Re: [hlds_linux] Email Archive

2012-11-26 Thread Cameron Munroe
 

Cloudflare email obfuscation? 

On , Erik-jan Riemers wrote: 

> I
dont see any reason why not, but the biggest issue is email farming.
The
> reason the other one does not allow bots on it / google is because
you
> don't want any automated bots scraping the mailing list.
> If you
got that covered correctly, there should not be a problem.
> 
> But you
can always just save your own mails and index that, faster and
> saves
you the hassle. I do believe there is more than 1 place where they
>
archive it though. Put maybe not in the best way.
> 
> -Original
Message-
> From: hlds_linux-boun...@list.valvesoftware.com
>
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Cameron
> Munroe
> Sent: dinsdag 27 november 2012 4:46
> To: Half-Life
dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Email
Archive
> 
> So I could possibly make a better solution that does allow
indexing via
> google?
> 
> On , Jesse Molina wrote:
> 
>> Neither are
good solutions.
> 
>> The official private list is not indexed by search
engines, and there
> 
> is
> http://www.cameronmunroe.com/
http://www.gaming-servers.net/ [4] http://www.munroenet.com/ [5] Links:
-- [1] http://www.cameronmunroe.com/ [2] [2]
http://www.gaming-servers.net/ [4] [3] http://www.munroenet.com/ [5] [4]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1]
[5] https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/
[6] [6] http://forum.i3d.net/hlds-valve-linux-newsletter/ [3]
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-- 

-- Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/



Links:
--
[1]
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[2]
http://www.cameronmunroe.com/
[3]
http://forum.i3d.net/hlds-valve-linux-newsletter/
[4]
http://www.gaming-servers.net/
[5] http://www.munroenet.com/
[6]
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Re: [hlds_linux] Email Archive

2012-11-26 Thread Erik-jan Riemers
I dont see any reason why not, but the biggest issue is email farming. The
reason the other one does not allow bots on it / google is because you
don't want any automated bots scraping the mailing list.
If you got that covered correctly, there should not be a problem.

But you can always just save your own mails and index that, faster and
saves you the hassle. I do believe there is more than 1 place where they
archive it though. Put maybe not in the best way.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron
Munroe
Sent: dinsdag 27 november 2012 4:46
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Email Archive



So I could possibly make a better solution that does allow indexing via
google?

On , Jesse Molina wrote:

> Neither are good solutions.
>

> The official private list is not indexed by search engines, and there
is
> no search feature, so there is no way to find what you want.
>
>
As for i3d.net, they just use their archive as link bait to get more
>
subscribers to their message boards.
>
> After three or four hits on
their website, you get the following message:
>
> Hey there!
>
> It
appears that you've exceeded the maximum number of posts you can
>
view, but wait, there's a simple solution. To unlock the forum and
>
continue viewing messages, all you need to do is sign up for a free
>
account. The entire process takes just a few minutes so create your
>
account now and view as many threads as you like, post in our topics and

> use our downloads pages with over 300 GB of files!
>
> Already a
member? Login at the top of this page to stop seeing this message.
>
>
Tom Grant wrote:
>
>> There already is
https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/ [5] and
http://forum.i3d.net/hlds-valve-linux-newsletter/ [6] On Mon, Nov 26, 2012
at 9:45 PM, Cameron Munroe wrote:

>>
>>> Are we allowed to make an archive of this email list to a
website? It would be nice for later use. -- -- Cameron Munroe
http://www.cameronmunroe.com/ [1] http://www.gaming-servers.net/ [2]
http://www.munroenet.com/ [3]
___ To unsubscribe, edit your
list preferences, or view the list archives, please visit:
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[4]

-- 

-- Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/



Links:
--
[1] http://www.cameronmunroe.com/
[2]
http://www.gaming-servers.net/
[3] http://www.munroenet.com/
[4]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[5]
https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/
[6]
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Re: [hlds_linux] Email Archive

2012-11-26 Thread Cameron Munroe
 

So I could possibly make a better solution that does allow indexing
via google? 

On , Jesse Molina wrote: 

> Neither are good solutions.
>

> The official private list is not indexed by search engines, and there
is 
> no search feature, so there is no way to find what you want.
> 
>
As for i3d.net, they just use their archive as link bait to get more 
>
subscribers to their message boards.
> 
> After three or four hits on
their website, you get the following message:
> 
> Hey there!
> 
> It
appears that you've exceeded the maximum number of posts you can 
>
view, but wait, there's a simple solution. To unlock the forum and 
>
continue viewing messages, all you need to do is sign up for a free 
>
account. The entire process takes just a few minutes so create your 
>
account now and view as many threads as you like, post in our topics and

> use our downloads pages with over 300 GB of files!
> 
> Already a
member? Login at the top of this page to stop seeing this message.
> 
>
Tom Grant wrote:
> 
>> There already is
https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/ [5]
and http://forum.i3d.net/hlds-valve-linux-newsletter/ [6] On Mon, Nov
26, 2012 at 9:45 PM, Cameron Munroe wrote:

>> 
>>> Are we allowed to make an archive of this email list to a
website? It would be nice for later use. -- -- Cameron Munroe
http://www.cameronmunroe.com/ [1] http://www.gaming-servers.net/ [2]
http://www.munroenet.com/ [3]
___ To unsubscribe, edit
your list preferences, or view the list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[4]

-- 

-- Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/



Links:
--
[1] http://www.cameronmunroe.com/
[2]
http://www.gaming-servers.net/
[3] http://www.munroenet.com/
[4]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[5]
https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/
[6]
http://forum.i3d.net/hlds-valve-linux-newsletter/
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Re: [hlds_linux] Email Archive

2012-11-26 Thread Erik-jan Riemers
Well, if you use google. I always click on "show cache" to avaoid that
popup ;)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse
Molina
Sent: dinsdag 27 november 2012 4:29
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Email Archive


Neither are good solutions.

The official private list is not indexed by search engines, and there is
no search feature, so there is no way to find what you want.



As for i3d.net, they just use their archive as link bait to get more
subscribers to their message boards.

After three or four hits on their website, you get the following message:



Hey there!

It appears that you've exceeded the maximum number of posts you can
view, but wait, there's a simple solution. To unlock the forum and
continue viewing messages, all you need to do is sign up for a free
account. The entire process takes just a few minutes so create your
account now and view as many threads as you like, post in our topics and
use our downloads pages with over 300 GB of files!

Already a member? Login at the top of this page to stop seeing this
message.




Tom Grant wrote:
> There already is
> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/
> and
> http://forum.i3d.net/hlds-valve-linux-newsletter/
>
>
> On Mon, Nov 26, 2012 at 9:45 PM, Cameron Munroe
> wrote:
>
>>
>>
>> Are we allowed to make an archive of this email list to a website?
>> It would be nice for later use.
>> --
>>
>> -- Cameron
>> Munroe
>>
>> http://www.cameronmunroe.com/
>> http://www.gaming-servers.net/
>> http://www.munroenet.com/
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>
>
>

-- 
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608



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Re: [hlds_linux] Email Archive

2012-11-26 Thread Jesse Molina


Neither are good solutions.

The official private list is not indexed by search engines, and there is 
no search feature, so there is no way to find what you want.




As for i3d.net, they just use their archive as link bait to get more 
subscribers to their message boards.


After three or four hits on their website, you get the following message:



Hey there!

It appears that you've exceeded the maximum number of posts you can 
view, but wait, there's a simple solution. To unlock the forum and 
continue viewing messages, all you need to do is sign up for a free 
account. The entire process takes just a few minutes so create your 
account now and view as many threads as you like, post in our topics and 
use our downloads pages with over 300 GB of files!


Already a member? Login at the top of this page to stop seeing this message.




Tom Grant wrote:

There already is
https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/
and
http://forum.i3d.net/hlds-valve-linux-newsletter/


On Mon, Nov 26, 2012 at 9:45 PM, Cameron Munroe
wrote:




Are we allowed to make an archive of this email list to a website?
It would be nice for later use.
--

-- Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/

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--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608



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Re: [hlds_linux] Email Archive

2012-11-26 Thread Tom Grant
There already is
https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/
and
http://forum.i3d.net/hlds-valve-linux-newsletter/


On Mon, Nov 26, 2012 at 9:45 PM, Cameron Munroe
wrote:

>
>
> Are we allowed to make an archive of this email list to a website?
> It would be nice for later use.
> --
>
> -- Cameron
> Munroe
>
> http://www.cameronmunroe.com/
> http://www.gaming-servers.net/
> http://www.munroenet.com/
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
AksumkA.com 
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[hlds_linux] Email Archive

2012-11-26 Thread Cameron Munroe
 

Are we allowed to make an archive of this email list to a website?
It would be nice for later use. 
-- 

-- Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/

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Re: [hlds_linux] Other FastDL formats

2012-11-26 Thread Nomaan Ahmad
I don't think so.

On 27 November 2012 02:03, Cameron Munroe  wrote:

>
>
> Is there another format you can use for fast download servers.
> (Compressed) Such as the current 7Zip in comparison to BZ2?
> --
>
> --
> Cameron
> Munroe
>
> http://www.cameronmunroe.com/
> http://www.gaming-servers.net/
> http://www.munroenet.com/
>
> ___
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[hlds_linux] Other FastDL formats

2012-11-26 Thread Cameron Munroe
 

Is there another format you can use for fast download servers.
(Compressed) Such as the current 7Zip in comparison to BZ2? 
-- 

--
Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/

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Re: [hlds_linux] The Ship VAC IP Address

2012-11-26 Thread Miles Sutcliffe
Hi,

Sorry for the slow response, busy weekend. Yes they are ending in _s. Still
casues the crash :(

On 22 November 2012 00:02, Saul Rennison  wrote:

> Only the steamclient should depend upon the libraries ending in _s, are you
> sure they had that suffix?
>
> On Wednesday, November 21, 2012, Miles Sutcliffe wrote:
>
> > Gah, just tried this. Showing additional errors now relating to
> > dedicated_i686.so then if I copy that one over, more errors with sound
> > emitter binaries.
> >
> > I think I may be digging deeper into a mess. If only it were open source
> :(
> >
> > Regards,
> >
> > Miles
> >
> >
> > On 21 Nov 2012, at 18:29, Saul Rennison wrote:
> >
> > > Chances are it's due to differences in tier0 and the other libraries
> that
> > > steamclient depends upon. I'm not sure if these exist on Linux, but
> also
> > > copy the tier0_s and vstdlib_s libraries over from where you got the
> new
> > > steamclient from.
> > >
> > >
> > >
> > > Kind regards,
> > > Saul Rennison
> > >
> > >
> > > On 21 November 2012 18:12, Miles Sutcliffe  wrote:
> > >
> > >> Hmmm tried a variety of steamclient_i486.so binaries and now the
> server
> > >> crashes
> > >>
> > >> "Failed to load authentication library, exiting"
> > >>
> > >> On 21 November 2012 17:37, Saul Rennison 
> > wrote:
> > >>
> > >>> Have you tried dropping in a newer steamclient binary? As far as I'm
> > >> aware,
> > >>> they're completely backwards compatible with each other (apart from
> > some
> > >>> initialisation functions that I *think* changed at some point).
> > >>>
> > >>>
> > >>>
> > >>> Kind regards,
> > >>> Saul Rennison
> > >>>
> > >>>
> > >>> On 21 November 2012 16:37, Miles Sutcliffe 
> wrote:
> > >>>
> >  Hi,
> > 
> >  I'm in the process of butchering the Linux binaries for The Ship. I
> > >>> really
> >  love the game and I am determined to get it working on Linux again.
> > 
> >  So far I've got it talking to the master server. I edited the old
> > >> server
> >  values of 207.173.177.12/11 to be 208.078.200.65 and .39. I have no
> > >> idea
> >  why the second octet needs to be set to 078 to get it to translate
> to
> > >> 64?
> >  The only reason the 0 is in there is for padding reasons. If someone
> > >>> could
> >  explain this to me that would be great.
> > 
> >  So great, it's up! But insecure.
> > 
> >  Now I want to get it working with VAC. My digging has lead me to
> > >> believe
> > >>> I
> >  need to edit the steamclient binary and my TCP Dump shows it's going
> >  to 68.142.64.163 on port 27014 from source port 26900 on UDP. I
> cannot
> >  find
> >  any documentation as to what the current VAC IP address is.
> > 
> >  If anyone could help me out it would be very much appreciated.
> > 
> >  Regards,
> > 
> >  Miles
> >  ___
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> > 
> > >>> ___
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> > >>> please visit:
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> > >>>
> > >> ___
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> > >> please visit:
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> > >>
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> >
> >
> > ___
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> > please visit:
> >  
>
>
>
> --
>
>
> Kind regards,
> Saul Rennison
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