Re: [hlds_linux] Dedicated Server Error

2011-11-27 Thread Milton Ngan
It looks like you are behind NAT. Are you sure that your firewall is set up 
correctly to forward/translate traffic through on the advertised ports? 



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover
Sent: Sunday, November 27, 2011 1:18 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Dedicated Server Error


This has been happening for a while.

[mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf +map 
cp_badlands heartbeat -ip 192.168.2.1  -port 27000 +maxplayers 32
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the 
environment variable RDTSC_FREQUENCY to 3000.00 on this system. This value 
is dependent upon the CPU clock speed and architecture and should be determined 
separately for each server. The use of this mechanism for timing can be 
disabled by setting RDTSC_FREQUENCY to 'disabled'.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game.dll loaded for "Team Fortress"
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(440)/version(4756)
Particles: Missing 'particles/error.pcf'
maxplayers set to 32
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "/home/bglover/orangebox/tf/replay/server/tmp/" 
...no files removed.
Unknown command "r_decal_cullsize"
maxplayers set to 32
Unknown command "startupmenu"
Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Initializing Steam libraries for secure Internet server
Failed to load Steam Service
ServiceStart: failed to start
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
'server.cfg' not present; not executing.
'cp_badlands.cfg' not present; not executing.
Connection to Steam servers successful.
   Public IP is 77.246.19.67.
   VAC secure mode is activated.
Current item schema is up-to-date with version 73BF3542.
tf_server_identity_account_id not set; not logging into registered account

I suspect it is due to the bold part, but my server will not list or 
communicate via rcon (unless the -ip bit is in there, but it still won't list). 
Can anybody help?
I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't have 
root access, so I [probably] can't change ports.
Just give me a list of things to try or things to check. Anything right now 
would be good. I've just completly reinstalled everything.

Ben

  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Dedicated Server Error

2011-11-27 Thread Ryan Stecker
The server is responding to server queries for me. Chances are it will
appear in the server list as well.

The parts of the log that you highlighted

> Initializing Steam libraries for secure Internet server
> Failed to load Steam Service
> ServiceStart: failed to start
> Looking up breakpad interfaces from steamclient

Are perfectly normal. The "Failed to load Steam Service" message has to do
with a service that the steam client uses for privilege elevation under
windows.

I'd imagine it has no role for a linux server, or for servers in general.

On Sun, Nov 27, 2011 at 5:03 PM, Benedict Glover
wrote:

>
> It isn't listing in the server list; at least not for me. Can someone else
> check? 77.246.19.67:27000 on cp_badlands.
> I am not on LAN, it is on a completly different internet
> connection/computer
>
> > Date: Mon, 28 Nov 2011 00:58:55 +0200
> > From: i...@ics-base.net
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Dedicated Server Error
> >
> > So what's your problem? Steam service failed to start? That's been there
> > for long time and the server you have should run ok despite of it.
> >
> > -ics
> >
> > 27.11.2011 23:28, Benedict Glover kirjoitti:
> > > Yes.
> > >
> > >> Date: Mon, 28 Nov 2011 08:24:16 +1100
> > >> From: king0goi...@gmail.com
> > >> To: hlds_linux@list.valvesoftware.com
> > >> Subject: Re: [hlds_linux] Dedicated Server Error
> > >>
> > >> Didn't see that bit. Have you tried running a server update with
> > >> -verify_all added to the end? This will verify the integrity of the
> files.
> > >> On 28/11/2011 8:21 AM, "Benedict Glover"
>  wrote:
> > >>
> > >>> Sorry, bold stripped out
> >  Initializing Steam libraries for secure Internet server
> >  Failed to load Steam Service
> >  ServiceStart: failed to start
> >  Looking up breakpad interfaces from steamclient
> > >>> This section.
> > >>>
> >  From: neobened...@hotmail.co.uk
> >  To: hlds_linux@list.valvesoftware.com
> >  Date: Sun, 27 Nov 2011 21:18:11 +
> >  Subject: [hlds_linux] Dedicated Server Error
> > 
> > 
> >  This has been happening for a while.
> > 
> >  [mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game
> tf
> > >>> +map cp_badlands heartbeat -ip 192.168.2.1  -port 27000 +maxplayers
> 32
> >  Auto detecting CPU
> >  Using default binary: ./srcds_linux
> >  Server will auto-restart if there is a crash.
> >  Running a benchmark to measure system clock frequency...
> >  Finished RDTSC test. To prevent the startup delay from this
> benchmark,
> > >>> set the environment variable RDTSC_FREQUENCY to 3000.00 on this
> system.
> > >>> This value is dependent upon the CPU clock speed and architecture and
> > >>> should be determined separately for each server. The use of this
> mechanism
> > >>> for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
> >  Using breakpad minidump system
> >  Using breakpad crash handler
> > 
> >  Console initialized.
> >  Game.dll loaded for "Team Fortress"
> >  Setting breakpad minidump AppID = 440
> >  Forcing breakpad minidump interfaces to load
> >  Looking up breakpad interfaces from steamclient
> >  Calling BreakpadMiniDumpSystemInit
> >  Installing breakpad exception handler for appid(440)/version(4756)
> >  Particles: Missing 'particles/error.pcf'
> >  maxplayers set to 32
> >  No '-replayserverdir' parameter found - using default replay folder.
> >  Replay: Creating thread pool...succeeded.
> >  Replay: Starting thread pool with 4 threads...succeeded.
> >  Cleaning files from temp dir,
> > >>> "/home/bglover/orangebox/tf/replay/server/tmp/" ...no files removed.
> >  Unknown command "r_decal_cullsize"
> >  maxplayers set to 32
> >  Unknown command "startupmenu"
> >  Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV /
> 27005
> > >>> CL
> >  ConVarRef room_type doesn't point to an existing ConVar
> >  Executing dedicated server config file
> >  Initializing Steam libraries for secure Internet server
> >  Failed to load Steam Service
> >  ServiceStart: failed to start
> >  Looking up breakpad interfaces from steamclient
> >  Calling BreakpadMiniDumpSystemInit
> >  'server.cfg' not present; not executing.
> >  'cp_badlands.cfg' not present; not executing.
> >  Connection to Steam servers successful.
> >  Public IP is 77.246.19.67.
> >  VAC secure mode is activated.
> >  Current item schema is up-to-date with version 73BF3542.
> >  tf_server_identity_account_id not set; not logging into registered
> > >>> account
> >  I suspect it is due to the bold part, but my server will not list or
> > >>> communicate via rcon (unless the -ip bit is in there, but it still
> won't
> > >>> list). Can anybody help?
> >  I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I
> don't
> > >>> have root a

Re: [hlds_linux] Dedicated Server Error

2011-11-27 Thread Benedict Glover

It isn't listing in the server list; at least not for me. Can someone else 
check? 77.246.19.67:27000 on cp_badlands.
I am not on LAN, it is on a completly different internet connection/computer

> Date: Mon, 28 Nov 2011 00:58:55 +0200
> From: i...@ics-base.net
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Dedicated Server Error
> 
> So what's your problem? Steam service failed to start? That's been there 
> for long time and the server you have should run ok despite of it.
> 
> -ics
> 
> 27.11.2011 23:28, Benedict Glover kirjoitti:
> > Yes.
> >
> >> Date: Mon, 28 Nov 2011 08:24:16 +1100
> >> From: king0goi...@gmail.com
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] Dedicated Server Error
> >>
> >> Didn't see that bit. Have you tried running a server update with
> >> -verify_all added to the end? This will verify the integrity of the files.
> >> On 28/11/2011 8:21 AM, "Benedict Glover"  wrote:
> >>
> >>> Sorry, bold stripped out
>  Initializing Steam libraries for secure Internet server
>  Failed to load Steam Service
>  ServiceStart: failed to start
>  Looking up breakpad interfaces from steamclient
> >>> This section.
> >>>
>  From: neobened...@hotmail.co.uk
>  To: hlds_linux@list.valvesoftware.com
>  Date: Sun, 27 Nov 2011 21:18:11 +
>  Subject: [hlds_linux] Dedicated Server Error
> 
> 
>  This has been happening for a while.
> 
>  [mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf
> >>> +map cp_badlands heartbeat -ip 192.168.2.1  -port 27000 +maxplayers 32
>  Auto detecting CPU
>  Using default binary: ./srcds_linux
>  Server will auto-restart if there is a crash.
>  Running a benchmark to measure system clock frequency...
>  Finished RDTSC test. To prevent the startup delay from this benchmark,
> >>> set the environment variable RDTSC_FREQUENCY to 3000.00 on this 
> >>> system.
> >>> This value is dependent upon the CPU clock speed and architecture and
> >>> should be determined separately for each server. The use of this mechanism
> >>> for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
>  Using breakpad minidump system
>  Using breakpad crash handler
> 
>  Console initialized.
>  Game.dll loaded for "Team Fortress"
>  Setting breakpad minidump AppID = 440
>  Forcing breakpad minidump interfaces to load
>  Looking up breakpad interfaces from steamclient
>  Calling BreakpadMiniDumpSystemInit
>  Installing breakpad exception handler for appid(440)/version(4756)
>  Particles: Missing 'particles/error.pcf'
>  maxplayers set to 32
>  No '-replayserverdir' parameter found - using default replay folder.
>  Replay: Creating thread pool...succeeded.
>  Replay: Starting thread pool with 4 threads...succeeded.
>  Cleaning files from temp dir,
> >>> "/home/bglover/orangebox/tf/replay/server/tmp/" ...no files removed.
>  Unknown command "r_decal_cullsize"
>  maxplayers set to 32
>  Unknown command "startupmenu"
>  Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005
> >>> CL
>  ConVarRef room_type doesn't point to an existing ConVar
>  Executing dedicated server config file
>  Initializing Steam libraries for secure Internet server
>  Failed to load Steam Service
>  ServiceStart: failed to start
>  Looking up breakpad interfaces from steamclient
>  Calling BreakpadMiniDumpSystemInit
>  'server.cfg' not present; not executing.
>  'cp_badlands.cfg' not present; not executing.
>  Connection to Steam servers successful.
>  Public IP is 77.246.19.67.
>  VAC secure mode is activated.
>  Current item schema is up-to-date with version 73BF3542.
>  tf_server_identity_account_id not set; not logging into registered
> >>> account
>  I suspect it is due to the bold part, but my server will not list or
> >>> communicate via rcon (unless the -ip bit is in there, but it still won't
> >>> list). Can anybody help?
>  I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't
> >>> have root access, so I [probably] can't change ports.
>  Just give me a list of things to try or things to check. Anything right
> >>> now would be good. I've just completly reinstalled everything.
>  Ben
> 
> 
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> please visit:
> >> 

Re: [hlds_linux] Dedicated Server Error

2011-11-27 Thread ics
So what's your problem? Steam service failed to start? That's been there 
for long time and the server you have should run ok despite of it.


-ics

27.11.2011 23:28, Benedict Glover kirjoitti:

Yes.


Date: Mon, 28 Nov 2011 08:24:16 +1100
From: king0goi...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Dedicated Server Error

Didn't see that bit. Have you tried running a server update with
-verify_all added to the end? This will verify the integrity of the files.
On 28/11/2011 8:21 AM, "Benedict Glover"  wrote:


Sorry, bold stripped out

Initializing Steam libraries for secure Internet server
Failed to load Steam Service
ServiceStart: failed to start
Looking up breakpad interfaces from steamclient

This section.


From: neobened...@hotmail.co.uk
To: hlds_linux@list.valvesoftware.com
Date: Sun, 27 Nov 2011 21:18:11 +
Subject: [hlds_linux] Dedicated Server Error


This has been happening for a while.

[mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf

+map cp_badlands heartbeat -ip 192.168.2.1  -port 27000 +maxplayers 32

Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark,

set the environment variable RDTSC_FREQUENCY to 3000.00 on this system.
This value is dependent upon the CPU clock speed and architecture and
should be determined separately for each server. The use of this mechanism
for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.

Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game.dll loaded for "Team Fortress"
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(440)/version(4756)
Particles: Missing 'particles/error.pcf'
maxplayers set to 32
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir,

"/home/bglover/orangebox/tf/replay/server/tmp/" ...no files removed.

Unknown command "r_decal_cullsize"
maxplayers set to 32
Unknown command "startupmenu"
Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005

CL

ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Initializing Steam libraries for secure Internet server
Failed to load Steam Service
ServiceStart: failed to start
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
'server.cfg' not present; not executing.
'cp_badlands.cfg' not present; not executing.
Connection to Steam servers successful.
Public IP is 77.246.19.67.
VAC secure mode is activated.
Current item schema is up-to-date with version 73BF3542.
tf_server_identity_account_id not set; not logging into registered

account

I suspect it is due to the bold part, but my server will not list or

communicate via rcon (unless the -ip bit is in there, but it still won't
list). Can anybody help?

I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't

have root access, so I [probably] can't change ports.

Just give me a list of things to try or things to check. Anything right

now would be good. I've just completly reinstalled everything.

Ben


___
To unsubscribe, edit your list preferences, or view the list archives,

please visit:

http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Dedicated Server Error

2011-11-27 Thread Benedict Glover

Yes.

> Date: Mon, 28 Nov 2011 08:24:16 +1100
> From: king0goi...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Dedicated Server Error
> 
> Didn't see that bit. Have you tried running a server update with
> -verify_all added to the end? This will verify the integrity of the files.
> On 28/11/2011 8:21 AM, "Benedict Glover"  wrote:
> 
> >
> > Sorry, bold stripped out
> > > Initializing Steam libraries for secure Internet server
> > > Failed to load Steam Service
> > > ServiceStart: failed to start
> > > Looking up breakpad interfaces from steamclient
> > This section.
> >
> > > From: neobened...@hotmail.co.uk
> > > To: hlds_linux@list.valvesoftware.com
> > > Date: Sun, 27 Nov 2011 21:18:11 +
> > > Subject: [hlds_linux] Dedicated Server Error
> > >
> > >
> > > This has been happening for a while.
> > >
> > > [mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf
> > +map cp_badlands heartbeat -ip 192.168.2.1  -port 27000 +maxplayers 32
> > > Auto detecting CPU
> > > Using default binary: ./srcds_linux
> > > Server will auto-restart if there is a crash.
> > > Running a benchmark to measure system clock frequency...
> > > Finished RDTSC test. To prevent the startup delay from this benchmark,
> > set the environment variable RDTSC_FREQUENCY to 3000.00 on this system.
> > This value is dependent upon the CPU clock speed and architecture and
> > should be determined separately for each server. The use of this mechanism
> > for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
> > > Using breakpad minidump system
> > > Using breakpad crash handler
> > >
> > > Console initialized.
> > > Game.dll loaded for "Team Fortress"
> > > Setting breakpad minidump AppID = 440
> > > Forcing breakpad minidump interfaces to load
> > > Looking up breakpad interfaces from steamclient
> > > Calling BreakpadMiniDumpSystemInit
> > > Installing breakpad exception handler for appid(440)/version(4756)
> > > Particles: Missing 'particles/error.pcf'
> > > maxplayers set to 32
> > > No '-replayserverdir' parameter found - using default replay folder.
> > > Replay: Creating thread pool...succeeded.
> > > Replay: Starting thread pool with 4 threads...succeeded.
> > > Cleaning files from temp dir,
> > "/home/bglover/orangebox/tf/replay/server/tmp/" ...no files removed.
> > > Unknown command "r_decal_cullsize"
> > > maxplayers set to 32
> > > Unknown command "startupmenu"
> > > Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005
> > CL
> > > ConVarRef room_type doesn't point to an existing ConVar
> > > Executing dedicated server config file
> > > Initializing Steam libraries for secure Internet server
> > > Failed to load Steam Service
> > > ServiceStart: failed to start
> > > Looking up breakpad interfaces from steamclient
> > > Calling BreakpadMiniDumpSystemInit
> > > 'server.cfg' not present; not executing.
> > > 'cp_badlands.cfg' not present; not executing.
> > > Connection to Steam servers successful.
> > >Public IP is 77.246.19.67.
> > >VAC secure mode is activated.
> > > Current item schema is up-to-date with version 73BF3542.
> > > tf_server_identity_account_id not set; not logging into registered
> > account
> > >
> > > I suspect it is due to the bold part, but my server will not list or
> > communicate via rcon (unless the -ip bit is in there, but it still won't
> > list). Can anybody help?
> > > I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't
> > have root access, so I [probably] can't change ports.
> > > Just give me a list of things to try or things to check. Anything right
> > now would be good. I've just completly reinstalled everything.
> > >
> > > Ben
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Dedicated Server Error

2011-11-27 Thread Benedict Glover

TCP on 27000?
Anyway Rcon isn't so much of an issue as it works with the -ip command 
(although others have said that is bad to use).

> Date: Mon, 28 Nov 2011 08:22:51 +1100
> From: king0goi...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Dedicated Server Error
> 
> Make sure the TCP port is not being blocked because that is the one that
> rcon uses.
> On 28/11/2011 8:18 AM, "Benedict Glover"  wrote:
> 
> >
> > This has been happening for a while.
> >
> > [mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf
> > +map cp_badlands heartbeat -ip 192.168.2.1  -port 27000 +maxplayers 32
> > Auto detecting CPU
> > Using default binary: ./srcds_linux
> > Server will auto-restart if there is a crash.
> > Running a benchmark to measure system clock frequency...
> > Finished RDTSC test. To prevent the startup delay from this benchmark, set
> > the environment variable RDTSC_FREQUENCY to 3000.00 on this system.
> > This value is dependent upon the CPU clock speed and architecture and
> > should be determined separately for each server. The use of this mechanism
> > for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
> > Using breakpad minidump system
> > Using breakpad crash handler
> >
> > Console initialized.
> > Game.dll loaded for "Team Fortress"
> > Setting breakpad minidump AppID = 440
> > Forcing breakpad minidump interfaces to load
> > Looking up breakpad interfaces from steamclient
> > Calling BreakpadMiniDumpSystemInit
> > Installing breakpad exception handler for appid(440)/version(4756)
> > Particles: Missing 'particles/error.pcf'
> > maxplayers set to 32
> > No '-replayserverdir' parameter found - using default replay folder.
> > Replay: Creating thread pool...succeeded.
> > Replay: Starting thread pool with 4 threads...succeeded.
> > Cleaning files from temp dir,
> > "/home/bglover/orangebox/tf/replay/server/tmp/" ...no files removed.
> > Unknown command "r_decal_cullsize"
> > maxplayers set to 32
> > Unknown command "startupmenu"
> > Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005 CL
> > ConVarRef room_type doesn't point to an existing ConVar
> > Executing dedicated server config file
> > Initializing Steam libraries for secure Internet server
> > Failed to load Steam Service
> > ServiceStart: failed to start
> > Looking up breakpad interfaces from steamclient
> > Calling BreakpadMiniDumpSystemInit
> > 'server.cfg' not present; not executing.
> > 'cp_badlands.cfg' not present; not executing.
> > Connection to Steam servers successful.
> >   Public IP is 77.246.19.67.
> >   VAC secure mode is activated.
> > Current item schema is up-to-date with version 73BF3542.
> > tf_server_identity_account_id not set; not logging into registered account
> >
> > I suspect it is due to the bold part, but my server will not list or
> > communicate via rcon (unless the -ip bit is in there, but it still won't
> > list). Can anybody help?
> > I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't
> > have root access, so I [probably] can't change ports.
> > Just give me a list of things to try or things to check. Anything right
> > now would be good. I've just completly reinstalled everything.
> >
> > Ben
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Dedicated Server Error

2011-11-27 Thread brendan halley
Didn't see that bit. Have you tried running a server update with
-verify_all added to the end? This will verify the integrity of the files.
On 28/11/2011 8:21 AM, "Benedict Glover"  wrote:

>
> Sorry, bold stripped out
> > Initializing Steam libraries for secure Internet server
> > Failed to load Steam Service
> > ServiceStart: failed to start
> > Looking up breakpad interfaces from steamclient
> This section.
>
> > From: neobened...@hotmail.co.uk
> > To: hlds_linux@list.valvesoftware.com
> > Date: Sun, 27 Nov 2011 21:18:11 +
> > Subject: [hlds_linux] Dedicated Server Error
> >
> >
> > This has been happening for a while.
> >
> > [mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf
> +map cp_badlands heartbeat -ip 192.168.2.1  -port 27000 +maxplayers 32
> > Auto detecting CPU
> > Using default binary: ./srcds_linux
> > Server will auto-restart if there is a crash.
> > Running a benchmark to measure system clock frequency...
> > Finished RDTSC test. To prevent the startup delay from this benchmark,
> set the environment variable RDTSC_FREQUENCY to 3000.00 on this system.
> This value is dependent upon the CPU clock speed and architecture and
> should be determined separately for each server. The use of this mechanism
> for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
> > Using breakpad minidump system
> > Using breakpad crash handler
> >
> > Console initialized.
> > Game.dll loaded for "Team Fortress"
> > Setting breakpad minidump AppID = 440
> > Forcing breakpad minidump interfaces to load
> > Looking up breakpad interfaces from steamclient
> > Calling BreakpadMiniDumpSystemInit
> > Installing breakpad exception handler for appid(440)/version(4756)
> > Particles: Missing 'particles/error.pcf'
> > maxplayers set to 32
> > No '-replayserverdir' parameter found - using default replay folder.
> > Replay: Creating thread pool...succeeded.
> > Replay: Starting thread pool with 4 threads...succeeded.
> > Cleaning files from temp dir,
> "/home/bglover/orangebox/tf/replay/server/tmp/" ...no files removed.
> > Unknown command "r_decal_cullsize"
> > maxplayers set to 32
> > Unknown command "startupmenu"
> > Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005
> CL
> > ConVarRef room_type doesn't point to an existing ConVar
> > Executing dedicated server config file
> > Initializing Steam libraries for secure Internet server
> > Failed to load Steam Service
> > ServiceStart: failed to start
> > Looking up breakpad interfaces from steamclient
> > Calling BreakpadMiniDumpSystemInit
> > 'server.cfg' not present; not executing.
> > 'cp_badlands.cfg' not present; not executing.
> > Connection to Steam servers successful.
> >Public IP is 77.246.19.67.
> >VAC secure mode is activated.
> > Current item schema is up-to-date with version 73BF3542.
> > tf_server_identity_account_id not set; not logging into registered
> account
> >
> > I suspect it is due to the bold part, but my server will not list or
> communicate via rcon (unless the -ip bit is in there, but it still won't
> list). Can anybody help?
> > I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't
> have root access, so I [probably] can't change ports.
> > Just give me a list of things to try or things to check. Anything right
> now would be good. I've just completly reinstalled everything.
> >
> > Ben
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Dedicated Server Error

2011-11-27 Thread brendan halley
Make sure the TCP port is not being blocked because that is the one that
rcon uses.
On 28/11/2011 8:18 AM, "Benedict Glover"  wrote:

>
> This has been happening for a while.
>
> [mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf
> +map cp_badlands heartbeat -ip 192.168.2.1  -port 27000 +maxplayers 32
> Auto detecting CPU
> Using default binary: ./srcds_linux
> Server will auto-restart if there is a crash.
> Running a benchmark to measure system clock frequency...
> Finished RDTSC test. To prevent the startup delay from this benchmark, set
> the environment variable RDTSC_FREQUENCY to 3000.00 on this system.
> This value is dependent upon the CPU clock speed and architecture and
> should be determined separately for each server. The use of this mechanism
> for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
> Using breakpad minidump system
> Using breakpad crash handler
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
> Setting breakpad minidump AppID = 440
> Forcing breakpad minidump interfaces to load
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> Installing breakpad exception handler for appid(440)/version(4756)
> Particles: Missing 'particles/error.pcf'
> maxplayers set to 32
> No '-replayserverdir' parameter found - using default replay folder.
> Replay: Creating thread pool...succeeded.
> Replay: Starting thread pool with 4 threads...succeeded.
> Cleaning files from temp dir,
> "/home/bglover/orangebox/tf/replay/server/tmp/" ...no files removed.
> Unknown command "r_decal_cullsize"
> maxplayers set to 32
> Unknown command "startupmenu"
> Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005 CL
> ConVarRef room_type doesn't point to an existing ConVar
> Executing dedicated server config file
> Initializing Steam libraries for secure Internet server
> Failed to load Steam Service
> ServiceStart: failed to start
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> 'server.cfg' not present; not executing.
> 'cp_badlands.cfg' not present; not executing.
> Connection to Steam servers successful.
>   Public IP is 77.246.19.67.
>   VAC secure mode is activated.
> Current item schema is up-to-date with version 73BF3542.
> tf_server_identity_account_id not set; not logging into registered account
>
> I suspect it is due to the bold part, but my server will not list or
> communicate via rcon (unless the -ip bit is in there, but it still won't
> list). Can anybody help?
> I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't
> have root access, so I [probably] can't change ports.
> Just give me a list of things to try or things to check. Anything right
> now would be good. I've just completly reinstalled everything.
>
> Ben
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Dedicated Server Error

2011-11-27 Thread Benedict Glover

Sorry, bold stripped out
> Initializing Steam libraries for secure Internet server
> Failed to load Steam Service
> ServiceStart: failed to start
> Looking up breakpad interfaces from steamclient
This section.

> From: neobened...@hotmail.co.uk
> To: hlds_linux@list.valvesoftware.com
> Date: Sun, 27 Nov 2011 21:18:11 +
> Subject: [hlds_linux] Dedicated Server Error
> 
> 
> This has been happening for a while.
> 
> [mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf +map 
> cp_badlands heartbeat -ip 192.168.2.1  -port 27000 +maxplayers 32
> Auto detecting CPU
> Using default binary: ./srcds_linux
> Server will auto-restart if there is a crash.
> Running a benchmark to measure system clock frequency...
> Finished RDTSC test. To prevent the startup delay from this benchmark, set 
> the environment variable RDTSC_FREQUENCY to 3000.00 on this system. This 
> value is dependent upon the CPU clock speed and architecture and should be 
> determined separately for each server. The use of this mechanism for timing 
> can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
> Using breakpad minidump system
> Using breakpad crash handler
> 
> Console initialized.
> Game.dll loaded for "Team Fortress"
> Setting breakpad minidump AppID = 440
> Forcing breakpad minidump interfaces to load
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> Installing breakpad exception handler for appid(440)/version(4756)
> Particles: Missing 'particles/error.pcf'
> maxplayers set to 32
> No '-replayserverdir' parameter found - using default replay folder.
> Replay: Creating thread pool...succeeded.
> Replay: Starting thread pool with 4 threads...succeeded.
> Cleaning files from temp dir, "/home/bglover/orangebox/tf/replay/server/tmp/" 
> ...no files removed.
> Unknown command "r_decal_cullsize"
> maxplayers set to 32
> Unknown command "startupmenu"
> Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005 CL
> ConVarRef room_type doesn't point to an existing ConVar
> Executing dedicated server config file
> Initializing Steam libraries for secure Internet server
> Failed to load Steam Service
> ServiceStart: failed to start
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> 'server.cfg' not present; not executing.
> 'cp_badlands.cfg' not present; not executing.
> Connection to Steam servers successful.
>Public IP is 77.246.19.67.
>VAC secure mode is activated.
> Current item schema is up-to-date with version 73BF3542.
> tf_server_identity_account_id not set; not logging into registered account
> 
> I suspect it is due to the bold part, but my server will not list or 
> communicate via rcon (unless the -ip bit is in there, but it still won't 
> list). Can anybody help?
> I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't have 
> root access, so I [probably] can't change ports.
> Just give me a list of things to try or things to check. Anything right now 
> would be good. I've just completly reinstalled everything.
> 
> Ben
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Dedicated Server Error

2011-11-27 Thread Benedict Glover

This has been happening for a while.

[mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf +map 
cp_badlands heartbeat -ip 192.168.2.1  -port 27000 +maxplayers 32
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the 
environment variable RDTSC_FREQUENCY to 3000.00 on this system. This value 
is dependent upon the CPU clock speed and architecture and should be determined 
separately for each server. The use of this mechanism for timing can be 
disabled by setting RDTSC_FREQUENCY to 'disabled'.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game.dll loaded for "Team Fortress"
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(440)/version(4756)
Particles: Missing 'particles/error.pcf'
maxplayers set to 32
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "/home/bglover/orangebox/tf/replay/server/tmp/" 
...no files removed.
Unknown command "r_decal_cullsize"
maxplayers set to 32
Unknown command "startupmenu"
Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Initializing Steam libraries for secure Internet server
Failed to load Steam Service
ServiceStart: failed to start
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
'server.cfg' not present; not executing.
'cp_badlands.cfg' not present; not executing.
Connection to Steam servers successful.
   Public IP is 77.246.19.67.
   VAC secure mode is activated.
Current item schema is up-to-date with version 73BF3542.
tf_server_identity_account_id not set; not logging into registered account

I suspect it is due to the bold part, but my server will not list or 
communicate via rcon (unless the -ip bit is in there, but it still won't list). 
Can anybody help?
I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't have 
root access, so I [probably] can't change ports.
Just give me a list of things to try or things to check. Anything right now 
would be good. I've just completly reinstalled everything.

Ben

  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Server Reputation

2011-11-27 Thread ics
No! Stop worrying about it so much. Only one connect per day is counted 
from each player, period. If they retry 20 times a day, that has no effect.


-ics

27.11.2011 18:24, Nomaan Ahmad kirjoitti:

show_server_reputation
You are not banned from the master server.
Your reputation score is 515344

On this server, I have players who rejoin server to respawn if they died
early. If they didn't, the server would have had higher score?

On 27 November 2011 11:43, dan  wrote:


On 25/11/2011 19:25, E3pO wrote:


Any clue if kicking players for high ping kills server reputation? I have
my high ping set to 200 and it kicks someone ever 30 minutes or so for
high
ping.


Kicking people will affect the reputation.


  What if someone joins the server and starts trolling instantly? Voice

Spam,
Hacking, or something to that nature. Does banning them hurt server
reputation because they leave and their playing time wasn't up to the
positive reputation point?


Yes.

  What if the server is empty and someone joins and then leaves right away?
Then it goes down.

The whole point of it, aiui, is simply asking whether the player stopped
on the server after joining. If they left because it was empty, or because
you kicked them for having a high ping or the wrong kind of voice, then the
score goes down.

It's a rough measure. The converse is, I've played on servers, at 3am in
the morning when most servers are empty, for over an hour that are rubbish,
they still get the positive score :)
I think the only restriction is that one player can't keep joining and
leaving to grief the score.

The way to reset a negative score is to get people joining and playing on
that server for a long time.

--
Dan.


__**_
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/**mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Server Reputation

2011-11-27 Thread Nomaan Ahmad
show_server_reputation
You are not banned from the master server.
Your reputation score is 515344

On this server, I have players who rejoin server to respawn if they died
early. If they didn't, the server would have had higher score?

On 27 November 2011 11:43, dan  wrote:

> On 25/11/2011 19:25, E3pO wrote:
>
>> Any clue if kicking players for high ping kills server reputation? I have
>> my high ping set to 200 and it kicks someone ever 30 minutes or so for
>> high
>> ping.
>>
>
> Kicking people will affect the reputation.
>
>
>  What if someone joins the server and starts trolling instantly? Voice
>> Spam,
>> Hacking, or something to that nature. Does banning them hurt server
>> reputation because they leave and their playing time wasn't up to the
>> positive reputation point?
>>
> Yes.
>
>  What if the server is empty and someone joins and then leaves right away?
>>
>
> Then it goes down.
>
> The whole point of it, aiui, is simply asking whether the player stopped
> on the server after joining. If they left because it was empty, or because
> you kicked them for having a high ping or the wrong kind of voice, then the
> score goes down.
>
> It's a rough measure. The converse is, I've played on servers, at 3am in
> the morning when most servers are empty, for over an hour that are rubbish,
> they still get the positive score :)
> I think the only restriction is that one player can't keep joining and
> leaving to grief the score.
>
> The way to reset a negative score is to get people joining and playing on
> that server for a long time.
>
> --
> Dan.
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Server Reputation

2011-11-27 Thread dan

On 25/11/2011 19:25, E3pO wrote:

Any clue if kicking players for high ping kills server reputation? I have
my high ping set to 200 and it kicks someone ever 30 minutes or so for high
ping.


Kicking people will affect the reputation.


What if someone joins the server and starts trolling instantly? Voice Spam,
Hacking, or something to that nature. Does banning them hurt server
reputation because they leave and their playing time wasn't up to the
positive reputation point?

Yes.

What if the server is empty and someone joins and then leaves right away?


Then it goes down.

The whole point of it, aiui, is simply asking whether the player stopped 
on the server after joining. If they left because it was empty, or 
because you kicked them for having a high ping or the wrong kind of 
voice, then the score goes down.


It's a rough measure. The converse is, I've played on servers, at 3am in 
the morning when most servers are empty, for over an hour that are 
rubbish, they still get the positive score :)
I think the only restriction is that one player can't keep joining and 
leaving to grief the score.


The way to reset a negative score is to get people joining and playing 
on that server for a long time.


--
Dan.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux