[hlds_linux] Multihomed Port Issues

2009-03-23 Thread [-DSR-][TA]DreamDemon
I'm having some major issues with source based games. We currently have 
a root server with Cent5 x86_64 running.  This machine has 1 nic but has 
multiple ip's.  Even with games seperated by ip, the default port 27015 
is incrementing and not able to be set to that for the default on other 
ip addresses.  I will use class c addressing to illustrate.

ie:
DODS - 192.168.2.100:27015 - eth0
TF2 - 192.168.2.101:27016(auto-incremented) - eth0:0

So how can I resolve this?  The aliases are set proper but the source 
games are still detecting the port in use.

Thanks.


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Re: [hlds_linux] hlds_run bugs

2009-03-23 Thread valvesoftware . com
I put my corrected version up in my svn repository. This is based on the
latest hlds_run included with the "-beta hlds0319" version of hlds.

http://cstrike.dynamicbits.com/svn/viewvc.cgi/svn/linux%20scripts/hlds_run?revision=47&view=markup

If that link wraps, use this one: http://tinyurl.com/hlds-run-r47

There are a few other script in there that some  may find useful. Just
go up to the parent directory. 

For anyone that read over the code samples in my previous message in
this thread, please note that I messed up the one line with grep in it.
The above linked file has it implemented properly. That's what happens
when I write code in the browser late at night without running it.


--
Andy


On Mon, 23 Mar 2009 12:00:52 +0100, "Ferenc Kovacs" 
said:
> On Mon, Mar 23, 2009 at 11:49 AM, 
> wrote:
> 
> > There are a few bugs in hlds_run that have been bugging me for some
> > time, and I hope posting them here might get it noticed by someone
> > at Valve who can fix them.
...
> >
> I need that one.Thanks for the proposal.
> 
> Tyrael

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Re: [hlds_linux] [TF2] fps drops

2009-03-23 Thread Guy Watkins
CSS is the same.  If I recall correctly, has to do with threads.

} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org
} Sent: Monday, March 23, 2009 9:13 PM
} To: 'Half-Life dedicated Linux server mailing list'
} Subject: Re: [hlds_linux] [TF2] fps drops
} 
} I don't have info on tf2, but when I tried it on tfc, renice (changing the
} priority while running) caused severe lag.  Nice (changing it at run
} time),
} however, worked fine.  Not sure why
} 
} > -Original Message-
} > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} > boun...@list.valvesoftware.com] On Behalf Of Ben B
} > Sent: 22 March 2009 19:54
} > To: Half-Life dedicated Linux server mailing list
} > Subject: Re: [hlds_linux] [TF2] fps drops
} >
} > I've been trying to stop my fps drops... playing with kernel settings,
} > that
} > idler thing, chrt, renice...  gah.  it's making me insane.
} >
} > On Sun, Mar 22, 2009 at 11:05 AM, Zuko  wrote:
} >
} > > how to get rid of this fps drops?
} > http://zuko.isports.pl/syf/graph.png
} > >
} > > 18:00:44 stats
} > > 18:00:45 CPU   InOut   Uptime  Users   FPSPlayers
} > > 53.80 66526.64 311163.72  81 2  989.12  24
} > > 18:00:45 stats
} > > 18:00:46 CPU   InOut   Uptime  Users   FPSPlayers
} > > 54.00 68730.95 317612.44  81 2  991.08  24
} > > 18:00:46 stats
} > > 18:00:46 CPU   InOut   Uptime  Users   FPSPlayers
} > > 54.00 67757.55 314314.38  81 2  991.08  24
} > > 18:00:47 stats
} > > *18:00:47 CPU   InOut   Uptime  Users   FPSPlayers
} > > 54.00 67545.59 308442.91  81 2   20.77  24*
} > > 18:00:47 stats
} > > 18:00:47 CPU   InOut   Uptime  Users   FPSPlayers
} > > 54.00 67919.29 294907.53  82 2  991.08  24
} > > 18:00:48 stats
} > > 18:00:48 CPU   InOut   Uptime  Users   FPSPlayers
} > > 54.00 68191.39 286455.69  82 2  990.10  24
} > >
} > > redhat, Intel(R) Xeon(R) CPU 5150  @ 2.66GHz
} > >
} > > --
} > > Żuko
} > > ___
} > > To unsubscribe, edit your list preferences, or view the list
} > archives,
} > > please visit:
} > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > >
} >
} >
} >
} > --
} > From Ben B. (Goerge)
} > ___
} > To unsubscribe, edit your list preferences, or view the list archives,
} > please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} 
} 
} ___
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] [TF2] fps drops

2009-03-23 Thread gameadmin
I don't have info on tf2, but when I tried it on tfc, renice (changing the
priority while running) caused severe lag.  Nice (changing it at run time),
however, worked fine.  Not sure why

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Ben B
> Sent: 22 March 2009 19:54
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [TF2] fps drops
> 
> I've been trying to stop my fps drops... playing with kernel settings,
> that
> idler thing, chrt, renice...  gah.  it's making me insane.
> 
> On Sun, Mar 22, 2009 at 11:05 AM, Zuko  wrote:
> 
> > how to get rid of this fps drops?
> http://zuko.isports.pl/syf/graph.png
> >
> > 18:00:44 stats
> > 18:00:45 CPU   InOut   Uptime  Users   FPSPlayers
> > 53.80 66526.64 311163.72  81 2  989.12  24
> > 18:00:45 stats
> > 18:00:46 CPU   InOut   Uptime  Users   FPSPlayers
> > 54.00 68730.95 317612.44  81 2  991.08  24
> > 18:00:46 stats
> > 18:00:46 CPU   InOut   Uptime  Users   FPSPlayers
> > 54.00 67757.55 314314.38  81 2  991.08  24
> > 18:00:47 stats
> > *18:00:47 CPU   InOut   Uptime  Users   FPSPlayers
> > 54.00 67545.59 308442.91  81 2   20.77  24*
> > 18:00:47 stats
> > 18:00:47 CPU   InOut   Uptime  Users   FPSPlayers
> > 54.00 67919.29 294907.53  82 2  991.08  24
> > 18:00:48 stats
> > 18:00:48 CPU   InOut   Uptime  Users   FPSPlayers
> > 54.00 68191.39 286455.69  82 2  990.10  24
> >
> > redhat, Intel(R) Xeon(R) CPU 5150  @ 2.66GHz
> >
> > --
> > Żuko
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
> 
> 
> --
> From Ben B. (Goerge)
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] [hlds] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Alfred Reynolds
This fix is now live, run hldsupdatetool to grab it.

The TF2 update today contained only client side fixes (hence the lack of update 
email), unfortunately the TF2 depot is shared between the client and server 
causing the update to apply to servers also. This update updates the other 
binaries needed to work with the new server.dll but doesn't change server 
functionality.

There is no update for Linux servers (as one isn't needed).

> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> Sent: Monday, March 23, 2009 5:39 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] WARNING regarding latest Unnanounced TF2 Update!
>
> We will have a fix out shortly for win32 dedicated servers. Linux
> servers are not affected by this crash.
>
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> > Sent: Monday, March 23, 2009 5:29 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] WARNING regarding latest Unnanounced TF2 Update!
> >
> > The linux server_i486.so was not updated. Only the windows server.dll
> > was updated to a broken version. sounds like a weird mistake to me.
> >
> > Checking bootstrapper version ...
> > Updating Installation
> > Updating 'Team Fortress 2 Content' from version 85 to version 86
> >
> > 100.00%tf/orangebox\tf\bin\server.dll
> > 100.00%tf/orangebox\tf\maps\graphs\cp_dustbowl.ain
> > 100.00%tf/orangebox\tf\maps\graphs\cp_granary.ain
> > 100.00%tf/orangebox\tf\maps\graphs\cp_gravelpit.ain
> > 100.00%tf/orangebox\tf\maps\graphs\cp_well.ain
> > 100.00%tf/orangebox\tf\maps\graphs\ctf_2fort.ain
> >
> > Checking/Installing 'Team Fortress 2 Materials' version 27
> >
> >
> > Checking/Installing 'Base Source Shared Materials' version 8
> >
> >
> > Checking/Installing 'Base Source Shared Models' version 4
> >
> >
> > Checking/Installing 'Base Source Shared Sounds' version 4
> >
> >
> > Checking/Installing 'OB Linux Dedicated Server' version 4
> >
> >
> > HLDS installation up to date
> >
> >
> > - Neph
> >
> > On 03/23/2009 05:06 PM, Anthal wrote:
> > > Ohh, I'm un-updated. Here's my .so
> > >
> > > http://207.188.214.12/server_i486.so
> > >
> > > Jeff Sugar wrote:
> > >
> > >> So, those of us in #hlserveradmins updated our TF2 servers only to
> > find it
> > >> broke them entirely! Hurray! I'm not sure exactly what was wrong,
> > but
> > >> luckily I still had my old server.dll from another install of TF2
> I
> > hadn't
> > >> updated yet.
> > >>
> > >> I highly recommend you do not update your TF2 servers! If you did
> > already,
> > >> you can get the old server.dll from my hosting here:
> > >> http://dongues.net/dls/server.dll
> > >>
> > >> I don't have the old server.so, so someone else will need to host
> > that. I'm
> > >> sending it to Linux anyway to let people know about it, and so
> that
> > someone
> > >> on that list can provide a server.so file for it.
> > >>
> > >> Back to tf2,
> > >> -Atreus
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
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Re: [hlds_linux] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Richard Eid
The console output of Windows servers after performing the update is as
follows:

Missing shutdown function for Steam3Client().Activate() :
Steam3Client().Shutdown()
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
Missing shutdown function for g_GameEventManager.Init() :
g_GameEventManager.Shutdown()
Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()
Missing shutdown function for Key_Init() : Key_Shutdown()
Missing shutdown function for Filter_Init() : Filter_Shutdown()
Missing shutdown function for saverestore->Init() : saverestore->Shutdown()
Missing shutdown function for COM_Init() : COM_Shutdown()
Missing shutdown function for V_Init() : V_Shutdown()
Missing shutdown function for g_pCVar->Init() : g_pCVar->Shutdown()
Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
Missing shutdown function for Con_Init() : Con_Shutdown()
Missing shutdown function for Memory_Init() : Memory_Shutdown()
Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()
Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
Missing shutdown function for Sys_Init() : Sys_Shutdown()
Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) :
COM_ShutdownFileSystem()

That's it.  An .mdmp file is created each time, obviously, but this is what
Jeff means by "broke them entirely".

-Richard Eid


On Mon, Mar 23, 2009 at 8:08 PM, Zuko  wrote:

> what you mean about "broke them entirely", please more be more specify
>
> 2009/3/24 Jeff Sugar 
>
> > So, those of us in #hlserveradmins updated our TF2 servers only to find
> it
> > broke them entirely! Hurray! I'm not sure exactly what was wrong, but
> > luckily I still had my old server.dll from another install of TF2 I
> hadn't
> > updated yet.
> >
> > I highly recommend you do not update your TF2 servers! If you did
> already,
> > you can get the old server.dll from my hosting here:
> > http://dongues.net/dls/server.dll
> >
> > I don't have the old server.so, so someone else will need to host that.
> I'm
> > sending it to Linux anyway to let people know about it, and so that
> someone
> > on that list can provide a server.so file for it.
> >
> > Back to tf2,
> > -Atreus
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Żuko
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] [hlds] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Crazy Canucks
Nice to see the devs are democratic about the fuck ups... ;)

Drek

Jeff Sugar wrote:
> Apparently, only windows servers are affected (found out a few min ago).
> Thanks, though :)
>
> On Mon, Mar 23, 2009 at 5:06 PM, Anthal  wrote:
>
>   
>> Ohh, I'm un-updated. Here's my .so
>>
>> http://207.188.214.12/server_i486.so
>>
>> Jeff Sugar wrote:
>> 
>>> So, those of us in #hlserveradmins updated our TF2 servers only to find
>>>   
>> it
>> 
>>> broke them entirely! Hurray! I'm not sure exactly what was wrong, but
>>> luckily I still had my old server.dll from another install of TF2 I
>>>   
>> hadn't
>> 
>>> updated yet.
>>>
>>> I highly recommend you do not update your TF2 servers! If you did
>>>   
>> already,
>> 
>>> you can get the old server.dll from my hosting here:
>>> http://dongues.net/dls/server.dll
>>>
>>> I don't have the old server.so, so someone else will need to host that.
>>>   
>> I'm
>> 
>>> sending it to Linux anyway to let people know about it, and so that
>>>   
>> someone
>> 
>>> on that list can provide a server.so file for it.
>>>
>>> Back to tf2,
>>> -Atreus
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>   
>> please visit:
>> 
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
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>   


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Re: [hlds_linux] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Jeff Sugar
Linux seems fine, though I didnt know when I sent this. Windows, however --
"CRASH CRASH CRASH CRASH CRASH" :/ Won't start up.
 -Atreus


On Mon, Mar 23, 2009 at 5:08 PM, Zuko  wrote:

> what you mean about "broke them entirely", please more be more specify
>
> 2009/3/24 Jeff Sugar 
>
> > So, those of us in #hlserveradmins updated our TF2 servers only to find
> it
> > broke them entirely! Hurray! I'm not sure exactly what was wrong, but
> > luckily I still had my old server.dll from another install of TF2 I
> hadn't
> > updated yet.
> >
> > I highly recommend you do not update your TF2 servers! If you did
> already,
> > you can get the old server.dll from my hosting here:
> > http://dongues.net/dls/server.dll
> >
> > I don't have the old server.so, so someone else will need to host that.
> I'm
> > sending it to Linux anyway to let people know about it, and so that
> someone
> > on that list can provide a server.so file for it.
> >
> > Back to tf2,
> > -Atreus
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Żuko
> ___
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Re: [hlds_linux] [hlds] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Jeff Sugar
Apparently, only windows servers are affected (found out a few min ago).
Thanks, though :)

On Mon, Mar 23, 2009 at 5:06 PM, Anthal  wrote:

> Ohh, I'm un-updated. Here's my .so
>
> http://207.188.214.12/server_i486.so
>
> Jeff Sugar wrote:
> > So, those of us in #hlserveradmins updated our TF2 servers only to find
> it
> > broke them entirely! Hurray! I'm not sure exactly what was wrong, but
> > luckily I still had my old server.dll from another install of TF2 I
> hadn't
> > updated yet.
> >
> > I highly recommend you do not update your TF2 servers! If you did
> already,
> > you can get the old server.dll from my hosting here:
> > http://dongues.net/dls/server.dll
> >
> > I don't have the old server.so, so someone else will need to host that.
> I'm
> > sending it to Linux anyway to let people know about it, and so that
> someone
> > on that list can provide a server.so file for it.
> >
> > Back to tf2,
> > -Atreus
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> ___
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> please visit:
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Re: [hlds_linux] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Zuko
what you mean about "broke them entirely", please more be more specify

2009/3/24 Jeff Sugar 

> So, those of us in #hlserveradmins updated our TF2 servers only to find it
> broke them entirely! Hurray! I'm not sure exactly what was wrong, but
> luckily I still had my old server.dll from another install of TF2 I hadn't
> updated yet.
>
> I highly recommend you do not update your TF2 servers! If you did already,
> you can get the old server.dll from my hosting here:
> http://dongues.net/dls/server.dll
>
> I don't have the old server.so, so someone else will need to host that. I'm
> sending it to Linux anyway to let people know about it, and so that someone
> on that list can provide a server.so file for it.
>
> Back to tf2,
> -Atreus
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
Żuko
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[hlds_linux] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Jeff Sugar
So, those of us in #hlserveradmins updated our TF2 servers only to find it
broke them entirely! Hurray! I'm not sure exactly what was wrong, but
luckily I still had my old server.dll from another install of TF2 I hadn't
updated yet.

I highly recommend you do not update your TF2 servers! If you did already,
you can get the old server.dll from my hosting here:
http://dongues.net/dls/server.dll

I don't have the old server.so, so someone else will need to host that. I'm
sending it to Linux anyway to let people know about it, and so that someone
on that list can provide a server.so file for it.

Back to tf2,
-Atreus
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Re: [hlds_linux] update port - hldsupdatetool.bin

2009-03-23 Thread Samuel Collinson
How about this:
iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT

André Valentin wrote:
> Hello,
>
> My question is, what portrange does the hldsupdatetool require? For Linux.
> I recently tried to update the tool, but it just gets stuck at: "Checking
> bootstrapper version ..."
> I ran a netstat at the same time, and got some very random port, but there
> has to be a range right? So I can open the range in my Firewall(Which is
> very close for everything I don't open atm). Please help.
>
>   

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Re: [hlds_linux] help,hlds crash after update to 48 protocol

2009-03-23 Thread valvesoftware . com
George, what is the output of "cat /proc/cpuinfo" when run on that
machine? I'm pretty sure the Duron chips do have SSE support.

Also, just out of curiosity, what happens if you try to directly run
hlds_i486 and hlds_i686 instead of using hlds_run?


--
Andy


On Mon, 23 Mar 2009 10:54:03 -0700, "Alfred Reynolds"
 said:
> Hlds requires a processor that supports SSE (so pretty much any X86 chip
> less than 8 years old).
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of george
> > Sent: Monday, March 23, 2009 10:13 AM
> > To: hlds_linux@list.valvesoftware.com; hlds_linux-
> > requ...@list.valvesoftware.com
> > Subject: [hlds_linux] help,hlds crash after update to 48 protocol
> >
> >  ./hlds_run -game cstrike +map de_dust2 +maxplayers 16 +port 27015 -
> > debug +map de_inferno +exec server.cfg  +sv_lan 1
> > Auto detecting CPU
> > Using AMD Optimised binary.
> > Enabling debug mode
> > Auto-restarting the server on crash
> >
> > Console initialized.
> > Protocol version 48
> > Exe version 1.1.2.6/Stdio (cstrike)
> > Exe build: 18:01:18 Oct 24 2008 (4352)
> > STEAM Auth Server
> >
> > L 03/23/2009 - 16:19:37:  Mapchange to de_inferno 
> >
> > [S_API FAIL] SteamAPI_Init() failed; unable to update local
> > steamclient. Continuing with current version anyway.
> > ./hlds_run: line 342: 9343 Illegal instruction (core dumped) $HL_CMD
> > Cannot access memory at address 0xb7f95634
> > Cannot access memory at address 0xbf9835d0
> > /usr/sv/hlds_pub/debug.cmds:3: Error in sourced command file:
> > Cannot access memory at address 0xb7f95634
> > email debug.log to li...@valvesoftware.com
> > Mon Mar 23 16:22:36 GMT 2009: Server restart in 10 seconds
> > Mon Mar 23 16:22:42 GMT 2009: Server Quit
> >
> >
> > on protocol 47 it worked ok ,now on protocol 48 i have this error and i
> > do not understand why
> >
> >
> >
> >
> >  uname -a
> > Linux localhost 2.6.27-gentoo-r8 #1 SMP Wed Mar 18 16:28:10 Local time
> > zone must be set--see zic i686 AMD Duron(tm) Processor AuthenticAMD
> > GNU/Linux
> >
> >
> >  gdb
> > GNU gdb 6.8
> >
> > what can i do to make the server works

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Re: [hlds_linux] help,hlds crash after update to 48 protocol

2009-03-23 Thread george


--- On Mon, 3/23/09, Alfred Reynolds  wrote:

From: Alfred Reynolds 
Subject: Re: [hlds_linux] help,hlds crash after update to 48 protocol
To: "'Half-Life dedicated Linux server mailing list'" 

Date: Monday, March 23, 2009, 10:54 AM

Hlds requires a processor that supports SSE (so pretty much any X86 chip less 
than 8 years old).

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of george
> Sent: Monday, March 23, 2009 10:13 AM
> To: hlds_linux@list.valvesoftware.com; hlds_linux-
> requ...@list.valvesoftware.com
> Subject: [hlds_linux] help,hlds crash after update to 48 protocol
>
>  ./hlds_run -game cstrike +map de_dust2 +maxplayers 16 +port 27015 -
> debug +map de_inferno +exec server.cfg  +sv_lan 1
> Auto detecting CPU
> Using AMD Optimised binary.
> Enabling debug mode
> Auto-restarting the server on crash
>
> Console initialized.
> Protocol version 48
> Exe version 1.1.2.6/Stdio (cstrike)
> Exe build: 18:01:18 Oct 24 2008 (4352)
> STEAM Auth Server
>
> L 03/23/2009 - 16:19:37:  Mapchange to de_inferno 
>
> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient. Continuing with current version anyway.
> ./hlds_run: line 342: 9343 Illegal instruction (core dumped) $HL_CMD
> Cannot access memory at address 0xb7f95634
> Cannot access memory at address 0xbf9835d0
> /usr/sv/hlds_pub/debug.cmds:3: Error in sourced command file:
> Cannot access memory at address 0xb7f95634
> email debug.log to li...@valvesoftware.com
> Mon Mar 23 16:22:36 GMT 2009: Server restart in 10 seconds
> Mon Mar 23 16:22:42 GMT 2009: Server Quit
>
>
> on protocol 47 it worked ok ,now on protocol 48 i have this error and i
> do not understand why
>
>
>
>
>  uname -a
> Linux localhost 2.6.27-gentoo-r8 #1 SMP Wed Mar 18 16:28:10 Local time
> zone must be set--see zic i686 AMD Duron(tm) Processor AuthenticAMD
> GNU/Linux
>
>
>  gdb
> GNU gdb 6.8
>
> what can i do to make the server works
>
>
>
>
>
>
> ___
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> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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thank you for the replyi know the sse problemi can't understand why on old 
protocol the server works:localhost hlds_pub # ./hlds_run -game cstrike +map 
de_dust2 +maxplayers 16 -nomaster -insecure
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash

Console initialized.
Protocol version 47
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 20:02:44 Oct 24 2006 (3651)
STEAM Auth Server
couldn't exec language.cfg
Server IP address loopback

   Metamod version 1.19p32 Copyright (c) 2001-2006 Will Day
 Patch: Metamod-P (mm-p) v32 Copyright (c) 2004-2007 Jussi Kivilinna
   Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type `meta gpl' for details.


   AMX Mod X version 1.8.1.3746 Copyright (c) 2004-2006 AMX Mod X Development 
Team
   AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
   This is free software and you are welcome to redistribute it under
   certain conditions; type 'amxx gpl' for details.

L 03/23/2009 - 20:49:36:  Mapchange to de_dust2 
[AMXX] 51 administratori au fost incarcati din fisier
[X] 51 admini incarcati

Executing AMX Mod X Configuration File
Frecventa minima pentru acest mesaj este 61 secunde
Frecventa afisarii messajului Rulant: 1:01 minute
Smoke Grenade a fost adaugate restrictii
Tactical Shield a fost adaugate restrictii
couldn't exec addons/Booster/booster.cfg
couldn't exec booster.cfg
couldn't exec amx_super.cfg
Execut Addons
scouldn't exec banned.cfg
couldn't exec listip.cfg
dead slow
very slow
slow
normal
fast
LAN fast
"sv_maxrate" is "2"
"sv_minupdaterate" is "20"
"sv_maxupdaterate" is "60"
[AMXBANS] amxbans.cfg is executed
couldn't exec booster.cfg
Executing AMX Mod X Configuration File
Frecventa minima pentru acest mesaj este 61 secunde
Frecventa afisarii messajului Rulant: 1:01 minute
Smoke Grenade a fost adaugate restrictii
Tactical Shield a fost adaugate restrictii
couldn't exec addons/Booster/booster.cfg
couldn't exec booster.cfg
couldn't exec amx_super.cfg
couldn't exec setmaster.cfg
Master server communication disabled.
999 fps -- host(117090) sv(nan) cl(nan) gfx(nan) snd(  0) ents(106)
Could not establish connection to Steam servers.
   VAC secure mode disabled.
status


meta list
Currently loaded plugins:
  description  stat pend  file  vers  src   load  unlod
 [ 1] AMX Mod XRUN   -amxmodx_mm_i386.  v1.8.1.3  ini   Start ANY
 [ 2] Fun  RUN   -fun_a

Re: [hlds_linux] help,hlds crash after update to 48 protocol

2009-03-23 Thread Alfred Reynolds
Hlds requires a processor that supports SSE (so pretty much any X86 chip less 
than 8 years old).

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of george
> Sent: Monday, March 23, 2009 10:13 AM
> To: hlds_linux@list.valvesoftware.com; hlds_linux-
> requ...@list.valvesoftware.com
> Subject: [hlds_linux] help,hlds crash after update to 48 protocol
>
>  ./hlds_run -game cstrike +map de_dust2 +maxplayers 16 +port 27015 -
> debug +map de_inferno +exec server.cfg  +sv_lan 1
> Auto detecting CPU
> Using AMD Optimised binary.
> Enabling debug mode
> Auto-restarting the server on crash
>
> Console initialized.
> Protocol version 48
> Exe version 1.1.2.6/Stdio (cstrike)
> Exe build: 18:01:18 Oct 24 2008 (4352)
> STEAM Auth Server
>
> L 03/23/2009 - 16:19:37:  Mapchange to de_inferno 
>
> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient. Continuing with current version anyway.
> ./hlds_run: line 342: 9343 Illegal instruction (core dumped) $HL_CMD
> Cannot access memory at address 0xb7f95634
> Cannot access memory at address 0xbf9835d0
> /usr/sv/hlds_pub/debug.cmds:3: Error in sourced command file:
> Cannot access memory at address 0xb7f95634
> email debug.log to li...@valvesoftware.com
> Mon Mar 23 16:22:36 GMT 2009: Server restart in 10 seconds
> Mon Mar 23 16:22:42 GMT 2009: Server Quit
>
>
> on protocol 47 it worked ok ,now on protocol 48 i have this error and i
> do not understand why
>
>
>
>
>  uname -a
> Linux localhost 2.6.27-gentoo-r8 #1 SMP Wed Mar 18 16:28:10 Local time
> zone must be set--see zic i686 AMD Duron(tm) Processor AuthenticAMD
> GNU/Linux
>
>
>  gdb
> GNU gdb 6.8
>
> what can i do to make the server works
>
>
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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[hlds_linux] help,hlds crash after update to 48 protocol

2009-03-23 Thread george
 ./hlds_run -game cstrike +map de_dust2 +maxplayers 16 +port 27015 -debug +map 
de_inferno +exec server.cfg  +sv_lan 1
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Auto-restarting the server on crash

Console initialized.
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 18:01:18 Oct 24 2008 (4352)
STEAM Auth Server

L 03/23/2009 - 16:19:37:  Mapchange to de_inferno 

[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
./hlds_run: line 342: 9343 Illegal instruction (core dumped) $HL_CMD
Cannot access memory at address 0xb7f95634
Cannot access memory at address 0xbf9835d0
/usr/sv/hlds_pub/debug.cmds:3: Error in sourced command file:
Cannot access memory at address 0xb7f95634
email debug.log to li...@valvesoftware.com
Mon Mar 23 16:22:36 GMT 2009: Server restart in 10 seconds
Mon Mar 23 16:22:42 GMT 2009: Server Quit


on protocol 47 it worked ok ,now on protocol 48 i have this error and i do not 
understand why




 uname -a
Linux localhost 2.6.27-gentoo-r8 #1 SMP Wed Mar 18 16:28:10 Local time zone 
must be set--see zic i686 AMD Duron(tm) Processor AuthenticAMD GNU/Linux


 gdb
GNU gdb 6.8

what can i do to make the server works





  
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[hlds_linux] update port - hldsupdatetool.bin

2009-03-23 Thread André Valentin
Hello,

My question is, what portrange does the hldsupdatetool require? For Linux.
I recently tried to update the tool, but it just gets stuck at: "Checking
bootstrapper version ..."
I ran a netstat at the same time, and got some very random port, but there
has to be a range right? So I can open the range in my Firewall(Which is
very close for everything I don't open atm). Please help.

-- 
Kind regards,
André Valentin
CEO, SpeedGroup I/S

Cell: +47 4568 3601

www.speed-group.biz
www.speedgaming.dk
www.speedgaming.no
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Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-23 Thread Ronny Schedel

We have seen this too, must be fixed.

> Hi!
>
> It seems that with this update, if you disconnect HLTV from the server
> then it's entry won't get deleted (and reconnecting it will create a new
> player entry).  I managed to get this state by reconnecting the HLTV
> multiple times: http://www.upload.ee/image/34279/hltv.png
>
> In-game there is only a single HLTV and "rcon status" also displays a
> single HLTV in the server.
>
>
>
> Taavi
>
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Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-23 Thread Taavi
On 20.03.2009 23:57, Alfred Reynolds wrote:
> The beta has been updated. .  Please run hldsupdatetool to receive it with 
> "-beta hlds0319" on the command line.
> The specific changes include:
>
> Server changes:
> - Fixed hltv displaying a bogus steamid
> - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for 
> that matter)
>

Hi!

It seems that with this update, if you disconnect HLTV from the server 
then it's entry won't get deleted (and reconnecting it will create a new 
player entry).  I managed to get this state by reconnecting the HLTV 
multiple times: http://www.upload.ee/image/34279/hltv.png

In-game there is only a single HLTV and "rcon status" also displays a 
single HLTV in the server.



Taavi

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Re: [hlds_linux] [TF2] fps drops

2009-03-23 Thread Philipp Reddigau
Hi,
this drops are quiet normal.
You will have this drops on Bomb explode or New Round.

greets

Ben B schrieb:
> i looked, now i can't help it
>
> 2009/3/22 Midnight 
>
>   
>> If you weren't looking at the stats you probably wouldn't even notice
>> there is any problem.
>>
>>
>> DontWannaName! wrote:
>> 
>>> Im pretty sure fps drops are normal and cant be 'fixed'
>>>
>>> 2009/3/22 Ben B 
>>>
>>>
>>>   
 I've been trying to stop my fps drops... playing with kernel settings,
 
>> that
>> 
 idler thing, chrt, renice...  gah.  it's making me insane.

 On Sun, Mar 22, 2009 at 11:05 AM, Zuko  wrote:


 
> how to get rid of this fps drops? http://zuko.isports.pl/syf/graph.png
>
> 18:00:44 stats
> 18:00:45 CPU   InOut   Uptime  Users   FPSPlayers
> 53.80 66526.64 311163.72  81 2  989.12  24
> 18:00:45 stats
> 18:00:46 CPU   InOut   Uptime  Users   FPSPlayers
> 54.00 68730.95 317612.44  81 2  991.08  24
> 18:00:46 stats
> 18:00:46 CPU   InOut   Uptime  Users   FPSPlayers
> 54.00 67757.55 314314.38  81 2  991.08  24
> 18:00:47 stats
> *18:00:47 CPU   InOut   Uptime  Users   FPSPlayers
> 54.00 67545.59 308442.91  81 2   20.77  24*
> 18:00:47 stats
> 18:00:47 CPU   InOut   Uptime  Users   FPSPlayers
> 54.00 67919.29 294907.53  82 2  991.08  24
> 18:00:48 stats
> 18:00:48 CPU   InOut   Uptime  Users   FPSPlayers
> 54.00 68191.39 286455.69  82 2  990.10  24
>
> redhat, Intel(R) Xeon(R) CPU 5150  @ 2.66GHz
>
> --
> Żuko
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> please visit:
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>
>   
>> ___
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>> please visit:
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>>
>> 
>
>
>
>   


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Re: [hlds_linux] "Invalid Steam key size."

2009-03-23 Thread Crazy Canucks
Good lord that's a pain in the ass.  Thanks for the info though.

Drek

Nicholas Hastings wrote:
> Orangebox mods can no longer share folders with tf2 and dods installs.
>
> You have to install to another folder, using -game orangebox
>
> Crazy Canucks wrote:
>   
>> I am getting this error when I try to connect to one of my servers.  
>> This is an Age of Chivalry server sharing an installation with a Day of 
>> Defeat: Source, and a Team Fortress 2 server.  I thought this particular 
>> problem had been fixed.
>>
>> There are no problems with the DODS or TF2 servers.
>>
>> Drek
>>
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>>   
>> 
>
>
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Re: [hlds_linux] hlds_run bugs

2009-03-23 Thread Ferenc Kovacs
On Mon, Mar 23, 2009 at 11:49 AM,  wrote:

> There are a few bugs in hlds_run that have been bugging me for some
> time, and I hope posting them here might get it noticed by someone at
> Valve who can fix them.
>
> In the hlds_run file is the following code:
>
> if test 1 -eq $PID_FILE_SET && test -n "$PID_FILE"; then
>HL_CMD="$HL $PARAMS -pidfile $PID_FILE"
> else
>HL_CMD="$HL $PARAMS"
> fi
>
>
> What it does is check if the PID_FILE_SET variable equals 1 and the
> PID_FILE variable is not empty. If both of those tests pass, then it
> appends the -pidfile argument (along with the contents of the PID_FILE
> variable) to the list of arguments to pass to the actual binary.
>
> The problem is that if the list of arguments already contains this
> information, -pidfile is passed to hlds_run more than once. You end up
> with command lines like this:
>
> ./hlds_amd -debug -game cstrike -pidfile /usr/local/hlds/hlds.pid
> +maxplayers 17 +map gg_pool_day -pidfile /usr/local/hlds/hlds.pid
>
> What the code should be doing is adding those arguments if the -debug
> parameter was passed, AND the -pidfile argument was not passed. Fixing
> this one gets a little messy. (Related issue: PID_FILE_SET variable
> should be removed from the code completely.)
>
> Here's code that does what is is supposed to do and also sets a value
> for the pidfile if the user doesn't properly pass it after -pidfile (the
> arguments would look like "hlds_run ... -pidfile" in this erroneous
> case).
>
>
> PID_PASSED="`grep -e -pidfile $PARAMS`";
>
> if test -n "$PID_PASSED" || test -n "$DEBUG"; then
>if test -z "$PID_FILE"; then
>PID_FILE="hlds.$$.pid"
>fi
> fi
>
> if test -n "$DEBUG" && test -z "$PID_PASSED"; then
>HL_CMD="$HL $PARAMS -pidfile $PID_FILE"
> else
>HL_CMD="$HL $PARAMS"
> fi
>
>
>
>
> Just above that code we find this gem:
>
> if test "unlimited" != `ulimit -c` && test "`ulimit -c`" -eq 0 ; then
>ulimit -c 2000
> fi
>
>
> It checks if the output from "ulimit -c" is not equal to "unlimited" AND
> the output from "ulimit -c" equals 0. If it equals 0, it certainly isn't
> equal to "umlimited" or anything else besides 0. The first line should
> simply be:
>
> if test "`ulimit -c`" -eq 0 ; then
>
>
>
> The steam user and password junk should all be removed since that hasn't
> been required in ages.
>
> Also, the comment for line 25 has a typo, and is flat out wrong.
>
> If anyone wants the file with all of the fixes in it, let me know and
> I'll post it somewhere. (You too Valve; don't be shy.)
>
> With that said, I'm glad to see that hlds_run was actually modified in
> the hlds0319 beta.
>
>
> --
> Andy
>
> ___
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> please visit:
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>
I need that one.Thanks for the proposal.

Tyrael
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[hlds_linux] hlds_run bugs

2009-03-23 Thread valvesoftware . com
There are a few bugs in hlds_run that have been bugging me for some
time, and I hope posting them here might get it noticed by someone at
Valve who can fix them.

In the hlds_run file is the following code:

if test 1 -eq $PID_FILE_SET && test -n "$PID_FILE"; then
HL_CMD="$HL $PARAMS -pidfile $PID_FILE"
else
HL_CMD="$HL $PARAMS"
fi


What it does is check if the PID_FILE_SET variable equals 1 and the
PID_FILE variable is not empty. If both of those tests pass, then it
appends the -pidfile argument (along with the contents of the PID_FILE
variable) to the list of arguments to pass to the actual binary.

The problem is that if the list of arguments already contains this
information, -pidfile is passed to hlds_run more than once. You end up
with command lines like this:

./hlds_amd -debug -game cstrike -pidfile /usr/local/hlds/hlds.pid
+maxplayers 17 +map gg_pool_day -pidfile /usr/local/hlds/hlds.pid

What the code should be doing is adding those arguments if the -debug
parameter was passed, AND the -pidfile argument was not passed. Fixing
this one gets a little messy. (Related issue: PID_FILE_SET variable
should be removed from the code completely.)

Here's code that does what is is supposed to do and also sets a value
for the pidfile if the user doesn't properly pass it after -pidfile (the
arguments would look like "hlds_run ... -pidfile" in this erroneous
case).


PID_PASSED="`grep -e -pidfile $PARAMS`";

if test -n "$PID_PASSED" || test -n "$DEBUG"; then
if test -z "$PID_FILE"; then
PID_FILE="hlds.$$.pid"
fi
fi

if test -n "$DEBUG" && test -z "$PID_PASSED"; then
HL_CMD="$HL $PARAMS -pidfile $PID_FILE"
else
HL_CMD="$HL $PARAMS"
fi




Just above that code we find this gem:

if test "unlimited" != `ulimit -c` && test "`ulimit -c`" -eq 0 ; then
ulimit -c 2000
fi


It checks if the output from "ulimit -c" is not equal to "unlimited" AND
the output from "ulimit -c" equals 0. If it equals 0, it certainly isn't
equal to "umlimited" or anything else besides 0. The first line should
simply be:

if test "`ulimit -c`" -eq 0 ; then



The steam user and password junk should all be removed since that hasn't
been required in ages.

Also, the comment for line 25 has a typo, and is flat out wrong.

If anyone wants the file with all of the fixes in it, let me know and
I'll post it somewhere. (You too Valve; don't be shy.)

With that said, I'm glad to see that hlds_run was actually modified in
the hlds0319 beta.


--
Andy

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Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-23 Thread valvesoftware . com
Ok, I got it to work. You don't pass it as an argument to
hldsupdatetool, but rather to steam:

$ ./steam -command update -game cstrike -dir . -verify_all -beta
hlds0319

It updates engine_amd.so, engine_i486.so, engine_i686.so, hlds_run,
libtier0_s_linux.so, libvstdlib_s_linux.so, proxy_i386.so, and
steamclient_linux.so.

The new hlds_run fixes the FreeBSD processor check, re-enables the cpu
family >= 15 check, removes the 64-bit checks, and adds a CPU=K8 check
only for FreeBSD machines that lack /usr/compat/linux/proc/cpuinfo.

This new behavior means my Pentium 4 server now uses hlds_amd instead of
hlds_i686. I haven't checked any other machines yet, but performance
doesn't seem to be noticeably different either way on this one.

I played on this particular server and didn't notice anything wrong.
Nothing abnormal shows in the log files either. If this really fixes the
INVALID_STEAM_TICKET problem, I'll be extremely happy. No more phone
calls to reboot!


--
Andy


On Mon, 23 Mar 2009 09:26:49 +0100, "Ferenc Kovacs" 
said:
...
> It should be appended to the updater, and you should see that its
> downloading a couple of files.
> Tyrael

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Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-23 Thread kama


On Mon, 23 Mar 2009, Ferenc Kovacs wrote:

> On Mon, Mar 23, 2009 at 8:55 AM,  wrote:
>
> > Has anyone gotten this to work, or is there any way to tell if the beta
> > version is running? I've tried adding "-beta hlds0319" with and without
> > quotes as an argument to hldsupdatetool.bin, and as an argument to
> > hlds_run.
> >
> > Passing it to hldsupdatetool.bin gives an error both with and without
> > quotes. Passing it as an argument to actually start the server starts
> > the server, but there is nothing indicating that the beta version is
> > running.
> >
> It should be appended to the updater, and you should see that its
> downloading a couple of files. Tyrael
>

Ehm. Just to make shure...

You know that you just should run the steam binary. The hldsupdatetool.bin
is just a package for the steam binary and, to my knowledge, dont takes
any options.

/Bjorn

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Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-23 Thread Ferenc Kovacs
On Mon, Mar 23, 2009 at 8:55 AM,  wrote:

> Has anyone gotten this to work, or is there any way to tell if the beta
> version is running? I've tried adding "-beta hlds0319" with and without
> quotes as an argument to hldsupdatetool.bin, and as an argument to
> hlds_run.
>
> Passing it to hldsupdatetool.bin gives an error both with and without
> quotes. Passing it as an argument to actually start the server starts
> the server, but there is nothing indicating that the beta version is
> running.
>
>
> --
> Andy
>
>
> On Fri, 20 Mar 2009 14:57:41 -0700, "Alfred Reynolds"
>  said:
> > The beta has been updated. .  Please run hldsupdatetool to receive it
> > with "-beta hlds0319" on the command line.
> > The specific changes include:
> >
> > Server changes:
> > - Fixed hltv displaying a bogus steamid
> > - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
> > for that matter)
>
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>
It should be appended to the updater, and you should see that its
downloading a couple of files.
Tyrael
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Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-23 Thread valvesoftware . com
Has anyone gotten this to work, or is there any way to tell if the beta
version is running? I've tried adding "-beta hlds0319" with and without
quotes as an argument to hldsupdatetool.bin, and as an argument to
hlds_run.

Passing it to hldsupdatetool.bin gives an error both with and without
quotes. Passing it as an argument to actually start the server starts
the server, but there is nothing indicating that the beta version is
running.


--
Andy


On Fri, 20 Mar 2009 14:57:41 -0700, "Alfred Reynolds"
 said:
> The beta has been updated. .  Please run hldsupdatetool to receive it
> with "-beta hlds0319" on the command line.
> The specific changes include:
> 
> Server changes:
> - Fixed hltv displaying a bogus steamid
> - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
> for that matter)

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