Re: [hlds_linux] TF2/L4D Updates Available

2009-08-22 Thread ics
- Added missing snowpuff particles for DX8 players (honest)

Might want to recheck the thing once more, because players reported that they 
see smoke and fire as squares in-game after we played koth_viaduct and moved to 
another map after that. Rebooting the game fixed the issue, mapchange had no 
effect.


-ics


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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-22 Thread AnAkIn .
Non VALVe games/mods using the Orange Box engine are running on an older
version of it (on protocol 14), and TF2/DoD S are running on protocol 15.
So, they would need to fix the older OB engine too, or make those mods able
to update to the last version (last time they did that, it broke the mods,
that's why they are on a separate version now).

2009/8/22 Evaldas, GameConnect 

> Any way to patch the -game orangebox? As I understand, this is the same
> orangeBox, only specified for custom mods. I have Stargate TLS server and.
> felling unprotected :) Or maybe I can use the updated
> materialsystem_i486.so
> file from DOD?
>
> - Original Message -
> From: "Jason Ruymen" 
> To: ; ;
> 
> Sent: Saturday, August 22, 2009 12:25 AM
> Subject: [hlds_linux] TF2/L4D Updates Available
>
>
> > Optional updates for Team Fortress 2, Left 4 Dead and their engine
> > binaries are now available.  Please run hldsupdatetool to receive the
> > update.  The specific changes include:
> >
> > Left 4 Dead Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> > data
> >
> > Left 4 Dead:
> > - Novint Falcon support is now enabled by default
> >
> >
> > Orange Box Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system.
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> > data
> > - Fixed a server crash related to unbounded settings on some convars
> >
> > Team Fortress 2:
> > - Bullet spread algorithm changed to fire a bullet right down the
> > crosshair under these circumstances:
> > - The first bullet of a spread weapon (except for rapid fire spread
> > weapons like the minigun)
> > - The first bullet of a non-spread weapon if it's been >1.25 seconds
> since
> > firing
> > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
> > - Added "motdfile_text" convar to servers, which allows them to specify a
> > text file that's shown instead of the HTML MOTD to clients who've turned
> > on this option
> > - Fixed radius damage not tracing out of enemies when the explosion
> occurs
> > within them
> > - Fixes rockets & grenades doing no splash damage when fired point blank
> > into enemies
> > - Added missing snowpuff particles for DX8 players (honest)
> > - Restored LOD for the Demoman player model
> > - Fixed being able to alt-fire with the fists while stunned as a Heavy
> > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the
> > middle of a round
> > - Fixed the "The Big Hurt" achievement not being awarded for players who
> > already have the required count
> > - Fixed sv_pure not reloading the map's custom particle file
> > - Custom particle effects contained within maps must now be placed in the
> > \particles directory
> > - Fixed another case where items weren't being validated properly in
> class
> > loadout slots
> >
> > Community requests:
> > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
> to
> > 1 capture
> > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> > func_capturezone entities
> > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
> > wrong skin
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-22 Thread Evaldas, GameConnect
Any way to patch the -game orangebox? As I understand, this is the same 
orangeBox, only specified for custom mods. I have Stargate TLS server and. 
felling unprotected :) Or maybe I can use the updated materialsystem_i486.so 
file from DOD?

- Original Message - 
From: "Jason Ruymen" 
To: ; ; 

Sent: Saturday, August 22, 2009 12:25 AM
Subject: [hlds_linux] TF2/L4D Updates Available


> Optional updates for Team Fortress 2, Left 4 Dead and their engine 
> binaries are now available.  Please run hldsupdatetool to receive the 
> update.  The specific changes include:
>
> Left 4 Dead Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel 
> data
>
> Left 4 Dead:
> - Novint Falcon support is now enabled by default
>
>
> Orange Box Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system.
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel 
> data
> - Fixed a server crash related to unbounded settings on some convars
>
> Team Fortress 2:
> - Bullet spread algorithm changed to fire a bullet right down the 
> crosshair under these circumstances:
> - The first bullet of a spread weapon (except for rapid fire spread 
> weapons like the minigun)
> - The first bullet of a non-spread weapon if it's been >1.25 seconds since 
> firing
> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
> - Added "motdfile_text" convar to servers, which allows them to specify a 
> text file that's shown instead of the HTML MOTD to clients who've turned 
> on this option
> - Fixed radius damage not tracing out of enemies when the explosion occurs 
> within them
> - Fixes rockets & grenades doing no splash damage when fired point blank 
> into enemies
> - Added missing snowpuff particles for DX8 players (honest)
> - Restored LOD for the Demoman player model
> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the 
> middle of a round
> - Fixed the "The Big Hurt" achievement not being awarded for players who 
> already have the required count
> - Fixed sv_pure not reloading the map's custom particle file
> - Custom particle effects contained within maps must now be placed in the 
> \particles directory
> - Fixed another case where items weren't being validated properly in class 
> loadout slots
>
> Community requests:
> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 
> 1 capture
> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and 
> func_capturezone entities
> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and 
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the 
> wrong skin
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux 


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Re: [hlds_linux] TF2/L4D Updates Available GREAT!

2009-08-22 Thread Philipp Reddigau
Great!
Thanks alot!

Now pls fix the exploits in CS:S too.
It would be awesome!


Jason Ruymen schrieb:
> Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries 
> are now available.  Please run hldsupdatetool to receive the update.  The 
> specific changes include:
>
> Left 4 Dead Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
>
> Left 4 Dead:
> - Novint Falcon support is now enabled by default
>
>
> Orange Box Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system.
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
> - Fixed a server crash related to unbounded settings on some convars
>
> Team Fortress 2:
> - Bullet spread algorithm changed to fire a bullet right down the crosshair 
> under these circumstances:
>  - The first bullet of a spread weapon (except for rapid fire spread weapons 
> like the minigun)
>  - The first bullet of a non-spread weapon if it's been >1.25 seconds since 
> firing
> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
>  - Added "motdfile_text" convar to servers, which allows them to specify a 
> text file that's shown instead of the HTML MOTD to clients who've turned on 
> this option
> - Fixed radius damage not tracing out of enemies when the explosion occurs 
> within them
>  - Fixes rockets & grenades doing no splash damage when fired point blank 
> into enemies
> - Added missing snowpuff particles for DX8 players (honest)
> - Restored LOD for the Demoman player model
> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the 
> middle of a round
> - Fixed the "The Big Hurt" achievement not being awarded for players who 
> already have the required count
> - Fixed sv_pure not reloading the map's custom particle file
>  - Custom particle effects contained within maps must now be placed in the 
> \particles directory
> - Fixed another case where items weren't being validated properly in class 
> loadout slots
>
> Community requests:
> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 
> capture
> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and 
> func_capturezone entities
> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and 
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong 
> skin
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>   


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Re: [hlds_linux] [hlds] TF2/L4D Updates Available

2009-08-22 Thread AnAkIn .
Well the creator of DoD/DoD S still works at VALVe so I guess it was him
wanting to update DoD S in the first place (just before the update I read at
the DoD S forums that he was doing it in his free time)..but the creator of
CS left VALVe years ago.

2009/8/22 Evaldas, GameConnect 

> Because, as I remember, some of the DOD:s programmers now work with TF2.
> And
> I believe that maintaining these two games in one engine is quite easy.
>
> - Original Message -
> From: "Jonah Hirsch" 
> To: ; "Half-Life dedicated Linux server mailing list"
> 
> Sent: Saturday, August 22, 2009 6:51 AM
> Subject: Re: [hlds_linux] [hlds] TF2/L4D Updates Available
>
>
> Makes me wonder why DODS did get ported, when it only has a fraction
> of the players CS:S has. Maybe they were testing the conversion
> process on a less popular game.
>
> On 8/21/09, Shawn Zipay  wrote:
> > Years back it was sort of announced (rumored?) that they'd port CSS to
> the
> > OB engine.  There hasn't been even a whisper on that front.  So, unless
> > they
> > come out and tell us, I'm considering that project scrapped.
> >
> >
> > Shawn P. Zipay
> > Site Director
> >
> > MyInternetServices -- http://www.myinternetservices.com
> > CS-Nation -- http://www.csnation.net
> >
> >
> > On Fri, Aug 21, 2009 at 10:46 PM, 1nsane <1nsane...@gmail.com> wrote:
> >
> >> At least... it was going to.
> >>
> >> On Fri, Aug 21, 2009 at 10:36 PM, Rick Payton 
> >> wrote:
> >>
> >> > No, it's not  yet. Eventually it will be I *assume*.
> >> >
> >> > --mauirixxx
> >> >
> >> > -Original Message-
> >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys
> >> > Sent: Friday, August 21, 2009 4:05 PM
> >> > To: Half-Life dedicated Linux server mailing list
> >> > Subject: Re: [hlds_linux] TF2/L4D Updates Available
> >> >
> >> > isnt css orange box?
> >> >
> >> > Orange Box Engine:
> >> > - Fixed an exploit that allowed files to be uploaded to the server at
> >> > arbitrary locations
> >> > in the file system.
> >> > - Fixed a server crash caused by a client packet claiming to be an
> HLTV
> >> > client when HLTV
> >> > is disabled on the server
> >> > - Fixed a server crash caused by spoofing a client disconnect message
> >> > - Fixed a server crash caused by sending malformed reliable subchannel
> >> data
> >> > - Fixed a server crash related to unbounded settings on some convars
> >> >
> >> > - Original Message -
> >> > From: "JäKë T" 
> >> > To: 
> >> > Sent: Friday, August 21, 2009 6:50 PM
> >> > Subject: Re: [hlds_linux] TF2/L4D Updates Available
> >> >
> >> >
> >> > >
> >> > > Yet it's still one of the most played games if not the most from
> >> > > valve.
> >> > > An update to fix this would be nice to see on Counter strike source.
> >> > > I'm sure they're working on one, if not I'll keep using that
> >> > > beautiful
> >> > fix someone in
> >> > > the community made.
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> > > archives,
> >> > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> --
> Jonah Hirsch
> ---
> Sent from my BlackBerry
>
> ___
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> please visit:
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Re: [hlds_linux] [hlds] TF2/L4D Updates Available

2009-08-22 Thread Evaldas, GameConnect
Because, as I remember, some of the DOD:s programmers now work with TF2. And 
I believe that maintaining these two games in one engine is quite easy.

- Original Message - 
From: "Jonah Hirsch" 
To: ; "Half-Life dedicated Linux server mailing list" 

Sent: Saturday, August 22, 2009 6:51 AM
Subject: Re: [hlds_linux] [hlds] TF2/L4D Updates Available


Makes me wonder why DODS did get ported, when it only has a fraction
of the players CS:S has. Maybe they were testing the conversion
process on a less popular game.

On 8/21/09, Shawn Zipay  wrote:
> Years back it was sort of announced (rumored?) that they'd port CSS to the
> OB engine.  There hasn't been even a whisper on that front.  So, unless 
> they
> come out and tell us, I'm considering that project scrapped.
>
>
> Shawn P. Zipay
> Site Director
>
> MyInternetServices -- http://www.myinternetservices.com
> CS-Nation -- http://www.csnation.net
>
>
> On Fri, Aug 21, 2009 at 10:46 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> At least... it was going to.
>>
>> On Fri, Aug 21, 2009 at 10:36 PM, Rick Payton  
>> wrote:
>>
>> > No, it's not  yet. Eventually it will be I *assume*.
>> >
>> > --mauirixxx
>> >
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys
>> > Sent: Friday, August 21, 2009 4:05 PM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] TF2/L4D Updates Available
>> >
>> > isnt css orange box?
>> >
>> > Orange Box Engine:
>> > - Fixed an exploit that allowed files to be uploaded to the server at
>> > arbitrary locations
>> > in the file system.
>> > - Fixed a server crash caused by a client packet claiming to be an HLTV
>> > client when HLTV
>> > is disabled on the server
>> > - Fixed a server crash caused by spoofing a client disconnect message
>> > - Fixed a server crash caused by sending malformed reliable subchannel
>> data
>> > - Fixed a server crash related to unbounded settings on some convars
>> >
>> > - Original Message -
>> > From: "JäKë T" 
>> > To: 
>> > Sent: Friday, August 21, 2009 6:50 PM
>> > Subject: Re: [hlds_linux] TF2/L4D Updates Available
>> >
>> >
>> > >
>> > > Yet it's still one of the most played games if not the most from
>> > > valve.
>> > > An update to fix this would be nice to see on Counter strike source.
>> > > I'm sure they're working on one, if not I'll keep using that 
>> > > beautiful
>> > fix someone in
>> > > the community made.
>> > > To unsubscribe, edit your list preferences, or view the list 
>> > > archives,
>> > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


-- 
Jonah Hirsch
---
Sent from my BlackBerry

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Re: [hlds_linux] [hlds] TF2/L4D Updates Available

2009-08-22 Thread DontWannaName!
Perhaps they want to have 1 major update sometime for bug fixes instead of a
few small updates.

On Sat, Aug 22, 2009 at 3:04 AM, Saul Rennison wrote:

> On the first exploit Luigi released I said here "Valve will only fix
> it for their beloved TF2 and possibly L4D"
> I was so right. Leave CS:S in the gutter VALVe, it's fine. It'll get
> along great with 4 now public exploits crashing servers 24/7.
>
> On Saturday, August 22, 2009, Silent  wrote:
> > Thanks a lot for this greatest update ever!!!
> >
> > Jason Ruymen schrieb:
> >> Optional updates for Team Fortress 2, Left 4 Dead and their engine
> binaries are now available.  Please run hldsupdatetool to receive the
> update.  The specific changes include:
> >>
> >> Left 4 Dead Engine:
> >> - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system
> >> - Fixed a server crash caused by a client packet claiming to be an HLTV
> client when HLTV is disabled on the server
> >> - Fixed a server crash caused by spoofing a client disconnect message
> >> - Fixed a server crash caused by sending malformed reliable subchannel
> data
> >>
> >> Left 4 Dead:
> >> - Novint Falcon support is now enabled by default
> >>
> >>
> >> Orange Box Engine:
> >> - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system.
> >> - Fixed a server crash caused by a client packet claiming to be an HLTV
> client when HLTV is disabled on the server
> >> - Fixed a server crash caused by spoofing a client disconnect message
> >> - Fixed a server crash caused by sending malformed reliable subchannel
> data
> >> - Fixed a server crash related to unbounded settings on some convars
> >>
> >> Team Fortress 2:
> >> - Bullet spread algorithm changed to fire a bullet right down the
> crosshair under these circumstances:
> >>  - The first bullet of a spread weapon (except for rapid fire spread
> weapons like the minigun)
> >>  - The first bullet of a non-spread weapon if it's been >1.25 seconds
> since firing
> >> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced
> dialog
> >>  - Added "motdfile_text" convar to servers, which allows them to specify
> a text file that's shown instead of the HTML MOTD to clients who've turned
> on this option
> >> - Fixed radius damage not tracing out of enemies when the explosion
> occurs within them
> >>  - Fixes rockets & grenades doing no splash damage when fired point
> blank into enemies
> >> - Added missing snowpuff particles for DX8 players (honest)
> >> - Restored LOD for the Demoman player model
> >> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> >> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the
> middle of a round
> >> - Fixed the "The Big Hurt" achievement not being awarded for players who
> already have the required count
> >> - Fixed sv_pure not reloading the map's custom particle file
> >>  - Custom particle effects contained within maps must now be placed in
> the \particles directory
> >> - Fixed another case where items weren't being validated properly in
> class loadout slots
> >>
> >> Community requests:
> >> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> >> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
> to 1 capture
> >> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> func_capturezone entities
> >> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> >> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
> wrong skin
> >>
> >> Jason
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> --
> Thanks,
>  - Saul.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] [hlds] TF2/L4D Updates Available

2009-08-22 Thread Saul Rennison
On the first exploit Luigi released I said here "Valve will only fix
it for their beloved TF2 and possibly L4D"
I was so right. Leave CS:S in the gutter VALVe, it's fine. It'll get
along great with 4 now public exploits crashing servers 24/7.

On Saturday, August 22, 2009, Silent  wrote:
> Thanks a lot for this greatest update ever!!!
>
> Jason Ruymen schrieb:
>> Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries 
>> are now available.  Please run hldsupdatetool to receive the update.  The 
>> specific changes include:
>>
>> Left 4 Dead Engine:
>> - Fixed an exploit that allowed files to be uploaded to the server at 
>> arbitrary locations in the file system
>> - Fixed a server crash caused by a client packet claiming to be an HLTV 
>> client when HLTV is disabled on the server
>> - Fixed a server crash caused by spoofing a client disconnect message
>> - Fixed a server crash caused by sending malformed reliable subchannel data
>>
>> Left 4 Dead:
>> - Novint Falcon support is now enabled by default
>>
>>
>> Orange Box Engine:
>> - Fixed an exploit that allowed files to be uploaded to the server at 
>> arbitrary locations in the file system.
>> - Fixed a server crash caused by a client packet claiming to be an HLTV 
>> client when HLTV is disabled on the server
>> - Fixed a server crash caused by spoofing a client disconnect message
>> - Fixed a server crash caused by sending malformed reliable subchannel data
>> - Fixed a server crash related to unbounded settings on some convars
>>
>> Team Fortress 2:
>> - Bullet spread algorithm changed to fire a bullet right down the crosshair 
>> under these circumstances:
>>  - The first bullet of a spread weapon (except for rapid fire spread weapons 
>> like the minigun)
>>  - The first bullet of a non-spread weapon if it's been >1.25 seconds since 
>> firing
>> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
>>  - Added "motdfile_text" convar to servers, which allows them to specify a 
>> text file that's shown instead of the HTML MOTD to clients who've turned on 
>> this option
>> - Fixed radius damage not tracing out of enemies when the explosion occurs 
>> within them
>>  - Fixes rockets & grenades doing no splash damage when fired point blank 
>> into enemies
>> - Added missing snowpuff particles for DX8 players (honest)
>> - Restored LOD for the Demoman player model
>> - Fixed being able to alt-fire with the fists while stunned as a Heavy
>> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the 
>> middle of a round
>> - Fixed the "The Big Hurt" achievement not being awarded for players who 
>> already have the required count
>> - Fixed sv_pure not reloading the map's custom particle file
>>  - Custom particle effects contained within maps must now be placed in the 
>> \particles directory
>> - Fixed another case where items weren't being validated properly in class 
>> loadout slots
>>
>> Community requests:
>> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
>> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 
>> capture
>> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and 
>> func_capturezone entities
>> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and 
>> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
>> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the 
>> wrong skin
>>
>> Jason
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
> ___
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> visit:
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>

-- 
Thanks,
 - Saul.

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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-22 Thread ics

The rumours are true but i suspect that they do not dare to touch CS 
Source untill it's playerbase starts fading a bit. It's still one of the 
top sellers every week in Steam. I'd say that they are afraid that they 
might do something that stops people buying it or drive away the current 
playerbase. From the past updates, we who have been playing and been 
around the game for a long time, propably dynamic pricing was the 
biggest failure there ever were. It since quietly have been scrapped.

However, even if they do not plan to update the game, exploits like the 
one that was fixed on TF2/L4D _should_  be fixed also in older engine.

-ics

Shawn Zipay kirjoitti:
> Years back it was sort of announced (rumored?) that they'd port CSS to the
> OB engine.  There hasn't been even a whisper on that front.  So, unless they
> come out and tell us, I'm considering that project scrapped.
>
>
> Shawn P. Zipay
> Site Director
>
> MyInternetServices -- http://www.myinternetservices.com
> CS-Nation -- http://www.csnation.net
>
>
> On Fri, Aug 21, 2009 at 10:46 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>   
>> At least... it was going to.
>>
>> On Fri, Aug 21, 2009 at 10:36 PM, Rick Payton  wrote:
>>
>> 
>>> No, it's not  yet. Eventually it will be I *assume*.
>>>
>>> --mauirixxx
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys
>>> Sent: Friday, August 21, 2009 4:05 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] TF2/L4D Updates Available
>>>
>>> isnt css orange box?
>>>
>>> Orange Box Engine:
>>> - Fixed an exploit that allowed files to be uploaded to the server at
>>> arbitrary locations
>>> in the file system.
>>> - Fixed a server crash caused by a client packet claiming to be an HLTV
>>> client when HLTV
>>> is disabled on the server
>>> - Fixed a server crash caused by spoofing a client disconnect message
>>> - Fixed a server crash caused by sending malformed reliable subchannel
>>>   
>> data
>> 
>>> - Fixed a server crash related to unbounded settings on some convars
>>>
>>> - Original Message -
>>> From: "JäKë T" 
>>> To: 
>>> Sent: Friday, August 21, 2009 6:50 PM
>>> Subject: Re: [hlds_linux] TF2/L4D Updates Available
>>>
>>>
>>>   
 Yet it's still one of the most played games if not the most from valve.
 An update to fix this would be nice to see on Counter strike source.
 I'm sure they're working on one, if not I'll keep using that beautiful
 
>>> fix someone in
>>>   
 the community made.
 To unsubscribe, edit your list preferences, or view the list archives,
 
>>> please visit:
>>>   
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 
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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-22 Thread Silent
Thanks a lot for this greatest update ever!!!

Jason Ruymen schrieb:
> Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries 
> are now available.  Please run hldsupdatetool to receive the update.  The 
> specific changes include:
>
> Left 4 Dead Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
>
> Left 4 Dead:
> - Novint Falcon support is now enabled by default
>
>
> Orange Box Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system.
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
> - Fixed a server crash related to unbounded settings on some convars
>
> Team Fortress 2:
> - Bullet spread algorithm changed to fire a bullet right down the crosshair 
> under these circumstances:
>  - The first bullet of a spread weapon (except for rapid fire spread weapons 
> like the minigun)
>  - The first bullet of a non-spread weapon if it's been >1.25 seconds since 
> firing
> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
>  - Added "motdfile_text" convar to servers, which allows them to specify a 
> text file that's shown instead of the HTML MOTD to clients who've turned on 
> this option
> - Fixed radius damage not tracing out of enemies when the explosion occurs 
> within them
>  - Fixes rockets & grenades doing no splash damage when fired point blank 
> into enemies
> - Added missing snowpuff particles for DX8 players (honest)
> - Restored LOD for the Demoman player model
> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the 
> middle of a round
> - Fixed the "The Big Hurt" achievement not being awarded for players who 
> already have the required count
> - Fixed sv_pure not reloading the map's custom particle file
>  - Custom particle effects contained within maps must now be placed in the 
> \particles directory
> - Fixed another case where items weren't being validated properly in class 
> loadout slots
>
> Community requests:
> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 
> capture
> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and 
> func_capturezone entities
> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and 
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong 
> skin
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   


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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-22 Thread [Don] - Luigi
I am also waiting for a port of CSS to the OB engine. Can't wait to have 
achievements like TF2. 
I wonder why they did not port a game like CSS which has many many 
players out there. 

Mfg
Luigi

-Original Message-
From: Shawn Zipay [mailto:z...@csnation.net] 
Sent: Samstag, 22. August 2009 05:19
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2/L4D Updates Available

Years back it was sort of announced (rumored?) that they'd port CSS to 
the
OB engine.  There hasn't been even a whisper on that front.  So, unless 
they
come out and tell us, I'm considering that project scrapped.


Shawn P. Zipay
Site Director

MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net


On Fri, Aug 21, 2009 at 10:46 PM, 1nsane <1nsane...@gmail.com> wrote:

> At least... it was going to.
>
> On Fri, Aug 21, 2009 at 10:36 PM, Rick Payton  
wrote:
>
> > No, it's not  yet. Eventually it will be I *assume*.
> >
> > --mauirixxx
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys
> > Sent: Friday, August 21, 2009 4:05 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] TF2/L4D Updates Available
> >
> > isnt css orange box?
> >
> > Orange Box Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server 
at
> > arbitrary locations
> > in the file system.
> > - Fixed a server crash caused by a client packet claiming to be an 
HLTV
> > client when HLTV
> > is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect 
message
> > - Fixed a server crash caused by sending malformed reliable 
subchannel
> data
> > - Fixed a server crash related to unbounded settings on some convars
> >
> > - Original Message -
> > From: "JäKë T" 
> > To: 
> > Sent: Friday, August 21, 2009 6:50 PM
> > Subject: Re: [hlds_linux] TF2/L4D Updates Available
> >
> >
> > >
> > > Yet it's still one of the most played games if not the most from 
valve.
> > > An update to fix this would be nice to see on Counter strike 
source.
> > > I'm sure they're working on one, if not I'll keep using that 
beautiful
> > fix someone in
> > > the community made.
> > > To unsubscribe, edit your list preferences, or view the list 
archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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