Re: [hlds_linux] TF2 and CSS not working since the last update - general problem
Whoever does QA for Valve needs their job evaluated. I can agree with that! What is the point of them making BETA game releases to test things with if they do releases that break the production builds? Releases for anything that isn't a beta game should be stable builds and nothing more. Please stop breaking things for the real games. Break the beta all you wish. On Mon, Jul 4, 2011 at 5:28 PM, Ryan Morrison ryan.morriso...@gmail.comwrote: Probably off-topic, but Valve needs better testing overall. Every second patch breaks TF2 on Mac OS X (maps crashing on load, game crashing on load, etc). It's clear Valve doesn't test anything before release. Whoever does QA for Valve needs their job evaluated. On Mon, Jul 4, 2011 at 4:13 PM, James Botting bottswan...@googlemail.com wrote: My bad. I'm sure at this point that Valve are aware of the issue. Let's just hope for some better testing next time. And a quick fix for those who don't know about the workaround. On 4 Jul 2011, at 21:10, Marco Padovan e...@evcz.tk wrote: I do... I'm not discussing about the workaround... I'm just asking if they are aware of the problem and if we should expect similar downtimes again in future :| Il 04/07/2011 22:03, James Botting ha scritto: You have done the vphysics.so patch, right? On 4 Jul 2011, at 21:00, Marco Padovan e...@evcz.tk wrote: So... 3 days has passed since the last pre-weekend update that broke all of our servers! tf2 crashing on changelevel (all the tf2 servers, not just mine) and css crashing even while starting. What is going on? How can hope to have a decent amount of servers online to take care of the massive influx of users with such an update policy? What are all the new users having troubles joining servers thinking about tf2? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 Matchmaking system broken??
Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 and CSS not working since the last update - general problem
I'm more inclined to question if there is somebody who does QA for Valve in the first place. On 05/07/2011, at 4:14 PM, E3pO wrote: Whoever does QA for Valve needs their job evaluated. I can agree with that! What is the point of them making BETA game releases to test things with if they do releases that break the production builds? Releases for anything that isn't a beta game should be stable builds and nothing more. Please stop breaking things for the real games. Break the beta all you wish. On Mon, Jul 4, 2011 at 5:28 PM, Ryan Morrison ryan.morriso...@gmail.comwrote: Probably off-topic, but Valve needs better testing overall. Every second patch breaks TF2 on Mac OS X (maps crashing on load, game crashing on load, etc). It's clear Valve doesn't test anything before release. Whoever does QA for Valve needs their job evaluated. On Mon, Jul 4, 2011 at 4:13 PM, James Botting bottswan...@googlemail.com wrote: My bad. I'm sure at this point that Valve are aware of the issue. Let's just hope for some better testing next time. And a quick fix for those who don't know about the workaround. On 4 Jul 2011, at 21:10, Marco Padovan e...@evcz.tk wrote: I do... I'm not discussing about the workaround... I'm just asking if they are aware of the problem and if we should expect similar downtimes again in future :| Il 04/07/2011 22:03, James Botting ha scritto: You have done the vphysics.so patch, right? On 4 Jul 2011, at 21:00, Marco Padovan e...@evcz.tk wrote: So... 3 days has passed since the last pre-weekend update that broke all of our servers! tf2 crashing on changelevel (all the tf2 servers, not just mine) and css crashing even while starting. What is going on? How can hope to have a decent amount of servers online to take care of the massive influx of users with such an update policy? What are all the new users having troubles joining servers thinking about tf2? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
Same here. Our most popular server is suddenly empty. Maps: pl_goldrush pl_badwater plr_pipeline pl_hoodoo_final pl_upward plr_hightower pl_thundermountain pl_frontier_final plr_nightfall_final pl_barnblitz sv_tags: _registered,payload,replays On Tue, Jul 5, 2011 at 8:40 AM, Daniel Nilsson daniel.joki...@gmail.comwrote: Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
I'm curious about this as well. I have my server registered, it's slightly going upward, the standing is good, but it doesn't look like anyone can connect through quick play. Date: Tue, 5 Jul 2011 08:40:05 +0200 From: daniel.joki...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 Matchmaking system broken?? Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
I have noticed my server would occasionally empty and not refill as quickly as it does normally. I'm not sure if it has to do with the matchmaking service or what, but for some reason after I restarted the server players came back in droves. On Tue, Jul 5, 2011 at 3:10 AM, Jay Singh singh...@live.com wrote: I'm curious about this as well. I have my server registered, it's slightly going upward, the standing is good, but it doesn't look like anyone can connect through quick play. Date: Tue, 5 Jul 2011 08:40:05 +0200 From: daniel.joki...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 Matchmaking system broken?? Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- AksumkA.com http://aksumka.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
What do you have the start up map set to if you don't mind me asking? Date: Tue, 5 Jul 2011 03:18:20 -0400 From: aksu...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Matchmaking system broken?? I have noticed my server would occasionally empty and not refill as quickly as it does normally. I'm not sure if it has to do with the matchmaking service or what, but for some reason after I restarted the server players came back in droves. On Tue, Jul 5, 2011 at 3:10 AM, Jay Singh singh...@live.com wrote: I'm curious about this as well. I have my server registered, it's slightly going upward, the standing is good, but it doesn't look like anyone can connect through quick play. Date: Tue, 5 Jul 2011 08:40:05 +0200 From: daniel.joki...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 Matchmaking system broken?? Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- AksumkA.com http://aksumka.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
cp_dustbowl. I'm only running a two map rotation between DB and pl_badwater. On Tue, Jul 5, 2011 at 3:27 AM, Jay Singh singh...@live.com wrote: What do you have the start up map set to if you don't mind me asking? Date: Tue, 5 Jul 2011 03:18:20 -0400 From: aksu...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Matchmaking system broken?? I have noticed my server would occasionally empty and not refill as quickly as it does normally. I'm not sure if it has to do with the matchmaking service or what, but for some reason after I restarted the server players came back in droves. On Tue, Jul 5, 2011 at 3:10 AM, Jay Singh singh...@live.com wrote: I'm curious about this as well. I have my server registered, it's slightly going upward, the standing is good, but it doesn't look like anyone can connect through quick play. Date: Tue, 5 Jul 2011 08:40:05 +0200 From: daniel.joki...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 Matchmaking system broken?? Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- AksumkA.com http://aksumka.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- AksumkA.com http://aksumka.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
Restarting the server seems to have solved it for me. On Tue, Jul 5, 2011 at 9:37 AM, Tom Grant aksu...@gmail.com wrote: cp_dustbowl. I'm only running a two map rotation between DB and pl_badwater. On Tue, Jul 5, 2011 at 3:27 AM, Jay Singh singh...@live.com wrote: What do you have the start up map set to if you don't mind me asking? Date: Tue, 5 Jul 2011 03:18:20 -0400 From: aksu...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Matchmaking system broken?? I have noticed my server would occasionally empty and not refill as quickly as it does normally. I'm not sure if it has to do with the matchmaking service or what, but for some reason after I restarted the server players came back in droves. On Tue, Jul 5, 2011 at 3:10 AM, Jay Singh singh...@live.com wrote: I'm curious about this as well. I have my server registered, it's slightly going upward, the standing is good, but it doesn't look like anyone can connect through quick play. Date: Tue, 5 Jul 2011 08:40:05 +0200 From: daniel.joki...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 Matchmaking system broken?? Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- AksumkA.com http://aksumka.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- AksumkA.com http://aksumka.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
For me quickplay working fine on the first dedicated Server (Hetzner), the two quickplay Servers always full. But on the second dedicated the first Quickplay only having 25-26 players, the second one empty (webtropia). Yesterday the second quickplay also was full, so valve broke something again. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von hlds_linux-requ...@list.valvesoftware.com Gesendet: Dienstag, 05. Juli 2011 10:54 An: hlds_linux@list.valvesoftware.com Betreff: hlds_linux Digest, Vol 41, Issue 33 Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to hlds_linux-requ...@list.valvesoftware.com You can reach the person managing the list at hlds_linux-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds_linux digest... Today's Topics: 1. Re: TF2 Matchmaking system broken?? (Jay Singh) 2. Re: TF2 Matchmaking system broken?? (Tom Grant) 3. Re: TF2 Matchmaking system broken?? (Jay Singh) 4. Re: TF2 Matchmaking system broken?? (Tom Grant) 5. Re: TF2 Matchmaking system broken?? (Jonas Stendahl) -- Message: 1 Date: Tue, 5 Jul 2011 03:10:15 -0400 From: Jay Singh singh...@live.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Matchmaking system broken?? Message-ID: blu141-w29c7f1a9b5cca6ef5f8ad5aa...@phx.gbl Content-Type: text/plain; charset=iso-8859-1 I'm curious about this as well. I have my server registered, it's slightly going upward, the standing is good, but it doesn't look like anyone can connect through quick play. Date: Tue, 5 Jul 2011 08:40:05 +0200 From: daniel.joki...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 Matchmaking system broken?? Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Message: 2 Date: Tue, 5 Jul 2011 03:18:20 -0400 From: Tom Grant aksu...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Matchmaking system broken?? Message-ID: capa2eqh4zd2wtnjhjv0gywea2o6gwm2mvo190whyzlbb_h1...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 I have noticed my server would occasionally empty and not refill as quickly as it does normally. I'm not sure if it has to do with the matchmaking service or what, but for some reason after I restarted the server players came back in droves. On Tue, Jul 5, 2011 at 3:10 AM, Jay Singh singh...@live.com wrote: I'm curious about this as well. I have my server registered, it's slightly going upward, the standing is good, but it doesn't look like anyone can connect through quick play. Date: Tue, 5 Jul 2011 08:40:05 +0200 From: daniel.joki...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 Matchmaking system broken?? Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- AksumkA.com http://aksumka.com -- Message: 3 Date: Tue, 5 Jul 2011 03:27:00 -0400 From: Jay Singh
Re: [hlds_linux] TF2 Matchmaking system broken??
Well don't I feel stupid. I didn't have the tf_server_identity_token value in quotations. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] server token
Btw, if you have a box that runs on windows, and move it to linux. Keep the ip and port number the same, will the token still be the same? Or do you need to generate a new one? (same for visa versa) Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server token
I'm pretty sure you could do: cl_gameserver_reset_identity account id Date: Tue, 5 Jul 2011 11:25:24 +0200 From: riem...@binkey.nl To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] server token Btw, if you have a box that runs on windows, and move it to linux. Keep the ip and port number the same, will the token still be the same? Or do you need to generate a new one? (same for visa versa) Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server token
Are you talking about Server Identity (cl_gameserver_create_identity) ? If yes, these are generated client side and then assigned to a server, I don't think it would be a problem. 2011/7/5 Jay Singh singh...@live.com I'm pretty sure you could do: cl_gameserver_reset_identity account id Date: Tue, 5 Jul 2011 11:25:24 +0200 From: riem...@binkey.nl To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] server token Btw, if you have a box that runs on windows, and move it to linux. Keep the ip and port number the same, will the token still be the same? Or do you need to generate a new one? (same for visa versa) Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
same thing here Il 05/07/2011 08:40, Daniel Nilsson ha scritto: Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Reserved Slots beyond 24 on a TF2 server
Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
Does matchmaking not respect sv_visiblemaxplayers ? Try setting maxplayers to 28 and setting sv_visiblemaxplayers to 24 and see if any extra tags are appended. If no extra tags are added, you should be good to go. If not, please let me know. Kyle. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 and CSS not working since the last update - general problem
VALVe keeps things exciting, be it a bit annoying every now and then, but it's never boring with their updates around. :D From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO [e...@wmclan.net] Sent: 05 July 2011 08:14 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 and CSS not working since the last update - general problem Whoever does QA for Valve needs their job evaluated. I can agree with that! What is the point of them making BETA game releases to test things with if they do releases that break the production builds? Releases for anything that isn't a beta game should be stable builds and nothing more. Please stop breaking things for the real games. Break the beta all you wish. On Mon, Jul 4, 2011 at 5:28 PM, Ryan Morrison ryan.morriso...@gmail.comwrote: Probably off-topic, but Valve needs better testing overall. Every second patch breaks TF2 on Mac OS X (maps crashing on load, game crashing on load, etc). It's clear Valve doesn't test anything before release. Whoever does QA for Valve needs their job evaluated. On Mon, Jul 4, 2011 at 4:13 PM, James Botting bottswan...@googlemail.com wrote: My bad. I'm sure at this point that Valve are aware of the issue. Let's just hope for some better testing next time. And a quick fix for those who don't know about the workaround. On 4 Jul 2011, at 21:10, Marco Padovan e...@evcz.tk wrote: I do... I'm not discussing about the workaround... I'm just asking if they are aware of the problem and if we should expect similar downtimes again in future :| Il 04/07/2011 22:03, James Botting ha scritto: You have done the vphysics.so patch, right? On 4 Jul 2011, at 21:00, Marco Padovan e...@evcz.tk wrote: So... 3 days has passed since the last pre-weekend update that broke all of our servers! tf2 crashing on changelevel (all the tf2 servers, not just mine) and css crashing even while starting. What is going on? How can hope to have a decent amount of servers online to take care of the massive influx of users with such an update policy? What are all the new users having troubles joining servers thinking about tf2? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
We're getting alot of players from matchmaking with maxplayers 25 and sv_visiblemaxplayers 24 (with no extra tags added due to this). Don't know if it has a bad effect on the server's matchmaking rating though, but probably not. On Tue, Jul 5, 2011 at 12:28 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Does matchmaking not respect sv_visiblemaxplayers ? Try setting maxplayers to 28 and setting sv_visiblemaxplayers to 24 and see if any extra tags are appended. If no extra tags are added, you should be good to go. If not, please let me know. Kyle. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dkwrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
It's so buggy whith sv_maxvi... set to 24, i ve seen server reporting 26/24... 2011/7/5 Jeff Sugar jeffsu...@gmail.com This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugar jeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovan e...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugar jeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinholdpeter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
Is there a way to tell if a client has connected from the matchmake system? I know in the June 27th update they stated this: Added a server console message when a player is sent to the server via the matchmaking system But watching the console i don't see anything about matchmaking. Chris On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan e...@evcz.tk wrote: same thing here Il 05/07/2011 08:40, Daniel Nilsson ha scritto: Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Ghosts on server
Valve approved fake players, yay? On Tue, Jul 5, 2011 at 1:07 AM, Kyle Sanderson kyle.l...@gmail.com wrote: Psh. That's not too bad. I've seen servers (legit servers) full at 54/54 when there are only 9 clients ingame. At the time of this writing I have 7 ghost clients (which isn't too bad, they come and they go). Kyle. On Mon, Jul 4, 2011 at 9:10 AM, ics i...@ics-base.net wrote: It's fixed if they say it's fixed ;) However, i restarted 2 servers this morning. One being 24 slot and having 2 ghosts over 24 hours of time and one being 30 slot, having 1 ghost over 11 hours. -ics 4.7.2011 18:02, Kyle Sanderson kirjoitti: Indeed. This was most certainly not fixed by the last update. On Mon, Jul 4, 2011 at 6:23 AM, AnAkIn .anakin...@gmail.com wrote: I've just had the same problem as well on my server. Player count is shown as 24/24 in Steam server browser and HLSW. If I do a rcon status, it's 23/24. HLSW shows a ghost player which is connected since 30 min. 2011/7/2 Ronny Schedeli...@ronny-schedel.de The problem with sv_master_legacy_mode 0 is, the server does not respond with the full rules. Custom cvars are hidden. That's useless for querying the server from web pages. -Ursprüngliche Nachricht- From: Saul Rennison Sent: Saturday, July 02, 2011 3:02 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Ghosts on server Not really, they said support for legacy masters would go at some point. On Saturday, 2 July 2011, Ronny Schedeli...@ronny-schedel.de wrote: gt; Really? That need to be fixed asap. gt; gt; gt; gt; -Ursprüngliche Nachricht- From: AnAkIn . gt; Sent: Saturday, July 02, 2011 2:11 PM gt; To: Half-Life dedicated Linux server mailing list gt; Subject: Re: [hlds_linux] Ghosts on server gt; gt; Unfortunately sv_master_legacy_mode 1 makes Quickplay not work at all. gt; gt; I had it set to 1 with the setmaster lines and my server was always empty. I gt; put it back to 0 and within 30 seconds my server was full. gt; gt; 2011/7/1lt;h...@gmx.comgt; gt; gt; gt; Try these until Valve fixes the problem: gt; gt; sv_master_legacy_mode 1 gt; setmaster add 72.165.61.153:27015 gt; setmaster add 63.234.149.83:27011 gt; setmaster add 63.234.149.90:27011 gt; - Original Message - gt; From: daniel jokiaho gt; Sent: 06/30/11 11:15 AM gt; To: Half-Life dedicated Linux server mailing list gt; Subject: [hlds_linux] Ghosts on server gt; gt; Today when i wake up to go to work i noticed i have two ghosts on my tf2 gt; server. I have no source tv. No replay. Server.cfg is almost default. How gt; can i get rid of them, without restart. My server is almost always full. gt; __**_ To unsubscribe, edit your gt; list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, gt; please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; gt; gt; gt; gt; gt; -- gt; Best regards, gt; AnAkIn, gt; - gt; ESL EU TF2 Admin gt; http://www.esl.eu/eu/tf2 gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; -- -- Kind regards, *Saul Rennison* __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
I never want to kick people playing just because a admin comes and joins.. i really hate that. (and did when i was a regular player, i actually didn't go to that server anymore) ofcourse with the massive amount of f2p players its a different story :) On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeisler ch...@amd.co.at wrote: http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinholdpeter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
Clearly Cbaseserver is the best slot system, but i'll add jamster immunity Reserve Slots wich is geat if you have to manage a big community. http://forums.alliedmods.net/showthread.php?t=93053highlight=immunity 2011/7/5 Alexander Bienzeisler ch...@amd.co.at http://forums.alliedmods.net/**showthread.php?t=72322http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinholdpeter_valve@reinhold.** dk peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
Well it's important to have accès for admin you don't want to give the rcon, so it's a necessity i'll say. 2011/7/5 Eric Riemers riem...@binkey.nl I never want to kick people playing just because a admin comes and joins.. i really hate that. (and did when i was a regular player, i actually didn't go to that server anymore) ofcourse with the massive amount of f2p players its a different story :) On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeisler ch...@amd.co.at wrote: http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
We use a modified version of the built in soucrmod reserved slots system set so it doesn't kick people when an admin joins (29 slot server using sv_visiblemaxplayers 24) the only thing then is it will kick on map change to free up the reserved slots and also if everyone uses the 5 reserved slots it becomes a 29 man server but it soon goes back to 24 through people leaving. Our servers are full almost all the time. On 05/07/2011 16:33, Flubber wrote: Well it's important to have accès for admin you don't want to give the rcon, so it's a necessity i'll say. 2011/7/5 Eric Riemersriem...@binkey.nl I never want to kick people playing just because a admin comes and joins.. i really hate that. (and did when i was a regular player, i actually didn't go to that server anymore) ofcourse with the massive amount of f2p players its a different story :) On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeislerch...@amd.co.at wrote: http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
You can always give them access to webgui of sourcebans i believe, and let them issue commands there on the gui.. but thats another story all together :) On Tue, 5 Jul 2011 17:33:58 +0200, Flubber flub...@gmail.com wrote: Well it's important to have accès for admin you don't want to give the rcon, so it's a necessity i'll say. 2011/7/5 Eric Riemers riem...@binkey.nl I never want to kick people playing just because a admin comes and joins.. i really hate that. (and did when i was a regular player, i actually didn't go to that server anymore) ofcourse with the massive amount of f2p players its a different story :) On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeisler ch...@amd.co.at wrote: http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
That means you're not getting any. Are you running any blacklisted cvars, like tf_damage_disablespread? On Tue, Jul 5, 2011 at 10:51 AM, Chris ch...@oryschak.com wrote: Is there a way to tell if a client has connected from the matchmake system? I know in the June 27th update they stated this: Added a server console message when a player is sent to the server via the matchmaking system But watching the console i don't see anything about matchmaking. Chris On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan e...@evcz.tk wrote: same thing here Il 05/07/2011 08:40, Daniel Nilsson ha scritto: Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
I like that people know that they are being watched. For the tranquility of normal players and to discouraged lamers/cheaters. 2011/7/5 Eric Riemers riem...@binkey.nl You can always give them access to webgui of sourcebans i believe, and let them issue commands there on the gui.. but thats another story all together :) On Tue, 5 Jul 2011 17:33:58 +0200, Flubber flub...@gmail.com wrote: Well it's important to have accès for admin you don't want to give the rcon, so it's a necessity i'll say. 2011/7/5 Eric Riemers riem...@binkey.nl I never want to kick people playing just because a admin comes and joins.. i really hate that. (and did when i was a regular player, i actually didn't go to that server anymore) ofcourse with the massive amount of f2p players its a different story :) On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeisler ch...@amd.co.at wrote: http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
The server fills up right away assuming they are matchmaker players. It's vanilla and 24man. So i think it's working I just don't see any console messages to indicate they have come from the match making system. What console messages do you see when they connect? Maybe i'm missing them... On Tue, Jul 5, 2011 at 12:26 PM, Eli Witt eliw...@gmail.com wrote: That means you're not getting any. Are you running any blacklisted cvars, like tf_damage_disablespread? On Tue, Jul 5, 2011 at 10:51 AM, Chris ch...@oryschak.com wrote: Is there a way to tell if a client has connected from the matchmake system? I know in the June 27th update they stated this: Added a server console message when a player is sent to the server via the matchmaking system But watching the console i don't see anything about matchmaking. Chris On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan e...@evcz.tk wrote: same thing here Il 05/07/2011 08:40, Daniel Nilsson ha scritto: Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
I have 2 servers running stock maps only and ive not seen that message either. The servers fill up from regular players through matchmaking system and i know this for a fact as the newest one has been full 3 days in a row full that i just lately opened. How else could the folks get in there and the others, more longer being online stay a bit more quiet at certain time of the day than the 2 others. -ics 5.7.2011 20:32, Chris kirjoitti: The server fills up right away assuming they are matchmaker players. It's vanilla and 24man. So i think it's working I just don't see any console messages to indicate they have come from the match making system. What console messages do you see when they connect? Maybe i'm missing them... On Tue, Jul 5, 2011 at 12:26 PM, Eli Witteliw...@gmail.com wrote: That means you're not getting any. Are you running any blacklisted cvars, like tf_damage_disablespread? On Tue, Jul 5, 2011 at 10:51 AM, Chrisch...@oryschak.com wrote: Is there a way to tell if a client has connected from the matchmake system? I know in the June 27th update they stated this: Added a server console message when a player is sent to the server via the matchmaking system But watching the console i don't see anything about matchmaking. Chris On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovane...@evcz.tk wrote: same thing here Il 05/07/2011 08:40, Daniel Nilsson ha scritto: Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Linux Dedicated Server Update
Updates to the Linux dedicated server are now available. The specific changes include: - Fixed a Linux dedicated server crash in vphysics.so Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Zombie player slots?
Hi Fletch, If I can recall correctly from before, it's to do with clients timing out during a certain phase in the connection process. My guess is that it's either a kick for having a hacked client, or for VAC. I should probably note crafting our own A2S_INFO replies work. If anyone's interested in a short term fix, check out the now very polluted thread on AM. https://forums.alliedmods.net/showthread.php?t=134373 Kyle. On Tue, Jul 5, 2011 at 11:04 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Help! Can you please describe exactly what happened when you saw the zombie players in a bit more detail? Do you have any logs from that period? Have you observed any patterns in the types of players that leave zombie slots behind? Do you have any theories as to what triggers the bug? I want the player count to always be accurate. And I really want to get this bug fixed. Any help you can provide is greatly appreciated. Thanks, - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux