Re: [hlds_linux] mp_tournament 1 on mvm mode

2012-08-31 Thread Giovanni Harting
Same here, but why doest it disturbs you?


2012/8/31 Rudy Bleeker rblee...@gmail.com

 Hi all,

 I've noticed that when I'm starting a TF2 server in MvM mode, it
 automatically sets the cvar mp_tournament to 1 as soon as someone
 connects to the server. I was wondering if anyone else had noticed
 this and if anyone knows why this is. Setting mp_tournament back to 0
 on the console leaves it at 0 even on mapchanges, but as soon as the
 server restarts after a 'quit' command it sets mp_tournament to 1
 again as soon as someone logs in, not before.

 Regards, Rudy

 --
 Idleness is not doing nothing. Idleness is being free to do anything.
   - Floyd Dell

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[hlds_linux] restart on mvm end?

2012-08-31 Thread Erik-jan Riemers
Hi,

I normally restart my servers daily, however with the MVM i never really
know when its empty.

Is there a option to restart the server on map restart/end of mvm or
something similar, because i know it can be a pain to just restart the
server when people are almost at the end. Just like when a update comes
server will restart on map change an option like this to manually trigger
this would be really nice.

Since i do see crashes on the mvm servers, i rather want to restart them
upfront.

Eric
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[hlds_linux] Help analyzing a crash dump on hlds_l

2012-08-31 Thread GamesZone

Hello

I recently encountered a crash, that I believe may be a new type of 
exploit, since it happened right after a player connected.
Could someone please indicate how I could analyze these minidumps on 
linux ? (gdb does not work and windows advices 
https://developer.valvesoftware.com/wiki/Using_mdmp_files seem to not 
apply)


L 08/31/2012 - 10:54:39: FICTIONNN14814STEAM_0:1:37231364 
connected, address 89.165.244.134:27005
L 08/31/2012 - 10:54:39: change_your_nick4803STEAM_0:0:842003375 
joined team CT
L 08/31/2012 - 10:54:39: Kuban4799STEAM_0:0:2020303758TERRORIST 
disconnected

Dropped Kuban from server
Reason:  Client sent 'drop'
L 08/31/2012 - 10:54:39: FICTIONNN14814STEAM_0:1:37231364 STEAM 
USERID validated

Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20120831105441_1.dmp
success = yes
response:  CrashID=bp-4c804bb2-a143-4b40-8e27-06a642120831

./hlds_run: line 321: 10671 Segmentation fault  $HL_CMD

Version is  48/1.1.2.6/Stdio 5787 secure  (10) - latest version

--
Bogdan Tenea
GamesZone.ro

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Re: [hlds_linux] mp_tournament 1 on mvm mode

2012-08-31 Thread Rudy Bleeker
Did I say it disturbed me? :-)
I'm merely curious about it. I always thought tournament mode was
there for competative matches, it enables you to set class
restrictions. Since MvM is neither competative nor in need of class
restrictions, I was wondering why an MvM server automatically turns on
tournament mode. You could also turn the argument around and wonder
why tournament mode isn't always on on any TF2 server, since it has no
impact on the game other than letting you set class restrictions,
which are off by default.

As I said, I'm just curious, it's always good to learn more about the
stuff you're doing, but if nobody knows it's okay.

On Fri, Aug 31, 2012 at 8:37 AM, Giovanni Harting
chefeification...@gmail.com wrote:
 Same here, but why doest it disturbs you?


 2012/8/31 Rudy Bleeker rblee...@gmail.com

 Hi all,

 I've noticed that when I'm starting a TF2 server in MvM mode, it
 automatically sets the cvar mp_tournament to 1 as soon as someone
 connects to the server. I was wondering if anyone else had noticed
 this and if anyone knows why this is. Setting mp_tournament back to 0
 on the console leaves it at 0 even on mapchanges, but as soon as the
 server restarts after a 'quit' command it sets mp_tournament to 1
 again as soon as someone logs in, not before.

 Regards, Rudy

 --
 Idleness is not doing nothing. Idleness is being free to do anything.
   - Floyd Dell

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Re: [hlds_linux] restart on mvm end?

2012-08-31 Thread Rudy Bleeker
Hi Eric,

the only possible option I see is setting tf_mvm_disconnect_on_victory
to 1. This will disconnect all players from your server after they
finish the mission. You still need to keep an eye on things though and
restart it before the server gets populated again.

You could perhaps write a cron-job that exec's a config file with the
following cvars in it:

tf_mvm_disconnect_on_victory 1
tf_mm_servermode 0
tf_mm_strict 1

This combination of servermode and strict will probably not populate
your server again after it's empty, but you'd have to test it to be
sure. If that works you could set another cron-job that restarts the
server an hour (or more) later, from what I've seen MvM missions
should be finished within an hour or so.

I hope this helps.

Regards, Rudy

ps.: I'm doing the rcon commands with cron by using a small rcon
commandline utility, which I kinda assumed above everyone knows about
but that might not be the case. just google for rcon.c and it should
pop up, it's quite handy.


On Fri, Aug 31, 2012 at 10:50 AM, Erik-jan Riemers riem...@binkey.nl wrote:
 Hi,

 I normally restart my servers daily, however with the MVM i never really
 know when its empty.

 Is there a option to restart the server on map restart/end of mvm or
 something similar, because i know it can be a pain to just restart the
 server when people are almost at the end. Just like when a update comes
 server will restart on map change an option like this to manually trigger
 this would be really nice.

 Since i do see crashes on the mvm servers, i rather want to restart them
 upfront.

 Eric
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  - Floyd Dell

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Re: [hlds_linux] restart on mvm end?

2012-08-31 Thread Erik-jan Riemers
I forgot about my own tool, ssms. Restart if xx players.. so if its 06:00
it will check if it has 1 or more players on it, if it does it wont restart
it untill its less then 1 player. But have not used it much so need to
verify it.

2012/8/31 Rudy Bleeker rblee...@gmail.com

 Hi Eric,

 the only possible option I see is setting tf_mvm_disconnect_on_victory
 to 1. This will disconnect all players from your server after they
 finish the mission. You still need to keep an eye on things though and
 restart it before the server gets populated again.

 You could perhaps write a cron-job that exec's a config file with the
 following cvars in it:

 tf_mvm_disconnect_on_victory 1
 tf_mm_servermode 0
 tf_mm_strict 1

 This combination of servermode and strict will probably not populate
 your server again after it's empty, but you'd have to test it to be
 sure. If that works you could set another cron-job that restarts the
 server an hour (or more) later, from what I've seen MvM missions
 should be finished within an hour or so.

 I hope this helps.

 Regards, Rudy

 ps.: I'm doing the rcon commands with cron by using a small rcon
 commandline utility, which I kinda assumed above everyone knows about
 but that might not be the case. just google for rcon.c and it should
 pop up, it's quite handy.


 On Fri, Aug 31, 2012 at 10:50 AM, Erik-jan Riemers riem...@binkey.nl
 wrote:
  Hi,
 
  I normally restart my servers daily, however with the MVM i never really
  know when its empty.
 
  Is there a option to restart the server on map restart/end of mvm or
  something similar, because i know it can be a pain to just restart the
  server when people are almost at the end. Just like when a update comes
  server will restart on map change an option like this to manually
 trigger
  this would be really nice.
 
  Since i do see crashes on the mvm servers, i rather want to restart them
  upfront.
 
  Eric
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Re: [hlds_linux] mp_tournament 1 on mvm mode

2012-08-31 Thread Andrew DeMerse
I believe it is for the tournament spectator HUD.
On Aug 31, 2012 5:41 AM, Rudy Bleeker rblee...@gmail.com wrote:

 Did I say it disturbed me? :-)
 I'm merely curious about it. I always thought tournament mode was
 there for competative matches, it enables you to set class
 restrictions. Since MvM is neither competative nor in need of class
 restrictions, I was wondering why an MvM server automatically turns on
 tournament mode. You could also turn the argument around and wonder
 why tournament mode isn't always on on any TF2 server, since it has no
 impact on the game other than letting you set class restrictions,
 which are off by default.

 As I said, I'm just curious, it's always good to learn more about the
 stuff you're doing, but if nobody knows it's okay.

 On Fri, Aug 31, 2012 at 8:37 AM, Giovanni Harting
 chefeification...@gmail.com wrote:
  Same here, but why doest it disturbs you?
 
 
  2012/8/31 Rudy Bleeker rblee...@gmail.com
 
  Hi all,
 
  I've noticed that when I'm starting a TF2 server in MvM mode, it
  automatically sets the cvar mp_tournament to 1 as soon as someone
  connects to the server. I was wondering if anyone else had noticed
  this and if anyone knows why this is. Setting mp_tournament back to 0
  on the console leaves it at 0 even on mapchanges, but as soon as the
  server restarts after a 'quit' command it sets mp_tournament to 1
  again as soon as someone logs in, not before.
 
  Regards, Rudy
 
  --
  Idleness is not doing nothing. Idleness is being free to do anything.
- Floyd Dell
 
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Re: [hlds_linux] 2 servers from the same installation, load plugins only on one server

2012-08-31 Thread 1nsane
If the plugin makes the file then just let it do that, empty the file of
its contents and make it read only.

Then use +plugin_load.

On Thu, Aug 30, 2012 at 9:01 PM, feugatos feuga...@ceidwarfare.net wrote:

 Hi guys its me again!

 I run two TF2 servers from the same installation. I want to install
 Mani's Admin Plugin but only for one server. I don't want the other to
 load the plugin at all. I tried not placing the .vdf file inside the
 addons folder and loading the plugin with plugin_load but the server
 created the .vdf file. I tried letting both server load the plugin and
 unload the plugin on the server that I don't want it with plugin_unload
 but this crashed the server. Is there a solution to my problem?

 Can anyone help?

 Thank,
 Dimitri

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[hlds_linux] A Question about the stats Command

2012-08-31 Thread Andreas Willinger
Hello,

as the Title says I have got a Question about that stats Command in Srcds:
I am currently running some MvM Servers and noticed that the stats Command
is showing some unrealistic Numbers at the Connects Column.

Are Bot Connections also counted?

Best Regards


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Re: [hlds_linux] mp_tournament 1 on mvm mode

2012-08-31 Thread Giovanni Harting
Thats more then possible.

2012/8/31 Andrew DeMerse ademe...@gmail.com

 I believe it is for the tournament spectator HUD.
 On Aug 31, 2012 5:41 AM, Rudy Bleeker rblee...@gmail.com wrote:

  Did I say it disturbed me? :-)
  I'm merely curious about it. I always thought tournament mode was
  there for competative matches, it enables you to set class
  restrictions. Since MvM is neither competative nor in need of class
  restrictions, I was wondering why an MvM server automatically turns on
  tournament mode. You could also turn the argument around and wonder
  why tournament mode isn't always on on any TF2 server, since it has no
  impact on the game other than letting you set class restrictions,
  which are off by default.
 
  As I said, I'm just curious, it's always good to learn more about the
  stuff you're doing, but if nobody knows it's okay.
 
  On Fri, Aug 31, 2012 at 8:37 AM, Giovanni Harting
  chefeification...@gmail.com wrote:
   Same here, but why doest it disturbs you?
  
  
   2012/8/31 Rudy Bleeker rblee...@gmail.com
  
   Hi all,
  
   I've noticed that when I'm starting a TF2 server in MvM mode, it
   automatically sets the cvar mp_tournament to 1 as soon as someone
   connects to the server. I was wondering if anyone else had noticed
   this and if anyone knows why this is. Setting mp_tournament back to 0
   on the console leaves it at 0 even on mapchanges, but as soon as the
   server restarts after a 'quit' command it sets mp_tournament to 1
   again as soon as someone logs in, not before.
  
   Regards, Rudy
  
   --
   Idleness is not doing nothing. Idleness is being free to do anything.
 - Floyd Dell
  
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   please visit:
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  --
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- Floyd Dell
 
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Re: [hlds_linux] mp_tournament 1 on mvm mode

2012-08-31 Thread Rudy Bleeker
Thanks Andrew :-)

I have no idea what that is, I've never used tournament mode or
spectating much on my server, but I'll google it.

Thanks again for the answer.

On Fri, Aug 31, 2012 at 3:42 PM, Andrew DeMerse ademe...@gmail.com wrote:
 I believe it is for the tournament spectator HUD.
 On Aug 31, 2012 5:41 AM, Rudy Bleeker rblee...@gmail.com wrote:

 Did I say it disturbed me? :-)
 I'm merely curious about it. I always thought tournament mode was
 there for competative matches, it enables you to set class
 restrictions. Since MvM is neither competative nor in need of class
 restrictions, I was wondering why an MvM server automatically turns on
 tournament mode. You could also turn the argument around and wonder
 why tournament mode isn't always on on any TF2 server, since it has no
 impact on the game other than letting you set class restrictions,
 which are off by default.

 As I said, I'm just curious, it's always good to learn more about the
 stuff you're doing, but if nobody knows it's okay.

 On Fri, Aug 31, 2012 at 8:37 AM, Giovanni Harting
 chefeification...@gmail.com wrote:
  Same here, but why doest it disturbs you?
 
 
  2012/8/31 Rudy Bleeker rblee...@gmail.com
 
  Hi all,
 
  I've noticed that when I'm starting a TF2 server in MvM mode, it
  automatically sets the cvar mp_tournament to 1 as soon as someone
  connects to the server. I was wondering if anyone else had noticed
  this and if anyone knows why this is. Setting mp_tournament back to 0
  on the console leaves it at 0 even on mapchanges, but as soon as the
  server restarts after a 'quit' command it sets mp_tournament to 1
  again as soon as someone logs in, not before.
 
  Regards, Rudy
 
  --
  Idleness is not doing nothing. Idleness is being free to do anything.
- Floyd Dell
 
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  please visit:
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   - Floyd Dell

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Re: [hlds_linux] A Question about the stats Command

2012-08-31 Thread 1nsane
Yes I believe they are.

On Fri, Aug 31, 2012 at 11:31 AM, Andreas Willinger aw...@gmx.at wrote:

 Hello,

 as the Title says I have got a Question about that stats Command in
 Srcds:
 I am currently running some MvM Servers and noticed that the stats
 Command
 is showing some unrealistic Numbers at the Connects Column.

 Are Bot Connections also counted?

 Best Regards


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Re: [hlds_linux] Bad Standing for TF2

2012-08-31 Thread Christian Gerbrandt
Also to mention, that mp_timelimit is 0 by default for mvm.
I don't have it set in my configs, and there is no timelimit, and both have
standing good.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
Sent: 30 August 2012 14:17
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Bad Standing for TF2

On Thu, Aug 30, 2012 at 2:12 PM, feugatos feuga...@ceidwarfare.net wrote:
 Would 20 minutes be a good value for timelimit?

Have you actually played MvM? :) The only correct value for timelimit is 0.

Everything else just kicks players off randomly from their mission, which
is extremely aggravating.

--bp

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Re: [hlds_linux] Bad Standing for TF2

2012-08-31 Thread cladiron
A note to some of the newer admins here, you can also type this in the
server console or HLSW if you run that.
cvarlist

I have always thought it was ashammed that there is no example_server.cfg
located in the cfg folder.
This way admins wouldn't have to guess at what cvars are useable in each
game.

On Fri, Aug 31, 2012 at 6:22 PM, Christian Gerbrandt
ger...@gotadsl.co.ukwrote:

 Also to mention, that mp_timelimit is 0 by default for mvm.
 I don't have it set in my configs, and there is no timelimit, and both have
 standing good.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
 Sent: 30 August 2012 14:17
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Bad Standing for TF2

 On Thu, Aug 30, 2012 at 2:12 PM, feugatos feuga...@ceidwarfare.net
 wrote:
  Would 20 minutes be a good value for timelimit?

 Have you actually played MvM? :) The only correct value for timelimit is 0.

 Everything else just kicks players off randomly from their mission, which
 is extremely aggravating.

 --bp

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Re: [hlds_linux] Bad Standing for TF2

2012-08-31 Thread cladiron
sry for the re-post, but i would suggest something like HLSW so you can
scroll up and see ALL the cvars.

On Fri, Aug 31, 2012 at 9:06 PM, cladiron cladi...@gmail.com wrote:

 A note to some of the newer admins here, you can also type this in the
 server console or HLSW if you run that.
 cvarlist

 I have always thought it was ashammed that there is no example_server.cfg
 located in the cfg folder.
 This way admins wouldn't have to guess at what cvars are useable in each
 game.

 On Fri, Aug 31, 2012 at 6:22 PM, Christian Gerbrandt ger...@gotadsl.co.uk
  wrote:

 Also to mention, that mp_timelimit is 0 by default for mvm.
 I don't have it set in my configs, and there is no timelimit, and both
 have
 standing good.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
 Sent: 30 August 2012 14:17
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Bad Standing for TF2

 On Thu, Aug 30, 2012 at 2:12 PM, feugatos feuga...@ceidwarfare.net
 wrote:
  Would 20 minutes be a good value for timelimit?

 Have you actually played MvM? :) The only correct value for timelimit is
 0.

 Everything else just kicks players off randomly from their mission,
 which
 is extremely aggravating.

 --bp

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[hlds_linux] noise maker

2012-08-31 Thread cladiron
Will the noise maker be turned on by default since this is considered a
blue moon.
Next one isn't till 2015.
It's full and bright here.
http://wiki.teamfortress.com/wiki/Full_Moon
http://photoblog.nbcnews.com/_news/2012/08/31/13595968-blue-moon-shines-around-the-world?chromedomain=cosmicloglite
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Re: [hlds_linux] noise maker

2012-08-31 Thread Frank
What? The BDay noisemaker was turned on last week for TeamFortress2
birthday, going to assume they will run it a week or so - look for it to be
flipped off sometime next week on the next update.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of cladiron
Sent: Friday, August 31, 2012 10:57 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] noise maker

Will the noise maker be turned on by default since this is considered a blue
moon.
Next one isn't till 2015.
It's full and bright here.
http://wiki.teamfortress.com/wiki/Full_Moon
http://photoblog.nbcnews.com/_news/2012/08/31/13595968-blue-moon-shines-arou
nd-the-world?chromedomain=cosmicloglite
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Re: [hlds_linux] noise maker

2012-08-31 Thread Jesse Porter
This is the perfect question to ask on the hlds list after 5 PM pacific
time before a three day weekend.
On Aug 31, 2012 8:57 PM, cladiron cladi...@gmail.com wrote:

 Will the noise maker be turned on by default since this is considered a
 blue moon.
 Next one isn't till 2015.
 It's full and bright here.
 http://wiki.teamfortress.com/wiki/Full_Moon

 http://photoblog.nbcnews.com/_news/2012/08/31/13595968-blue-moon-shines-around-the-world?chromedomain=cosmicloglite
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Re: [hlds_linux] noise maker

2012-08-31 Thread cladiron
Always got to have negative input huh ?
I only asked because it wasn't on, or not on the server i was playing on.

No need in the bitching, sir.

On Fri, Aug 31, 2012 at 11:20 PM, Jesse Porter reacherg...@gmail.comwrote:

 This is the perfect question to ask on the hlds list after 5 PM pacific
 time before a three day weekend.
 On Aug 31, 2012 8:57 PM, cladiron cladi...@gmail.com wrote:

  Will the noise maker be turned on by default since this is considered a
  blue moon.
  Next one isn't till 2015.
  It's full and bright here.
  http://wiki.teamfortress.com/wiki/Full_Moon
 
 
 http://photoblog.nbcnews.com/_news/2012/08/31/13595968-blue-moon-shines-around-the-world?chromedomain=cosmicloglite
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