message name ResetHUD index 6
Message name GameTitle index 7
Message name ItemPickup index 8
Message name ShowMenu index 9
Message name Shake index 10
Message name Fade index 11
Message name VGUIMenu index 12
Message name Rumble index 13
Message name CloseCaption index 14
Message name SendAudio index 15
Message name VoiceMask index 16
Message name RequestState index 17
Message name Damage index 18
Message name HintText index 19
Message name KeyHintText index 20
Message name HudMsg index 21
Message name AmmoDenied index 22
Time for read = [0.40]
Time for read = [0.32]
Steam ID Player Stats memory usage 0.00MB with 0 records
Name Player Stats memory usage 0.00MB with 0 records
Bad line 1 in ./cfg/mani_admin_plugin/clients.txt
Failed to load ./cfg/mani_admin_plugin/clients.txt
exec: couldn't exec steambans.cfg
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
...
...
Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)

* Mani Admin Plugin Level Init *

Searching for game type [Team Fortress]
Found gametypes for Team Fortress
Linux binary @ ./tf/bin/server_i486.so
Attempting to load [./cfg/mani_admin_plugin/language/language.cfg]
Language to be used [english]
Bad line 1 in ./cfg/mani_admin_plugin/clients.txt
Failed to load ./cfg/mani_admin_plugin/clients.txt
CModelLoader::Map_IsValid:  No such map 'maps/background01.bsp'

*** Map [background01] is not a valid map !!! *
Time for read = [0.51]
Time for read = [0.34]
Steam ID Player Stats memory usage 0.00MB with 0 records
Name Player Stats memory usage 0.00MB with 0 records
Stats Loaded in 0.0010 seconds
Steam ID Player Settings memory usage 0.00MB with 0 records
Name Player 

Re: [hlds_linux] TF2 Update still problems

2009-03-07 Thread Pawel
o_0
./srcds_run -pingboost 3 -console -game tf -secure +ip MY_IP -port 27022
+maxplayers 36 +map ctf_2fort -debug -autoupdate

There is pingboost in source games?

On Sun, Mar 8, 2009 at 12:57 AM, Henrik Dige Semark
hendig...@hotmail.comwrote:


 Hey after the resent update, am I the only one to have the following
 problems?

 When I start my server it starts normally and then crashes :S

 ==
 # Server info:
   #
 ==
 Debian 4.0r7 - Kernel 2.6.18-6-xen-vserver-686 (SMP)
 AMD Athlon(tm) 64 X2 Dual Core Processor 4800+-(CPU flags - fpu tsc
 msr pae mce cx8 apic mtrr mca cmov pat pse36 clflush mmx fxsr sse sse2 ht
 syscall nx mmxext fxsr_opt lm 3dnowext 3dnow up pni cx16 lahf_lm cmp_legacy
 svm cr8legacy ts fid vid ttp tm stc)

 ==
 # Start up-line:
  #
 ==
 ./srcds_run -pingboost 3 -console -game tf -secure +ip MY_IP -port 27022
 +maxplayers 36 +map ctf_2fort -debug -autoupdate

 ==
 # My Output from Steam:
   #
 ==
 Auto detecting CPU
 Using AMD Optimised binary.
 Enabling debug mode
 Server will auto-restart if there is a crash.

 Console initialized.
 Game.dll loaded for Team Fortress
 Particles: Missing 'particles/error.pcf'
 maxplayers set to 32
 maxplayers set to 32
 Unknown command startupmenu
 Network: IP 192.168.1.7, mode MP, dedicated Yes, ports 27022 SV / 27007 CL
 [SBSRC] SBSRC v2.5.4 (Core: v2.5.4, Rev: 53), Feb  9 2008
 [SBSRC] By devicenull -- http://www.steambans.com/
 
  Loading Mani Admin Plugin 2007 V1.2BetaS SMM Orange,
 www.mani-admin-plugin.com

 Interface IPlayerInfoManager @ 0xb5d08fd8
 Interface IVEngineServer @ 0xb78e2d2c
 Interface IGameEventManager2 @ 0xb7919de0
 Interface IFileSystem @ 0xb79d4b20
 Interface IServerPluginHelpers @ 0xb78fd940
 Interface INetworkStringTableContainer @ 0xb7920e00
 Interface IEngineTrace @ 0xb7919868
 Interface IUniformRandomStream @ 0xb7921268
 Interface IServerGameEnts @ 0xb5cf7968
 Interface IEffects @ 0xb5cde5fc
 Interface IEngineSound @ 0xb7926730
 Interface ICvar @ 0xb7e05bc0
 Interface IServerGameDLL @ 0xb5cf7728
 Interface IVoiceServer @ 0xb792395c
 
 Attempting to load [./cfg/mani_admin_plugin/language/language.cfg]
 Language to be used [english]
 Searching for game type [Team Fortress]
 Found gametypes for Team Fortress
 Linux binary @ ./tf/bin/server_i486.so
 Program Start at [0x80cbc40]
 var_address = 0xb5cc1440
 Game Type [Team Fortress]
 Message name Geiger index 0
 Message name Train index 1
 Message name HudText index 2
 Message name SayText index 3
 Message name SayText2 index 4
 Message name TextMsg index 5
 Message name ResetHUD index 6
 Message name GameTitle index 7
 Message name ItemPickup index 8
 Message name ShowMenu index 9
 Message name Shake index 10
 Message name Fade index 11
 Message name VGUIMenu index 12
 Message name Rumble index 13
 Message name CloseCaption index 14
 Message name SendAudio index 15
 Message name VoiceMask index 16
 Message name RequestState index 17
 Message name Damage index 18
 Message name HintText index 19
 Message name KeyHintText index 20
 Message name HudMsg index 21
 Message name AmmoDenied index 22
 Time for read = [0.40]
 Time for read = [0.32]
 Steam ID Player Stats memory usage 0.00MB with 0 records
 Name Player Stats memory usage 0.00MB with 0 records
 Bad line 1 in ./cfg/mani_admin_plugin/clients.txt
 Failed to load ./cfg/mani_admin_plugin/clients.txt
 exec: couldn't exec steambans.cfg
 Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
 Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
 ...
 ...
 Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
 Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
 
 * Mani Admin Plugin Level Init *
 
 Searching for game type [Team Fortress]
 Found gametypes for Team Fortress
 Linux binary @ ./tf/bin/server_i486.so
 Attempting to load [./cfg/mani_admin_plugin/language/language.cfg]
 Language to be used [english]
 Bad line 1 in ./cfg/mani_admin_plugin/clients.txt
 Failed to load ./cfg/mani_admin_plugin/clients.txt
 CModelLoader::Map_IsValid:  No such map 'maps/background01.bsp'

 *** Map [background01] is not a valid map !!! *
 Time for read = [0.51]
 Time for read = [0.34]
 Steam ID Player Stats memory usage 0.00MB 

Re: [hlds_linux] TF2 Update still problems

2009-03-07 Thread Henrik Dige Semark

Don't know if there is pingboost in source games, but I haven't got any errors 
on that before :S

But it seams that the people on Steam have messed up in there Linux-dedi server 
:(

I have just tried to remove -pingboost 3 from the start up-line, and still same 
error



Med Venlig Hilsen / Best regards

Henrik Dige Semark



 Date: Sun, 8 Mar 2009 01:06:18 +0100
 From: tra...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] TF2 Update still problems
 
 o_0
 ./srcds_run -pingboost 3 -console -game tf -secure +ip MY_IP -port 27022
 +maxplayers 36 +map ctf_2fort -debug -autoupdate
 
 There is pingboost in source games?
 
 On Sun, Mar 8, 2009 at 12:57 AM, Henrik Dige Semark
 hendig...@hotmail.comwrote:
 
 
  Hey after the resent update, am I the only one to have the following
  problems?
 
  When I start my server it starts normally and then crashes :S
 
  ==
  # Server info:
#
  ==
  Debian 4.0r7 - Kernel 2.6.18-6-xen-vserver-686 (SMP)
  AMD Athlon(tm) 64 X2 Dual Core Processor 4800+-(CPU flags - fpu tsc
  msr pae mce cx8 apic mtrr mca cmov pat pse36 clflush mmx fxsr sse sse2 ht
  syscall nx mmxext fxsr_opt lm 3dnowext 3dnow up pni cx16 lahf_lm cmp_legacy
  svm cr8legacy ts fid vid ttp tm stc)
 
  ==
  # Start up-line:
   #
  ==
  ./srcds_run -pingboost 3 -console -game tf -secure +ip MY_IP -port 27022
  +maxplayers 36 +map ctf_2fort -debug -autoupdate
 
  ==
  # My Output from Steam:
#
  ==
  Auto detecting CPU
  Using AMD Optimised binary.
  Enabling debug mode
  Server will auto-restart if there is a crash.
 
  Console initialized.
  Game.dll loaded for Team Fortress
  Particles: Missing 'particles/error.pcf'
  maxplayers set to 32
  maxplayers set to 32
  Unknown command startupmenu
  Network: IP 192.168.1.7, mode MP, dedicated Yes, ports 27022 SV / 27007 CL
  [SBSRC] SBSRC v2.5.4 (Core: v2.5.4, Rev: 53), Feb  9 2008
  [SBSRC] By devicenull -- http://www.steambans.com/
  
   Loading Mani Admin Plugin 2007 V1.2BetaS SMM Orange,
  www.mani-admin-plugin.com
 
  Interface IPlayerInfoManager @ 0xb5d08fd8
  Interface IVEngineServer @ 0xb78e2d2c
  Interface IGameEventManager2 @ 0xb7919de0
  Interface IFileSystem @ 0xb79d4b20
  Interface IServerPluginHelpers @ 0xb78fd940
  Interface INetworkStringTableContainer @ 0xb7920e00
  Interface IEngineTrace @ 0xb7919868
  Interface IUniformRandomStream @ 0xb7921268
  Interface IServerGameEnts @ 0xb5cf7968
  Interface IEffects @ 0xb5cde5fc
  Interface IEngineSound @ 0xb7926730
  Interface ICvar @ 0xb7e05bc0
  Interface IServerGameDLL @ 0xb5cf7728
  Interface IVoiceServer @ 0xb792395c
  
  Attempting to load [./cfg/mani_admin_plugin/language/language.cfg]
  Language to be used [english]
  Searching for game type [Team Fortress]
  Found gametypes for Team Fortress
  Linux binary @ ./tf/bin/server_i486.so
  Program Start at [0x80cbc40]
  var_address = 0xb5cc1440
  Game Type [Team Fortress]
  Message name Geiger index 0
  Message name Train index 1
  Message name HudText index 2
  Message name SayText index 3
  Message name SayText2 index 4
  Message name TextMsg index 5
  Message name ResetHUD index 6
  Message name GameTitle index 7
  Message name ItemPickup index 8
  Message name ShowMenu index 9
  Message name Shake index 10
  Message name Fade index 11
  Message name VGUIMenu index 12
  Message name Rumble index 13
  Message name CloseCaption index 14
  Message name SendAudio index 15
  Message name VoiceMask index 16
  Message name RequestState index 17
  Message name Damage index 18
  Message name HintText index 19
  Message name KeyHintText index 20
  Message name HudMsg index 21
  Message name AmmoDenied index 22
  Time for read = [0.40]
  Time for read = [0.32]
  Steam ID Player Stats memory usage 0.00MB with 0 records
  Name Player Stats memory usage 0.00MB with 0 records
  Bad line 1 in ./cfg/mani_admin_plugin/clients.txt
  Failed to load ./cfg/mani_admin_plugin/clients.txt
  exec: couldn't exec steambans.cfg
  Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
  Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
  ...
  ...
  Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
  Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
  
  * Mani Admin Plugin Level Init 

Re: [hlds_linux] TF2 Update still problems

2009-03-07 Thread CodeRed
No, it is not. Also -console does not exist as linux startparameter 
and -secure is not required, VAC is on by default.

Try deleting the addons folder and perform a -verify_all.

- Original Message - 
From: Pawel tra...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Sunday, March 08, 2009 1:06 AM
Subject: Re: [hlds_linux] TF2 Update still problems


o_0
./srcds_run -pingboost 3 -console -game tf -secure +ip MY_IP -port 27022
+maxplayers 36 +map ctf_2fort -debug -autoupdate

There is pingboost in source games? 


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Re: [hlds_linux] Connection Problem

2009-03-07 Thread Evaldas Žilinskas
Well, if my company workers would code like Valve does. :-) I bet that money 
is the last thing we would get. Anyway, anyone is getting the player 
“Connection problem” issue?


 - Original Message - 
 From: 1nsane 1nsane...@gmail.com
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Saturday, March 07, 2009 9:10 PM
 Subject: Re: [hlds_linux] Connection Problem


 Seems like Valve fired their QA years ago... so now we get updates like
 this. Completely untested :/.

 2009/3/7 Evaldas Žilinskas hlds_li...@gameconnect.lt

 OK, what‘s with the „Connection problem“ when players spawn on dods after
 the protocol change? I’m using SUSE 9.3.




 Best wishes, Evaldas
 GameConnect Lithuania
 www.gameconnect.lt
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Re: [hlds_linux] TF2 Update still problems

2009-03-07 Thread Henrik Dige Semark

./steam -game tf -verify_all

Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 82


Checking/Installing 'Team Fortress 2 Materials' version 27


Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Checking/Installing 'OB Linux Dedicated Server' version 1


HLDS installation up to date


# new statup line
./srcds_run -game tf -ip 192.168.1.7 -port 27022 +maxplayers 36 +map ctf_2fort 
-debug -autoupdate


Output:
My Output from Steam:
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for Team Fortress
Particles: Missing 'particles/error.pcf'
maxplayers set to 32
maxplayers set to 32
...
...
Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill1.cfg
Executing dedicated server config file
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.

sv_pure set to 1.
Note: Changes to sv_pure take effect when the next map is loaded.

exec banned_user.cfg: file size larger than 1 MB!
exec banned_ip.cfg: file size larger than 1 MB!
exec: couldn't exec ctf_2fort.cfg
Adding master server 68.142.72.250:27011
Adding master server 72.165.61.189:27011
Connection to Steam servers successful.
   VAC secure mode is activated.
status
hostname: Ferocious Fiends ClanServer TF2
version : 1.0.5.1/15 3771 secure
udp/ip  :  192.168.1.7:27022
map : ctf_2fort at: 0 x, 0 y, 0 z
players : 0 (32 max)

# userid name uniqueid connected ping loss state adr

It seams to work, now I just have to find the addon that crashes the server 



Med Venlig Hilsen / Best regards

Henrik Dige Semark



 From: code...@mgamez.eu
 To: hlds_linux@list.valvesoftware.com
 Date: Sun, 8 Mar 2009 01:13:07 +0100
 Subject: Re: [hlds_linux] TF2 Update still problems
 
 No, it is not. Also -console does not exist as linux startparameter 
 and -secure is not required, VAC is on by default.
 
 Try deleting the addons folder and perform a -verify_all.
 
 - Original Message - 
 From: Pawel tra...@gmail.com
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Sunday, March 08, 2009 1:06 AM
 Subject: Re: [hlds_linux] TF2 Update still problems
 
 
 o_0
 ./srcds_run -pingboost 3 -console -game tf -secure +ip MY_IP -port 27022
 +maxplayers 36 +map ctf_2fort -debug -autoupdate
 
 There is pingboost in source games? 
 
 
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Re: [hlds_linux] TF2 Update still problems

2009-03-07 Thread Rodrigo Peña
Lol, you are using Mani Admin Plugin, the most outdated and inestable 
plugin ever, use beetlesmod or sourcemod

-Rodrigo

Henrik Dige Semark escribió:
 ./steam -game tf -verify_all

 Checking bootstrapper version ...
 Updating Installation
 Checking/Installing 'Team Fortress 2 Content' version 82


 Checking/Installing 'Team Fortress 2 Materials' version 27


 Checking/Installing 'Base Source Shared Materials' version 8


 Checking/Installing 'Base Source Shared Models' version 4


 Checking/Installing 'Base Source Shared Sounds' version 4


 Checking/Installing 'OB Linux Dedicated Server' version 1


 HLDS installation up to date


 # new statup line
 ./srcds_run -game tf -ip 192.168.1.7 -port 27022 +maxplayers 36 +map 
 ctf_2fort -debug -autoupdate


 Output:
 My Output from Steam:
 Auto detecting CPU
 Using AMD Optimised binary.
 Enabling debug mode
 Server will auto-restart if there is a crash.

 Console initialized.
 Game.dll loaded for Team Fortress
 Particles: Missing 'particles/error.pcf'
 maxplayers set to 32
 maxplayers set to 32
 ...
 ...
 Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
 Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
 Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
 Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
 Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
 Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt)
 ConVarRef room_type doesn't point to an existing ConVar
 exec: couldn't exec skill1.cfg
 Executing dedicated server config file
 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
 Continuing with current version anyway.
 
 sv_pure set to 1.
 Note: Changes to sv_pure take effect when the next map is loaded.
 
 exec banned_user.cfg: file size larger than 1 MB!
 exec banned_ip.cfg: file size larger than 1 MB!
 exec: couldn't exec ctf_2fort.cfg
 Adding master server 68.142.72.250:27011
 Adding master server 72.165.61.189:27011
 Connection to Steam servers successful.
VAC secure mode is activated.
 status
 hostname: Ferocious Fiends ClanServer TF2
 version : 1.0.5.1/15 3771 secure
 udp/ip  :  192.168.1.7:27022
 map : ctf_2fort at: 0 x, 0 y, 0 z
 players : 0 (32 max)

 # userid name uniqueid connected ping loss state adr

 It seams to work, now I just have to find the addon that crashes the server 

 

 Med Venlig Hilsen / Best regards

 Henrik Dige Semark



   
 From: code...@mgamez.eu
 To: hlds_linux@list.valvesoftware.com
 Date: Sun, 8 Mar 2009 01:13:07 +0100
 Subject: Re: [hlds_linux] TF2 Update still problems

 No, it is not. Also -console does not exist as linux startparameter 
 and -secure is not required, VAC is on by default.

 Try deleting the addons folder and perform a -verify_all.

 - Original Message - 
 From: Pawel tra...@gmail.com
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Sunday, March 08, 2009 1:06 AM
 Subject: Re: [hlds_linux] TF2 Update still problems


 o_0
 ./srcds_run -pingboost 3 -console -game tf -secure +ip MY_IP -port 27022
 +maxplayers 36 +map ctf_2fort -debug -autoupdate

 There is pingboost in source games? 


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