Re: [hlds_linux] STEAM_0:0:1
10,000 dial up users. Peak connected is 1000. If each one had a static IP, you'd need 10,000 IPs. Because of DHCP, you can safely set out 1000 IPs and know that each customer will receive a unique IP. So yes 'DHCP' can save IPs, and dialup was very popular, so its possible that the statement that without DHCP we would have run out of IPs 10 years ago, is possible. Allan -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl Sent: Saturday, August 14, 2010 10:04 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] STEAM_0:0:1 You're thinking of NAT. Sent from my telnet. Guy Watkins wrote: > If not for dhcp, we would have run out of IP addresses over 10 years ago! > > } -Original Message- > } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- > } boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg } > Sent: Saturday, August 14, 2010 1:04 PM } To: Half-Life dedicated > Linux server mailing list } Subject: Re: [hlds_linux] STEAM_0:0:1 } } > On Sat, Aug 14, 2010 at 07:54:39PM +0300, Bajdechi Nightbox Alexandru > } wrote: > } > Imo Dynamic IPs should be banned. Who had this terrible idea to > invent } them } } ISPs who do not want their customers to run static > servers. It's also } easier to manage for them (just using DHCP to > assign IPs to customers is } easier than giving static ones). > } > } ___ > } To unsubscribe, edit your list preferences, or view the list > archives, } please visit: > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM_0:0:1
Funny how these threads always seems to create there own live.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben Mendis Sent: zondag 15 augustus 2010 4:13 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] STEAM_0:0:1 What we should be doing is pushing our ISPs to support IPv6 so that all devices will have static addresses again. No need for NAT. On Sat, Aug 14, 2010 at 10:04 PM, Carl wrote: > You're thinking of NAT. > > Sent from my telnet. > > > > Guy Watkins wrote: > >> If not for dhcp, we would have run out of IP addresses over 10 years ago! >> >> } -Original Message- >> } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- >> } boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg } >> Sent: Saturday, August 14, 2010 1:04 PM } To: Half-Life dedicated >> Linux server mailing list } Subject: Re: [hlds_linux] STEAM_0:0:1 } } >> On Sat, Aug 14, 2010 at 07:54:39PM +0300, Bajdechi Nightbox Alexandru >> } wrote: >> } > Imo Dynamic IPs should be banned. Who had this terrible idea to >> invent } them } } ISPs who do not want their customers to run static >> servers. It's also } easier to manage for them (just using DHCP to >> assign IPs to customers is } easier than giving static ones). >> } } ___ >> } To unsubscribe, edit your list preferences, or view the list >> archives, } please visit: >> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM_0:0:1
Agreed. mine supports IPv6 but if you want to avoid NAT you need to pay for each line. TehZomB W: www.tehzomb.us E: tehz...@hushmail.com On 8/14/2010 10:12 PM, Ben Mendis wrote: > What we should be doing is pushing our ISPs to support IPv6 so that all > devices will have static addresses again. No need for NAT. > > On Sat, Aug 14, 2010 at 10:04 PM, Carl wrote: > >> You're thinking of NAT. >> >> Sent from my telnet. >> >> >> >> Guy Watkins wrote: >> >>> If not for dhcp, we would have run out of IP addresses over 10 years ago! >>> >>> } -Original Message- >>> } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- >>> } boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg >>> } Sent: Saturday, August 14, 2010 1:04 PM >>> } To: Half-Life dedicated Linux server mailing list >>> } Subject: Re: [hlds_linux] STEAM_0:0:1 >>> } } On Sat, Aug 14, 2010 at 07:54:39PM +0300, Bajdechi Nightbox Alexandru >>> } wrote: >>> } > Imo Dynamic IPs should be banned. Who had this terrible idea to invent >>> } them >>> } } ISPs who do not want their customers to run static servers. It's also >>> } easier to manage for them (just using DHCP to assign IPs to customers is >>> } easier than giving static ones). >>> } } ___ >>> } To unsubscribe, edit your list preferences, or view the list archives, >>> } please visit: >>> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM_0:0:1
What we should be doing is pushing our ISPs to support IPv6 so that all devices will have static addresses again. No need for NAT. On Sat, Aug 14, 2010 at 10:04 PM, Carl wrote: > You're thinking of NAT. > > Sent from my telnet. > > > > Guy Watkins wrote: > >> If not for dhcp, we would have run out of IP addresses over 10 years ago! >> >> } -Original Message- >> } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- >> } boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg >> } Sent: Saturday, August 14, 2010 1:04 PM >> } To: Half-Life dedicated Linux server mailing list >> } Subject: Re: [hlds_linux] STEAM_0:0:1 >> } } On Sat, Aug 14, 2010 at 07:54:39PM +0300, Bajdechi Nightbox Alexandru >> } wrote: >> } > Imo Dynamic IPs should be banned. Who had this terrible idea to invent >> } them >> } } ISPs who do not want their customers to run static servers. It's also >> } easier to manage for them (just using DHCP to assign IPs to customers is >> } easier than giving static ones). >> } } ___ >> } To unsubscribe, edit your list preferences, or view the list archives, >> } please visit: >> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM_0:0:1
You're thinking of NAT. Sent from my telnet. Guy Watkins wrote: If not for dhcp, we would have run out of IP addresses over 10 years ago! } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg } Sent: Saturday, August 14, 2010 1:04 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] STEAM_0:0:1 } } On Sat, Aug 14, 2010 at 07:54:39PM +0300, Bajdechi Nightbox Alexandru } wrote: } > Imo Dynamic IPs should be banned. Who had this terrible idea to invent } them } } ISPs who do not want their customers to run static servers. It's also } easier to manage for them (just using DHCP to assign IPs to customers is } easier than giving static ones). } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM_0:0:1
-- Lähetetty Nokia-puhelimesta --Original message-- From: Guy Watkins To: "Half-Life dedicated Linux server mailing list" Date: 14. elokuuta 2010 15:04:05 GMT-0400 Subject: Re: [hlds_linux] STEAM_0:0:1 If not for dhcp, we would have run out of IP addresses over 10 years ago! } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg } Sent: Saturday, August 14, 2010 1:04 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] STEAM_0:0:1 } } On Sat, Aug 14, 2010 at 07:54:39PM +0300, Bajdechi Nightbox Alexandru } wrote: } > Imo Dynamic IPs should be banned. Who had this terrible idea to invent } them } } ISPs who do not want their customers to run static servers. It's also } easier to manage for them (just using DHCP to assign IPs to customers is } easier than giving static ones). } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM_0:0:1
If they can join with a wrong steamid, I cant go banning all the steam id's they come with and then give them a ip ban. It could have a negative effect on regular players. (ie banning a ip of a steamid which is actually a valid one) etc etc.. it seems this should be a "vale fix it please" thing. (maybe over 2 years valve time) But besides that it has some added value, so thanks for that part. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg Sent: zaterdag 14 augustus 2010 17:21 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] STEAM_0:0:1 On Sat, Aug 14, 2010 at 02:31:30PM +0200, Eric Riemers wrote: > I hate to go ban every ip instead of steamid. I'll instruct the admins > to take a look at this. Pretty annoying since the ingame menu usually > bans the steamid and not the ip. They always seem to crawl out at > night when there is almost no admin online. http://forums.alliedmods.net/showthread.php?p=863444 It's an old plugin, but it still SHOULD work. Edit the source to ban them for a longer amount of time. Hope that helps. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM_0:0:1
If not for dhcp, we would have run out of IP addresses over 10 years ago! } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg } Sent: Saturday, August 14, 2010 1:04 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] STEAM_0:0:1 } } On Sat, Aug 14, 2010 at 07:54:39PM +0300, Bajdechi Nightbox Alexandru } wrote: } > Imo Dynamic IPs should be banned. Who had this terrible idea to invent } them } } ISPs who do not want their customers to run static servers. It's also } easier to manage for them (just using DHCP to assign IPs to customers is } easier than giving static ones). } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM_0:0:1
This. And they can charge business customers or some rich residential customers for static ip service. Then of course you have Dynamic DNS services avoiding this problem, so (while not a perfect solution) it can semi-bypass the problem. Sadly, if it gets out of control, some servers may end up banning entire IP ranges, which always results in innocent people getting banned. TehZomB W: www.tehzomb.us E: tehz...@hushmail.com On 8/14/2010 1:03 PM, Harry Strongburg wrote: > On Sat, Aug 14, 2010 at 07:54:39PM +0300, Bajdechi Nightbox Alexandru wrote: >> Imo Dynamic IPs should be banned. Who had this terrible idea to invent them > > ISPs who do not want their customers to run static servers. It's also > easier to manage for them (just using DHCP to assign IPs to customers is > easier than giving static ones). > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM_0:0:1
On 14.08.2010 20:54, Bajdechi "Nightbox" Alexandru wrote: Imo Dynamic IPs should be banned. Who had this terrible idea to invent them AFAIK this is up to RIR policy for ISP, if they assign mass static they should provide updated WHOIS for these IP-adresses as well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM_0:0:1
Ugh, privacy/anonymity. Maybe not at ISP level, but still. On Sat, Aug 14, 2010 at 12:54 PM, Bajdechi "Nightbox" Alexandru < alexandrualexa...@gmail.com> wrote: > Imo Dynamic IPs should be banned. Who had this terrible idea to invent them > ? > > 2010/8/14 Allan Button > > > Combine that steam ID changer with dynamic ip Internet service, and you > > will have some long sleepless nights. > > > > Sent from my iPhone > > > > On 2010-08-14, at 8:31 AM, Eric Riemers wrote: > > > > > I hate to go ban every ip instead of steamid. I'll instruct the admins > to > > > take a look at this. Pretty annoying since the ingame menu usually bans > > the > > > steamid and not the ip. They always seem to crawl out at night when > there > > is > > > almost no admin online. > > > > > > -Original Message- > > > From: hlds_linux-boun...@list.valvesoftware.com > > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle > > > Sanderson > > > Sent: zaterdag 14 augustus 2010 13:19 > > > To: Half-Life dedicated Linux server mailing list > > > Subject: Re: [hlds_linux] STEAM_0:0:1 > > > > > > Simple google search reveals: > > > http://www.hackforums.net/showthread.php?tid=265369 > > > > > > Image of the application: > > > http://img39.imageshack.us/img39/4663/serenityclient.png > > > > > > They're selling slots at unbeatable prices! All you want trolling for > one > > > easy payment of $50 for 5 months of access! > > > > > > Quote from the forums: > > > [quote='hav0k' pid='2565535' dateline='1266110769'] LOL I wanna get > 0:0:1 > > > [/quote] - There is an Alfred wanna be already! > > > > > > It's rather disappointing to see this game out for over 5 years, and > > clients > > > can still freely set their SteamID (Along with HL1, which has been out > > for > > > well over 10). Along with maliciously attack servers flooding commands, > > or > > > simple Denial of Service attacks using 5kb/s of bandwidth, but can > bring > > the > > > servers CPU to its knees. What's even worse is Valve not even > addressing > > > these as issues, it's completely asinine. > > > > > > COMPLETELY UNRELATED | Personal Experience | Ranting | Speculation: So > I > > was > > > running SRCDS as root (bad, I know). Just before we were about to swap > > the > > > IP addresses with the DC, someone had formatted the box for us. Since > > SRCDS > > > was the only program running as root... I can only draw one conclusion. > > In > > > the end we only lost one L4D and one TF2 server (both of which have not > > been > > > brought back up since), however if we were not in the process of > moving, > > > that could have been catastrophic. Since then there have been multiple > > > extensions have been blacklisted. Why on earth not create a whitelist? > I > > > have a white list of good cvars/commands and the rest have cheats set. > I > > > honestly cannot understand the reasoning behind not doing this. > However, > > > this is just flogging a dead horse to be honest, the exploit is > terribly > > old > > > and first showed itself in 04 when the game was released. It would be > > nice > > > to have some protection though, instead of relying on numerous > > > extensions/plugins. > > > > > > As always, I've seemed to have taken the topic in another direction. > > > However, all of these exploits are monumental, and can cause > catastrophic > > > damage to the server if used maliciously. Just like client plugins, > > > something needs to be done. > > > Kyle. > > > > > > On Sat, Aug 14, 2010 at 2:59 AM, ics wrote: > > > > > >> Apparently there is some sort of things going on. Found this > > >> http://www.facepunch.com/showthread.php?t=962042 > > >> > > >> Perhaps someone has found a way to make it work on TF2 and other > > >> Source games. Propably some sort of LUA thing again, with clientside > > > plugins. > > >> > > >> -ics > > >> > > >> 14.8.2010 6:12, Kyle Sanderson kirjoitti: > > >> > > >> Alfred is quite the troll, apparently. > > >>> > > >>> In all seriousness though, it isn't difficult at all to change a > > >>> clients SteamID server side. It would not surprise me if this exploit > > >>> still exists, I know this still exists in HL1 (as of 2009, that is). > > >>> Just look at file Downloads/Uploads(deletions), they are still an > > >>> issue to this day. > > >>> > > >>> It's just sad, > > >>> Kyle. > > >>> > > >>> On Fri, Aug 13, 2010 at 8:01 PM, > > >>> DontWannaName! > wrote: > > >>> > > >>> > > >>> > > VAC Banned says This SC ID does not match any Steam account. > > > > On Fri, Aug 13, 2010 at 7:51 PM, ics wrote: > > > > > > > > > Heh, steam 0:0:1 belongs to valve folks so either you pranked > > > somehow or the old trick has resurfaced, which allows somehow > > > player to change the steamid he uses. This was happening last time > > > around 6 years ago when CS Source came out. Someone should look > > > into this @ Valve before it spreads. > > > > > > -ics > > > > > >>>
Re: [hlds_linux] STEAM_0:0:1
On Sat, Aug 14, 2010 at 07:54:39PM +0300, Bajdechi Nightbox Alexandru wrote: > Imo Dynamic IPs should be banned. Who had this terrible idea to invent them ISPs who do not want their customers to run static servers. It's also easier to manage for them (just using DHCP to assign IPs to customers is easier than giving static ones). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM_0:0:1
Imo Dynamic IPs should be banned. Who had this terrible idea to invent them ? 2010/8/14 Allan Button > Combine that steam ID changer with dynamic ip Internet service, and you > will have some long sleepless nights. > > Sent from my iPhone > > On 2010-08-14, at 8:31 AM, Eric Riemers wrote: > > > I hate to go ban every ip instead of steamid. I'll instruct the admins to > > take a look at this. Pretty annoying since the ingame menu usually bans > the > > steamid and not the ip. They always seem to crawl out at night when there > is > > almost no admin online. > > > > -Original Message- > > From: hlds_linux-boun...@list.valvesoftware.com > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle > > Sanderson > > Sent: zaterdag 14 augustus 2010 13:19 > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] STEAM_0:0:1 > > > > Simple google search reveals: > > http://www.hackforums.net/showthread.php?tid=265369 > > > > Image of the application: > > http://img39.imageshack.us/img39/4663/serenityclient.png > > > > They're selling slots at unbeatable prices! All you want trolling for one > > easy payment of $50 for 5 months of access! > > > > Quote from the forums: > > [quote='hav0k' pid='2565535' dateline='1266110769'] LOL I wanna get 0:0:1 > > [/quote] - There is an Alfred wanna be already! > > > > It's rather disappointing to see this game out for over 5 years, and > clients > > can still freely set their SteamID (Along with HL1, which has been out > for > > well over 10). Along with maliciously attack servers flooding commands, > or > > simple Denial of Service attacks using 5kb/s of bandwidth, but can bring > the > > servers CPU to its knees. What's even worse is Valve not even addressing > > these as issues, it's completely asinine. > > > > COMPLETELY UNRELATED | Personal Experience | Ranting | Speculation: So I > was > > running SRCDS as root (bad, I know). Just before we were about to swap > the > > IP addresses with the DC, someone had formatted the box for us. Since > SRCDS > > was the only program running as root... I can only draw one conclusion. > In > > the end we only lost one L4D and one TF2 server (both of which have not > been > > brought back up since), however if we were not in the process of moving, > > that could have been catastrophic. Since then there have been multiple > > extensions have been blacklisted. Why on earth not create a whitelist? I > > have a white list of good cvars/commands and the rest have cheats set. I > > honestly cannot understand the reasoning behind not doing this. However, > > this is just flogging a dead horse to be honest, the exploit is terribly > old > > and first showed itself in 04 when the game was released. It would be > nice > > to have some protection though, instead of relying on numerous > > extensions/plugins. > > > > As always, I've seemed to have taken the topic in another direction. > > However, all of these exploits are monumental, and can cause catastrophic > > damage to the server if used maliciously. Just like client plugins, > > something needs to be done. > > Kyle. > > > > On Sat, Aug 14, 2010 at 2:59 AM, ics wrote: > > > >> Apparently there is some sort of things going on. Found this > >> http://www.facepunch.com/showthread.php?t=962042 > >> > >> Perhaps someone has found a way to make it work on TF2 and other > >> Source games. Propably some sort of LUA thing again, with clientside > > plugins. > >> > >> -ics > >> > >> 14.8.2010 6:12, Kyle Sanderson kirjoitti: > >> > >> Alfred is quite the troll, apparently. > >>> > >>> In all seriousness though, it isn't difficult at all to change a > >>> clients SteamID server side. It would not surprise me if this exploit > >>> still exists, I know this still exists in HL1 (as of 2009, that is). > >>> Just look at file Downloads/Uploads(deletions), they are still an > >>> issue to this day. > >>> > >>> It's just sad, > >>> Kyle. > >>> > >>> On Fri, Aug 13, 2010 at 8:01 PM, > >>> DontWannaName! wrote: > >>> > >>> > >>> > VAC Banned says This SC ID does not match any Steam account. > > On Fri, Aug 13, 2010 at 7:51 PM, ics wrote: > > > > > Heh, steam 0:0:1 belongs to valve folks so either you pranked > > somehow or the old trick has resurfaced, which allows somehow > > player to change the steamid he uses. This was happening last time > > around 6 years ago when CS Source came out. Someone should look > > into this @ Valve before it spreads. > > > > -ics > > > > 14.8.2010 5:41, Eric Riemers kirjoitti: > > > > All, > > > > > >> I might not be up to date, but tonight i had a mic spammer. So I > >> kicked him, came back ofcourse, banned him.. then still came back, > >> then did some speedhacks. (we use sourcebans btw) > >> > >> When I did a "status" in my console to get the steamid it was > >> "STEAM_0:0:1" > >> thats also the id sourcebans tried
Re: [hlds_linux] STEAM_0:0:1
Combine that steam ID changer with dynamic ip Internet service, and you will have some long sleepless nights. Sent from my iPhone On 2010-08-14, at 8:31 AM, Eric Riemers wrote: > I hate to go ban every ip instead of steamid. I'll instruct the admins to > take a look at this. Pretty annoying since the ingame menu usually bans the > steamid and not the ip. They always seem to crawl out at night when there is > almost no admin online. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle > Sanderson > Sent: zaterdag 14 augustus 2010 13:19 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] STEAM_0:0:1 > > Simple google search reveals: > http://www.hackforums.net/showthread.php?tid=265369 > > Image of the application: > http://img39.imageshack.us/img39/4663/serenityclient.png > > They're selling slots at unbeatable prices! All you want trolling for one > easy payment of $50 for 5 months of access! > > Quote from the forums: > [quote='hav0k' pid='2565535' dateline='1266110769'] LOL I wanna get 0:0:1 > [/quote] - There is an Alfred wanna be already! > > It's rather disappointing to see this game out for over 5 years, and clients > can still freely set their SteamID (Along with HL1, which has been out for > well over 10). Along with maliciously attack servers flooding commands, or > simple Denial of Service attacks using 5kb/s of bandwidth, but can bring the > servers CPU to its knees. What's even worse is Valve not even addressing > these as issues, it's completely asinine. > > COMPLETELY UNRELATED | Personal Experience | Ranting | Speculation: So I was > running SRCDS as root (bad, I know). Just before we were about to swap the > IP addresses with the DC, someone had formatted the box for us. Since SRCDS > was the only program running as root... I can only draw one conclusion. In > the end we only lost one L4D and one TF2 server (both of which have not been > brought back up since), however if we were not in the process of moving, > that could have been catastrophic. Since then there have been multiple > extensions have been blacklisted. Why on earth not create a whitelist? I > have a white list of good cvars/commands and the rest have cheats set. I > honestly cannot understand the reasoning behind not doing this. However, > this is just flogging a dead horse to be honest, the exploit is terribly old > and first showed itself in 04 when the game was released. It would be nice > to have some protection though, instead of relying on numerous > extensions/plugins. > > As always, I've seemed to have taken the topic in another direction. > However, all of these exploits are monumental, and can cause catastrophic > damage to the server if used maliciously. Just like client plugins, > something needs to be done. > Kyle. > > On Sat, Aug 14, 2010 at 2:59 AM, ics wrote: > >> Apparently there is some sort of things going on. Found this >> http://www.facepunch.com/showthread.php?t=962042 >> >> Perhaps someone has found a way to make it work on TF2 and other >> Source games. Propably some sort of LUA thing again, with clientside > plugins. >> >> -ics >> >> 14.8.2010 6:12, Kyle Sanderson kirjoitti: >> >> Alfred is quite the troll, apparently. >>> >>> In all seriousness though, it isn't difficult at all to change a >>> clients SteamID server side. It would not surprise me if this exploit >>> still exists, I know this still exists in HL1 (as of 2009, that is). >>> Just look at file Downloads/Uploads(deletions), they are still an >>> issue to this day. >>> >>> It's just sad, >>> Kyle. >>> >>> On Fri, Aug 13, 2010 at 8:01 PM, >>> DontWannaName!>>> wrote: >>> >>> >>> VAC Banned says This SC ID does not match any Steam account. On Fri, Aug 13, 2010 at 7:51 PM, ics wrote: > Heh, steam 0:0:1 belongs to valve folks so either you pranked > somehow or the old trick has resurfaced, which allows somehow > player to change the steamid he uses. This was happening last time > around 6 years ago when CS Source came out. Someone should look > into this @ Valve before it spreads. > > -ics > > 14.8.2010 5:41, Eric Riemers kirjoitti: > > All, > > >> I might not be up to date, but tonight i had a mic spammer. So I >> kicked him, came back ofcourse, banned him.. then still came back, >> then did some speedhacks. (we use sourcebans btw) >> >> When I did a "status" in my console to get the steamid it was >> "STEAM_0:0:1" >> thats also the id sourcebans tried to ban him for. He also came >> back >> >> > with > something like "STEAM_0:1:0", in the end I just banned his ip >> (84.74.29.218) >> >> Seen something familiar like this? >> >> See the stats as example >> http://stats.lethal-zone.eu/hlstats.php?mode=pl
Re: [hlds_linux] STEAM_0:0:1
On Sat, Aug 14, 2010 at 02:31:30PM +0200, Eric Riemers wrote: > I hate to go ban every ip instead of steamid. I'll instruct the admins to > take a look at this. Pretty annoying since the ingame menu usually bans the > steamid and not the ip. They always seem to crawl out at night when there is > almost no admin online. http://forums.alliedmods.net/showthread.php?p=863444 It's an old plugin, but it still SHOULD work. Edit the source to ban them for a longer amount of time. Hope that helps. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM_0:0:1
I hate to go ban every ip instead of steamid. I'll instruct the admins to take a look at this. Pretty annoying since the ingame menu usually bans the steamid and not the ip. They always seem to crawl out at night when there is almost no admin online. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: zaterdag 14 augustus 2010 13:19 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] STEAM_0:0:1 Simple google search reveals: http://www.hackforums.net/showthread.php?tid=265369 Image of the application: http://img39.imageshack.us/img39/4663/serenityclient.png They're selling slots at unbeatable prices! All you want trolling for one easy payment of $50 for 5 months of access! Quote from the forums: [quote='hav0k' pid='2565535' dateline='1266110769'] LOL I wanna get 0:0:1 [/quote] - There is an Alfred wanna be already! It's rather disappointing to see this game out for over 5 years, and clients can still freely set their SteamID (Along with HL1, which has been out for well over 10). Along with maliciously attack servers flooding commands, or simple Denial of Service attacks using 5kb/s of bandwidth, but can bring the servers CPU to its knees. What's even worse is Valve not even addressing these as issues, it's completely asinine. COMPLETELY UNRELATED | Personal Experience | Ranting | Speculation: So I was running SRCDS as root (bad, I know). Just before we were about to swap the IP addresses with the DC, someone had formatted the box for us. Since SRCDS was the only program running as root... I can only draw one conclusion. In the end we only lost one L4D and one TF2 server (both of which have not been brought back up since), however if we were not in the process of moving, that could have been catastrophic. Since then there have been multiple extensions have been blacklisted. Why on earth not create a whitelist? I have a white list of good cvars/commands and the rest have cheats set. I honestly cannot understand the reasoning behind not doing this. However, this is just flogging a dead horse to be honest, the exploit is terribly old and first showed itself in 04 when the game was released. It would be nice to have some protection though, instead of relying on numerous extensions/plugins. As always, I've seemed to have taken the topic in another direction. However, all of these exploits are monumental, and can cause catastrophic damage to the server if used maliciously. Just like client plugins, something needs to be done. Kyle. On Sat, Aug 14, 2010 at 2:59 AM, ics wrote: > Apparently there is some sort of things going on. Found this > http://www.facepunch.com/showthread.php?t=962042 > > Perhaps someone has found a way to make it work on TF2 and other > Source games. Propably some sort of LUA thing again, with clientside plugins. > > -ics > > 14.8.2010 6:12, Kyle Sanderson kirjoitti: > > Alfred is quite the troll, apparently. >> >> In all seriousness though, it isn't difficult at all to change a >> clients SteamID server side. It would not surprise me if this exploit >> still exists, I know this still exists in HL1 (as of 2009, that is). >> Just look at file Downloads/Uploads(deletions), they are still an >> issue to this day. >> >> It's just sad, >> Kyle. >> >> On Fri, Aug 13, 2010 at 8:01 PM, >> DontWannaName!> >wrote: >> >> >> >>> VAC Banned says This SC ID does not match any Steam account. >>> >>> On Fri, Aug 13, 2010 at 7:51 PM, ics wrote: >>> >>> >>> Heh, steam 0:0:1 belongs to valve folks so either you pranked somehow or the old trick has resurfaced, which allows somehow player to change the steamid he uses. This was happening last time around 6 years ago when CS Source came out. Someone should look into this @ Valve before it spreads. -ics 14.8.2010 5:41, Eric Riemers kirjoitti: All, > I might not be up to date, but tonight i had a mic spammer. So I > kicked him, came back ofcourse, banned him.. then still came back, > then did some speedhacks. (we use sourcebans btw) > > When I did a "status" in my console to get the steamid it was > "STEAM_0:0:1" > thats also the id sourcebans tried to ban him for. He also came > back > > with >>> >>> something like "STEAM_0:1:0", in the end I just banned his ip > (84.74.29.218) > > Seen something familiar like this? > > See the stats as example > http://stats.lethal-zone.eu/hlstats.php?mode=playerinfo&player=486 > 342 > > http://stats.lethal-zone.eu/hlstats.php?mode=playerinfo&player=486 > 344 > > (trying google with those steam id's didn't actually show up what > I > wanted) > > Eric > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives,
Re: [hlds_linux] STEAM_0:0:1
Simple google search reveals: http://www.hackforums.net/showthread.php?tid=265369 Image of the application: http://img39.imageshack.us/img39/4663/serenityclient.png They're selling slots at unbeatable prices! All you want trolling for one easy payment of $50 for 5 months of access! Quote from the forums: [quote='hav0k' pid='2565535' dateline='1266110769'] LOL I wanna get 0:0:1 [/quote] - There is an Alfred wanna be already! It's rather disappointing to see this game out for over 5 years, and clients can still freely set their SteamID (Along with HL1, which has been out for well over 10). Along with maliciously attack servers flooding commands, or simple Denial of Service attacks using 5kb/s of bandwidth, but can bring the servers CPU to its knees. What's even worse is Valve not even addressing these as issues, it's completely asinine. COMPLETELY UNRELATED | Personal Experience | Ranting | Speculation: So I was running SRCDS as root (bad, I know). Just before we were about to swap the IP addresses with the DC, someone had formatted the box for us. Since SRCDS was the only program running as root... I can only draw one conclusion. In the end we only lost one L4D and one TF2 server (both of which have not been brought back up since), however if we were not in the process of moving, that could have been catastrophic. Since then there have been multiple extensions have been blacklisted. Why on earth not create a whitelist? I have a white list of good cvars/commands and the rest have cheats set. I honestly cannot understand the reasoning behind not doing this. However, this is just flogging a dead horse to be honest, the exploit is terribly old and first showed itself in 04 when the game was released. It would be nice to have some protection though, instead of relying on numerous extensions/plugins. As always, I've seemed to have taken the topic in another direction. However, all of these exploits are monumental, and can cause catastrophic damage to the server if used maliciously. Just like client plugins, something needs to be done. Kyle. On Sat, Aug 14, 2010 at 2:59 AM, ics wrote: > Apparently there is some sort of things going on. Found this > http://www.facepunch.com/showthread.php?t=962042 > > Perhaps someone has found a way to make it work on TF2 and other Source > games. Propably some sort of LUA thing again, with clientside plugins. > > -ics > > 14.8.2010 6:12, Kyle Sanderson kirjoitti: > > Alfred is quite the troll, apparently. >> >> In all seriousness though, it isn't difficult at all to change a clients >> SteamID server side. It would not surprise me if this exploit still >> exists, >> I know this still exists in HL1 (as of 2009, that is). Just look at file >> Downloads/Uploads(deletions), they are still an issue to this day. >> >> It's just sad, >> Kyle. >> >> On Fri, Aug 13, 2010 at 8:01 PM, DontWannaName!> >wrote: >> >> >> >>> VAC Banned says This SC ID does not match any Steam account. >>> >>> On Fri, Aug 13, 2010 at 7:51 PM, ics wrote: >>> >>> >>> Heh, steam 0:0:1 belongs to valve folks so either you pranked somehow or the old trick has resurfaced, which allows somehow player to change the steamid he uses. This was happening last time around 6 years ago when CS Source came out. Someone should look into this @ Valve before it spreads. -ics 14.8.2010 5:41, Eric Riemers kirjoitti: All, > I might not be up to date, but tonight i had a mic spammer. So I kicked > him, > came back ofcourse, banned him.. then still came back, then did some > speedhacks. (we use sourcebans btw) > > When I did a "status" in my console to get the steamid it was > "STEAM_0:0:1" > thats also the id sourcebans tried to ban him for. He also came back > > with >>> >>> something like "STEAM_0:1:0", in the end I just banned his ip > (84.74.29.218) > > Seen something familiar like this? > > See the stats as example > http://stats.lethal-zone.eu/hlstats.php?mode=playerinfo&player=486342 > > http://stats.lethal-zone.eu/hlstats.php?mode=playerinfo&player=486344 > > (trying google with those steam id's didn't actually show up what I > wanted) > > Eric > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> _
Re: [hlds_linux] STEAM_0:0:1
Apparently there is some sort of things going on. Found this http://www.facepunch.com/showthread.php?t=962042 Perhaps someone has found a way to make it work on TF2 and other Source games. Propably some sort of LUA thing again, with clientside plugins. -ics 14.8.2010 6:12, Kyle Sanderson kirjoitti: Alfred is quite the troll, apparently. In all seriousness though, it isn't difficult at all to change a clients SteamID server side. It would not surprise me if this exploit still exists, I know this still exists in HL1 (as of 2009, that is). Just look at file Downloads/Uploads(deletions), they are still an issue to this day. It's just sad, Kyle. On Fri, Aug 13, 2010 at 8:01 PM, DontWannaName!wrote: VAC Banned says This SC ID does not match any Steam account. On Fri, Aug 13, 2010 at 7:51 PM, ics wrote: Heh, steam 0:0:1 belongs to valve folks so either you pranked somehow or the old trick has resurfaced, which allows somehow player to change the steamid he uses. This was happening last time around 6 years ago when CS Source came out. Someone should look into this @ Valve before it spreads. -ics 14.8.2010 5:41, Eric Riemers kirjoitti: All, I might not be up to date, but tonight i had a mic spammer. So I kicked him, came back ofcourse, banned him.. then still came back, then did some speedhacks. (we use sourcebans btw) When I did a "status" in my console to get the steamid it was "STEAM_0:0:1" thats also the id sourcebans tried to ban him for. He also came back with something like "STEAM_0:1:0", in the end I just banned his ip (84.74.29.218) Seen something familiar like this? See the stats as example http://stats.lethal-zone.eu/hlstats.php?mode=playerinfo&player=486342 http://stats.lethal-zone.eu/hlstats.php?mode=playerinfo&player=486344 (trying google with those steam id's didn't actually show up what I wanted) Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How to start Source TV on CSS
Ok, now a second Server with the same Slots is online. Is this correct ? When I start now the Source TV Server, not the Game or Relay, it comes this: Console initialized. Game.dll loaded for "Counter-Strike: Source" maxplayers set to 32 WARNING: NNET_OpenSocket: bind: Permission denied Couldn't allocate dedicated SourceTV UDP port Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Sa 14. Aug 10:02:53 CEST 2010: Server restart in 10 seconds In the autoexec.cfg I have this: tv_port xx.xx.xx.xx:27060 tv_name "TORONTO-TV" tv_relay xx.xxx.xx.xx:28215 tv_password esl"" tv_relaypassword "" tv_autorecord 0 tv_delay 90 tv_dispatchmode 1 tv_maxrate 5000 tv_snapshotrate 16 tv_transmitall 1 Original-Nachricht > Datum: Sat, 14 Aug 2010 10:45:44 +0300 > Von: Oleg Koshmeliuk > An: Half-Life dedicated Linux server mailing list > > Betreff: Re: [hlds_linux] How to start Source TV on CSS > +tv_port 28215 must be in commandline > use tv_status to see stv port. > > 2010/8/14 > > > Hello, > > > > I want to have Source TV on a CSS Server. > > > > I have add in the server.cfg this: > > > > tv_enable 1 > > tv_port 28215 > > tv_autorecord 0 > > tv_debug 0 > > tv_delay 60 > > tv_dispatchmode 1 > > tv_maxclients 100 > > tv_maxrate 3500 > > tv_name "Toro.TV - Port: 28215" > > tv_overrideroot 0 > > tv_password "" > > tv_relaypassword "" > > tv_snapshotrate 20 > > > > The Port from the Relay is now 28215 or ? > > > > But when I start the Gameserver, on the Gameserver is a Client with the > > Name Toro.TV. but no relay on port 28215 > > > > > > > > How can I get an Source TV here ? > > > > Thanks for help > > -- > > GMX DSL SOMMER-SPECIAL: Surf & Phone Flat 16.000 für nur 19,99 > ¿/mtl.!* > > http://portal.gmx.net/de/go/dsl > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GMX DSL SOMMER-SPECIAL: Surf & Phone Flat 16.000 für nur 19,99 ¿/mtl.!* http://portal.gmx.net/de/go/dsl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How to start Source TV on CSS
+tv_port 28215 must be in commandline use tv_status to see stv port. 2010/8/14 > Hello, > > I want to have Source TV on a CSS Server. > > I have add in the server.cfg this: > > tv_enable 1 > tv_port 28215 > tv_autorecord 0 > tv_debug 0 > tv_delay 60 > tv_dispatchmode 1 > tv_maxclients 100 > tv_maxrate 3500 > tv_name "Toro.TV - Port: 28215" > tv_overrideroot 0 > tv_password "" > tv_relaypassword "" > tv_snapshotrate 20 > > The Port from the Relay is now 28215 or ? > > But when I start the Gameserver, on the Gameserver is a Client with the > Name Toro.TV. but no relay on port 28215 > > > > How can I get an Source TV here ? > > Thanks for help > -- > GMX DSL SOMMER-SPECIAL: Surf & Phone Flat 16.000 für nur 19,99 ¿/mtl.!* > http://portal.gmx.net/de/go/dsl > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] How to start Source TV on CSS
Hello, I want to have Source TV on a CSS Server. I have add in the server.cfg this: tv_enable 1 tv_port 28215 tv_autorecord 0 tv_debug 0 tv_delay 60 tv_dispatchmode 1 tv_maxclients 100 tv_maxrate 3500 tv_name "Toro.TV - Port: 28215" tv_overrideroot 0 tv_password "" tv_relaypassword "" tv_snapshotrate 20 The Port from the Relay is now 28215 or ? But when I start the Gameserver, on the Gameserver is a Client with the Name Toro.TV. but no relay on port 28215 How can I get an Source TV here ? Thanks for help -- GMX DSL SOMMER-SPECIAL: Surf & Phone Flat 16.000 für nur 19,99 ¿/mtl.!* http://portal.gmx.net/de/go/dsl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux