Re: [hlds_linux] mp_tournament 1 on mvm mode
Same here, but why doest it disturbs you? 2012/8/31 Rudy Bleeker rblee...@gmail.com Hi all, I've noticed that when I'm starting a TF2 server in MvM mode, it automatically sets the cvar mp_tournament to 1 as soon as someone connects to the server. I was wondering if anyone else had noticed this and if anyone knows why this is. Setting mp_tournament back to 0 on the console leaves it at 0 even on mapchanges, but as soon as the server restarts after a 'quit' command it sets mp_tournament to 1 again as soon as someone logs in, not before. Regards, Rudy -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] restart on mvm end?
Hi, I normally restart my servers daily, however with the MVM i never really know when its empty. Is there a option to restart the server on map restart/end of mvm or something similar, because i know it can be a pain to just restart the server when people are almost at the end. Just like when a update comes server will restart on map change an option like this to manually trigger this would be really nice. Since i do see crashes on the mvm servers, i rather want to restart them upfront. Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Help analyzing a crash dump on hlds_l
Hello I recently encountered a crash, that I believe may be a new type of exploit, since it happened right after a player connected. Could someone please indicate how I could analyze these minidumps on linux ? (gdb does not work and windows advices https://developer.valvesoftware.com/wiki/Using_mdmp_files seem to not apply) L 08/31/2012 - 10:54:39: FICTIONNN14814STEAM_0:1:37231364 connected, address 89.165.244.134:27005 L 08/31/2012 - 10:54:39: change_your_nick4803STEAM_0:0:842003375 joined team CT L 08/31/2012 - 10:54:39: Kuban4799STEAM_0:0:2020303758TERRORIST disconnected Dropped Kuban from server Reason: Client sent 'drop' L 08/31/2012 - 10:54:39: FICTIONNN14814STEAM_0:1:37231364 STEAM USERID validated Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20120831105441_1.dmp success = yes response: CrashID=bp-4c804bb2-a143-4b40-8e27-06a642120831 ./hlds_run: line 321: 10671 Segmentation fault $HL_CMD Version is 48/1.1.2.6/Stdio 5787 secure (10) - latest version -- Bogdan Tenea GamesZone.ro ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_tournament 1 on mvm mode
Did I say it disturbed me? :-) I'm merely curious about it. I always thought tournament mode was there for competative matches, it enables you to set class restrictions. Since MvM is neither competative nor in need of class restrictions, I was wondering why an MvM server automatically turns on tournament mode. You could also turn the argument around and wonder why tournament mode isn't always on on any TF2 server, since it has no impact on the game other than letting you set class restrictions, which are off by default. As I said, I'm just curious, it's always good to learn more about the stuff you're doing, but if nobody knows it's okay. On Fri, Aug 31, 2012 at 8:37 AM, Giovanni Harting chefeification...@gmail.com wrote: Same here, but why doest it disturbs you? 2012/8/31 Rudy Bleeker rblee...@gmail.com Hi all, I've noticed that when I'm starting a TF2 server in MvM mode, it automatically sets the cvar mp_tournament to 1 as soon as someone connects to the server. I was wondering if anyone else had noticed this and if anyone knows why this is. Setting mp_tournament back to 0 on the console leaves it at 0 even on mapchanges, but as soon as the server restarts after a 'quit' command it sets mp_tournament to 1 again as soon as someone logs in, not before. Regards, Rudy -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] restart on mvm end?
Hi Eric, the only possible option I see is setting tf_mvm_disconnect_on_victory to 1. This will disconnect all players from your server after they finish the mission. You still need to keep an eye on things though and restart it before the server gets populated again. You could perhaps write a cron-job that exec's a config file with the following cvars in it: tf_mvm_disconnect_on_victory 1 tf_mm_servermode 0 tf_mm_strict 1 This combination of servermode and strict will probably not populate your server again after it's empty, but you'd have to test it to be sure. If that works you could set another cron-job that restarts the server an hour (or more) later, from what I've seen MvM missions should be finished within an hour or so. I hope this helps. Regards, Rudy ps.: I'm doing the rcon commands with cron by using a small rcon commandline utility, which I kinda assumed above everyone knows about but that might not be the case. just google for rcon.c and it should pop up, it's quite handy. On Fri, Aug 31, 2012 at 10:50 AM, Erik-jan Riemers riem...@binkey.nl wrote: Hi, I normally restart my servers daily, however with the MVM i never really know when its empty. Is there a option to restart the server on map restart/end of mvm or something similar, because i know it can be a pain to just restart the server when people are almost at the end. Just like when a update comes server will restart on map change an option like this to manually trigger this would be really nice. Since i do see crashes on the mvm servers, i rather want to restart them upfront. Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] restart on mvm end?
I forgot about my own tool, ssms. Restart if xx players.. so if its 06:00 it will check if it has 1 or more players on it, if it does it wont restart it untill its less then 1 player. But have not used it much so need to verify it. 2012/8/31 Rudy Bleeker rblee...@gmail.com Hi Eric, the only possible option I see is setting tf_mvm_disconnect_on_victory to 1. This will disconnect all players from your server after they finish the mission. You still need to keep an eye on things though and restart it before the server gets populated again. You could perhaps write a cron-job that exec's a config file with the following cvars in it: tf_mvm_disconnect_on_victory 1 tf_mm_servermode 0 tf_mm_strict 1 This combination of servermode and strict will probably not populate your server again after it's empty, but you'd have to test it to be sure. If that works you could set another cron-job that restarts the server an hour (or more) later, from what I've seen MvM missions should be finished within an hour or so. I hope this helps. Regards, Rudy ps.: I'm doing the rcon commands with cron by using a small rcon commandline utility, which I kinda assumed above everyone knows about but that might not be the case. just google for rcon.c and it should pop up, it's quite handy. On Fri, Aug 31, 2012 at 10:50 AM, Erik-jan Riemers riem...@binkey.nl wrote: Hi, I normally restart my servers daily, however with the MVM i never really know when its empty. Is there a option to restart the server on map restart/end of mvm or something similar, because i know it can be a pain to just restart the server when people are almost at the end. Just like when a update comes server will restart on map change an option like this to manually trigger this would be really nice. Since i do see crashes on the mvm servers, i rather want to restart them upfront. Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_tournament 1 on mvm mode
I believe it is for the tournament spectator HUD. On Aug 31, 2012 5:41 AM, Rudy Bleeker rblee...@gmail.com wrote: Did I say it disturbed me? :-) I'm merely curious about it. I always thought tournament mode was there for competative matches, it enables you to set class restrictions. Since MvM is neither competative nor in need of class restrictions, I was wondering why an MvM server automatically turns on tournament mode. You could also turn the argument around and wonder why tournament mode isn't always on on any TF2 server, since it has no impact on the game other than letting you set class restrictions, which are off by default. As I said, I'm just curious, it's always good to learn more about the stuff you're doing, but if nobody knows it's okay. On Fri, Aug 31, 2012 at 8:37 AM, Giovanni Harting chefeification...@gmail.com wrote: Same here, but why doest it disturbs you? 2012/8/31 Rudy Bleeker rblee...@gmail.com Hi all, I've noticed that when I'm starting a TF2 server in MvM mode, it automatically sets the cvar mp_tournament to 1 as soon as someone connects to the server. I was wondering if anyone else had noticed this and if anyone knows why this is. Setting mp_tournament back to 0 on the console leaves it at 0 even on mapchanges, but as soon as the server restarts after a 'quit' command it sets mp_tournament to 1 again as soon as someone logs in, not before. Regards, Rudy -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] 2 servers from the same installation, load plugins only on one server
If the plugin makes the file then just let it do that, empty the file of its contents and make it read only. Then use +plugin_load. On Thu, Aug 30, 2012 at 9:01 PM, feugatos feuga...@ceidwarfare.net wrote: Hi guys its me again! I run two TF2 servers from the same installation. I want to install Mani's Admin Plugin but only for one server. I don't want the other to load the plugin at all. I tried not placing the .vdf file inside the addons folder and loading the plugin with plugin_load but the server created the .vdf file. I tried letting both server load the plugin and unload the plugin on the server that I don't want it with plugin_unload but this crashed the server. Is there a solution to my problem? Can anyone help? Thank, Dimitri ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] A Question about the stats Command
Hello, as the Title says I have got a Question about that stats Command in Srcds: I am currently running some MvM Servers and noticed that the stats Command is showing some unrealistic Numbers at the Connects Column. Are Bot Connections also counted? Best Regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_tournament 1 on mvm mode
Thats more then possible. 2012/8/31 Andrew DeMerse ademe...@gmail.com I believe it is for the tournament spectator HUD. On Aug 31, 2012 5:41 AM, Rudy Bleeker rblee...@gmail.com wrote: Did I say it disturbed me? :-) I'm merely curious about it. I always thought tournament mode was there for competative matches, it enables you to set class restrictions. Since MvM is neither competative nor in need of class restrictions, I was wondering why an MvM server automatically turns on tournament mode. You could also turn the argument around and wonder why tournament mode isn't always on on any TF2 server, since it has no impact on the game other than letting you set class restrictions, which are off by default. As I said, I'm just curious, it's always good to learn more about the stuff you're doing, but if nobody knows it's okay. On Fri, Aug 31, 2012 at 8:37 AM, Giovanni Harting chefeification...@gmail.com wrote: Same here, but why doest it disturbs you? 2012/8/31 Rudy Bleeker rblee...@gmail.com Hi all, I've noticed that when I'm starting a TF2 server in MvM mode, it automatically sets the cvar mp_tournament to 1 as soon as someone connects to the server. I was wondering if anyone else had noticed this and if anyone knows why this is. Setting mp_tournament back to 0 on the console leaves it at 0 even on mapchanges, but as soon as the server restarts after a 'quit' command it sets mp_tournament to 1 again as soon as someone logs in, not before. Regards, Rudy -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_tournament 1 on mvm mode
Thanks Andrew :-) I have no idea what that is, I've never used tournament mode or spectating much on my server, but I'll google it. Thanks again for the answer. On Fri, Aug 31, 2012 at 3:42 PM, Andrew DeMerse ademe...@gmail.com wrote: I believe it is for the tournament spectator HUD. On Aug 31, 2012 5:41 AM, Rudy Bleeker rblee...@gmail.com wrote: Did I say it disturbed me? :-) I'm merely curious about it. I always thought tournament mode was there for competative matches, it enables you to set class restrictions. Since MvM is neither competative nor in need of class restrictions, I was wondering why an MvM server automatically turns on tournament mode. You could also turn the argument around and wonder why tournament mode isn't always on on any TF2 server, since it has no impact on the game other than letting you set class restrictions, which are off by default. As I said, I'm just curious, it's always good to learn more about the stuff you're doing, but if nobody knows it's okay. On Fri, Aug 31, 2012 at 8:37 AM, Giovanni Harting chefeification...@gmail.com wrote: Same here, but why doest it disturbs you? 2012/8/31 Rudy Bleeker rblee...@gmail.com Hi all, I've noticed that when I'm starting a TF2 server in MvM mode, it automatically sets the cvar mp_tournament to 1 as soon as someone connects to the server. I was wondering if anyone else had noticed this and if anyone knows why this is. Setting mp_tournament back to 0 on the console leaves it at 0 even on mapchanges, but as soon as the server restarts after a 'quit' command it sets mp_tournament to 1 again as soon as someone logs in, not before. Regards, Rudy -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] A Question about the stats Command
Yes I believe they are. On Fri, Aug 31, 2012 at 11:31 AM, Andreas Willinger aw...@gmx.at wrote: Hello, as the Title says I have got a Question about that stats Command in Srcds: I am currently running some MvM Servers and noticed that the stats Command is showing some unrealistic Numbers at the Connects Column. Are Bot Connections also counted? Best Regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bad Standing for TF2
Also to mention, that mp_timelimit is 0 by default for mvm. I don't have it set in my configs, and there is no timelimit, and both have standing good. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: 30 August 2012 14:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Bad Standing for TF2 On Thu, Aug 30, 2012 at 2:12 PM, feugatos feuga...@ceidwarfare.net wrote: Would 20 minutes be a good value for timelimit? Have you actually played MvM? :) The only correct value for timelimit is 0. Everything else just kicks players off randomly from their mission, which is extremely aggravating. --bp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bad Standing for TF2
A note to some of the newer admins here, you can also type this in the server console or HLSW if you run that. cvarlist I have always thought it was ashammed that there is no example_server.cfg located in the cfg folder. This way admins wouldn't have to guess at what cvars are useable in each game. On Fri, Aug 31, 2012 at 6:22 PM, Christian Gerbrandt ger...@gotadsl.co.ukwrote: Also to mention, that mp_timelimit is 0 by default for mvm. I don't have it set in my configs, and there is no timelimit, and both have standing good. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: 30 August 2012 14:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Bad Standing for TF2 On Thu, Aug 30, 2012 at 2:12 PM, feugatos feuga...@ceidwarfare.net wrote: Would 20 minutes be a good value for timelimit? Have you actually played MvM? :) The only correct value for timelimit is 0. Everything else just kicks players off randomly from their mission, which is extremely aggravating. --bp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bad Standing for TF2
sry for the re-post, but i would suggest something like HLSW so you can scroll up and see ALL the cvars. On Fri, Aug 31, 2012 at 9:06 PM, cladiron cladi...@gmail.com wrote: A note to some of the newer admins here, you can also type this in the server console or HLSW if you run that. cvarlist I have always thought it was ashammed that there is no example_server.cfg located in the cfg folder. This way admins wouldn't have to guess at what cvars are useable in each game. On Fri, Aug 31, 2012 at 6:22 PM, Christian Gerbrandt ger...@gotadsl.co.uk wrote: Also to mention, that mp_timelimit is 0 by default for mvm. I don't have it set in my configs, and there is no timelimit, and both have standing good. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: 30 August 2012 14:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Bad Standing for TF2 On Thu, Aug 30, 2012 at 2:12 PM, feugatos feuga...@ceidwarfare.net wrote: Would 20 minutes be a good value for timelimit? Have you actually played MvM? :) The only correct value for timelimit is 0. Everything else just kicks players off randomly from their mission, which is extremely aggravating. --bp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] noise maker
Will the noise maker be turned on by default since this is considered a blue moon. Next one isn't till 2015. It's full and bright here. http://wiki.teamfortress.com/wiki/Full_Moon http://photoblog.nbcnews.com/_news/2012/08/31/13595968-blue-moon-shines-around-the-world?chromedomain=cosmicloglite ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] noise maker
What? The BDay noisemaker was turned on last week for TeamFortress2 birthday, going to assume they will run it a week or so - look for it to be flipped off sometime next week on the next update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of cladiron Sent: Friday, August 31, 2012 10:57 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] noise maker Will the noise maker be turned on by default since this is considered a blue moon. Next one isn't till 2015. It's full and bright here. http://wiki.teamfortress.com/wiki/Full_Moon http://photoblog.nbcnews.com/_news/2012/08/31/13595968-blue-moon-shines-arou nd-the-world?chromedomain=cosmicloglite ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] noise maker
This is the perfect question to ask on the hlds list after 5 PM pacific time before a three day weekend. On Aug 31, 2012 8:57 PM, cladiron cladi...@gmail.com wrote: Will the noise maker be turned on by default since this is considered a blue moon. Next one isn't till 2015. It's full and bright here. http://wiki.teamfortress.com/wiki/Full_Moon http://photoblog.nbcnews.com/_news/2012/08/31/13595968-blue-moon-shines-around-the-world?chromedomain=cosmicloglite ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] noise maker
Always got to have negative input huh ? I only asked because it wasn't on, or not on the server i was playing on. No need in the bitching, sir. On Fri, Aug 31, 2012 at 11:20 PM, Jesse Porter reacherg...@gmail.comwrote: This is the perfect question to ask on the hlds list after 5 PM pacific time before a three day weekend. On Aug 31, 2012 8:57 PM, cladiron cladi...@gmail.com wrote: Will the noise maker be turned on by default since this is considered a blue moon. Next one isn't till 2015. It's full and bright here. http://wiki.teamfortress.com/wiki/Full_Moon http://photoblog.nbcnews.com/_news/2012/08/31/13595968-blue-moon-shines-around-the-world?chromedomain=cosmicloglite ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux