Re: [hlds_linux] l4d2: how to shutdown via cron?
In my experience, Steam updates on Linux are not stable enough to let it auto-update. Steam skips a package if it doesn't manage to download said package in so many tries. I've had it happen far too often on TF2 where it will update one package but skip another, leaving the server in an inconsistent (crashing) state. This may not be as large a problem for L4D2 because it only has 3 packages, 1 of which is rarely updated... but TF2 only has 6 packages, 3 of which are rarely updated and it often skips the Team Fortress 2 Content package but updates Materials and Dedicated Server. On 7/5/2010 12:14 AM, Jesse Molina wrote: > Hi all > > I'm going to slightly threadjack here. I'm a very experienced unix > sysadmin, but I'm a noob to the hlds servers. > > On this subject, how do others handle automatic upgrading when there is > a new server update is out? Is it even wise to attempt auto updating? > > I know there is the -autoupdate arg to the startup command, but I'm > under the impression that it's broke, and has always has been broke. I > might be wrong there though, feel free to set me straight. > > So, how do others handle automatic updates to the server app? > > And yes, I realize that doing said auto updates may break mods, but hey, > whatever. > > Thanks > > > > Eric Riemers wrote: >> All, >> >> Since these mutators are coming every now and then, i need to update all my >> l4d2 instances. >> These are forks so the nicest thing to do is a shutdown, then it updates it >> and done. >> >> However, I only know that I should telnet to the fork port and type in >> "shutdown" >> >> Is there a easy way I can setup something in cron to issue a shutdown each >> day? >> >> Eric >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2: how to shutdown via cron?
Do you have that script still? I could make it check for announcements. It would actually be very simple to do so. Sent from my mobile. On Jul 5, 2010, at 1:28 AM, "Gene H" wrote: > I had it set up so I can issue simple commands in shell so that it > will > broadcast a message to the players (if any), shutdown, run update, > and when > finished, it starts back up. > That way, it would be easy to ssh in from my phone, issue the > command and > viola! > > G. > > On Sun, Jul 4, 2010 at 9:57 PM, Shane Arnold > wrote: > >> I think he means a way to automatically restart srcds and update when >> one is announced. >> >> I have never done it myself, but I imagine there is a way to hook >> these >> announcements, either with a sourcemod plugin or by monitoring the >> output of the console/screen session. Infact I vaguely remember a >> little >> while back the same subject being discussed. >> >> Try doing a search on the mailing list website >> (http://list.valvesoftware.com/). >> >> Regards >> >> ||On 5/07/2010 12:49 PM, Gene H wrote: >>> thought that was the whole purpose of being subscribed to this >>> list...to >> get >>> notices when there is an update. >>> >>> On Sun, Jul 4, 2010 at 9:14 PM, Jesse Molina >> wrote: >>> >>> Hi all I'm going to slightly threadjack here. I'm a very experienced unix sysadmin, but I'm a noob to the hlds servers. On this subject, how do others handle automatic upgrading when there is a new server update is out? Is it even wise to attempt auto updating? I know there is the -autoupdate arg to the startup command, but I'm under the impression that it's broke, and has always has been broke. I might be wrong there though, feel free to set me straight. So, how do others handle automatic updates to the server app? And yes, I realize that doing said auto updates may break mods, but hey, whatever. Thanks Eric Riemers wrote: > All, > > Since these mutators are coming every now and then, i need to > update >> all > my > l4d2 instances. > These are forks so the nicest thing to do is a shutdown, then it >> updates > it > and done. > > However, I only know that I should telnet to the fork port and > type in > "shutdown" > > Is there a easy way I can setup something in cron to issue a > shutdown > each > day? > > Eric > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2: how to shutdown via cron?
I had it set up so I can issue simple commands in shell so that it will broadcast a message to the players (if any), shutdown, run update, and when finished, it starts back up. That way, it would be easy to ssh in from my phone, issue the command and viola! G. On Sun, Jul 4, 2010 at 9:57 PM, Shane Arnold wrote: > I think he means a way to automatically restart srcds and update when > one is announced. > > I have never done it myself, but I imagine there is a way to hook these > announcements, either with a sourcemod plugin or by monitoring the > output of the console/screen session. Infact I vaguely remember a little > while back the same subject being discussed. > > Try doing a search on the mailing list website > (http://list.valvesoftware.com/). > > Regards > > ||On 5/07/2010 12:49 PM, Gene H wrote: > > thought that was the whole purpose of being subscribed to this list...to > get > > notices when there is an update. > > > > On Sun, Jul 4, 2010 at 9:14 PM, Jesse Molina > wrote: > > > > > >> Hi all > >> > >> I'm going to slightly threadjack here. I'm a very experienced unix > >> sysadmin, but I'm a noob to the hlds servers. > >> > >> On this subject, how do others handle automatic upgrading when there is > >> a new server update is out? Is it even wise to attempt auto updating? > >> > >> I know there is the -autoupdate arg to the startup command, but I'm > >> under the impression that it's broke, and has always has been broke. I > >> might be wrong there though, feel free to set me straight. > >> > >> So, how do others handle automatic updates to the server app? > >> > >> And yes, I realize that doing said auto updates may break mods, but hey, > >> whatever. > >> > >> Thanks > >> > >> > >> > >> Eric Riemers wrote: > >> > >>> All, > >>> > >>> Since these mutators are coming every now and then, i need to update > all > >>> > >> my > >> > >>> l4d2 instances. > >>> These are forks so the nicest thing to do is a shutdown, then it > updates > >>> > >> it > >> > >>> and done. > >>> > >>> However, I only know that I should telnet to the fork port and type in > >>> "shutdown" > >>> > >>> Is there a easy way I can setup something in cron to issue a shutdown > >>> > >> each > >> > >>> day? > >>> > >>> Eric > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >> -- > >> # Jesse Molina > >> # Mail = je...@opendreams.net > >> # Page = page-je...@opendreams.net > >> # Cell = 1.602.323.7608 > >> # Web = http://www.opendreams.net/jesse/ > >> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2: how to shutdown via cron?
I think he means a way to automatically restart srcds and update when one is announced. I have never done it myself, but I imagine there is a way to hook these announcements, either with a sourcemod plugin or by monitoring the output of the console/screen session. Infact I vaguely remember a little while back the same subject being discussed. Try doing a search on the mailing list website (http://list.valvesoftware.com/). Regards ||On 5/07/2010 12:49 PM, Gene H wrote: > thought that was the whole purpose of being subscribed to this list...to get > notices when there is an update. > > On Sun, Jul 4, 2010 at 9:14 PM, Jesse Molina wrote: > > >> Hi all >> >> I'm going to slightly threadjack here. I'm a very experienced unix >> sysadmin, but I'm a noob to the hlds servers. >> >> On this subject, how do others handle automatic upgrading when there is >> a new server update is out? Is it even wise to attempt auto updating? >> >> I know there is the -autoupdate arg to the startup command, but I'm >> under the impression that it's broke, and has always has been broke. I >> might be wrong there though, feel free to set me straight. >> >> So, how do others handle automatic updates to the server app? >> >> And yes, I realize that doing said auto updates may break mods, but hey, >> whatever. >> >> Thanks >> >> >> >> Eric Riemers wrote: >> >>> All, >>> >>> Since these mutators are coming every now and then, i need to update all >>> >> my >> >>> l4d2 instances. >>> These are forks so the nicest thing to do is a shutdown, then it updates >>> >> it >> >>> and done. >>> >>> However, I only know that I should telnet to the fork port and type in >>> "shutdown" >>> >>> Is there a easy way I can setup something in cron to issue a shutdown >>> >> each >> >>> day? >>> >>> Eric >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> -- >> # Jesse Molina >> # Mail = je...@opendreams.net >> # Page = page-je...@opendreams.net >> # Cell = 1.602.323.7608 >> # Web = http://www.opendreams.net/jesse/ >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2: how to shutdown via cron?
thought that was the whole purpose of being subscribed to this list...to get notices when there is an update. On Sun, Jul 4, 2010 at 9:14 PM, Jesse Molina wrote: > > Hi all > > I'm going to slightly threadjack here. I'm a very experienced unix > sysadmin, but I'm a noob to the hlds servers. > > On this subject, how do others handle automatic upgrading when there is > a new server update is out? Is it even wise to attempt auto updating? > > I know there is the -autoupdate arg to the startup command, but I'm > under the impression that it's broke, and has always has been broke. I > might be wrong there though, feel free to set me straight. > > So, how do others handle automatic updates to the server app? > > And yes, I realize that doing said auto updates may break mods, but hey, > whatever. > > Thanks > > > > Eric Riemers wrote: > > All, > > > > Since these mutators are coming every now and then, i need to update all > my > > l4d2 instances. > > These are forks so the nicest thing to do is a shutdown, then it updates > it > > and done. > > > > However, I only know that I should telnet to the fork port and type in > > "shutdown" > > > > Is there a easy way I can setup something in cron to issue a shutdown > each > > day? > > > > Eric > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > # Jesse Molina > # Mail = je...@opendreams.net > # Page = page-je...@opendreams.net > # Cell = 1.602.323.7608 > # Web = http://www.opendreams.net/jesse/ > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2: how to shutdown via cron?
Hi all I'm going to slightly threadjack here. I'm a very experienced unix sysadmin, but I'm a noob to the hlds servers. On this subject, how do others handle automatic upgrading when there is a new server update is out? Is it even wise to attempt auto updating? I know there is the -autoupdate arg to the startup command, but I'm under the impression that it's broke, and has always has been broke. I might be wrong there though, feel free to set me straight. So, how do others handle automatic updates to the server app? And yes, I realize that doing said auto updates may break mods, but hey, whatever. Thanks Eric Riemers wrote: > All, > > Since these mutators are coming every now and then, i need to update all my > l4d2 instances. > These are forks so the nicest thing to do is a shutdown, then it updates it > and done. > > However, I only know that I should telnet to the fork port and type in > "shutdown" > > Is there a easy way I can setup something in cron to issue a shutdown each > day? > > Eric > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2: how to shutdown via cron?
-You can get cron to run a script that you have in the srcds directory. I use screen and my script (stop_css) looks like this: /usr/bin/screen -r css -X quit -On cron, I run this script at 5 AM everyday: 0 5 * * * /etc/rc.d/css stop -The css file looks like this: #! /bin/sh # # /etc/rc.d/css # # run/stop CSS via screen export SRCDS=/gamedisk/games/halflife/srcds echo "SRCDS CS:S" case "$1" in start) echo start su [username] -c 'cd /gamedisk/games/halflife/srcds ; ./start_css' > /tmp/hlstartCSS.log ;; stop) echo stop su [username] -c 'cd /gamedisk/games/halflife/srcds ; ./stop_css' ;; esac -You must be root to enter the cron command. Notice that the script switches to a different user. This is recommended for running a game server (don't run as root). These start and stop scripts in rc.d are also used to start and stop the game servers when the system reboots or shuts down. There are links in rc3.d and rc5.d - S19css and K02css - for this purpose. Hope that helps. ...Chuck cgi...@compuserve.com -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: Sunday, July 04, 2010 5:52 PM To: 'Half-Life dedicated Linux server mailing list' Subject: [hlds_linux] l4d2: how to shutdown via cron? All, Since these mutators are coming every now and then, i need to update all my l4d2 instances. These are forks so the nicest thing to do is a shutdown, then it updates it and done. However, I only know that I should telnet to the fork port and type in "shutdown" Is there a easy way I can setup something in cron to issue a shutdown each day? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2: how to shutdown via cron?
There's a plugin called server crontab on sourcemod forums that can perform this function. On Jul 4, 2010 5:56 PM, "Eric Riemers" wrote: All, Since these mutators are coming every now and then, i need to update all my l4d2 instances. These are forks so the nicest thing to do is a shutdown, then it updates it and done. However, I only know that I should telnet to the fork port and type in "shutdown" Is there a easy way I can setup something in cron to issue a shutdown each day? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2: how to shutdown via cron?
You're using named instances of screen, right? if so, you can use that to "inject" commands into each instance. On Sun, Jul 4, 2010 at 3:51 PM, Eric Riemers wrote: > All, > > Since these mutators are coming every now and then, i need to update all my > l4d2 instances. > These are forks so the nicest thing to do is a shutdown, then it updates it > and done. > > However, I only know that I should telnet to the fork port and type in > "shutdown" > > Is there a easy way I can setup something in cron to issue a shutdown each > day? > > Eric > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] l4d2: how to shutdown via cron?
All, Since these mutators are coming every now and then, i need to update all my l4d2 instances. These are forks so the nicest thing to do is a shutdown, then it updates it and done. However, I only know that I should telnet to the fork port and type in "shutdown" Is there a easy way I can setup something in cron to issue a shutdown each day? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S Update Install Error "Segmentation fault"
No answer to this? I have the same problem - listed on 7/1: [hlds_linux] latest CS:S update - segfaults using ./steam --- After deleting any "~/.steam" directories, run: Srcds> wget http://www.steampowered.com/download/hldsupdatetool.bin --17:32:09-- http://www.steampowered.com/download/hldsupdatetool.bin => `hldsupdatetool.bin' Resolving www.steampowered.com... done. Connecting to www.steampowered.com[63.228.223.100]:80... connected. HTTP request sent, awaiting response... 200 OK Length: 3,513,408 [application/octet-stream] 100%[=== ===>] 3,513,408 1009.43K/sETA 00:00 17:32:13 (1009.43 KB/s) - `hldsupdatetool.bin' saved [3513408/3513408] srcds> chmod 755 hldsupdatetool.bin srcds> ./hldsupdatetool.bin STEAMTM SUBSCRIBER AGREEMENT ...(blah blah, answered "yes") extracting steam.tar.Z...done ./steam -command update -game "Counter-Strike Source" -dir . -verify_all srcds> ./steam -command update -game "Counter-Strike Source" -dir . -verify_all Checking bootstrapper version ... Getting version 39 of Steam HLDS Update Tool Downloading. . . . . . . . . . . . Steam Linux Client updated, please retry the command srcds> ./steam -command update -game "Counter-Strike Source" -dir . -verify_all Segmentation fault --- My system: Linux linux6 2.4.21-303-default #1 Tue Dec 6 11:49:50 UTC 2005 x86_64 x86_64 x86_64 GNU/Linux glibc-2.3.2-90 --- This is one of the original OSs that worked with the Athlon 64 when it first came out - Suse 9.0. *** I ask again - will the new Orange Box stuff work with this kernel version and GLibC version on a 64 bit system? Does Valve specify anywhere what the minimum Linux requirements are? I have been unable to find them. *** ...Chuck cgi...@compuserve.com -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Huber Uli Sent: Friday, June 25, 2010 1:17 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] CS:S Update Install Error "Segmentation fault" Hey everybody, I want to update my dedicated server to the new Version. But when I start ./steam -command update ... ... I get the message "Segmentation error". I can´t start in -debug mode etc. - I don´t know what´s the problem. Until the update the machine works fine. Greetings and thanks Uli ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Segmentation fault
Looks like a regular segfault... Try removing metamod (and sourcemod and such) My server segfaulted since the last update because of the runteamlogic extension for sourcemod. :( On 4 July 2010 18:15, Petri de Wet wrote: > I get the following Seg fault when I try to run my server > can anyone help me with this problem? > > PreMinidumpCallback: updating dump comment > Uploading dump (in-process) [proxy ''] > /tmp/dumps/617cf289-1cfd-6f29-4a040eeb-039366b2.dmp > ./srcds_run: line 341: 8000 Segmentation fault $HL_CMD > > Thanks > > Rare > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Mit freundlichen Grüssen, Sincerely Yours, Daniel Vogel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 Segmentation fault
I get the following Seg fault when I try to run my server can anyone help me with this problem? PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/617cf289-1cfd-6f29-4a040eeb-039366b2.dmp ./srcds_run: line 341: 8000 Segmentation fault $HL_CMD Thanks Rare ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
don't feed the trolls. On 4 July 2010 15:07, Shane Arnold wrote: > 1) These are not forums, it's a mailing list. forums.srcds.com are forums. > 2) And nothing of value was lost. > > Back to it kids. > > On 4/07/2010 8:56 PM, Andy Wallace wrote: >> to M33CROB: >> You're being a bit pretentious are you not? I am a server admin like every >> other user in these forums. Don't be so patronising please! >> >> To murroid: >> What business? Its a game server - a popular one - why would I want to drum >> up more business? It does perfectly fine on its own! >> Can't a guy give some friendly opinions (based on a parent's concern for his >> kids exposure to abusive and racial slurring) and show by example there are >> some decent servers out there? >> >> If you two have nothing better to do than troll the forums inciting flame >> wars forget about it. >> >> >> >> >> >> >> From: "murr...@murraysneddon.co.uk" >> To: Half-Life dedicated Linux server mailing >> list >> Sent: Sat, 3 July, 2010 23:14:08 >> Subject: Re: [hlds_linux] Team Fortress 2 Update Available >> >> Looks like he is trying to drum up business to fill up empty servers. >> Sent from my BlackBerry® wireless device >> >> -Original Message- >> From: M33CROB >> Sender: hlds_linux-boun...@list.valvesoftware.com >> Date: Sat, 3 Jul 2010 15:03:39 >> To: Half-Life dedicated Linux server mailing >> list >> Reply-To: Half-Life dedicated Linux server mailing list >> >> Subject: Re: [hlds_linux] Team Fortress 2 Update Available >> >> What is the point. This is a list of server admins, not everyday players. >> Advertising here is useless. >> >> On Sat, Jul 3, 2010 at 2:54 PM, clad iron wrote: >> >> >>> hmm, can i advertise here also ? >>> >>> On Sat, Jul 3, 2010 at 5:07 AM, Andy Wallace >>> wrote: >>> >>> Agreed! But there are some safer servers out there. At >>> BNSoutlaws.co.ukwe run our own TF2 fun servers and are of the same opinion >>> as yourself. >>> We use alltalk and although there may be some cruder language used later >>> in >>> the evening (UK time 9pm onwards,) we actively remove anyone who uses >>> racial >>> or abusive language in text or voice (and we mean BAN and blacklist, not just a kick.) We simply have no time for such activity and are proud of our track record for keeping the servers safe for everyone. Our community member base and players are from all age groups and we'll do everything to help when they report an issue to us. Equally unwanted are those who scream >>> down >>> their mic or play their own music through it. We normally mute them server-side or just kick them if they appear unresponsive to our >>> requests. >>> Feel free to pop on our servers anytime: 94.75.234.53:27015 or 94.75.234.54:27015 and see for yourself. We usually get more active mid to late afternoons at the weekends but the servers are open 24 hours to anyone and you're all more than welcome to bring your friends with you. >>> We >>> run a rotational system of custom and stock maps so there's always plenty >>> of >>> variety :) From: D3vilfish - Simiancage.org To: Half-Life dedicated Linux server mailing list< hlds_linux@list.valvesoftware.com> Sent: Fri, 2 July, 2010 8:45:17 Subject: Re: [hlds_linux] Team Fortress 2 Update Available When you have a child of your own that wants to play online your >>> understand >>> why Parents black list servers. Im all for freedom of speech but abusive and racist players are not >>> needed >>> or wanted. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Allan Button Sent: 02 July 2010 08:07 To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Available Do you let women vote on your servers? How about if somebody specs below the belt line. Im glad we allow freedom of speach on our servers. Send me your ban list so I can invite them all personally to play on a server that defends the rights of freedom of speach. Sent from my mobile. On Jul 2, 2010, at 2:50 AM, "D3vilfish - Simiancage.org" >>> > wrote: > > Engine > > - Removed an exploit that allowed people to change their names to > something > other than their Steam profile name. > > Does this now mean that Server Admins will not be able to change > players > names that are abusive or racist? > We have noticed since CSS went O/B that all rename plugins are > broken and I > presume TF2 aswell now. > Simiancage run family friendly serve
Re: [hlds_linux] How to Not Show CVAR/Command Changes to Players
Awesome! Thank you. On 7/4/2010 5:16 AM, Daniel Vogel wrote: > http://forums.alliedmods.net/showthread.php?p=909778 > > On 4 July 2010 06:07, Jonah Hirsch wrote: > >> afaik, you'd have to remove the FCVAR_NOTIFY flag using something like >> sourcemod. >> >> Sent from my Incredible >> >> On Jul 3, 2010 8:58 PM, "Nathan D." wrote: >> >> Is there a simple command to disable the showing of cvar/command changes >> to players? >> >> Thanks in advance, >> >> -Nate >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
1) These are not forums, it's a mailing list. forums.srcds.com are forums. 2) And nothing of value was lost. Back to it kids. On 4/07/2010 8:56 PM, Andy Wallace wrote: > to M33CROB: > You're being a bit pretentious are you not? I am a server admin like every > other user in these forums. Don't be so patronising please! > > To murroid: > What business? Its a game server - a popular one - why would I want to drum > up more business? It does perfectly fine on its own! > Can't a guy give some friendly opinions (based on a parent's concern for his > kids exposure to abusive and racial slurring) and show by example there are > some decent servers out there? > > If you two have nothing better to do than troll the forums inciting flame > wars forget about it. > > > > > > > From: "murr...@murraysneddon.co.uk" > To: Half-Life dedicated Linux server mailing > list > Sent: Sat, 3 July, 2010 23:14:08 > Subject: Re: [hlds_linux] Team Fortress 2 Update Available > > Looks like he is trying to drum up business to fill up empty servers. > Sent from my BlackBerry® wireless device > > -Original Message- > From: M33CROB > Sender: hlds_linux-boun...@list.valvesoftware.com > Date: Sat, 3 Jul 2010 15:03:39 > To: Half-Life dedicated Linux server mailing > list > Reply-To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Team Fortress 2 Update Available > > What is the point. This is a list of server admins, not everyday players. > Advertising here is useless. > > On Sat, Jul 3, 2010 at 2:54 PM, clad iron wrote: > > >> hmm, can i advertise here also ? >> >> On Sat, Jul 3, 2010 at 5:07 AM, Andy Wallace >> wrote: >> >> >>> Agreed! But there are some safer servers out there. At >>> >> BNSoutlaws.co.ukwe run our own TF2 fun servers and are of the same opinion >> as yourself. >> >>> We use alltalk and although there may be some cruder language used later >>> >> in >> >>> the evening (UK time 9pm onwards,) we actively remove anyone who uses >>> >> racial >> >>> or abusive language in text or voice (and we mean BAN and blacklist, not >>> just a kick.) >>> We simply have no time for such activity and are proud of our track >>> record for keeping the servers safe for everyone. Our community member >>> base and players are from all age groups and we'll do everything to help >>> when they report an issue to us. Equally unwanted are those who scream >>> >> down >> >>> their mic or play their own music through it. We normally mute them >>> server-side or just kick them if they appear unresponsive to our >>> >> requests. >> >>> Feel free to pop on our servers anytime: 94.75.234.53:27015 or >>> 94.75.234.54:27015 and see for yourself. We usually get more active mid >>> to late afternoons at the weekends but the servers are open 24 hours to >>> anyone and you're all more than welcome to bring your friends with you. >>> >> We >> >>> run a rotational system of custom and stock maps so there's always plenty >>> >> of >> >>> variety :) >>> >>> >>> >>> >>> >>> From: D3vilfish - Simiancage.org >>> To: Half-Life dedicated Linux server mailing list< >>> hlds_linux@list.valvesoftware.com> >>> Sent: Fri, 2 July, 2010 8:45:17 >>> Subject: Re: [hlds_linux] Team Fortress 2 Update Available >>> >>> When you have a child of your own that wants to play online your >>> >> understand >> >>> why Parents black list servers. >>> Im all for freedom of speech but abusive and racist players are not >>> >> needed >> >>> or wanted. >>> >>> -Original Message- >>> From: hlds_linux-boun...@list.valvesoftware.com >>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Allan >>> Button >>> Sent: 02 July 2010 08:07 >>> To: Half-Life dedicated Linux server mailing list >>> Cc: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Team Fortress 2 Update Available >>> >>> Do you let women vote on your servers? >>> >>> How about if somebody specs below the belt line. >>> >>> Im glad we allow freedom of speach on our servers. Send me your ban >>> list so I can invite them all personally to play on a server that >>> defends the rights of freedom of speach. >>> >>> Sent from my mobile. >>> >>> On Jul 2, 2010, at 2:50 AM, "D3vilfish - Simiancage.org" >>> >> wrote: >>> Engine - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Does this now mean that Server Admins will not be able to change players names that are abusive or racist? We have noticed since CSS went O/B that all rename plugins are broken and I presume TF2 aswell now. Simiancage run family friendly servers, we have a no swearing policy and abuse that includ
Re: [hlds_linux] Team Fortress 2 Update Available
to M33CROB: You're being a bit pretentious are you not? I am a server admin like every other user in these forums. Don't be so patronising please! To murroid: What business? Its a game server - a popular one - why would I want to drum up more business? It does perfectly fine on its own! Can't a guy give some friendly opinions (based on a parent's concern for his kids exposure to abusive and racial slurring) and show by example there are some decent servers out there? If you two have nothing better to do than troll the forums inciting flame wars forget about it. From: "murr...@murraysneddon.co.uk" To: Half-Life dedicated Linux server mailing list Sent: Sat, 3 July, 2010 23:14:08 Subject: Re: [hlds_linux] Team Fortress 2 Update Available Looks like he is trying to drum up business to fill up empty servers. Sent from my BlackBerry® wireless device -Original Message- From: M33CROB Sender: hlds_linux-boun...@list.valvesoftware.com Date: Sat, 3 Jul 2010 15:03:39 To: Half-Life dedicated Linux server mailing list Reply-To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Available What is the point. This is a list of server admins, not everyday players. Advertising here is useless. On Sat, Jul 3, 2010 at 2:54 PM, clad iron wrote: > hmm, can i advertise here also ? > > On Sat, Jul 3, 2010 at 5:07 AM, Andy Wallace > wrote: > > > Agreed! But there are some safer servers out there. At > BNSoutlaws.co.ukwe run our own TF2 fun servers and are of the same opinion > as yourself. > > We use alltalk and although there may be some cruder language used later > in > > the evening (UK time 9pm onwards,) we actively remove anyone who uses > racial > > or abusive language in text or voice (and we mean BAN and blacklist, not > > just a kick.) > > We simply have no time for such activity and are proud of our track > > record for keeping the servers safe for everyone. Our community member > > base and players are from all age groups and we'll do everything to help > > when they report an issue to us. Equally unwanted are those who scream > down > > their mic or play their own music through it. We normally mute them > > server-side or just kick them if they appear unresponsive to our > requests. > > Feel free to pop on our servers anytime: 94.75.234.53:27015 or > > 94.75.234.54:27015 and see for yourself. We usually get more active mid > > to late afternoons at the weekends but the servers are open 24 hours to > > anyone and you're all more than welcome to bring your friends with you. > We > > run a rotational system of custom and stock maps so there's always plenty > of > > variety :) > > > > > > > > > > > > From: D3vilfish - Simiancage.org > > To: Half-Life dedicated Linux server mailing list < > > hlds_linux@list.valvesoftware.com> > > Sent: Fri, 2 July, 2010 8:45:17 > > Subject: Re: [hlds_linux] Team Fortress 2 Update Available > > > > When you have a child of your own that wants to play online your > understand > > why Parents black list servers. > > Im all for freedom of speech but abusive and racist players are not > needed > > or wanted. > > > > -Original Message- > > From: hlds_linux-boun...@list.valvesoftware.com > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Allan > > Button > > Sent: 02 July 2010 08:07 > > To: Half-Life dedicated Linux server mailing list > > Cc: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Team Fortress 2 Update Available > > > > Do you let women vote on your servers? > > > > How about if somebody specs below the belt line. > > > > Im glad we allow freedom of speach on our servers. Send me your ban > > list so I can invite them all personally to play on a server that > > defends the rights of freedom of speach. > > > > Sent from my mobile. > > > > On Jul 2, 2010, at 2:50 AM, "D3vilfish - Simiancage.org" > > > > wrote: > > > > > Engine > > > > > > - Removed an exploit that allowed people to change their names to > > > something > > > other than their Steam profile name. > > > > > > Does this now mean that Server Admins will not be able to change > > > players > > > names that are abusive or racist? > > > We have noticed since CSS went O/B that all rename plugins are > > > broken and I > > > presume TF2 aswell now. > > > Simiancage run family friendly servers, we have a no swearing policy > > > and > > > abuse that includes dodgy names is not tolerated. > > > I can see our ban list growing at a alarming rate. > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http:/
Re: [hlds_linux] How to Not Show CVAR/Command Changes to Players
http://forums.alliedmods.net/showthread.php?p=909778 On 4 July 2010 06:07, Jonah Hirsch wrote: > afaik, you'd have to remove the FCVAR_NOTIFY flag using something like > sourcemod. > > Sent from my Incredible > > On Jul 3, 2010 8:58 PM, "Nathan D." wrote: > > Is there a simple command to disable the showing of cvar/command changes > to players? > > Thanks in advance, > > -Nate > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Mit freundlichen Grüssen, Sincerely Yours, Daniel Vogel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux