Re: [hlds_linux] [hlds] Weird FPS drops and peaks
We do have a few, but I don't understand how the server can be getting higher than 66.6 FPS values. The plugins are all pretty normal within the Sourcemod scope and shouldn't be interfering with FPS is this manner. We've been getting resulsts like this all the time: 20:04:50 CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS > Players Connects >164.20 96.36 533.79774 25 > 85.62 28 596 > The issue is still unresolved. Any ideas? On 2 March 2013 18:34, Brady Dow wrote: > Do you have any plugins installed? > On Feb 28, 2013 8:08 PM, "Felipe Fujihara" > wrote: > >> Yes, we have another TF2 server running on the same machine, and the FPS >> is well stablished at 66.7. This server also runs with full players (24/24). >> >> The server with FPS drops problem runs with 28 slots. >> >> >> >> >> -- >> Date: Wed, 27 Feb 2013 23:19:11 -0600 >> From: dow.brad...@gmail.com >> To: h...@list.valvesoftware.com >> Subject: Re: [hlds] Weird FPS drops and peaks >> >> Well from the hardware side you guys seem powerful enough. Have you tried >> installing another hl2 server and running a clean one to see if the fps >> drops come back? >> On Feb 27, 2013 12:18 PM, "Felipe Fujihara" >> wrote: >> >> Hello, >> >> I'm hosting this server mentioned. We are using a physical DELL PowerEdge >> M610 Blade Server: 2x Intel Xeon Quad-Core E5550, 32GB RAM, 600GB SAS. >> >> There are other servers of Team Fortress 2 running on the same machine, >> but we can't see any problems with FPS drops, they're always stablished at >> 66.7. >> >> >> >> >> -- >> Date: Wed, 27 Feb 2013 11:17:03 -0600 >> From: dow.brad...@gmail.com >> To: h...@list.valvesoftware.com >> Subject: Re: [hlds] Weird FPS drops and peaks >> >> I'm not too experienced HL hosting, but what type of server are we >> talking about? >> Virtual or physical? >> Multi-Core? >> Ram? >> Shared? >> >> >> On Wed, Feb 27, 2013 at 10:28 AM, pilger wrote: >> >> Is this Win32 list still being used? >> >> I only see people discussing on the linux one, but since this issue >> manifests on a Windows environment, I figured it should go here. >> >> So, anyone there? >> >> >> On 26 February 2013 00:45, pilger wrote: >> >> Hey guys, >> >> >> My server has been getting a lot of weird freezes and random FPS drops >> and I'm trying to figure out the reason. The FPS readings on the net_graph >> 4 view seems to be all over the place and even has higher than 66.7 values >> (as can be seen here: http://snag.gy/Qit49.jpg ). >> >> >> Is this peak normal? Could it be related to the FPS drops? If not, what >> could be causing it? >> >> The server is on a Windows Server Environment and it's correctly updated. >> It has a 30 player capacity but it usually runs on 28 + the replay bot. >> I'm willing to provide all the info you need, but I'm not quite sure what >> could be usefull, so ask away if you wanna know something I didn't state >> above. >> >> >> Thanks in advance, >> >> Pilger >> >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> ___ To unsubscribe, edit your >> list preferences, or view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> ___ To unsubscribe, edit your >> list preferences, or view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] MvM Matchmaking broken?
Just as the title says, last two days I've seen nearly no players in my mvm servers when normally they stay full 24/7. Is there something going on? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM Matchmaking broken?
Matchmaking still works. As I've said before on the mailing list, TF2 is getting less popular. Any server owner or player worth their salt has noticed that even though the maximum concurrent players shown here http://store.steampowered.com/stats/ hasn't changed much from last year, players are playing shorter amounts, and servers feel emptier. No one knows how many people are idling now, but game-monitor seems to be accurate enough to have the same number (+- 1000) of players for CS:S as Steam reports. If we use the same source, it shows ~ 40% of TF2 players listed on Steam stats are idling. http://game-monitor.com/search.php?game=cstrike2 http://game-monitor.com/search.php?game=tf2 Whether this is due to things like Dota 2, Valve policy changes, TF2 getting old, or lack of gameplay updates, no one can say for sure. MvM is a PvE game, so it is highly dependent on new content being churned out at regular intervals. On Tue, Mar 12, 2013 at 4:12 PM, Frank wrote: > Just as the title says, last two days I've seen nearly no players in my mvm > servers when normally they stay full 24/7. > > > > Is there something going on? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM Matchmaking broken?
There is a problem with geolocation that affects the matchmaking used for MvM. We're still trying to gather information as to the cause of this. We hope to have it sorted today or tomorrow. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Robert Paulson Sent: Tuesday, March 12, 2013 4:49 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] MvM Matchmaking broken? Matchmaking still works. As I've said before on the mailing list, TF2 is getting less popular. Any server owner or player worth their salt has noticed that even though the maximum concurrent players shown here http://store.steampowered.com/stats/ hasn't changed much from last year, players are playing shorter amounts, and servers feel emptier. No one knows how many people are idling now, but game-monitor seems to be accurate enough to have the same number (+- 1000) of players for CS:S as Steam reports. If we use the same source, it shows ~ 40% of TF2 players listed on Steam stats are idling. http://game-monitor.com/search.php?game=cstrike2 http://game-monitor.com/search.php?game=tf2 Whether this is due to things like Dota 2, Valve policy changes, TF2 getting old, or lack of gameplay updates, no one can say for sure. MvM is a PvE game, so it is highly dependent on new content being churned out at regular intervals. On Tue, Mar 12, 2013 at 4:12 PM, Frank wrote: > Just as the title says, last two days I've seen nearly no players in > my mvm servers when normally they stay full 24/7. > > > > Is there something going on? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Unlocked the "What's in the Portal 2 Soundtrack Box?" - Added new promo Items - Removed Salvage Crate #40, Crate #49 and Crate #54 from the drop list - Added Salvage Crate #50, Crate #56, and Crate #57 to the drop list - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM Matchmaking broken?
On 03/13/2013 10:52 AM, Fletcher Dunn wrote: There is a problem with geolocation that affects the matchmaking used for MvM. Wow! I just realised that this is the first time in the history of me running an MvM server that most of the players seem to come from Australia and surrounding countries instead of the US. I'm always had players with 300+ ping on there - today the majority are under 100ms. Whatever the problem with geolocation was, its actually working now. Good stuff. -- Steven Haigh Email: net...@crc.id.au Web: https://www.crc.id.au Phone: (03) 9001 6090 - 0412 935 897 Fax: (03) 8338 0299 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux