Re: [hlds_linux] replay feature

2011-05-10 Thread Kaspars
I just wanted to inform, that there is a small issue with path names on 
linux servers. If I have set the replay_local_fileserver_path cvar to a 
directory which contains uppercase characters, the replay feature fails.


replay_local_fileserver_path /opt/SRCDS.tf2main/replay_files
replay_enable 1

... (a lot of stuff) ...

*  Fileserver type:Local Web server
*  Path:   /opt/srcds.tf2main/replay_files/
*
*  Source file exists?..OK
*  Checking fileserver path.FAILED
Fileserver path '/opt/srcds.tf2main/replay_files/' invalid (see 
replay_local_fileserver_path)*

*
* ** ERROR: Fileserver path '/opt/srcds.tf2main/replay_files/' 
invalid (see replay_local_fileserver_path)

*

strace report:

open(/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp, 
O_RDWR|O_CREAT|O_TRUNC, 0666) = 21
stat64(/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp, 
{st_mode=S_IFREG|0644, st_size=0, ...}) = 0
stat64(/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp, 
{st_mode=S_IFREG|0644, st_size=1024000, ...}) = 0
stat64(/opt/srcds.tf2main/replay_files, 0xbf9b8404) = -1 ENOENT (No 
such file or directory)
open(/opt/srcds.tf2main, 
O_RDONLY|O_NONBLOCK|O_LARGEFILE|O_DIRECTORY|O_CLOEXEC) = -1 ENOENT (No 
such file or directory)
stat64(/opt/srcds.tf2main/replay_files, 0xbf9b8404) = -1 ENOENT (No 
such file or directory)



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[hlds_linux] How to set steam path correctly?

2011-05-10 Thread ET(ET, Lin)
Hi,

I'm running HLDS server on linux, mainly TF2.
It tells me cannot find the path to steam, so I manually add the path in
orangebox/srcds_run, set STEAM=my/path insideinit() {   }.
But it seems to get overridden after an update.
Can anyone tell me what's the correct way to set it?

Thanks!


Best Regards,

// ET.Lin
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Re: [hlds_linux] How to set steam path correctly?

2011-05-10 Thread kama


On Tue, 10 May 2011, ET(ET, Lin) wrote:

 Hi,

 I'm running HLDS server on linux, mainly TF2.
 It tells me cannot find the path to steam, so I manually add the path in
 orangebox/srcds_run, set STEAM=my/path insideinit() {   }.
 But it seems to get overridden after an update.
 Can anyone tell me what's the correct way to set it?

The correct way would be for valve to enable the script to handle allready
set variables.

This way you can run it as:
# STEAM=/path/to/steam; ./srcds_run 

Or write a wrapper script that sets all your variables you want before
running srcds_run.

Or set it in the users .bash_profile.

Another idea would be if they allow configuration files srcds_run.


One way, that allready works today, is to set the path to the steam binary
for your user. The script is written to try finding the steam binary.

# export PATH=$PATH:/games/steamdir

echo 'export PATH=$PATH:/games/steamdir'  .bash_profile

/Bjorn

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Re: [hlds_linux] How to set steam path correctly?

2011-05-10 Thread ET(ET, Lin)
Thanks for your help :D


Best Regards,

// ET.Lin


On 10 May 2011 18:44, kama k...@pvp.se wrote:



 On Tue, 10 May 2011, ET(ET, Lin) wrote:

  Hi,
 
  I'm running HLDS server on linux, mainly TF2.
  It tells me cannot find the path to steam, so I manually add the path in
  orangebox/srcds_run, set STEAM=my/path insideinit() {   }.
  But it seems to get overridden after an update.
  Can anyone tell me what's the correct way to set it?

 The correct way would be for valve to enable the script to handle allready
 set variables.

 This way you can run it as:
 # STEAM=/path/to/steam; ./srcds_run 

 Or write a wrapper script that sets all your variables you want before
 running srcds_run.

 Or set it in the users .bash_profile.

 Another idea would be if they allow configuration files srcds_run.


 One way, that allready works today, is to set the path to the steam binary
 for your user. The script is written to try finding the steam binary.

 # export PATH=$PATH:/games/steamdir

 echo 'export PATH=$PATH:/games/steamdir'  .bash_profile

 /Bjorn

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Re: [hlds_linux] New Replay feature listening on 27040

2011-05-10 Thread Daniel Nilsson

change replay_port

Done through server.cfg or startupcommand?

//Daniel

ics skrev 2011-05-09 21:32:
Also, find replay into server console gives you lots of more options 
that were not mentioned in update notes.


-ics

9.5.2011 22:22, AnAkIn . kirjoitti:

Change the replay_port cvar.

2011/5/9rep...@servon.dk


Hi,

after the new Counter-Strike Source update, our servers now listens on
port 27040 and so forth, which is a big issue, because we have servers
running from port 27015-27060.

Isn't there a command to disable this replay feature, so it doesn't 
listen

on that port?

Regards,
Lasse Poulsen
servON.dk


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Re: [hlds_linux] How to set steam path correctly?

2011-05-10 Thread Daniel Nilsson
Best option would be steam to fix this problem by moving default 
location on every game so standard setup always can find the binary.


And also fix that they dont push an update on srcds_run afterwards for 
us that want to tweak and fix little ourselfes. Then we would not need 
config files or bash solutions.


//Daniel


ET(ET, Lin) skrev 2011-05-10 10:40:

Hi,

I'm running HLDS server on linux, mainly TF2.
It tells me cannot find the path to steam, so I manually add the path in
orangebox/srcds_run, set STEAM=my/path insideinit() {   }.
But it seems to get overridden after an update.
Can anyone tell me what's the correct way to set it?

Thanks!


Best Regards,

// ET.Lin
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[hlds_linux] Replay Overview for Server Operators / FAQ

2011-05-10 Thread Jon Lippincott
http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197
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Re: [hlds_linux] Replay Overview for Server Operators / FAQ

2011-05-10 Thread clad iron
Excellent reference material.  thanks.

I have a question.
You mentioned:

 Once you've edited the config files, you can test everything by start a
 dedicated server, making sure to include *+exec replay.cfg* to the command
 line parameters.

Would there be any issues using in a server.cfg ?
Adding exec relay.cfg to it.
This way i would think if they comment out exec relay.cfg in the
server.cfg the relay system would not be loaded on a map change.
Of course the replay_enable would need to be set to 0 by default.

Also what about this:

 *Will shutting down my server mess up Replays?* If you shut down your
 server using the exit command, it should publish any data it needs to and
 shut down gracefully.


Does that include using the command quit ?

On Tue, May 10, 2011 at 5:03 PM, Jon Lippincott j...@valvesoftware.comwrote:


 http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197
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Re: [hlds_linux] replay feature

2011-05-10 Thread Jon Lippincott
Looking into it - thanks.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kaspars
Sent: Tuesday, May 10, 2011 12:41 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] replay feature

I just wanted to inform, that there is a small issue with path names on 
linux servers. If I have set the replay_local_fileserver_path cvar to a 
directory which contains uppercase characters, the replay feature fails.

replay_local_fileserver_path /opt/SRCDS.tf2main/replay_files
replay_enable 1

... (a lot of stuff) ...

*  Fileserver type:Local Web server
*  Path:   /opt/srcds.tf2main/replay_files/
*
*  Source file exists?..OK
*  Checking fileserver path.FAILED
Fileserver path '/opt/srcds.tf2main/replay_files/' invalid (see 
replay_local_fileserver_path)*
*
* ** ERROR: Fileserver path '/opt/srcds.tf2main/replay_files/' 
invalid (see replay_local_fileserver_path)
*

strace report:

open(/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp, 
O_RDWR|O_CREAT|O_TRUNC, 0666) = 21
stat64(/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp,
 
{st_mode=S_IFREG|0644, st_size=0, ...}) = 0
stat64(/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp,
 
{st_mode=S_IFREG|0644, st_size=1024000, ...}) = 0
stat64(/opt/srcds.tf2main/replay_files, 0xbf9b8404) = -1 ENOENT (No 
such file or directory)
open(/opt/srcds.tf2main, 
O_RDONLY|O_NONBLOCK|O_LARGEFILE|O_DIRECTORY|O_CLOEXEC) = -1 ENOENT (No 
such file or directory)
stat64(/opt/srcds.tf2main/replay_files, 0xbf9b8404) = -1 ENOENT (No 
such file or directory)


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Re: [hlds_linux] New Replay feature listening on 27040

2011-05-10 Thread Jon Lippincott
I can potentially change the default port for replay.  If anyone has a 
preference please let me know.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson
Sent: Tuesday, May 10, 2011 8:42 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] New Replay feature listening on 27040

change replay_port

Done through server.cfg or startupcommand?

//Daniel

ics skrev 2011-05-09 21:32:
 Also, find replay into server console gives you lots of more options 
 that were not mentioned in update notes.

 -ics

 9.5.2011 22:22, AnAkIn . kirjoitti:
 Change the replay_port cvar.

 2011/5/9rep...@servon.dk

 Hi,

 after the new Counter-Strike Source update, our servers now listens on
 port 27040 and so forth, which is a big issue, because we have servers
 running from port 27015-27060.

 Isn't there a command to disable this replay feature, so it doesn't 
 listen
 on that port?

 Regards,
 Lasse Poulsen
 servON.dk


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 please visit:
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Re: [hlds_linux] Replay Overview for Server Operators / FAQ

2011-05-10 Thread Jon Lippincott
Do me a favor and direct questions related to the overview/FAQ to the forums.

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Tuesday, May 10, 2011 2:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay Overview for Server Operators / FAQ

Excellent reference material.  thanks.

I have a question.
You mentioned:

 Once you've edited the config files, you can test everything by start a
 dedicated server, making sure to include *+exec replay.cfg* to the command
 line parameters.

Would there be any issues using in a server.cfg ?
Adding exec relay.cfg to it.
This way i would think if they comment out exec relay.cfg in the
server.cfg the relay system would not be loaded on a map change.
Of course the replay_enable would need to be set to 0 by default.

Also what about this:

 *Will shutting down my server mess up Replays?* If you shut down your
 server using the exit command, it should publish any data it needs to and
 shut down gracefully.


Does that include using the command quit ?

On Tue, May 10, 2011 at 5:03 PM, Jon Lippincott j...@valvesoftware.comwrote:


 http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197
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Re: [hlds_linux] How to set steam path correctly?

2011-05-10 Thread Milton Ngan
There is an option -steambin that allows you to specify the full path to the 
binary. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson
Sent: Tuesday, May 10, 2011 1:03 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] How to set steam path correctly?

Best option would be steam to fix this problem by moving default 
location on every game so standard setup always can find the binary.

And also fix that they dont push an update on srcds_run afterwards for 
us that want to tweak and fix little ourselfes. Then we would not need 
config files or bash solutions.

//Daniel


ET(ET, Lin) skrev 2011-05-10 10:40:
 Hi,

 I'm running HLDS server on linux, mainly TF2.
 It tells me cannot find the path to steam, so I manually add the path in
 orangebox/srcds_run, set STEAM=my/path insideinit() {   }.
 But it seems to get overridden after an update.
 Can anyone tell me what's the correct way to set it?

 Thanks!


 Best Regards,

 // ET.Lin
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Re: [hlds_linux] Replay Overview for Server Operators / FAQ

2011-05-10 Thread Milton Ngan
I believe that setting replay_enable 1 will enable replays the next time a map 
is loaded. So setting it in server.cfg will continually reinitialize the replay 
system and never activate it. I tried doing this myself when setting up our 
servers and wondered why replays weren't working. So you want to initialize it 
once at start up using +exec replay.cfg on the command line. To turn the 
replays on and off you should use rcon. 

M.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Tuesday, May 10, 2011 2:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay Overview for Server Operators / FAQ

Excellent reference material.  thanks.

I have a question.
You mentioned:

 Once you've edited the config files, you can test everything by start a
 dedicated server, making sure to include *+exec replay.cfg* to the command
 line parameters.

Would there be any issues using in a server.cfg ?
Adding exec relay.cfg to it.
This way i would think if they comment out exec relay.cfg in the
server.cfg the relay system would not be loaded on a map change.
Of course the replay_enable would need to be set to 0 by default.

Also what about this:

 *Will shutting down my server mess up Replays?* If you shut down your
 server using the exit command, it should publish any data it needs to and
 shut down gracefully.


Does that include using the command quit ?

On Tue, May 10, 2011 at 5:03 PM, Jon Lippincott j...@valvesoftware.comwrote:


 http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197
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Re: [hlds_linux] Replay Overview for Server Operators / FAQ

2011-05-10 Thread Evan
Adding it in the server.cfg will work.  During waiting for players it was
not enabled, but after waiting for players, during the setup time, it was
enabled using. This is what I experienced when trying this.

On Tue, May 10, 2011 at 6:11 PM, Milton Ngan mil...@valvesoftware.comwrote:

 I believe that setting replay_enable 1 will enable replays the next time a
 map is loaded. So setting it in server.cfg will continually reinitialize the
 replay system and never activate it. I tried doing this myself when setting
 up our servers and wondered why replays weren't working. So you want to
 initialize it once at start up using +exec replay.cfg on the command line.
 To turn the replays on and off you should use rcon.

 M.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
 Sent: Tuesday, May 10, 2011 2:25 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Replay Overview for Server Operators / FAQ

 Excellent reference material.  thanks.

 I have a question.
 You mentioned:

  Once you've edited the config files, you can test everything by start a
  dedicated server, making sure to include *+exec replay.cfg* to the
 command
  line parameters.
 
 Would there be any issues using in a server.cfg ?
 Adding exec relay.cfg to it.
 This way i would think if they comment out exec relay.cfg in the
 server.cfg the relay system would not be loaded on a map change.
 Of course the replay_enable would need to be set to 0 by default.

 Also what about this:

  *Will shutting down my server mess up Replays?* If you shut down your
  server using the exit command, it should publish any data it needs to
 and
  shut down gracefully.
 

 Does that include using the command quit ?

 On Tue, May 10, 2011 at 5:03 PM, Jon Lippincott j...@valvesoftware.com
 wrote:

 
 
 http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197
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[hlds_linux] Team Fortress 2 Update Released

2011-05-10 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

- Removed the ability to delete the craft count attribute from items
- Made the Hottie's Hoodie craftable
- Replay 
   - Fixed a server lockup during data cleanup
   - Fixed a viewmodel fov bug during rendering
   - Renamed the ConVar replay_demolifespan to replay_data_lifespan

Jason


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Re: [hlds_linux] New Replay feature listening on 27040

2011-05-10 Thread daniel jokiaho
i would prefeer low port numbers like 9000 and so on...
Den 10 maj 2011 22.35 skrev Jon Lippincott j...@valvesoftware.com:
 I can potentially change the default port for replay. If anyone has a
preference please let me know.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson
 Sent: Tuesday, May 10, 2011 8:42 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] New Replay feature listening on 27040

 change replay_port

 Done through server.cfg or startupcommand?

 //Daniel

 ics skrev 2011-05-09 21:32:
 Also, find replay into server console gives you lots of more options
 that were not mentioned in update notes.

 -ics

 9.5.2011 22:22, AnAkIn . kirjoitti:
 Change the replay_port cvar.

 2011/5/9rep...@servon.dk

 Hi,

 after the new Counter-Strike Source update, our servers now listens on
 port 27040 and so forth, which is a big issue, because we have servers
 running from port 27015-27060.

 Isn't there a command to disable this replay feature, so it doesn't
 listen
 on that port?

 Regards,
 Lasse Poulsen
 servON.dk


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 please visit:
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Re: [hlds_linux] New Replay feature listening on 27040

2011-05-10 Thread Tony Paloma
Or... no port number. What is it needed for? A relic of SourceTV? Get rid of
it.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel
jokiaho
Sent: Tuesday, May 10, 2011 7:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] New Replay feature listening on 27040

i would prefeer low port numbers like 9000 and so on...
Den 10 maj 2011 22.35 skrev Jon Lippincott j...@valvesoftware.com:
 I can potentially change the default port for replay. If anyone has a
preference please let me know.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson
 Sent: Tuesday, May 10, 2011 8:42 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] New Replay feature listening on 27040

 change replay_port

 Done through server.cfg or startupcommand?

 //Daniel

 ics skrev 2011-05-09 21:32:
 Also, find replay into server console gives you lots of more options 
 that were not mentioned in update notes.

 -ics

 9.5.2011 22:22, AnAkIn . kirjoitti:
 Change the replay_port cvar.

 2011/5/9rep...@servon.dk

 Hi,

 after the new Counter-Strike Source update, our servers now listens 
 on port 27040 and so forth, which is a big issue, because we have 
 servers running from port 27015-27060.

 Isn't there a command to disable this replay feature, so it doesn't 
 listen on that port?

 Regards,
 Lasse Poulsen
 servON.dk


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