Re: [hlds_linux] hods any fix for this?

2013-02-16 Thread ics

Also if you need to validate with Steamcmd, run: app_update 90 validate

-ics

Collin Howard kirjoitti:

Are you running update with SteamCMD? You cannot use hldsupdatetool anymore.

More on steamcmd: https://developer.valvesoftware.com/wiki/SteamCMD

app id for cs1.6 is 90





  From: Valantis Levas valantis.le...@gnet.gr
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, February 16, 2013 2:27:32 AM
Subject: [hlds_linux] hods any fix for this?
  
Hlds problem,


MasterRequestRestart
Your server needs to be restarted in order to receive the latest update.

but i already run update and it says Up to Date..

any fix?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS 5.9 = GLIBCXX_3.4.15, etc.

2013-02-16 Thread Steve Dudenhoeffer
Are you using the new hlds_run?  I notice the Using Pentium II Optimized
binary line, which isn't in the new hlds_run.

hlds is bundled with libstdc++ anyway, so long as it is being executed with
proper environment variables (eg: from hlds_run), then it should pick it up.

Anyway, even if you get past this it probably work anyway.  CentOS is the
worst and bundles crazy old libraries with it, so your glibc may not be a
high enough version.  This new hlds update drastically bumped the required
glibc version.  We had to update all of our CentOS 5.x machines to
6.whatever is the newest now (6.3 i think) just to get it to work.

On Fri, Feb 15, 2013 at 9:30 PM, Weasel wea...@weaselslair.com wrote:

 Type: Dedicated Server:
 Platform: Linux
 Operating System: CentOS, Version 5.8, 32-bit (x86)
 Kernel: Linux 2.6.18-028

 Got past the issues of SteamCMD asking for libstdc++.so.6
 (GLIBCXX_3.4.10) by the loading-fedora-library-on-CentOS hack.
 That allowed me to use SteamCMD to install HL1 and get a dedicated server
 for that up and running again.
 It also allowed me to use SteamCMD to install a Counter-Strike (1.6ish)
 dedicated server, but it won't start.

 Counter-Strike itself is now complaining about an even newer library
 required (output further below).
 I tried some other newer (fedora) libraries that included GLIBCXX_3.4.15
 - but that work-around didn't help.
 It just started throwing a different error saying that lib was not for
 this OS.
 So, I guess I've taken that work-around about as far as it goes.
 Can host HL1 dedicated server right now, but not CS.  :-(

 Maybe these libs should be shipping with HLDS - depending on the distro?

 PS: I assume I need to post this also to the 
 https://github.com/ValveSoftware/halflife; GitHub, *NOT* the 
 https://github.com/ValveSoftware/steam-for-linux; GitHub?

 Original Counter-Strike HLDS error:
 --

 Auto detecting CPU
 Using Pentium II Optimised binary.
 Auto-restarting the server on crash

 Console initialized.
 Using breakpad crash handler
 Setting breakpad minidump AppID = 10
 Forcing breakpad minidump interfaces to load
 Looking up breakpad interfaces from steamclient
 Calling BreakpadMiniDumpSystemInit
 Installing breakpad exception handler for appid(10)/version(5787)
 scandir failed:/usr/not-root/game103-cs/./valve/SAVE
 scandir failed:/usr/not-root/game103-cs/./platform/SAVE
 Protocol version 48
 Exe version 1.1.2.7/Stdio (cstrike)
 Exe build: 11:30:00 Aug 28 2012 (5787)
 STEAM Auth Server
 [Start of AutoExec.CFG]
 Server logging data to file logs/L0215030.log
 L 02/15/2013 - 17:52:30: Log file started (file logs/L0215030.log) (game
 cstrike) (version 48/1.1.2.7/Stdio/5787)
 logaddress_add:  127.0.0.1:27500
 [End of AutoExec.CFG]
 Server IP address 209.54.58.74:28017
 LoadLibrary failed on ./cstrike/dlls/cs.so: ./libstdc++.so.6: version
 `GLIBCXX_3.4.15' not found (required by ./cstrike/dlls/cs.so)
 Host_Error: Couldn't get DLL API from ./cstrike/dlls/cs.so!
 L 02/15/2013 - 17:52:30: FATAL ERROR (shutting down): Host_Error: Couldn't
 get DLL API from ./cstrike/dlls/cs.so!

 FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
 ./cstrike/dlls/cs.so!

 Fri Feb 15 17:52:34 PST 2013: Server Quit



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Enter key not bindable

2013-02-16 Thread Scipizoa
Ok I'm sorry if this mailing list is for servers only but this is probably the 
best way for me to get this answered,  is there any reason why i cannot bind 
the enter key to anything in TF2 on ubuntu 12.10?[I used to have ubuntu 12.04 
when the public beta for linux started and thought it was just a beta thing]
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-16 Thread Ejziponken -

lol
http://steamgraph.net/index.php?action=graphjstime=1appid=10q240q730from=135699480to=136096920
:P

 Date: Fri, 15 Feb 2013 22:19:20 -0500
 From: progeek7...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update
 
 I had the same issue with 5.9 and GLIBC 2.7. I found out the best way to
 get around this is to use CentOS 6.x
 On Feb 15, 2013 1:30 PM, Mico gam...@watafa.com.ar wrote:
 
  I'm using Centos 5.8 64 bits.
 
  On Vie 15 Feb 2013 15:13:42 Mico escribió:
   New error:
  
   Error:/lib/libc.so.6: version `GLIBC_2.7' not found (required by
   /home/ema/engine_i486.so)
  
   Unable to load engine, image is corrupt
  
   Help me?
  
   On Jue 14 Feb 2013 15:39:51 Rudy Bleeker escribió:
Or people could just use normal nicknames instead of those weird ones
with all those squigly characters in them.
   
On Thu, Feb 14, 2013 at 2:02 AM, Asher Baker asher...@gmail.com
  wrote:
 And all the fun that goes with it, like Source games truncating Steam
 names in the middle of multibyte characters because no one thought to
 make sure they took the same lengths.

 On Thu, Feb 14, 2013 at 12:58 AM, Alfred Reynolds

 alf...@valvesoftware.com wrote:
 What Anthony said.

 (in theory it shouldn't matter, the beauty of utf8 is that most std
 string functions just work with it).

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Anthony Stoyanov Sent: Wednesday, February 13, 2013 4:55 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

 You really should ask that question on alliedmods :)

 On 14.2.2013 г. 02:53 ч., Ejziponken - wrote:
 Cool!
 Will the utf8 affect plugins? Like advertiseplugins?

 From: alf...@valvesoftware.com
 To: h...@list.valvesoftware.com;
  hlds_linux@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com Date: Thu, 14 Feb 2013
  00:40:52
 +
 Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

 One more beta update before this becomes the public version
 tomorrow, changes are:

 - enabled utf8 chat for say and say_team commands
 - don't create a SAVE/ folder on server launch



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
 Reynolds Sent: Monday, February 11, 2013 1:20 PM
 To: h...@list.valvesoftware.com; Half-Life dedicated Linux server
 mailing list (hlds_linux@list.valvesoftware.com);
 hlds_annou...@list.valvesoftware.com Subject: Re: [hlds]
 Counter-Strike 1.6 beta server update

 We have another update, changes are:
 - fixed hltv demos being corrupted
 - fixed downloading of custom sprays from users
 - increased max rate to 100k (sv_min/maxrate still apply and
 defaults for them are unchanged) - changed timing function to call
 clock_gettime(), this should cause more stable frame rates


 As a reminder the plan is to make this the public release later
  this
 week, and that update will be required.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
 Reynolds Sent: Friday, February 08, 2013 3:03 PM
 To: h...@list.valvesoftware.com; Half-Life dedicated Linux server
 mailing list (hlds_linux@list.valvesoftware.com);
 hlds_annou...@list.valvesoftware.com Subject: Re: [hlds]
 Counter-Strike 1.6 beta server update

 We have another update, changes are:
 - fixed hltv being unable to record demos under Linux
 - fixed dedicated servers listing as a listen server
 - (partially) fixed hltv listing on the master servers (you need a
 client update plus we need to do a server update to totally fix
 this)



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
 Reynolds Sent: Thursday, February 07, 2013 10:41 AM
 To: Half-Life dedicated Linux server mailing list
 (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com Subject: Re: [hlds]
 Counter-Strike 1.6 beta server update

 We have another update, changes are:
 - fixed hltv failing to launch


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Alfred Reynolds Sent: Friday, February 01, 2013 2:07 PM
 To: h...@list.valvesoftware.com; Half-Life dedicated Linux server
 mailing list (hlds_linux@list.valvesoftware.com);
 

[hlds_linux] Counter-Strike Dedicated Server, on CentOS 5.9 = GLIBCXX_3.4.15, etc.

2013-02-16 Thread Weasel
 
 Message: 4
 Date: Sat, 16 Feb 2013 10:45:17 -0500
 From: Steve Dudenhoeffer
 Subject: Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS
 
 Are you using the new hlds_run?  I notice the Using Pentium II
 Optimized binary line, which isn't in the new hlds_run.
 

This is under the new SteamCMD system (steamcmd.sh)
 - not the old HLDSUdateTool.
 
 hlds is bundled with libstdc++ anyway, so long as it is being
 executed with proper environment variables (eg: from hlds_run),
 then it should pick it up.
 

Apparently something is not right in there at the moment.

 CentOS is the  worst and bundles crazy old libraries with it, so
 your glibc may not be a  high enough version.  This new hlds update
 drastically bumped the required  glibc version.  We had to update
 all of our CentOS 5.x machines to 6.whatever is the newest now
 (6.3 i think) just to get it to work.

Yeah, being a downstream from RHEL, CentOS is always way behind
on releases.  However, upgrading from 5.x to 6.x is not an option for me
- at least not without switching hosting providers.  I am shopping around
for a new one, and while I am at it I may specifically jump from CentOS
to Debian - since that 'nix flavor seems to be where initial development
and testing is done for this game stuff.

CentOS has been good for me, since I was working a lot with RHEL for
a while at the day-job, and it works fine for me for the web, database and
e-mail server stuff I have.  However, on the game-hosting requirement
RHEL/CentOS is just getting to be too problematic - due to always being
way behind on various component releases.

I have been getting a pretty-good deal on my CentOS host at my current
provider.  But, lately they've been a bit unstable anyway (after like 2 years
of no issues at all).  So, maybe now is a good time for a change.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-16 Thread Rikard Bremark
thats not so strange when they cant play it, the faster the beta goes
out that is now the faster the players will get back.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu
On 2013-02-16 21:29, Ejziponken - wrote:
 lol
 http://steamgraph.net/index.php?action=graphjstime=1appid=10q240q730from=135699480to=136096920
 :P

 Date: Fri, 15 Feb 2013 22:19:20 -0500
 From: progeek7...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

 I had the same issue with 5.9 and GLIBC 2.7. I found out the best way to
 get around this is to use CentOS 6.x
 On Feb 15, 2013 1:30 PM, Mico gam...@watafa.com.ar wrote:

 I'm using Centos 5.8 64 bits.

 On Vie 15 Feb 2013 15:13:42 Mico escribió:
 New error:

 Error:/lib/libc.so.6: version `GLIBC_2.7' not found (required by
 /home/ema/engine_i486.so)

 Unable to load engine, image is corrupt

 Help me?

 On Jue 14 Feb 2013 15:39:51 Rudy Bleeker escribió:
 Or people could just use normal nicknames instead of those weird ones
 with all those squigly characters in them.

 On Thu, Feb 14, 2013 at 2:02 AM, Asher Baker asher...@gmail.com
 wrote:
 And all the fun that goes with it, like Source games truncating Steam
 names in the middle of multibyte characters because no one thought to
 make sure they took the same lengths.

 On Thu, Feb 14, 2013 at 12:58 AM, Alfred Reynolds

 alf...@valvesoftware.com wrote:
 What Anthony said.

 (in theory it shouldn't matter, the beauty of utf8 is that most std
 string functions just work with it).

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Anthony Stoyanov Sent: Wednesday, February 13, 2013 4:55 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

 You really should ask that question on alliedmods :)

 On 14.2.2013 г. 02:53 ч., Ejziponken - wrote:
 Cool!
 Will the utf8 affect plugins? Like advertiseplugins?

 From: alf...@valvesoftware.com
 To: h...@list.valvesoftware.com;
 hlds_linux@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com Date: Thu, 14 Feb 2013
 00:40:52
 +
 Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

 One more beta update before this becomes the public version
 tomorrow, changes are:

 - enabled utf8 chat for say and say_team commands
 - don't create a SAVE/ folder on server launch



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
 Reynolds Sent: Monday, February 11, 2013 1:20 PM
 To: h...@list.valvesoftware.com; Half-Life dedicated Linux server
 mailing list (hlds_linux@list.valvesoftware.com);
 hlds_annou...@list.valvesoftware.com Subject: Re: [hlds]
 Counter-Strike 1.6 beta server update

 We have another update, changes are:
 - fixed hltv demos being corrupted
 - fixed downloading of custom sprays from users
 - increased max rate to 100k (sv_min/maxrate still apply and
 defaults for them are unchanged) - changed timing function to call
 clock_gettime(), this should cause more stable frame rates


 As a reminder the plan is to make this the public release later
 this
 week, and that update will be required.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
 Reynolds Sent: Friday, February 08, 2013 3:03 PM
 To: h...@list.valvesoftware.com; Half-Life dedicated Linux server
 mailing list (hlds_linux@list.valvesoftware.com);
 hlds_annou...@list.valvesoftware.com Subject: Re: [hlds]
 Counter-Strike 1.6 beta server update

 We have another update, changes are:
 - fixed hltv being unable to record demos under Linux
 - fixed dedicated servers listing as a listen server
 - (partially) fixed hltv listing on the master servers (you need a
 client update plus we need to do a server update to totally fix
 this)



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
 Reynolds Sent: Thursday, February 07, 2013 10:41 AM
 To: Half-Life dedicated Linux server mailing list
 (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com Subject: Re: [hlds]
 Counter-Strike 1.6 beta server update

 We have another update, changes are:
 - fixed hltv failing to launch


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Alfred Reynolds Sent: Friday, February 01, 2013 2:07 PM
 To: h...@list.valvesoftware.com; Half-Life dedicated Linux server
 mailing list (hlds_linux@list.valvesoftware.com);
 hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux]
 Counter-Strike 1.6 beta server update

 We have 

Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS 5.9 = GLIBCXX_3.4.15, etc.

2013-02-16 Thread Rikard Bremark


On 2013-02-16 22:54, Weasel wrote:

Message: 4
Date: Sat, 16 Feb 2013 10:45:17 -0500
From: Steve Dudenhoeffer
Subject: Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS

Are you using the new hlds_run?  I notice the Using Pentium II
Optimized binary line, which isn't in the new hlds_run.


This is under the new SteamCMD system (steamcmd.sh)
  - not the old HLDSUdateTool.

hlds is bundled with libstdc++ anyway, so long as it is being
executed with proper environment variables (eg: from hlds_run),
then it should pick it up.



This work, we have a box with old Debian and we just copied a HLDS 
install that we fetched with SteamCMD from another box
and started it and it works, haven tested playing that much yet but we 
are about to.



Apparently something is not right in there at the moment.


CentOS is the  worst and bundles crazy old libraries with it, so
your glibc may not be a  high enough version.  This new hlds update
drastically bumped the required  glibc version.  We had to update
all of our CentOS 5.x machines to 6.whatever is the newest now
(6.3 i think) just to get it to work.

Yeah, being a downstream from RHEL, CentOS is always way behind
on releases.  However, upgrading from 5.x to 6.x is not an option for me
- at least not without switching hosting providers.  I am shopping around
for a new one, and while I am at it I may specifically jump from CentOS
to Debian - since that 'nix flavor seems to be where initial development
and testing is done for this game stuff.

CentOS has been good for me, since I was working a lot with RHEL for
a while at the day-job, and it works fine for me for the web, database and
e-mail server stuff I have.  However, on the game-hosting requirement
RHEL/CentOS is just getting to be too problematic - due to always being
way behind on various component releases.

I have been getting a pretty-good deal on my CentOS host at my current
provider.  But, lately they've been a bit unstable anyway (after like 2 years
of no issues at all).  So, maybe now is a good time for a change.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS 5.9 = GLIBCXX_3.4.15, etc.

2013-02-16 Thread Collin Howard
CentOS 6.3 works with the new update. But I know some GSP dont offer it. 
Debian i have not tested with the update but it keeps its libs up to date and 
theres no reason why it should not work
I am using Gentoo on another box and that works perfectly fine as well.





 From: Weasel wea...@weaselslair.com
To: hlds_linux@list.valvesoftware.com 
Sent: Saturday, February 16, 2013 4:54:35 PM
Subject: [hlds_linux] Counter-Strike Dedicated Server, on CentOS 5.9 = 
GLIBCXX_3.4.15, etc.
 
 
 Message: 4
 Date: Sat, 16 Feb 2013 10:45:17 -0500
 From: Steve Dudenhoeffer
 Subject: Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS
 
 Are you using the new hlds_run?  I notice the Using Pentium II
 Optimized binary line, which isn't in the new hlds_run.
 

This is under the new SteamCMD system (steamcmd.sh)
- not the old HLDSUdateTool.
 
 hlds is bundled with libstdc++ anyway, so long as it is being
 executed with proper environment variables (eg: from hlds_run),
 then it should pick it up.
 

Apparently something is not right in there at the moment.

 CentOS is the  worst and bundles crazy old libraries with it, so
 your glibc may not be a  high enough version.  This new hlds update
 drastically bumped the required  glibc version.  We had to update
 all of our CentOS 5.x machines to 6.whatever is the newest now
 (6.3 i think) just to get it to work.

Yeah, being a downstream from RHEL, CentOS is always way behind
on releases.  However, upgrading from 5.x to 6.x is not an option for me
- at least not without switching hosting providers.  I am shopping around
for a new one, and while I am at it I may specifically jump from CentOS
to Debian - since that 'nix flavor seems to be where initial development
and testing is done for this game stuff.

CentOS has been good for me, since I was working a lot with RHEL for
a while at the day-job, and it works fine for me for the web, database and
e-mail server stuff I have.  However, on the game-hosting requirement
RHEL/CentOS is just getting to be too problematic - due to always being
way behind on various component releases.

I have been getting a pretty-good deal on my CentOS host at my current
provider.  But, lately they've been a bit unstable anyway (after like 2 years
of no issues at all).  So, maybe now is a good time for a change.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] TF2 server crash, auto-restarts, picks-up different port?

2013-02-16 Thread Weasel
I've seen this twice now.
The TF2 server crashes.
It auto-restarts.
When it comes back-up again, it doesn't use the port number that has been 
specified (and before the crash it had been using).
My guess, is that when the binary crashes, the old port/socket doesn't get 
released immediately.
So, when the binary get's started back up, it's not immediately available - so 
it picks another port.
Needless to say, this is a big deal for servers where many players use their 
favorites list to find.
This didn't start with the latest round of TF2 updates.
The first time I saw it was back on January 25t - never before.
Since then, It's only happened maybe twice - including just now.

Platform: Linux
Operating System: CentOS 5.9
Architecture: 32-bit (x86).

Recent debug.log file (cleared after last TF2 update):

--
CRASH: Sat Feb 16 01:05:06 PST 2013
Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug
End of Source crash report
--
--
CRASH: Sat Feb 16 10:15:59 PST 2013
Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug
End of Source crash report
--
--
CRASH: Sat Feb 16 13:10:10 PST 2013
Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug
End of Source crash report
--
--
CRASH: Sat Feb 16 23:00:52 PST 2013
Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug
End of Source crash report
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] TF2 server crash, auto-restarts, picks-up different port?

2013-02-16 Thread David Fountain
Trying to start a server on an already taken port doesn't pick a new one
for me it tells me it failed to resolve a connection on the specified port

SavSin
On Feb 16, 2013 11:30 PM, Weasel wea...@weaselslair.com wrote:

 I've seen this twice now.
 The TF2 server crashes.
 It auto-restarts.
 When it comes back-up again, it doesn't use the port number that has been
 specified (and before the crash it had been using).
 My guess, is that when the binary crashes, the old port/socket doesn't get
 released immediately.
 So, when the binary get's started back up, it's not immediately available
 - so it picks another port.
 Needless to say, this is a big deal for servers where many players use
 their favorites list to find.
 This didn't start with the latest round of TF2 updates.
 The first time I saw it was back on January 25t - never before.
 Since then, It's only happened maybe twice - including just now.

 Platform: Linux
 Operating System: CentOS 5.9
 Architecture: 32-bit (x86).

 Recent debug.log file (cleared after last TF2 update):

 --
 CRASH: Sat Feb 16 01:05:06 PST 2013
 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116
 -debug
 End of Source crash report
 --
 --
 CRASH: Sat Feb 16 10:15:59 PST 2013
 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116
 -debug
 End of Source crash report
 --
 --
 CRASH: Sat Feb 16 13:10:10 PST 2013
 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116
 -debug
 End of Source crash report
 --
 --
 CRASH: Sat Feb 16 23:00:52 PST 2013
 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116
 -debug
 End of Source crash report
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Correction: TF2 server crash, auto-restarts, picks-up different port?

2013-02-16 Thread Weasel
Correction, the first time I saw this symptom (changing ports at crash) was on 
February 3rd 2013.
...

 I've seen this twice now.
 The TF2 server crashes.
 It auto-restarts.
 When it comes back-up again, it doesn't use the port number that has been 
 specified
 (and before the crash it had been using).
 My guess, is that when the binary crashes, the old port/socket doesn't get 
 released immediately.
 So, when the binary get's started back up, it's not immediately available - 
 so it picks another port.
 Needless to say, this is a big deal for servers where many players use their 
 favorites list to find.
 This didn't start with the latest round of TF2 updates.
 The first time I saw it was back on January 25t - never before.
 Since then, It's only happened maybe twice - including just now.
 
 Platform: Linux
 Operating System: CentOS 5.9
 Architecture: 32-bit (x86).
 
 Recent debug.log file (cleared after last TF2 update):
 
 --
 CRASH: Sat Feb 16 01:05:06 PST 2013
 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug
 End of Source crash report
 --
 --
 CRASH: Sat Feb 16 10:15:59 PST 2013
 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug
 End of Source crash report
 --
 --
 CRASH: Sat Feb 16 13:10:10 PST 2013
 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug
 End of Source crash report
 --
 --
 CRASH: Sat Feb 16 23:00:52 PST 2013
 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug
 End of Source crash report
 --

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Correction x 2: TF2 server crash, auto-restarts, picks-up different port?

2013-02-16 Thread Weasel
Correction, Correction: The first time I saw this symptom (changing ports at 
crash) was on February *13th* 2013.
So, I guess maybe it might be related to whatever was released right before 
then.

Sorry, kept making typo's and stuff.
Time to go to sleep.
...

 I've seen this twice now.
 The TF2 server crashes.
 It auto-restarts.
 When it comes back-up again, it doesn't use the port number that has been 
 specified
 (and before the crash it had been using).
 My guess, is that when the binary crashes, the old port/socket doesn't get 
 released immediately.
 So, when the binary get's started back up, it's not immediately available - 
 so it picks another port.
 Needless to say, this is a big deal for servers where many players use their 
 favorites list to find.
 This didn't start with the latest round of TF2 updates.
 The first time I saw it was back on January 25t - never before.
 Since then, It's only happened maybe twice - including just now.
 
 Platform: Linux
 Operating System: CentOS 5.9
 Architecture: 32-bit (x86).
 
 Recent debug.log file (cleared after last TF2 update):
 
 --
 CRASH: Sat Feb 16 01:05:06 PST 2013
 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug
 End of Source crash report
 --
 --
 CRASH: Sat Feb 16 10:15:59 PST 2013
 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug
 End of Source crash report
 --
 --
 CRASH: Sat Feb 16 13:10:10 PST 2013
 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug
 End of Source crash report
 --
 --
 CRASH: Sat Feb 16 23:00:52 PST 2013
 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug
 End of Source crash report
 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux