Re: [hlds_linux] sv_benchmark_force_start TF2 speedhack

2010-07-20 Thread clad iron
I have tested, just running the plugin here will ban a client if using that
cvar while ingame.
i have tested and it works.
anyone know  how to check to see if a client has run a cvar before
entering/joining the server ?

http://www.kigenac.com/viewtopic.php?f=5&t=662

helpful trick..
http://forums.alliedmods.net/showthread.php?p=1085535


On Mon, Jul 19, 2010 at 6:32 PM, clad iron  wrote:

> has anyone tried testing with KAC to see if it would effect it ?
>
>
> On Mon, Jul 19, 2010 at 5:06 AM, Harry Strongburg wrote:
>
>> sv_benchmark_force_start can be used to behave as a speedhack.
>>
>> How to reproduce:
>> 1) Create a local TF2 server.
>> 2) Type "sv_benchmark_force_start" in console.
>> 3) Wait ~10 seconds for a few bots to spawn.
>> 4) Disconnect.
>> 5) Join any online server.
>> 6) Once you go above a certain FPS (~66 in my tests), you will run very
>> fast, as if you are speedhacking.
>>
>> To disable this bug after you have enabled it, you must quit and re-launch
>> the TF2 client.
>> This effects both hldslinux and hldswin (as far as I can tell though, it's
>> a client-side bug, and there is no way for the server to fix it without a
>> TF2 client update).
>> I do not know how this works, but I assume it does something weird with
>> the threading (other players will be "jerky", as if your connection is
>> lagging).
>>
>> I hope these are the correct lists to send this to? It is not a problem
>> with the actual HLDS as far as I can see, but it would probably be fitting
>> here...
>>
>> Thanks for your time.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>
>
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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread jimbomcb
I'm fairly sure you can get away with just copying the DLL files out
of the Steam install folder to your server directory, works for me on
wine.

2010/7/21 Левинчук Федор :
> Or it still win only because win server needs steam app started at background 
> to enable vac and correct connect to steam servers
>
> 21.07.10, 00:20, "ics" :
>
>> Perhaps there is a logical reason why the Linux version isn't out yet.
>>  With previous games, Valve has always provided dedicated server for
>>  linux. Perhaps it's like i said earlier, someone being too busy and has
>>  no time or other projects at hand. Perhaps even the dedicated server is
>>  buggy and they want to tune it up further to minimize conflicts before
>>  putting it out on other platforms. Everyone knows that one thing can
>>  lead to another on different environments so perhaps at this point it's
>>  easier to keep it Windows only.
>>
>>  Someone on the Windows list mentioned about a quite serious  memory leak
>>  (10% increase in 3 hours). So perhaps there are still things to harness
>>  out. As i recall, it took a week for L4D Linux server to come out. I'm
>>  pretty sure it's coming within a week. That + Valve time, perhaps within
>>  a month.
>>
>>  -ics
>>
>>  20.7.2010 21:54, Ben Mendis kirjoitti:
>>  > I guess I should make myself clear.
>>  >
>>  > My intentions (at least in the short term) are to prepare the necessary
>>  > scripts and patches to generate the Linux binaries so that we can run
>>  > dedicated servers from IA-32 Linux, as we can already do with many other
>>  > VALVe games.
>>  >
>>  > I am sure I'm not the only admin here who prefers to use Linux for hosting
>>  > dedicated servers. If I am successful (and there's no guarantee I will 
>> be),
>>  > I would want to share my work with those admins. Whether I share it in the
>>  > form of a source tree, a binary, or set of patches isn't really important;
>>  > but I do want to be able to share it.
>>  >
>>  > Additionally, in the process of working toward that end I want to be able 
>> to
>>  > use industry standard tools and processes for collaborating with other
>>  > developers and admins. Specifically, a version control system with a
>>  > repository hosted on the internet where I can share changes with my
>>  > collaborators.
>>  >
>>  > I am NOT asking for GPL or Apache or BSD. I'm not advocating for any
>>  > particular license. I'm asking for clarification on the terms of whichever
>>  > license is applicable to the code; and for sufficient permissions to use a
>>  > version control system and distribute my changes.
>>  >
>>  > Unless the license stipulates otherwise, I would license my work under a
>>  > permissive license such as BSD or MIT.
>>  >
>>  > When I mentioned a repository, I was referring specifically to a source 
>> code
>>  > repository. I'm not at all interested in topic of package repositories or
>>  > repackaging the software for the purpose of alternate distribution 
>> methods.
>>  > I don't have any problem with the current distribution model.
>>  >
>>  >
>>  > On Tue, Jul 20, 2010 at 12:58 PM, Katrina Payne<
>>  > fullmetalhar...@nimhlabs.com>  wrote:
>>  >
>>  >
>>  >> Yeah--I kind of was not expecting the software to be Free [Speech] as how
>>  >> many
>>  >> of these groups would want. Hence why I suggested mostly noncommercial 
>> and
>>  >> nonfree repository groups be looked at.
>>  >>
>>  >> As well, this line/tangent of thought mostly came from somebody's desire
>>  >> for a
>>  >> binary version of Alien Swarm able to be downloaded.
>>  >>
>>  >> The idea was then to go to repositories that are pretty anal about 
>> sending
>>  >> patches upstream (hence why Canonical (Ubuntu) is never really mentioned
>>  >> here)--so that any changes they need to make, would be sent back to the
>>  >> developers.
>>  >>
>>  >> Again the idea is that any of the stuff in these repos would be freely 
>> (as
>>  >> in
>>  >> beer) available as a download on Steam's website/market, so Valve would 
>> not
>>  >> have too many issues if the repository people opened a line of
>>  >> communication--
>>  >> under the idea of making their software work easier on the various 
>> distros
>>  >> (essentially giving them an easier way to target these markets).
>>  >>
>>  >> These groups tend to be very anal about making sure that all the 
>> legalities
>>  >> are met and followed.
>>  >>
>>  >> Ah--screw it, this will just turn out like last time, where I will type 
>> all
>>  >> this, and all anybody will read is, "Katrina is suggesting we fork 
>> Valve's
>>  >> software"--or some other completely ludicrous misinterpretation from left
>>  >> field
>>  >> of what I am actually saying.
>>  >>
>>  >> ~Katrina
>>  >>
>>  >> On Tuesday, July 20, 2010 08:18:05 am ics wrote:
>>  >>
>>  >>> Now i remember. The developers of mani-admin (i think it was them) had
>>  >>> part of the Sourcecode hosted elsewhere. Valve kindly asked them to
>>  >>> remove it. Most likely you cannot do t

Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Левинчук Федор
Or it still win only because win server needs steam app started at background 
to enable vac and correct connect to steam servers

21.07.10, 00:20, "ics" :

> Perhaps there is a logical reason why the Linux version isn't out yet. 
>  With previous games, Valve has always provided dedicated server for 
>  linux. Perhaps it's like i said earlier, someone being too busy and has 
>  no time or other projects at hand. Perhaps even the dedicated server is 
>  buggy and they want to tune it up further to minimize conflicts before 
>  putting it out on other platforms. Everyone knows that one thing can 
>  lead to another on different environments so perhaps at this point it's 
>  easier to keep it Windows only.
>  
>  Someone on the Windows list mentioned about a quite serious  memory leak 
>  (10% increase in 3 hours). So perhaps there are still things to harness 
>  out. As i recall, it took a week for L4D Linux server to come out. I'm 
>  pretty sure it's coming within a week. That + Valve time, perhaps within 
>  a month.
>  
>  -ics
>  
>  20.7.2010 21:54, Ben Mendis kirjoitti:
>  > I guess I should make myself clear.
>  >
>  > My intentions (at least in the short term) are to prepare the necessary
>  > scripts and patches to generate the Linux binaries so that we can run
>  > dedicated servers from IA-32 Linux, as we can already do with many other
>  > VALVe games.
>  >
>  > I am sure I'm not the only admin here who prefers to use Linux for hosting
>  > dedicated servers. If I am successful (and there's no guarantee I will be),
>  > I would want to share my work with those admins. Whether I share it in the
>  > form of a source tree, a binary, or set of patches isn't really important;
>  > but I do want to be able to share it.
>  >
>  > Additionally, in the process of working toward that end I want to be able 
> to
>  > use industry standard tools and processes for collaborating with other
>  > developers and admins. Specifically, a version control system with a
>  > repository hosted on the internet where I can share changes with my
>  > collaborators.
>  >
>  > I am NOT asking for GPL or Apache or BSD. I'm not advocating for any
>  > particular license. I'm asking for clarification on the terms of whichever
>  > license is applicable to the code; and for sufficient permissions to use a
>  > version control system and distribute my changes.
>  >
>  > Unless the license stipulates otherwise, I would license my work under a
>  > permissive license such as BSD or MIT.
>  >
>  > When I mentioned a repository, I was referring specifically to a source 
> code
>  > repository. I'm not at all interested in topic of package repositories or
>  > repackaging the software for the purpose of alternate distribution methods.
>  > I don't have any problem with the current distribution model.
>  >
>  >
>  > On Tue, Jul 20, 2010 at 12:58 PM, Katrina Payne<
>  > fullmetalhar...@nimhlabs.com>  wrote:
>  >
>  >
>  >> Yeah--I kind of was not expecting the software to be Free [Speech] as how
>  >> many
>  >> of these groups would want. Hence why I suggested mostly noncommercial and
>  >> nonfree repository groups be looked at.
>  >>
>  >> As well, this line/tangent of thought mostly came from somebody's desire
>  >> for a
>  >> binary version of Alien Swarm able to be downloaded.
>  >>
>  >> The idea was then to go to repositories that are pretty anal about sending
>  >> patches upstream (hence why Canonical (Ubuntu) is never really mentioned
>  >> here)--so that any changes they need to make, would be sent back to the
>  >> developers.
>  >>
>  >> Again the idea is that any of the stuff in these repos would be freely (as
>  >> in
>  >> beer) available as a download on Steam's website/market, so Valve would 
> not
>  >> have too many issues if the repository people opened a line of
>  >> communication--
>  >> under the idea of making their software work easier on the various distros
>  >> (essentially giving them an easier way to target these markets).
>  >>
>  >> These groups tend to be very anal about making sure that all the 
> legalities
>  >> are met and followed.
>  >>
>  >> Ah--screw it, this will just turn out like last time, where I will type 
> all
>  >> this, and all anybody will read is, "Katrina is suggesting we fork Valve's
>  >> software"--or some other completely ludicrous misinterpretation from left
>  >> field
>  >> of what I am actually saying.
>  >>
>  >> ~Katrina
>  >>
>  >> On Tuesday, July 20, 2010 08:18:05 am ics wrote:
>  >>  
>  >>> Now i remember. The developers of mani-admin (i think it was them) had
>  >>> part of the Sourcecode hosted elsewhere. Valve kindly asked them to
>  >>> remove it. Most likely you cannot do that. Then again, this game is free
>  >>> of charge so it might be a tad different. E-mail Steam support and ask
>  >>>
>  >> them.
>  >>  
>  >>> -ics
>  >>>
>  >>> 20.7.2010 16:40, Ben Mendis kirjoitti:
>  >>>
>   On Tue, Jul 20, 2010 at 9:31 AM, ics   w

Re: [hlds_linux] TF2 crash on startup after update

2010-07-20 Thread Andrew Armstrong
We had a problem where the server.dll was 0 bytes, a 'verify all' fixed it
for us. This was on Windows.

- Andrew

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A.
Parker
Sent: Tuesday, 20 July 2010 11:24 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 crash on startup after update

Well, a clean install runs just fine, so apparently something was borked 
with my last installation.  Thanks.

 - Dave

On 07/19/2010 10:58 PM, David Parker wrote:
> Thanks.  I had Metamod installed because I was using BAT to define admins
on the server, although I've been meaning to switch to SM for a while now.
I didn't have any other plugins installed, and disabled Metamod when the
crash first happened but it didn't help.  I decided to reinstall the server,
so right now I'm doing a clean install and we'll see if a vanilla server
starts up once that's finished.
>
>  Thanks,
>  Dave
>
> - Original Message -
> From: Jeff Sugar
> Date: Monday, July 19, 2010 10:38 pm
> Subject: Re: [hlds_linux] TF2 crash on startup after update
> To: Half-Life dedicated Linux server mailing
list
>
>> Had to check--that happens relatively often :P I'd check through your
>> sourcemod stuff, then. Generally when there are issues, there
>> are tons of
>> responses about the servers not working, this is the only one
>> I've seen thus
>> far.
>>
>>
>> On Mon, Jul 19, 2010 at 6:36 PM, David Parker
>>   wrote:
>>
>>> Yeah, I always use -verify_all when I update my servers, and I
>> ran it a
>>> second time on this one just to make sure.  It said all
>> of the files were up
>>> to date.  The server was running fine before the update.
>>>
>>>   Thanks,
>>>   Dave
>>>
>>> - Original Message -
>>> From: Jeff Sugar
>>> Date: Monday, July 19, 2010 9:18 pm
>>> Subject: Re: [hlds_linux] TF2 crash on startup after update
>>> To: Half-Life dedicated Linux server mailing list<
>>> hlds_linux@list.valvesoftware.com>
>>>
 Have you made sure to do a verify all to make sure you got alll
 the files?
 The server I'm lookign at right now is windows, but it's
>> running fine.


 On Mon, Jul 19, 2010 at 6:12 PM, David Parker
   wrote:

> Hello,
>
> I just updated my TF2 server, and now it crashes on
 startup.  Here is the
> output I get:
>
> Console initialized.
> ./srcds_run: line 348: 20166 Segmentation
 fault  (core dumped) $HL_CMD
> Cannot access memory at address 0xf7f56658
> Cannot access memory at address 0xfff5360c
> /usr/local/srcds_1/orangebox/debug.cmds:4: Error in sourced
 command file:
> Cannot access memory at address 0xf7f56658
> email debug.log to li...@valvesoftware.com
> Mon Jul 19 21:06:15 EDT 2010: Server restart in 10 seconds
> Using breakpad minidump system
> Using breakpad crash handler
>
> Then it just keeps doing this every time it tries to auto-
 restart.  The
> crash is instant upon the server starting up.  I ran a
 backtrace on the core
> file but it did not seem to have any more information than
 what is displayed
> in the message.  I ran the update a second time with -
 verify_all but it said
> that all of the files were up-to-date.  I have disabled
 all plugins and the
> server is not configured with anything funky.
>
> Has anyone else seen this?  Any ideas?
>
>   Thanks,
>   Dave
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
 archives,>  please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>> archives,>  please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

-- 

Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread ics
Perhaps there is a logical reason why the Linux version isn't out yet. 
With previous games, Valve has always provided dedicated server for 
linux. Perhaps it's like i said earlier, someone being too busy and has 
no time or other projects at hand. Perhaps even the dedicated server is 
buggy and they want to tune it up further to minimize conflicts before 
putting it out on other platforms. Everyone knows that one thing can 
lead to another on different environments so perhaps at this point it's 
easier to keep it Windows only.


Someone on the Windows list mentioned about a quite serious  memory leak 
(10% increase in 3 hours). So perhaps there are still things to harness 
out. As i recall, it took a week for L4D Linux server to come out. I'm 
pretty sure it's coming within a week. That + Valve time, perhaps within 
a month.


-ics

20.7.2010 21:54, Ben Mendis kirjoitti:

I guess I should make myself clear.

My intentions (at least in the short term) are to prepare the necessary
scripts and patches to generate the Linux binaries so that we can run
dedicated servers from IA-32 Linux, as we can already do with many other
VALVe games.

I am sure I'm not the only admin here who prefers to use Linux for hosting
dedicated servers. If I am successful (and there's no guarantee I will be),
I would want to share my work with those admins. Whether I share it in the
form of a source tree, a binary, or set of patches isn't really important;
but I do want to be able to share it.

Additionally, in the process of working toward that end I want to be able to
use industry standard tools and processes for collaborating with other
developers and admins. Specifically, a version control system with a
repository hosted on the internet where I can share changes with my
collaborators.

I am NOT asking for GPL or Apache or BSD. I'm not advocating for any
particular license. I'm asking for clarification on the terms of whichever
license is applicable to the code; and for sufficient permissions to use a
version control system and distribute my changes.

Unless the license stipulates otherwise, I would license my work under a
permissive license such as BSD or MIT.

When I mentioned a repository, I was referring specifically to a source code
repository. I'm not at all interested in topic of package repositories or
repackaging the software for the purpose of alternate distribution methods.
I don't have any problem with the current distribution model.


On Tue, Jul 20, 2010 at 12:58 PM, Katrina Payne<
fullmetalhar...@nimhlabs.com>  wrote:

   

Yeah--I kind of was not expecting the software to be Free [Speech] as how
many
of these groups would want. Hence why I suggested mostly noncommercial and
nonfree repository groups be looked at.

As well, this line/tangent of thought mostly came from somebody's desire
for a
binary version of Alien Swarm able to be downloaded.

The idea was then to go to repositories that are pretty anal about sending
patches upstream (hence why Canonical (Ubuntu) is never really mentioned
here)--so that any changes they need to make, would be sent back to the
developers.

Again the idea is that any of the stuff in these repos would be freely (as
in
beer) available as a download on Steam's website/market, so Valve would not
have too many issues if the repository people opened a line of
communication--
under the idea of making their software work easier on the various distros
(essentially giving them an easier way to target these markets).

These groups tend to be very anal about making sure that all the legalities
are met and followed.

Ah--screw it, this will just turn out like last time, where I will type all
this, and all anybody will read is, "Katrina is suggesting we fork Valve's
software"--or some other completely ludicrous misinterpretation from left
field
of what I am actually saying.

~Katrina

On Tuesday, July 20, 2010 08:18:05 am ics wrote:
 

Now i remember. The developers of mani-admin (i think it was them) had
part of the Sourcecode hosted elsewhere. Valve kindly asked them to
remove it. Most likely you cannot do that. Then again, this game is free
of charge so it might be a tad different. E-mail Steam support and ask
   

them.
 

-ics

20.7.2010 16:40, Ben Mendis kirjoitti:
   

On Tue, Jul 20, 2010 at 9:31 AM, ics   wrote:


 

It's propably the same as for other Source games. Free to use but
   

selling
 

the things you do is not allowed. I also remember something along the
   

lines
 

"redistributing the sourcecode is forbidden".


   

Yea that's the part I'm concerned about. Am I allowed to host the code
 

on
a
 

public repository server (eg, github.com)?


 

-ics

20.7.2010 16:10, Ben Mendis kirjoitti:

   It looks like the source code is included with the SDK. Now the next

   

question is, what software license applies to this source code?

On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne<
fullmetalhar.

Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Ravnox
Good luck to you on this and I hope that you get the proper Valve  
support for this. (Meaning that if they won't do it, that they help  
out the community to do it.)


--
Ravnox


Quoting Ben Mendis :


I guess I should make myself clear.

My intentions (at least in the short term) are to prepare the necessary
scripts and patches to generate the Linux binaries so that we can run
dedicated servers from IA-32 Linux, as we can already do with many other
VALVe games.

I am sure I'm not the only admin here who prefers to use Linux for hosting
dedicated servers. If I am successful (and there's no guarantee I will be),
I would want to share my work with those admins. Whether I share it in the
form of a source tree, a binary, or set of patches isn't really important;
but I do want to be able to share it.

Additionally, in the process of working toward that end I want to be able to
use industry standard tools and processes for collaborating with other
developers and admins. Specifically, a version control system with a
repository hosted on the internet where I can share changes with my
collaborators.

I am NOT asking for GPL or Apache or BSD. I'm not advocating for any
particular license. I'm asking for clarification on the terms of whichever
license is applicable to the code; and for sufficient permissions to use a
version control system and distribute my changes.

Unless the license stipulates otherwise, I would license my work under a
permissive license such as BSD or MIT.

When I mentioned a repository, I was referring specifically to a source code
repository. I'm not at all interested in topic of package repositories or
repackaging the software for the purpose of alternate distribution methods.
I don't have any problem with the current distribution model.


On Tue, Jul 20, 2010 at 12:58 PM, Katrina Payne <
fullmetalhar...@nimhlabs.com> wrote:


Yeah--I kind of was not expecting the software to be Free [Speech] as how
many
of these groups would want. Hence why I suggested mostly noncommercial and
nonfree repository groups be looked at.

As well, this line/tangent of thought mostly came from somebody's desire
for a
binary version of Alien Swarm able to be downloaded.

The idea was then to go to repositories that are pretty anal about sending
patches upstream (hence why Canonical (Ubuntu) is never really mentioned
here)--so that any changes they need to make, would be sent back to the
developers.

Again the idea is that any of the stuff in these repos would be freely (as
in
beer) available as a download on Steam's website/market, so Valve would not
have too many issues if the repository people opened a line of
communication--
under the idea of making their software work easier on the various distros
(essentially giving them an easier way to target these markets).

These groups tend to be very anal about making sure that all the legalities
are met and followed.

Ah--screw it, this will just turn out like last time, where I will type all
this, and all anybody will read is, "Katrina is suggesting we fork Valve's
software"--or some other completely ludicrous misinterpretation from left
field
of what I am actually saying.

~Katrina

On Tuesday, July 20, 2010 08:18:05 am ics wrote:
> Now i remember. The developers of mani-admin (i think it was them) had
> part of the Sourcecode hosted elsewhere. Valve kindly asked them to
> remove it. Most likely you cannot do that. Then again, this game is free
> of charge so it might be a tad different. E-mail Steam support and ask
them.
>
> -ics
>
> 20.7.2010 16:40, Ben Mendis kirjoitti:
> > On Tue, Jul 20, 2010 at 9:31 AM, ics  wrote:
> >
> >
> >> It's propably the same as for other Source games. Free to use but
selling
> >> the things you do is not allowed. I also remember something along the
lines
> >> "redistributing the sourcecode is forbidden".
> >>
> >>
> > Yea that's the part I'm concerned about. Am I allowed to host the code
on
a
> > public repository server (eg, github.com)?
> >
> >
> >> -ics
> >>
> >> 20.7.2010 16:10, Ben Mendis kirjoitti:
> >>
> >>   It looks like the source code is included with the SDK. Now the next
> >>
> >>> question is, what software license applies to this source code?
> >>>
> >>> On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne<
> >>> fullmetalhar...@nimhlabs.com
> >>>
> >>>
> >>>
>  wrote:
> 
> 
> 
> >>>
> >>>
>  hmm--from what I saw on the page, there may be a chance that
somebody
>  could
>  get something going between Fedora's RPM Fusion, Arch Linux' Package
>  Management and Debian's nonfree stuff--to have this, and perhaps the
>  dedicated
>  server systems in at least the nonfree/commercial type package
managers.
> 
>  My understanding is that at least Fedora and Arch Linux tend to be
very
>  good
>  at sending their patches up stream to well--Steam. (is assault for
>  autrocious
>  alliteration--AGAIN!)
> 
>  As since it does not look like money is currently exchanging 

Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Ben Mendis
I guess I should make myself clear.

My intentions (at least in the short term) are to prepare the necessary
scripts and patches to generate the Linux binaries so that we can run
dedicated servers from IA-32 Linux, as we can already do with many other
VALVe games.

I am sure I'm not the only admin here who prefers to use Linux for hosting
dedicated servers. If I am successful (and there's no guarantee I will be),
I would want to share my work with those admins. Whether I share it in the
form of a source tree, a binary, or set of patches isn't really important;
but I do want to be able to share it.

Additionally, in the process of working toward that end I want to be able to
use industry standard tools and processes for collaborating with other
developers and admins. Specifically, a version control system with a
repository hosted on the internet where I can share changes with my
collaborators.

I am NOT asking for GPL or Apache or BSD. I'm not advocating for any
particular license. I'm asking for clarification on the terms of whichever
license is applicable to the code; and for sufficient permissions to use a
version control system and distribute my changes.

Unless the license stipulates otherwise, I would license my work under a
permissive license such as BSD or MIT.

When I mentioned a repository, I was referring specifically to a source code
repository. I'm not at all interested in topic of package repositories or
repackaging the software for the purpose of alternate distribution methods.
I don't have any problem with the current distribution model.


On Tue, Jul 20, 2010 at 12:58 PM, Katrina Payne <
fullmetalhar...@nimhlabs.com> wrote:

> Yeah--I kind of was not expecting the software to be Free [Speech] as how
> many
> of these groups would want. Hence why I suggested mostly noncommercial and
> nonfree repository groups be looked at.
>
> As well, this line/tangent of thought mostly came from somebody's desire
> for a
> binary version of Alien Swarm able to be downloaded.
>
> The idea was then to go to repositories that are pretty anal about sending
> patches upstream (hence why Canonical (Ubuntu) is never really mentioned
> here)--so that any changes they need to make, would be sent back to the
> developers.
>
> Again the idea is that any of the stuff in these repos would be freely (as
> in
> beer) available as a download on Steam's website/market, so Valve would not
> have too many issues if the repository people opened a line of
> communication--
> under the idea of making their software work easier on the various distros
> (essentially giving them an easier way to target these markets).
>
> These groups tend to be very anal about making sure that all the legalities
> are met and followed.
>
> Ah--screw it, this will just turn out like last time, where I will type all
> this, and all anybody will read is, "Katrina is suggesting we fork Valve's
> software"--or some other completely ludicrous misinterpretation from left
> field
> of what I am actually saying.
>
> ~Katrina
>
> On Tuesday, July 20, 2010 08:18:05 am ics wrote:
> > Now i remember. The developers of mani-admin (i think it was them) had
> > part of the Sourcecode hosted elsewhere. Valve kindly asked them to
> > remove it. Most likely you cannot do that. Then again, this game is free
> > of charge so it might be a tad different. E-mail Steam support and ask
> them.
> >
> > -ics
> >
> > 20.7.2010 16:40, Ben Mendis kirjoitti:
> > > On Tue, Jul 20, 2010 at 9:31 AM, ics  wrote:
> > >
> > >
> > >> It's propably the same as for other Source games. Free to use but
> selling
> > >> the things you do is not allowed. I also remember something along the
> lines
> > >> "redistributing the sourcecode is forbidden".
> > >>
> > >>
> > > Yea that's the part I'm concerned about. Am I allowed to host the code
> on
> a
> > > public repository server (eg, github.com)?
> > >
> > >
> > >> -ics
> > >>
> > >> 20.7.2010 16:10, Ben Mendis kirjoitti:
> > >>
> > >>   It looks like the source code is included with the SDK. Now the next
> > >>
> > >>> question is, what software license applies to this source code?
> > >>>
> > >>> On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne<
> > >>> fullmetalhar...@nimhlabs.com
> > >>>
> > >>>
> > >>>
> >  wrote:
> > 
> > 
> > 
> > >>>
> > >>>
> >  hmm--from what I saw on the page, there may be a chance that
> somebody
> >  could
> >  get something going between Fedora's RPM Fusion, Arch Linux' Package
> >  Management and Debian's nonfree stuff--to have this, and perhaps the
> >  dedicated
> >  server systems in at least the nonfree/commercial type package
> managers.
> > 
> >  My understanding is that at least Fedora and Arch Linux tend to be
> very
> >  good
> >  at sending their patches up stream to well--Steam. (is assault for
> >  autrocious
> >  alliteration--AGAIN!)
> > 
> >  As since it does not look like money is currently exchanging hands
> in
> >  th

Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Katrina Payne
Yeah--I kind of was not expecting the software to be Free [Speech] as how many 
of these groups would want. Hence why I suggested mostly noncommercial and 
nonfree repository groups be looked at.

As well, this line/tangent of thought mostly came from somebody's desire for a 
binary version of Alien Swarm able to be downloaded.

The idea was then to go to repositories that are pretty anal about sending 
patches upstream (hence why Canonical (Ubuntu) is never really mentioned 
here)--so that any changes they need to make, would be sent back to the 
developers.

Again the idea is that any of the stuff in these repos would be freely (as in 
beer) available as a download on Steam's website/market, so Valve would not 
have too many issues if the repository people opened a line of communication--
under the idea of making their software work easier on the various distros 
(essentially giving them an easier way to target these markets).

These groups tend to be very anal about making sure that all the legalities 
are met and followed.

Ah--screw it, this will just turn out like last time, where I will type all 
this, and all anybody will read is, "Katrina is suggesting we fork Valve's 
software"--or some other completely ludicrous misinterpretation from left field 
of what I am actually saying.

~Katrina

On Tuesday, July 20, 2010 08:18:05 am ics wrote:
> Now i remember. The developers of mani-admin (i think it was them) had 
> part of the Sourcecode hosted elsewhere. Valve kindly asked them to 
> remove it. Most likely you cannot do that. Then again, this game is free 
> of charge so it might be a tad different. E-mail Steam support and ask them.
> 
> -ics
> 
> 20.7.2010 16:40, Ben Mendis kirjoitti:
> > On Tue, Jul 20, 2010 at 9:31 AM, ics  wrote:
> >
> >
> >> It's propably the same as for other Source games. Free to use but selling
> >> the things you do is not allowed. I also remember something along the 
lines
> >> "redistributing the sourcecode is forbidden".
> >>
> >>  
> > Yea that's the part I'm concerned about. Am I allowed to host the code on 
a
> > public repository server (eg, github.com)?
> >
> >
> >> -ics
> >>
> >> 20.7.2010 16:10, Ben Mendis kirjoitti:
> >>
> >>   It looks like the source code is included with the SDK. Now the next
> >>  
> >>> question is, what software license applies to this source code?
> >>>
> >>> On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne<
> >>> fullmetalhar...@nimhlabs.com
> >>>
> >>>
> >>>
>  wrote:
> 
> 
>   
> >>>
> >>>
>  hmm--from what I saw on the page, there may be a chance that somebody
>  could
>  get something going between Fedora's RPM Fusion, Arch Linux' Package
>  Management and Debian's nonfree stuff--to have this, and perhaps the
>  dedicated
>  server systems in at least the nonfree/commercial type package 
managers.
> 
>  My understanding is that at least Fedora and Arch Linux tend to be very
>  good
>  at sending their patches up stream to well--Steam. (is assault for
>  autrocious
>  alliteration--AGAIN!)
> 
>  As since it does not look like money is currently exchanging hands in
>  this
>  deal, there is no money for the RPM Fusion Project, Arch Linux and 
Debian
>  to
>  worry about getting back and forth. Though--since it is not free (well 
at
>  least not as in Free Speech--it is free beer)--it would need to be one 
of
>  the
>  nonfree and commercial repositories.
> 
>  But then--I am silly.
> 
>  ~Katrina
> 
>  On Tuesday, July 20, 2010 05:08:38 am Roman Hatsiev wrote:
> 
> 
>   
> > http://store.steampowered.com/app/630/
> > "Along with the game get the
> > _complete_code_base_ for Alien Swarm that features updates to the 
Source
> > engine as well as the SDK."
> >
> > Call me old fashioned but I would prefer to download working server 
from
> > Steam rather than compile anything myself.
> >
> > On Tue, Jul 20, 2010 at 2:48 PM, Katrina Payne<
> >
> >
> >
>  fullmetalhar...@nimhlabs.com
> 
> 
>   
> > wrote:
> >
> >>
> >>  
> >
> >
> >> Call me silly--but I was under the distinct impression that Source 
Code
> >>
> >>
> >>  
> > and
> >
> 
>   
> > a
> >
> >> handy dandy Software Development Kit (SDK) were NOT one and the same
> >>
> >>
> >>  
> > thing.
> >
> 
>   
> > I mean--call me even sillier, but I find it hard to think on how I
> >
> >>
> >>  
> > would
> >
> 
>   
> > use a
> >
> >> SDK if there are no binaries to link against. And we

Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Crazy Canucks
My guess is they wouldn't want it to be hosted elsewhere.  I doubt they 
would want the trouble of potentially more than one version of the 
source code available, as well as the potential for malicious hosts to 
insert bad code.  I'm thinking it's a can of worms they would rather 
remain unopened...


Drek

On 20/07/2010 11:43 AM, Keeper wrote:

Yes, they asked us to remove it from our repository.  So we did.

Dunno about Alien Swarm tho, might be a different case, being free and all.
Best to ask somebody at VALVe before you do it.

Keeper

-Original Message-
From: ics [mailto:i...@ics-base.net]
Sent: Tuesday, July 20, 2010 10:18 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Alien Swarm is now available

Now i remember. The developers of mani-admin (i think it was them) had
part of the Sourcecode hosted elsewhere. Valve kindly asked them to
remove it. Most likely you cannot do that. Then again, this game is free
of charge so it might be a tad different. E-mail Steam support and ask them.

-ics


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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Keeper
Yes, they asked us to remove it from our repository.  So we did.

Dunno about Alien Swarm tho, might be a different case, being free and all.
Best to ask somebody at VALVe before you do it.

Keeper

-Original Message-
From: ics [mailto:i...@ics-base.net] 
Sent: Tuesday, July 20, 2010 10:18 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Alien Swarm is now available

Now i remember. The developers of mani-admin (i think it was them) had 
part of the Sourcecode hosted elsewhere. Valve kindly asked them to 
remove it. Most likely you cannot do that. Then again, this game is free 
of charge so it might be a tad different. E-mail Steam support and ask them.

-ics


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visit:
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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread ics
Now i remember. The developers of mani-admin (i think it was them) had 
part of the Sourcecode hosted elsewhere. Valve kindly asked them to 
remove it. Most likely you cannot do that. Then again, this game is free 
of charge so it might be a tad different. E-mail Steam support and ask them.


-ics

20.7.2010 16:40, Ben Mendis kirjoitti:

On Tue, Jul 20, 2010 at 9:31 AM, ics  wrote:

   

It's propably the same as for other Source games. Free to use but selling
the things you do is not allowed. I also remember something along the lines
"redistributing the sourcecode is forbidden".

 

Yea that's the part I'm concerned about. Am I allowed to host the code on a
public repository server (eg, github.com)?

   

-ics

20.7.2010 16:10, Ben Mendis kirjoitti:

  It looks like the source code is included with the SDK. Now the next
 

question is, what software license applies to this source code?

On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne<
fullmetalhar...@nimhlabs.com


   

wrote:


 


   

hmm--from what I saw on the page, there may be a chance that somebody
could
get something going between Fedora's RPM Fusion, Arch Linux' Package
Management and Debian's nonfree stuff--to have this, and perhaps the
dedicated
server systems in at least the nonfree/commercial type package managers.

My understanding is that at least Fedora and Arch Linux tend to be very
good
at sending their patches up stream to well--Steam. (is assault for
autrocious
alliteration--AGAIN!)

As since it does not look like money is currently exchanging hands in
this
deal, there is no money for the RPM Fusion Project, Arch Linux and Debian
to
worry about getting back and forth. Though--since it is not free (well at
least not as in Free Speech--it is free beer)--it would need to be one of
the
nonfree and commercial repositories.

But then--I am silly.

~Katrina

On Tuesday, July 20, 2010 05:08:38 am Roman Hatsiev wrote:


 

http://store.steampowered.com/app/630/
"Along with the game get the
_complete_code_base_ for Alien Swarm that features updates to the Source
engine as well as the SDK."

Call me old fashioned but I would prefer to download working server from
Steam rather than compile anything myself.

On Tue, Jul 20, 2010 at 2:48 PM, Katrina Payne<


   

fullmetalhar...@nimhlabs.com


 

wrote:
   


 


   

Call me silly--but I was under the distinct impression that Source Code


 

and
   


 

a
   

handy dandy Software Development Kit (SDK) were NOT one and the same


 

thing.
   


 

I mean--call me even sillier, but I find it hard to think on how I
   


 

would
   


 

use a
   

SDK if there are no binaries to link against. And well--since no Linux
version
is available, and I did not think Wine currently allowed linking Linux
programs against Windows Binaries... I am going to say that the SDK


 

cannot
   


 

be
   

linked against on Linux.

Call me silly.

Now--if you meant, "the community can see what the Alien Swarm SDK is
suppose
to do, and make a work a like", then I would be in complete agreement


 

that
   


 

the
   

community could do that.

Not certain they'd really WANT to do that.

But they could do that.

~Katrina

On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote:


 

I see an Alien Swarm - SDK under Tools in Steam.

Cheers
- Andrew

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben


   

Mendis


 

Sent: Tuesday, 20 July 2010 3:51 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Alien Swarm is now available

I keep reading that but I have yet to see the source code posted


   

anywhere.


 

If you would be so kind as to point it out to me I would gladly get


   

started


 

on it.
On Tue, Jul 20, 2010 at 1:10 AM, ics   wrote:


   

Either Alfred is too busy to do it or they have no plans to release


 

ded
   


 

server for Linux for this game themselves. Perhaps for this reason,
   


 

the
   


 

sourcecode was released along the game. They want to see how much
   


 

community


   

people can do.
-ics
20.7.2010 8:00, Richard GrosJean kirjoitti:
  Pretty please. :'-(


 

On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis<


   

dragonwis...@gmail.com>
 


 

  wrote:
   


   

On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan<


 

mil...@valvesoftware.com
 

Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Nicholas Hastings

 Legally? unlikely.

People do it anyway.

On 7/20/2010 9:40 AM, Ben Mendis wrote:

On Tue, Jul 20, 2010 at 9:31 AM, ics  wrote:


It's propably the same as for other Source games. Free to use but selling
the things you do is not allowed. I also remember something along the lines
"redistributing the sourcecode is forbidden".


Yea that's the part I'm concerned about. Am I allowed to host the code on a
public repository server (eg, github.com)?


-ics

20.7.2010 16:10, Ben Mendis kirjoitti:

  It looks like the source code is included with the SDK. Now the next

question is, what software license applies to this source code?

On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne<
fullmetalhar...@nimhlabs.com



wrote:





hmm--from what I saw on the page, there may be a chance that somebody
could
get something going between Fedora's RPM Fusion, Arch Linux' Package
Management and Debian's nonfree stuff--to have this, and perhaps the
dedicated
server systems in at least the nonfree/commercial type package managers.

My understanding is that at least Fedora and Arch Linux tend to be very
good
at sending their patches up stream to well--Steam. (is assault for
autrocious
alliteration--AGAIN!)

As since it does not look like money is currently exchanging hands in
this
deal, there is no money for the RPM Fusion Project, Arch Linux and Debian
to
worry about getting back and forth. Though--since it is not free (well at
least not as in Free Speech--it is free beer)--it would need to be one of
the
nonfree and commercial repositories.

But then--I am silly.

~Katrina

On Tuesday, July 20, 2010 05:08:38 am Roman Hatsiev wrote:



http://store.steampowered.com/app/630/
"Along with the game get the
_complete_code_base_ for Alien Swarm that features updates to the Source
engine as well as the SDK."

Call me old fashioned but I would prefer to download working server from
Steam rather than compile anything myself.

On Tue, Jul 20, 2010 at 2:48 PM, Katrina Payne<



fullmetalhar...@nimhlabs.com



wrote:





Call me silly--but I was under the distinct impression that Source Code



and



a

handy dandy Software Development Kit (SDK) were NOT one and the same



thing.



I mean--call me even sillier, but I find it hard to think on how I



would



use a

SDK if there are no binaries to link against. And well--since no Linux
version
is available, and I did not think Wine currently allowed linking Linux
programs against Windows Binaries... I am going to say that the SDK



cannot



be

linked against on Linux.

Call me silly.

Now--if you meant, "the community can see what the Alien Swarm SDK is
suppose
to do, and make a work a like", then I would be in complete agreement



that



the

community could do that.

Not certain they'd really WANT to do that.

But they could do that.

~Katrina

On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote:



I see an Alien Swarm - SDK under Tools in Steam.

Cheers
- Andrew

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben



Mendis



Sent: Tuesday, 20 July 2010 3:51 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Alien Swarm is now available

I keep reading that but I have yet to see the source code posted



anywhere.



If you would be so kind as to point it out to me I would gladly get



started



on it.
On Tue, Jul 20, 2010 at 1:10 AM, ics   wrote:



Either Alfred is too busy to do it or they have no plans to release



ded



server for Linux for this game themselves. Perhaps for this reason,



the



sourcecode was released along the game. They want to see how much



community



people can do.
-ics
20.7.2010 8:00, Richard GrosJean kirjoitti:
  Pretty please. :'-(



On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis<



dragonwis...@gmail.com>



  wrote:



On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan<



mil...@valvesoftware.com



wrote:

Sorry if I wasn't clear. Alien Swarm is not currently supported



on



Linux.



I think I speak for a lot of admins when I say that this is a



little



disappointing. I hope Linux support is added soon.



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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Ben Mendis
On Tue, Jul 20, 2010 at 9:31 AM, ics  wrote:

> It's propably the same as for other Source games. Free to use but selling
> the things you do is not allowed. I also remember something along the lines
> "redistributing the sourcecode is forbidden".
>

Yea that's the part I'm concerned about. Am I allowed to host the code on a
public repository server (eg, github.com)?

>
> -ics
>
> 20.7.2010 16:10, Ben Mendis kirjoitti:
>
>  It looks like the source code is included with the SDK. Now the next
>> question is, what software license applies to this source code?
>>
>> On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne<
>> fullmetalhar...@nimhlabs.com
>>
>>
>>> wrote:
>>>
>>>
>>
>>
>>> hmm--from what I saw on the page, there may be a chance that somebody
>>> could
>>> get something going between Fedora's RPM Fusion, Arch Linux' Package
>>> Management and Debian's nonfree stuff--to have this, and perhaps the
>>> dedicated
>>> server systems in at least the nonfree/commercial type package managers.
>>>
>>> My understanding is that at least Fedora and Arch Linux tend to be very
>>> good
>>> at sending their patches up stream to well--Steam. (is assault for
>>> autrocious
>>> alliteration--AGAIN!)
>>>
>>> As since it does not look like money is currently exchanging hands in
>>> this
>>> deal, there is no money for the RPM Fusion Project, Arch Linux and Debian
>>> to
>>> worry about getting back and forth. Though--since it is not free (well at
>>> least not as in Free Speech--it is free beer)--it would need to be one of
>>> the
>>> nonfree and commercial repositories.
>>>
>>> But then--I am silly.
>>>
>>> ~Katrina
>>>
>>> On Tuesday, July 20, 2010 05:08:38 am Roman Hatsiev wrote:
>>>
>>>
 http://store.steampowered.com/app/630/
 "Along with the game get the
 _complete_code_base_ for Alien Swarm that features updates to the Source
 engine as well as the SDK."

 Call me old fashioned but I would prefer to download working server from
 Steam rather than compile anything myself.

 On Tue, Jul 20, 2010 at 2:48 PM, Katrina Payne<


>>> fullmetalhar...@nimhlabs.com
>>>
>>>
 wrote:
>
>


> Call me silly--but I was under the distinct impression that Source Code
>
>
 and
>>>
>>>
 a
> handy dandy Software Development Kit (SDK) were NOT one and the same
>
>
 thing.
>>>
>>>
 I mean--call me even sillier, but I find it hard to think on how I
>
>
 would
>>>
>>>
 use a
> SDK if there are no binaries to link against. And well--since no Linux
> version
> is available, and I did not think Wine currently allowed linking Linux
> programs against Windows Binaries... I am going to say that the SDK
>
>
 cannot
>>>
>>>
 be
> linked against on Linux.
>
> Call me silly.
>
> Now--if you meant, "the community can see what the Alien Swarm SDK is
> suppose
> to do, and make a work a like", then I would be in complete agreement
>
>
 that
>>>
>>>
 the
> community could do that.
>
> Not certain they'd really WANT to do that.
>
> But they could do that.
>
> ~Katrina
>
> On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote:
>
>
>> I see an Alien Swarm - SDK under Tools in Steam.
>>
>> Cheers
>> - Andrew
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben
>>
>>
> Mendis
>
>
>> Sent: Tuesday, 20 July 2010 3:51 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Alien Swarm is now available
>>
>> I keep reading that but I have yet to see the source code posted
>>
>>
> anywhere.
>
>
>> If you would be so kind as to point it out to me I would gladly get
>>
>>
> started
>
>
>> on it.
>> On Tue, Jul 20, 2010 at 1:10 AM, ics  wrote:
>>
>>
>>> Either Alfred is too busy to do it or they have no plans to release
>>>
>>>
>> ded
>>>
>>>
 server for Linux for this game themselves. Perhaps for this reason,
>>>
>>>
>> the
>>>
>>>
 sourcecode was released along the game. They want to see how much
>>>
>>>
>> community
>>
>>
>>> people can do.
>>> -ics
>>> 20.7.2010 8:00, Richard GrosJean kirjoitti:
>>>  Pretty please. :'-(
>>>
>>>
 On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis<


>>> dragonwis...@gmail.com>
>>>
>>>
  wrote:


> On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan<
>
>
 mil...@valvesoftware.com
>
>
>> wrote:
>> Sorry if I wasn't clear. Alien Swarm is not currently supported
>>
>>
> on
>>>
>>>
 Linux.
>>

Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread ics
It's propably the same as for other Source games. Free to use but 
selling the things you do is not allowed. I also remember something 
along the lines "redistributing the sourcecode is forbidden".


-ics

20.7.2010 16:10, Ben Mendis kirjoitti:

It looks like the source code is included with the SDK. Now the next
question is, what software license applies to this source code?

On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne   

wrote:
 
   

hmm--from what I saw on the page, there may be a chance that somebody could
get something going between Fedora's RPM Fusion, Arch Linux' Package
Management and Debian's nonfree stuff--to have this, and perhaps the
dedicated
server systems in at least the nonfree/commercial type package managers.

My understanding is that at least Fedora and Arch Linux tend to be very
good
at sending their patches up stream to well--Steam. (is assault for
autrocious
alliteration--AGAIN!)

As since it does not look like money is currently exchanging hands in this
deal, there is no money for the RPM Fusion Project, Arch Linux and Debian
to
worry about getting back and forth. Though--since it is not free (well at
least not as in Free Speech--it is free beer)--it would need to be one of
the
nonfree and commercial repositories.

But then--I am silly.

~Katrina

On Tuesday, July 20, 2010 05:08:38 am Roman Hatsiev wrote:
 

http://store.steampowered.com/app/630/
"Along with the game get the
_complete_code_base_ for Alien Swarm that features updates to the Source
engine as well as the SDK."

Call me old fashioned but I would prefer to download working server from
Steam rather than compile anything myself.

On Tue, Jul 20, 2010 at 2:48 PM, Katrina Payne<
   

fullmetalhar...@nimhlabs.com
 

wrote:
 
   

Call me silly--but I was under the distinct impression that Source Code
 

and
 

a
handy dandy Software Development Kit (SDK) were NOT one and the same
 

thing.
 

I mean--call me even sillier, but I find it hard to think on how I
 

would
 

use a
SDK if there are no binaries to link against. And well--since no Linux
version
is available, and I did not think Wine currently allowed linking Linux
programs against Windows Binaries... I am going to say that the SDK
 

cannot
 

be
linked against on Linux.

Call me silly.

Now--if you meant, "the community can see what the Alien Swarm SDK is
suppose
to do, and make a work a like", then I would be in complete agreement
 

that
 

the
community could do that.

Not certain they'd really WANT to do that.

But they could do that.

~Katrina

On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote:
 

I see an Alien Swarm - SDK under Tools in Steam.

Cheers
- Andrew

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben
   

Mendis
 

Sent: Tuesday, 20 July 2010 3:51 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Alien Swarm is now available

I keep reading that but I have yet to see the source code posted
   

anywhere.
 

If you would be so kind as to point it out to me I would gladly get
   

started
 

on it.
On Tue, Jul 20, 2010 at 1:10 AM, ics  wrote:
   

Either Alfred is too busy to do it or they have no plans to release
 

ded
 

server for Linux for this game themselves. Perhaps for this reason,
 

the
 

sourcecode was released along the game. They want to see how much
 

community
   

people can do.
-ics
20.7.2010 8:00, Richard GrosJean kirjoitti:
  Pretty please. :'-(
 

On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis<
   

dragonwis...@gmail.com>
 

  wrote:
   

On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan<
 

mil...@valvesoftware.com
 

wrote:
Sorry if I wasn't clear. Alien Swarm is not currently supported
   

on
 

Linux.
   

I think I speak for a lot of admins when I say that this is a
 

little
 

disappointing. I hope Linux support is added soon.
 

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Re: [hlds_linux] TF2 crash on startup after update

2010-07-20 Thread David A. Parker
Well, a clean install runs just fine, so apparently something was borked 
with my last installation.  Thanks.


- Dave

On 07/19/2010 10:58 PM, David Parker wrote:

Thanks.  I had Metamod installed because I was using BAT to define admins on 
the server, although I've been meaning to switch to SM for a while now.  I 
didn't have any other plugins installed, and disabled Metamod when the crash 
first happened but it didn't help.  I decided to reinstall the server, so right 
now I'm doing a clean install and we'll see if a vanilla server starts up once 
that's finished.

 Thanks,
 Dave

- Original Message -
From: Jeff Sugar
Date: Monday, July 19, 2010 10:38 pm
Subject: Re: [hlds_linux] TF2 crash on startup after update
To: Half-Life dedicated Linux server mailing 
list


Had to check--that happens relatively often :P I'd check through your
sourcemod stuff, then. Generally when there are issues, there
are tons of
responses about the servers not working, this is the only one
I've seen thus
far.


On Mon, Jul 19, 2010 at 6:36 PM, David Parker
  wrote:


Yeah, I always use -verify_all when I update my servers, and I

ran it a

second time on this one just to make sure.  It said all

of the files were up

to date.  The server was running fine before the update.

  Thanks,
  Dave

- Original Message -
From: Jeff Sugar
Date: Monday, July 19, 2010 9:18 pm
Subject: Re: [hlds_linux] TF2 crash on startup after update
To: Half-Life dedicated Linux server mailing list<
hlds_linux@list.valvesoftware.com>


Have you made sure to do a verify all to make sure you got alll
the files?
The server I'm lookign at right now is windows, but it's

running fine.



On Mon, Jul 19, 2010 at 6:12 PM, David Parker
  wrote:


Hello,

I just updated my TF2 server, and now it crashes on

startup.  Here is the

output I get:

Console initialized.
./srcds_run: line 348: 20166 Segmentation

fault  (core dumped) $HL_CMD

Cannot access memory at address 0xf7f56658
Cannot access memory at address 0xfff5360c
/usr/local/srcds_1/orangebox/debug.cmds:4: Error in sourced

command file:

Cannot access memory at address 0xf7f56658
email debug.log to li...@valvesoftware.com
Mon Jul 19 21:06:15 EDT 2010: Server restart in 10 seconds
Using breakpad minidump system
Using breakpad crash handler

Then it just keeps doing this every time it tries to auto-

restart.  The

crash is instant upon the server starting up.  I ran a

backtrace on the core

file but it did not seem to have any more information than

what is displayed

in the message.  I ran the update a second time with -

verify_all but it said

that all of the files were up-to-date.  I have disabled

all plugins and the

server is not configured with anything funky.

Has anyone else seen this?  Any ideas?

  Thanks,
  Dave


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--

Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Ben Mendis
It looks like the source code is included with the SDK. Now the next
question is, what software license applies to this source code?

On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne  wrote:

> hmm--from what I saw on the page, there may be a chance that somebody could
> get something going between Fedora's RPM Fusion, Arch Linux' Package
> Management and Debian's nonfree stuff--to have this, and perhaps the
> dedicated
> server systems in at least the nonfree/commercial type package managers.
>
> My understanding is that at least Fedora and Arch Linux tend to be very
> good
> at sending their patches up stream to well--Steam. (is assault for
> autrocious
> alliteration--AGAIN!)
>
> As since it does not look like money is currently exchanging hands in this
> deal, there is no money for the RPM Fusion Project, Arch Linux and Debian
> to
> worry about getting back and forth. Though--since it is not free (well at
> least not as in Free Speech--it is free beer)--it would need to be one of
> the
> nonfree and commercial repositories.
>
> But then--I am silly.
>
> ~Katrina
>
> On Tuesday, July 20, 2010 05:08:38 am Roman Hatsiev wrote:
> > http://store.steampowered.com/app/630/
> > "Along with the game get the
> > _complete_code_base_ for Alien Swarm that features updates to the Source
> > engine as well as the SDK."
> >
> > Call me old fashioned but I would prefer to download working server from
> > Steam rather than compile anything myself.
> >
> > On Tue, Jul 20, 2010 at 2:48 PM, Katrina Payne <
> fullmetalhar...@nimhlabs.com
> > > wrote:
> >
> > > Call me silly--but I was under the distinct impression that Source Code
> and
> > > a
> > > handy dandy Software Development Kit (SDK) were NOT one and the same
> thing.
> > >
> > > I mean--call me even sillier, but I find it hard to think on how I
> would
> > > use a
> > > SDK if there are no binaries to link against. And well--since no Linux
> > > version
> > > is available, and I did not think Wine currently allowed linking Linux
> > > programs against Windows Binaries... I am going to say that the SDK
> cannot
> > > be
> > > linked against on Linux.
> > >
> > > Call me silly.
> > >
> > > Now--if you meant, "the community can see what the Alien Swarm SDK is
> > > suppose
> > > to do, and make a work a like", then I would be in complete agreement
> that
> > > the
> > > community could do that.
> > >
> > > Not certain they'd really WANT to do that.
> > >
> > > But they could do that.
> > >
> > > ~Katrina
> > >
> > > On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote:
> > > > I see an Alien Swarm - SDK under Tools in Steam.
> > > >
> > > > Cheers
> > > > - Andrew
> > > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com
> > > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben
> > > Mendis
> > > > Sent: Tuesday, 20 July 2010 3:51 PM
> > > > To: Half-Life dedicated Linux server mailing list
> > > > Subject: Re: [hlds_linux] Alien Swarm is now available
> > > >
> > > > I keep reading that but I have yet to see the source code posted
> > > anywhere.
> > > > If you would be so kind as to point it out to me I would gladly get
> > > started
> > > > on it.
> > > > On Tue, Jul 20, 2010 at 1:10 AM, ics  wrote:
> > > > > Either Alfred is too busy to do it or they have no plans to release
> ded
> > > > > server for Linux for this game themselves. Perhaps for this reason,
> the
> > > > > sourcecode was released along the game. They want to see how much
> > > > community
> > > > > people can do.
> > > > > -ics
> > > > > 20.7.2010 8:00, Richard GrosJean kirjoitti:
> > > > >  Pretty please. :'-(
> > > > >> On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis<
> dragonwis...@gmail.com>
> > > > >>  wrote:
> > > > >>> On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan<
> > > mil...@valvesoftware.com
> > > >  wrote:
> > > >  Sorry if I wasn't clear. Alien Swarm is not currently supported
> on
> > > >  Linux.
> > > > >>> I think I speak for a lot of admins when I say that this is a
> little
> > > > >>> disappointing. I hope Linux support is added soon.
>
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Re: [hlds_linux] Latency on GoldSource

2010-07-20 Thread Marcos Zapata
i am talking about dod from goldsource, not cs 1.6.

Zeta

On Fri, Jul 9, 2010 at 11:25 PM, Nemanja Petrovic  wrote:
> can you send me all kreedz mode plugin for this mod to cs 1.6
> Thanks
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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Katrina Payne
hmm--from what I saw on the page, there may be a chance that somebody could 
get something going between Fedora's RPM Fusion, Arch Linux' Package 
Management and Debian's nonfree stuff--to have this, and perhaps the dedicated 
server systems in at least the nonfree/commercial type package managers.

My understanding is that at least Fedora and Arch Linux tend to be very good 
at sending their patches up stream to well--Steam. (is assault for autrocious 
alliteration--AGAIN!)

As since it does not look like money is currently exchanging hands in this 
deal, there is no money for the RPM Fusion Project, Arch Linux and Debian to 
worry about getting back and forth. Though--since it is not free (well at 
least not as in Free Speech--it is free beer)--it would need to be one of the 
nonfree and commercial repositories.

But then--I am silly.

~Katrina

On Tuesday, July 20, 2010 05:08:38 am Roman Hatsiev wrote:
> http://store.steampowered.com/app/630/
> "Along with the game get the
> _complete_code_base_ for Alien Swarm that features updates to the Source
> engine as well as the SDK."
> 
> Call me old fashioned but I would prefer to download working server from
> Steam rather than compile anything myself.
> 
> On Tue, Jul 20, 2010 at 2:48 PM, Katrina Payne  > wrote:
> 
> > Call me silly--but I was under the distinct impression that Source Code 
and
> > a
> > handy dandy Software Development Kit (SDK) were NOT one and the same 
thing.
> >
> > I mean--call me even sillier, but I find it hard to think on how I would
> > use a
> > SDK if there are no binaries to link against. And well--since no Linux
> > version
> > is available, and I did not think Wine currently allowed linking Linux
> > programs against Windows Binaries... I am going to say that the SDK cannot
> > be
> > linked against on Linux.
> >
> > Call me silly.
> >
> > Now--if you meant, "the community can see what the Alien Swarm SDK is
> > suppose
> > to do, and make a work a like", then I would be in complete agreement that
> > the
> > community could do that.
> >
> > Not certain they'd really WANT to do that.
> >
> > But they could do that.
> >
> > ~Katrina
> >
> > On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote:
> > > I see an Alien Swarm - SDK under Tools in Steam.
> > >
> > > Cheers
> > > - Andrew
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com
> > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben
> > Mendis
> > > Sent: Tuesday, 20 July 2010 3:51 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Alien Swarm is now available
> > >
> > > I keep reading that but I have yet to see the source code posted
> > anywhere.
> > > If you would be so kind as to point it out to me I would gladly get
> > started
> > > on it.
> > > On Tue, Jul 20, 2010 at 1:10 AM, ics  wrote:
> > > > Either Alfred is too busy to do it or they have no plans to release 
ded
> > > > server for Linux for this game themselves. Perhaps for this reason, 
the
> > > > sourcecode was released along the game. They want to see how much
> > > community
> > > > people can do.
> > > > -ics
> > > > 20.7.2010 8:00, Richard GrosJean kirjoitti:
> > > >  Pretty please. :'-(
> > > >> On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis
> > > >>  wrote:
> > > >>> On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan<
> > mil...@valvesoftware.com
> > >  wrote:
> > >  Sorry if I wasn't clear. Alien Swarm is not currently supported on
> > >  Linux.
> > > >>> I think I speak for a lot of admins when I say that this is a little
> > > >>> disappointing. I hope Linux support is added soon.

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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Katrina Payne
Silly me--guess, I am just not use to the use of SDK with various products.

Frameworks, Engines and APIs are friendly terms.

Just going to chalk it up as usage of the term SDK having about as much 
consistency as major/minor versioning systems

Ignore me,
~Katrina

On Tuesday, July 20, 2010 05:02:50 am Ken wrote:
> Silly Katrina. 
> ...
> 
> Well, you asked.
> 
> I do believe that you can access the source from the sdk.
> 
> On 20/07/2010, at 10:48 PM, Katrina Payne  
wrote:
> 
> > Call me silly--but I was under the distinct impression that Source Code 
and a 
> > handy dandy Software Development Kit (SDK) were NOT one and the same 
thing.
> > 
> > I mean--call me even sillier, but I find it hard to think on how I would 
use a 
> > SDK if there are no binaries to link against. And well--since no Linux 
version 
> > is available, and I did not think Wine currently allowed linking Linux 
> > programs against Windows Binaries... I am going to say that the SDK cannot 
be 
> > linked against on Linux.
> > 
> > Call me silly.
> > 
> > Now--if you meant, "the community can see what the Alien Swarm SDK is 
suppose 
> > to do, and make a work a like", then I would be in complete agreement that 
the 
> > community could do that.
> > 
> > Not certain they'd really WANT to do that.
> > 
> > But they could do that.
> > 
> > ~Katrina
> > 
> > On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote:
> >> I see an Alien Swarm - SDK under Tools in Steam.
> >> 
> >> Cheers
> >> - Andrew
> >> 
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com
> >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben 
Mendis
> >> Sent: Tuesday, 20 July 2010 3:51 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Alien Swarm is now available
> >> 
> >> I keep reading that but I have yet to see the source code posted 
anywhere.
> >> If you would be so kind as to point it out to me I would gladly get 
started
> >> on it.
> >> On Tue, Jul 20, 2010 at 1:10 AM, ics  wrote:
> >>> Either Alfred is too busy to do it or they have no plans to release ded
> >>> server for Linux for this game themselves. Perhaps for this reason, the
> >>> sourcecode was released along the game. They want to see how much
> >> community
> >>> people can do.
> >>> -ics
> >>> 20.7.2010 8:00, Richard GrosJean kirjoitti:
> >>> Pretty please. :'-(
>  On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis
>  wrote:
> > On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan >> wrote:
> >> Sorry if I wasn't clear. Alien Swarm is not currently supported on
> >> Linux.
> > I think I speak for a lot of admins when I say that this is a little
> > disappointing. I hope Linux support is added soon.

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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Roman Hatsiev
http://store.steampowered.com/app/630/
"Along with the game get the
_complete_code_base_ for Alien Swarm that features updates to the Source
engine as well as the SDK."

Call me old fashioned but I would prefer to download working server from
Steam rather than compile anything myself.

On Tue, Jul 20, 2010 at 2:48 PM, Katrina Payne  wrote:

> Call me silly--but I was under the distinct impression that Source Code and
> a
> handy dandy Software Development Kit (SDK) were NOT one and the same thing.
>
> I mean--call me even sillier, but I find it hard to think on how I would
> use a
> SDK if there are no binaries to link against. And well--since no Linux
> version
> is available, and I did not think Wine currently allowed linking Linux
> programs against Windows Binaries... I am going to say that the SDK cannot
> be
> linked against on Linux.
>
> Call me silly.
>
> Now--if you meant, "the community can see what the Alien Swarm SDK is
> suppose
> to do, and make a work a like", then I would be in complete agreement that
> the
> community could do that.
>
> Not certain they'd really WANT to do that.
>
> But they could do that.
>
> ~Katrina
>
> On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote:
> > I see an Alien Swarm - SDK under Tools in Steam.
> >
> > Cheers
> > - Andrew
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben
> Mendis
> > Sent: Tuesday, 20 July 2010 3:51 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Alien Swarm is now available
> >
> > I keep reading that but I have yet to see the source code posted
> anywhere.
> > If you would be so kind as to point it out to me I would gladly get
> started
> > on it.
> > On Tue, Jul 20, 2010 at 1:10 AM, ics  wrote:
> > > Either Alfred is too busy to do it or they have no plans to release ded
> > > server for Linux for this game themselves. Perhaps for this reason, the
> > > sourcecode was released along the game. They want to see how much
> > community
> > > people can do.
> > > -ics
> > > 20.7.2010 8:00, Richard GrosJean kirjoitti:
> > >  Pretty please. :'-(
> > >> On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis
> > >>  wrote:
> > >>> On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan<
> mil...@valvesoftware.com
> >  wrote:
> >  Sorry if I wasn't clear. Alien Swarm is not currently supported on
> >  Linux.
> > >>> I think I speak for a lot of admins when I say that this is a little
> > >>> disappointing. I hope Linux support is added soon.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Ken
Silly Katrina. 
...

Well, you asked.

I do believe that you can access the source from the sdk.

On 20/07/2010, at 10:48 PM, Katrina Payne  wrote:

> Call me silly--but I was under the distinct impression that Source Code and a 
> handy dandy Software Development Kit (SDK) were NOT one and the same thing.
> 
> I mean--call me even sillier, but I find it hard to think on how I would use 
> a 
> SDK if there are no binaries to link against. And well--since no Linux 
> version 
> is available, and I did not think Wine currently allowed linking Linux 
> programs against Windows Binaries... I am going to say that the SDK cannot be 
> linked against on Linux.
> 
> Call me silly.
> 
> Now--if you meant, "the community can see what the Alien Swarm SDK is suppose 
> to do, and make a work a like", then I would be in complete agreement that 
> the 
> community could do that.
> 
> Not certain they'd really WANT to do that.
> 
> But they could do that.
> 
> ~Katrina
> 
> On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote:
>> I see an Alien Swarm - SDK under Tools in Steam.
>> 
>> Cheers
>> - Andrew
>> 
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben Mendis
>> Sent: Tuesday, 20 July 2010 3:51 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Alien Swarm is now available
>> 
>> I keep reading that but I have yet to see the source code posted anywhere.
>> If you would be so kind as to point it out to me I would gladly get started
>> on it.
>> On Tue, Jul 20, 2010 at 1:10 AM, ics  wrote:
>>> Either Alfred is too busy to do it or they have no plans to release ded
>>> server for Linux for this game themselves. Perhaps for this reason, the
>>> sourcecode was released along the game. They want to see how much
>> community
>>> people can do.
>>> -ics
>>> 20.7.2010 8:00, Richard GrosJean kirjoitti:
>>> Pretty please. :'-(
 On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis
 wrote:
> On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan> wrote:
>> Sorry if I wasn't clear. Alien Swarm is not currently supported on
>> Linux.
> I think I speak for a lot of admins when I say that this is a little
> disappointing. I hope Linux support is added soon.
> 
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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Katrina Payne
Call me silly--but I was under the distinct impression that Source Code and a 
handy dandy Software Development Kit (SDK) were NOT one and the same thing.

I mean--call me even sillier, but I find it hard to think on how I would use a 
SDK if there are no binaries to link against. And well--since no Linux version 
is available, and I did not think Wine currently allowed linking Linux 
programs against Windows Binaries... I am going to say that the SDK cannot be 
linked against on Linux.

Call me silly.

Now--if you meant, "the community can see what the Alien Swarm SDK is suppose 
to do, and make a work a like", then I would be in complete agreement that the 
community could do that.

Not certain they'd really WANT to do that.

But they could do that.

~Katrina

On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote:
> I see an Alien Swarm - SDK under Tools in Steam.
> 
> Cheers
> - Andrew
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben Mendis
> Sent: Tuesday, 20 July 2010 3:51 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Alien Swarm is now available
> 
> I keep reading that but I have yet to see the source code posted anywhere.
> If you would be so kind as to point it out to me I would gladly get started
> on it.
> On Tue, Jul 20, 2010 at 1:10 AM, ics  wrote:
> > Either Alfred is too busy to do it or they have no plans to release ded
> > server for Linux for this game themselves. Perhaps for this reason, the
> > sourcecode was released along the game. They want to see how much
> community
> > people can do.
> > -ics
> > 20.7.2010 8:00, Richard GrosJean kirjoitti:
> >  Pretty please. :'-(
> >> On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis
> >>  wrote:
> >>> On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan  wrote:
>  Sorry if I wasn't clear. Alien Swarm is not currently supported on
>  Linux.
> >>> I think I speak for a lot of admins when I say that this is a little
> >>> disappointing. I hope Linux support is added soon.

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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread John
Seeing as this is the HLDS Linux list, Windows Server shouldn't really 
matter anyway.


On 07/20/2010 05:26 AM, Jeff Sugar wrote:

Windows Server 2008 R2 isn't linux, so, your response confuses me, ICS

On Tue, Jul 20, 2010 at 2:24 AM, ics  wrote:

   

There is no linux server for alien swarm. They released some of the files
by accident and the binaries are missing.

-ics

20.7.2010 12:12, Andrey Egorov kirjoitti:


 

Server don't work on Windows 2008 Server R2.

Andrey.


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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Eric Riemers
I have yet to see any server running (besides the one you host yourself)
not to mention documentation (except for
http://developer.valvesoftware.com/wiki/Swarm_Dedicated_Server)

On Tue, 20 Jul 2010 13:12:01 +0400, Andrey Egorov  wrote:
> Server don't work on Windows 2008 Server R2.
> 
> Andrey.
> 
> 
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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Jeff Sugar
Windows Server 2008 R2 isn't linux, so, your response confuses me, ICS

On Tue, Jul 20, 2010 at 2:24 AM, ics  wrote:

> There is no linux server for alien swarm. They released some of the files
> by accident and the binaries are missing.
>
> -ics
>
> 20.7.2010 12:12, Andrey Egorov kirjoitti:
>
>
>> Server don't work on Windows 2008 Server R2.
>>
>> Andrey.
>>
>>
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>>
>
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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread ics
There is no linux server for alien swarm. They released some of the 
files by accident and the binaries are missing.


-ics

20.7.2010 12:12, Andrey Egorov kirjoitti:


Server don't work on Windows 2008 Server R2.

Andrey.


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Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Andrey Egorov


Server don't work on Windows 2008 Server R2.

Andrey.


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