Re: [hlds_linux] steamcmd verbose ?

2013-03-23 Thread Jesse Molina


Look to something like tripwire or similar security intrusion detection 
tools.




Rudy Bleeker wrote:

Since SteamCMD downloads diff's of VPK files instead of the individual
files, I think this would be somewhat hard to do. However, more insight
into what's happening when you update your servers (including better error
messages) would be appreciated.


On Sat, Mar 23, 2013 at 8:12 PM, LouLouBizou  wrote:


hi,

is it possible to get steamcmd a little verbose like hldsupdatetool do ?

something like :
   2:2123.87%  downloading ./orangebox\dod\bin\client.dylib
   2:3441.01%  downloading ./orangebox\dod\bin\client.so
   2:4952.02%  downloading ./orangebox\dod\bin\server.dll

instead of :

  App state (0x20104) validating, progress: 46.78 (815094599 / 1742270594)
  App state (0x20104) validating, progress: 55.66 (969676131 / 1742270594)
  App state (0x20104) validating, progress: 63.52 (1106733461 / 1742270594)
  App state (0x20104) validating, progress: 68.81 (1198793937 / 1742270594)
  App state (0x20104) validating, progress: 74.66 (1300806397 / 1742270594)
  App state (0x20104) validating, progress: 82.43 (1436095843 / 1742270594)
  App state (0x20104) validating, progress: 90.45 (1575885570 / 1742270594)

possible?
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Re: [hlds_linux] Any open source servers? Trying to get running on ARM devices.

2013-03-23 Thread Ryan Walmsley
Status update:
So far been able to run first two commands (holds and steam) once.
Currently at a little bug with one of the GCC libs running under QEMU
(floating point error).

Going to look at how to fix this tomorrow.
Good luck

2013/3/19 Ryan Walmsley :
> I'l have a look at QEMU, I know it runs on the ARM device I want to use
> (Raspberry Pi) and can run 95/98 fully fine. I'l report my progress!
>
>
> On 19 March 2013 19:02, Andre Müller  wrote:
>
>> Maybe visualization helps.
>> Look for Qemu. Maybe this is also available for ARM and can Emulate x86.
>> But this is not optimal.
>>
>> 2013/3/19 Sazpaimon :
>> > ia32-libs are simply 32 bit versions of libraries for 64 bit installs.
>> > x86-64 cpus are natively compatible with x86 programs, so all that's
>> needed
>> > are the libraries for them. ARM, however, is architecturally
incompatible
>> > with x86, thus, you'd be hard-pressed to find an ia32-libs package for
an
>> > ARM linux distro. If you absolutely must run srcds on ARM, your only
>> > solution is to use x86 emulation software such as qemu.
>> >
>> >
>> > On 3/19/2013 2:26 PM, Ryan Walmsley wrote:
>> >>
>> >> I was talking about the Server. The server part on x64 bit computers
>> >> requires ia32-libs , I also thinks it requires it on arm. I can try
this
>> >> in
>> >> a bit.
>> >>
>> >>
>> >> On 19 March 2013 18:22, lee bailey  wrote:
>> >>
>> >>> TF2 could easily run on an arm device. Your post makes me "laff"
>> >>> It could run on arm devices dating back a few years too. ARM
processors
>> >>> always have been comparable to low end x86 processors to be honest.
>> >>>
>> >>> On Tue, Mar 19, 2013 at 5:28 PM, Ryan Walmsley 
>> >>> wrote:
>> >>>
>>  Well anything is possible. I had a minecraft server which I compiled
>> on
>> >>>
>> >>> an
>> 
>>  ARMV6 Device (Raspberry Pi) running 4 players fine. Just need to be
>> able
>> >>>
>> >>> to
>> 
>>  get it either compiled or working on arm.
>> 
>> 
>>  On 19 March 2013 17:20, Gordon Reynolds <
thisisgordonsem...@gmail.com
>> >
>> > wrote:
>> > I would just love to see TF2 attempting to run on an ARM device,
this
>> > thought makes me laff.
>> >
>> >
>> > On Tue, Mar 19, 2013 at 4:15 AM, Ryan Walmsley 
>> 
>>  wrote:
>> >>
>> >> Hi Guys,
>> >>
>> >> I'm not sure if this is possible or allowed but is there any open
>> 
>>  source
>> >>
>> >> SRCDS / HLDS server alternatives? I would like to run SRCDS on ARM
>> >
>> > Devices
>> >>
>> >> but ia32-libs is not compiled for these platforms. The options are
>> 
>>  either
>> >>
>> >> trying to get ia32-libs working / compiled which is unlikely or
get
>> >>>
>> >>> an
>> >
>> > open
>> >>
>> >> source alternative instead.
>> >>
>> >> If there are none is making one allowed? (Like with minecraft and
>> >
>> > bukkit).
>> >>
>> >> I was able to compile an alternative minecraft server on an arm
>> >>>
>> >>> device
>> >
>> > and
>> >>
>> >> used it as a server.
>> >>
>> >> --
>> >> Thanks -
>> >>
>> >> Ryan Walmsley
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list
>> >>>
>> >>> archives,
>> >>
>> >> please visit:
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>
>> >
>> >
>> > --
>> > - Gordon Reynolds
>> > ___
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>> archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>> 
>> 
>>  --
>>  Thanks -
>> 
>>  Ryan Walmsley
>>  ___
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archives,
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archives,
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>> >>>
>> >>
>> >>
>> >
>> >
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>
>
>
> --
> Thanks -
>
> Ryan Walmsley
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Re: [hlds_linux] steamcmd verbose ?

2013-03-23 Thread Rudy Bleeker
Since SteamCMD downloads diff's of VPK files instead of the individual
files, I think this would be somewhat hard to do. However, more insight
into what's happening when you update your servers (including better error
messages) would be appreciated.


On Sat, Mar 23, 2013 at 8:12 PM, LouLouBizou  wrote:

> hi,
>
> is it possible to get steamcmd a little verbose like hldsupdatetool do ?
>
> something like :
>   2:2123.87%  downloading ./orangebox\dod\bin\client.dylib
>   2:3441.01%  downloading ./orangebox\dod\bin\client.so
>   2:4952.02%  downloading ./orangebox\dod\bin\server.dll
>
> instead of :
>
>  App state (0x20104) validating, progress: 46.78 (815094599 / 1742270594)
>  App state (0x20104) validating, progress: 55.66 (969676131 / 1742270594)
>  App state (0x20104) validating, progress: 63.52 (1106733461 / 1742270594)
>  App state (0x20104) validating, progress: 68.81 (1198793937 / 1742270594)
>  App state (0x20104) validating, progress: 74.66 (1300806397 / 1742270594)
>  App state (0x20104) validating, progress: 82.43 (1436095843 / 1742270594)
>  App state (0x20104) validating, progress: 90.45 (1575885570 / 1742270594)
>
> possible?
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-- 
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[hlds_linux] steamcmd verbose ?

2013-03-23 Thread LouLouBizou
hi,

is it possible to get steamcmd a little verbose like hldsupdatetool do ?

something like :
  2:2123.87%  downloading ./orangebox\dod\bin\client.dylib
  2:3441.01%  downloading ./orangebox\dod\bin\client.so
  2:4952.02%  downloading ./orangebox\dod\bin\server.dll

instead of :

 App state (0x20104) validating, progress: 46.78 (815094599 / 1742270594)
 App state (0x20104) validating, progress: 55.66 (969676131 / 1742270594)
 App state (0x20104) validating, progress: 63.52 (1106733461 / 1742270594)
 App state (0x20104) validating, progress: 68.81 (1198793937 / 1742270594)
 App state (0x20104) validating, progress: 74.66 (1300806397 / 1742270594)
 App state (0x20104) validating, progress: 82.43 (1436095843 / 1742270594)
 App state (0x20104) validating, progress: 90.45 (1575885570 / 1742270594)

possible?
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Re: [hlds_linux] DOD:S Sourcepipe Beta Issue

2013-03-23 Thread Saul Rennison
Take a look at Open Steamwork's AppsCommon.h header (
http://hg.opensteamworks.org/open-steamworks/src/0fe53733de5ccfe798f3fe43a4b36a24c4e2baae/Open%20Steamworks/AppsCommon.h?at=default
)

You can see that app state 0x206 (518) seems to be the states 512 (
k_EAppStateUpdatePaused), 4 (k_EAppStateFullyInstalled) and 2 (
k_EAppStateUpdateRequired) OR'd together. Note how the initial state was
0x6 (6) which is state 4 and 2 OR'd together again. So the update process
simply paused the current update (most likely due to some error). Even if
SteamCmd did tell you what the app states meant, it doesn't make the
problem any clearer.

Why there is no "DNS resolution failed" error is beyond me.



Kind regards,
Saul Rennison


On 23 March 2013 15:37, dreamde...@dsrclan.com wrote:

> I actually found my error.  Somehow DNS went fubar.  Soon as I fixed it, it
> resolved itself.
>
> On a side note, lack of documentation available to server owners regarding
> error
> messages is frustrating as I did look for answers on the dev site.
>
> > On March 23, 2013 at 11:07 AM Andre Müller 
> wrote:
> >
> >
> > Try didroles UpdateTool.
> > It doesen't throw this error.
> > Atm I'm using only this tool for updating our servers and never get
> errors.
> >
> >
> > 2013/3/23 dreamde...@dsrclan.com :
> > > All,
> > >
> > > Has anyone else had an issue trying to update? Currently using
> steamcmd I
> > > get
> > > this when trying to update the server:
> > >
> > > Connecting anonymously to Steam Public...Success.
> > > Initial App state (0x6) installed
> > > App state (0x10106) reconfiguring, progress: 0.00 (0 / 0)
> > > Error! App '232290' state is 0x206 after update job.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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Re: [hlds_linux] DOD:S Sourcepipe Beta Issue

2013-03-23 Thread dreamde...@dsrclan.com
I actually found my error.  Somehow DNS went fubar.  Soon as I fixed it, it
resolved itself.

On a side note, lack of documentation available to server owners regarding error
messages is frustrating as I did look for answers on the dev site.

> On March 23, 2013 at 11:07 AM Andre Müller  wrote:
>
>
> Try didroles UpdateTool.
> It doesen't throw this error.
> Atm I'm using only this tool for updating our servers and never get errors.
>
>
> 2013/3/23 dreamde...@dsrclan.com :
> > All,
> >
> > Has anyone else had an issue trying to update? Currently using steamcmd I
> > get
> > this when trying to update the server:
> >
> > Connecting anonymously to Steam Public...Success.
> > Initial App state (0x6) installed
> > App state (0x10106) reconfiguring, progress: 0.00 (0 / 0)
> > Error! App '232290' state is 0x206 after update job.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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Re: [hlds_linux] DOD:S Sourcepipe Beta Issue

2013-03-23 Thread Andre Müller
Try didroles UpdateTool.
It doesen't throw this error.
Atm I'm using only this tool for updating our servers and never get errors.


2013/3/23 dreamde...@dsrclan.com :
> All,
>
> Has anyone else had an issue trying to update?  Currently using steamcmd I get
> this when trying to update the server:
>
> Connecting anonymously to Steam Public...Success.
>  Initial App state (0x6) installed
>  App state (0x10106) reconfiguring, progress: 0.00 (0 / 0)
> Error! App '232290' state is 0x206 after update job.
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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-23 Thread dan

On 23/03/2013 07:58, Bruno Garcia wrote:

I also consider that Java Arbitrary code execution exploits are patched
quite fast and are not used widely in the hacking 'community'


You think? Have you applied for a job at Oracle or something? :-)

Anyway, it's offtopic but my general rule of thumb is, if I know about 
and could do something, then anyone could do it.


You'd have to have a huge ego to believe that everyone else is too dumb 
to do it.


--
Dan.

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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-23 Thread Rudy Bleeker
There Java vulnerabilities are out there and are being exploited. Oracle
isn't doing a really good job at patching them at the moment, there are
currently still a few known vulnerabilities that Oracle has known about for
a few weeks that haven't been patched. They may not be easy to implement
but there are being used, look at the whole NBC website debacle.

In any case I don't think there are many sites that you'd visit from the
in-game browser that require Java, so I think disabling Java for the Steam
in-game browser was a very good choice.


On Sat, Mar 23, 2013 at 8:58 AM, Bruno Garcia wrote:

> I have seen the proof of concepts of the latest Java exploits , and I think
> in this subject in particular there's no are no easy-setup tools that are
> provided to exploit the vulnerability. (I might have seen some metasploit
> modules, but not available to download)
> But just the fact that the paper released on those exploits drives everyone
> crazy.
> I also consider that Java Arbitrary code execution exploits are patched
> quite fast and are not used widely in the hacking 'community'
>
>
> On Fri, Mar 22, 2013 at 2:26 PM, dan  wrote:
>
> > On 20/03/2013 10:46, Bruno Garcia wrote:
> >
> >> On the other subject, I agree with css getting updates separately, I
> >> don't think those kids running severs will know their way around
> setting a
> >> Java exploit or even...seting...a MOTD at all.
> >>
> >
> > The in-game web browser can do far more than simply displaying MOTDs.
> >
> > Although I think they are so many tiny but important features away from
> it
> > being usable that alt-tab is still a much preferable way of looking at a
> > webpage mid game (and the lack of intelligent re-flowing of text to fit
> the
> > screen dimensions in big picture mode when you zoom in? C'mon Valve, buy
> > yourselves an android phone, zoom into a web page on that and see how it
> > should work ;) Panning left and right to read, say, the blurb in a
> > walkthrough, makes it awful to use)
> >
> > MOTD's aren't really an issue since there's really nothing worth seeing
> on
> > them and you can disable them easily enough.
> >
> > (I think you're rather naive in security terms to decide that "kids"
> > cannot set a java exploit)
> >
> > --
> > Dan.
> >
> >
> >
> >
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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-23 Thread Bruno Garcia
I have seen the proof of concepts of the latest Java exploits , and I think
in this subject in particular there's no are no easy-setup tools that are
provided to exploit the vulnerability. (I might have seen some metasploit
modules, but not available to download)
But just the fact that the paper released on those exploits drives everyone
crazy.
I also consider that Java Arbitrary code execution exploits are patched
quite fast and are not used widely in the hacking 'community'


On Fri, Mar 22, 2013 at 2:26 PM, dan  wrote:

> On 20/03/2013 10:46, Bruno Garcia wrote:
>
>> On the other subject, I agree with css getting updates separately, I
>> don't think those kids running severs will know their way around setting a
>> Java exploit or even...seting...a MOTD at all.
>>
>
> The in-game web browser can do far more than simply displaying MOTDs.
>
> Although I think they are so many tiny but important features away from it
> being usable that alt-tab is still a much preferable way of looking at a
> webpage mid game (and the lack of intelligent re-flowing of text to fit the
> screen dimensions in big picture mode when you zoom in? C'mon Valve, buy
> yourselves an android phone, zoom into a web page on that and see how it
> should work ;) Panning left and right to read, say, the blurb in a
> walkthrough, makes it awful to use)
>
> MOTD's aren't really an issue since there's really nothing worth seeing on
> them and you can disable them easily enough.
>
> (I think you're rather naive in security terms to decide that "kids"
> cannot set a java exploit)
>
> --
> Dan.
>
>
>
>
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