Re: [hlds_linux] Coordination between developers in the Half-Life dedicated Linux server project

2012-11-04 Thread Rikard Bremark

I Think this is great but i dunno if you have gotten something wrong.
HLDS is not open-source and the only coding done on it is made by Valve 
Software.
We (the community/server owners/hosters) can report bugs we findto Valve 
by this list, email or the steampowered forum.


I think you should direct your questions to the many open source 
administration tools for HLDS instead like

Mani admin plugin
Sourcemod
AmxmodX

These are the three most popular open source projects against HLDS at 
least when it comes to admin control.

--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu


On 2012-11-04 18:26, Tengy Td wrote:

Hello,


I am a French student and I am currently realizing my final thesis in the
field of Free/libre open source software.

It would be a great help for me if you could answer a short online survey
(it should take approximately 5 minutes).

  This survey is designed to reach a better understanding of the cooperation
and coordination between developers in Free/libre open source projects.

There is no right or wrong answers, therefore, feel free to answer
spontaneously and to skip the questions you feel you do not want to answer.

The link to the survey is: http://bit.ly/RzyXrU


I would like to remind you that the participation is absolutely anonymous
and voluntary, and you can quit it at any time. Your answers will be
strictly confidential and will be used only for research purpose (no
commercial use of any information you provided).



If you find this survey interesting, you are welcome to share it with other
developers!


If you want to add something, or if you need further information about this
survey, feel free to contact me at: d tanguy.du...@gmx.fr
uret.tan...@gmail.com

Thank you in advance for your cooperation and your enthusiasm! :)


Tanguy Duret
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Re: [hlds_linux] Coordination between developers in the Half-Life dedicated Linux server project

2012-11-04 Thread ics

Well he's French, so... :)

-ics

5.11.2012 0:00, Rikard Bremark kirjoitti:

I Think this is great but i dunno if you have gotten something wrong.
HLDS is not open-source and the only coding done on it is made by 
Valve Software.
We (the community/server owners/hosters) can report bugs we findto 
Valve by this list, email or the steampowered forum.


I think you should direct your questions to the many open source 
administration tools for HLDS instead like

Mani admin plugin
Sourcemod
AmxmodX

These are the three most popular open source projects against HLDS at 
least when it comes to admin control.

--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu


On 2012-11-04 18:26, Tengy Td wrote:

Hello,


I am a French student and I am currently realizing my final thesis in 
the

field of Free/libre open source software.

It would be a great help for me if you could answer a short online 
survey

(it should take approximately 5 minutes).

  This survey is designed to reach a better understanding of the 
cooperation

and coordination between developers in Free/libre open source projects.

There is no right or wrong answers, therefore, feel free to answer
spontaneously and to skip the questions you feel you do not want to 
answer.


The link to the survey is: http://bit.ly/RzyXrU


I would like to remind you that the participation is absolutely 
anonymous

and voluntary, and you can quit it at any time. Your answers will be
strictly confidential and will be used only for research purpose (no
commercial use of any information you provided).



If you find this survey interesting, you are welcome to share it with 
other

developers!


If you want to add something, or if you need further information 
about this

survey, feel free to contact me at: d tanguy.du...@gmx.fr
uret.tan...@gmail.com

Thank you in advance for your cooperation and your enthusiasm! :)


Tanguy Duret
___
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archives, please visit:

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Re: [hlds_linux] Coordination between developers in the Half-Life dedicated Linux server project

2012-11-04 Thread Rikard Bremark

Schyy, don't let him now!
:-)
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2012-11-04 23:09, ics wrote:

Well he's French, so... :)

-ics

5.11.2012 0:00, Rikard Bremark kirjoitti:

I Think this is great but i dunno if you have gotten something wrong.
HLDS is not open-source and the only coding done on it is made by 
Valve Software.
We (the community/server owners/hosters) can report bugs we findto 
Valve by this list, email or the steampowered forum.


I think you should direct your questions to the many open source 
administration tools for HLDS instead like

Mani admin plugin
Sourcemod
AmxmodX

These are the three most popular open source projects against HLDS at 
least when it comes to admin control.

--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu


On 2012-11-04 18:26, Tengy Td wrote:

Hello,


I am a French student and I am currently realizing my final thesis 
in the

field of Free/libre open source software.

It would be a great help for me if you could answer a short online 
survey

(it should take approximately 5 minutes).

  This survey is designed to reach a better understanding of the 
cooperation

and coordination between developers in Free/libre open source projects.

There is no right or wrong answers, therefore, feel free to answer
spontaneously and to skip the questions you feel you do not want to 
answer.


The link to the survey is: http://bit.ly/RzyXrU


I would like to remind you that the participation is absolutely 
anonymous

and voluntary, and you can quit it at any time. Your answers will be
strictly confidential and will be used only for research purpose (no
commercial use of any information you provided).



If you find this survey interesting, you are welcome to share it 
with other

developers!


If you want to add something, or if you need further information 
about this

survey, feel free to contact me at: d tanguy.du...@gmx.fr
uret.tan...@gmail.com

Thank you in advance for your cooperation and your enthusiasm! :)


Tanguy Duret
___
To unsubscribe, edit your list preferences, or view the list 
archives, please visit:

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[hlds_linux] disconnected (reason Server info data overflow)

2012-11-04 Thread Frank
disconnected (reason Server info data overflow)

 

 

Ok I posted a while back thinking it was on a Linux issue but now I have
seen it on a Windows server - anyone care to give me some steps on solving
this problem? This is what clients are getting after a while of the server
going - requires a map reset to allow clients to join again without getting
the error.

 

 

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[hlds_linux] Traceray Crash

2012-11-04 Thread Dr. McKay
I'm not sure if this is already known or not, but I didn't see it anywhere in 
the mailing lists and it hasn't been fixed yet. There appears to be a problem 
in the physics code in TF2 regarding tracerays, as the server crashes sometimes 
when they're used. See also: http://goo.gl/sSfdk

I've had to disable most of the plugins on my server to get it to stop 
crashing. It's not a plugin issue, but rather an issue with plugins calling 
code built into the game that is now buggy.

This started after the Halloween update.


Dr. McKay
http://www.doctormckay.com
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Re: [hlds_linux] Traceray Crash

2012-11-04 Thread Asher Baker
That list is actually just the ones before the Halloween update, as
the Halloween update changed the binary name.

See 
http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9
for ones post-Halloween.


On Mon, Nov 5, 2012 at 3:21 AM, Dr. McKay li...@doctormckay.com wrote:
 I'm not sure if this is already known or not, but I didn't see it anywhere in 
 the mailing lists and it hasn't been fixed yet. There appears to be a problem 
 in the physics code in TF2 regarding tracerays, as the server crashes 
 sometimes when they're used. See also: http://goo.gl/sSfdk

 I've had to disable most of the plugins on my server to get it to stop 
 crashing. It's not a plugin issue, but rather an issue with plugins calling 
 code built into the game that is now buggy.

 This started after the Halloween update.


 Dr. McKay
 http://www.doctormckay.com
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 visit:
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