Re: [hlds_linux] Loss ingame but connection doesn't show any problems
On 24/07/2013 05:05, pilger wrote: Reminding that this problem is not related to network issues, since we're monitoring the network simultaneously and no packet has been lost. It's also not affecting other srcds.exe servers running on the same server. Packets can presumably still be dropped if queues get too big? So maybe that's it? That'll depends on what you're using to capture / count the packets though. But it could even be a bug in the networking layer on your OS, or firewall filtering rule. Otherwise, if packets really aren't getting lost, it sounds more like a bug in source. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] metamod on linux valve / hlds not working
Does anyone have metamod working on Linux Valve / HLDS? I have a Linux server that was running metamod for bots prior to the steamcmd / steampipe switch and it is no longer working. I have created a new instance of the server and it will start of liblist.gam points to the stock dll / so , but it will not work if I point to the metamod.so. I have verified that I have the latest metamod-p 1.21 with correct permissions. Here is what I get with server launch: Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:45:07 Apr 25 2013 (6027) STEAM Auth Server Server IP address 199.167.193.203:27015 Host_Error: Couldn't get DLL API from =Çý! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý! Has anyone encountered this problem and fixed it? Cheers! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] metamod on linux valve / hlds not working
cstrike$ grep metamod liblist.gam gamedll_linux addons/metamod-p/metamod-p.so $ stat addons/metamod-p/metamod-p.so File: `addons/metamod-p/metamod-p.so' Size: 203970 Blocks: 408IO Block: 4096 regular file Device: 5ch/92d Inode: 76120126Links: 1 Access: (0755/-rwxr-xr-x) Uid: ( 1001/jabluszko) Gid: ( 1001/jabluszko) Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) Exe build: 17:45:07 Apr 25 2013 (6027) STEAM Auth Server Metamod version 1.21p37 Copyright (c) 2001-2013 Will Day Patch: Metamod-P (mm-p) v37 Copyright (c) 2004-2013 Jussi Kivilinna Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'. This is free software, and you are welcome to redistribute it under certain conditions; type `meta gpl' for details. Works here ;-) Are you running up-to-date metamod-p version? On Wed, Jul 24, 2013 at 5:53 PM, John Martin jjm8...@gmail.com wrote: Does anyone have metamod working on Linux Valve / HLDS? I have a Linux server that was running metamod for bots prior to the steamcmd / steampipe switch and it is no longer working. I have created a new instance of the server and it will start of liblist.gam points to the stock dll / so , but it will not work if I point to the metamod.so. I have verified that I have the latest metamod-p 1.21 with correct permissions. Here is what I get with server launch: Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:45:07 Apr 25 2013 (6027) STEAM Auth Server Server IP address 199.167.193.203:27015 Host_Error: Couldn't get DLL API from =Çý! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý! Has anyone encountered this problem and fixed it? Cheers! __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
If anyone on this list still uses it, I’ll release an update soon and I’m looking for some beta testers. Let me know with a private email if you’re interested. Changelog: - Fixed crash when trying to reload the plugin after it has been auto updated - Added a banlist system. Cheaters using prediction hacks and anti-speedhack bypass hacks will be automatically banned if aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default). The banned cheaters can be seen with aac_showbans, or by opening the aac_banned.txt file in the tf directory. You can also remove a ban with the aac_removeban command. - Improved triggerbot detection, it should now be more precise - Added invalid viewangles detection (beta though, needs testing) 2012/10/27 AnAkIn anakin...@gmail.com Update - Compatibility with the new TF2 update If you have a Linux server, you might need to redownload: http://tftrue.redline-utilities.net/TriggerBotDetector.zip 2012/9/12 doc drga...@gmail.com From what I gathered the name protection is one of those things that is nice to have because it's easy to implement, but it usually won't happen anymore; mostly because 'name' doesn't work in orangebox games. On Wed, Sep 12, 2012 at 12:54 AM, AnAkIn anakin...@gmail.com wrote: You can't change your in-game name with name in Orange Box engine games. 2012/9/12 Herover leon.l.a.niel...@gmail.com 2012/9/12 Rudy Bleeker rblee...@gmail.com: On Tue, Sep 11, 2012 at 9:09 PM, AnAkIn anakin...@gmail.com wrote: - Detect name hacks (different name in-game than on Steam) What is the problem with this? I assume it's done by using the name console command from your game client. I fail to see why this is a hack or cheat or whatever... As a alternative, it could be done by querying the steam community with a steam id, which is completely legal. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Doesn't SMAC (SourceMod Anti-Cheat) already take cover this stuff? I seem to recall view-angles stuff in there. https://forums.alliedmods.net/forumdisplay.php?f=133 https://bitbucket.org/psychonic/smac/wiki/Home Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin AnAkIn Wed, 24 Jul 2013 11:55:39 -0700 If anyone on this list still uses it, I’ll release an update soon and I’m looking for some beta testers. Let me know with a private email if you’re interested. Changelog: - Fixed crash when trying to reload the plugin after it has been auto updated - Added a banlist system. Cheaters using prediction hacks and anti-speedhack bypass hacks will be automatically banned if aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default). The banned cheaters can be seen with aac_showbans, or by opening the aac_banned.txt file in the tf directory. You can also remove a ban with the aac_removeban command. - Improved triggerbot detection, it should now be more precise - Added invalid viewangles detection (beta though, needs testing) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] metamod on linux valve / hlds not working
I believe that I am running the correct version. To be sure, I just pulled the file from Metamod-p Sourceforge again /valve$ grep metamod liblist.gam gamedll_linix addons/metamod/dlls/metamod.so valve$ stat addons/metamod/dlls/metamod.so File: `addons/metamod/dlls/metamod.so' Size: 203970 Blocks: 400IO Block: 4096 regular file Device: a2h/162dInode: 12976136Links: 1 Access: (0755/-rwxr-xr-x) Uid: ( 1000/hlds) Gid: ( 100/ users) Access: 2013-07-10 04:52:22.0 +0400 Modify: 2013-07-24 23:09:34.357507109 +0400 Change: 2013-07-24 23:28:27.274529480 +0400 Birth: - Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:45:07 Apr 25 2013 (6027) STEAM Auth Server Server IP address 199.167.193.203:27015 Host_Error: Couldn't get DLL API from =7û! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =7û! Thanks!! On 7/24/2013 10:53 AM, John Martin wrote: Does anyone have metamod working on Linux Valve / HLDS? I have a Linux server that was running metamod for bots prior to the steamcmd / steampipe switch and it is no longer working. I have created a new instance of the server and it will start of liblist.gam points to the stock dll / so , but it will not work if I point to the metamod.so. I have verified that I have the latest metamod-p 1.21 with correct permissions. Here is what I get with server launch: Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:45:07 Apr 25 2013 (6027) STEAM Auth Server Server IP address 199.167.193.203:27015 Host_Error: Couldn't get DLL API from =Çý! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý! Has anyone encountered this problem and fixed it? Cheers! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] metamod on linux valve / hlds not working
I have several games (HL1, TFC, CS 1.6, DMC and two HL1 mods) all running on a Linux-based dedicated server. They all have AMX-Mod-X, MetaMod, and in most cases some form of bots as well. What Linux distro are you running? What architecture? I seem to recall having to switch from MetaMod-P to a new MetaMod fork on the AMX-Mod-X site recently - that might have been back during the switch from HLDSUpdateTool to SteamCMD. __ [hlds_linux] metamod on linux valve / hlds not working John Martin Wed, 24 Jul 2013 08:55:11 -0700 Does anyone have metamod working on Linux Valve / HLDS? I have a Linux server that was running metamod for bots prior to the steamcmd / steampipe switch and it is no longer working. I have created a new instance of the server and it will start of liblist.gam points to the stock dll / so , but it will not work if I point to the metamod.so. I have verified that I have the latest metamod-p 1.21 with correct permissions. Here is what I get with server launch: Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:45:07 Apr 25 2013 (6027) STEAM Auth Server Server IP address 199.167.193.203:27015 Host_Error: Couldn't get DLL API from =Çý! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý! Has anyone encountered this problem and fixed it? Cheers! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] metamod on linux valve / hlds not working
From the AMX-Mod-X web-site (http://www.amxmodx.org/): It mentions Metamod 1.21-am ... AMX Mod X 1.8.2 for 2013 HLDS UpdateFeb 14, 2013 13:18 We have released AMX Mod X 1.8.2 as an emergency bug-fix release. It is very important that you do not upgrade until you have read below. The February 2013 update to Counter-Strike 1.6 is part of a large transition of HLDS games to SteamCMD. Because this transition is not yet complete, AMX Mod X may not yet work on specific games. Those games are listed below. In addition, a Metamod update is required for all new servers. We are providing our own Metamod builds (branded as Metamod 1.20-am) until the official Metamod site can be updated. Note that on Linux, the Metamod DLL had to be renamed, which means you will have to edit [tt]liblist.gam[/tt]. This is true even if you choose to use Metamod-P. AMX Mod X 1.8.2 will NOT WORK on the following games: Any server installed using HLDSUpdateTool Metamod 1.20-am and 1.21-am will work on all games supported by Metamod 1.19 (CS:CZ Bots cause a crash with 1.20-am so use 1.21-am instead). To get all downloads, visit http://www.amxmodx.org/downloads.php For upgrade instructions and a full changelog, visit http://wiki.alliedmods.net/AMX_Mod_X_1.8.2_Release_Notes Special thanks for this release goes to patch contributors Scott Ehlert, arkshine, Fysiks, Reuben Morais, Lev2001, joaquimandrade, Hawk552, and Ryan L. Thank you for your support! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Loss ingame but connection doesn't show any problems
I was using standart Windows' pathping and a program called PingPlotter to monitor the network. Neither showed any abnormalities. Could these prolems reflect in the loss occouring just in peak hours!? Cause the problem is mostly happening at night, when all the servers are full. I believe the OS being used is Windows Server 2008. I'll try to get more info about firewalls and OS specs with my host. Thanks for the help! _pilger On 24 July 2013 12:12, dan needa...@ntlworld.com wrote: On 24/07/2013 05:05, pilger wrote: Reminding that this problem is not related to network issues, since we're monitoring the network simultaneously and no packet has been lost. It's also not affecting other srcds.exe servers running on the same server. Packets can presumably still be dropped if queues get too big? So maybe that's it? That'll depends on what you're using to capture / count the packets though. But it could even be a bug in the networking layer on your OS, or firewall filtering rule. Otherwise, if packets really aren't getting lost, it sounds more like a bug in source. -- Dan. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] metamod on linux valve / hlds not working
How did you install the game server with steamcmd or hldsupdatetool? On Wed, Jul 24, 2013 at 2:47 PM, Weasel wea...@weaselslair.com wrote: From the AMX-Mod-X web-site (http://www.amxmodx.org/): It mentions Metamod 1.21-am ... AMX Mod X 1.8.2 for 2013 HLDS UpdateFeb 14, 2013 13:18 We have released AMX Mod X 1.8.2 as an emergency bug-fix release. It is very important that you do not upgrade until you have read below. The February 2013 update to Counter-Strike 1.6 is part of a large transition of HLDS games to SteamCMD. Because this transition is not yet complete, AMX Mod X may not yet work on specific games. Those games are listed below. In addition, a Metamod update is required for all new servers. We are providing our own Metamod builds (branded as Metamod 1.20-am) until the official Metamod site can be updated. Note that on Linux, the Metamod DLL had to be renamed, which means you will have to edit [tt]liblist.gam[/tt]. This is true even if you choose to use Metamod-P. AMX Mod X 1.8.2 will NOT WORK on the following games: Any server installed using HLDSUpdateTool Metamod 1.20-am and 1.21-am will work on all games supported by Metamod 1.19 (CS:CZ Bots cause a crash with 1.20-am so use 1.21-am instead). To get all downloads, visit http://www.amxmodx.org/downloads.php For upgrade instructions and a full changelog, visit http://wiki.alliedmods.net/AMX_Mod_X_1.8.2_Release_Notes Special thanks for this release goes to patch contributors Scott Ehlert, arkshine, Fysiks, Reuben Morais, Lev2001, joaquimandrade, Hawk552, and Ryan L. Thank you for your support! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Viewangles detections are common in a lot of anti-cheats. And no, some of my detections are done differently than SMAC ones. The problem with SMAC is that many hacks can detect if SMAC is running on the server and just disable the detected features, many cheaters don't get banned and keep cheating. 2013/7/24 Weasel wea...@weaselslair.com Doesn't SMAC (SourceMod Anti-Cheat) already take cover this stuff? I seem to recall view-angles stuff in there. https://forums.alliedmods.net/forumdisplay.php?f=133 https://bitbucket.org/psychonic/smac/wiki/Home Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin AnAkIn Wed, 24 Jul 2013 11:55:39 -0700 If anyone on this list still uses it, I’ll release an update soon and I’m looking for some beta testers. Let me know with a private email if you’re interested. Changelog: - Fixed crash when trying to reload the plugin after it has been auto updated - Added a banlist system. Cheaters using prediction hacks and anti-speedhack bypass hacks will be automatically banned if aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default). The banned cheaters can be seen with aac_showbans, or by opening the aac_banned.txt file in the tf directory. You can also remove a ban with the aac_removeban command. - Improved triggerbot detection, it should now be more precise - Added invalid viewangles detection (beta though, needs testing) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Got plans to do SourceBans integration instead of plain file? Would help sharing the lists between multiple servers. -ics AnAkIn kirjoitti: Viewangles detections are common in a lot of anti-cheats. And no, some of my detections are done differently than SMAC ones. The problem with SMAC is that many hacks can detect if SMAC is running on the server and just disable the detected features, many cheaters don't get banned and keep cheating. 2013/7/24 Weasel wea...@weaselslair.com Doesn't SMAC (SourceMod Anti-Cheat) already take cover this stuff? I seem to recall view-angles stuff in there. https://forums.alliedmods.net/forumdisplay.php?f=133 https://bitbucket.org/psychonic/smac/wiki/Home Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin AnAkIn Wed, 24 Jul 2013 11:55:39 -0700 If anyone on this list still uses it, I’ll release an update soon and I’m looking for some beta testers. Let me know with a private email if you’re interested. Changelog: - Fixed crash when trying to reload the plugin after it has been auto updated - Added a banlist system. Cheaters using prediction hacks and anti-speedhack bypass hacks will be automatically banned if aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default). The banned cheaters can be seen with aac_showbans, or by opening the aac_banned.txt file in the tf directory. You can also remove a ban with the aac_removeban command. - Improved triggerbot detection, it should now be more precise - Added invalid viewangles detection (beta though, needs testing) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] metamod on linux valve / hlds not working
Thanks for the help. It is 32 bit Ubuntu server 12.04. I just went and installed the 1.21-am meamod and still get the same error. I wonder if I have busted a link to a required lib or package for metamod to work? The stock server runs just fine. thanks! On 7/24/2013 2:30 PM, John Martin wrote: I believe that I am running the correct version. To be sure, I just pulled the file from Metamod-p Sourceforge again /valve$ grep metamod liblist.gam gamedll_linix addons/metamod/dlls/metamod.so valve$ stat addons/metamod/dlls/metamod.so File: `addons/metamod/dlls/metamod.so' Size: 203970 Blocks: 400IO Block: 4096 regular file Device: a2h/162dInode: 12976136Links: 1 Access: (0755/-rwxr-xr-x) Uid: ( 1000/hlds) Gid: ( 100/ users) Access: 2013-07-10 04:52:22.0 +0400 Modify: 2013-07-24 23:09:34.357507109 +0400 Change: 2013-07-24 23:28:27.274529480 +0400 Birth: - Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:45:07 Apr 25 2013 (6027) STEAM Auth Server Server IP address 199.167.193.203:27015 Host_Error: Couldn't get DLL API from =7û! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =7û! Thanks!! On 7/24/2013 10:53 AM, John Martin wrote: Does anyone have metamod working on Linux Valve / HLDS? I have a Linux server that was running metamod for bots prior to the steamcmd / steampipe switch and it is no longer working. I have created a new instance of the server and it will start of liblist.gam points to the stock dll / so , but it will not work if I point to the metamod.so. I have verified that I have the latest metamod-p 1.21 with correct permissions. Here is what I get with server launch: Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:45:07 Apr 25 2013 (6027) STEAM Auth Server Server IP address 199.167.193.203:27015 Host_Error: Couldn't get DLL API from =Çý! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý! Has anyone encountered this problem and fixed it? Cheers! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
I guess it's just a matter of calling the sm_ban command? I could add that, wouldn't take long :) 2013/7/24 ics i...@ics-base.net Got plans to do SourceBans integration instead of plain file? Would help sharing the lists between multiple servers. -ics AnAkIn kirjoitti: Viewangles detections are common in a lot of anti-cheats. And no, some of my detections are done differently than SMAC ones. The problem with SMAC is that many hacks can detect if SMAC is running on the server and just disable the detected features, many cheaters don't get banned and keep cheating. 2013/7/24 Weasel wea...@weaselslair.com Doesn't SMAC (SourceMod Anti-Cheat) already take cover this stuff? I seem to recall view-angles stuff in there. https://forums.alliedmods.net/**forumdisplay.php?f=133https://forums.alliedmods.net/forumdisplay.php?f=133 https://bitbucket.org/**psychonic/smac/wiki/Homehttps://bitbucket.org/psychonic/smac/wiki/Home __**__** Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin AnAkIn Wed, 24 Jul 2013 11:55:39 -0700 If anyone on this list still uses it, I’ll release an update soon and I’m looking for some beta testers. Let me know with a private email if you’re interested. Changelog: - Fixed crash when trying to reload the plugin after it has been auto updated - Added a banlist system. Cheaters using prediction hacks and anti-speedhack bypass hacks will be automatically banned if aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default). The banned cheaters can be seen with aac_showbans, or by opening the aac_banned.txt file in the tf directory. You can also remove a ban with the aac_removeban command. - Improved triggerbot detection, it should now be more precise - Added invalid viewangles detection (beta though, needs testing) __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] metamod on linux valve / hlds not working
Would you mind posting the contents of your liblist.gam file? On Wed, Jul 24, 2013 at 1:25 PM, John Martin jjm8...@gmail.com wrote: Thanks for the help. It is 32 bit Ubuntu server 12.04. I just went and installed the 1.21-am meamod and still get the same error. I wonder if I have busted a link to a required lib or package for metamod to work? The stock server runs just fine. thanks! On 7/24/2013 2:30 PM, John Martin wrote: I believe that I am running the correct version. To be sure, I just pulled the file from Metamod-p Sourceforge again /valve$ grep metamod liblist.gam gamedll_linix addons/metamod/dlls/metamod.**so valve$ stat addons/metamod/dlls/metamod.so File: `addons/metamod/dlls/metamod.**so' Size: 203970 Blocks: 400IO Block: 4096 regular file Device: a2h/162dInode: 12976136Links: 1 Access: (0755/-rwxr-xr-x) Uid: ( 1000/hlds) Gid: ( 100/ users) Access: 2013-07-10 04:52:22.0 +0400 Modify: 2013-07-24 23:09:34.357507109 +0400 Change: 2013-07-24 23:28:27.274529480 +0400 Birth: - Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:45:07 Apr 25 2013 (6027) STEAM Auth Server Server IP address 199.167.193.203:27015 Host_Error: Couldn't get DLL API from =7û! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =7û! Thanks!! On 7/24/2013 10:53 AM, John Martin wrote: Does anyone have metamod working on Linux Valve / HLDS? I have a Linux server that was running metamod for bots prior to the steamcmd / steampipe switch and it is no longer working. I have created a new instance of the server and it will start of liblist.gam points to the stock dll / so , but it will not work if I point to the metamod.so. I have verified that I have the latest metamod-p 1.21 with correct permissions. Here is what I get with server launch: Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:45:07 Apr 25 2013 (6027) STEAM Auth Server Server IP address 199.167.193.203:27015 Host_Error: Couldn't get DLL API from =Çý! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý! Has anyone encountered this problem and fixed it? Cheers! __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] metamod on linux valve / hlds not working
Here is it: // Valve Game Info file // These are key/value pairs. Certain mods will use different settings. // game Half-Life startmap c0a0 trainmap t0a0 mpentity info_player_deathmatch gamedll dlls\hl.dll // gamedll_linux dlls/hl.so gamedll_linix addons/metamod/dlls/metamod.so gamedll_osx dlls/hl.dylib secure 1 type singleplayer_only And the install was done with the steamcmd. thanks all! On 7/24/2013 3:32 PM, Jim Fountain wrote: Would you mind posting the contents of your liblist.gam file? On Wed, Jul 24, 2013 at 1:25 PM, John Martin jjm8...@gmail.com wrote: Thanks for the help. It is 32 bit Ubuntu server 12.04. I just went and installed the 1.21-am meamod and still get the same error. I wonder if I have busted a link to a required lib or package for metamod to work? The stock server runs just fine. thanks! On 7/24/2013 2:30 PM, John Martin wrote: I believe that I am running the correct version. To be sure, I just pulled the file from Metamod-p Sourceforge again /valve$ grep metamod liblist.gam gamedll_linix addons/metamod/dlls/metamod.**so valve$ stat addons/metamod/dlls/metamod.so File: `addons/metamod/dlls/metamod.**so' Size: 203970 Blocks: 400IO Block: 4096 regular file Device: a2h/162dInode: 12976136Links: 1 Access: (0755/-rwxr-xr-x) Uid: ( 1000/hlds) Gid: ( 100/ users) Access: 2013-07-10 04:52:22.0 +0400 Modify: 2013-07-24 23:09:34.357507109 +0400 Change: 2013-07-24 23:28:27.274529480 +0400 Birth: - Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:45:07 Apr 25 2013 (6027) STEAM Auth Server Server IP address 199.167.193.203:27015 Host_Error: Couldn't get DLL API from =7û! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =7û! Thanks!! On 7/24/2013 10:53 AM, John Martin wrote: Does anyone have metamod working on Linux Valve / HLDS? I have a Linux server that was running metamod for bots prior to the steamcmd / steampipe switch and it is no longer working. I have created a new instance of the server and it will start of liblist.gam points to the stock dll / so , but it will not work if I point to the metamod.so. I have verified that I have the latest metamod-p 1.21 with correct permissions. Here is what I get with server launch: Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:45:07 Apr 25 2013 (6027) STEAM Auth Server Server IP address 199.167.193.203:27015 Host_Error: Couldn't get DLL API from =Çý! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý! Has anyone encountered this problem and fixed it? Cheers! __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] metamod on linux valve / hlds not working
WOW - it was just pointed out that there is a typo in the liblist.gam file. How embarrassing! this works now thank you all! thank you all for the help On 7/24/2013 3:32 PM, Jim Fountain wrote: Would you mind posting the contents of your liblist.gam file? On Wed, Jul 24, 2013 at 1:25 PM, John Martin jjm8...@gmail.com wrote: Thanks for the help. It is 32 bit Ubuntu server 12.04. I just went and installed the 1.21-am meamod and still get the same error. I wonder if I have busted a link to a required lib or package for metamod to work? The stock server runs just fine. thanks! On 7/24/2013 2:30 PM, John Martin wrote: I believe that I am running the correct version. To be sure, I just pulled the file from Metamod-p Sourceforge again /valve$ grep metamod liblist.gam gamedll_linix addons/metamod/dlls/metamod.**so valve$ stat addons/metamod/dlls/metamod.so File: `addons/metamod/dlls/metamod.**so' Size: 203970 Blocks: 400IO Block: 4096 regular file Device: a2h/162dInode: 12976136Links: 1 Access: (0755/-rwxr-xr-x) Uid: ( 1000/hlds) Gid: ( 100/ users) Access: 2013-07-10 04:52:22.0 +0400 Modify: 2013-07-24 23:09:34.357507109 +0400 Change: 2013-07-24 23:28:27.274529480 +0400 Birth: - Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:45:07 Apr 25 2013 (6027) STEAM Auth Server Server IP address 199.167.193.203:27015 Host_Error: Couldn't get DLL API from =7û! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =7û! Thanks!! On 7/24/2013 10:53 AM, John Martin wrote: Does anyone have metamod working on Linux Valve / HLDS? I have a Linux server that was running metamod for bots prior to the steamcmd / steampipe switch and it is no longer working. I have created a new instance of the server and it will start of liblist.gam points to the stock dll / so , but it will not work if I point to the metamod.so. I have verified that I have the latest metamod-p 1.21 with correct permissions. Here is what I get with server launch: Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:45:07 Apr 25 2013 (6027) STEAM Auth Server Server IP address 199.167.193.203:27015 Host_Error: Couldn't get DLL API from =Çý! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from =Çý! Has anyone encountered this problem and fixed it? Cheers! __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update released
We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
- Opened the windows around the center point Thank you very much. On Thu, Jul 25, 2013 at 12:53 AM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Connecting anonymously to Steam Public...Login Failure: No Connection Failed. ERROR! Failed to request AppInfo update, not online or not logged in to Steam. down steam servers? -Mensaje original- From: Eric Smith Sent: Thursday, July 25, 2013 1:53 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) ; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) ; 'hlds_annou...@list.valvesoftware.com' (hlds_annou...@list.valvesoftware.com) Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Steam's undergoing maintenance: http://forums.steampowered.com/forums/showpost.php?p=34718810postcount=613 Try again in ~5-10m. On Wed, Jul 24, 2013 at 7:29 PM, Rodrigo mundo.alte...@hotmail.com wrote: Connecting anonymously to Steam Public...Login Failure: No Connection Failed. ERROR! Failed to request AppInfo update, not online or not logged in to Steam. down steam servers? -Mensaje original- From: Eric Smith Sent: Thursday, July 25, 2013 1:53 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com) ; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) ; ' hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com' (hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com ) Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Steam is currently down for maintenance. Dr. McKay www.doctormckay.com On Wed, Jul 24, 2013 at 8:29 PM, Rodrigo mundo.alte...@hotmail.com wrote: Connecting anonymously to Steam Public...Login Failure: No Connection Failed. ERROR! Failed to request AppInfo update, not online or not logged in to Steam. down steam servers? -Mensaje original- From: Eric Smith Sent: Thursday, July 25, 2013 1:53 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com) ; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) ; ' hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com' (hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com ) Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
right now? I need to update 1 server, do not understand how an update released just when steam is down for maintenance -Mensaje original- From: wickedplayer494 . Sent: Thursday, July 25, 2013 2:30 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Steam's undergoing maintenance: http://forums.steampowered.com/forums/showpost.php?p=34718810postcount=613 Try again in ~5-10m. On Wed, Jul 24, 2013 at 7:29 PM, Rodrigo mundo.alte...@hotmail.com wrote: Connecting anonymously to Steam Public...Login Failure: No Connection Failed. ERROR! Failed to request AppInfo update, not online or not logged in to Steam. down steam servers? -Mensaje original- From: Eric Smith Sent: Thursday, July 25, 2013 1:53 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com) ; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) ; ' hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com' (hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com ) Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
It was released about 20 minutes before the maintenance started. Dr. McKay www.doctormckay.com On Wed, Jul 24, 2013 at 8:33 PM, Rodrigo mundo.alte...@hotmail.com wrote: right now? I need to update 1 server, do not understand how an update released just when steam is down for maintenance -Mensaje original- From: wickedplayer494 . Sent: Thursday, July 25, 2013 2:30 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Steam's undergoing maintenance: http://forums.steampowered.**com/forums/showpost.php?p=** 34718810postcount=613http://forums.steampowered.com/forums/showpost.php?p=34718810postcount=613 Try again in ~5-10m. On Wed, Jul 24, 2013 at 7:29 PM, Rodrigo mundo.alte...@hotmail.com wrote: Connecting anonymously to Steam Public...Login Failure: No Connection Failed. ERROR! Failed to request AppInfo update, not online or not logged in to Steam. down steam servers? -Mensaje original- From: Eric Smith Sent: Thursday, July 25, 2013 1:53 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.** valvesoftware.com hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com) ; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) ; ' hlds_announce@list.**valvesoft**ware.com http://valvesoftware.com hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com ' (hlds_announce@list.**valvesof**tware.com http://valvesoftware.com hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com ) Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Make that ~35m if you count when the DS version was pushed (which was even earlier than the client). On Wed, Jul 24, 2013 at 7:34 PM, Doctor McKay mc...@doctormckay.com wrote: It was released about 20 minutes before the maintenance started. Dr. McKay www.doctormckay.com On Wed, Jul 24, 2013 at 8:33 PM, Rodrigo mundo.alte...@hotmail.com wrote: right now? I need to update 1 server, do not understand how an update released just when steam is down for maintenance -Mensaje original- From: wickedplayer494 . Sent: Thursday, July 25, 2013 2:30 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Steam's undergoing maintenance: http://forums.steampowered.**com/forums/showpost.php?p=** 34718810postcount=613 http://forums.steampowered.com/forums/showpost.php?p=34718810postcount=613 Try again in ~5-10m. On Wed, Jul 24, 2013 at 7:29 PM, Rodrigo mundo.alte...@hotmail.com wrote: Connecting anonymously to Steam Public...Login Failure: No Connection Failed. ERROR! Failed to request AppInfo update, not online or not logged in to Steam. down steam servers? -Mensaje original- From: Eric Smith Sent: Thursday, July 25, 2013 1:53 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.** valvesoftware.com hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com) ; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) ; ' hlds_announce@list.**valvesoft**ware.com http://valvesoftware.com hlds_announce@list.**valvesoftware.com hlds_annou...@list.valvesoftware.com ' (hlds_announce@list.**valvesof**tware.com http://valvesoftware.com hlds_announce@list.**valvesoftware.com hlds_annou...@list.valvesoftware.com ) Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
You must be new in town. On Wed, Jul 24, 2013 at 8:33 PM, Rodrigo mundo.alte...@hotmail.com wrote: do not understand how an update released just when steam is down for maintenance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released
It looks like some of the update servers backed out the update or were otherwise in an improper state after the update today. My auto update system first updated, then downgraded again when the UpToDateCheck version reverted. Can I get a response from Valve? Would it be reasonable to expect that a release version could revert, or will versions always be a positive increment, even in the event of a content reversion? FYI It was more than 30 minutes after the first update that the reversion occurred. My update check interval is every minute. 20130724165401-20228 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1833886 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml srcds-tf2-MASTER: Remote version is: 1844935 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. 20130724173001-23606 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1844935 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml srcds-tf2-MASTER: Remote version is: 1833886 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released
I was able to start my servers just fine. Windows 2008. Sent from my iPhone 5 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote: It looks like some of the update servers backed out the update or were otherwise in an improper state after the update today. My auto update system first updated, then downgraded again when the UpToDateCheck version reverted. Can I get a response from Valve? Would it be reasonable to expect that a release version could revert, or will versions always be a positive increment, even in the event of a content reversion? FYI It was more than 30 minutes after the first update that the reversion occurred. My update check interval is every minute. 20130724165401-20228 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1833886 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml srcds-tf2-MASTER: Remote version is: 1844935 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. 20130724173001-23606 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1844935 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml srcds-tf2-MASTER: Remote version is: 1833886 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released
It is entirely possible that they have multiple servers which provide the web API services, and that one of them was an improper state. I got unlucky. Well... it's still broken right now: api.steampowered.com. is 63.228.223.110 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml responsesuccesstrue/successup_to_datefalse/up_to_dateversion_is_listablefalse/version_is_listablerequired_version1833886/required_versionmessageYour server is out of date, please upgrade/message/response 1833886 is the OLD version. DontWannaName! wrote: I was able to start my servers just fine. Windows 2008. Sent from my iPhone 5 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote: It looks like some of the update servers backed out the update or were otherwise in an improper state after the update today. My auto update system first updated, then downgraded again when the UpToDateCheck version reverted. Can I get a response from Valve? Would it be reasonable to expect that a release version could revert, or will versions always be a positive increment, even in the event of a content reversion? FYI It was more than 30 minutes after the first update that the reversion occurred. My update check interval is every minute. 20130724165401-20228 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1833886 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml srcds-tf2-MASTER: Remote version is: 1844935 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. 20130724173001-23606 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1844935 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml srcds-tf2-MASTER: Remote version is: 1833886 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released
Did you try updating again with verify? I emailed Eric and he said they are working on a fix for 2003. Sent from my iPhone 5 On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote: It is entirely possible that they have multiple servers which provide the web API services, and that one of them was an improper state. I got unlucky. Well... it's still broken right now: api.steampowered.com. is 63.228.223.110 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml responsesuccesstrue/successup_to_datefalse/up_to_dateversion_is_listablefalse/version_is_listablerequired_version1833886/required_versionmessageYour server is out of date, please upgrade/message/response 1833886 is the OLD version. DontWannaName! wrote: I was able to start my servers just fine. Windows 2008. Sent from my iPhone 5 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote: It looks like some of the update servers backed out the update or were otherwise in an improper state after the update today. My auto update system first updated, then downgraded again when the UpToDateCheck version reverted. Can I get a response from Valve? Would it be reasonable to expect that a release version could revert, or will versions always be a positive increment, even in the event of a content reversion? FYI It was more than 30 minutes after the first update that the reversion occurred. My update check interval is every minute. 20130724165401-20228 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1833886 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml srcds-tf2-MASTER: Remote version is: 1844935 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. 20130724173001-23606 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1844935 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml srcds-tf2-MASTER: Remote version is: 1833886 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released
You are misunderstanding the problem. Valve's API webserver is saying the update today never happened. Their web API is broken. Update version released today per annoucement: 1844935 Actual version on the SteamPipe repositories: 1844935 Update version the web API says is UpToDate right now: 1833886 -- wrong My auto update system doesn't do an integer comparison to see if the new version is positive from the previous version, it just checks to see if they differ. If they do, it updates. I have a lot of sanity checking in the system, which disables the whole thing after three failed updates. If that wasn't in place it would be updating over and over again right now. My master server updated correctly after the first update went out. The problem is that 30 minutes later, the web API service says the version reverted, when it really did not. DontWannaName! wrote: Did you try updating again with verify? I emailed Eric and he said they are working on a fix for 2003. Sent from my iPhone 5 On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote: It is entirely possible that they have multiple servers which provide the web API services, and that one of them was an improper state. I got unlucky. Well... it's still broken right now: api.steampowered.com. is 63.228.223.110 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml responsesuccesstrue/successup_to_datefalse/up_to_dateversion_is_listablefalse/version_is_listablerequired_version1833886/required_versionmessageYour server is out of date, please upgrade/message/response 1833886 is the OLD version. DontWannaName! wrote: I was able to start my servers just fine. Windows 2008. Sent from my iPhone 5 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote: It looks like some of the update servers backed out the update or were otherwise in an improper state after the update today. My auto update system first updated, then downgraded again when the UpToDateCheck version reverted. Can I get a response from Valve? Would it be reasonable to expect that a release version could revert, or will versions always be a positive increment, even in the event of a content reversion? FYI It was more than 30 minutes after the first update that the reversion occurred. My update check interval is every minute. 20130724165401-20228 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1833886 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml srcds-tf2-MASTER: Remote version is: 1844935 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. 20130724173001-23606 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1844935 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml srcds-tf2-MASTER: Remote version is: 1833886 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___
Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released
Can you check the link again from your side and let me know if you're still getting the wrong version? Thanks. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina Sent: Wednesday, July 24, 2013 7:14 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released You are misunderstanding the problem. Valve's API webserver is saying the update today never happened. Their web API is broken. Update version released today per annoucement: 1844935 Actual version on the SteamPipe repositories: 1844935 Update version the web API says is UpToDate right now: 1833886 -- wrong My auto update system doesn't do an integer comparison to see if the new version is positive from the previous version, it just checks to see if they differ. If they do, it updates. I have a lot of sanity checking in the system, which disables the whole thing after three failed updates. If that wasn't in place it would be updating over and over again right now. My master server updated correctly after the first update went out. The problem is that 30 minutes later, the web API service says the version reverted, when it really did not. DontWannaName! wrote: Did you try updating again with verify? I emailed Eric and he said they are working on a fix for 2003. Sent from my iPhone 5 On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote: It is entirely possible that they have multiple servers which provide the web API services, and that one of them was an improper state. I got unlucky. Well... it's still broken right now: api.steampowered.com. is 63.228.223.110 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440ver sion=0format=xml responsesuccesstrue/successup_to_datefalse/up_to_dateversi on_is_listablefalse/version_is_listablerequired_version1833886/ required_versionmessageYour server is out of date, please upgrade/message/response 1833886 is the OLD version. DontWannaName! wrote: I was able to start my servers just fine. Windows 2008. Sent from my iPhone 5 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote: It looks like some of the update servers backed out the update or were otherwise in an improper state after the update today. My auto update system first updated, then downgraded again when the UpToDateCheck version reverted. Can I get a response from Valve? Would it be reasonable to expect that a release version could revert, or will versions always be a positive increment, even in the event of a content reversion? FYI It was more than 30 minutes after the first update that the reversion occurred. My update check interval is every minute. 20130724165401-20228 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1833886 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440v ersion=0format=xml srcds-tf2-MASTER: Remote version is: 1844935 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. 20130724173001-23606 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1844935 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440v ersion=0format=xml srcds-tf2-MASTER: Remote version is: 1833886 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_annou nce -- #
Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released
Are you sure? It seems right to me right now. Sent from my iPhone 5 On Jul 24, 2013, at 7:13 PM, Jesse Molina je...@opendreams.net wrote: You are misunderstanding the problem. Valve's API webserver is saying the update today never happened. Their web API is broken. Update version released today per annoucement: 1844935 Actual version on the SteamPipe repositories: 1844935 Update version the web API says is UpToDate right now: 1833886 -- wrong My auto update system doesn't do an integer comparison to see if the new version is positive from the previous version, it just checks to see if they differ. If they do, it updates. I have a lot of sanity checking in the system, which disables the whole thing after three failed updates. If that wasn't in place it would be updating over and over again right now. My master server updated correctly after the first update went out. The problem is that 30 minutes later, the web API service says the version reverted, when it really did not. DontWannaName! wrote: Did you try updating again with verify? I emailed Eric and he said they are working on a fix for 2003. Sent from my iPhone 5 On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote: It is entirely possible that they have multiple servers which provide the web API services, and that one of them was an improper state. I got unlucky. Well... it's still broken right now: api.steampowered.com. is 63.228.223.110 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml responsesuccesstrue/successup_to_datefalse/up_to_dateversion_is_listablefalse/version_is_listablerequired_version1833886/required_versionmessageYour server is out of date, please upgrade/message/response 1833886 is the OLD version. DontWannaName! wrote: I was able to start my servers just fine. Windows 2008. Sent from my iPhone 5 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote: It looks like some of the update servers backed out the update or were otherwise in an improper state after the update today. My auto update system first updated, then downgraded again when the UpToDateCheck version reverted. Can I get a response from Valve? Would it be reasonable to expect that a release version could revert, or will versions always be a positive increment, even in the event of a content reversion? FYI It was more than 30 minutes after the first update that the reversion occurred. My update check interval is every minute. 20130724165401-20228 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1833886 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml srcds-tf2-MASTER: Remote version is: 1844935 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. 20130724173001-23606 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1844935 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml srcds-tf2-MASTER: Remote version is: 1833886 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To
Re: [hlds_linux] Mandatory TF2 update released
We just released a small update that should fix the problem that servers and clients are having on older versions of Windows. The update is optional and you only need to sync if you're having issues with your server starting. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, July 24, 2013 4:54 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); 'hlds_annou...@list.valvesoftware.com' (hlds_annou...@list.valvesoftware.com) Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2 update released
Fixed now. Thanks. Eric Smith wrote: Can you check the link again from your side and let me know if you're still getting the wrong version? Thanks. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina Sent: Wednesday, July 24, 2013 7:14 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released You are misunderstanding the problem. Valve's API webserver is saying the update today never happened. Their web API is broken. Update version released today per annoucement: 1844935 Actual version on the SteamPipe repositories: 1844935 Update version the web API says is UpToDate right now: 1833886 -- wrong My auto update system doesn't do an integer comparison to see if the new version is positive from the previous version, it just checks to see if they differ. If they do, it updates. I have a lot of sanity checking in the system, which disables the whole thing after three failed updates. If that wasn't in place it would be updating over and over again right now. My master server updated correctly after the first update went out. The problem is that 30 minutes later, the web API service says the version reverted, when it really did not. DontWannaName! wrote: Did you try updating again with verify? I emailed Eric and he said they are working on a fix for 2003. Sent from my iPhone 5 On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote: It is entirely possible that they have multiple servers which provide the web API services, and that one of them was an improper state. I got unlucky. Well... it's still broken right now: api.steampowered.com. is 63.228.223.110 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440ver sion=0format=xml responsesuccesstrue/successup_to_datefalse/up_to_dateversi on_is_listablefalse/version_is_listablerequired_version1833886/ required_versionmessageYour server is out of date, please upgrade/message/response 1833886 is the OLD version. DontWannaName! wrote: I was able to start my servers just fine. Windows 2008. Sent from my iPhone 5 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote: It looks like some of the update servers backed out the update or were otherwise in an improper state after the update today. My auto update system first updated, then downgraded again when the UpToDateCheck version reverted. Can I get a response from Valve? Would it be reasonable to expect that a release version could revert, or will versions always be a positive increment, even in the event of a content reversion? FYI It was more than 30 minutes after the first update that the reversion occurred. My update check interval is every minute. 20130724165401-20228 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1833886 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440v ersion=0format=xml srcds-tf2-MASTER: Remote version is: 1844935 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. 20130724173001-23606 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1844935 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440v ersion=0format=xml srcds-tf2-MASTER: Remote version is: 1833886 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun sight not drawing in the correct place - Fixed the Bonk Boy model using the incorrect normals - Updated Cp_Badlands and Koth_Badlands - Opened the windows around the center point - Smoothed player clipping around doorways ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_annou nce -- # Jesse Molina # Mail =
Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2 update released
Glad to hear it. Sorry for the problems. -Eric -Original Message- From: Jesse Molina [mailto:je...@opendreams.net] Sent: Wednesday, July 24, 2013 7:31 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; Eric Smith Subject: Re: [hlds] [hlds_linux] [hlds_announce] Mandatory TF2 update released Fixed now. Thanks. Eric Smith wrote: Can you check the link again from your side and let me know if you're still getting the wrong version? Thanks. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina Sent: Wednesday, July 24, 2013 7:14 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released You are misunderstanding the problem. Valve's API webserver is saying the update today never happened. Their web API is broken. Update version released today per annoucement: 1844935 Actual version on the SteamPipe repositories: 1844935 Update version the web API says is UpToDate right now: 1833886 -- wrong My auto update system doesn't do an integer comparison to see if the new version is positive from the previous version, it just checks to see if they differ. If they do, it updates. I have a lot of sanity checking in the system, which disables the whole thing after three failed updates. If that wasn't in place it would be updating over and over again right now. My master server updated correctly after the first update went out. The problem is that 30 minutes later, the web API service says the version reverted, when it really did not. DontWannaName! wrote: Did you try updating again with verify? I emailed Eric and he said they are working on a fix for 2003. Sent from my iPhone 5 On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote: It is entirely possible that they have multiple servers which provide the web API services, and that one of them was an improper state. I got unlucky. Well... it's still broken right now: api.steampowered.com. is 63.228.223.110 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440ve r sion=0format=xml responsesuccesstrue/successup_to_datefalse/up_to_datevers i on_is_listablefalse/version_is_listablerequired_version1833886 / required_versionmessageYour server is out of date, please upgrade/message/response 1833886 is the OLD version. DontWannaName! wrote: I was able to start my servers just fine. Windows 2008. Sent from my iPhone 5 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote: It looks like some of the update servers backed out the update or were otherwise in an improper state after the update today. My auto update system first updated, then downgraded again when the UpToDateCheck version reverted. Can I get a response from Valve? Would it be reasonable to expect that a release version could revert, or will versions always be a positive increment, even in the event of a content reversion? FYI It was more than 30 minutes after the first update that the reversion occurred. My update check interval is every minute. 20130724165401-20228 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1833886 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440; v ersion=0format=xml srcds-tf2-MASTER: Remote version is: 1844935 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. 20130724173001-23606 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1844935 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440; v ersion=0format=xml srcds-tf2-MASTER: Remote version is: 1833886 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by doors when they are closing - Fixed soccer/beach balls sometimes blocking Payload carts and trains - Fixed paint can icons not showing the Red/Blue colors correctly - Fixed the Loch-n-Load gun
Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released
Valve recognized that there was a problem with today's update, and it was killing some servers/clients/whatever. I am guessing they intentionally reverted the version on the WebAPI to stop more clients from auto-updating and thus getting the bad update. The alternative would have been to release another real update via an increment of the version number, causing all clients to download the new update. Lots more bandwidth, downtime, etc. When they got the fix in place, they restored the new version number. Given this, I am going to say that reversions are possible and should be ignored, since that's apparently the way they want their clients to behave. Eric Smith wrote: Can you check the link again from your side and let me know if you're still getting the wrong version? Thanks. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina Sent: Wednesday, July 24, 2013 7:14 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released You are misunderstanding the problem. Valve's API webserver is saying the update today never happened. Their web API is broken. Update version released today per annoucement: 1844935 Actual version on the SteamPipe repositories: 1844935 Update version the web API says is UpToDate right now: 1833886 -- wrong My auto update system doesn't do an integer comparison to see if the new version is positive from the previous version, it just checks to see if they differ. If they do, it updates. I have a lot of sanity checking in the system, which disables the whole thing after three failed updates. If that wasn't in place it would be updating over and over again right now. My master server updated correctly after the first update went out. The problem is that 30 minutes later, the web API service says the version reverted, when it really did not. DontWannaName! wrote: Did you try updating again with verify? I emailed Eric and he said they are working on a fix for 2003. Sent from my iPhone 5 On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote: It is entirely possible that they have multiple servers which provide the web API services, and that one of them was an improper state. I got unlucky. Well... it's still broken right now: api.steampowered.com. is 63.228.223.110 http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440ver sion=0format=xml responsesuccesstrue/successup_to_datefalse/up_to_dateversi on_is_listablefalse/version_is_listablerequired_version1833886/ required_versionmessageYour server is out of date, please upgrade/message/response 1833886 is the OLD version. DontWannaName! wrote: I was able to start my servers just fine. Windows 2008. Sent from my iPhone 5 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote: It looks like some of the update servers backed out the update or were otherwise in an improper state after the update today. My auto update system first updated, then downgraded again when the UpToDateCheck version reverted. Can I get a response from Valve? Would it be reasonable to expect that a release version could revert, or will versions always be a positive increment, even in the event of a content reversion? FYI It was more than 30 minutes after the first update that the reversion occurred. My update check interval is every minute. 20130724165401-20228 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1833886 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440v ersion=0format=xml srcds-tf2-MASTER: Remote version is: 1844935 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. 20130724173001-23606 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/tf/steam.inf srcds-tf2-MASTER: Local version is 1844935 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440v ersion=0format=xml srcds-tf2-MASTER: Remote version is: 1833886 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- - Ended the Mann Co. Store summer sale - The Summer Claim check is now a rare drop - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump - Fixed a client crash related to missing particle systems - Fixed a server crash when entering Sudden Death mode with only melee weapons - Fixed players sometimes being damaged by
Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released
The alternative would have been to release another real update via an increment of the version number, causing all clients to download the new update. Lots more bandwidth, downtime, etc. They did exactly that. Dr. McKay www.doctormckay.com On Wed, Jul 24, 2013 at 10:39 PM, Jesse Molina je...@opendreams.net wrote: Valve recognized that there was a problem with today's update, and it was killing some servers/clients/whatever. I am guessing they intentionally reverted the version on the WebAPI to stop more clients from auto-updating and thus getting the bad update. The alternative would have been to release another real update via an increment of the version number, causing all clients to download the new update. Lots more bandwidth, downtime, etc. When they got the fix in place, they restored the new version number. Given this, I am going to say that reversions are possible and should be ignored, since that's apparently the way they want their clients to behave. Eric Smith wrote: Can you check the link again from your side and let me know if you're still getting the wrong version? Thanks. -Eric -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina Sent: Wednesday, July 24, 2013 7:14 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released You are misunderstanding the problem. Valve's API webserver is saying the update today never happened. Their web API is broken. Update version released today per annoucement: 1844935 Actual version on the SteamPipe repositories: 1844935 Update version the web API says is UpToDate right now: 1833886 -- wrong My auto update system doesn't do an integer comparison to see if the new version is positive from the previous version, it just checks to see if they differ. If they do, it updates. I have a lot of sanity checking in the system, which disables the whole thing after three failed updates. If that wasn't in place it would be updating over and over again right now. My master server updated correctly after the first update went out. The problem is that 30 minutes later, the web API service says the version reverted, when it really did not. DontWannaName! wrote: Did you try updating again with verify? I emailed Eric and he said they are working on a fix for 2003. Sent from my iPhone 5 On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote: It is entirely possible that they have multiple servers which provide the web API services, and that one of them was an improper state. I got unlucky. Well... it's still broken right now: api.steampowered.com. is 63.228.223.110 http://api.steampowered.com/**ISteamApps/UpToDateCheck/v1?** appid=440verhttp://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440ver sion=0format=xml responsesuccesstrue/**successup_to_datefalse/up_** to_dateversi on_is_listablefalse/version_**is_listablerequired_version** 1833886/ required_versionmessageYour server is out of date, please upgrade/message/response 1833886 is the OLD version. DontWannaName! wrote: I was able to start my servers just fine. Windows 2008. Sent from my iPhone 5 On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote: It looks like some of the update servers backed out the update or were otherwise in an improper state after the update today. My auto update system first updated, then downgraded again when the UpToDateCheck version reverted. Can I get a response from Valve? Would it be reasonable to expect that a release version could revert, or will versions always be a positive increment, even in the event of a content reversion? FYI It was more than 30 minutes after the first update that the reversion occurred. My update check interval is every minute. 20130724165401-20228 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/**tf/steam.inf srcds-tf2-MASTER: Local version is 1833886 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/**ISteamApps/UpToDateCheck/v1?** appid=440vhttp://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440v ersion=0format=xml srcds-tf2-MASTER: Remote version is: 1844935 srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist. 20130724173001-23606 Checking: srcds-tf2-MASTER srcds-tf2-MASTER: Local steam.inf filepath: /srv/srcds/srcds-tf2-MASTER/**tf/steam.inf srcds-tf2-MASTER: Local version is 1844935 srcds-tf2-MASTER: Remote UpToDateCheck URL is: http://api.steampowered.com/**ISteamApps/UpToDateCheck/v1?**