Re: [hlds_linux] Loss ingame but connection doesn't show any problems

2013-07-24 Thread dan

On 24/07/2013 05:05, pilger wrote:

Reminding that this problem is not related to network issues, since we're
monitoring the network simultaneously and no packet has been lost. It's
also not affecting other srcds.exe servers running on the same server.


Packets can presumably still be dropped if queues get too big?

So maybe that's it? That'll depends on what you're using to capture / 
count the packets though.


But it could even be a bug in the networking layer on your OS, or 
firewall filtering rule.


Otherwise, if packets really aren't getting lost, it sounds more like a 
bug in source.


--
Dan.

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[hlds_linux] metamod on linux valve / hlds not working

2013-07-24 Thread John Martin
Does anyone have metamod working on Linux Valve / HLDS? I have a Linux 
server that was running metamod for bots prior to the steamcmd / 
steampipe switch and it is no longer working.  I have created a new 
instance of the server and it will start of liblist.gam points to the 
stock dll / so , but it will not work if I point to the metamod.so. I 
have verified that I have the latest metamod-p 1.21 with correct 
permissions. Here is what I get with server launch:


Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server
Server IP address 199.167.193.203:27015
Host_Error: Couldn't get DLL API from =Çý!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý!

Has anyone encountered this problem and fixed it?

Cheers!



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Re: [hlds_linux] metamod on linux valve / hlds not working

2013-07-24 Thread Michal JabLuszko
cstrike$ grep metamod liblist.gam
gamedll_linux addons/metamod-p/metamod-p.so

$ stat addons/metamod-p/metamod-p.so
  File: `addons/metamod-p/metamod-p.so'
  Size: 203970  Blocks: 408IO Block: 4096   regular file
Device: 5ch/92d Inode: 76120126Links: 1
Access: (0755/-rwxr-xr-x)  Uid: ( 1001/jabluszko)   Gid: ( 1001/jabluszko)

Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server

   Metamod version 1.21p37 Copyright (c) 2001-2013 Will Day
 Patch: Metamod-P (mm-p) v37 Copyright (c) 2004-2013 Jussi Kivilinna
   Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type `meta gpl' for details.

Works here ;-)
Are you running up-to-date metamod-p version?





On Wed, Jul 24, 2013 at 5:53 PM, John Martin jjm8...@gmail.com wrote:

 Does anyone have metamod working on Linux Valve / HLDS? I have a Linux
 server that was running metamod for bots prior to the steamcmd / steampipe
 switch and it is no longer working.  I have created a new instance of the
 server and it will start of liblist.gam points to the stock dll / so , but
 it will not work if I point to the metamod.so. I have verified that I have
 the latest metamod-p 1.21 with correct permissions. Here is what I get with
 server launch:

 Console initialized.
 Using breakpad crash handler
 Setting breakpad minidump AppID = 70
 Forcing breakpad minidump interfaces to load
 Looking up breakpad interfaces from steamclient
 Calling BreakpadMiniDumpSystemInit
 Protocol version 48
 Exe version 1.1.2.2/Stdio (valve)
 Exe build: 17:45:07 Apr 25 2013 (6027)
 STEAM Auth Server
 Server IP address 199.167.193.203:27015
 Host_Error: Couldn't get DLL API from =Çý!
 FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý!

 Has anyone encountered this problem and fixed it?

 Cheers!



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Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2013-07-24 Thread AnAkIn
If anyone on this list still uses it, I’ll release an update soon and I’m
looking for some beta testers. Let me know with a private email if you’re
interested.

Changelog:
- Fixed crash when trying to reload the plugin after it has been auto
updated
- Added a banlist system. Cheaters using prediction hacks and
anti-speedhack bypass hacks will be automatically banned if
aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default).
The banned cheaters can be seen with aac_showbans, or by opening the
aac_banned.txt file in the tf directory.
You can also remove a ban with the aac_removeban command.
- Improved triggerbot detection, it should now be more precise
- Added invalid viewangles detection (beta though, needs testing)



2012/10/27 AnAkIn anakin...@gmail.com

 Update
 - Compatibility with the new TF2 update

 If you have a Linux server, you might need to redownload:
 http://tftrue.redline-utilities.net/TriggerBotDetector.zip

 2012/9/12 doc drga...@gmail.com

 From what I gathered the name protection is one of those things that is
 nice to have because it's easy to implement, but it usually won't happen
 anymore; mostly because 'name' doesn't work in orangebox games.

 On Wed, Sep 12, 2012 at 12:54 AM, AnAkIn anakin...@gmail.com wrote:

  You can't change your in-game name with name in Orange Box engine
 games.
 
  2012/9/12 Herover leon.l.a.niel...@gmail.com
 
   2012/9/12 Rudy Bleeker rblee...@gmail.com:
On Tue, Sep 11, 2012 at 9:09 PM, AnAkIn anakin...@gmail.com
 wrote:
- Detect name hacks (different name in-game than on Steam)
   
What is the problem with this? I assume it's done by using the
 name
console command from your game client. I fail to see why this is a
hack or cheat or whatever...
  
   As a alternative, it could be done by querying the steam community
   with a steam id, which is completely legal.
  
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  --
  Best regards,
  AnAkIn
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Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2013-07-24 Thread Weasel
Doesn't SMAC (SourceMod Anti-Cheat) already take cover this stuff?
I seem to recall view-angles stuff in there.

https://forums.alliedmods.net/forumdisplay.php?f=133
https://bitbucket.org/psychonic/smac/wiki/Home




Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) 
detection plugin
AnAkIn Wed, 24 Jul 2013 11:55:39 -0700

If anyone on this list still uses it, I’ll release an update soon and I’m
looking for some beta testers. Let me know with a private email if you’re
interested.

Changelog:
- Fixed crash when trying to reload the plugin after it has been auto
updated
- Added a banlist system. Cheaters using prediction hacks and
anti-speedhack bypass hacks will be automatically banned if
aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default).
The banned cheaters can be seen with aac_showbans, or by opening the
aac_banned.txt file in the tf directory.
You can also remove a ban with the aac_removeban command.
- Improved triggerbot detection, it should now be more precise
- Added invalid viewangles detection (beta though, needs testing)

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Re: [hlds_linux] metamod on linux valve / hlds not working

2013-07-24 Thread John Martin
I believe that I am running the correct version. To be sure, I just 
pulled the file from Metamod-p Sourceforge again


/valve$ grep metamod liblist.gam
gamedll_linix addons/metamod/dlls/metamod.so

valve$ stat addons/metamod/dlls/metamod.so
  File: `addons/metamod/dlls/metamod.so'
  Size: 203970  Blocks: 400IO Block: 4096 regular file
Device: a2h/162dInode: 12976136Links: 1
Access: (0755/-rwxr-xr-x)  Uid: ( 1000/hlds)   Gid: (  100/ users)
Access: 2013-07-10 04:52:22.0 +0400
Modify: 2013-07-24 23:09:34.357507109 +0400
Change: 2013-07-24 23:28:27.274529480 +0400
 Birth: -

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server
Server IP address 199.167.193.203:27015
Host_Error: Couldn't get DLL API from =7û!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =7û!

Thanks!!

On 7/24/2013 10:53 AM, John Martin wrote:
Does anyone have metamod working on Linux Valve / HLDS? I have a Linux 
server that was running metamod for bots prior to the steamcmd / 
steampipe switch and it is no longer working.  I have created a new 
instance of the server and it will start of liblist.gam points to the 
stock dll / so , but it will not work if I point to the metamod.so. I 
have verified that I have the latest metamod-p 1.21 with correct 
permissions. Here is what I get with server launch:


Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server
Server IP address 199.167.193.203:27015
Host_Error: Couldn't get DLL API from =Çý!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý!

Has anyone encountered this problem and fixed it?

Cheers!





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Re: [hlds_linux] metamod on linux valve / hlds not working

2013-07-24 Thread Weasel
I have several games (HL1, TFC, CS 1.6, DMC and two HL1 mods) all running on a 
Linux-based dedicated server.
They all have AMX-Mod-X, MetaMod, and in most cases some form of bots as well.

What Linux distro are you running?
What architecture?

I seem to recall having to switch from MetaMod-P to a new MetaMod fork on the 
AMX-Mod-X site recently - that might have been back during the switch from 
HLDSUpdateTool to SteamCMD.

__

[hlds_linux] metamod on linux valve / hlds not working
John Martin Wed, 24 Jul 2013 08:55:11 -0700

Does anyone have metamod working on Linux Valve / HLDS? I have a Linux server 
that was running metamod for bots prior to the steamcmd / steampipe switch and 
it is no longer working. I have created a new instance of the server and it 
will start of liblist.gam points to the stock dll / so , but it will not work 
if I point to the metamod.so. I have verified that I have the latest metamod-p 
1.21 with correct permissions. Here is what I get with server launch:

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server
Server IP address 199.167.193.203:27015
Host_Error: Couldn't get DLL API from =Çý!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý!

Has anyone encountered this problem and fixed it?

Cheers!

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Re: [hlds_linux] metamod on linux valve / hlds not working

2013-07-24 Thread Weasel
From the AMX-Mod-X web-site (http://www.amxmodx.org/):

It mentions Metamod 1.21-am ...

AMX Mod X 1.8.2 for 2013 HLDS UpdateFeb 14, 2013 13:18
We have released AMX Mod X 1.8.2 as an emergency bug-fix release. It is very 
important that you do not upgrade until you have read below.

The February 2013 update to Counter-Strike 1.6 is part of a large transition of 
HLDS games to SteamCMD. Because this transition is not yet complete, AMX Mod X 
may not yet work on specific games. Those games are listed below.

In addition, a Metamod update is required for all new servers. We are providing 
our own Metamod builds (branded as Metamod 1.20-am) until the official Metamod 
site can be updated. Note that on Linux, the Metamod DLL had to be renamed, 
which means you will have to edit [tt]liblist.gam[/tt]. This is true even if 
you choose to use Metamod-P.

AMX Mod X 1.8.2 will NOT WORK on the following games:
Any server installed using HLDSUpdateTool

Metamod 1.20-am and 1.21-am will work on all games supported by Metamod 1.19
(CS:CZ Bots cause a crash with 1.20-am so use 1.21-am instead).


To get all downloads, visit http://www.amxmodx.org/downloads.php
For upgrade instructions and a full changelog, visit 
http://wiki.alliedmods.net/AMX_Mod_X_1.8.2_Release_Notes

Special thanks for this release goes to patch contributors Scott Ehlert, 
arkshine, Fysiks, Reuben Morais, Lev2001, joaquimandrade, Hawk552, and Ryan L. 
Thank you for your support!


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Re: [hlds_linux] Loss ingame but connection doesn't show any problems

2013-07-24 Thread pilger
I was using standart Windows' pathping and a program called PingPlotter to
monitor the network. Neither showed any abnormalities.

Could these prolems reflect in the loss occouring just in peak hours!?
Cause the problem is mostly happening at night, when all the servers are
full.

I believe the OS being used is Windows Server 2008. I'll try to get more
info about firewalls and OS specs with my host.


Thanks for the help!

_pilger


On 24 July 2013 12:12, dan needa...@ntlworld.com wrote:

 On 24/07/2013 05:05, pilger wrote:

 Reminding that this problem is not related to network issues, since we're
 monitoring the network simultaneously and no packet has been lost. It's
 also not affecting other srcds.exe servers running on the same server.


 Packets can presumably still be dropped if queues get too big?

 So maybe that's it? That'll depends on what you're using to capture /
 count the packets though.

 But it could even be a bug in the networking layer on your OS, or firewall
 filtering rule.

 Otherwise, if packets really aren't getting lost, it sounds more like a
 bug in source.

 --
 Dan.


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Re: [hlds_linux] metamod on linux valve / hlds not working

2013-07-24 Thread edman747
How did you install the game server with steamcmd or hldsupdatetool?


On Wed, Jul 24, 2013 at 2:47 PM, Weasel wea...@weaselslair.com wrote:

 From the AMX-Mod-X web-site (http://www.amxmodx.org/):

 It mentions Metamod 1.21-am ...

 AMX Mod X 1.8.2 for 2013 HLDS UpdateFeb 14, 2013 13:18
 We have released AMX Mod X 1.8.2 as an emergency bug-fix release. It is
 very important that you do not upgrade until you have read below.

 The February 2013 update to Counter-Strike 1.6 is part of a large
 transition of HLDS games to SteamCMD. Because this transition is not yet
 complete, AMX Mod X may not yet work on specific games. Those games are
 listed below.

 In addition, a Metamod update is required for all new servers. We are
 providing our own Metamod builds (branded as Metamod 1.20-am) until the
 official Metamod site can be updated. Note that on Linux, the Metamod DLL
 had to be renamed, which means you will have to edit [tt]liblist.gam[/tt].
 This is true even if you choose to use Metamod-P.

 AMX Mod X 1.8.2 will NOT WORK on the following games:
 Any server installed using HLDSUpdateTool

 Metamod 1.20-am and 1.21-am will work on all games supported by Metamod
 1.19
 (CS:CZ Bots cause a crash with 1.20-am so use 1.21-am instead).


 To get all downloads, visit http://www.amxmodx.org/downloads.php
 For upgrade instructions and a full changelog, visit
 http://wiki.alliedmods.net/AMX_Mod_X_1.8.2_Release_Notes

 Special thanks for this release goes to patch contributors Scott Ehlert,
 arkshine, Fysiks, Reuben Morais, Lev2001, joaquimandrade, Hawk552, and Ryan
 L. Thank you for your support!


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Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2013-07-24 Thread AnAkIn
Viewangles detections are common in a lot of anti-cheats. And no, some of
my detections are done differently than SMAC ones. The problem with SMAC is
that many hacks can detect if SMAC is running on the server and just
disable the detected features, many cheaters don't get banned and keep
cheating.


2013/7/24 Weasel wea...@weaselslair.com

 Doesn't SMAC (SourceMod Anti-Cheat) already take cover this stuff?
 I seem to recall view-angles stuff in there.

 https://forums.alliedmods.net/forumdisplay.php?f=133
 https://bitbucket.org/psychonic/smac/wiki/Home

 


 Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread)
 detection plugin
 AnAkIn Wed, 24 Jul 2013 11:55:39 -0700

 If anyone on this list still uses it, I’ll release an update soon and I’m
 looking for some beta testers. Let me know with a private email if you’re
 interested.

 Changelog:
 - Fixed crash when trying to reload the plugin after it has been auto
 updated
 - Added a banlist system. Cheaters using prediction hacks and
 anti-speedhack bypass hacks will be automatically banned if
 aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default).
 The banned cheaters can be seen with aac_showbans, or by opening the
 aac_banned.txt file in the tf directory.
 You can also remove a ban with the aac_removeban command.
 - Improved triggerbot detection, it should now be more precise
 - Added invalid viewangles detection (beta though, needs testing)

 ___
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 please visit:
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Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2013-07-24 Thread ics
Got plans to do SourceBans integration instead of plain file? Would help 
sharing the lists between multiple servers.


-ics

AnAkIn kirjoitti:

Viewangles detections are common in a lot of anti-cheats. And no, some of
my detections are done differently than SMAC ones. The problem with SMAC is
that many hacks can detect if SMAC is running on the server and just
disable the detected features, many cheaters don't get banned and keep
cheating.


2013/7/24 Weasel wea...@weaselslair.com


Doesn't SMAC (SourceMod Anti-Cheat) already take cover this stuff?
I seem to recall view-angles stuff in there.

https://forums.alliedmods.net/forumdisplay.php?f=133
https://bitbucket.org/psychonic/smac/wiki/Home




Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread)
detection plugin
AnAkIn Wed, 24 Jul 2013 11:55:39 -0700

If anyone on this list still uses it, I’ll release an update soon and I’m
looking for some beta testers. Let me know with a private email if you’re
interested.

Changelog:
- Fixed crash when trying to reload the plugin after it has been auto
updated
- Added a banlist system. Cheaters using prediction hacks and
anti-speedhack bypass hacks will be automatically banned if
aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default).
The banned cheaters can be seen with aac_showbans, or by opening the
aac_banned.txt file in the tf directory.
You can also remove a ban with the aac_removeban command.
- Improved triggerbot detection, it should now be more precise
- Added invalid viewangles detection (beta though, needs testing)

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Re: [hlds_linux] metamod on linux valve / hlds not working

2013-07-24 Thread John Martin


Thanks for the help. It is 32 bit Ubuntu server 12.04.
I just went and installed the 1.21-am meamod and still get the same 
error. I wonder if I have busted a link to a required lib or package for 
metamod to work? The stock server runs just fine.

thanks!

On 7/24/2013 2:30 PM, John Martin wrote:
I believe that I am running the correct version. To be sure, I just 
pulled the file from Metamod-p Sourceforge again


/valve$ grep metamod liblist.gam
gamedll_linix addons/metamod/dlls/metamod.so

valve$ stat addons/metamod/dlls/metamod.so
  File: `addons/metamod/dlls/metamod.so'
  Size: 203970  Blocks: 400IO Block: 4096 regular file
Device: a2h/162dInode: 12976136Links: 1
Access: (0755/-rwxr-xr-x)  Uid: ( 1000/hlds)   Gid: (  100/ users)
Access: 2013-07-10 04:52:22.0 +0400
Modify: 2013-07-24 23:09:34.357507109 +0400
Change: 2013-07-24 23:28:27.274529480 +0400
 Birth: -

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server
Server IP address 199.167.193.203:27015
Host_Error: Couldn't get DLL API from =7û!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =7û!

Thanks!!

On 7/24/2013 10:53 AM, John Martin wrote:
Does anyone have metamod working on Linux Valve / HLDS? I have a 
Linux server that was running metamod for bots prior to the steamcmd 
/ steampipe switch and it is no longer working.  I have created a new 
instance of the server and it will start of liblist.gam points to the 
stock dll / so , but it will not work if I point to the metamod.so. I 
have verified that I have the latest metamod-p 1.21 with correct 
permissions. Here is what I get with server launch:


Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server
Server IP address 199.167.193.203:27015
Host_Error: Couldn't get DLL API from =Çý!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý!

Has anyone encountered this problem and fixed it?

Cheers!







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Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2013-07-24 Thread AnAkIn
I guess it's just a matter of calling the sm_ban command? I could add that,
wouldn't take long :)


2013/7/24 ics i...@ics-base.net

 Got plans to do SourceBans integration instead of plain file? Would help
 sharing the lists between multiple servers.

 -ics

 AnAkIn kirjoitti:

  Viewangles detections are common in a lot of anti-cheats. And no, some of
 my detections are done differently than SMAC ones. The problem with SMAC
 is
 that many hacks can detect if SMAC is running on the server and just
 disable the detected features, many cheaters don't get banned and keep
 cheating.


 2013/7/24 Weasel wea...@weaselslair.com

  Doesn't SMAC (SourceMod Anti-Cheat) already take cover this stuff?
 I seem to recall view-angles stuff in there.

 https://forums.alliedmods.net/**forumdisplay.php?f=133https://forums.alliedmods.net/forumdisplay.php?f=133
 https://bitbucket.org/**psychonic/smac/wiki/Homehttps://bitbucket.org/psychonic/smac/wiki/Home

 __**__**
 


 Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread)
 detection plugin
 AnAkIn Wed, 24 Jul 2013 11:55:39 -0700

 If anyone on this list still uses it, I’ll release an update soon and I’m
 looking for some beta testers. Let me know with a private email if you’re
 interested.

 Changelog:
 - Fixed crash when trying to reload the plugin after it has been auto
 updated
 - Added a banlist system. Cheaters using prediction hacks and
 anti-speedhack bypass hacks will be automatically banned if
 aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default).
 The banned cheaters can be seen with aac_showbans, or by opening the
 aac_banned.txt file in the tf directory.
 You can also remove a ban with the aac_removeban command.
 - Improved triggerbot detection, it should now be more precise
 - Added invalid viewangles detection (beta though, needs testing)

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Re: [hlds_linux] metamod on linux valve / hlds not working

2013-07-24 Thread Jim Fountain
Would you mind posting the contents of your liblist.gam file?


On Wed, Jul 24, 2013 at 1:25 PM, John Martin jjm8...@gmail.com wrote:


 Thanks for the help. It is 32 bit Ubuntu server 12.04.
 I just went and installed the 1.21-am meamod and still get the same error.
 I wonder if I have busted a link to a required lib or package for metamod
 to work? The stock server runs just fine.
 thanks!


 On 7/24/2013 2:30 PM, John Martin wrote:

 I believe that I am running the correct version. To be sure, I just
 pulled the file from Metamod-p Sourceforge again

 /valve$ grep metamod liblist.gam
 gamedll_linix addons/metamod/dlls/metamod.**so

 valve$ stat addons/metamod/dlls/metamod.so
   File: `addons/metamod/dlls/metamod.**so'
   Size: 203970  Blocks: 400IO Block: 4096 regular file
 Device: a2h/162dInode: 12976136Links: 1
 Access: (0755/-rwxr-xr-x)  Uid: ( 1000/hlds)   Gid: (  100/ users)
 Access: 2013-07-10 04:52:22.0 +0400
 Modify: 2013-07-24 23:09:34.357507109 +0400
 Change: 2013-07-24 23:28:27.274529480 +0400
  Birth: -

 Console initialized.
 Using breakpad crash handler
 Setting breakpad minidump AppID = 70
 Forcing breakpad minidump interfaces to load
 Looking up breakpad interfaces from steamclient
 Calling BreakpadMiniDumpSystemInit
 Protocol version 48
 Exe version 1.1.2.2/Stdio (valve)
 Exe build: 17:45:07 Apr 25 2013 (6027)
 STEAM Auth Server
 Server IP address 199.167.193.203:27015
 Host_Error: Couldn't get DLL API from =7û!
 FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =7û!

 Thanks!!

 On 7/24/2013 10:53 AM, John Martin wrote:

 Does anyone have metamod working on Linux Valve / HLDS? I have a Linux
 server that was running metamod for bots prior to the steamcmd / steampipe
 switch and it is no longer working.  I have created a new instance of the
 server and it will start of liblist.gam points to the stock dll / so , but
 it will not work if I point to the metamod.so. I have verified that I have
 the latest metamod-p 1.21 with correct permissions. Here is what I get with
 server launch:

 Console initialized.
 Using breakpad crash handler
 Setting breakpad minidump AppID = 70
 Forcing breakpad minidump interfaces to load
 Looking up breakpad interfaces from steamclient
 Calling BreakpadMiniDumpSystemInit
 Protocol version 48
 Exe version 1.1.2.2/Stdio (valve)
 Exe build: 17:45:07 Apr 25 2013 (6027)
 STEAM Auth Server
 Server IP address 199.167.193.203:27015
 Host_Error: Couldn't get DLL API from =Çý!
 FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý!

 Has anyone encountered this problem and fixed it?

 Cheers!





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Re: [hlds_linux] metamod on linux valve / hlds not working

2013-07-24 Thread John Martin

Here is it:
// Valve Game Info file
//  These are key/value pairs.  Certain mods will use different settings.
//
game Half-Life
startmap c0a0
trainmap t0a0
mpentity info_player_deathmatch
gamedll dlls\hl.dll
// gamedll_linux dlls/hl.so
gamedll_linix addons/metamod/dlls/metamod.so
gamedll_osx dlls/hl.dylib
secure 1
type singleplayer_only

And the install was done with the steamcmd.

thanks all!

On 7/24/2013 3:32 PM, Jim Fountain wrote:

Would you mind posting the contents of your liblist.gam file?


On Wed, Jul 24, 2013 at 1:25 PM, John Martin jjm8...@gmail.com wrote:


Thanks for the help. It is 32 bit Ubuntu server 12.04.
I just went and installed the 1.21-am meamod and still get the same error.
I wonder if I have busted a link to a required lib or package for metamod
to work? The stock server runs just fine.
thanks!


On 7/24/2013 2:30 PM, John Martin wrote:


I believe that I am running the correct version. To be sure, I just
pulled the file from Metamod-p Sourceforge again

/valve$ grep metamod liblist.gam
gamedll_linix addons/metamod/dlls/metamod.**so

valve$ stat addons/metamod/dlls/metamod.so
   File: `addons/metamod/dlls/metamod.**so'
   Size: 203970  Blocks: 400IO Block: 4096 regular file
Device: a2h/162dInode: 12976136Links: 1
Access: (0755/-rwxr-xr-x)  Uid: ( 1000/hlds)   Gid: (  100/ users)
Access: 2013-07-10 04:52:22.0 +0400
Modify: 2013-07-24 23:09:34.357507109 +0400
Change: 2013-07-24 23:28:27.274529480 +0400
  Birth: -

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server
Server IP address 199.167.193.203:27015
Host_Error: Couldn't get DLL API from =7û!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =7û!

Thanks!!

On 7/24/2013 10:53 AM, John Martin wrote:


Does anyone have metamod working on Linux Valve / HLDS? I have a Linux
server that was running metamod for bots prior to the steamcmd / steampipe
switch and it is no longer working.  I have created a new instance of the
server and it will start of liblist.gam points to the stock dll / so , but
it will not work if I point to the metamod.so. I have verified that I have
the latest metamod-p 1.21 with correct permissions. Here is what I get with
server launch:

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server
Server IP address 199.167.193.203:27015
Host_Error: Couldn't get DLL API from =Çý!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý!

Has anyone encountered this problem and fixed it?

Cheers!




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Re: [hlds_linux] metamod on linux valve / hlds not working

2013-07-24 Thread John Martin
WOW - it was just pointed out that there is a typo in the liblist.gam 
file. How embarrassing!


this works now
thank you all!

thank you all for the help
On 7/24/2013 3:32 PM, Jim Fountain wrote:

Would you mind posting the contents of your liblist.gam file?


On Wed, Jul 24, 2013 at 1:25 PM, John Martin jjm8...@gmail.com wrote:


Thanks for the help. It is 32 bit Ubuntu server 12.04.
I just went and installed the 1.21-am meamod and still get the same error.
I wonder if I have busted a link to a required lib or package for metamod
to work? The stock server runs just fine.
thanks!


On 7/24/2013 2:30 PM, John Martin wrote:


I believe that I am running the correct version. To be sure, I just
pulled the file from Metamod-p Sourceforge again

/valve$ grep metamod liblist.gam
gamedll_linix addons/metamod/dlls/metamod.**so

valve$ stat addons/metamod/dlls/metamod.so
   File: `addons/metamod/dlls/metamod.**so'
   Size: 203970  Blocks: 400IO Block: 4096 regular file
Device: a2h/162dInode: 12976136Links: 1
Access: (0755/-rwxr-xr-x)  Uid: ( 1000/hlds)   Gid: (  100/ users)
Access: 2013-07-10 04:52:22.0 +0400
Modify: 2013-07-24 23:09:34.357507109 +0400
Change: 2013-07-24 23:28:27.274529480 +0400
  Birth: -

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server
Server IP address 199.167.193.203:27015
Host_Error: Couldn't get DLL API from =7û!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =7û!

Thanks!!

On 7/24/2013 10:53 AM, John Martin wrote:


Does anyone have metamod working on Linux Valve / HLDS? I have a Linux
server that was running metamod for bots prior to the steamcmd / steampipe
switch and it is no longer working.  I have created a new instance of the
server and it will start of liblist.gam points to the stock dll / so , but
it will not work if I point to the metamod.so. I have verified that I have
the latest metamod-p 1.21 with correct permissions. Here is what I get with
server launch:

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server
Server IP address 199.167.193.203:27015
Host_Error: Couldn't get DLL API from =Çý!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý!

Has anyone encountered this problem and fixed it?

Cheers!




__**_
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[hlds_linux] Mandatory TF2 update released

2013-07-24 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1844935.

-Eric

--

- Ended the Mann Co. Store summer sale
- The Summer Claim check is now a rare drop
- Medics using the Quick-Fix will now take jump force from Pyros using the 
Detonator to explosive jump
- Fixed a client crash related to missing particle systems
- Fixed a server crash when entering Sudden Death mode with only melee weapons
- Fixed players sometimes being damaged by doors when they are closing
- Fixed soccer/beach balls sometimes blocking Payload carts and trains
- Fixed paint can icons not showing the Red/Blue colors correctly
- Fixed the Loch-n-Load gun sight not drawing in the correct place
- Fixed the Bonk Boy model using the incorrect normals
- Updated Cp_Badlands and Koth_Badlands
   - Opened the windows around the center point
   - Smoothed player clipping around doorways

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Re: [hlds_linux] Mandatory TF2 update released

2013-07-24 Thread Brian
 - Opened the windows around the center point

Thank you very much.


On Thu, Jul 25, 2013 at 12:53 AM, Eric Smith er...@valvesoftware.comwrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 1844935.

 -Eric

 --

 - Ended the Mann Co. Store summer sale
 - The Summer Claim check is now a rare drop
 - Medics using the Quick-Fix will now take jump force from Pyros using the
 Detonator to explosive jump
 - Fixed a client crash related to missing particle systems
 - Fixed a server crash when entering Sudden Death mode with only melee
 weapons
 - Fixed players sometimes being damaged by doors when they are closing
 - Fixed soccer/beach balls sometimes blocking Payload carts and trains
 - Fixed paint can icons not showing the Red/Blue colors correctly
 - Fixed the Loch-n-Load gun sight not drawing in the correct place
 - Fixed the Bonk Boy model using the incorrect normals
 - Updated Cp_Badlands and Koth_Badlands
- Opened the windows around the center point
- Smoothed player clipping around doorways

 ___
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Re: [hlds_linux] Mandatory TF2 update released

2013-07-24 Thread Rodrigo

Connecting anonymously to Steam Public...Login Failure: No Connection
Failed.
ERROR! Failed to request AppInfo update, not online or not logged in to 
Steam.


down steam servers?
-Mensaje original- 
From: Eric Smith

Sent: Thursday, July 25, 2013 1:53 AM
To: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com) ; Half-Life dedicated Win32 server 
mailing list (h...@list.valvesoftware.com) ; 
'hlds_annou...@list.valvesoftware.com' 
(hlds_annou...@list.valvesoftware.com)

Subject: [hlds_linux] Mandatory TF2 update released

We've released a mandatory update for TF2. The notes for the update are 
below. The new version is 1844935.


-Eric

--

- Ended the Mann Co. Store summer sale
- The Summer Claim check is now a rare drop
- Medics using the Quick-Fix will now take jump force from Pyros using the 
Detonator to explosive jump

- Fixed a client crash related to missing particle systems
- Fixed a server crash when entering Sudden Death mode with only melee 
weapons

- Fixed players sometimes being damaged by doors when they are closing
- Fixed soccer/beach balls sometimes blocking Payload carts and trains
- Fixed paint can icons not showing the Red/Blue colors correctly
- Fixed the Loch-n-Load gun sight not drawing in the correct place
- Fixed the Bonk Boy model using the incorrect normals
- Updated Cp_Badlands and Koth_Badlands
  - Opened the windows around the center point
  - Smoothed player clipping around doorways

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Re: [hlds_linux] Mandatory TF2 update released

2013-07-24 Thread wickedplayer494 .
Steam's undergoing maintenance:
http://forums.steampowered.com/forums/showpost.php?p=34718810postcount=613

Try again in ~5-10m.


On Wed, Jul 24, 2013 at 7:29 PM, Rodrigo mundo.alte...@hotmail.com wrote:

 Connecting anonymously to Steam Public...Login Failure: No Connection
 Failed.
 ERROR! Failed to request AppInfo update, not online or not logged in to
 Steam.

 down steam servers?
 -Mensaje original- From: Eric Smith
 Sent: Thursday, July 25, 2013 1:53 AM
 To: Half-Life dedicated Linux server mailing list (hlds_linux@list.**
 valvesoftware.com hlds_linux@list.valvesoftware.com) ; Half-Life
 dedicated Win32 server mailing list (h...@list.valvesoftware.com) ; '
 hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com'
 (hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com
 )
 Subject: [hlds_linux] Mandatory TF2 update released


 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 1844935.

 -Eric

 --

 - Ended the Mann Co. Store summer sale
 - The Summer Claim check is now a rare drop
 - Medics using the Quick-Fix will now take jump force from Pyros using the
 Detonator to explosive jump
 - Fixed a client crash related to missing particle systems
 - Fixed a server crash when entering Sudden Death mode with only melee
 weapons
 - Fixed players sometimes being damaged by doors when they are closing
 - Fixed soccer/beach balls sometimes blocking Payload carts and trains
 - Fixed paint can icons not showing the Red/Blue colors correctly
 - Fixed the Loch-n-Load gun sight not drawing in the correct place
 - Fixed the Bonk Boy model using the incorrect normals
 - Updated Cp_Badlands and Koth_Badlands
   - Opened the windows around the center point
   - Smoothed player clipping around doorways

 __**_
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 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Mandatory TF2 update released

2013-07-24 Thread Doctor McKay
Steam is currently down for maintenance.


Dr. McKay
www.doctormckay.com


On Wed, Jul 24, 2013 at 8:29 PM, Rodrigo mundo.alte...@hotmail.com wrote:

 Connecting anonymously to Steam Public...Login Failure: No Connection
 Failed.
 ERROR! Failed to request AppInfo update, not online or not logged in to
 Steam.

 down steam servers?
 -Mensaje original- From: Eric Smith
 Sent: Thursday, July 25, 2013 1:53 AM
 To: Half-Life dedicated Linux server mailing list (hlds_linux@list.**
 valvesoftware.com hlds_linux@list.valvesoftware.com) ; Half-Life
 dedicated Win32 server mailing list (h...@list.valvesoftware.com) ; '
 hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com'
 (hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com
 )
 Subject: [hlds_linux] Mandatory TF2 update released


 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 1844935.

 -Eric

 --

 - Ended the Mann Co. Store summer sale
 - The Summer Claim check is now a rare drop
 - Medics using the Quick-Fix will now take jump force from Pyros using the
 Detonator to explosive jump
 - Fixed a client crash related to missing particle systems
 - Fixed a server crash when entering Sudden Death mode with only melee
 weapons
 - Fixed players sometimes being damaged by doors when they are closing
 - Fixed soccer/beach balls sometimes blocking Payload carts and trains
 - Fixed paint can icons not showing the Red/Blue colors correctly
 - Fixed the Loch-n-Load gun sight not drawing in the correct place
 - Fixed the Bonk Boy model using the incorrect normals
 - Updated Cp_Badlands and Koth_Badlands
   - Opened the windows around the center point
   - Smoothed player clipping around doorways

 __**_
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 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Mandatory TF2 update released

2013-07-24 Thread Rodrigo
right now? I need to update 1 server, do not understand how an update 
released just when steam is down for maintenance


-Mensaje original- 
From: wickedplayer494 .

Sent: Thursday, July 25, 2013 2:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

Steam's undergoing maintenance:
http://forums.steampowered.com/forums/showpost.php?p=34718810postcount=613

Try again in ~5-10m.


On Wed, Jul 24, 2013 at 7:29 PM, Rodrigo mundo.alte...@hotmail.com wrote:


Connecting anonymously to Steam Public...Login Failure: No Connection
Failed.
ERROR! Failed to request AppInfo update, not online or not logged in to
Steam.

down steam servers?
-Mensaje original- From: Eric Smith
Sent: Thursday, July 25, 2013 1:53 AM
To: Half-Life dedicated Linux server mailing list (hlds_linux@list.**
valvesoftware.com hlds_linux@list.valvesoftware.com) ; Half-Life
dedicated Win32 server mailing list (h...@list.valvesoftware.com) ; '
hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com'
(hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com
)
Subject: [hlds_linux] Mandatory TF2 update released


We've released a mandatory update for TF2. The notes for the update are
below. The new version is 1844935.

-Eric

--

- Ended the Mann Co. Store summer sale
- The Summer Claim check is now a rare drop
- Medics using the Quick-Fix will now take jump force from Pyros using the
Detonator to explosive jump
- Fixed a client crash related to missing particle systems
- Fixed a server crash when entering Sudden Death mode with only melee
weapons
- Fixed players sometimes being damaged by doors when they are closing
- Fixed soccer/beach balls sometimes blocking Payload carts and trains
- Fixed paint can icons not showing the Red/Blue colors correctly
- Fixed the Loch-n-Load gun sight not drawing in the correct place
- Fixed the Bonk Boy model using the incorrect normals
- Updated Cp_Badlands and Koth_Badlands
  - Opened the windows around the center point
  - Smoothed player clipping around doorways

__**_
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please visit:
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Re: [hlds_linux] Mandatory TF2 update released

2013-07-24 Thread Doctor McKay
It was released about 20 minutes before the maintenance started.


Dr. McKay
www.doctormckay.com


On Wed, Jul 24, 2013 at 8:33 PM, Rodrigo mundo.alte...@hotmail.com wrote:

 right now? I need to update 1 server, do not understand how an update
 released just when steam is down for maintenance

 -Mensaje original- From: wickedplayer494 .
 Sent: Thursday, July 25, 2013 2:30 AM

 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Mandatory TF2 update released


 Steam's undergoing maintenance:
 http://forums.steampowered.**com/forums/showpost.php?p=**
 34718810postcount=613http://forums.steampowered.com/forums/showpost.php?p=34718810postcount=613

 Try again in ~5-10m.


 On Wed, Jul 24, 2013 at 7:29 PM, Rodrigo mundo.alte...@hotmail.com
 wrote:

  Connecting anonymously to Steam Public...Login Failure: No Connection
 Failed.
 ERROR! Failed to request AppInfo update, not online or not logged in to
 Steam.

 down steam servers?
 -Mensaje original- From: Eric Smith
 Sent: Thursday, July 25, 2013 1:53 AM
 To: Half-Life dedicated Linux server mailing list (hlds_linux@list.**
 valvesoftware.com 
 hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com)
 ; Half-Life
 dedicated Win32 server mailing list (h...@list.valvesoftware.com) ; '
 hlds_announce@list.**valvesoft**ware.com http://valvesoftware.com
 hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com
 '
 (hlds_announce@list.**valvesof**tware.com http://valvesoftware.com
 hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com
 
 )
 Subject: [hlds_linux] Mandatory TF2 update released


 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 1844935.

 -Eric

 --

 - Ended the Mann Co. Store summer sale
 - The Summer Claim check is now a rare drop
 - Medics using the Quick-Fix will now take jump force from Pyros using the
 Detonator to explosive jump
 - Fixed a client crash related to missing particle systems
 - Fixed a server crash when entering Sudden Death mode with only melee
 weapons
 - Fixed players sometimes being damaged by doors when they are closing
 - Fixed soccer/beach balls sometimes blocking Payload carts and trains
 - Fixed paint can icons not showing the Red/Blue colors correctly
 - Fixed the Loch-n-Load gun sight not drawing in the correct place
 - Fixed the Bonk Boy model using the incorrect normals
 - Updated Cp_Badlands and Koth_Badlands
   - Opened the windows around the center point
   - Smoothed player clipping around doorways

 ___
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 please visit:
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Re: [hlds_linux] Mandatory TF2 update released

2013-07-24 Thread wickedplayer494 .
Make that ~35m if you count when the DS version was pushed (which was even
earlier than the client).


On Wed, Jul 24, 2013 at 7:34 PM, Doctor McKay mc...@doctormckay.com wrote:

 It was released about 20 minutes before the maintenance started.


 Dr. McKay
 www.doctormckay.com


 On Wed, Jul 24, 2013 at 8:33 PM, Rodrigo mundo.alte...@hotmail.com
 wrote:

  right now? I need to update 1 server, do not understand how an update
  released just when steam is down for maintenance
 
  -Mensaje original- From: wickedplayer494 .
  Sent: Thursday, July 25, 2013 2:30 AM
 
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Mandatory TF2 update released
 
 
  Steam's undergoing maintenance:
  http://forums.steampowered.**com/forums/showpost.php?p=**
  34718810postcount=613
 http://forums.steampowered.com/forums/showpost.php?p=34718810postcount=613
 
 
  Try again in ~5-10m.
 
 
  On Wed, Jul 24, 2013 at 7:29 PM, Rodrigo mundo.alte...@hotmail.com
  wrote:
 
   Connecting anonymously to Steam Public...Login Failure: No Connection
  Failed.
  ERROR! Failed to request AppInfo update, not online or not logged in to
  Steam.
 
  down steam servers?
  -Mensaje original- From: Eric Smith
  Sent: Thursday, July 25, 2013 1:53 AM
  To: Half-Life dedicated Linux server mailing list (hlds_linux@list.**
  valvesoftware.com hlds_linux@list.**valvesoftware.com
 hlds_linux@list.valvesoftware.com)
  ; Half-Life
  dedicated Win32 server mailing list (h...@list.valvesoftware.com) ; '
  hlds_announce@list.**valvesoft**ware.com http://valvesoftware.com
  hlds_announce@list.**valvesoftware.com
 hlds_annou...@list.valvesoftware.com
  '
  (hlds_announce@list.**valvesof**tware.com http://valvesoftware.com
  hlds_announce@list.**valvesoftware.com
 hlds_annou...@list.valvesoftware.com
  
  )
  Subject: [hlds_linux] Mandatory TF2 update released
 
 
  We've released a mandatory update for TF2. The notes for the update are
  below. The new version is 1844935.
 
  -Eric
 
  --
 
  - Ended the Mann Co. Store summer sale
  - The Summer Claim check is now a rare drop
  - Medics using the Quick-Fix will now take jump force from Pyros using
 the
  Detonator to explosive jump
  - Fixed a client crash related to missing particle systems
  - Fixed a server crash when entering Sudden Death mode with only melee
  weapons
  - Fixed players sometimes being damaged by doors when they are closing
  - Fixed soccer/beach balls sometimes blocking Payload carts and trains
  - Fixed paint can icons not showing the Red/Blue colors correctly
  - Fixed the Loch-n-Load gun sight not drawing in the correct place
  - Fixed the Bonk Boy model using the incorrect normals
  - Updated Cp_Badlands and Koth_Badlands
- Opened the windows around the center point
- Smoothed player clipping around doorways
 
  ___
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  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
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 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
 
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Re: [hlds_linux] Mandatory TF2 update released

2013-07-24 Thread John Marbury
 You must be new in town.


On Wed, Jul 24, 2013 at 8:33 PM, Rodrigo mundo.alte...@hotmail.com wrote:

 do not understand how an update released just when steam is down for
 maintenance

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Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread Jesse Molina


It looks like some of the update servers backed out the update or were 
otherwise in an improper state after the update today.  My auto update 
system first updated, then downgraded again when the UpToDateCheck 
version reverted.


Can I get a response from Valve?  Would it be reasonable to expect that 
a release version could revert, or will versions always be a positive 
increment, even in the event of a content reversion?


FYI It was more than 30 minutes after the first update that the 
reversion occurred.  My update check interval is every minute.




20130724165401-20228
Checking: srcds-tf2-MASTER
srcds-tf2-MASTER: Local steam.inf filepath: 
/srv/srcds/srcds-tf2-MASTER/tf/steam.inf

srcds-tf2-MASTER: Local version is 1833886
srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml

srcds-tf2-MASTER: Remote version is: 1844935
srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.


20130724173001-23606
Checking: srcds-tf2-MASTER
srcds-tf2-MASTER: Local steam.inf filepath: 
/srv/srcds/srcds-tf2-MASTER/tf/steam.inf

srcds-tf2-MASTER: Local version is 1844935
srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml

srcds-tf2-MASTER: Remote version is: 1833886
srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.




Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1844935.

-Eric

--

- Ended the Mann Co. Store summer sale
- The Summer Claim check is now a rare drop
- Medics using the Quick-Fix will now take jump force from Pyros using the 
Detonator to explosive jump
- Fixed a client crash related to missing particle systems
- Fixed a server crash when entering Sudden Death mode with only melee weapons
- Fixed players sometimes being damaged by doors when they are closing
- Fixed soccer/beach balls sometimes blocking Payload carts and trains
- Fixed paint can icons not showing the Red/Blue colors correctly
- Fixed the Loch-n-Load gun sight not drawing in the correct place
- Fixed the Bonk Boy model using the incorrect normals
- Updated Cp_Badlands and Koth_Badlands
- Opened the windows around the center point
- Smoothed player clipping around doorways

___
hlds_announce mailing list
hlds_annou...@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce



--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608



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Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread DontWannaName!
I was able to start my servers just fine. Windows 2008. 

Sent from my iPhone 5

On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote:

 
 It looks like some of the update servers backed out the update or were 
 otherwise in an improper state after the update today.  My auto update system 
 first updated, then downgraded again when the UpToDateCheck version reverted.
 
 Can I get a response from Valve?  Would it be reasonable to expect that a 
 release version could revert, or will versions always be a positive 
 increment, even in the event of a content reversion?
 
 FYI It was more than 30 minutes after the first update that the reversion 
 occurred.  My update check interval is every minute.
 
 
 
 20130724165401-20228
 Checking: srcds-tf2-MASTER
 srcds-tf2-MASTER: Local steam.inf filepath: 
 /srv/srcds/srcds-tf2-MASTER/tf/steam.inf
 srcds-tf2-MASTER: Local version is 1833886
 srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml
 srcds-tf2-MASTER: Remote version is: 1844935
 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.
 
 
 20130724173001-23606
 Checking: srcds-tf2-MASTER
 srcds-tf2-MASTER: Local steam.inf filepath: 
 /srv/srcds/srcds-tf2-MASTER/tf/steam.inf
 srcds-tf2-MASTER: Local version is 1844935
 srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml
 srcds-tf2-MASTER: Remote version is: 1833886
 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.
 
 
 
 
 Eric Smith wrote:
 We've released a mandatory update for TF2. The notes for the update are 
 below. The new version is 1844935.
 
 -Eric
 
 --
 
 - Ended the Mann Co. Store summer sale
 - The Summer Claim check is now a rare drop
 - Medics using the Quick-Fix will now take jump force from Pyros using the 
 Detonator to explosive jump
 - Fixed a client crash related to missing particle systems
 - Fixed a server crash when entering Sudden Death mode with only melee 
 weapons
 - Fixed players sometimes being damaged by doors when they are closing
 - Fixed soccer/beach balls sometimes blocking Payload carts and trains
 - Fixed paint can icons not showing the Red/Blue colors correctly
 - Fixed the Loch-n-Load gun sight not drawing in the correct place
 - Fixed the Bonk Boy model using the incorrect normals
 - Updated Cp_Badlands and Koth_Badlands
- Opened the windows around the center point
- Smoothed player clipping around doorways
 
 ___
 hlds_announce mailing list
 hlds_annou...@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
 
 -- 
 # Jesse Molina
 # Mail = je...@opendreams.net
 # Cell = 1-602-323-7608
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread Jesse Molina


It is entirely possible that they have multiple servers which provide 
the web API services, and that one of them was an improper state.


I got unlucky.

Well... it's still broken right now:

api.steampowered.com. is 63.228.223.110

http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml

responsesuccesstrue/successup_to_datefalse/up_to_dateversion_is_listablefalse/version_is_listablerequired_version1833886/required_versionmessageYour 
server is out of date, please upgrade/message/response


1833886 is the OLD version.



DontWannaName! wrote:

I was able to start my servers just fine. Windows 2008.

Sent from my iPhone 5

On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote:



It looks like some of the update servers backed out the update or were 
otherwise in an improper state after the update today.  My auto update system 
first updated, then downgraded again when the UpToDateCheck version reverted.

Can I get a response from Valve?  Would it be reasonable to expect that a 
release version could revert, or will versions always be a positive increment, 
even in the event of a content reversion?

FYI It was more than 30 minutes after the first update that the reversion 
occurred.  My update check interval is every minute.



20130724165401-20228
Checking: srcds-tf2-MASTER
srcds-tf2-MASTER: Local steam.inf filepath: 
/srv/srcds/srcds-tf2-MASTER/tf/steam.inf
srcds-tf2-MASTER: Local version is 1833886
srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml
srcds-tf2-MASTER: Remote version is: 1844935
srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.


20130724173001-23606
Checking: srcds-tf2-MASTER
srcds-tf2-MASTER: Local steam.inf filepath: 
/srv/srcds/srcds-tf2-MASTER/tf/steam.inf
srcds-tf2-MASTER: Local version is 1844935
srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml
srcds-tf2-MASTER: Remote version is: 1833886
srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.




Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1844935.

-Eric

--

- Ended the Mann Co. Store summer sale
- The Summer Claim check is now a rare drop
- Medics using the Quick-Fix will now take jump force from Pyros using the 
Detonator to explosive jump
- Fixed a client crash related to missing particle systems
- Fixed a server crash when entering Sudden Death mode with only melee weapons
- Fixed players sometimes being damaged by doors when they are closing
- Fixed soccer/beach balls sometimes blocking Payload carts and trains
- Fixed paint can icons not showing the Red/Blue colors correctly
- Fixed the Loch-n-Load gun sight not drawing in the correct place
- Fixed the Bonk Boy model using the incorrect normals
- Updated Cp_Badlands and Koth_Badlands
- Opened the windows around the center point
- Smoothed player clipping around doorways

___
hlds_announce mailing list
hlds_annou...@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce


--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608



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--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608



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Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread DontWannaName!
Did you try updating again with verify?

I emailed Eric and he said they are working on a fix for 2003.

Sent from my iPhone 5

On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote:

 
 It is entirely possible that they have multiple servers which provide the web 
 API services, and that one of them was an improper state.
 
 I got unlucky.
 
 Well... it's still broken right now:
 
 api.steampowered.com. is 63.228.223.110
 
 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml
 
 responsesuccesstrue/successup_to_datefalse/up_to_dateversion_is_listablefalse/version_is_listablerequired_version1833886/required_versionmessageYour
  server is out of date, please upgrade/message/response
 
 1833886 is the OLD version.
 
 
 
 DontWannaName! wrote:
 I was able to start my servers just fine. Windows 2008.
 
 Sent from my iPhone 5
 
 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote:
 
 
 It looks like some of the update servers backed out the update or were 
 otherwise in an improper state after the update today.  My auto update 
 system first updated, then downgraded again when the UpToDateCheck version 
 reverted.
 
 Can I get a response from Valve?  Would it be reasonable to expect that a 
 release version could revert, or will versions always be a positive 
 increment, even in the event of a content reversion?
 
 FYI It was more than 30 minutes after the first update that the reversion 
 occurred.  My update check interval is every minute.
 
 
 
 20130724165401-20228
 Checking: srcds-tf2-MASTER
 srcds-tf2-MASTER: Local steam.inf filepath: 
 /srv/srcds/srcds-tf2-MASTER/tf/steam.inf
 srcds-tf2-MASTER: Local version is 1833886
 srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml
 srcds-tf2-MASTER: Remote version is: 1844935
 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.
 
 
 20130724173001-23606
 Checking: srcds-tf2-MASTER
 srcds-tf2-MASTER: Local steam.inf filepath: 
 /srv/srcds/srcds-tf2-MASTER/tf/steam.inf
 srcds-tf2-MASTER: Local version is 1844935
 srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml
 srcds-tf2-MASTER: Remote version is: 1833886
 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.
 
 
 
 
 Eric Smith wrote:
 We've released a mandatory update for TF2. The notes for the update are 
 below. The new version is 1844935.
 
 -Eric
 
 --
 
 - Ended the Mann Co. Store summer sale
 - The Summer Claim check is now a rare drop
 - Medics using the Quick-Fix will now take jump force from Pyros using the 
 Detonator to explosive jump
 - Fixed a client crash related to missing particle systems
 - Fixed a server crash when entering Sudden Death mode with only melee 
 weapons
 - Fixed players sometimes being damaged by doors when they are closing
 - Fixed soccer/beach balls sometimes blocking Payload carts and trains
 - Fixed paint can icons not showing the Red/Blue colors correctly
 - Fixed the Loch-n-Load gun sight not drawing in the correct place
 - Fixed the Bonk Boy model using the incorrect normals
 - Updated Cp_Badlands and Koth_Badlands
- Opened the windows around the center point
- Smoothed player clipping around doorways
 
 ___
 hlds_announce mailing list
 hlds_annou...@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
 
 --
 # Jesse Molina
 # Mail = je...@opendreams.net
 # Cell = 1-602-323-7608
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 -- 
 # Jesse Molina
 # Mail = je...@opendreams.net
 # Cell = 1-602-323-7608
 
 
 
 ___
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 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread Jesse Molina


You are misunderstanding the problem.

Valve's API webserver is saying the update today never happened.  Their 
web API is broken.


Update version released today per annoucement: 1844935
Actual version on the SteamPipe repositories: 1844935
Update version the web API says is UpToDate right now: 1833886 -- wrong



My auto update system doesn't do an integer comparison to see if the new 
version is positive from the previous version, it just checks to see if 
they differ.  If they do, it updates.


I have a lot of sanity checking in the system, which disables the whole 
thing after three failed updates.  If that wasn't in place it would be 
updating over and over again right now.




My master server updated correctly after the first update went out.  The 
problem is that 30 minutes later, the web API service says the version 
reverted, when it really did not.




DontWannaName! wrote:

Did you try updating again with verify?

I emailed Eric and he said they are working on a fix for 2003.

Sent from my iPhone 5

On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote:



It is entirely possible that they have multiple servers which provide the web 
API services, and that one of them was an improper state.

I got unlucky.

Well... it's still broken right now:

api.steampowered.com. is 63.228.223.110

http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml

responsesuccesstrue/successup_to_datefalse/up_to_dateversion_is_listablefalse/version_is_listablerequired_version1833886/required_versionmessageYour
 server is out of date, please upgrade/message/response

1833886 is the OLD version.



DontWannaName! wrote:

I was able to start my servers just fine. Windows 2008.

Sent from my iPhone 5

On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote:



It looks like some of the update servers backed out the update or were 
otherwise in an improper state after the update today.  My auto update system 
first updated, then downgraded again when the UpToDateCheck version reverted.

Can I get a response from Valve?  Would it be reasonable to expect that a 
release version could revert, or will versions always be a positive increment, 
even in the event of a content reversion?

FYI It was more than 30 minutes after the first update that the reversion 
occurred.  My update check interval is every minute.



20130724165401-20228
Checking: srcds-tf2-MASTER
srcds-tf2-MASTER: Local steam.inf filepath: 
/srv/srcds/srcds-tf2-MASTER/tf/steam.inf
srcds-tf2-MASTER: Local version is 1833886
srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml
srcds-tf2-MASTER: Remote version is: 1844935
srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.


20130724173001-23606
Checking: srcds-tf2-MASTER
srcds-tf2-MASTER: Local steam.inf filepath: 
/srv/srcds/srcds-tf2-MASTER/tf/steam.inf
srcds-tf2-MASTER: Local version is 1844935
srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml
srcds-tf2-MASTER: Remote version is: 1833886
srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.




Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1844935.

-Eric

--

- Ended the Mann Co. Store summer sale
- The Summer Claim check is now a rare drop
- Medics using the Quick-Fix will now take jump force from Pyros using the 
Detonator to explosive jump
- Fixed a client crash related to missing particle systems
- Fixed a server crash when entering Sudden Death mode with only melee weapons
- Fixed players sometimes being damaged by doors when they are closing
- Fixed soccer/beach balls sometimes blocking Payload carts and trains
- Fixed paint can icons not showing the Red/Blue colors correctly
- Fixed the Loch-n-Load gun sight not drawing in the correct place
- Fixed the Bonk Boy model using the incorrect normals
- Updated Cp_Badlands and Koth_Badlands
- Opened the windows around the center point
- Smoothed player clipping around doorways

___
hlds_announce mailing list
hlds_annou...@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce


--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608



___

Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread Eric Smith
Can you check the link again from your side and let me know if you're still 
getting the wrong version?  Thanks.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
Sent: Wednesday, July 24, 2013 7:14 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list (h...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released


You are misunderstanding the problem.

Valve's API webserver is saying the update today never happened.  Their web API 
is broken.

Update version released today per annoucement: 1844935 Actual version on the 
SteamPipe repositories: 1844935 Update version the web API says is UpToDate 
right now: 1833886 -- wrong



My auto update system doesn't do an integer comparison to see if the new 
version is positive from the previous version, it just checks to see if they 
differ.  If they do, it updates.

I have a lot of sanity checking in the system, which disables the whole thing 
after three failed updates.  If that wasn't in place it would be updating over 
and over again right now.



My master server updated correctly after the first update went out.  The 
problem is that 30 minutes later, the web API service says the version 
reverted, when it really did not.



DontWannaName! wrote:
 Did you try updating again with verify?

 I emailed Eric and he said they are working on a fix for 2003.

 Sent from my iPhone 5

 On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote:


 It is entirely possible that they have multiple servers which provide the 
 web API services, and that one of them was an improper state.

 I got unlucky.

 Well... it's still broken right now:

 api.steampowered.com. is 63.228.223.110

 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440ver
 sion=0format=xml

 responsesuccesstrue/successup_to_datefalse/up_to_dateversi
 on_is_listablefalse/version_is_listablerequired_version1833886/
 required_versionmessageYour server is out of date, please 
 upgrade/message/response

 1833886 is the OLD version.



 DontWannaName! wrote:
 I was able to start my servers just fine. Windows 2008.

 Sent from my iPhone 5

 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote:


 It looks like some of the update servers backed out the update or were 
 otherwise in an improper state after the update today.  My auto update 
 system first updated, then downgraded again when the UpToDateCheck version 
 reverted.

 Can I get a response from Valve?  Would it be reasonable to expect that a 
 release version could revert, or will versions always be a positive 
 increment, even in the event of a content reversion?

 FYI It was more than 30 minutes after the first update that the reversion 
 occurred.  My update check interval is every minute.



 20130724165401-20228
 Checking: srcds-tf2-MASTER
 srcds-tf2-MASTER: Local steam.inf filepath: 
 /srv/srcds/srcds-tf2-MASTER/tf/steam.inf
 srcds-tf2-MASTER: Local version is 1833886
 srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440v
 ersion=0format=xml
 srcds-tf2-MASTER: Remote version is: 1844935
 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.


 20130724173001-23606
 Checking: srcds-tf2-MASTER
 srcds-tf2-MASTER: Local steam.inf filepath: 
 /srv/srcds/srcds-tf2-MASTER/tf/steam.inf
 srcds-tf2-MASTER: Local version is 1844935
 srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440v
 ersion=0format=xml
 srcds-tf2-MASTER: Remote version is: 1833886
 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.




 Eric Smith wrote:
 We've released a mandatory update for TF2. The notes for the update are 
 below. The new version is 1844935.

 -Eric

 --

 - Ended the Mann Co. Store summer sale
 - The Summer Claim check is now a rare drop
 - Medics using the Quick-Fix will now take jump force from Pyros 
 using the Detonator to explosive jump
 - Fixed a client crash related to missing particle systems
 - Fixed a server crash when entering Sudden Death mode with only 
 melee weapons
 - Fixed players sometimes being damaged by doors when they are 
 closing
 - Fixed soccer/beach balls sometimes blocking Payload carts and 
 trains
 - Fixed paint can icons not showing the Red/Blue colors correctly
 - Fixed the Loch-n-Load gun sight not drawing in the correct place
 - Fixed the Bonk Boy model using the incorrect normals
 - Updated Cp_Badlands and Koth_Badlands
 - Opened the windows around the center point
 - Smoothed player clipping around doorways

 ___
 hlds_announce mailing list
 hlds_annou...@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_annou
 nce

 --
 # 

Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread DontWannaName!
Are you sure? It seems right to me right now. 

Sent from my iPhone 5

On Jul 24, 2013, at 7:13 PM, Jesse Molina je...@opendreams.net wrote:

 
 You are misunderstanding the problem.
 
 Valve's API webserver is saying the update today never happened.  Their web 
 API is broken.
 
 Update version released today per annoucement: 1844935
 Actual version on the SteamPipe repositories: 1844935
 Update version the web API says is UpToDate right now: 1833886 -- wrong
 
 
 
 My auto update system doesn't do an integer comparison to see if the new 
 version is positive from the previous version, it just checks to see if they 
 differ.  If they do, it updates.
 
 I have a lot of sanity checking in the system, which disables the whole thing 
 after three failed updates.  If that wasn't in place it would be updating 
 over and over again right now.
 
 
 
 My master server updated correctly after the first update went out.  The 
 problem is that 30 minutes later, the web API service says the version 
 reverted, when it really did not.
 
 
 
 DontWannaName! wrote:
 Did you try updating again with verify?
 
 I emailed Eric and he said they are working on a fix for 2003.
 
 Sent from my iPhone 5
 
 On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote:
 
 
 It is entirely possible that they have multiple servers which provide the 
 web API services, and that one of them was an improper state.
 
 I got unlucky.
 
 Well... it's still broken right now:
 
 api.steampowered.com. is 63.228.223.110
 
 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml
 
 responsesuccesstrue/successup_to_datefalse/up_to_dateversion_is_listablefalse/version_is_listablerequired_version1833886/required_versionmessageYour
  server is out of date, please upgrade/message/response
 
 1833886 is the OLD version.
 
 
 
 DontWannaName! wrote:
 I was able to start my servers just fine. Windows 2008.
 
 Sent from my iPhone 5
 
 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote:
 
 
 It looks like some of the update servers backed out the update or were 
 otherwise in an improper state after the update today.  My auto update 
 system first updated, then downgraded again when the UpToDateCheck 
 version reverted.
 
 Can I get a response from Valve?  Would it be reasonable to expect that a 
 release version could revert, or will versions always be a positive 
 increment, even in the event of a content reversion?
 
 FYI It was more than 30 minutes after the first update that the reversion 
 occurred.  My update check interval is every minute.
 
 
 
 20130724165401-20228
 Checking: srcds-tf2-MASTER
 srcds-tf2-MASTER: Local steam.inf filepath: 
 /srv/srcds/srcds-tf2-MASTER/tf/steam.inf
 srcds-tf2-MASTER: Local version is 1833886
 srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml
 srcds-tf2-MASTER: Remote version is: 1844935
 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.
 
 
 20130724173001-23606
 Checking: srcds-tf2-MASTER
 srcds-tf2-MASTER: Local steam.inf filepath: 
 /srv/srcds/srcds-tf2-MASTER/tf/steam.inf
 srcds-tf2-MASTER: Local version is 1844935
 srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml
 srcds-tf2-MASTER: Remote version is: 1833886
 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.
 
 
 
 
 Eric Smith wrote:
 We've released a mandatory update for TF2. The notes for the update are 
 below. The new version is 1844935.
 
 -Eric
 
 --
 
 - Ended the Mann Co. Store summer sale
 - The Summer Claim check is now a rare drop
 - Medics using the Quick-Fix will now take jump force from Pyros using 
 the Detonator to explosive jump
 - Fixed a client crash related to missing particle systems
 - Fixed a server crash when entering Sudden Death mode with only melee 
 weapons
 - Fixed players sometimes being damaged by doors when they are closing
 - Fixed soccer/beach balls sometimes blocking Payload carts and trains
 - Fixed paint can icons not showing the Red/Blue colors correctly
 - Fixed the Loch-n-Load gun sight not drawing in the correct place
 - Fixed the Bonk Boy model using the incorrect normals
 - Updated Cp_Badlands and Koth_Badlands
- Opened the windows around the center point
- Smoothed player clipping around doorways
 
 ___
 hlds_announce mailing list
 hlds_annou...@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
 
 --
 # Jesse Molina
 # Mail = je...@opendreams.net
 # Cell = 1-602-323-7608
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To 

Re: [hlds_linux] Mandatory TF2 update released

2013-07-24 Thread Eric Smith
We just released a small update that should fix the problem that servers and 
clients are having on older versions of Windows. The update is optional and you 
only need to sync if you're having issues with your server starting.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, July 24, 2013 4:54 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
list (h...@list.valvesoftware.com); 'hlds_annou...@list.valvesoftware.com' 
(hlds_annou...@list.valvesoftware.com)
Subject: [hlds_linux] Mandatory TF2 update released

We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1844935.

-Eric

--

- Ended the Mann Co. Store summer sale
- The Summer Claim check is now a rare drop
- Medics using the Quick-Fix will now take jump force from Pyros using the 
Detonator to explosive jump
- Fixed a client crash related to missing particle systems
- Fixed a server crash when entering Sudden Death mode with only melee weapons
- Fixed players sometimes being damaged by doors when they are closing
- Fixed soccer/beach balls sometimes blocking Payload carts and trains
- Fixed paint can icons not showing the Red/Blue colors correctly
- Fixed the Loch-n-Load gun sight not drawing in the correct place
- Fixed the Bonk Boy model using the incorrect normals
- Updated Cp_Badlands and Koth_Badlands
   - Opened the windows around the center point
   - Smoothed player clipping around doorways

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread Jesse Molina


Fixed now.  Thanks.



Eric Smith wrote:

Can you check the link again from your side and let me know if you're still 
getting the wrong version?  Thanks.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
Sent: Wednesday, July 24, 2013 7:14 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list (h...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released


You are misunderstanding the problem.

Valve's API webserver is saying the update today never happened.  Their web API 
is broken.

Update version released today per annoucement: 1844935 Actual version on the 
SteamPipe repositories: 1844935 Update version the web API says is UpToDate right 
now: 1833886 -- wrong



My auto update system doesn't do an integer comparison to see if the new 
version is positive from the previous version, it just checks to see if they 
differ.  If they do, it updates.

I have a lot of sanity checking in the system, which disables the whole thing 
after three failed updates.  If that wasn't in place it would be updating over 
and over again right now.



My master server updated correctly after the first update went out.  The 
problem is that 30 minutes later, the web API service says the version 
reverted, when it really did not.



DontWannaName! wrote:

Did you try updating again with verify?

I emailed Eric and he said they are working on a fix for 2003.

Sent from my iPhone 5

On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote:



It is entirely possible that they have multiple servers which provide the web 
API services, and that one of them was an improper state.

I got unlucky.

Well... it's still broken right now:

api.steampowered.com. is 63.228.223.110

http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440ver
sion=0format=xml

responsesuccesstrue/successup_to_datefalse/up_to_dateversi
on_is_listablefalse/version_is_listablerequired_version1833886/
required_versionmessageYour server is out of date, please
upgrade/message/response

1833886 is the OLD version.



DontWannaName! wrote:

I was able to start my servers just fine. Windows 2008.

Sent from my iPhone 5

On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote:



It looks like some of the update servers backed out the update or were 
otherwise in an improper state after the update today.  My auto update system 
first updated, then downgraded again when the UpToDateCheck version reverted.

Can I get a response from Valve?  Would it be reasonable to expect that a 
release version could revert, or will versions always be a positive increment, 
even in the event of a content reversion?

FYI It was more than 30 minutes after the first update that the reversion 
occurred.  My update check interval is every minute.



20130724165401-20228
Checking: srcds-tf2-MASTER
srcds-tf2-MASTER: Local steam.inf filepath:
/srv/srcds/srcds-tf2-MASTER/tf/steam.inf
srcds-tf2-MASTER: Local version is 1833886
srcds-tf2-MASTER: Remote UpToDateCheck URL is:
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440v
ersion=0format=xml
srcds-tf2-MASTER: Remote version is: 1844935
srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.


20130724173001-23606
Checking: srcds-tf2-MASTER
srcds-tf2-MASTER: Local steam.inf filepath:
/srv/srcds/srcds-tf2-MASTER/tf/steam.inf
srcds-tf2-MASTER: Local version is 1844935
srcds-tf2-MASTER: Remote UpToDateCheck URL is:
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440v
ersion=0format=xml
srcds-tf2-MASTER: Remote version is: 1833886
srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.




Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1844935.

-Eric

--

- Ended the Mann Co. Store summer sale
- The Summer Claim check is now a rare drop
- Medics using the Quick-Fix will now take jump force from Pyros
using the Detonator to explosive jump
- Fixed a client crash related to missing particle systems
- Fixed a server crash when entering Sudden Death mode with only
melee weapons
- Fixed players sometimes being damaged by doors when they are
closing
- Fixed soccer/beach balls sometimes blocking Payload carts and
trains
- Fixed paint can icons not showing the Red/Blue colors correctly
- Fixed the Loch-n-Load gun sight not drawing in the correct place
- Fixed the Bonk Boy model using the incorrect normals
- Updated Cp_Badlands and Koth_Badlands
 - Opened the windows around the center point
 - Smoothed player clipping around doorways

___
hlds_announce mailing list
hlds_annou...@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_annou
nce


--
# Jesse Molina
# Mail = 

Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread Eric Smith
Glad to hear it. Sorry for the problems.

-Eric


-Original Message-
From: Jesse Molina [mailto:je...@opendreams.net] 
Sent: Wednesday, July 24, 2013 7:31 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list; Eric Smith
Subject: Re: [hlds] [hlds_linux] [hlds_announce] Mandatory TF2 update released


Fixed now.  Thanks.



Eric Smith wrote:
 Can you check the link again from your side and let me know if you're still 
 getting the wrong version?  Thanks.

 -Eric


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse 
 Molina
 Sent: Wednesday, July 24, 2013 7:14 PM
 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated 
 Win32 server mailing list (h...@list.valvesoftware.com)
 Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update 
 released


 You are misunderstanding the problem.

 Valve's API webserver is saying the update today never happened.  Their web 
 API is broken.

 Update version released today per annoucement: 1844935 Actual version 
 on the SteamPipe repositories: 1844935 Update version the web API says 
 is UpToDate right now: 1833886 -- wrong



 My auto update system doesn't do an integer comparison to see if the new 
 version is positive from the previous version, it just checks to see if they 
 differ.  If they do, it updates.

 I have a lot of sanity checking in the system, which disables the whole thing 
 after three failed updates.  If that wasn't in place it would be updating 
 over and over again right now.



 My master server updated correctly after the first update went out.  The 
 problem is that 30 minutes later, the web API service says the version 
 reverted, when it really did not.



 DontWannaName! wrote:
 Did you try updating again with verify?

 I emailed Eric and he said they are working on a fix for 2003.

 Sent from my iPhone 5

 On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote:


 It is entirely possible that they have multiple servers which provide the 
 web API services, and that one of them was an improper state.

 I got unlucky.

 Well... it's still broken right now:

 api.steampowered.com. is 63.228.223.110

 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440ve
 r
 sion=0format=xml

 responsesuccesstrue/successup_to_datefalse/up_to_datevers
 i 
 on_is_listablefalse/version_is_listablerequired_version1833886
 / required_versionmessageYour server is out of date, please 
 upgrade/message/response

 1833886 is the OLD version.



 DontWannaName! wrote:
 I was able to start my servers just fine. Windows 2008.

 Sent from my iPhone 5

 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote:


 It looks like some of the update servers backed out the update or were 
 otherwise in an improper state after the update today.  My auto update 
 system first updated, then downgraded again when the UpToDateCheck 
 version reverted.

 Can I get a response from Valve?  Would it be reasonable to expect that a 
 release version could revert, or will versions always be a positive 
 increment, even in the event of a content reversion?

 FYI It was more than 30 minutes after the first update that the reversion 
 occurred.  My update check interval is every minute.



 20130724165401-20228
 Checking: srcds-tf2-MASTER
 srcds-tf2-MASTER: Local steam.inf filepath:
 /srv/srcds/srcds-tf2-MASTER/tf/steam.inf
 srcds-tf2-MASTER: Local version is 1833886
 srcds-tf2-MASTER: Remote UpToDateCheck URL is:
 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440;
 v
 ersion=0format=xml
 srcds-tf2-MASTER: Remote version is: 1844935
 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.


 20130724173001-23606
 Checking: srcds-tf2-MASTER
 srcds-tf2-MASTER: Local steam.inf filepath:
 /srv/srcds/srcds-tf2-MASTER/tf/steam.inf
 srcds-tf2-MASTER: Local version is 1844935
 srcds-tf2-MASTER: Remote UpToDateCheck URL is:
 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440;
 v
 ersion=0format=xml
 srcds-tf2-MASTER: Remote version is: 1833886
 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.




 Eric Smith wrote:
 We've released a mandatory update for TF2. The notes for the update are 
 below. The new version is 1844935.

 -Eric

 --

 - Ended the Mann Co. Store summer sale
 - The Summer Claim check is now a rare drop
 - Medics using the Quick-Fix will now take jump force from Pyros 
 using the Detonator to explosive jump
 - Fixed a client crash related to missing particle systems
 - Fixed a server crash when entering Sudden Death mode with only 
 melee weapons
 - Fixed players sometimes being damaged by doors when they are 
 closing
 - Fixed soccer/beach balls sometimes blocking Payload carts and 
 trains
 - Fixed paint can icons not showing the Red/Blue colors correctly
 - Fixed the Loch-n-Load gun 

Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread Jesse Molina


Valve recognized that there was a problem with today's update, and it 
was killing some servers/clients/whatever.


I am guessing they intentionally reverted the version on the WebAPI to 
stop more clients from auto-updating and thus getting the bad update.


The alternative would have been to release another real update via an 
increment of the version number, causing all clients to download the new 
update.  Lots more bandwidth, downtime, etc.


When they got the fix in place, they restored the new version number.



Given this, I am going to say that reversions are possible and should be 
ignored, since that's apparently the way they want their clients to behave.




Eric Smith wrote:

Can you check the link again from your side and let me know if you're still 
getting the wrong version?  Thanks.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
Sent: Wednesday, July 24, 2013 7:14 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list (h...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released


You are misunderstanding the problem.

Valve's API webserver is saying the update today never happened.  Their web API 
is broken.

Update version released today per annoucement: 1844935 Actual version on the 
SteamPipe repositories: 1844935 Update version the web API says is UpToDate right 
now: 1833886 -- wrong



My auto update system doesn't do an integer comparison to see if the new 
version is positive from the previous version, it just checks to see if they 
differ.  If they do, it updates.

I have a lot of sanity checking in the system, which disables the whole thing 
after three failed updates.  If that wasn't in place it would be updating over 
and over again right now.



My master server updated correctly after the first update went out.  The 
problem is that 30 minutes later, the web API service says the version 
reverted, when it really did not.



DontWannaName! wrote:

Did you try updating again with verify?

I emailed Eric and he said they are working on a fix for 2003.

Sent from my iPhone 5

On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote:



It is entirely possible that they have multiple servers which provide the web 
API services, and that one of them was an improper state.

I got unlucky.

Well... it's still broken right now:

api.steampowered.com. is 63.228.223.110

http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440ver
sion=0format=xml

responsesuccesstrue/successup_to_datefalse/up_to_dateversi
on_is_listablefalse/version_is_listablerequired_version1833886/
required_versionmessageYour server is out of date, please
upgrade/message/response

1833886 is the OLD version.



DontWannaName! wrote:

I was able to start my servers just fine. Windows 2008.

Sent from my iPhone 5

On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote:



It looks like some of the update servers backed out the update or were 
otherwise in an improper state after the update today.  My auto update system 
first updated, then downgraded again when the UpToDateCheck version reverted.

Can I get a response from Valve?  Would it be reasonable to expect that a 
release version could revert, or will versions always be a positive increment, 
even in the event of a content reversion?

FYI It was more than 30 minutes after the first update that the reversion 
occurred.  My update check interval is every minute.



20130724165401-20228
Checking: srcds-tf2-MASTER
srcds-tf2-MASTER: Local steam.inf filepath:
/srv/srcds/srcds-tf2-MASTER/tf/steam.inf
srcds-tf2-MASTER: Local version is 1833886
srcds-tf2-MASTER: Remote UpToDateCheck URL is:
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440v
ersion=0format=xml
srcds-tf2-MASTER: Remote version is: 1844935
srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.


20130724173001-23606
Checking: srcds-tf2-MASTER
srcds-tf2-MASTER: Local steam.inf filepath:
/srv/srcds/srcds-tf2-MASTER/tf/steam.inf
srcds-tf2-MASTER: Local version is 1844935
srcds-tf2-MASTER: Remote UpToDateCheck URL is:
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440v
ersion=0format=xml
srcds-tf2-MASTER: Remote version is: 1833886
srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.




Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1844935.

-Eric

--

- Ended the Mann Co. Store summer sale
- The Summer Claim check is now a rare drop
- Medics using the Quick-Fix will now take jump force from Pyros
using the Detonator to explosive jump
- Fixed a client crash related to missing particle systems
- Fixed a server crash when entering Sudden Death mode with only
melee weapons
- Fixed players sometimes being damaged by 

Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread Doctor McKay
 The alternative would have been to release another real update via an
increment of the version number, causing all clients to download the new
update.  Lots more bandwidth, downtime, etc.

They did exactly that.


Dr. McKay
www.doctormckay.com


On Wed, Jul 24, 2013 at 10:39 PM, Jesse Molina je...@opendreams.net wrote:


 Valve recognized that there was a problem with today's update, and it was
 killing some servers/clients/whatever.

 I am guessing they intentionally reverted the version on the WebAPI to
 stop more clients from auto-updating and thus getting the bad update.

 The alternative would have been to release another real update via an
 increment of the version number, causing all clients to download the new
 update.  Lots more bandwidth, downtime, etc.

 When they got the fix in place, they restored the new version number.



 Given this, I am going to say that reversions are possible and should be
 ignored, since that's apparently the way they want their clients to behave.




 Eric Smith wrote:

 Can you check the link again from your side and let me know if you're
 still getting the wrong version?  Thanks.

 -Eric


 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
 hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Jesse Molina
 Sent: Wednesday, July 24, 2013 7:14 PM
 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
 Win32 server mailing list (h...@list.valvesoftware.com)
 Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released


 You are misunderstanding the problem.

 Valve's API webserver is saying the update today never happened.  Their
 web API is broken.

 Update version released today per annoucement: 1844935 Actual version on
 the SteamPipe repositories: 1844935 Update version the web API says is
 UpToDate right now: 1833886 -- wrong



 My auto update system doesn't do an integer comparison to see if the new
 version is positive from the previous version, it just checks to see if
 they differ.  If they do, it updates.

 I have a lot of sanity checking in the system, which disables the whole
 thing after three failed updates.  If that wasn't in place it would be
 updating over and over again right now.



 My master server updated correctly after the first update went out.  The
 problem is that 30 minutes later, the web API service says the version
 reverted, when it really did not.



 DontWannaName! wrote:

 Did you try updating again with verify?

 I emailed Eric and he said they are working on a fix for 2003.

 Sent from my iPhone 5

 On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote:


 It is entirely possible that they have multiple servers which provide
 the web API services, and that one of them was an improper state.

 I got unlucky.

 Well... it's still broken right now:

 api.steampowered.com. is 63.228.223.110

 http://api.steampowered.com/**ISteamApps/UpToDateCheck/v1?**
 appid=440verhttp://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440ver
 sion=0format=xml

 responsesuccesstrue/**successup_to_datefalse/up_**
 to_dateversi
 on_is_listablefalse/version_**is_listablerequired_version**
 1833886/
 required_versionmessageYour server is out of date, please
 upgrade/message/response

 1833886 is the OLD version.



 DontWannaName! wrote:

 I was able to start my servers just fine. Windows 2008.

 Sent from my iPhone 5

 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net
 wrote:


 It looks like some of the update servers backed out the update or
 were otherwise in an improper state after the update today.  My auto 
 update
 system first updated, then downgraded again when the UpToDateCheck 
 version
 reverted.

 Can I get a response from Valve?  Would it be reasonable to expect
 that a release version could revert, or will versions always be a 
 positive
 increment, even in the event of a content reversion?

 FYI It was more than 30 minutes after the first update that the
 reversion occurred.  My update check interval is every minute.



 20130724165401-20228
 Checking: srcds-tf2-MASTER
 srcds-tf2-MASTER: Local steam.inf filepath:
 /srv/srcds/srcds-tf2-MASTER/**tf/steam.inf
 srcds-tf2-MASTER: Local version is 1833886
 srcds-tf2-MASTER: Remote UpToDateCheck URL is:
 http://api.steampowered.com/**ISteamApps/UpToDateCheck/v1?**
 appid=440vhttp://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440v
 ersion=0format=xml
 srcds-tf2-MASTER: Remote version is: 1844935
 srcds-tf2-MASTER: Result: Installation out of date. Added to
 updatelist.


 20130724173001-23606
 Checking: srcds-tf2-MASTER
 srcds-tf2-MASTER: Local steam.inf filepath:
 /srv/srcds/srcds-tf2-MASTER/**tf/steam.inf
 srcds-tf2-MASTER: Local version is 1844935
 srcds-tf2-MASTER: Remote UpToDateCheck URL is:
 http://api.steampowered.com/**ISteamApps/UpToDateCheck/v1?**