Re: [hlds_linux] Autoupdate broken, script instead?
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET NOD32 Antivirus, version of virus signature database 4681 (20091212) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashing L4D2 fork killing entire machine
I just had another forked server goin mental on me. I tried the SIGKILL and SIGINT commands but they don't work (command not found). Where am I suppose to execute these commands? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Monday, November 30, 2009 12:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine If you guys are running the servers with -debug (which doesn't currently do anything useful in -fork mode) or crash dumps enabled you should send a SIGABRT (-6) to the process to get it to dump a core file. It will also kill the fork as well. SIGKILL should be used as a last resort if SIGINT (standard kill) doesn't do anything. With regards to -debug and -fork, I have a Perl script that I run alongside srcds_run to achieve desired behavior. I need to re-write this to be more portable so that it can be shipped. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of riemers Sent: Saturday, November 28, 2009 11:49 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine I've seen a process with 100% too, i've also seen a server which was full for like 2 hours on the same map. At that point i check it out, and it seemed the 4 survivor bots where playing against the infected bots, over and over again. Somehow still pretty funny.. On Sat, 28 Nov 2009 20:13:44 +0100, Saint K. sai...@specialattack.net wrote: I have had this issue twice up till now, and it's rather disturbing. What happened is that a L4D2 fork gets in a crashing mode of some kind where it continuously puts 100% CPU load on a single core. I've seen these sort of crashes perhaps around 10 times so far. 8 times I've spotted it soon enough to kill -9 pid the process, and 2 times I've been too late and it been in such a state for several hours before it will entirely kill off the machine. The machine will only reply to icmp and nothing else (ssh, http, ftp, gameservers etc). This worries me a bit, because I do not have any reason to assume something is broken on OS or hardware level. Regards, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.709 / Virus Database: 270.14.87/2534 - Release Date: 11/29/09 20:31:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 Update Released
A required update for Left 4 Dead 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed players getting a bad spawn position after a level transition Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashing L4D2 fork killing entire machine
SIGINT and SIGKILL are not commands, they are methods of killing processes used by programmers. Off the top of my head a SIGKILL can be done by using this command: kill -9 pid And a SIGINT is just a normal kill: kill pid Best to try and use the second one first as it will try to gracefully close the process. If that doesn't work try the first. pid is obviously the process id of the game server you are trying to get rid off. On Sun, Dec 13, 2009 at 6:38 AM, Saint K. sai...@specialattack.net wrote: I just had another forked server goin mental on me. I tried the SIGKILL and SIGINT commands but they don't work (command not found). Where am I suppose to execute these commands? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Monday, November 30, 2009 12:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine If you guys are running the servers with -debug (which doesn't currently do anything useful in -fork mode) or crash dumps enabled you should send a SIGABRT (-6) to the process to get it to dump a core file. It will also kill the fork as well. SIGKILL should be used as a last resort if SIGINT (standard kill) doesn't do anything. With regards to -debug and -fork, I have a Perl script that I run alongside srcds_run to achieve desired behavior. I need to re-write this to be more portable so that it can be shipped. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of riemers Sent: Saturday, November 28, 2009 11:49 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine I've seen a process with 100% too, i've also seen a server which was full for like 2 hours on the same map. At that point i check it out, and it seemed the 4 survivor bots where playing against the infected bots, over and over again. Somehow still pretty funny.. On Sat, 28 Nov 2009 20:13:44 +0100, Saint K. sai...@specialattack.net wrote: I have had this issue twice up till now, and it's rather disturbing. What happened is that a L4D2 fork gets in a crashing mode of some kind where it continuously puts 100% CPU load on a single core. I've seen these sort of crashes perhaps around 10 times so far. 8 times I've spotted it soon enough to kill -9 pid the process, and 2 times I've been too late and it been in such a state for several hours before it will entirely kill off the machine. The machine will only reply to icmp and nothing else (ssh, http, ftp, gameservers etc). This worries me a bit, because I do not have any reason to assume something is broken on OS or hardware level. Regards, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.709 / Virus Database: 270.14.87/2534 - Release Date: 11/29/09 20:31:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
Would be nice if the autoupdate with forked servers could be fixed. A required update for Left 4 Dead 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed players getting a bad spawn position after a level transition Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] search keys/steam group horribly unreliable
Hello everyone, it seems that the search key and steam group functions are horribly unreliable. For example i am often unable to join the server via search key unless i first restart the server then join, this seems to refresh it with the steam servers somehow? Anyways, i don't believe I'm doing anything horribly wrong, here is the launch line and config currently being used on 64bit debian lenny with no firewall. ./srcds_run -console +ip ip-here +port 27015 -game left4dead2 +map c5m1_waterfront +maxplayers 8 +exec server.cfg -autoupdate // Name Of Server hostname fake //sv_password // password required to join the server--currently broken in l4d2 rcon_password changeme //this is the password you need to enter to control the server sv_search_key blah12 //When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. // l4d specific; some of these may also need to be in autoexec.cfg so they are set before the first map is loaded. sv_allow_lobby_connect_only 0 // allow direct connections: 0 //z_difficulty Hard// set the difficulty of the current game //sv_unreserve // remove the server from the reservation system for some period of time // set this to restrict the lobby search to only those clients specifying a key sv_steamgroup 123123 //to set as a steam group server // General HL Cvars (based on other Source engines; many don't work in l4d yet) //sv_contact y...@email.address decalfrequency 60 mp_decals 100 mp_falldamage 1 sv_cheats 0 //enables or disables cheats such as noclip sv_maxrate 0 //this is the max data rate you can recieve from the server, set to 0 to uncap. sv_minrate 5 //this is the minimum data rate you can recieve from the server. sv_timeout 120 sv_allowupload 1 sv_allowdownload 1 sv_stats 0 sv_region 1 //This tells steam where your server is, 0 = eastcoast, 1 = westcoast, 2 = south america, 3 = europe, 4 = asia, 5 = austrailia, 6 = middle east, 7 = africa, world = 255 fps_max 0 sv_parallel_packentities 0 sv_parallel_sendsnapshot 0 // Make sure the right people are banned exec banned_user.cfg exec banned.cfg writeid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search keys/steam group horribly unreliable
Have you tried using 'mm_dedicated_force_servers' instead of the search key? I use that all the time and have no issues connecting to my server. On Sat, Dec 12, 2009 at 4:21 PM, Joshua Smith bgcl...@gmail.com wrote: Hello everyone, it seems that the search key and steam group functions are horribly unreliable. For example i am often unable to join the server via search key unless i first restart the server then join, this seems to refresh it with the steam servers somehow? Anyways, i don't believe I'm doing anything horribly wrong, here is the launch line and config currently being used on 64bit debian lenny with no firewall. ./srcds_run -console +ip ip-here +port 27015 -game left4dead2 +map c5m1_waterfront +maxplayers 8 +exec server.cfg -autoupdate // Name Of Server hostname fake //sv_password // password required to join the server--currently broken in l4d2 rcon_password changeme //this is the password you need to enter to control the server sv_search_key blah12 //When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. // l4d specific; some of these may also need to be in autoexec.cfg so they are set before the first map is loaded. sv_allow_lobby_connect_only 0 // allow direct connections: 0 //z_difficulty Hard// set the difficulty of the current game //sv_unreserve // remove the server from the reservation system for some period of time // set this to restrict the lobby search to only those clients specifying a key sv_steamgroup 123123 //to set as a steam group server // General HL Cvars (based on other Source engines; many don't work in l4d yet) //sv_contact y...@email.address decalfrequency 60 mp_decals 100 mp_falldamage 1 sv_cheats 0 //enables or disables cheats such as noclip sv_maxrate 0 //this is the max data rate you can recieve from the server, set to 0 to uncap. sv_minrate 5 //this is the minimum data rate you can recieve from the server. sv_timeout 120 sv_allowupload 1 sv_allowdownload 1 sv_stats 0 sv_region 1 //This tells steam where your server is, 0 = eastcoast, 1 = westcoast, 2 = south america, 3 = europe, 4 = asia, 5 = austrailia, 6 = middle east, 7 = africa, world = 255 fps_max 0 sv_parallel_packentities 0 sv_parallel_sendsnapshot 0 // Make sure the right people are banned exec banned_user.cfg exec banned.cfg writeid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux