Re: [hlds_linux] Autoupdate broken, script instead?

2009-12-12 Thread Daniel Nilsson


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__ Information from ESET NOD32 Antivirus, version of virus signature 
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Re: [hlds_linux] Crashing L4D2 fork killing entire machine

2009-12-12 Thread Saint K .
I just had another forked server goin mental on me. I tried the SIGKILL and 
SIGINT commands but they don't work (command not found). Where am I suppose to 
execute these commands?

Cheers,

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
Sent: Monday, November 30, 2009 12:39 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine

If you guys are running the servers with -debug (which doesn't currently do 
anything useful in -fork mode) or crash dumps enabled you should send a SIGABRT 
(-6) to the process to get it to dump a core file. It will also kill the fork 
as well. SIGKILL should be used as a last resort if SIGINT (standard kill) 
doesn't do anything. 

With regards to -debug and -fork, I have a Perl script that I run alongside 
srcds_run to achieve desired behavior. I need to re-write this to be more 
portable so that it can be shipped. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of riemers
Sent: Saturday, November 28, 2009 11:49 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine

I've seen a process with 100% too, i've also seen a server which was full
for like 2 hours on the same map.
At that point i check it out, and it seemed the 4 survivor bots where
playing against the infected bots, over and over again.

Somehow still pretty funny..

On Sat, 28 Nov 2009 20:13:44 +0100, Saint K. sai...@specialattack.net
wrote:
 I have had this issue twice up till now, and it's rather disturbing.
 
 What happened is that a L4D2 fork gets in a crashing mode of some kind
 where it continuously puts 100% CPU load on a single core. I've seen
these
 sort of crashes perhaps around 10 times so far. 8 times I've spotted it
 soon enough to kill -9 pid the process, and 2 times I've been too late
 and it been in such a state for several hours before it will entirely
kill
 off the machine. The machine will only reply to icmp and nothing else
(ssh,
 http, ftp, gameservers etc).
 
 This worries me a bit, because I do not have any reason to assume
 something is broken on OS or hardware level.
 
 Regards,
 
 Saint K.
 
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No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 9.0.709 / Virus Database: 270.14.87/2534 - Release Date: 11/29/09 
20:31:00

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[hlds_linux] Left 4 Dead 2 Update Released

2009-12-12 Thread Jason Ruymen
A required update for Left 4 Dead 2 has been released.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed players getting a bad spawn position after a level transition

Jason


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Re: [hlds_linux] Crashing L4D2 fork killing entire machine

2009-12-12 Thread Vaughan Reid
SIGINT and SIGKILL are not commands, they are methods of killing processes
used by programmers.

Off the top of my head a SIGKILL can be done by using this command:
kill -9 pid

And a SIGINT is just a normal kill:
kill pid

Best to try and use the second one first as it will try to gracefully close
the process. If that doesn't work try the first. pid is obviously the
process id of the game server you are trying to get rid off.

On Sun, Dec 13, 2009 at 6:38 AM, Saint K. sai...@specialattack.net wrote:

 I just had another forked server goin mental on me. I tried the SIGKILL and
 SIGINT commands but they don't work (command not found). Where am I suppose
 to execute these commands?

 Cheers,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
 Sent: Monday, November 30, 2009 12:39 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine

 If you guys are running the servers with -debug (which doesn't currently do
 anything useful in -fork mode) or crash dumps enabled you should send a
 SIGABRT (-6) to the process to get it to dump a core file. It will also kill
 the fork as well. SIGKILL should be used as a last resort if SIGINT
 (standard kill) doesn't do anything.

 With regards to -debug and -fork, I have a Perl script that I run alongside
 srcds_run to achieve desired behavior. I need to re-write this to be more
 portable so that it can be shipped.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of riemers
 Sent: Saturday, November 28, 2009 11:49 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine

 I've seen a process with 100% too, i've also seen a server which was full
 for like 2 hours on the same map.
 At that point i check it out, and it seemed the 4 survivor bots where
 playing against the infected bots, over and over again.

 Somehow still pretty funny..

 On Sat, 28 Nov 2009 20:13:44 +0100, Saint K. sai...@specialattack.net
 wrote:
  I have had this issue twice up till now, and it's rather disturbing.
 
  What happened is that a L4D2 fork gets in a crashing mode of some kind
  where it continuously puts 100% CPU load on a single core. I've seen
 these
  sort of crashes perhaps around 10 times so far. 8 times I've spotted it
  soon enough to kill -9 pid the process, and 2 times I've been too late
  and it been in such a state for several hours before it will entirely
 kill
  off the machine. The machine will only reply to icmp and nothing else
 (ssh,
  http, ftp, gameservers etc).
 
  This worries me a bit, because I do not have any reason to assume
  something is broken on OS or hardware level.
 
  Regards,
 
  Saint K.
 
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
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 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.709 / Virus Database: 270.14.87/2534 - Release Date: 11/29/09
 20:31:00

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-12-12 Thread Ronny Schedel
Would be nice if the autoupdate with forked servers could be fixed.


A required update for Left 4 Dead 2 has been released.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

 - Fixed players getting a bad spawn position after a level transition

 Jason


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[hlds_linux] search keys/steam group horribly unreliable

2009-12-12 Thread Joshua Smith
Hello everyone, it seems that the search key and steam group functions are
horribly unreliable. For example i am often unable to join the server via
search key unless i first restart the server then join, this seems to
refresh it with the steam servers somehow? Anyways, i don't believe I'm
doing anything horribly wrong, here is the launch line and config currently
being used on 64bit debian lenny with no firewall.

./srcds_run -console +ip ip-here +port 27015 -game left4dead2 +map
c5m1_waterfront +maxplayers 8 +exec server.cfg -autoupdate

// Name Of Server
hostname fake
//sv_password  // password required to join the server--currently broken
in l4d2
rcon_password changeme //this is the password you need to enter to control
the server
sv_search_key blah12 //When searching for a dedicated server from lobby,
restrict search to only dedicated servers having the same sv_search_key.


// l4d specific; some of these may also need to be in autoexec.cfg so they
are set before the first map is loaded.
sv_allow_lobby_connect_only 0 // allow direct connections: 0
//z_difficulty Hard// set the difficulty of the current game
//sv_unreserve // remove the server from the reservation system for some
period of time
// set this to restrict the lobby search to only those clients specifying a
key
sv_steamgroup 123123 //to set as a steam group server



// General HL Cvars (based on other Source engines; many don't work in l4d
yet)
//sv_contact y...@email.address
decalfrequency 60
mp_decals 100
mp_falldamage 1
sv_cheats 0 //enables or disables cheats such as noclip
sv_maxrate 0 //this is the max data rate you can recieve from the server,
set to 0 to uncap.
sv_minrate 5 //this is the minimum data rate you can recieve from the
server.
sv_timeout 120
sv_allowupload 1
sv_allowdownload 1
sv_stats 0
sv_region 1 //This tells steam where your server is, 0 = eastcoast, 1 =
westcoast, 2 = south america, 3 = europe, 4 = asia, 5 = austrailia, 6 =
middle east, 7 = africa, world = 255
fps_max 0
sv_parallel_packentities 0
sv_parallel_sendsnapshot 0


// Make sure the right people are banned
exec banned_user.cfg
exec banned.cfg
writeid
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Re: [hlds_linux] search keys/steam group horribly unreliable

2009-12-12 Thread Brent Veal
Have you tried using 'mm_dedicated_force_servers' instead of the search key?
I use that all the time and have no issues connecting to my server.

On Sat, Dec 12, 2009 at 4:21 PM, Joshua Smith bgcl...@gmail.com wrote:

 Hello everyone, it seems that the search key and steam group functions are
 horribly unreliable. For example i am often unable to join the server via
 search key unless i first restart the server then join, this seems to
 refresh it with the steam servers somehow? Anyways, i don't believe I'm
 doing anything horribly wrong, here is the launch line and config currently
 being used on 64bit debian lenny with no firewall.

 ./srcds_run -console +ip ip-here +port 27015 -game left4dead2 +map
 c5m1_waterfront +maxplayers 8 +exec server.cfg -autoupdate

 // Name Of Server
 hostname fake
 //sv_password  // password required to join the server--currently broken
 in l4d2
 rcon_password changeme //this is the password you need to enter to
 control
 the server
 sv_search_key blah12 //When searching for a dedicated server from lobby,
 restrict search to only dedicated servers having the same sv_search_key.


 // l4d specific; some of these may also need to be in autoexec.cfg so they
 are set before the first map is loaded.
 sv_allow_lobby_connect_only 0 // allow direct connections: 0
 //z_difficulty Hard// set the difficulty of the current game
 //sv_unreserve // remove the server from the reservation system for some
 period of time
 // set this to restrict the lobby search to only those clients specifying a
 key
 sv_steamgroup 123123 //to set as a steam group server



 // General HL Cvars (based on other Source engines; many don't work in l4d
 yet)
 //sv_contact y...@email.address
 decalfrequency 60
 mp_decals 100
 mp_falldamage 1
 sv_cheats 0 //enables or disables cheats such as noclip
 sv_maxrate 0 //this is the max data rate you can recieve from the server,
 set to 0 to uncap.
 sv_minrate 5 //this is the minimum data rate you can recieve from the
 server.
 sv_timeout 120
 sv_allowupload 1
 sv_allowdownload 1
 sv_stats 0
 sv_region 1 //This tells steam where your server is, 0 = eastcoast, 1 =
 westcoast, 2 = south america, 3 = europe, 4 = asia, 5 = austrailia, 6 =
 middle east, 7 = africa, world = 255
 fps_max 0
 sv_parallel_packentities 0
 sv_parallel_sendsnapshot 0


 // Make sure the right people are banned
 exec banned_user.cfg
 exec banned.cfg
 writeid
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