Re: [hlds_linux] Stuttering issues on Linux
Yes ,for example: top/topas/htop/iostat/atop. Especially the latter is extremely useful. I'll spoil it for you and let you know it's either your CPU or BW. -TheG On Thu, Jul 7, 2011 at 12:42 AM, Ryan Alyea r...@fangamer.com wrote: I have issues where when my server starts filling up (18-24), the server starts stuttering and everybody experiences lag on my Linux-based server. It appears the server is missing ticks. Are there any profile tools to figure out where my problems are? (Maybe disk-based due to replay system, but some users said it's been there since I've started the server long ago.) Ryan Alyea r...@fangamer.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Stuttering issues on Linux
What is your host btw? This sound familiar to what I once had (but didn't find a fix for it) Would be good up to about 8 players, once it goes up it would stutter (core i7 with 8gb, linux, only thing running was 1 tf2 server) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén Sent: donderdag 7 juli 2011 8:19 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Stuttering issues on Linux Yes ,for example: top/topas/htop/iostat/atop. Especially the latter is extremely useful. I'll spoil it for you and let you know it's either your CPU or BW. -TheG On Thu, Jul 7, 2011 at 12:42 AM, Ryan Alyea r...@fangamer.com wrote: I have issues where when my server starts filling up (18-24), the server starts stuttering and everybody experiences lag on my Linux-based server. It appears the server is missing ticks. Are there any profile tools to figure out where my problems are? (Maybe disk-based due to replay system, but some users said it's been there since I've started the server long ago.) Ryan Alyea r...@fangamer.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
Gah .. again. Server is empty lol ics skrev 2011-07-05 19:53: I have 2 servers running stock maps only and ive not seen that message either. The servers fill up from regular players through matchmaking system and i know this for a fact as the newest one has been full 3 days in a row full that i just lately opened. How else could the folks get in there and the others, more longer being online stay a bit more quiet at certain time of the day than the 2 others. -ics 5.7.2011 20:32, Chris kirjoitti: The server fills up right away assuming they are matchmaker players. It's vanilla and 24man. So i think it's working I just don't see any console messages to indicate they have come from the match making system. What console messages do you see when they connect? Maybe i'm missing them... On Tue, Jul 5, 2011 at 12:26 PM, Eli Witteliw...@gmail.com wrote: That means you're not getting any. Are you running any blacklisted cvars, like tf_damage_disablespread? On Tue, Jul 5, 2011 at 10:51 AM, Chrisch...@oryschak.com wrote: Is there a way to tell if a client has connected from the matchmake system? I know in the June 27th update they stated this: Added a server console message when a player is sent to the server via the matchmaking system But watching the console i don't see anything about matchmaking. Chris On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovane...@evcz.tk wrote: same thing here Il 05/07/2011 08:40, Daniel Nilsson ha scritto: Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Stuttering issues on Linux
Stutter - If it's not from cpu or bandwidth running out, can also be caused by lack of memory. So if you have 1 gb, tf2 will efficiently eat the free out within week and remember that your system needs some too. After memory runs out, disk io rises and it's game over. -ics - Alkuperäinen viesti - What is your host btw? This sound familiar to what I once had (but didn't find a fix for it) Would be good up to about 8 players, once it goes up it would stutter (core i7 with 8gb, linux, only thing running was 1 tf2 server) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén Sent: donderdag 7 juli 2011 8:19 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Stuttering issues on Linux Yes ,for example: top/topas/htop/iostat/atop. Especially the latter is extremely useful. I'll spoil it for you and let you know it's either your CPU or BW. -TheG On Thu, Jul 7, 2011 at 12:42 AM, Ryan Alyea r...@fangamer.com wrote: I have issues where when my server starts filling up (18-24), the server starts stuttering and everybody experiences lag on my Linux-based server. It appears the server is missing ticks. Are there any profile tools to figure out where my problems are? (Maybe disk-based due to replay system, but some users said it's been there since I've started the server long ago.) Ryan Alyea r...@fangamer.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server crashes are back?
This doesn't make much sense. Servers are crashing now again, but at random and they run in the background so it's hard to catch a backtrace or anything. I'll get one server to the front, hope it crashes at some point when I'm looking at it. A thing I notice is that the servers also drop off the quickplay system at random. Related? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 06 July 2011 23:38 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? I'll look out for them, however for some reason the crashing seems to have stopped somewhere during the afternoon. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com [h...@gmx.com] Sent: 06 July 2011 23:20 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? Can you post a backtrace? - Original Message - From: Saint K. Sent: 07/06/11 04:33 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Server crashes are back? After having ran a few day's completely stable (with replay off), our servers suddenly start to randomly crash again as of today, this time they don't freeze but get rebooted correctly again. Nothing has changed from our side, still running that old .so file because we haven't applied that optional update from last night. Anyone else seeing this? Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] matchmaking
All, Is there any way to find your current standing? When you start your server you see your server standings, I would like to see that in a command that you can check it (handy to see if it works, and if you are going up and down) Also, I know you have to register to be able to do matchmaking, but If you don’t register you can still get clients from what I understand. Now, if you register your server and it has spawn times changed for instance then according to their website you will not be eligible for matchmaking. So... Does that apply that any 32 slots/nocrits/nospawn servers are better off not registering at all, since it will by default disable them for matchmaking? Just thinking out loud here as usual ;p Eric p.s. had a 24 slots server today filled with 8 people (actual player) 2 hours later, nothing happens.. can't really say its working that well either. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server crashes are back?
I've caught an error; mrblonde:~# terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110707135954_1.dmp success = yes response: !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server Error/title /headbody h1Internal Server Error/h1 pThe server encountered an internal error or misconfiguration and was unable to complete your request./p pPlease contact the server administrator, webmaster@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error./p pMore information about this error may be available in the server error log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80/address /body/html Using breakpad crash handler Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(4617) Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110707140047_1.dmp success = yes response: !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server Error/title /headbody h1Internal Server Error/h1 pThe server encountered an internal error or misconfiguration and was unable to complete your request./p pPlease contact the server administrator, webmaster@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error./p pMore information about this error may be available in the server error log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80/address /body/html Any idea's what that is about? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 07 July 2011 13:07 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? This doesn't make much sense. Servers are crashing now again, but at random and they run in the background so it's hard to catch a backtrace or anything. I'll get one server to the front, hope it crashes at some point when I'm looking at it. A thing I notice is that the servers also drop off the quickplay system at random. Related? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 06 July 2011 23:38 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? I'll look out for them, however for some reason the crashing seems to have stopped somewhere during the afternoon. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com [h...@gmx.com] Sent: 06 July 2011 23:20 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? Can you post a backtrace? - Original Message - From: Saint K. Sent: 07/06/11 04:33 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Server crashes are back? After having ran a few day's completely stable (with replay off), our servers suddenly start to randomly crash again as of today, this time they don't freeze but get rebooted correctly again. Nothing has changed from our side, still running that old .so file because we haven't applied that optional update from last night. Anyone else seeing this? Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] matchmaking
In the TF2 client, cl_gameserver_list shows you the current standing of all your servers. On 7/7/2011 7:12 AM, Eric Riemers wrote: All, Is there any way to find your current standing? When you start your server you see your server standings, I would like to see that in a command that you can check it (handy to see if it works, and if you are going up and down) Also, I know you have to register to be able to do matchmaking, but If you don’t register you can still get clients from what I understand. Now, if you register your server and it has spawn times changed for instance then according to their website you will not be eligible for matchmaking. So... Does that apply that any 32 slots/nocrits/nospawn servers are better off not registering at all, since it will by default disable them for matchmaking? Just thinking out loud here as usual ;p Eric p.s. had a 24 slots server today filled with 8 people (actual player) 2 hours later, nothing happens.. can't really say its working that well either. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
Mine is empty, and even after restart, it remains empty. I know it isn't because of this line on startup: Game server authentication: SUCCESS! Standing: Good. Trend: Slightly Upward On 7/7/2011 5:22 AM, Daniel Nilsson wrote: Gah .. again. Server is empty lol ics skrev 2011-07-05 19:53: I have 2 servers running stock maps only and ive not seen that message either. The servers fill up from regular players through matchmaking system and i know this for a fact as the newest one has been full 3 days in a row full that i just lately opened. How else could the folks get in there and the others, more longer being online stay a bit more quiet at certain time of the day than the 2 others. -ics 5.7.2011 20:32, Chris kirjoitti: The server fills up right away assuming they are matchmaker players. It's vanilla and 24man. So i think it's working I just don't see any console messages to indicate they have come from the match making system. What console messages do you see when they connect? Maybe i'm missing them... On Tue, Jul 5, 2011 at 12:26 PM, Eli Witteliw...@gmail.com wrote: That means you're not getting any. Are you running any blacklisted cvars, like tf_damage_disablespread? On Tue, Jul 5, 2011 at 10:51 AM, Chrisch...@oryschak.com wrote: Is there a way to tell if a client has connected from the matchmake system? I know in the June 27th update they stated this: Added a server console message when a player is sent to the server via the matchmaking system But watching the console i don't see anything about matchmaking. Chris On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovane...@evcz.tk wrote: same thing here Il 05/07/2011 08:40, Daniel Nilsson ha scritto: Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
I have 2 servers. Both were full. Now only one is, the other one can get players through matchmaking as well but it takes a much longer time. 2011/7/7 Ross Bemrose rbemr...@vgmusic.com Mine is empty, and even after restart, it remains empty. I know it isn't because of this line on startup: Game server authentication: SUCCESS! Standing: Good. Trend: Slightly Upward On 7/7/2011 5:22 AM, Daniel Nilsson wrote: Gah .. again. Server is empty lol ics skrev 2011-07-05 19:53: I have 2 servers running stock maps only and ive not seen that message either. The servers fill up from regular players through matchmaking system and i know this for a fact as the newest one has been full 3 days in a row full that i just lately opened. How else could the folks get in there and the others, more longer being online stay a bit more quiet at certain time of the day than the 2 others. -ics 5.7.2011 20:32, Chris kirjoitti: The server fills up right away assuming they are matchmaker players. It's vanilla and 24man. So i think it's working I just don't see any console messages to indicate they have come from the match making system. What console messages do you see when they connect? Maybe i'm missing them... On Tue, Jul 5, 2011 at 12:26 PM, Eli Witteliw...@gmail.com wrote: That means you're not getting any. Are you running any blacklisted cvars, like tf_damage_disablespread? On Tue, Jul 5, 2011 at 10:51 AM, Chrisch...@oryschak.com wrote: Is there a way to tell if a client has connected from the matchmake system? I know in the June 27th update they stated this: Added a server console message when a player is sent to the server via the matchmaking system But watching the console i don't see anything about matchmaking. Chris On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovane...@evcz.tk wrote: same thing here Il 05/07/2011 08:40, Daniel Nilsson ha scritto: Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
Same here. Got 3 servers full for quite some time. Now only one stays full, the second one get up to 10-15 players and the third one's emtpy. AnAkIn . wrote: I have 2 servers. Both were full. Now only one is, the other one can get players through matchmaking as well but it takes a much longer time. 2011/7/7 Ross Bemrose rbemr...@vgmusic.com Mine is empty, and even after restart, it remains empty. I know it isn't because of this line on startup: Game server authentication: SUCCESS! Standing: Good. Trend: Slightly Upward On 7/7/2011 5:22 AM, Daniel Nilsson wrote: Gah .. again. Server is empty lol ics skrev 2011-07-05 19:53: I have 2 servers running stock maps only and ive not seen that message either. The servers fill up from regular players through matchmaking system and i know this for a fact as the newest one has been full 3 days in a row full that i just lately opened. How else could the folks get in there and the others, more longer being online stay a bit more quiet at certain time of the day than the 2 others. -ics 5.7.2011 20:32, Chris kirjoitti: The server fills up right away assuming they are matchmaker players. It's vanilla and 24man. So i think it's working I just don't see any console messages to indicate they have come from the match making system. What console messages do you see when they connect? Maybe i'm missing them... On Tue, Jul 5, 2011 at 12:26 PM, Eli Witteliw...@gmail.com wrote: That means you're not getting any. Are you running any blacklisted cvars, like tf_damage_disablespread? On Tue, Jul 5, 2011 at 10:51 AM, Chrisch...@oryschak.com wrote: Is there a way to tell if a client has connected from the matchmake system? I know in the June 27th update they stated this: Added a server console message when a player is sent to the server via the matchmaking system But watching the console i don't see anything about matchmaking. Chris On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovane...@evcz.tk wrote: same thing here Il 05/07/2011 08:40, Daniel Nilsson ha scritto: Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds_linux] How do you register your server.. Was: TF2 Matchmaking system broken??
Just saw this, and got curious, a Google turned up nothing useful sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify How do you register your server? /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How do you register your server.. Was: TF2 Matchmaking system broken??
In the TF2 client, you type cl_gameserver_create_identity (I may have that wrong, the console should autocomplete, though) It'll give you two cvars and values to put into your server.cfg. You need to do this once for each server. You can see which servers you have registered with cl_gameserver_list On Thu, Jul 7, 2011 at 10:02 AM, Peter Reinhold peter_va...@reinhold.dkwrote: Just saw this, and got curious, a Google turned up nothing useful sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify How do you register your server? /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How do you register your server.. Was: TF2 Matchmaking system broken??
Check out this support article: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 On Thu, Jul 7, 2011 at 4:02 PM, Peter Reinhold peter_va...@reinhold.dkwrote: Just saw this, and got curious, a Google turned up nothing useful sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify How do you register your server? /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Matchmaking system broken??
I'm not sure how the system even works that cl_gameserver_list reports. I tried it back when it was added to the game and i got 3x Downward Fast and 1x Slightly Upward. The slightly upward was the 4th server i opened couple of days after when TF2 went free. Today (infact past through week) i compared the results, they are the same for all servers. Even in the same order. All servers are almost constantly full, about 19-20 hours per day and one has been full 24/7 since TF2 free update except last night, it was only 23/7. -ics 7.7.2011 16:54, Anthony Stoyanov kirjoitti: Same here. Got 3 servers full for quite some time. Now only one stays full, the second one get up to 10-15 players and the third one's emtpy. AnAkIn . wrote: I have 2 servers. Both were full. Now only one is, the other one can get players through matchmaking as well but it takes a much longer time. 2011/7/7 Ross Bemrose rbemr...@vgmusic.com Mine is empty, and even after restart, it remains empty. I know it isn't because of this line on startup: Game server authentication: SUCCESS! Standing: Good. Trend: Slightly Upward On 7/7/2011 5:22 AM, Daniel Nilsson wrote: Gah .. again. Server is empty lol ics skrev 2011-07-05 19:53: I have 2 servers running stock maps only and ive not seen that message either. The servers fill up from regular players through matchmaking system and i know this for a fact as the newest one has been full 3 days in a row full that i just lately opened. How else could the folks get in there and the others, more longer being online stay a bit more quiet at certain time of the day than the 2 others. -ics 5.7.2011 20:32, Chris kirjoitti: The server fills up right away assuming they are matchmaker players. It's vanilla and 24man. So i think it's working I just don't see any console messages to indicate they have come from the match making system. What console messages do you see when they connect? Maybe i'm missing them... On Tue, Jul 5, 2011 at 12:26 PM, Eli Witteliw...@gmail.com wrote: That means you're not getting any. Are you running any blacklisted cvars, like tf_damage_disablespread? On Tue, Jul 5, 2011 at 10:51 AM, Chrisch...@oryschak.com wrote: Is there a way to tell if a client has connected from the matchmake system? I know in the June 27th update they stated this: Added a server console message when a player is sent to the server via the matchmaking system But watching the console i don't see anything about matchmaking. Chris On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovane...@evcz.tk wrote: same thing here Il 05/07/2011 08:40, Daniel Nilsson ha scritto: Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags = HLstatsX:CE,_registered,cp ( def. ) notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs source server crashing
Latest valve update fixed the problem, with hltv off its working, but for two weeks servers where down :| Amateur development policy from valve :) Try with installing/updating theese •gcc •gdb •ia32-libs •libstdc++6 I do hope it will solve your problems .. Peter Sweden Kacper Nowak skrev 2011-07-07 10:01: After updating steam all source servers crashed. I`ve noticed that +port is now -port, but after fixing this parameter servers crash when someone connects: VAC secure mode is activated. *Client kadzbi connected (193.59.121.100:6489). PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110704091751_1.dmp success = yes response: CrashID=bp-2a705d2d-5221-4586-9905-a4bb82110704 * Add -debug to the ./srcds_run command line to generate a debug.log to help wit h solving this problem Mon Jul 4 09:17:52 CEST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... How to fix it ? I`ve tried reinstalling server, running on separate machine, nothing helps. Server has simple config, no plugins. Seams like a valve bug. Regards, KN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Updates Released
Hey, Not sure you have seen it, but there is a Counter-Strike: Source Updates Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Sourcegame Update?
My servers just received a game update: Updating 'Counter-Strike Source Shared Content' from version 111 to version 112 17.10%downloading /home/blockserver/masterserver/css/orangebox/cstrike/bin/server.dll 46.10%downloading /home/blockserver/masterserver/css/orangebox/cstrike/bin/server.dylib 84.11%downloading /home/blockserver/masterserver/css/orangebox/cstrike/bin/server.so 99.30%downloading /home/blockserver/masterserver/css/orangebox/cstrike/materials/vgui/achievements/snipe_two_from_same_spot.vmt 99.31%downloading /home/blockserver/masterserver/css/orangebox/cstrike/materials/vgui/achievements/snipe_two_from_same_spot.vtf 99.31%downloading /home/blockserver/masterserver/css/orangebox/cstrike/materials/vgui/achievements/snipe_two_from_same_spot_bw.vmt 99.32%downloading /home/blockserver/masterserver/css/orangebox/cstrike/materials/vgui/achievements/snipe_two_from_same_spot_bw.vtf 100.00%downloading /home/blockserver/masterserver/css/orangebox/cstrike/resource/cstrike_english.txt 100.00%downloading /home/blockserver/masterserver/css/orangebox/cstrike/steam.inf Updating 'Day of Defeat Source Base Content' from version 68 to version 69 11.14%downloading /home/blockserver/masterserver/dods/orangebox/dod/bin/client.dll 34.79%downloading /home/blockserver/masterserver/dods/orangebox/dod/bin/client.dylib 47.70%downloading /home/blockserver/masterserver/dods/orangebox/dod/bin/server.dll 71.35%downloading /home/blockserver/masterserver/dods/orangebox/dod/bin/server.dylib 95.91%downloading /home/blockserver/masterserver/dods/orangebox/dod/bin/server.so 99.86%downloading /home/blockserver/masterserver/dods/orangebox/dod/materials/vgui/achievements/dod_beat_the_heat.vmt 99.86%downloading /home/blockserver/masterserver/dods/orangebox/dod/materials/vgui/achievements/dod_beat_the_heat_bw.vmt 100.00%downloading /home/blockserver/masterserver/dods/orangebox/dod/resource/dod_english.txt And so on. CSSBeta was a bit buggy: Checking/Installing 'Counter-Strike Source Beta Content2' version 22 97.51%downloading /home/blockserver/masterserver/cssbeta/cssbeta/cstrike_beta/gameinfo.txt 101.09%downloading /home/blockserver/masterserver/cssbeta/cssbeta/cstrike_beta/steam.inf Anyone knows about this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Updates Released
Yes new update was released a little bit ago. Date: Thu, 7 Jul 2011 19:22:04 +0200 From: vg.ha...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Counter-Strike: Source Updates Released Hey, Not sure you have seen it, but there is a Counter-Strike: Source Updates Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Updates Released
Thanks Marc! DOD:S has an update as well. On Thu, Jul 7, 2011 at 10:22 AM, Marc.B vg.ha...@gmail.com wrote: Hey, Not sure you have seen it, but there is a Counter-Strike: Source Updates Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Updates Released
E, valve, where is the announcement ? What changes are there? Casper SpeedGaming.pro 2011/7/7 Kyle Sanderson kyle.l...@gmail.com Thanks Marc! DOD:S has an update as well. On Thu, Jul 7, 2011 at 10:22 AM, Marc.B vg.ha...@gmail.com wrote: Hey, Not sure you have seen it, but there is a Counter-Strike: Source Updates Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Updates Released
This is the Hat update for Counter-Strike. -Ursprüngliche Nachricht- From: Casper Larsen Sent: Thursday, July 07, 2011 7:35 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike: Source Updates Released E, valve, where is the announcement ? What changes are there? Casper SpeedGaming.pro 2011/7/7 Kyle Sanderson kyle.l...@gmail.com Thanks Marc! DOD:S has an update as well. On Thu, Jul 7, 2011 at 10:22 AM, Marc.B vg.ha...@gmail.com wrote: Hey, Not sure you have seen it, but there is a Counter-Strike: Source Updates Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Updates Released
Free hat for css? Envoyé de mon iPhone Le 7 juil. 2011 à 19:57, Ronny Schedel i...@ronny-schedel.de a écrit : This is the Hat update for Counter-Strike. -Ursprüngliche Nachricht- From: Casper Larsen Sent: Thursday, July 07, 2011 7:35 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike: Source Updates Released E, valve, where is the announcement ? What changes are there? Casper SpeedGaming.pro 2011/7/7 Kyle Sanderson kyle.l...@gmail.com Thanks Marc! DOD:S has an update as well. On Thu, Jul 7, 2011 at 10:22 AM, Marc.B vg.ha...@gmail.com wrote: Hey, Not sure you have seen it, but there is a Counter-Strike: Source Updates Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcegame Update?
They added an achievement for the Summer event --- Jonah Hirsch On Thu, Jul 7, 2011 at 10:22 AM, Ulrich Block ulbl...@gmx.de wrote: My servers just received a game update: Updating 'Counter-Strike Source Shared Content' from version 111 to version 112 17.10%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/bin/server.dll 46.10%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/bin/server.dylib 84.11%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/bin/server.so 99.30%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/materials/vgui/**achievements/snipe_two_from_**same_spot.vmt 99.31%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/materials/vgui/**achievements/snipe_two_from_**same_spot.vtf 99.31%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/materials/vgui/**achievements/snipe_two_from_**same_spot_bw.vmt 99.32%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/materials/vgui/**achievements/snipe_two_from_**same_spot_bw.vtf 100.00%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/resource/cstrike_**english.txt 100.00%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/steam.inf Updating 'Day of Defeat Source Base Content' from version 68 to version 69 11.14%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/bin/client.dll 34.79%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/bin/client.dylib 47.70%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/bin/server.dll 71.35%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/bin/server.dylib 95.91%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/bin/server.so 99.86%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/materials/vgui/**achievements/dod_beat_the_**heat.vmt 99.86%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/materials/vgui/**achievements/dod_beat_the_**heat_bw.vmt 100.00%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/resource/dod_english.txt And so on. CSSBeta was a bit buggy: Checking/Installing 'Counter-Strike Source Beta Content2' version 22 97.51%downloading /home/blockserver/**masterserver/cssbeta/cssbeta/** cstrike_beta/gameinfo.txt 101.09%downloading /home/blockserver/**masterserver/cssbeta/cssbeta/** cstrike_beta/steam.inf Anyone knows about this? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CSS update
This update only ads the new Achivement to CSS.Why does it have to be a required update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server crashes are back?
Our servers keep on crashing atm. Noone else seeing the error below, or has any clue where it can originate from? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 07 July 2011 14:00 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? I've caught an error; mrblonde:~# terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110707135954_1.dmp success = yes response: !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server Error/title /headbody h1Internal Server Error/h1 pThe server encountered an internal error or misconfiguration and was unable to complete your request./p pPlease contact the server administrator, webmaster@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error./p pMore information about this error may be available in the server error log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80/address /body/html Using breakpad crash handler Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(4617) Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110707140047_1.dmp success = yes response: !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server Error/title /headbody h1Internal Server Error/h1 pThe server encountered an internal error or misconfiguration and was unable to complete your request./p pPlease contact the server administrator, webmaster@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error./p pMore information about this error may be available in the server error log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80/address /body/html Any idea's what that is about? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 07 July 2011 13:07 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? This doesn't make much sense. Servers are crashing now again, but at random and they run in the background so it's hard to catch a backtrace or anything. I'll get one server to the front, hope it crashes at some point when I'm looking at it. A thing I notice is that the servers also drop off the quickplay system at random. Related? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 06 July 2011 23:38 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? I'll look out for them, however for some reason the crashing seems to have stopped somewhere during the afternoon. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com [h...@gmx.com] Sent: 06 July 2011 23:20 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? Can you post a backtrace? - Original Message - From: Saint K. Sent: 07/06/11 04:33 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Server crashes are back? After having ran a few day's completely stable (with replay off), our servers suddenly start to randomly crash again as of today, this time they don't freeze but get rebooted correctly again. Nothing has changed from our side, still running that old .so file because we haven't applied that optional update from last night. Anyone else seeing this? Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Server crashes are back?
My server updated and seems to be working fine. Are you using any mods? On 07/07/2011 03:34 PM, Saint K. wrote: Our servers keep on crashing atm. Noone else seeing the error below, or has any clue where it can originate from? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 07 July 2011 14:00 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? I've caught an error; mrblonde:~# terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110707135954_1.dmp success = yes response:!DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server Error/title /headbody h1Internal Server Error/h1 pThe server encountered an internal error or misconfiguration and was unable to complete your request./p pPlease contact the server administrator, webmaster@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error./p pMore information about this error may be available in the server error log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80/address /body/html Using breakpad crash handler Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(4617) Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110707140047_1.dmp success = yes response:!DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server Error/title /headbody h1Internal Server Error/h1 pThe server encountered an internal error or misconfiguration and was unable to complete your request./p pPlease contact the server administrator, webmaster@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error./p pMore information about this error may be available in the server error log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80/address /body/html Any idea's what that is about? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 07 July 2011 13:07 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? This doesn't make much sense. Servers are crashing now again, but at random and they run in the background so it's hard to catch a backtrace or anything. I'll get one server to the front, hope it crashes at some point when I'm looking at it. A thing I notice is that the servers also drop off the quickplay system at random. Related? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 06 July 2011 23:38 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? I'll look out for them, however for some reason the crashing seems to have stopped somewhere during the afternoon. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com [h...@gmx.com] Sent: 06 July 2011 23:20 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? Can you post a backtrace? - Original Message - From: Saint K. Sent: 07/06/11 04:33 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Server crashes are back? After having ran a few day's completely stable (with replay off), our servers suddenly start to randomly crash again as of today, this time they don't freeze but get rebooted correctly again. Nothing has changed from our side, still running that old .so file because we haven't applied that optional update from last night. Anyone else seeing this? Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server crashes are back?
Yea running sourcemod, however it has ran just fine for a few day's without us changing anything. I only recently applied the optional update to see if that might be of issue. Sourcemod otherwise doesn't run any fancy plugins, just some stock stuff and a balancer. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker [dpar...@utica.edu] Sent: 07 July 2011 21:46 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server crashes are back? My server updated and seems to be working fine. Are you using any mods? On 07/07/2011 03:34 PM, Saint K. wrote: Our servers keep on crashing atm. Noone else seeing the error below, or has any clue where it can originate from? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 07 July 2011 14:00 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? I've caught an error; mrblonde:~# terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110707135954_1.dmp success = yes response:!DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server Error/title /headbody h1Internal Server Error/h1 pThe server encountered an internal error or misconfiguration and was unable to complete your request./p pPlease contact the server administrator, webmaster@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error./p pMore information about this error may be available in the server error log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80/address /body/html Using breakpad crash handler Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(4617) Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110707140047_1.dmp success = yes response:!DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server Error/title /headbody h1Internal Server Error/h1 pThe server encountered an internal error or misconfiguration and was unable to complete your request./p pPlease contact the server administrator, webmaster@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error./p pMore information about this error may be available in the server error log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80/address /body/html Any idea's what that is about? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 07 July 2011 13:07 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? This doesn't make much sense. Servers are crashing now again, but at random and they run in the background so it's hard to catch a backtrace or anything. I'll get one server to the front, hope it crashes at some point when I'm looking at it. A thing I notice is that the servers also drop off the quickplay system at random. Related? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 06 July 2011 23:38 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? I'll look out for them, however for some reason the crashing seems to have stopped somewhere during the afternoon. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com [h...@gmx.com] Sent: 06 July 2011 23:20 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? Can you post a backtrace? - Original Message - From: Saint K. Sent: 07/06/11 04:33 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Server crashes are back? After having ran a few day's completely stable (with replay off), our servers suddenly start to
Re: [hlds_linux] Server crashes are back?
Does it work if you disable SourceMod completely? I had to disable SourceMod following the last major TF2/CS:S update a few weeks ago. I updated to the latest MM:S and SM at the time, but TF2 and CS:S both continued to crash until I disabled the addons completely. I haven't tried to re-enable them since then. On 07/07/2011 03:55 PM, Saint K. wrote: Yea running sourcemod, however it has ran just fine for a few day's without us changing anything. I only recently applied the optional update to see if that might be of issue. Sourcemod otherwise doesn't run any fancy plugins, just some stock stuff and a balancer. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker [dpar...@utica.edu] Sent: 07 July 2011 21:46 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server crashes are back? My server updated and seems to be working fine. Are you using any mods? On 07/07/2011 03:34 PM, Saint K. wrote: Our servers keep on crashing atm. Noone else seeing the error below, or has any clue where it can originate from? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 07 July 2011 14:00 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? I've caught an error; mrblonde:~# terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110707135954_1.dmp success = yes response:!DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server Error/title /headbody h1Internal Server Error/h1 pThe server encountered an internal error or misconfiguration and was unable to complete your request./p pPlease contact the server administrator, webmaster@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error./p pMore information about this error may be available in the server error log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80/address /body/html Using breakpad crash handler Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(4617) Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110707140047_1.dmp success = yes response:!DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server Error/title /headbody h1Internal Server Error/h1 pThe server encountered an internal error or misconfiguration and was unable to complete your request./p pPlease contact the server administrator, webmaster@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error./p pMore information about this error may be available in the server error log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80/address /body/html Any idea's what that is about? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 07 July 2011 13:07 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? This doesn't make much sense. Servers are crashing now again, but at random and they run in the background so it's hard to catch a backtrace or anything. I'll get one server to the front, hope it crashes at some point when I'm looking at it. A thing I notice is that the servers also drop off the quickplay system at random. Related? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 06 July 2011 23:38 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? I'll look out for them, however for some reason the crashing seems to have stopped somewhere during the afternoon. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com [h...@gmx.com] Sent: 06 July 2011 23:20 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? Can you post a backtrace? -
Re: [hlds_linux] Server crashes are back?
You must provide a backtrace to get help. Add the -debug command line argument and set the maximum size of core files. For example I use a bash script which looks like this: ulimit -c 1048576 export RDTSC_FREQUENCY=2666.00 ./srcds_run -game tf ... When the server crashes a core file will be created. Use gdb to get the backtrace: gdb ./srcds_linux core file then type bt - Original Message - From: Saint K. Sent: 07/07/11 10:34 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? Our servers keep on crashing atm. Noone else seeing the error below, or has any clue where it can originate from? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 07 July 2011 14:00 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? I've caught an error; mrblonde:~# terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110707135954_1.dmp success = yes response: !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server Error/title /headbody h1Internal Server Error/h1 pThe server encountered an internal error or misconfiguration and was unable to complete your request./p pPlease contact the server administrator, webmaster@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error./p pMore information about this error may be available in the server error log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80/address /body/html Using breakpad crash handler Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(4617) Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110707140047_1.dmp success = yes response: !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server Error/title /headbody h1Internal Server Error/h1 pThe server encountered an internal error or misconfiguration and was unable to complete your request./p pPlease contact the server administrator, webmaster@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error./p pMore information about this error may be available in the server error log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80/address /body/html Any idea's what that is about? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 07 July 2011 13:07 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? This doesn't make much sense. Servers are crashing now again, but at random and they run in the background so it's hard to catch a backtrace or anything. I'll get one server to the front, hope it crashes at some point when I'm looking at it. A thing I notice is that the servers also drop off the quickplay system at random. Related? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 06 July 2011 23:38 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? I'll look out for them, however for some reason the crashing seems to have stopped somewhere during the afternoon. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com [h...@gmx.com] Sent: 06 July 2011 23:20 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? Can you post a backtrace? - Original Message - From: Saint K. Sent: 07/06/11 04:33 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Server crashes are back? After having ran a few day's completely stable (with replay off), our servers suddenly start to randomly crash again as of today, this time they don't freeze but get rebooted correctly again. Nothing has changed from our side, still running that old .so file because we haven't applied that optional update from last
Re: [hlds_linux] Server crashes are back?
I'll do that and await the next crash, thanks. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com [h...@gmx.com] Sent: 07 July 2011 22:26 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? You must provide a backtrace to get help. Add the -debug command line argument and set the maximum size of core files. For example I use a bash script which looks like this: ulimit -c 1048576 export RDTSC_FREQUENCY=2666.00 ./srcds_run -game tf ... When the server crashes a core file will be created. Use gdb to get the backtrace: gdb ./srcds_linux core file then type bt - Original Message - From: Saint K. Sent: 07/07/11 10:34 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? Our servers keep on crashing atm. Noone else seeing the error below, or has any clue where it can originate from? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 07 July 2011 14:00 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? I've caught an error; mrblonde:~# terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110707135954_1.dmp success = yes response: !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server Error/title /headbody h1Internal Server Error/h1 pThe server encountered an internal error or misconfiguration and was unable to complete your request./p pPlease contact the server administrator, webmaster@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error./p pMore information about this error may be available in the server error log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80/address /body/html Using breakpad crash handler Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(4617) Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110707140047_1.dmp success = yes response: !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN htmlhead title500 Internal Server Error/title /headbody h1Internal Server Error/h1 pThe server encountered an internal error or misconfiguration and was unable to complete your request./p pPlease contact the server administrator, webmaster@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error./p pMore information about this error may be available in the server error log./p hr addressApache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80/address /body/html Any idea's what that is about? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 07 July 2011 13:07 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? This doesn't make much sense. Servers are crashing now again, but at random and they run in the background so it's hard to catch a backtrace or anything. I'll get one server to the front, hope it crashes at some point when I'm looking at it. A thing I notice is that the servers also drop off the quickplay system at random. Related? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 06 July 2011 23:38 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? I'll look out for them, however for some reason the crashing seems to have stopped somewhere during the afternoon. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com [h...@gmx.com] Sent: 06 July 2011 23:20 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes are back? Can you post a backtrace? - Original Message - From: Saint K. Sent: 07/06/11 04:33 PM To: Half-Life dedicated Linux server mailing list Subject:
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats - Fixed a bug with playback of SourceTV demos Team Fortress 2 - Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies - Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed - Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill - Improved matchmaking logic - Fixed a case where players were being matched to full servers - Updated the localization files - Updated Pl_Barnblitz - Reduced Blue respawn time at cap 1 - Fixed cart not allowing overtime when it has to stop at the turn table - Fixed players getting stuck in spawn doors when blue captures a point - Fixed spawn doors staying open when points are captured - Various clipping and exploit fixes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Nothing about the replay playercount bug 2011/7/8 Jason Ruymen jas...@valvesoftware.com Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats - Fixed a bug with playback of SourceTV demos Team Fortress 2 - Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies - Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed - Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill - Improved matchmaking logic - Fixed a case where players were being matched to full servers - Updated the localization files - Updated Pl_Barnblitz - Reduced Blue respawn time at cap 1 - Fixed cart not allowing overtime when it has to stop at the turn table - Fixed players getting stuck in spawn doors when blue captures a point - Fixed spawn doors staying open when points are captured - Various clipping and exploit fixes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
They are looking into it. -ics 8.7.2011 1:47, Flubber kirjoitti: Nothing about the replay playercount bug 2011/7/8 Jason Ruymenjas...@valvesoftware.com Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats - Fixed a bug with playback of SourceTV demos Team Fortress 2 - Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies - Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed - Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill - Improved matchmaking logic - Fixed a case where players were being matched to full servers - Updated the localization files - Updated Pl_Barnblitz - Reduced Blue respawn time at cap 1 - Fixed cart not allowing overtime when it has to stop at the turn table - Fixed players getting stuck in spawn doors when blue captures a point - Fixed spawn doors staying open when points are captured - Various clipping and exploit fixes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Half-Life 1 engine beta update released
We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Half-Life 1 engine beta update released
Thanks for the update! On Thu, Jul 7, 2011 at 9:41 PM, Ook ooksser...@zootal.com wrote: Wow...burning the midnight oil? Go to bed, Alfred, get some sleep...sleep... :-) And tyvm...quick and painless update (so far)... On 07/07/2011 09:39 PM, Alfred Reynolds wrote: Yes, that is correct. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux