Re: [hlds_linux] replay feature

2011-05-10 Thread Richard Eid
This looks like a nice resource:

https://support.steampowered.com/kb_article.php?ref=5261-UIHN-1853

 -Richard Eid


On Tue, May 10, 2011 at 5:28 PM, Jon Lippincott wrote:

> Looking into it - thanks.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kaspars
> Sent: Tuesday, May 10, 2011 12:41 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] replay feature
>
> I just wanted to inform, that there is a small issue with path names on
> linux servers. If I have set the replay_local_fileserver_path cvar to a
> directory which contains uppercase characters, the replay feature fails.
>
> replay_local_fileserver_path "/opt/SRCDS.tf2main/replay_files"
> replay_enable 1
>
> ... (a lot of stuff) ...
>
> *  Fileserver type:Local Web server
> *  Path:   /opt/srcds.tf2main/replay_files/
> *
> *  Source file exists?..OK
> *  Checking fileserver path.FAILED
> Fileserver path '/opt/srcds.tf2main/replay_files/' invalid (see
> replay_local_fileserver_path)*
> *
> * ** ERROR: Fileserver path '/opt/srcds.tf2main/replay_files/'
> invalid (see replay_local_fileserver_path)
> *
>
> strace report:
>
>
> open("/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp",
> O_RDWR|O_CREAT|O_TRUNC, 0666) = 21
>
> stat64("/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp",
> {st_mode=S_IFREG|0644, st_size=0, ...}) = 0
>
> stat64("/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp",
> {st_mode=S_IFREG|0644, st_size=1024000, ...}) = 0
> stat64("/opt/srcds.tf2main/replay_files", 0xbf9b8404) = -1 ENOENT (No
> such file or directory)
> open("/opt/srcds.tf2main",
> O_RDONLY|O_NONBLOCK|O_LARGEFILE|O_DIRECTORY|O_CLOEXEC) = -1 ENOENT (No
> such file or directory)
> stat64("/opt/srcds.tf2main/replay_files", 0xbf9b8404) = -1 ENOENT (No
> such file or directory)
>
>
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Re: [hlds_linux] New Replay feature listening on 27040

2011-05-10 Thread Tony Paloma
Or... no port number. What is it needed for? A relic of SourceTV? Get rid of
it.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel
jokiaho
Sent: Tuesday, May 10, 2011 7:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] New Replay feature listening on 27040

i would prefeer low port numbers like 9000 and so on...
Den 10 maj 2011 22.35 skrev "Jon Lippincott" :
> I can potentially change the default port for replay. If anyone has a
preference please let me know.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson
> Sent: Tuesday, May 10, 2011 8:42 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] New Replay feature listening on 27040
>
> change replay_port
>
> Done through server.cfg or startupcommand?
>
> //Daniel
>
> ics skrev 2011-05-09 21:32:
>> Also, find replay into server console gives you lots of more options 
>> that were not mentioned in update notes.
>>
>> -ics
>>
>> 9.5.2011 22:22, AnAkIn . kirjoitti:
>>> Change the replay_port cvar.
>>>
>>> 2011/5/9
>>>
 Hi,

 after the new Counter-Strike Source update, our servers now listens 
 on port 27040 and so forth, which is a big issue, because we have 
 servers running from port 27015-27060.

 Isn't there a command to disable this replay feature, so it doesn't 
 listen on that port?

 Regards,
 Lasse Poulsen
 servON.dk


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Re: [hlds_linux] New Replay feature listening on 27040

2011-05-10 Thread daniel jokiaho
i would prefeer low port numbers like 9000 and so on...
Den 10 maj 2011 22.35 skrev "Jon Lippincott" :
> I can potentially change the default port for replay. If anyone has a
preference please let me know.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson
> Sent: Tuesday, May 10, 2011 8:42 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] New Replay feature listening on 27040
>
> change replay_port
>
> Done through server.cfg or startupcommand?
>
> //Daniel
>
> ics skrev 2011-05-09 21:32:
>> Also, find replay into server console gives you lots of more options
>> that were not mentioned in update notes.
>>
>> -ics
>>
>> 9.5.2011 22:22, AnAkIn . kirjoitti:
>>> Change the replay_port cvar.
>>>
>>> 2011/5/9
>>>
 Hi,

 after the new Counter-Strike Source update, our servers now listens on
 port 27040 and so forth, which is a big issue, because we have servers
 running from port 27015-27060.

 Isn't there a command to disable this replay feature, so it doesn't
 listen
 on that port?

 Regards,
 Lasse Poulsen
 servON.dk


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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>>>
>>>
>>
>>
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[hlds_linux] Team Fortress 2 Update Released

2011-05-10 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

- Removed the ability to delete the craft count attribute from items
- Made the "Hottie's Hoodie" craftable
- Replay 
   - Fixed a server lockup during data cleanup
   - Fixed a viewmodel fov bug during rendering
   - Renamed the ConVar "replay_demolifespan" to "replay_data_lifespan"

Jason


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Re: [hlds_linux] Replay Overview for Server Operators / FAQ

2011-05-10 Thread Evan
Adding it in the server.cfg will work.  During "waiting for players" it was
not enabled, but after "waiting for players", during the setup time, it was
enabled using. This is what I experienced when trying this.

On Tue, May 10, 2011 at 6:11 PM, Milton Ngan wrote:

> I believe that setting replay_enable 1 will enable replays the next time a
> map is loaded. So setting it in server.cfg will continually reinitialize the
> replay system and never activate it. I tried doing this myself when setting
> up our servers and wondered why replays weren't working. So you want to
> initialize it once at start up using +exec replay.cfg on the command line.
> To turn the replays on and off you should use rcon.
>
> M.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
> Sent: Tuesday, May 10, 2011 2:25 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Replay Overview for Server Operators / FAQ
>
> Excellent reference material.  thanks.
>
> I have a question.
> You mentioned:
>
> > Once you've edited the config files, you can test everything by start a
> > dedicated server, making sure to include *+exec replay.cfg* to the
> command
> > line parameters.
> >
> Would there be any issues using in a server.cfg ?
> Adding "exec relay.cfg" to it.
> This way i would think if they comment out "exec relay.cfg" in the
> server.cfg the relay system would not be loaded on a map change.
> Of course the replay_enable would need to be set to "0" by default.
>
> Also what about this:
>
> > *Will shutting down my server mess up Replays?* If you shut down your
> > server using the "exit" command, it should publish any data it needs to
> and
> > shut down gracefully.
> >
>
> Does that include using the command "quit" ?
>
> On Tue, May 10, 2011 at 5:03 PM, Jon Lippincott  >wrote:
>
> >
> >
> http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197
> > ___
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Re: [hlds_linux] Replay Overview for Server Operators / FAQ

2011-05-10 Thread Milton Ngan
I believe that setting replay_enable 1 will enable replays the next time a map 
is loaded. So setting it in server.cfg will continually reinitialize the replay 
system and never activate it. I tried doing this myself when setting up our 
servers and wondered why replays weren't working. So you want to initialize it 
once at start up using +exec replay.cfg on the command line. To turn the 
replays on and off you should use rcon. 

M.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Tuesday, May 10, 2011 2:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay Overview for Server Operators / FAQ

Excellent reference material.  thanks.

I have a question.
You mentioned:

> Once you've edited the config files, you can test everything by start a
> dedicated server, making sure to include *+exec replay.cfg* to the command
> line parameters.
>
Would there be any issues using in a server.cfg ?
Adding "exec relay.cfg" to it.
This way i would think if they comment out "exec relay.cfg" in the
server.cfg the relay system would not be loaded on a map change.
Of course the replay_enable would need to be set to "0" by default.

Also what about this:

> *Will shutting down my server mess up Replays?* If you shut down your
> server using the "exit" command, it should publish any data it needs to and
> shut down gracefully.
>

Does that include using the command "quit" ?

On Tue, May 10, 2011 at 5:03 PM, Jon Lippincott wrote:

>
> http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197
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Re: [hlds_linux] How to set steam path correctly?

2011-05-10 Thread Milton Ngan
There is an option -steambin that allows you to specify the full path to the 
binary. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson
Sent: Tuesday, May 10, 2011 1:03 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] How to set steam path correctly?

Best option would be steam to fix this problem by moving default 
location on every game so standard setup always can find the binary.

And also fix that they dont push an update on srcds_run afterwards for 
us that want to tweak and fix little ourselfes. Then we would not need 
config files or bash solutions.

//Daniel


ET(ET, Lin) skrev 2011-05-10 10:40:
> Hi,
>
> I'm running HLDS server on linux, mainly TF2.
> It tells me cannot find the path to steam, so I manually add the path in
> "orangebox/srcds_run", set "STEAM="my/path"" inside"init() {   }".
> But it seems to get overridden after an update.
> Can anyone tell me what's the correct way to set it?
>
> Thanks!
>
>
> Best Regards,
>
> // ET.Lin
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Re: [hlds_linux] Replay Overview for Server Operators / FAQ

2011-05-10 Thread Jon Lippincott
Do me a favor and direct questions related to the overview/FAQ to the forums.

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Tuesday, May 10, 2011 2:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay Overview for Server Operators / FAQ

Excellent reference material.  thanks.

I have a question.
You mentioned:

> Once you've edited the config files, you can test everything by start a
> dedicated server, making sure to include *+exec replay.cfg* to the command
> line parameters.
>
Would there be any issues using in a server.cfg ?
Adding "exec relay.cfg" to it.
This way i would think if they comment out "exec relay.cfg" in the
server.cfg the relay system would not be loaded on a map change.
Of course the replay_enable would need to be set to "0" by default.

Also what about this:

> *Will shutting down my server mess up Replays?* If you shut down your
> server using the "exit" command, it should publish any data it needs to and
> shut down gracefully.
>

Does that include using the command "quit" ?

On Tue, May 10, 2011 at 5:03 PM, Jon Lippincott wrote:

>
> http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197
> ___
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Re: [hlds_linux] New Replay feature listening on 27040

2011-05-10 Thread Jon Lippincott
I can potentially change the default port for replay.  If anyone has a 
preference please let me know.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson
Sent: Tuesday, May 10, 2011 8:42 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] New Replay feature listening on 27040

change replay_port

Done through server.cfg or startupcommand?

//Daniel

ics skrev 2011-05-09 21:32:
> Also, find replay into server console gives you lots of more options 
> that were not mentioned in update notes.
>
> -ics
>
> 9.5.2011 22:22, AnAkIn . kirjoitti:
>> Change the replay_port cvar.
>>
>> 2011/5/9
>>
>>> Hi,
>>>
>>> after the new Counter-Strike Source update, our servers now listens on
>>> port 27040 and so forth, which is a big issue, because we have servers
>>> running from port 27015-27060.
>>>
>>> Isn't there a command to disable this replay feature, so it doesn't 
>>> listen
>>> on that port?
>>>
>>> Regards,
>>> Lasse Poulsen
>>> servON.dk
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>>
>
>
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> please visit:
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Re: [hlds_linux] replay feature

2011-05-10 Thread Jon Lippincott
Looking into it - thanks.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kaspars
Sent: Tuesday, May 10, 2011 12:41 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] replay feature

I just wanted to inform, that there is a small issue with path names on 
linux servers. If I have set the replay_local_fileserver_path cvar to a 
directory which contains uppercase characters, the replay feature fails.

replay_local_fileserver_path "/opt/SRCDS.tf2main/replay_files"
replay_enable 1

... (a lot of stuff) ...

*  Fileserver type:Local Web server
*  Path:   /opt/srcds.tf2main/replay_files/
*
*  Source file exists?..OK
*  Checking fileserver path.FAILED
Fileserver path '/opt/srcds.tf2main/replay_files/' invalid (see 
replay_local_fileserver_path)*
*
* ** ERROR: Fileserver path '/opt/srcds.tf2main/replay_files/' 
invalid (see replay_local_fileserver_path)
*

strace report:

open("/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp", 
O_RDWR|O_CREAT|O_TRUNC, 0666) = 21
stat64("/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp",
 
{st_mode=S_IFREG|0644, st_size=0, ...}) = 0
stat64("/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp",
 
{st_mode=S_IFREG|0644, st_size=1024000, ...}) = 0
stat64("/opt/srcds.tf2main/replay_files", 0xbf9b8404) = -1 ENOENT (No 
such file or directory)
open("/opt/srcds.tf2main", 
O_RDONLY|O_NONBLOCK|O_LARGEFILE|O_DIRECTORY|O_CLOEXEC) = -1 ENOENT (No 
such file or directory)
stat64("/opt/srcds.tf2main/replay_files", 0xbf9b8404) = -1 ENOENT (No 
such file or directory)


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Re: [hlds_linux] Replay Overview for Server Operators / FAQ

2011-05-10 Thread clad iron
Excellent reference material.  thanks.

I have a question.
You mentioned:

> Once you've edited the config files, you can test everything by start a
> dedicated server, making sure to include *+exec replay.cfg* to the command
> line parameters.
>
Would there be any issues using in a server.cfg ?
Adding "exec relay.cfg" to it.
This way i would think if they comment out "exec relay.cfg" in the
server.cfg the relay system would not be loaded on a map change.
Of course the replay_enable would need to be set to "0" by default.

Also what about this:

> *Will shutting down my server mess up Replays?* If you shut down your
> server using the "exit" command, it should publish any data it needs to and
> shut down gracefully.
>

Does that include using the command "quit" ?

On Tue, May 10, 2011 at 5:03 PM, Jon Lippincott wrote:

>
> http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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[hlds_linux] Replay Overview for Server Operators / FAQ

2011-05-10 Thread Jon Lippincott
http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197
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Re: [hlds_linux] How to set steam path correctly?

2011-05-10 Thread Daniel Nilsson
Best option would be steam to fix this problem by moving default 
location on every game so standard setup always can find the binary.


And also fix that they dont push an update on srcds_run afterwards for 
us that want to tweak and fix little ourselfes. Then we would not need 
config files or bash solutions.


//Daniel


ET(ET, Lin) skrev 2011-05-10 10:40:

Hi,

I'm running HLDS server on linux, mainly TF2.
It tells me cannot find the path to steam, so I manually add the path in
"orangebox/srcds_run", set "STEAM="my/path"" inside"init() {   }".
But it seems to get overridden after an update.
Can anyone tell me what's the correct way to set it?

Thanks!


Best Regards,

// ET.Lin
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Re: [hlds_linux] New Replay feature listening on 27040

2011-05-10 Thread Daniel Nilsson

change replay_port

Done through server.cfg or startupcommand?

//Daniel

ics skrev 2011-05-09 21:32:
Also, find replay into server console gives you lots of more options 
that were not mentioned in update notes.


-ics

9.5.2011 22:22, AnAkIn . kirjoitti:

Change the replay_port cvar.

2011/5/9


Hi,

after the new Counter-Strike Source update, our servers now listens on
port 27040 and so forth, which is a big issue, because we have servers
running from port 27015-27060.

Isn't there a command to disable this replay feature, so it doesn't 
listen

on that port?

Regards,
Lasse Poulsen
servON.dk


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Re: [hlds_linux] How to set steam path correctly?

2011-05-10 Thread ET(ET, Lin)
Thanks for your help :D


Best Regards,

// ET.Lin


On 10 May 2011 18:44, kama  wrote:

>
>
> On Tue, 10 May 2011, ET(ET, Lin) wrote:
>
> > Hi,
> >
> > I'm running HLDS server on linux, mainly TF2.
> > It tells me cannot find the path to steam, so I manually add the path in
> > "orangebox/srcds_run", set "STEAM="my/path"" inside"init() {   }".
> > But it seems to get overridden after an update.
> > Can anyone tell me what's the correct way to set it?
>
> The correct way would be for valve to enable the script to handle allready
> set variables.
>
> This way you can run it as:
> # STEAM="/path/to/steam"; ./srcds_run 
>
> Or write a wrapper script that sets all your variables you want before
> running srcds_run.
>
> Or set it in the users .bash_profile.
>
> Another idea would be if they allow configuration files srcds_run.
>
>
> One way, that allready works today, is to set the path to the steam binary
> for your user. The script is written to try finding the steam binary.
>
> # export PATH=$PATH:/games/steamdir
>
> echo 'export PATH=$PATH:/games/steamdir' >> .bash_profile
>
> /Bjorn
>
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Re: [hlds_linux] How to set steam path correctly?

2011-05-10 Thread kama


On Tue, 10 May 2011, ET(ET, Lin) wrote:

> Hi,
>
> I'm running HLDS server on linux, mainly TF2.
> It tells me cannot find the path to steam, so I manually add the path in
> "orangebox/srcds_run", set "STEAM="my/path"" inside"init() {   }".
> But it seems to get overridden after an update.
> Can anyone tell me what's the correct way to set it?

The correct way would be for valve to enable the script to handle allready
set variables.

This way you can run it as:
# STEAM="/path/to/steam"; ./srcds_run 

Or write a wrapper script that sets all your variables you want before
running srcds_run.

Or set it in the users .bash_profile.

Another idea would be if they allow configuration files srcds_run.


One way, that allready works today, is to set the path to the steam binary
for your user. The script is written to try finding the steam binary.

# export PATH=$PATH:/games/steamdir

echo 'export PATH=$PATH:/games/steamdir' >> .bash_profile

/Bjorn

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[hlds_linux] How to set steam path correctly?

2011-05-10 Thread ET(ET, Lin)
Hi,

I'm running HLDS server on linux, mainly TF2.
It tells me cannot find the path to steam, so I manually add the path in
"orangebox/srcds_run", set "STEAM="my/path"" inside"init() {   }".
But it seems to get overridden after an update.
Can anyone tell me what's the correct way to set it?

Thanks!


Best Regards,

// ET.Lin
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Re: [hlds_linux] replay feature

2011-05-10 Thread Kaspars
I just wanted to inform, that there is a small issue with path names on 
linux servers. If I have set the replay_local_fileserver_path cvar to a 
directory which contains uppercase characters, the replay feature fails.


replay_local_fileserver_path "/opt/SRCDS.tf2main/replay_files"
replay_enable 1

... (a lot of stuff) ...

*  Fileserver type:Local Web server
*  Path:   /opt/srcds.tf2main/replay_files/
*
*  Source file exists?..OK
*  Checking fileserver path.FAILED
Fileserver path '/opt/srcds.tf2main/replay_files/' invalid (see 
replay_local_fileserver_path)*

*
* ** ERROR: Fileserver path '/opt/srcds.tf2main/replay_files/' 
invalid (see replay_local_fileserver_path)

*

strace report:

open("/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp", 
O_RDWR|O_CREAT|O_TRUNC, 0666) = 21
stat64("/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp", 
{st_mode=S_IFREG|0644, st_size=0, ...}) = 0
stat64("/opt/SRCDS.tf2main/orangebox/tf/replay/server/tmp/testpublish_7483.tmp", 
{st_mode=S_IFREG|0644, st_size=1024000, ...}) = 0
stat64("/opt/srcds.tf2main/replay_files", 0xbf9b8404) = -1 ENOENT (No 
such file or directory)
open("/opt/srcds.tf2main", 
O_RDONLY|O_NONBLOCK|O_LARGEFILE|O_DIRECTORY|O_CLOEXEC) = -1 ENOENT (No 
such file or directory)
stat64("/opt/srcds.tf2main/replay_files", 0xbf9b8404) = -1 ENOENT (No 
such file or directory)



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