Re: [hlds_linux] Latest TF2 update breaks on FreeBSD

2012-02-24 Thread Fletcher Dunn
I'll see what can be done.

Your humble servant,
Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Friday, February 24, 2012 10:06 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Latest TF2 update breaks on FreeBSD

- Original Message - 
From: "Dan Offord" 


> Hi There,
> 
> Since yesterday's update to Team Fortress 2, I'm now seeing all
> servers on FreeBSD 8.2
> 
> Having spent a while googling for this error, it appears to have
> happened before, but no one has ever fixed it or it's been 'fixed'
> when the next TF2 update has hit
> 
> The error message I'm currently seeing is:
> 
> Connection to Steam servers successful.
>   Public IP is 85.236.100.241.
> Assigned anonymous gameserver Steam ID [A-1:3232827393(2881)].
> VAC secure mode is activated.
> tf_server_identity_account_id not set; not logging into registered account
> L 02/24/2012 - 11:44:14: tf_server_identity_account_id not set; not
> logging into registered account
> Fetched 1083594 bytes item schema version 245345AC via HTTP; update is queued.
> singleprocesspipe_linux.cpp (166) : Assertion Failed:
> CSingleProcessPipe::BWrite wrote too few bytes (8187/1083600) errno=12
> /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/../common/singleprocesspipe_linux.cpp
> 166 Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes
> (8187/1083600) errno=12

This because of the call to mremap to extend the mmap region
which isn't supported :(

If this could be replaced with an munmap + mmap call so it
one again works that would be great :)

Regards
Steve


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Re: [hlds_linux] Latest TF2 update breaks on FreeBSD

2012-02-24 Thread Steven Hartland
- Original Message - 
From: "Dan Offord" 




Hi There,

Since yesterday's update to Team Fortress 2, I'm now seeing all
servers on FreeBSD 8.2

Having spent a while googling for this error, it appears to have
happened before, but no one has ever fixed it or it's been 'fixed'
when the next TF2 update has hit

The error message I'm currently seeing is:

Connection to Steam servers successful.
  Public IP is 85.236.100.241.
Assigned anonymous gameserver Steam ID [A-1:3232827393(2881)].
VAC secure mode is activated.
tf_server_identity_account_id not set; not logging into registered account
L 02/24/2012 - 11:44:14: tf_server_identity_account_id not set; not
logging into registered account
Fetched 1083594 bytes item schema version 245345AC via HTTP; update is queued.
singleprocesspipe_linux.cpp (166) : Assertion Failed:
CSingleProcessPipe::BWrite wrote too few bytes (8187/1083600) errno=12
/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/../common/singleprocesspipe_linux.cpp
166 Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes
(8187/1083600) errno=12


This because of the call to mremap to extend the mmap region
which isn't supported :(

If this could be replaced with an munmap + mmap call so it
one again works that would be great :)

   Regards
   Steve


This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. 


In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to postmas...@multiplay.co.uk.


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[hlds_linux] tf2 server breaks on FreeBSD because of mremap call

2012-02-24 Thread Steven Hartland

The current tf2 server fails to run on FreeBSD because of
the system call to mremap to expand the mmap region which
isn't supported.

What's the chance of having the need for this call removed?

   Regards
   Steve


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[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-02-24 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.01 are below.


Balance changes

 * Each ammopack can now only supply each player up to one of each
   grenade type and one hypospray.
 * EMP blasts now destroy nano skin effect on enemies.
 * Hypospray / nano skin damage reduction lowered to 70%.
 * Poison damage is no longer reduced by nano skin.
 * Increased damage for all turret types.
 * Reduced X01 effective range.

Fixes

 * Fixed server browser player count being incorrect if bots were in game.
 * Fixed opposing team's default spawn showing in purple.
 * Fixed missing structure health indicator on repair tool.
 * Fixed some inconsistencies with nano skin duration bar, especially
   when hypospraying other players.
 * Artillery radio calls are now rate-limited.
 * Made icon above players with nano skin clearer.
 * Class ability key now always goes to repair tool on Support
   Engineer, rather than cycling tools.
 * Repair tool is now first, before ammo pack, when cycling tools as
   Support Engineer.

--
Nicholas "psychonic" Hastings
Developer
InterWave Studios
www.interwavestudios.com 
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Re: [hlds_linux] Mandatory TF2 update coming

2012-02-24 Thread Anthony Michall
My servers have been on and off all day, no errors, just disappearing then 
appearing 1 hour later.

Dedicated OVH server, if that makes a difference.

Sent from my Windows Phone

-Original Message-
From: hlds
Sent: 24/02/2012 13:36
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Mandatory TF2 update coming


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Re: [hlds_linux] Mandatory TF2 update coming

2012-02-24 Thread hlds
I don't know about quickplay (how do you see if a server is included or not
in quickplay pool?), but I had to restart a server (used for clan matches)
10 times until it showed in servers list, this while another similar server
on same IP was listed without problems.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Robert
Paulson
Sent: 24 februarie 2012 04:23
To: Mart-Jan Reeuwijk; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update coming

Did anyone's server get disconnected from the quickplay account after
the update?

The server was disconnected from quickplay and did not show up on the
master server list until it was rebooted.

Can Valve make it so servers will automatically try to reconnect to
the master server?


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[hlds_linux] Latest TF2 update breaks on FreeBSD

2012-02-24 Thread Dan Offord
Hi There,

Since yesterday's update to Team Fortress 2, I'm now seeing all
servers on FreeBSD 8.2

Having spent a while googling for this error, it appears to have
happened before, but no one has ever fixed it or it's been 'fixed'
when the next TF2 update has hit

The error message I'm currently seeing is:

Connection to Steam servers successful.
   Public IP is 85.236.100.241.
Assigned anonymous gameserver Steam ID [A-1:3232827393(2881)].
VAC secure mode is activated.
tf_server_identity_account_id not set; not logging into registered account
L 02/24/2012 - 11:44:14: tf_server_identity_account_id not set; not
logging into registered account
Fetched 1083594 bytes item schema version 245345AC via HTTP; update is queued.
singleprocesspipe_linux.cpp (166) : Assertion Failed:
CSingleProcessPipe::BWrite wrote too few bytes (8187/1083600) errno=12
/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/../common/singleprocesspipe_linux.cpp
166 Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes
(8187/1083600) errno=12

- Even on servers signed in to quickplay:

Connection to Steam servers successful.
   Public IP is 85.236.100.241.
Assigned anonymous gameserver Steam ID [A-1:3241275392(2881)].
VAC secure mode is activated.
Received auth challenge; signing into gameserver account...
Fetched 1083594 bytes item schema version 245345AC via HTTP; update is queued.
singleprocesspipe_linux.cpp (166) : Assertion Failed:
CSingleProcessPipe::BWrite wrote too few bytes (8187/1083600) errno=12
/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/../common/singleprocesspipe_linux.cpp
166 Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes
(8187/1083600) errno=12


Other stuff:

root@blade08:orangebox> uname -ar
FreeBSD blade08.multiplay.co.uk 8.2-RELEASE-p6 FreeBSD 8.2-RELEASE-p6
#13: Mon Jan 16 09:26:52 GMT 2012
r...@loncore0.multiplay.co.uk:/usr/obj/usr/src/sys/MULTIPLAY  amd64

Metamod - has been disabled & it didn't change/fix anything for the tests above.

Command line used to test both cases was:
With token: ./srcds_run -console -game tf -port 1337 +maxplayers 12
+map ctf_2fort +tf_server_identity_account_id 12345
+tf_server_identity_token "token-went-here"
Without: With token: ./srcds_run -console -game tf -port 1337
+maxplayers 12 +map ctf_2fort

If anyone has any ideas / fixes for this, I would be willing to try
pretty much anything at this point

Regards,

Dan Offord

Technical Systems Administrator

Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield
Southampton, Hampshire, SO45 1XR

Registered in England & Wales No. 3370594

Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985
Twitter: @liv3d | Skype: mpukliv3d
This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
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Re: [hlds_linux] Mandatory TF2 update coming

2012-02-24 Thread Adam Nowacki
There is definitely something wrong with the list, my server dropped 
twice since the update already.


On 2012-02-24 09:31, Robert Paulson wrote:

This happened after the servers rebooted for the update.

On Fri, Feb 24, 2012 at 12:20 AM, ics  wrote:

It's propably more of a feature when new update is realeased. You need to
update server and reboot it anyway.

-ics

24.2.2012 9:15, Michael Johansen kirjoitti:


My servers dropped at 18.00 GMT +1, four of them did not appear in the
masterserver-list but the rest did. Once i rebooted them everything worked
fine again.


Date: Thu, 23 Feb 2012 18:22:43 -0800
From: thepauls...@gmail.com
To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2 update coming

Did anyone's server get disconnected from the quickplay account after
the update?

The server was disconnected from quickplay and did not show up on the
master server list until it was rebooted.

Can Valve make it so servers will automatically try to reconnect to
the master server?

On Thu, Feb 23, 2012 at 3:17 PM, Mart-Jan Reeuwijk
  wrote:


Yeah, sorry to not see it back...

ASBO quit, I'll drop mine too. No use beating a dead horse.





From: Frank
To: 'Half-Life dedicated Linux server mailing
list'
Sent: Thursday, 23 February 2012, 23:11
Subject: Re: [hlds_linux] Mandatory TF2 update coming

I pray this has the old tf2 trading system restored... I don't know if
my
servers can sustain players much longer, the populations have come way
down
in the last week which has been effecting that far worse than the
crashing.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
Smith
Sent: Thursday, February 23, 2012 4:57 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
Linux
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2 update coming

We're working on releasing a mandatory TF2 update. We should have it
ready
soon.

-Eric


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Re: [hlds_linux] Mandatory TF2 update coming

2012-02-24 Thread Robert Paulson
This happened after the servers rebooted for the update.

On Fri, Feb 24, 2012 at 12:20 AM, ics  wrote:
> It's propably more of a feature when new update is realeased. You need to
> update server and reboot it anyway.
>
> -ics
>
> 24.2.2012 9:15, Michael Johansen kirjoitti:
>
>> My servers dropped at 18.00 GMT +1, four of them did not appear in the
>> masterserver-list but the rest did. Once i rebooted them everything worked
>> fine again.
>>
>>> Date: Thu, 23 Feb 2012 18:22:43 -0800
>>> From: thepauls...@gmail.com
>>> To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] Mandatory TF2 update coming
>>>
>>> Did anyone's server get disconnected from the quickplay account after
>>> the update?
>>>
>>> The server was disconnected from quickplay and did not show up on the
>>> master server list until it was rebooted.
>>>
>>> Can Valve make it so servers will automatically try to reconnect to
>>> the master server?
>>>
>>> On Thu, Feb 23, 2012 at 3:17 PM, Mart-Jan Reeuwijk
>>>  wrote:

 Yeah, sorry to not see it back...

 ASBO quit, I'll drop mine too. No use beating a dead horse.



> 
> From: Frank
> To: 'Half-Life dedicated Linux server mailing
> list'
> Sent: Thursday, 23 February 2012, 23:11
> Subject: Re: [hlds_linux] Mandatory TF2 update coming
>
> I pray this has the old tf2 trading system restored... I don't know if
> my
> servers can sustain players much longer, the populations have come way
> down
> in the last week which has been effecting that far worse than the
> crashing.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
> Smith
> Sent: Thursday, February 23, 2012 4:57 PM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> Linux
> server mailing list; 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds_linux] Mandatory TF2 update coming
>
> We're working on releasing a mandatory TF2 update. We should have it
> ready
> soon.
>
> -Eric
>
>
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 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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>>
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Re: [hlds_linux] Mandatory TF2 update coming

2012-02-24 Thread ics
It's propably more of a feature when new update is realeased. You need 
to update server and reboot it anyway.


-ics

24.2.2012 9:15, Michael Johansen kirjoitti:

My servers dropped at 18.00 GMT +1, four of them did not appear in the 
masterserver-list but the rest did. Once i rebooted them everything worked fine 
again.


Date: Thu, 23 Feb 2012 18:22:43 -0800
From: thepauls...@gmail.com
To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2 update coming

Did anyone's server get disconnected from the quickplay account after
the update?

The server was disconnected from quickplay and did not show up on the
master server list until it was rebooted.

Can Valve make it so servers will automatically try to reconnect to
the master server?

On Thu, Feb 23, 2012 at 3:17 PM, Mart-Jan Reeuwijk  wrote:

Yeah, sorry to not see it back...

ASBO quit, I'll drop mine too. No use beating a dead horse.





From: Frank
To: 'Half-Life dedicated Linux server mailing 
list'
Sent: Thursday, 23 February 2012, 23:11
Subject: Re: [hlds_linux] Mandatory TF2 update coming

I pray this has the old tf2 trading system restored... I don't know if my
servers can sustain players much longer, the populations have come way down
in the last week which has been effecting that far worse than the crashing.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, February 23, 2012 4:57 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2 update coming

We're working on releasing a mandatory TF2 update. We should have it ready
soon.

-Eric


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