[hlds_linux] GitHub Issue #1496, "How to ban Steam Family Sharing accounts?"

2013-10-19 Thread Weasel's Lair
Rather than continue to speculate, whine and complain, futher - I
opened a case in their GitHub:

"[Dedicated Server] [Sharing] How to ban Steam Family Sharing accounts?"
https://github.com/ValveSoftware/Source-1-Games/issues/1496

Let's see what response eventually comes.

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Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.

2013-10-19 Thread ElitePowered .
You do realize that there are ISPs that give IPs in a certain block. So
there is a chance that, if you have a lot of servers, you may end up
banning people that actually don't hack. getGood(bro)


On Sat, Oct 19, 2013 at 10:55 PM, Bottiger  wrote:

> We deal with this on a regular basis in TF2. We use this plugin to block
> all major VPN providers.
>
> http://forums.alliedmods.net/showthread.php?p=2025265
>
>
> On Sat, Oct 19, 2013 at 4:23 PM, Kyle Sanderson 
> wrote:
>
> > Today, we're seeing a ton of banned, griefing players using VPNs and
> > throw-away Steam accounts to bypass server bans. The problem already
> seems
> > to be pretty widespread in CS:S. Considering this is the first weekend
> > where the beta was opened up, it's only going to get worse. I'm sure this
> > isn't isolated to CS:S, or my servers. There are many others running
> > community servers, some probably not even using Source that are impacted
> by
> > this. The native Steam Exploit seems to be getting abused quite heavily.
> >
> > The theoretical is now the present,
> > Kyle.
> >
> >
> > On Fri, Oct 18, 2013 at 7:09 AM, Jesse Oak 
> wrote:
> >
> > > Every game copy should have an ID associated with it, this way an admin
> > > can ban per copy of the game rather then player ID. It's bad enough
> right
> > > now in TF2 and some of the Source mod games where a griefer can just
> > > quickly make a new account and reset their IP address having this start
> > to
> > > happen in games like CSGO is going to be a major pain for admins.
> > >
> > >
> > > On Fri, Oct 18, 2013 at 1:29 AM, Valentin G. 
> > wrote:
> > >
> > >> Banning by IP is useless for many countries. And if cheaters abuse the
> > >> family sharing they will certainly go to the "lengths" of making a
> quick
> > >> new dial-in to grab that new IP.
> > >>
> > >> I have already said this much on the Beta Forums, and fully agree with
> > >> Kyle. This brings the TF2 F2P dilemma to every title.
> > >>
> > >>
> > >> On Fri, Oct 18, 2013 at 6:58 AM, Dominik Friedrichs  > >wrote:
> > >>
> > >>> On 2013/10/18 03:38, N-Gon wrote:
> > >>>
> >  I agree with Dog.
> >  However, I would also like to note that with SourceMod you could ban
> > the
> >  users by IP. Sure they can change it, but most of the trolls are
> > either
> >  too stupid to figure out how or too stupid to figure out how to do
> it
> >  quickly. Meaning you'd see the "repeat offender" now and then, but
> not
> >  enough to be too much of a nuisance.
> > 
> > >>>
> > >>> I'd like to note that for broadband providers in my area it is quite
> > >>> common to hand out a different IP on every dial in, while a
> connection
> > with
> > >>> that same IP can be kept alive for 24 hours at maximum. Hence I would
> > never
> > >>> bother to ban by IP if the ban is supposed to be longer than a few
> > hours.
> > >>>
> > >>>
> > >>>
> > >>> __**_
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
> > >>>
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >>
> > >>
> > >
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> > > please visit:
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> > >
> > >
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Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.

2013-10-19 Thread Bottiger
We deal with this on a regular basis in TF2. We use this plugin to block
all major VPN providers.

http://forums.alliedmods.net/showthread.php?p=2025265


On Sat, Oct 19, 2013 at 4:23 PM, Kyle Sanderson  wrote:

> Today, we're seeing a ton of banned, griefing players using VPNs and
> throw-away Steam accounts to bypass server bans. The problem already seems
> to be pretty widespread in CS:S. Considering this is the first weekend
> where the beta was opened up, it's only going to get worse. I'm sure this
> isn't isolated to CS:S, or my servers. There are many others running
> community servers, some probably not even using Source that are impacted by
> this. The native Steam Exploit seems to be getting abused quite heavily.
>
> The theoretical is now the present,
> Kyle.
>
>
> On Fri, Oct 18, 2013 at 7:09 AM, Jesse Oak  wrote:
>
> > Every game copy should have an ID associated with it, this way an admin
> > can ban per copy of the game rather then player ID. It's bad enough right
> > now in TF2 and some of the Source mod games where a griefer can just
> > quickly make a new account and reset their IP address having this start
> to
> > happen in games like CSGO is going to be a major pain for admins.
> >
> >
> > On Fri, Oct 18, 2013 at 1:29 AM, Valentin G. 
> wrote:
> >
> >> Banning by IP is useless for many countries. And if cheaters abuse the
> >> family sharing they will certainly go to the "lengths" of making a quick
> >> new dial-in to grab that new IP.
> >>
> >> I have already said this much on the Beta Forums, and fully agree with
> >> Kyle. This brings the TF2 F2P dilemma to every title.
> >>
> >>
> >> On Fri, Oct 18, 2013 at 6:58 AM, Dominik Friedrichs  >wrote:
> >>
> >>> On 2013/10/18 03:38, N-Gon wrote:
> >>>
>  I agree with Dog.
>  However, I would also like to note that with SourceMod you could ban
> the
>  users by IP. Sure they can change it, but most of the trolls are
> either
>  too stupid to figure out how or too stupid to figure out how to do it
>  quickly. Meaning you'd see the "repeat offender" now and then, but not
>  enough to be too much of a nuisance.
> 
> >>>
> >>> I'd like to note that for broadband providers in my area it is quite
> >>> common to hand out a different IP on every dial in, while a connection
> with
> >>> that same IP can be kept alive for 24 hours at maximum. Hence I would
> never
> >>> bother to ban by IP if the ban is supposed to be longer than a few
> hours.
> >>>
> >>>
> >>>
> >>> __**_
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
> >>>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
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Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.

2013-10-19 Thread Andre Müller
They'll change it or the gamers will start a big flame war in the steam
forum :-D


2013/10/20 martin v 

> Oh my. something that valve did caused such a big chaos. WOW! That
> never happend before ;)
>
>
> 2013/10/20 Kyle Sanderson 
>
> > Today, we're seeing a ton of banned, griefing players using VPNs and
> > throw-away Steam accounts to bypass server bans. The problem already
> seems
> > to be pretty widespread in CS:S. Considering this is the first weekend
> > where the beta was opened up, it's only going to get worse. I'm sure this
> > isn't isolated to CS:S, or my servers. There are many others running
> > community servers, some probably not even using Source that are impacted
> by
> > this. The native Steam Exploit seems to be getting abused quite heavily.
> >
> > The theoretical is now the present,
> > Kyle.
> >
> >
> > On Fri, Oct 18, 2013 at 7:09 AM, Jesse Oak 
> wrote:
> >
> > > Every game copy should have an ID associated with it, this way an admin
> > > can ban per copy of the game rather then player ID. It's bad enough
> right
> > > now in TF2 and some of the Source mod games where a griefer can just
> > > quickly make a new account and reset their IP address having this start
> > to
> > > happen in games like CSGO is going to be a major pain for admins.
> > >
> > >
> > > On Fri, Oct 18, 2013 at 1:29 AM, Valentin G. 
> > wrote:
> > >
> > >> Banning by IP is useless for many countries. And if cheaters abuse the
> > >> family sharing they will certainly go to the "lengths" of making a
> quick
> > >> new dial-in to grab that new IP.
> > >>
> > >> I have already said this much on the Beta Forums, and fully agree with
> > >> Kyle. This brings the TF2 F2P dilemma to every title.
> > >>
> > >>
> > >> On Fri, Oct 18, 2013 at 6:58 AM, Dominik Friedrichs  > >wrote:
> > >>
> > >>> On 2013/10/18 03:38, N-Gon wrote:
> > >>>
> >  I agree with Dog.
> >  However, I would also like to note that with SourceMod you could ban
> > the
> >  users by IP. Sure they can change it, but most of the trolls are
> > either
> >  too stupid to figure out how or too stupid to figure out how to do
> it
> >  quickly. Meaning you'd see the "repeat offender" now and then, but
> not
> >  enough to be too much of a nuisance.
> > 
> > >>>
> > >>> I'd like to note that for broadband providers in my area it is quite
> > >>> common to hand out a different IP on every dial in, while a
> connection
> > with
> > >>> that same IP can be kept alive for 24 hours at maximum. Hence I would
> > never
> > >>> bother to ban by IP if the ban is supposed to be longer than a few
> > hours.
> > >>>
> > >>>
> > >>>
> > >>> __**_
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
> > >>>
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >>
> > >>
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >
> > >
> > ___
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> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.

2013-10-19 Thread martin v
Oh my. something that valve did caused such a big chaos. WOW! That
never happend before ;)


2013/10/20 Kyle Sanderson 

> Today, we're seeing a ton of banned, griefing players using VPNs and
> throw-away Steam accounts to bypass server bans. The problem already seems
> to be pretty widespread in CS:S. Considering this is the first weekend
> where the beta was opened up, it's only going to get worse. I'm sure this
> isn't isolated to CS:S, or my servers. There are many others running
> community servers, some probably not even using Source that are impacted by
> this. The native Steam Exploit seems to be getting abused quite heavily.
>
> The theoretical is now the present,
> Kyle.
>
>
> On Fri, Oct 18, 2013 at 7:09 AM, Jesse Oak  wrote:
>
> > Every game copy should have an ID associated with it, this way an admin
> > can ban per copy of the game rather then player ID. It's bad enough right
> > now in TF2 and some of the Source mod games where a griefer can just
> > quickly make a new account and reset their IP address having this start
> to
> > happen in games like CSGO is going to be a major pain for admins.
> >
> >
> > On Fri, Oct 18, 2013 at 1:29 AM, Valentin G. 
> wrote:
> >
> >> Banning by IP is useless for many countries. And if cheaters abuse the
> >> family sharing they will certainly go to the "lengths" of making a quick
> >> new dial-in to grab that new IP.
> >>
> >> I have already said this much on the Beta Forums, and fully agree with
> >> Kyle. This brings the TF2 F2P dilemma to every title.
> >>
> >>
> >> On Fri, Oct 18, 2013 at 6:58 AM, Dominik Friedrichs  >wrote:
> >>
> >>> On 2013/10/18 03:38, N-Gon wrote:
> >>>
>  I agree with Dog.
>  However, I would also like to note that with SourceMod you could ban
> the
>  users by IP. Sure they can change it, but most of the trolls are
> either
>  too stupid to figure out how or too stupid to figure out how to do it
>  quickly. Meaning you'd see the "repeat offender" now and then, but not
>  enough to be too much of a nuisance.
> 
> >>>
> >>> I'd like to note that for broadband providers in my area it is quite
> >>> common to hand out a different IP on every dial in, while a connection
> with
> >>> that same IP can be kept alive for 24 hours at maximum. Hence I would
> never
> >>> bother to ban by IP if the ban is supposed to be longer than a few
> hours.
> >>>
> >>>
> >>>
> >>> __**_
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
> >>>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
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Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.

2013-10-19 Thread Kyle Sanderson
Today, we're seeing a ton of banned, griefing players using VPNs and
throw-away Steam accounts to bypass server bans. The problem already seems
to be pretty widespread in CS:S. Considering this is the first weekend
where the beta was opened up, it's only going to get worse. I'm sure this
isn't isolated to CS:S, or my servers. There are many others running
community servers, some probably not even using Source that are impacted by
this. The native Steam Exploit seems to be getting abused quite heavily.

The theoretical is now the present,
Kyle.


On Fri, Oct 18, 2013 at 7:09 AM, Jesse Oak  wrote:

> Every game copy should have an ID associated with it, this way an admin
> can ban per copy of the game rather then player ID. It's bad enough right
> now in TF2 and some of the Source mod games where a griefer can just
> quickly make a new account and reset their IP address having this start to
> happen in games like CSGO is going to be a major pain for admins.
>
>
> On Fri, Oct 18, 2013 at 1:29 AM, Valentin G.  wrote:
>
>> Banning by IP is useless for many countries. And if cheaters abuse the
>> family sharing they will certainly go to the "lengths" of making a quick
>> new dial-in to grab that new IP.
>>
>> I have already said this much on the Beta Forums, and fully agree with
>> Kyle. This brings the TF2 F2P dilemma to every title.
>>
>>
>> On Fri, Oct 18, 2013 at 6:58 AM, Dominik Friedrichs wrote:
>>
>>> On 2013/10/18 03:38, N-Gon wrote:
>>>
 I agree with Dog.
 However, I would also like to note that with SourceMod you could ban the
 users by IP. Sure they can change it, but most of the trolls are either
 too stupid to figure out how or too stupid to figure out how to do it
 quickly. Meaning you'd see the "repeat offender" now and then, but not
 enough to be too much of a nuisance.

>>>
>>> I'd like to note that for broadband providers in my area it is quite
>>> common to hand out a different IP on every dial in, while a connection with
>>> that same IP can be kept alive for 24 hours at maximum. Hence I would never
>>> bother to ban by IP if the ban is supposed to be longer than a few hours.
>>>
>>>
>>>
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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>
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