Re: [hlds_linux] hods any fix for this?
Also if you need to validate with Steamcmd, run: app_update 90 validate -ics Collin Howard kirjoitti: Are you running update with SteamCMD? You cannot use hldsupdatetool anymore. More on steamcmd: https://developer.valvesoftware.com/wiki/SteamCMD app id for cs1.6 is 90 From: Valantis Levas valantis.le...@gnet.gr To: hlds_linux@list.valvesoftware.com Sent: Saturday, February 16, 2013 2:27:32 AM Subject: [hlds_linux] hods any fix for this? Hlds problem, MasterRequestRestart Your server needs to be restarted in order to receive the latest update. but i already run update and it says Up to Date.. any fix? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS 5.9 = GLIBCXX_3.4.15, etc.
Are you using the new hlds_run? I notice the Using Pentium II Optimized binary line, which isn't in the new hlds_run. hlds is bundled with libstdc++ anyway, so long as it is being executed with proper environment variables (eg: from hlds_run), then it should pick it up. Anyway, even if you get past this it probably work anyway. CentOS is the worst and bundles crazy old libraries with it, so your glibc may not be a high enough version. This new hlds update drastically bumped the required glibc version. We had to update all of our CentOS 5.x machines to 6.whatever is the newest now (6.3 i think) just to get it to work. On Fri, Feb 15, 2013 at 9:30 PM, Weasel wea...@weaselslair.com wrote: Type: Dedicated Server: Platform: Linux Operating System: CentOS, Version 5.8, 32-bit (x86) Kernel: Linux 2.6.18-028 Got past the issues of SteamCMD asking for libstdc++.so.6 (GLIBCXX_3.4.10) by the loading-fedora-library-on-CentOS hack. That allowed me to use SteamCMD to install HL1 and get a dedicated server for that up and running again. It also allowed me to use SteamCMD to install a Counter-Strike (1.6ish) dedicated server, but it won't start. Counter-Strike itself is now complaining about an even newer library required (output further below). I tried some other newer (fedora) libraries that included GLIBCXX_3.4.15 - but that work-around didn't help. It just started throwing a different error saying that lib was not for this OS. So, I guess I've taken that work-around about as far as it goes. Can host HL1 dedicated server right now, but not CS. :-( Maybe these libs should be shipping with HLDS - depending on the distro? PS: I assume I need to post this also to the https://github.com/ValveSoftware/halflife; GitHub, *NOT* the https://github.com/ValveSoftware/steam-for-linux; GitHub? Original Counter-Strike HLDS error: -- Auto detecting CPU Using Pentium II Optimised binary. Auto-restarting the server on crash Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 10 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(10)/version(5787) scandir failed:/usr/not-root/game103-cs/./valve/SAVE scandir failed:/usr/not-root/game103-cs/./platform/SAVE Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) Exe build: 11:30:00 Aug 28 2012 (5787) STEAM Auth Server [Start of AutoExec.CFG] Server logging data to file logs/L0215030.log L 02/15/2013 - 17:52:30: Log file started (file logs/L0215030.log) (game cstrike) (version 48/1.1.2.7/Stdio/5787) logaddress_add: 127.0.0.1:27500 [End of AutoExec.CFG] Server IP address 209.54.58.74:28017 LoadLibrary failed on ./cstrike/dlls/cs.so: ./libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by ./cstrike/dlls/cs.so) Host_Error: Couldn't get DLL API from ./cstrike/dlls/cs.so! L 02/15/2013 - 17:52:30: FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/cs.so! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/cs.so! Fri Feb 15 17:52:34 PST 2013: Server Quit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Enter key not bindable
Ok I'm sorry if this mailing list is for servers only but this is probably the best way for me to get this answered, is there any reason why i cannot bind the enter key to anything in TF2 on ubuntu 12.10?[I used to have ubuntu 12.04 when the public beta for linux started and thought it was just a beta thing] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike 1.6 beta server update
lol http://steamgraph.net/index.php?action=graphjstime=1appid=10q240q730from=135699480to=136096920 :P Date: Fri, 15 Feb 2013 22:19:20 -0500 From: progeek7...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update I had the same issue with 5.9 and GLIBC 2.7. I found out the best way to get around this is to use CentOS 6.x On Feb 15, 2013 1:30 PM, Mico gam...@watafa.com.ar wrote: I'm using Centos 5.8 64 bits. On Vie 15 Feb 2013 15:13:42 Mico escribió: New error: Error:/lib/libc.so.6: version `GLIBC_2.7' not found (required by /home/ema/engine_i486.so) Unable to load engine, image is corrupt Help me? On Jue 14 Feb 2013 15:39:51 Rudy Bleeker escribió: Or people could just use normal nicknames instead of those weird ones with all those squigly characters in them. On Thu, Feb 14, 2013 at 2:02 AM, Asher Baker asher...@gmail.com wrote: And all the fun that goes with it, like Source games truncating Steam names in the middle of multibyte characters because no one thought to make sure they took the same lengths. On Thu, Feb 14, 2013 at 12:58 AM, Alfred Reynolds alf...@valvesoftware.com wrote: What Anthony said. (in theory it shouldn't matter, the beauty of utf8 is that most std string functions just work with it). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov Sent: Wednesday, February 13, 2013 4:55 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update You really should ask that question on alliedmods :) On 14.2.2013 г. 02:53 ч., Ejziponken - wrote: Cool! Will the utf8 affect plugins? Like advertiseplugins? From: alf...@valvesoftware.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 14 Feb 2013 00:40:52 + Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update One more beta update before this becomes the public version tomorrow, changes are: - enabled utf8 chat for say and say_team commands - don't create a SAVE/ folder on server launch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, February 11, 2013 1:20 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv demos being corrupted - fixed downloading of custom sprays from users - increased max rate to 100k (sv_min/maxrate still apply and defaults for them are unchanged) - changed timing function to call clock_gettime(), this should cause more stable frame rates As a reminder the plan is to make this the public release later this week, and that update will be required. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 08, 2013 3:03 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv being unable to record demos under Linux - fixed dedicated servers listing as a listen server - (partially) fixed hltv listing on the master servers (you need a client update plus we need to do a server update to totally fix this) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, February 07, 2013 10:41 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv failing to launch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 01, 2013 2:07 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com);
[hlds_linux] Counter-Strike Dedicated Server, on CentOS 5.9 = GLIBCXX_3.4.15, etc.
Message: 4 Date: Sat, 16 Feb 2013 10:45:17 -0500 From: Steve Dudenhoeffer Subject: Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS Are you using the new hlds_run? I notice the Using Pentium II Optimized binary line, which isn't in the new hlds_run. This is under the new SteamCMD system (steamcmd.sh) - not the old HLDSUdateTool. hlds is bundled with libstdc++ anyway, so long as it is being executed with proper environment variables (eg: from hlds_run), then it should pick it up. Apparently something is not right in there at the moment. CentOS is the worst and bundles crazy old libraries with it, so your glibc may not be a high enough version. This new hlds update drastically bumped the required glibc version. We had to update all of our CentOS 5.x machines to 6.whatever is the newest now (6.3 i think) just to get it to work. Yeah, being a downstream from RHEL, CentOS is always way behind on releases. However, upgrading from 5.x to 6.x is not an option for me - at least not without switching hosting providers. I am shopping around for a new one, and while I am at it I may specifically jump from CentOS to Debian - since that 'nix flavor seems to be where initial development and testing is done for this game stuff. CentOS has been good for me, since I was working a lot with RHEL for a while at the day-job, and it works fine for me for the web, database and e-mail server stuff I have. However, on the game-hosting requirement RHEL/CentOS is just getting to be too problematic - due to always being way behind on various component releases. I have been getting a pretty-good deal on my CentOS host at my current provider. But, lately they've been a bit unstable anyway (after like 2 years of no issues at all). So, maybe now is a good time for a change. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike 1.6 beta server update
thats not so strange when they cant play it, the faster the beta goes out that is now the faster the players will get back. -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2013-02-16 21:29, Ejziponken - wrote: lol http://steamgraph.net/index.php?action=graphjstime=1appid=10q240q730from=135699480to=136096920 :P Date: Fri, 15 Feb 2013 22:19:20 -0500 From: progeek7...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update I had the same issue with 5.9 and GLIBC 2.7. I found out the best way to get around this is to use CentOS 6.x On Feb 15, 2013 1:30 PM, Mico gam...@watafa.com.ar wrote: I'm using Centos 5.8 64 bits. On Vie 15 Feb 2013 15:13:42 Mico escribió: New error: Error:/lib/libc.so.6: version `GLIBC_2.7' not found (required by /home/ema/engine_i486.so) Unable to load engine, image is corrupt Help me? On Jue 14 Feb 2013 15:39:51 Rudy Bleeker escribió: Or people could just use normal nicknames instead of those weird ones with all those squigly characters in them. On Thu, Feb 14, 2013 at 2:02 AM, Asher Baker asher...@gmail.com wrote: And all the fun that goes with it, like Source games truncating Steam names in the middle of multibyte characters because no one thought to make sure they took the same lengths. On Thu, Feb 14, 2013 at 12:58 AM, Alfred Reynolds alf...@valvesoftware.com wrote: What Anthony said. (in theory it shouldn't matter, the beauty of utf8 is that most std string functions just work with it). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov Sent: Wednesday, February 13, 2013 4:55 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update You really should ask that question on alliedmods :) On 14.2.2013 г. 02:53 ч., Ejziponken - wrote: Cool! Will the utf8 affect plugins? Like advertiseplugins? From: alf...@valvesoftware.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 14 Feb 2013 00:40:52 + Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update One more beta update before this becomes the public version tomorrow, changes are: - enabled utf8 chat for say and say_team commands - don't create a SAVE/ folder on server launch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, February 11, 2013 1:20 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv demos being corrupted - fixed downloading of custom sprays from users - increased max rate to 100k (sv_min/maxrate still apply and defaults for them are unchanged) - changed timing function to call clock_gettime(), this should cause more stable frame rates As a reminder the plan is to make this the public release later this week, and that update will be required. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 08, 2013 3:03 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv being unable to record demos under Linux - fixed dedicated servers listing as a listen server - (partially) fixed hltv listing on the master servers (you need a client update plus we need to do a server update to totally fix this) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, February 07, 2013 10:41 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv failing to launch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 01, 2013 2:07 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update We have
Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS 5.9 = GLIBCXX_3.4.15, etc.
On 2013-02-16 22:54, Weasel wrote: Message: 4 Date: Sat, 16 Feb 2013 10:45:17 -0500 From: Steve Dudenhoeffer Subject: Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS Are you using the new hlds_run? I notice the Using Pentium II Optimized binary line, which isn't in the new hlds_run. This is under the new SteamCMD system (steamcmd.sh) - not the old HLDSUdateTool. hlds is bundled with libstdc++ anyway, so long as it is being executed with proper environment variables (eg: from hlds_run), then it should pick it up. This work, we have a box with old Debian and we just copied a HLDS install that we fetched with SteamCMD from another box and started it and it works, haven tested playing that much yet but we are about to. Apparently something is not right in there at the moment. CentOS is the worst and bundles crazy old libraries with it, so your glibc may not be a high enough version. This new hlds update drastically bumped the required glibc version. We had to update all of our CentOS 5.x machines to 6.whatever is the newest now (6.3 i think) just to get it to work. Yeah, being a downstream from RHEL, CentOS is always way behind on releases. However, upgrading from 5.x to 6.x is not an option for me - at least not without switching hosting providers. I am shopping around for a new one, and while I am at it I may specifically jump from CentOS to Debian - since that 'nix flavor seems to be where initial development and testing is done for this game stuff. CentOS has been good for me, since I was working a lot with RHEL for a while at the day-job, and it works fine for me for the web, database and e-mail server stuff I have. However, on the game-hosting requirement RHEL/CentOS is just getting to be too problematic - due to always being way behind on various component releases. I have been getting a pretty-good deal on my CentOS host at my current provider. But, lately they've been a bit unstable anyway (after like 2 years of no issues at all). So, maybe now is a good time for a change. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS 5.9 = GLIBCXX_3.4.15, etc.
CentOS 6.3 works with the new update. But I know some GSP dont offer it. Debian i have not tested with the update but it keeps its libs up to date and theres no reason why it should not work I am using Gentoo on another box and that works perfectly fine as well. From: Weasel wea...@weaselslair.com To: hlds_linux@list.valvesoftware.com Sent: Saturday, February 16, 2013 4:54:35 PM Subject: [hlds_linux] Counter-Strike Dedicated Server, on CentOS 5.9 = GLIBCXX_3.4.15, etc. Message: 4 Date: Sat, 16 Feb 2013 10:45:17 -0500 From: Steve Dudenhoeffer Subject: Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS Are you using the new hlds_run? I notice the Using Pentium II Optimized binary line, which isn't in the new hlds_run. This is under the new SteamCMD system (steamcmd.sh) - not the old HLDSUdateTool. hlds is bundled with libstdc++ anyway, so long as it is being executed with proper environment variables (eg: from hlds_run), then it should pick it up. Apparently something is not right in there at the moment. CentOS is the worst and bundles crazy old libraries with it, so your glibc may not be a high enough version. This new hlds update drastically bumped the required glibc version. We had to update all of our CentOS 5.x machines to 6.whatever is the newest now (6.3 i think) just to get it to work. Yeah, being a downstream from RHEL, CentOS is always way behind on releases. However, upgrading from 5.x to 6.x is not an option for me - at least not without switching hosting providers. I am shopping around for a new one, and while I am at it I may specifically jump from CentOS to Debian - since that 'nix flavor seems to be where initial development and testing is done for this game stuff. CentOS has been good for me, since I was working a lot with RHEL for a while at the day-job, and it works fine for me for the web, database and e-mail server stuff I have. However, on the game-hosting requirement RHEL/CentOS is just getting to be too problematic - due to always being way behind on various component releases. I have been getting a pretty-good deal on my CentOS host at my current provider. But, lately they've been a bit unstable anyway (after like 2 years of no issues at all). So, maybe now is a good time for a change. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] TF2 server crash, auto-restarts, picks-up different port?
I've seen this twice now. The TF2 server crashes. It auto-restarts. When it comes back-up again, it doesn't use the port number that has been specified (and before the crash it had been using). My guess, is that when the binary crashes, the old port/socket doesn't get released immediately. So, when the binary get's started back up, it's not immediately available - so it picks another port. Needless to say, this is a big deal for servers where many players use their favorites list to find. This didn't start with the latest round of TF2 updates. The first time I saw it was back on January 25t - never before. Since then, It's only happened maybe twice - including just now. Platform: Linux Operating System: CentOS 5.9 Architecture: 32-bit (x86). Recent debug.log file (cleared after last TF2 update): -- CRASH: Sat Feb 16 01:05:06 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- -- CRASH: Sat Feb 16 10:15:59 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- -- CRASH: Sat Feb 16 13:10:10 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- -- CRASH: Sat Feb 16 23:00:52 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server crash, auto-restarts, picks-up different port?
Trying to start a server on an already taken port doesn't pick a new one for me it tells me it failed to resolve a connection on the specified port SavSin On Feb 16, 2013 11:30 PM, Weasel wea...@weaselslair.com wrote: I've seen this twice now. The TF2 server crashes. It auto-restarts. When it comes back-up again, it doesn't use the port number that has been specified (and before the crash it had been using). My guess, is that when the binary crashes, the old port/socket doesn't get released immediately. So, when the binary get's started back up, it's not immediately available - so it picks another port. Needless to say, this is a big deal for servers where many players use their favorites list to find. This didn't start with the latest round of TF2 updates. The first time I saw it was back on January 25t - never before. Since then, It's only happened maybe twice - including just now. Platform: Linux Operating System: CentOS 5.9 Architecture: 32-bit (x86). Recent debug.log file (cleared after last TF2 update): -- CRASH: Sat Feb 16 01:05:06 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- -- CRASH: Sat Feb 16 10:15:59 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- -- CRASH: Sat Feb 16 13:10:10 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- -- CRASH: Sat Feb 16 23:00:52 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Correction: TF2 server crash, auto-restarts, picks-up different port?
Correction, the first time I saw this symptom (changing ports at crash) was on February 3rd 2013. ... I've seen this twice now. The TF2 server crashes. It auto-restarts. When it comes back-up again, it doesn't use the port number that has been specified (and before the crash it had been using). My guess, is that when the binary crashes, the old port/socket doesn't get released immediately. So, when the binary get's started back up, it's not immediately available - so it picks another port. Needless to say, this is a big deal for servers where many players use their favorites list to find. This didn't start with the latest round of TF2 updates. The first time I saw it was back on January 25t - never before. Since then, It's only happened maybe twice - including just now. Platform: Linux Operating System: CentOS 5.9 Architecture: 32-bit (x86). Recent debug.log file (cleared after last TF2 update): -- CRASH: Sat Feb 16 01:05:06 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- -- CRASH: Sat Feb 16 10:15:59 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- -- CRASH: Sat Feb 16 13:10:10 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- -- CRASH: Sat Feb 16 23:00:52 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Correction x 2: TF2 server crash, auto-restarts, picks-up different port?
Correction, Correction: The first time I saw this symptom (changing ports at crash) was on February *13th* 2013. So, I guess maybe it might be related to whatever was released right before then. Sorry, kept making typo's and stuff. Time to go to sleep. ... I've seen this twice now. The TF2 server crashes. It auto-restarts. When it comes back-up again, it doesn't use the port number that has been specified (and before the crash it had been using). My guess, is that when the binary crashes, the old port/socket doesn't get released immediately. So, when the binary get's started back up, it's not immediately available - so it picks another port. Needless to say, this is a big deal for servers where many players use their favorites list to find. This didn't start with the latest round of TF2 updates. The first time I saw it was back on January 25t - never before. Since then, It's only happened maybe twice - including just now. Platform: Linux Operating System: CentOS 5.9 Architecture: 32-bit (x86). Recent debug.log file (cleared after last TF2 update): -- CRASH: Sat Feb 16 01:05:06 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- -- CRASH: Sat Feb 16 10:15:59 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- -- CRASH: Sat Feb 16 13:10:10 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report -- -- CRASH: Sat Feb 16 23:00:52 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux