Re: [hlds_linux] Stuttering issues on Linux

2011-07-07 Thread Björn Rohlén
Yes ,for example: top/topas/htop/iostat/atop. Especially the latter is
extremely useful. I'll spoil it for you and let you know it's either your
CPU or BW.

-TheG

On Thu, Jul 7, 2011 at 12:42 AM, Ryan Alyea r...@fangamer.com wrote:

 I have issues where when my server starts filling up (18-24), the server
 starts stuttering and everybody experiences lag on my Linux-based server.
 It appears the server is missing ticks. Are there any profile tools to
 figure out where my problems are? (Maybe disk-based due to replay system,
 but some users said it's been there since I've started the server long ago.)

 Ryan Alyea
 r...@fangamer.com


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Re: [hlds_linux] Stuttering issues on Linux

2011-07-07 Thread Eric Riemers
What is your host btw?

This sound familiar to what I once had (but didn't find a fix for it)

Would be good up to about 8 players, once it goes up it would stutter (core
i7 with 8gb, linux, only thing running was 1 tf2 server)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén
Sent: donderdag 7 juli 2011 8:19
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Stuttering issues on Linux

Yes ,for example: top/topas/htop/iostat/atop. Especially the latter is
extremely useful. I'll spoil it for you and let you know it's either your
CPU or BW.

-TheG

On Thu, Jul 7, 2011 at 12:42 AM, Ryan Alyea r...@fangamer.com wrote:

 I have issues where when my server starts filling up (18-24), the 
 server starts stuttering and everybody experiences lag on my Linux-based
server.
 It appears the server is missing ticks. Are there any profile tools to 
 figure out where my problems are? (Maybe disk-based due to replay 
 system, but some users said it's been there since I've started the 
 server long ago.)

 Ryan Alyea
 r...@fangamer.com


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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-07 Thread Daniel Nilsson

Gah .. again. Server is empty lol


ics skrev 2011-07-05 19:53:
I have 2 servers running stock maps only and ive not seen that message 
either. The servers fill up from regular players through matchmaking 
system and i know this for a fact as the newest one has been full 3 
days in a row full that i just lately opened. How else could the folks 
get in there and the others, more longer being online stay a bit more 
quiet at certain time of the day than the 2 others.


-ics

5.7.2011 20:32, Chris kirjoitti:
The server fills up right away assuming they are matchmaker players.  
It's

vanilla and 24man.  So i think it's working I just don't see any console
messages to indicate they have come from the match making system.

What console messages do you see when they connect?  Maybe i'm missing
them...

On Tue, Jul 5, 2011 at 12:26 PM, Eli Witteliw...@gmail.com  wrote:

That means you're not getting any. Are you running any blacklisted 
cvars,

like tf_damage_disablespread?



On Tue, Jul 5, 2011 at 10:51 AM, Chrisch...@oryschak.com  wrote:


Is there a way to tell if a client has connected from the matchmake

system?

I know in the June 27th update they stated this:

Added a server console message when a player is sent to the server via

the

matchmaking system


But watching the console i don't see anything about matchmaking.


Chris
On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovane...@evcz.tk  wrote:


same thing here

Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
Since yesterday 00:15 the matchmaking system suddenly stopped to 
give

my server players.

What can be the situation

Running those maps:

pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
cp_badlands
cp_fastlane
ctf_turbine
cp_freight_final1


sv_tags:

sv_tags = HLstatsX:CE,_registered,cp ( def.  )
   notify
   - Server tags. Used to provide extra information to 
clients

when they're browsing for servers. Separate tags with a comma.

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Re: [hlds_linux] Stuttering issues on Linux

2011-07-07 Thread ics
Stutter - If it's not from cpu or bandwidth running out, can also be caused by 
lack of memory. So if you have 1 gb, tf2 will efficiently eat the free out 
within week and remember that your  system needs some too. After memory runs 
out, disk io rises and it's game over.

-ics

- Alkuperäinen viesti -
 What is your host btw?
 
 This sound familiar to what I once had (but didn't find a fix for it)
 
 Would be good up to about 8 players, once it goes up it would stutter
 (core i7 with 8gb, linux, only thing running was 1 tf2 server)
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn
 Rohlén Sent: donderdag 7 juli 2011 8:19
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Stuttering issues on Linux
 
 Yes ,for example: top/topas/htop/iostat/atop. Especially the latter is
 extremely useful. I'll spoil it for you and let you know it's either your
 CPU or BW.
 
 -TheG
 
 On Thu, Jul 7, 2011 at 12:42 AM, Ryan Alyea r...@fangamer.com wrote:
 
  I have issues where when my server starts filling up (18-24), the 
  server starts stuttering and everybody experiences lag on my
  Linux-based
 server.
  It appears the server is missing ticks. Are there any profile tools to 
  figure out where my problems are? (Maybe disk-based due to replay 
  system, but some users said it's been there since I've started the 
  server long ago.)
  
  Ryan Alyea
  r...@fangamer.com
  
  
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Re: [hlds_linux] Server crashes are back?

2011-07-07 Thread Saint K .
This doesn't make much sense. Servers are crashing now again, but at random and 
they run in the background so it's hard to catch a backtrace or anything.

I'll get one server to the front, hope it crashes at some point when I'm 
looking at it.

A thing I notice is that the servers also drop off the quickplay system at 
random. Related?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 06 July 2011 23:38
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

I'll look out for them, however for some reason the crashing seems to have 
stopped somewhere during the afternoon.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com 
[h...@gmx.com]
Sent: 06 July 2011 23:20
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

Can you post a backtrace?
- Original Message -
From: Saint K.
Sent: 07/06/11 04:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Server crashes are back?

 After having ran a few day's completely stable (with replay off), our servers 
suddenly start to randomly crash again as of today, this time they don't freeze 
but get rebooted correctly again. Nothing has changed from our side, still 
running that old .so file because we haven't applied that optional update from 
last night. Anyone else seeing this? Saint K. 
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[hlds_linux] matchmaking

2011-07-07 Thread Eric Riemers
All,

Is there any way to find your current standing? When you start your server you 
see your server standings, I would like to see that in a command that you can 
check it (handy to see if it works, and if you are going up and down)

Also, I know you have to register to be able to do matchmaking, but If you 
don’t register you can still get clients from what I understand. Now, if you 
register your server and it has spawn times changed for instance then according 
to their website you will not be eligible for matchmaking. So...

Does that apply that any 32 slots/nocrits/nospawn servers are better off not 
registering at all, since it will by default disable them for matchmaking?

Just thinking out loud here as usual ;p

Eric

p.s. had a 24 slots server today filled with 8 people (actual player) 2 hours 
later, nothing happens.. can't really say its working that well either.


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Re: [hlds_linux] Server crashes are back?

2011-07-07 Thread Saint K .
I've caught an error;

mrblonde:~# terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110707135954_1.dmp
success = yes
response:  !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN
htmlhead
title500 Internal Server Error/title
/headbody
h1Internal Server Error/h1
pThe server encountered an internal error or
misconfiguration and was unable to complete
your request./p
pPlease contact the server administrator,
 webmaster@localhost and inform them of the time the error occurred,
and anything you might have done that may have
caused the error./p
pMore information about this error may be available
in the server error log./p
hr
addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 
80/address
/body/html

Using breakpad crash handler
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(440)/version(4617)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110707140047_1.dmp
success = yes
response:  !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN
htmlhead
title500 Internal Server Error/title
/headbody
h1Internal Server Error/h1
pThe server encountered an internal error or
misconfiguration and was unable to complete
your request./p
pPlease contact the server administrator,
 webmaster@localhost and inform them of the time the error occurred,
and anything you might have done that may have
caused the error./p
pMore information about this error may be available
in the server error log./p
hr
addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 
80/address
/body/html


Any idea's what that is about?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 07 July 2011 13:07
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

This doesn't make much sense. Servers are crashing now again, but at random and 
they run in the background so it's hard to catch a backtrace or anything.

I'll get one server to the front, hope it crashes at some point when I'm 
looking at it.

A thing I notice is that the servers also drop off the quickplay system at 
random. Related?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 06 July 2011 23:38
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

I'll look out for them, however for some reason the crashing seems to have 
stopped somewhere during the afternoon.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com 
[h...@gmx.com]
Sent: 06 July 2011 23:20
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

Can you post a backtrace?
- Original Message -
From: Saint K.
Sent: 07/06/11 04:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Server crashes are back?

 After having ran a few day's completely stable (with replay off), our servers 
suddenly start to randomly crash again as of today, this time they don't freeze 
but get rebooted correctly again. Nothing has changed from our side, still 
running that old .so file because we haven't applied that optional update from 
last night. Anyone else seeing this? Saint K. 
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Re: [hlds_linux] matchmaking

2011-07-07 Thread Ross Bemrose
In the TF2 client, cl_gameserver_list shows you the current standing of 
all your servers.


On 7/7/2011 7:12 AM, Eric Riemers wrote:

All,

Is there any way to find your current standing? When you start your server you 
see your server standings, I would like to see that in a command that you can 
check it (handy to see if it works, and if you are going up and down)

Also, I know you have to register to be able to do matchmaking, but If you 
don’t register you can still get clients from what I understand. Now, if you 
register your server and it has spawn times changed for instance then according 
to their website you will not be eligible for matchmaking. So...

Does that apply that any 32 slots/nocrits/nospawn servers are better off not 
registering at all, since it will by default disable them for matchmaking?

Just thinking out loud here as usual ;p

Eric

p.s. had a 24 slots server today filled with 8 people (actual player) 2 hours 
later, nothing happens.. can't really say its working that well either.


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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-07 Thread Ross Bemrose

Mine is empty, and even after restart, it remains empty.

I know it isn't because of this line on startup:
Game server authentication: SUCCESS! Standing: Good. Trend: Slightly 
Upward


On 7/7/2011 5:22 AM, Daniel Nilsson wrote:

Gah .. again. Server is empty lol


ics skrev 2011-07-05 19:53:
I have 2 servers running stock maps only and ive not seen that 
message either. The servers fill up from regular players through 
matchmaking system and i know this for a fact as the newest one has 
been full 3 days in a row full that i just lately opened. How else 
could the folks get in there and the others, more longer being online 
stay a bit more quiet at certain time of the day than the 2 others.


-ics

5.7.2011 20:32, Chris kirjoitti:
The server fills up right away assuming they are matchmaker 
players.  It's
vanilla and 24man.  So i think it's working I just don't see any 
console

messages to indicate they have come from the match making system.

What console messages do you see when they connect?  Maybe i'm missing
them...

On Tue, Jul 5, 2011 at 12:26 PM, Eli Witteliw...@gmail.com  wrote:

That means you're not getting any. Are you running any blacklisted 
cvars,

like tf_damage_disablespread?



On Tue, Jul 5, 2011 at 10:51 AM, Chrisch...@oryschak.com  wrote:


Is there a way to tell if a client has connected from the matchmake

system?

I know in the June 27th update they stated this:

Added a server console message when a player is sent to the server 
via

the

matchmaking system


But watching the console i don't see anything about matchmaking.


Chris
On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovane...@evcz.tk  wrote:


same thing here

Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
Since yesterday 00:15 the matchmaking system suddenly stopped to 
give

my server players.

What can be the situation

Running those maps:

pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
cp_badlands
cp_fastlane
ctf_turbine
cp_freight_final1


sv_tags:

sv_tags = HLstatsX:CE,_registered,cp ( def.  )
   notify
   - Server tags. Used to provide extra information to 
clients

when they're browsing for servers. Separate tags with a comma.

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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-07 Thread AnAkIn .
I have 2 servers. Both were full. Now only one is, the other one can get
players through matchmaking as well but it takes a much longer time.

2011/7/7 Ross Bemrose rbemr...@vgmusic.com

 Mine is empty, and even after restart, it remains empty.

 I know it isn't because of this line on startup:
 Game server authentication: SUCCESS! Standing: Good. Trend: Slightly
 Upward


 On 7/7/2011 5:22 AM, Daniel Nilsson wrote:

 Gah .. again. Server is empty lol


 ics skrev 2011-07-05 19:53:

 I have 2 servers running stock maps only and ive not seen that message
 either. The servers fill up from regular players through matchmaking system
 and i know this for a fact as the newest one has been full 3 days in a row
 full that i just lately opened. How else could the folks get in there and
 the others, more longer being online stay a bit more quiet at certain time
 of the day than the 2 others.

 -ics

 5.7.2011 20:32, Chris kirjoitti:

 The server fills up right away assuming they are matchmaker players.
  It's
 vanilla and 24man.  So i think it's working I just don't see any console
 messages to indicate they have come from the match making system.

 What console messages do you see when they connect?  Maybe i'm missing
 them...

 On Tue, Jul 5, 2011 at 12:26 PM, Eli Witteliw...@gmail.com  wrote:

  That means you're not getting any. Are you running any blacklisted
 cvars,
 like tf_damage_disablespread?



 On Tue, Jul 5, 2011 at 10:51 AM, Chrisch...@oryschak.com  wrote:

  Is there a way to tell if a client has connected from the matchmake

 system?

 I know in the June 27th update they stated this:

 Added a server console message when a player is sent to the server via

 the

 matchmaking system


 But watching the console i don't see anything about matchmaking.


 Chris
 On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovane...@evcz.tk  wrote:

  same thing here

 Il 05/07/2011 08:40, Daniel Nilsson ha scritto:

 Since yesterday 00:15 the matchmaking system suddenly stopped to
 give
 my server players.

 What can be the situation

 Running those maps:

 pl_badwater
 pl_goldrush
 cp_well
 cp_granary
 cp_dustbowl
 ctf_2fort
 ctf_well
 cp_badlands
 cp_fastlane
 ctf_turbine
 cp_freight_final1


 sv_tags:

 sv_tags = HLstatsX:CE,_registered,cp ( def.  )
   notify
   - Server tags. Used to provide extra information to
 clients
 when they're browsing for servers. Separate tags with a comma.

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-- 
Best regards,
AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-07 Thread Anthony Stoyanov
Same here. Got 3 servers full for quite some time. Now only one stays 
full, the second one get up to 10-15 players and the third one's emtpy.


AnAkIn . wrote:

I have 2 servers. Both were full. Now only one is, the other one can get
players through matchmaking as well but it takes a much longer time.

2011/7/7 Ross Bemrose rbemr...@vgmusic.com

  

Mine is empty, and even after restart, it remains empty.

I know it isn't because of this line on startup:
Game server authentication: SUCCESS! Standing: Good. Trend: Slightly
Upward


On 7/7/2011 5:22 AM, Daniel Nilsson wrote:



Gah .. again. Server is empty lol


ics skrev 2011-07-05 19:53:

  

I have 2 servers running stock maps only and ive not seen that message
either. The servers fill up from regular players through matchmaking system
and i know this for a fact as the newest one has been full 3 days in a row
full that i just lately opened. How else could the folks get in there and
the others, more longer being online stay a bit more quiet at certain time
of the day than the 2 others.

-ics

5.7.2011 20:32, Chris kirjoitti:



The server fills up right away assuming they are matchmaker players.
 It's
vanilla and 24man.  So i think it's working I just don't see any console
messages to indicate they have come from the match making system.

What console messages do you see when they connect?  Maybe i'm missing
them...

On Tue, Jul 5, 2011 at 12:26 PM, Eli Witteliw...@gmail.com  wrote:

 That means you're not getting any. Are you running any blacklisted
  

cvars,
like tf_damage_disablespread?



On Tue, Jul 5, 2011 at 10:51 AM, Chrisch...@oryschak.com  wrote:

 Is there a way to tell if a client has connected from the matchmake

system?




I know in the June 27th update they stated this:

Added a server console message when a player is sent to the server via

  

the



matchmaking system


But watching the console i don't see anything about matchmaking.


Chris
On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovane...@evcz.tk  wrote:

 same thing here
  

Il 05/07/2011 08:40, Daniel Nilsson ha scritto:



Since yesterday 00:15 the matchmaking system suddenly stopped to
give
my server players.

What can be the situation

Running those maps:

pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
cp_badlands
cp_fastlane
ctf_turbine
cp_freight_final1


sv_tags:

sv_tags = HLstatsX:CE,_registered,cp ( def.  )
  notify
  - Server tags. Used to provide extra information to
clients
when they're browsing for servers. Separate tags with a comma.

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archives,


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[hlds_linux] How do you register your server.. Was: TF2 Matchmaking system broken??

2011-07-07 Thread Peter Reinhold

Just saw this, and got curious, a Google turned up nothing useful


sv_tags = HLstatsX:CE,_registered,cp ( def.  )
  notify


How do you register your server?


/Peter

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Re: [hlds_linux] How do you register your server.. Was: TF2 Matchmaking system broken??

2011-07-07 Thread Ross Bemrose
In the TF2 client, you type
cl_gameserver_create_identity
(I may have that wrong, the console should autocomplete, though)

It'll give you two cvars and values to put into your server.cfg.

You need to do this once for each server.

You can see which servers you have registered with cl_gameserver_list

On Thu, Jul 7, 2011 at 10:02 AM, Peter Reinhold peter_va...@reinhold.dkwrote:

 Just saw this, and got curious, a Google turned up nothing useful

  sv_tags = HLstatsX:CE,_registered,cp ( def.  )
  notify


 How do you register your server?


 /Peter

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Re: [hlds_linux] How do you register your server.. Was: TF2 Matchmaking system broken??

2011-07-07 Thread Jonas Stendahl
Check out this support article:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

On Thu, Jul 7, 2011 at 4:02 PM, Peter Reinhold peter_va...@reinhold.dkwrote:

 Just saw this, and got curious, a Google turned up nothing useful

  sv_tags = HLstatsX:CE,_registered,cp ( def.  )
  notify


 How do you register your server?


 /Peter

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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-07 Thread ics
I'm not sure how the system even works that cl_gameserver_list reports. 
I tried it back when it was added to the game and i got 3x Downward Fast 
and 1x Slightly Upward. The slightly upward was the 4th server i opened 
couple of days after when TF2 went free. Today (infact past through 
week) i compared the results, they are the same for all servers. Even in 
the same order.


All servers are almost constantly full, about 19-20 hours per day and 
one has been full 24/7 since TF2 free update except last night, it was 
only 23/7.


-ics

7.7.2011 16:54, Anthony Stoyanov kirjoitti:
Same here. Got 3 servers full for quite some time. Now only one stays 
full, the second one get up to 10-15 players and the third one's emtpy.


AnAkIn . wrote:

I have 2 servers. Both were full. Now only one is, the other one can get
players through matchmaking as well but it takes a much longer time.

2011/7/7 Ross Bemrose rbemr...@vgmusic.com


Mine is empty, and even after restart, it remains empty.

I know it isn't because of this line on startup:
Game server authentication: SUCCESS! Standing: Good. Trend: Slightly
Upward


On 7/7/2011 5:22 AM, Daniel Nilsson wrote:


Gah .. again. Server is empty lol


ics skrev 2011-07-05 19:53:

I have 2 servers running stock maps only and ive not seen that 
message
either. The servers fill up from regular players through 
matchmaking system
and i know this for a fact as the newest one has been full 3 days 
in a row
full that i just lately opened. How else could the folks get in 
there and
the others, more longer being online stay a bit more quiet at 
certain time

of the day than the 2 others.

-ics

5.7.2011 20:32, Chris kirjoitti:


The server fills up right away assuming they are matchmaker players.
 It's
vanilla and 24man.  So i think it's working I just don't see any 
console

messages to indicate they have come from the match making system.

What console messages do you see when they connect?  Maybe i'm 
missing

them...

On Tue, Jul 5, 2011 at 12:26 PM, Eli Witteliw...@gmail.com  wrote:

 That means you're not getting any. Are you running any blacklisted

cvars,
like tf_damage_disablespread?



On Tue, Jul 5, 2011 at 10:51 AM, Chrisch...@oryschak.com  wrote:

 Is there a way to tell if a client has connected from the 
matchmake

system?


I know in the June 27th update they stated this:

Added a server console message when a player is sent to the 
server via



the


matchmaking system


But watching the console i don't see anything about matchmaking.


Chris
On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovane...@evcz.tk  
wrote:


 same thing here

Il 05/07/2011 08:40, Daniel Nilsson ha scritto:


Since yesterday 00:15 the matchmaking system suddenly stopped to
give
my server players.

What can be the situation

Running those maps:

pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
cp_badlands
cp_fastlane
ctf_turbine
cp_freight_final1


sv_tags:

sv_tags = HLstatsX:CE,_registered,cp ( def.  )
  notify
  - Server tags. Used to provide extra information to
clients
when they're browsing for servers. Separate tags with a comma.

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Re: [hlds_linux] cs source server crashing

2011-07-07 Thread Kacper Nowak
Latest valve update fixed the problem, with hltv off its working, but 
for two weeks servers where down :| Amateur development policy from valve :)

Try with installing/updating theese

•gcc
•gdb
•ia32-libs
•libstdc++6

I do hope it will solve your problems ..

Peter
Sweden

Kacper Nowak skrev 2011-07-07 10:01:
After updating steam all source servers crashed. I`ve noticed that 
+port is now -port, but after fixing this parameter servers crash 
when someone connects:



VAC secure mode is activated.
*Client kadzbi connected (193.59.121.100:6489).
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110704091751_1.dmp
success = yes
response: CrashID=bp-2a705d2d-5221-4586-9905-a4bb82110704
*
Add -debug to the ./srcds_run command line to generate a debug.log 
to help wit

h solving this problem
Mon Jul 4 09:17:52 CEST 2011: Server restart in 10 seconds
Updating server using Steam.
Checking bootstrapper version ...


How to fix it ? I`ve tried reinstalling server, running on separate 
machine, nothing helps. Server has simple config, no plugins. Seams 
like a valve bug.


Regards,
KN
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[hlds_linux] Counter-Strike: Source Updates Released

2011-07-07 Thread Marc.B
Hey,

Not sure you have seen it, but there is a Counter-Strike: Source Updates

Cheers,

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[hlds_linux] Sourcegame Update?

2011-07-07 Thread Ulrich Block

My servers just received a game update:
Updating 'Counter-Strike Source Shared Content' from version 111 to 
version 112


17.10%downloading 
/home/blockserver/masterserver/css/orangebox/cstrike/bin/server.dll
46.10%downloading 
/home/blockserver/masterserver/css/orangebox/cstrike/bin/server.dylib
84.11%downloading 
/home/blockserver/masterserver/css/orangebox/cstrike/bin/server.so
99.30%downloading 
/home/blockserver/masterserver/css/orangebox/cstrike/materials/vgui/achievements/snipe_two_from_same_spot.vmt
99.31%downloading 
/home/blockserver/masterserver/css/orangebox/cstrike/materials/vgui/achievements/snipe_two_from_same_spot.vtf
99.31%downloading 
/home/blockserver/masterserver/css/orangebox/cstrike/materials/vgui/achievements/snipe_two_from_same_spot_bw.vmt
99.32%downloading 
/home/blockserver/masterserver/css/orangebox/cstrike/materials/vgui/achievements/snipe_two_from_same_spot_bw.vtf
100.00%downloading 
/home/blockserver/masterserver/css/orangebox/cstrike/resource/cstrike_english.txt
100.00%downloading 
/home/blockserver/masterserver/css/orangebox/cstrike/steam.inf



Updating 'Day of Defeat Source Base Content' from version 68 to version 69

11.14%downloading 
/home/blockserver/masterserver/dods/orangebox/dod/bin/client.dll
34.79%downloading 
/home/blockserver/masterserver/dods/orangebox/dod/bin/client.dylib
47.70%downloading 
/home/blockserver/masterserver/dods/orangebox/dod/bin/server.dll
71.35%downloading 
/home/blockserver/masterserver/dods/orangebox/dod/bin/server.dylib
95.91%downloading 
/home/blockserver/masterserver/dods/orangebox/dod/bin/server.so
99.86%downloading 
/home/blockserver/masterserver/dods/orangebox/dod/materials/vgui/achievements/dod_beat_the_heat.vmt
99.86%downloading 
/home/blockserver/masterserver/dods/orangebox/dod/materials/vgui/achievements/dod_beat_the_heat_bw.vmt
100.00%downloading 
/home/blockserver/masterserver/dods/orangebox/dod/resource/dod_english.txt


And so on.

CSSBeta was a bit buggy:
Checking/Installing 'Counter-Strike Source Beta Content2' version 22

97.51%downloading 
/home/blockserver/masterserver/cssbeta/cssbeta/cstrike_beta/gameinfo.txt
101.09%downloading 
/home/blockserver/masterserver/cssbeta/cssbeta/cstrike_beta/steam.inf



Anyone knows about this?

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Re: [hlds_linux] Counter-Strike: Source Updates Released

2011-07-07 Thread Sir Jake

Yes new update was released a little bit ago.


 Date: Thu, 7 Jul 2011 19:22:04 +0200
 From: vg.ha...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Counter-Strike: Source Updates Released
 
 Hey,
 
 Not sure you have seen it, but there is a Counter-Strike: Source Updates
 
 Cheers,
 
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Re: [hlds_linux] Counter-Strike: Source Updates Released

2011-07-07 Thread Kyle Sanderson
Thanks Marc! DOD:S has an update as well.


On Thu, Jul 7, 2011 at 10:22 AM, Marc.B vg.ha...@gmail.com wrote:
 Hey,

 Not sure you have seen it, but there is a Counter-Strike: Source Updates

 Cheers,

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Re: [hlds_linux] Counter-Strike: Source Updates Released

2011-07-07 Thread Casper Larsen
E, valve, where is the announcement ?

What changes are there?

Casper
SpeedGaming.pro

2011/7/7 Kyle Sanderson kyle.l...@gmail.com

 Thanks Marc! DOD:S has an update as well.


 On Thu, Jul 7, 2011 at 10:22 AM, Marc.B vg.ha...@gmail.com wrote:
  Hey,
 
  Not sure you have seen it, but there is a Counter-Strike: Source Updates
 
  Cheers,
 
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Re: [hlds_linux] Counter-Strike: Source Updates Released

2011-07-07 Thread Ronny Schedel

This is the Hat update for Counter-Strike.


-Ursprüngliche Nachricht- 
From: Casper Larsen

Sent: Thursday, July 07, 2011 7:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike: Source Updates Released

E, valve, where is the announcement ?

What changes are there?

Casper
SpeedGaming.pro

2011/7/7 Kyle Sanderson kyle.l...@gmail.com


Thanks Marc! DOD:S has an update as well.


On Thu, Jul 7, 2011 at 10:22 AM, Marc.B vg.ha...@gmail.com wrote:
 Hey,

 Not sure you have seen it, but there is a Counter-Strike: Source Updates

 Cheers,

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Re: [hlds_linux] Counter-Strike: Source Updates Released

2011-07-07 Thread fab han
Free hat for css?

Envoyé de mon iPhone

Le 7 juil. 2011 à 19:57, Ronny Schedel i...@ronny-schedel.de a écrit :

 This is the Hat update for Counter-Strike.


 -Ursprüngliche Nachricht- From: Casper Larsen
 Sent: Thursday, July 07, 2011 7:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Counter-Strike: Source Updates Released

 E, valve, where is the announcement ?

 What changes are there?

 Casper
 SpeedGaming.pro

 2011/7/7 Kyle Sanderson kyle.l...@gmail.com

 Thanks Marc! DOD:S has an update as well.


 On Thu, Jul 7, 2011 at 10:22 AM, Marc.B vg.ha...@gmail.com wrote:
  Hey,
 
  Not sure you have seen it, but there is a Counter-Strike: Source Updates
 
  Cheers,
 
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Re: [hlds_linux] Sourcegame Update?

2011-07-07 Thread Jonah Hirsch
They added an achievement for the Summer event
---
Jonah Hirsch



On Thu, Jul 7, 2011 at 10:22 AM, Ulrich Block ulbl...@gmx.de wrote:

 My servers just received a game update:
 Updating 'Counter-Strike Source Shared Content' from version 111 to version
 112

 17.10%downloading /home/blockserver/**masterserver/css/orangebox/**
 cstrike/bin/server.dll
 46.10%downloading /home/blockserver/**masterserver/css/orangebox/**
 cstrike/bin/server.dylib
 84.11%downloading /home/blockserver/**masterserver/css/orangebox/**
 cstrike/bin/server.so
 99.30%downloading /home/blockserver/**masterserver/css/orangebox/**
 cstrike/materials/vgui/**achievements/snipe_two_from_**same_spot.vmt
 99.31%downloading /home/blockserver/**masterserver/css/orangebox/**
 cstrike/materials/vgui/**achievements/snipe_two_from_**same_spot.vtf
 99.31%downloading /home/blockserver/**masterserver/css/orangebox/**
 cstrike/materials/vgui/**achievements/snipe_two_from_**same_spot_bw.vmt
 99.32%downloading /home/blockserver/**masterserver/css/orangebox/**
 cstrike/materials/vgui/**achievements/snipe_two_from_**same_spot_bw.vtf
 100.00%downloading /home/blockserver/**masterserver/css/orangebox/**
 cstrike/resource/cstrike_**english.txt
 100.00%downloading /home/blockserver/**masterserver/css/orangebox/**
 cstrike/steam.inf


 Updating 'Day of Defeat Source Base Content' from version 68 to version 69

 11.14%downloading /home/blockserver/**masterserver/dods/orangebox/**
 dod/bin/client.dll
 34.79%downloading /home/blockserver/**masterserver/dods/orangebox/**
 dod/bin/client.dylib
 47.70%downloading /home/blockserver/**masterserver/dods/orangebox/**
 dod/bin/server.dll
 71.35%downloading /home/blockserver/**masterserver/dods/orangebox/**
 dod/bin/server.dylib
 95.91%downloading /home/blockserver/**masterserver/dods/orangebox/**
 dod/bin/server.so
 99.86%downloading /home/blockserver/**masterserver/dods/orangebox/**
 dod/materials/vgui/**achievements/dod_beat_the_**heat.vmt
 99.86%downloading /home/blockserver/**masterserver/dods/orangebox/**
 dod/materials/vgui/**achievements/dod_beat_the_**heat_bw.vmt
 100.00%downloading /home/blockserver/**masterserver/dods/orangebox/**
 dod/resource/dod_english.txt

 And so on.

 CSSBeta was a bit buggy:
 Checking/Installing 'Counter-Strike Source Beta Content2' version 22

 97.51%downloading /home/blockserver/**masterserver/cssbeta/cssbeta/**
 cstrike_beta/gameinfo.txt
 101.09%downloading /home/blockserver/**masterserver/cssbeta/cssbeta/**
 cstrike_beta/steam.inf


 Anyone knows about this?

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[hlds_linux] CSS update

2011-07-07 Thread molnár lászló
This update only ads the new Achivement to CSS.Why does it have to be a 
required update?
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Re: [hlds_linux] Server crashes are back?

2011-07-07 Thread Saint K .
Our servers keep on crashing atm. Noone else seeing the error below, or has any 
clue where it can originate from?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 07 July 2011 14:00
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

I've caught an error;

mrblonde:~# terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110707135954_1.dmp
success = yes
response:  !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN
htmlhead
title500 Internal Server Error/title
/headbody
h1Internal Server Error/h1
pThe server encountered an internal error or
misconfiguration and was unable to complete
your request./p
pPlease contact the server administrator,
 webmaster@localhost and inform them of the time the error occurred,
and anything you might have done that may have
caused the error./p
pMore information about this error may be available
in the server error log./p
hr
addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 
80/address
/body/html

Using breakpad crash handler
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(440)/version(4617)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110707140047_1.dmp
success = yes
response:  !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN
htmlhead
title500 Internal Server Error/title
/headbody
h1Internal Server Error/h1
pThe server encountered an internal error or
misconfiguration and was unable to complete
your request./p
pPlease contact the server administrator,
 webmaster@localhost and inform them of the time the error occurred,
and anything you might have done that may have
caused the error./p
pMore information about this error may be available
in the server error log./p
hr
addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 
80/address
/body/html


Any idea's what that is about?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 07 July 2011 13:07
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

This doesn't make much sense. Servers are crashing now again, but at random and 
they run in the background so it's hard to catch a backtrace or anything.

I'll get one server to the front, hope it crashes at some point when I'm 
looking at it.

A thing I notice is that the servers also drop off the quickplay system at 
random. Related?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 06 July 2011 23:38
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

I'll look out for them, however for some reason the crashing seems to have 
stopped somewhere during the afternoon.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com 
[h...@gmx.com]
Sent: 06 July 2011 23:20
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

Can you post a backtrace?
- Original Message -
From: Saint K.
Sent: 07/06/11 04:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Server crashes are back?

 After having ran a few day's completely stable (with replay off), our servers 
suddenly start to randomly crash again as of today, this time they don't freeze 
but get rebooted correctly again. Nothing has changed from our side, still 
running that old .so file because we haven't applied that optional update from 
last night. Anyone else seeing this? Saint K. 
___ To unsubscribe, edit your list 
preferences, or view the list archives, please visit: 
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:

Re: [hlds_linux] Server crashes are back?

2011-07-07 Thread David A. Parker

My server updated and seems to be working fine.  Are you using any mods?

On 07/07/2011 03:34 PM, Saint K. wrote:

Our servers keep on crashing atm. Noone else seeing the error below, or has any 
clue where it can originate from?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 07 July 2011 14:00
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

I've caught an error;

mrblonde:~# terminate called after throwing an instance of 'std::bad_alloc'
   what():  std::bad_alloc
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110707135954_1.dmp
success = yes
response:!DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN
htmlhead
title500 Internal Server Error/title
/headbody
h1Internal Server Error/h1
pThe server encountered an internal error or
misconfiguration and was unable to complete
your request./p
pPlease contact the server administrator,
  webmaster@localhost and inform them of the time the error occurred,
and anything you might have done that may have
caused the error./p
pMore information about this error may be available
in the server error log./p
hr
addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 
80/address
/body/html

Using breakpad crash handler
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(440)/version(4617)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
terminate called after throwing an instance of 'std::bad_alloc'
   what():  std::bad_alloc
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110707140047_1.dmp
success = yes
response:!DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN
htmlhead
title500 Internal Server Error/title
/headbody
h1Internal Server Error/h1
pThe server encountered an internal error or
misconfiguration and was unable to complete
your request./p
pPlease contact the server administrator,
  webmaster@localhost and inform them of the time the error occurred,
and anything you might have done that may have
caused the error./p
pMore information about this error may be available
in the server error log./p
hr
addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 
80/address
/body/html


Any idea's what that is about?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 07 July 2011 13:07
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

This doesn't make much sense. Servers are crashing now again, but at random and 
they run in the background so it's hard to catch a backtrace or anything.

I'll get one server to the front, hope it crashes at some point when I'm 
looking at it.

A thing I notice is that the servers also drop off the quickplay system at 
random. Related?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 06 July 2011 23:38
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

I'll look out for them, however for some reason the crashing seems to have 
stopped somewhere during the afternoon.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com 
[h...@gmx.com]
Sent: 06 July 2011 23:20
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

Can you post a backtrace?
- Original Message -
From: Saint K.
Sent: 07/06/11 04:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Server crashes are back?

  After having ran a few day's completely stable (with replay off), our servers 
suddenly start to randomly crash again as of today, this time they don't freeze 
but get rebooted correctly again. Nothing has changed from our side, still 
running that old .so file because we haven't applied that optional update from 
last night. Anyone else seeing this? Saint K. 
___ To unsubscribe, edit your list 
preferences, or view the list archives, please visit: 
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Server crashes are back?

2011-07-07 Thread Saint K .
Yea running sourcemod, however it has ran just fine for a few day's without us 
changing anything. I only recently applied the optional update to see if that 
might be of issue.

Sourcemod otherwise doesn't run any fancy plugins, just some stock stuff and a 
balancer.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker 
[dpar...@utica.edu]
Sent: 07 July 2011 21:46
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server crashes are back?

My server updated and seems to be working fine.  Are you using any mods?

On 07/07/2011 03:34 PM, Saint K. wrote:
 Our servers keep on crashing atm. Noone else seeing the error below, or has 
 any clue where it can originate from?

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com 
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
 [sai...@specialattack.net]
 Sent: 07 July 2011 14:00
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes are back?

 I've caught an error;

 mrblonde:~# terminate called after throwing an instance of 'std::bad_alloc'
what():  std::bad_alloc
 PreMinidumpCallback: updating dump comment
 Uploading dump (in-process) [proxy '']
 /tmp/dumps/crash_20110707135954_1.dmp
 success = yes
 response:!DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN
 htmlhead
 title500 Internal Server Error/title
 /headbody
 h1Internal Server Error/h1
 pThe server encountered an internal error or
 misconfiguration and was unable to complete
 your request./p
 pPlease contact the server administrator,
   webmaster@localhost and inform them of the time the error occurred,
 and anything you might have done that may have
 caused the error./p
 pMore information about this error may be available
 in the server error log./p
 hr
 addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 
 80/address
 /body/html

 Using breakpad crash handler
 Setting breakpad minidump AppID = 440
 Forcing breakpad minidump interfaces to load
 Looking up breakpad interfaces from steamclient
 Calling BreakpadMiniDumpSystemInit
 Installing breakpad exception handler for appid(440)/version(4617)
 Looking up breakpad interfaces from steamclient
 Calling BreakpadMiniDumpSystemInit
 terminate called after throwing an instance of 'std::bad_alloc'
what():  std::bad_alloc
 PreMinidumpCallback: updating dump comment
 Uploading dump (in-process) [proxy '']
 /tmp/dumps/crash_20110707140047_1.dmp
 success = yes
 response:!DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN
 htmlhead
 title500 Internal Server Error/title
 /headbody
 h1Internal Server Error/h1
 pThe server encountered an internal error or
 misconfiguration and was unable to complete
 your request./p
 pPlease contact the server administrator,
   webmaster@localhost and inform them of the time the error occurred,
 and anything you might have done that may have
 caused the error./p
 pMore information about this error may be available
 in the server error log./p
 hr
 addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 
 80/address
 /body/html


 Any idea's what that is about?

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com 
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
 [sai...@specialattack.net]
 Sent: 07 July 2011 13:07
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes are back?

 This doesn't make much sense. Servers are crashing now again, but at random 
 and they run in the background so it's hard to catch a backtrace or anything.

 I'll get one server to the front, hope it crashes at some point when I'm 
 looking at it.

 A thing I notice is that the servers also drop off the quickplay system at 
 random. Related?

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com 
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
 [sai...@specialattack.net]
 Sent: 06 July 2011 23:38
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes are back?

 I'll look out for them, however for some reason the crashing seems to have 
 stopped somewhere during the afternoon.

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com 
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com 
 [h...@gmx.com]
 Sent: 06 July 2011 23:20
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes are back?

 Can you post a backtrace?
 - Original Message -
 From: Saint K.
 Sent: 07/06/11 04:33 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] Server crashes are back?

   After having ran a few day's completely stable (with replay off), our 
 servers suddenly start to 

Re: [hlds_linux] Server crashes are back?

2011-07-07 Thread David A. Parker
Does it work if you disable SourceMod completely?  I had to disable 
SourceMod following the last major TF2/CS:S update a few weeks ago.  I 
updated to the latest MM:S and SM at the time, but TF2 and CS:S both 
continued to crash until I disabled the addons completely.  I haven't 
tried to re-enable them since then.


On 07/07/2011 03:55 PM, Saint K. wrote:

Yea running sourcemod, however it has ran just fine for a few day's without us 
changing anything. I only recently applied the optional update to see if that 
might be of issue.

Sourcemod otherwise doesn't run any fancy plugins, just some stock stuff and a 
balancer.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker 
[dpar...@utica.edu]
Sent: 07 July 2011 21:46
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server crashes are back?

My server updated and seems to be working fine.  Are you using any mods?

On 07/07/2011 03:34 PM, Saint K. wrote:

Our servers keep on crashing atm. Noone else seeing the error below, or has any 
clue where it can originate from?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 07 July 2011 14:00
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

I've caught an error;

mrblonde:~# terminate called after throwing an instance of 'std::bad_alloc'
what():  std::bad_alloc
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110707135954_1.dmp
success = yes
response:!DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN
htmlhead
title500 Internal Server Error/title
/headbody
h1Internal Server Error/h1
pThe server encountered an internal error or
misconfiguration and was unable to complete
your request./p
pPlease contact the server administrator,
   webmaster@localhost and inform them of the time the error occurred,
and anything you might have done that may have
caused the error./p
pMore information about this error may be available
in the server error log./p
hr
addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 
80/address
/body/html

Using breakpad crash handler
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(440)/version(4617)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
terminate called after throwing an instance of 'std::bad_alloc'
what():  std::bad_alloc
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110707140047_1.dmp
success = yes
response:!DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN
htmlhead
title500 Internal Server Error/title
/headbody
h1Internal Server Error/h1
pThe server encountered an internal error or
misconfiguration and was unable to complete
your request./p
pPlease contact the server administrator,
   webmaster@localhost and inform them of the time the error occurred,
and anything you might have done that may have
caused the error./p
pMore information about this error may be available
in the server error log./p
hr
addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 
80/address
/body/html


Any idea's what that is about?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 07 July 2011 13:07
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

This doesn't make much sense. Servers are crashing now again, but at random and 
they run in the background so it's hard to catch a backtrace or anything.

I'll get one server to the front, hope it crashes at some point when I'm 
looking at it.

A thing I notice is that the servers also drop off the quickplay system at 
random. Related?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 06 July 2011 23:38
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

I'll look out for them, however for some reason the crashing seems to have 
stopped somewhere during the afternoon.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com 
[h...@gmx.com]
Sent: 06 July 2011 23:20
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

Can you post a backtrace?
- 

Re: [hlds_linux] Server crashes are back?

2011-07-07 Thread hlds
You must provide a backtrace to get help.

 Add the -debug command line argument and set the maximum size of core files. 
For example I use a bash script which looks like this:

 ulimit -c 1048576
 export RDTSC_FREQUENCY=2666.00
 ./srcds_run -game tf ...

 When the server crashes a core file will be created. Use gdb to get the 
backtrace:

 gdb ./srcds_linux core file

 then type bt


- Original Message -
From: Saint K.
Sent: 07/07/11 10:34 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

 Our servers keep on crashing atm. Noone else seeing the error below, or has 
any clue where it can originate from? Saint K. 
 From: 
hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net] Sent: 07 July 2011 14:00 To: Half-Life dedicated 
Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? 
I've caught an error; mrblonde:~# terminate called after throwing an instance 
of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump 
comment Uploading dump (in-process) [proxy ''] 
/tmp/dumps/crash_20110707135954_1.dmp success = yes response: !DOCTYPE HTML 
PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server 
Error/title /headbody h1Internal Server Error/h1 pThe server 
encountered an internal error or misconfiguration and was unable to complete 
your request./p pPlease contact the server administrator, 
webmaster@localhost and inform them of the time the error occurred, and 
anything you might have done that may have caused the error./p pMore 
information about this error may be available in the server error log./p hr 
addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 
80/address /body/html Using breakpad crash handler Setting breakpad 
minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up 
breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 
Installing breakpad exception handler for appid(440)/version(4617) Looking up 
breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 
terminate called after throwing an instance of 'std::bad_alloc' what(): 
std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump 
(in-process) [proxy ''] /tmp/dumps/crash_20110707140047_1.dmp success = yes 
response: !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead 
title500 Internal Server Error/title /headbody h1Internal Server 
Error/h1 pThe server encountered an internal error or misconfiguration and 
was unable to complete your request./p pPlease contact the server 
administrator, webmaster@localhost and inform them of the time the error 
occurred, and anything you might have done that may have caused the error./p 
pMore information about this error may be available in the server error 
log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com 
Port 80/address /body/html Any idea's what that is about? Saint K. 
 From: 
hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net] Sent: 07 July 2011 13:07 To: Half-Life dedicated 
Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? 
This doesn't make much sense. Servers are crashing now again, but at random and 
they run in the background so it's hard to catch a backtrace or anything. I'll 
get one server to the front, hope it crashes at some point when I'm looking at 
it. A thing I notice is that the servers also drop off the quickplay system at 
random. Related? Saint K.  From: 
hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net] Sent: 06 July 2011 23:38 To: Half-Life dedicated 
Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? 
I'll look out for them, however for some reason the crashing seems to have 
stopped somewhere during the afternoon. Saint K. 
 From: 
hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com 
[h...@gmx.com] Sent: 06 July 2011 23:20 To: Half-Life dedicated Linux server 
mailing list Subject: Re: [hlds_linux] Server crashes are back? Can you post a 
backtrace? - Original Message - From: Saint K. Sent: 07/06/11 04:33 PM 
To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Server 
crashes are back? After having ran a few day's completely stable (with replay 
off), our servers suddenly start to randomly crash again as of today, this time 
they don't freeze but get rebooted correctly again. Nothing has changed from 
our side, still running that old .so file because we haven't applied that 
optional update from last 

Re: [hlds_linux] Server crashes are back?

2011-07-07 Thread Saint K .
I'll do that and await the next crash, thanks.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com 
[h...@gmx.com]
Sent: 07 July 2011 22:26
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

You must provide a backtrace to get help.

 Add the -debug command line argument and set the maximum size of core files. 
For example I use a bash script which looks like this:

 ulimit -c 1048576
 export RDTSC_FREQUENCY=2666.00
 ./srcds_run -game tf ...

 When the server crashes a core file will be created. Use gdb to get the 
backtrace:

 gdb ./srcds_linux core file

 then type bt


- Original Message -
From: Saint K.
Sent: 07/07/11 10:34 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes are back?

 Our servers keep on crashing atm. Noone else seeing the error below, or has 
any clue where it can originate from? Saint K. 
 From: 
hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net] Sent: 07 July 2011 14:00 To: Half-Life dedicated 
Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? 
I've caught an error; mrblonde:~# terminate called after throwing an instance 
of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump 
comment Uploading dump (in-process) [proxy ''] 
/tmp/dumps/crash_20110707135954_1.dmp success = yes response: !DOCTYPE HTML 
PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server 
Error/title /headbody h1Internal Server Error/h1 pThe server 
encountered an internal error or misconfiguration and was unable to complete 
your request./p pPlease contact the server administrator, 
webmaster@localhost and inform them of the time the error occurred, and 
anything you might have done that may have caused the error./p pMore 
information about this error may be available in the server error log./p hr 
addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 
80/address /body/html Using breakpad crash handler Setting breakpad 
minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up 
breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 
Installing breakpad exception handler for appid(440)/version(4617) Looking up 
breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 
terminate called after throwing an instance of 'std::bad_alloc' what(): 
std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump 
(in-process) [proxy ''] /tmp/dumps/crash_20110707140047_1.dmp success = yes 
response: !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead 
title500 Internal Server Error/title /headbody h1Internal Server 
Error/h1 pThe server encountered an internal error or misconfiguration and 
was unable to complete your request./p pPlease contact the server 
administrator, webmaster@localhost and inform them of the time the error 
occurred, and anything you might have done that may have caused the error./p 
pMore information about this error may be available in the server error 
log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com 
Port 80/address /body/html Any idea's what that is about? Saint K. 
 From: 
hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net] Sent: 07 July 2011 13:07 To: Half-Life dedicated 
Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? 
This doesn't make much sense. Servers are crashing now again, but at random and 
they run in the background so it's hard to catch a backtrace or anything. I'll 
get one server to the front, hope it crashes at some point when I'm looking at 
it. A thing I notice is that the servers also drop off the quickplay system at 
random. Related? Saint K.  From: 
hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net] Sent: 06 July 2011 23:38 To: Half-Life dedicated 
Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? 
I'll look out for them, however for some reason the crashing seems to have 
stopped somewhere during the afternoon. Saint K. 
 From: 
hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com 
[h...@gmx.com] Sent: 06 July 2011 23:20 To: Half-Life dedicated Linux server 
mailing list Subject: Re: [hlds_linux] Server crashes are back? Can you post a 
backtrace? - Original Message - From: Saint K. Sent: 07/06/11 04:33 PM 
To: Half-Life dedicated Linux server mailing list Subject: 

[hlds_linux] Team Fortress 2 Update Released

2011-07-07 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats
- Fixed a bug with playback of SourceTV demos

Team Fortress 2
- Fixed a bug where Medics using the Quick-Fix could easily identify disguised 
Spies
- Fixed a bug where healing a Scout while they change class in the spawn room 
would allow the Medic to keep the Scout speed
- Fixed a bug with honorbound weapons allowing themselves to be holstered 
before getting a kill
- Improved matchmaking logic
   - Fixed a case where players were being matched to full servers
- Updated the localization files
- Updated Pl_Barnblitz
   - Reduced Blue respawn time at cap 1
   - Fixed cart not allowing overtime when it has to stop at the turn table
   - Fixed players getting stuck in spawn doors when blue captures a point
   - Fixed spawn doors staying open when points are captured
   - Various clipping and exploit fixes

Jason


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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-07 Thread Flubber
Nothing about the replay playercount bug

2011/7/8 Jason Ruymen jas...@valvesoftware.com

 Required updates for Team Fortress 2 are now available.  The specific
 changes include:

 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
 - Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client
 cheats
 - Fixed a bug with playback of SourceTV demos

 Team Fortress 2
 - Fixed a bug where Medics using the Quick-Fix could easily identify
 disguised Spies
 - Fixed a bug where healing a Scout while they change class in the spawn
 room would allow the Medic to keep the Scout speed
 - Fixed a bug with honorbound weapons allowing themselves to be holstered
 before getting a kill
 - Improved matchmaking logic
- Fixed a case where players were being matched to full servers
 - Updated the localization files
 - Updated Pl_Barnblitz
- Reduced Blue respawn time at cap 1
- Fixed cart not allowing overtime when it has to stop at the turn table
- Fixed players getting stuck in spawn doors when blue captures a point
- Fixed spawn doors staying open when points are captured
- Various clipping and exploit fixes

 Jason


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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-07 Thread ics

They are looking into it.

-ics

8.7.2011 1:47, Flubber kirjoitti:

Nothing about the replay playercount bug

2011/7/8 Jason Ruymenjas...@valvesoftware.com


Required updates for Team Fortress 2 are now available.  The specific
changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client
cheats
- Fixed a bug with playback of SourceTV demos

Team Fortress 2
- Fixed a bug where Medics using the Quick-Fix could easily identify
disguised Spies
- Fixed a bug where healing a Scout while they change class in the spawn
room would allow the Medic to keep the Scout speed
- Fixed a bug with honorbound weapons allowing themselves to be holstered
before getting a kill
- Improved matchmaking logic
- Fixed a case where players were being matched to full servers
- Updated the localization files
- Updated Pl_Barnblitz
- Reduced Blue respawn time at cap 1
- Fixed cart not allowing overtime when it has to stop at the turn table
- Fixed players getting stuck in spawn doors when blue captures a point
- Fixed spawn doors staying open when points are captured
- Various clipping and exploit fixes

Jason


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[hlds_linux] Half-Life 1 engine beta update released

2011-07-07 Thread Alfred Reynolds
We have released a beta update for Half-Life 1 engine based games (Half-Life, 
Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the 
hldsupdatetool with -beta hlbeta on the command line. This update continues 
on some exploit fixes we have already shipped within this beta.

Changes:
- Added sv_filetransfermaxsize cvar to limit the size of a file a server will 
try to send to a client, by default 10mbytes.
- Prevented halflife.wad from being downloaded from a server (fixes server 
hang/stall).


There is also a couple client side fixes, if you run your Steam client with 
-beta hlbeta on its command line and run Half-Life games you will have some 
fixes that prevent server redirection.



- Alfred

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Re: [hlds_linux] [hlds] Half-Life 1 engine beta update released

2011-07-07 Thread Kyle Sanderson
Thanks for the update!

On Thu, Jul 7, 2011 at 9:41 PM, Ook ooksser...@zootal.com wrote:
 Wow...burning the midnight oil? Go to bed, Alfred, get some sleep...sleep...
 :-)

 And tyvm...quick and painless update (so far)...

 On 07/07/2011 09:39 PM, Alfred Reynolds wrote:

 Yes, that is correct.



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