Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Kyle Sanderson
If anyone's on a semi-stable game and wants in on the action:
https://github.com/KyleSanderson/SteamWorks may hold what you're
looking for.

https://forums.alliedmods.net/showthread.php?p=2096599#post2096599

Kyle.

On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse  wrote:
> It looks like opting into the steam beta has broken favorites and history
> in TF2.Is anyone else experiencing this?
>
>
> On Thu, Feb 6, 2014 at 8:08 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> Awesome. Testing is good.Thanks for the heads up.
>>
>>
>> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith 
>> wrote:
>>
>> > We're still testing the next TF2 update, so it will not be released until
>> > tomorrow.
>> >
>> > -Eric
>> >
>> >
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
>> > Sent: Wednesday, February 05, 2014 4:01 PM
>> > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
>> > Linux server mailing list (hlds_linux@list.valvesoftware.com)
>> > Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
>> >
>> > TF quickplay changes: next TF update.
>> > Ability to create gameserver accounts via WebAPI: Available now.
>> > Ability to login TF server to your account: next TF update.
>> > Steam client beta capable of storing favorites keyed by account and
>> > migrating favorites: within a week or so.
>> > All steam clients are capable of storing favorites keyed by account: No
>> > ETA.  (Probably a few weeks at most.)
>> >
>> > We are expecting the next TF update to be tomorrow.  Hopefully everybody
>> > who has been a TF server operator for any length of time knows that this
>> is
>> > a hope, not a promise.
>> >
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>> ___
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>> please visit:
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>>
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Andrew DeMerse
It looks like opting into the steam beta has broken favorites and history
in TF2.Is anyone else experiencing this?


On Thu, Feb 6, 2014 at 8:08 PM, 1nsane <1nsane...@gmail.com> wrote:

> Awesome. Testing is good.Thanks for the heads up.
>
>
> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith 
> wrote:
>
> > We're still testing the next TF2 update, so it will not be released until
> > tomorrow.
> >
> > -Eric
> >
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> > Sent: Wednesday, February 05, 2014 4:01 PM
> > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> > Linux server mailing list (hlds_linux@list.valvesoftware.com)
> > Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
> >
> > TF quickplay changes: next TF update.
> > Ability to create gameserver accounts via WebAPI: Available now.
> > Ability to login TF server to your account: next TF update.
> > Steam client beta capable of storing favorites keyed by account and
> > migrating favorites: within a week or so.
> > All steam clients are capable of storing favorites keyed by account: No
> > ETA.  (Probably a few weeks at most.)
> >
> > We are expecting the next TF update to be tomorrow.  Hopefully everybody
> > who has been a TF server operator for any length of time knows that this
> is
> > a hope, not a promise.
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread 1nsane
Awesome. Testing is good.Thanks for the heads up.


On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith  wrote:

> We're still testing the next TF2 update, so it will not be released until
> tomorrow.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> Sent: Wednesday, February 05, 2014 4:01 PM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> Linux server mailing list (hlds_linux@list.valvesoftware.com)
> Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
>
> TF quickplay changes: next TF update.
> Ability to create gameserver accounts via WebAPI: Available now.
> Ability to login TF server to your account: next TF update.
> Steam client beta capable of storing favorites keyed by account and
> migrating favorites: within a week or so.
> All steam clients are capable of storing favorites keyed by account: No
> ETA.  (Probably a few weeks at most.)
>
> We are expecting the next TF update to be tomorrow.  Hopefully everybody
> who has been a TF server operator for any length of time knows that this is
> a hope, not a promise.
>
>
>
>
> ___
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> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Eric Smith
We're still testing the next TF2 update, so it will not be released until 
tomorrow.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, February 05, 2014 4:01 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list (hlds_linux@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

TF quickplay changes: next TF update.
Ability to create gameserver accounts via WebAPI: Available now.
Ability to login TF server to your account: next TF update.
Steam client beta capable of storing favorites keyed by account and migrating 
favorites: within a week or so.
All steam clients are capable of storing favorites keyed by account: No ETA.  
(Probably a few weeks at most.)

We are expecting the next TF update to be tomorrow.  Hopefully everybody who 
has been a TF server operator for any length of time knows that this is a hope, 
not a promise.




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[hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread Ilya Larin
What about the method that Valve is going to detect malicious server
activity? Is it goind to be improved? I know servers avoiding their ban in
quickplay pool by using fastrespawn and not adding appropriate tags,
despite the fact that Valve promised to ban such servers.
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Weasels Lair
I use cfg/autoexec.cfg for stuff like that , with very little
on the command-line. old-school!

> Re: [hlds] Important changes to TF2 coming soon
>
> 1nsane Thu, 06 Feb 2014 12:50:44 -0800
>
> Yeah... easy enough for me to do. But what about
> those who might not have full control over their
> startup cmd line?

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Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread Jake Forrester
McKay basically covered the issue I was referring to.  In our case
(since we don't use a GSP):
> Servers can spontaneously combust in my experience when set to a maxplayers
> value over 32.

I know 32 player servers aren't "officially" supported, so that may play
a big part of it.  Our experiences with this is a bit outdated since we
haven't run 32 player servers in this manner for at least 8 months, if
not a full year.  I'm not sure if it will affect 24 player servers in
the same way, but it is a concern.  I guess it might be best to just
wait and see if the problem still exists.

I certainly feel for those using GSPs with this new rule, but I can see
why kicking players for reserved slots is considered unacceptable for
those servers in the quickplay pool.  It was never an ideal solution to
begin with.



On 2/5/2014 4:28 PM, Fletcher Dunn wrote:
> What's the problem with overfull servers?  Can you not set visiblemaxplayers 
> to 24 and allow players with reserved slots to join past 24?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jake Forrester
> Sent: Wednesday, February 05, 2014 4:23 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Important changes to TF2 coming soon
>
> Oh happy day!
>
> Thank you for taking all our concerns to heart and actually fixing quite a 
> few of the problems that have been around for years.  I'm actually giddy with 
> the changes.
>
> The only thing I can see being an issue now is this:
>>   * Kicking players to make room for reserved slots
>>
> I agree that it's lame to kick players for reserved slots, but there
> isn't a great method to support reserved slots right now.   A long time
> ago we used to allow reserved slot players to connect when the server was 
> full without kicking anyone (ex: 25/24 players), but srcds seemed to have 
> issues with greater than 24 players.  Are there any plans to support 
> over-full servers like this?  I think the donor-based communities are 
> probably the ones with the most contributions to the TF2 community as a 
> whole, and they're the ones that tend to give out reserved slots as incentive 
> to donate.  Some legitimate way to allow reserved slots without hurting 
> quickplay eligibility would be /very/ nice.
>
> All in all, amazing update Fletcher.  I'm glad to see the QP issues being 
> addressed, and the gameserver accounts becoming a reality.
>


-- 

Jake Forrester
Owner / Web Developer
FirePowered LLC
w: https://firepoweredgaming.com
e: j...@ranndesigns.com


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Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread Ross Bemrose

Yeah, I ended up doing it on my Linux server console using
curl -X POST -d "appid=440&key=mykeyhere" 
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/


On 2/6/2014 11:21 AM, louloubizou wrote:

found a way, it can work with curl


2014-02-06 Marcin Lis :


Nope.avi

Wysłane z iPhone'a

Dnia 6 lut 2014 o godz. 16:03 louloubizou 
napisał(a):


someone got worked the account creation with



https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440?key=

&format=xml


2014-02-06 dan :


On 06/02/2014 01:23, Frank wrote:


I agree here, the "official servers" box needs to be UNCHECKED by

default

not the other way around. This needs to take effect with the update
tomorrow
to go ahead and fix this problem as so many have expressed over the

last

week.

This wasn't even mentioned by Fletch in the recent mails tonight or

from

anyone at Valve over the course of this past week and the countless

mails

sent thru this mailing list from the majority of owners not happy about
it.
The data shows it causes issues when left checked by default - just
uncheck
it and let people decide after the fact.


It's the players that the game and checkbox is serving, not the
admins.

It's a rather obvious answer if you ask a group of people
whether they want a checkbox filled in that does
or doesn't send them players to get the answer they
want it so it does send them players - but only
because they have nothing other than
their own interests at heart.

If you could get countless players to care they'd probably change it.
Although I've a sneaky suspicion Valve can count better than you have.

That said, a lot of you are often moaning about your server bills too.
Valve has just halved them if ICS's figures are correct :D


--
Dan


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Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread 1nsane
1) Is fine since the player requests the HTML motd to be opened.
2) Is a non issue since if you want to be on Quickplay you won't have any
class limits.


On Thu, Feb 6, 2014 at 11:16 AM, Ilya Larin wrote:

> Since the QuickPlay guide is updated, ive got a couple of questions:
> 1) I run some plugins which open MOTD window by player requests
> (console/chat cmds). Will it be considered as malicious mod?
> 2) I run the modification allowing players to see the class limits
> obviously, just like if mp_tournament is enabled, with notifying them of
> limits in HUD (1 (max 3)). Will it be also considered as malicious mod?
> ___
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> please visit:
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Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread Marcin Lis
Nope.avi

Wysłane z iPhone'a

Dnia 6 lut 2014 o godz. 16:03 louloubizou  napisał(a):

> someone got worked the account creation with
> 
> https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440?key=
> &format=xml
> 
> 
> 2014-02-06 dan :
> 
>> On 06/02/2014 01:23, Frank wrote:
>> 
>>> I agree here, the "official servers" box needs to be UNCHECKED by default
>>> not the other way around. This needs to take effect with the update
>>> tomorrow
>>> to go ahead and fix this problem as so many have expressed over the last
>>> week.
>>> 
>>> This wasn't even mentioned by Fletch in the recent mails tonight or from
>>> anyone at Valve over the course of this past week and the countless mails
>>> sent thru this mailing list from the majority of owners not happy about
>>> it.
>>> The data shows it causes issues when left checked by default - just
>>> uncheck
>>> it and let people decide after the fact.
>>> 
>> 
>> It's the players that the game and checkbox is serving, not the
>> admins.
>> 
>> It's a rather obvious answer if you ask a group of people
>> whether they want a checkbox filled in that does
>> or doesn't send them players to get the answer they
>> want it so it does send them players - but only
>> because they have nothing other than
>> their own interests at heart.
>> 
>> If you could get countless players to care they'd probably change it.
>> Although I've a sneaky suspicion Valve can count better than you have.
>> 
>> That said, a lot of you are often moaning about your server bills too.
>> Valve has just halved them if ICS's figures are correct :D
>> 
>> 
>> --
>> Dan
>> 
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> 
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Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread louloubizou
found a way, it can work with curl


2014-02-06 Marcin Lis :

> Nope.avi
>
> Wysłane z iPhone'a
>
> Dnia 6 lut 2014 o godz. 16:03 louloubizou 
> napisał(a):
>
> > someone got worked the account creation with
> >
> >
> https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440?key=
> > &format=xml
> >
> >
> > 2014-02-06 dan :
> >
> >> On 06/02/2014 01:23, Frank wrote:
> >>
> >>> I agree here, the "official servers" box needs to be UNCHECKED by
> default
> >>> not the other way around. This needs to take effect with the update
> >>> tomorrow
> >>> to go ahead and fix this problem as so many have expressed over the
> last
> >>> week.
> >>>
> >>> This wasn't even mentioned by Fletch in the recent mails tonight or
> from
> >>> anyone at Valve over the course of this past week and the countless
> mails
> >>> sent thru this mailing list from the majority of owners not happy about
> >>> it.
> >>> The data shows it causes issues when left checked by default - just
> >>> uncheck
> >>> it and let people decide after the fact.
> >>>
> >>
> >> It's the players that the game and checkbox is serving, not the
> >> admins.
> >>
> >> It's a rather obvious answer if you ask a group of people
> >> whether they want a checkbox filled in that does
> >> or doesn't send them players to get the answer they
> >> want it so it does send them players - but only
> >> because they have nothing other than
> >> their own interests at heart.
> >>
> >> If you could get countless players to care they'd probably change it.
> >> Although I've a sneaky suspicion Valve can count better than you have.
> >>
> >> That said, a lot of you are often moaning about your server bills too.
> >> Valve has just halved them if ICS's figures are correct :D
> >>
> >>
> >> --
> >> Dan
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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[hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread Ilya Larin
Since the QuickPlay guide is updated, ive got a couple of questions:
1) I run some plugins which open MOTD window by player requests
(console/chat cmds). Will it be considered as malicious mod?
2) I run the modification allowing players to see the class limits
obviously, just like if mp_tournament is enabled, with notifying them of
limits in HUD (1 (max 3)). Will it be also considered as malicious mod?
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Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread louloubizou
someone got worked the account creation with

https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440?key=
&format=xml


2014-02-06 dan :

> On 06/02/2014 01:23, Frank wrote:
>
>> I agree here, the "official servers" box needs to be UNCHECKED by default
>> not the other way around. This needs to take effect with the update
>> tomorrow
>> to go ahead and fix this problem as so many have expressed over the last
>> week.
>>
>> This wasn't even mentioned by Fletch in the recent mails tonight or from
>> anyone at Valve over the course of this past week and the countless mails
>> sent thru this mailing list from the majority of owners not happy about
>> it.
>> The data shows it causes issues when left checked by default - just
>> uncheck
>> it and let people decide after the fact.
>>
>
> It's the players that the game and checkbox is serving, not the
> admins.
>
> It's a rather obvious answer if you ask a group of people
> whether they want a checkbox filled in that does
> or doesn't send them players to get the answer they
> want it so it does send them players - but only
> because they have nothing other than
> their own interests at heart.
>
> If you could get countless players to care they'd probably change it.
> Although I've a sneaky suspicion Valve can count better than you have.
>
> That said, a lot of you are often moaning about your server bills too.
> Valve has just halved them if ICS's figures are correct :D
>
>
> --
> Dan
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread dan

On 06/02/2014 01:23, Frank wrote:

I agree here, the "official servers" box needs to be UNCHECKED by default
not the other way around. This needs to take effect with the update tomorrow
to go ahead and fix this problem as so many have expressed over the last
week.

This wasn't even mentioned by Fletch in the recent mails tonight or from
anyone at Valve over the course of this past week and the countless mails
sent thru this mailing list from the majority of owners not happy about it.
The data shows it causes issues when left checked by default - just uncheck
it and let people decide after the fact.


It's the players that the game and checkbox is serving, not the
admins.

It's a rather obvious answer if you ask a group of people
whether they want a checkbox filled in that does
or doesn't send them players to get the answer they
want it so it does send them players - but only
because they have nothing other than
their own interests at heart.

If you could get countless players to care they'd probably change it.
Although I've a sneaky suspicion Valve can count better than you have.

That said, a lot of you are often moaning about your server bills too.
Valve has just halved them if ICS's figures are correct :D


--
Dan

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Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread dan

On 06/02/2014 00:28, Fletcher Dunn wrote:

What's the problem with overfull servers?  Can you not set visiblemaxplayers to 
24 and allow players with reserved slots to join past 24?


That sucks for people that want to join a server that has 24 players on 
it not

a dynamic varying increasing number of people.

i.e the problem with it in the past was that people abused it to get 
quickplay players
presumably believing that 32 players gave them more advert hits or 
chances of
donations but needing to pretend it was a 24 player server to get 
players in the

first place.

Now you're saying there is no penalty for a 32 player server. Fair 
enough, but there are still QP players selecting '24'
in that box, and they don't want the server to turn into a 32 player one 
after they've joined.


--
Dan.

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Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread Daniel Barreiro
This is one thing I can't stand about the mailing list.

VALVE FIX THIS IT'S BROKEN WE DON'T LIKE IT

*valve releases fix V1*

VALVE THIS FIX IS BAD IT FIXED THE PROBLEM BUT WE DON'T LIKE IT

*valve releases fix V2*

VALVE WHY DID YOU PUT RESTRICTIONS IN PLACE THAT SOLVE THE ISSUES WE WERE
COMPLAINING ABOUT NOW WE CAN'T DO WHAT WE WANT

Seriously.  You guys expect them to be able to fix the problems without
changing anything else. I for one think these changes are a good idea. I'm
running 3 servers with consistent player counts. I've had no major drops in
traffic since the change. Quickplay didn't do much for me as most of my
traffic comes from my playerbase. Just build up a community and you wont
need to depend on quickplay.  Can't fill 15 servers? Cut back to 10 you can
fill. Don't complain to Valve that there are servers changing the gameplay
in ways you don't like and then when they restrict that complain that now
you can't change the gameplay. You may be changing it to a lesser amount,
but still. How are they supposed to restrict it for the "bad" servers yet
allow the "good" servers to do the same things to a lesser extent?


On Thu, Feb 6, 2014 at 6:31 AM, Nomaan Ahmad  wrote:

> Dear VALVe,
>
> Thank you for implementing GameServer Accounts. Please sync CSS too.
> Thanks!
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Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread dan

On 05/02/2014 23:52, Fletcher Dunn wrote:

QUESTIONS?


Will we be able to blacklist by these new accounts too?

I like the idea you can see the map etc (although, for the
example of capture the flag, I think you'd be better simply
developing some better maps and dropping the ones
that suck in the meantime. The ratio of good maps is
low. Even the ratio of maps people vote to play on is low to the total.

e.g 2fort and doublecross people play and are pretty good maps.
2fort not being nearly as bad as the reputation it has from its
abuse at the hands of instant spawn, 32 man, never ending
rounds et al.

Turbine people want to play even though it sucks. The rest no one
wants to play and they're rubbish too. Then you've thrown
doomsday onto those servers when it's not even CTF.

It means (if we ignore that voting will skew servers towards
2fort and turbine) picked at random, a CTF server will most likely have
a crap map running that no one wants to play.

If you added turbine pro that'd make 3 maps that people want to play and
that are playable in terms of the objectives.

Really though I select servers on information that isn't available until
after you've joined.

Firstly some technical stuff. Servers that mess with rate either
forcing it low or high.

But, more often things like the time the level has left.
Whether the game has scrambled at 2-0 ( usually pointless joining after 
that)

what the class choices are for the teams, what the other
players pings are.

In other words, I leave a server if it's full of 23
people with 250 ping, all playing sniper and spy
after I've joined and / or some subsets of these.

After that, you have to play to see and that's
really the point at which you should join, not before.

For this reason QP doesn't work, because it puts you on a random server
and you need to remember which servers you've checked to
not join them repeatedly.

For sure, this browsing of a subset QP finds may help, but really it
would be better if we could simply see the kind of data
I've suggested above before joining.

(I think the general problem can be shown with an analogy,
If you regularly cycle 200km a week on a road bike, when a colleague who 
has a bike
with a basket invites you to ride at the weekend with a group from his 
church, you probably don't think
"Yeah, I'll join your ride" - because they aren't going to average the 
24mph the guys in your
sunday club runs do. Similarly, if you take your kids to a track to race 
you'd expect
them to race against their age range. You wouldn't put your 8 year old 
in the adult race.


TF2 lacks the ability to see these different groups except via inference.
e.g one explanation for servers full of snipers and spies with no motor 
control, game sense
or clue, would be that there are vast swathes of halfwitted teenagers 
and adults in Europe and America.
Which is perhaps what a lot of people do believe. However, the real 
explanation is
"it's young kids playing this game because it is free" - The F2P feature 
added huge amounts of them, but it didn't add any way of
filtering each other out. IRL we can do that easily -  and to be fair 
since this is a game, it's not as simple
as parameters like level of fitness or age can do for real sports. But 
F2p competitive games
need something. Currently one way to see in TF2 is just to look at the 
classes the
teams are playing - 6 engineers all camping together in the intel room 
and none of them have more than 5

points each? Kids 7 spies? Kids)

Also, I sometimes pick the map based upon what the next map is
 because I'd prefer a full round, from scratch on a good map.
e.g If I, say, like doublecross, and join doublecross servers
on average the round will be half way through. Whereas if I join
2fort servers, I will get part of a round of 2fort and a full round of
doublecross. Aside from the annoying voting feature messing
that up, so knowing what the next map is going to be is often
as important as the current one when selecting a server.

--
Dan

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Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread Nomaan Ahmad
Dear VALVe,

Thank you for implementing GameServer Accounts. Please sync CSS too. Thanks!
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Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread Erik-jan Riemers
Now that this is in place, will the future also hold a "steam group" option
like l4d/l4d2 so you can see the servers from that group? Since its easy to
find a nice server, but maybe that community has more servers too offer..
it is not easy for a client to find the others only to search on name.


2014-02-06 2:27 GMT+01:00 Chris Oryschak :

> Agreed.
>
> There's honestly no point in participating in QP if the box isn't
> unchecked.  We can all look at stats the past 2 weeks and realize we get
> little to no QP players because of this checkbox, now adding all these
> rules to participate in QP is pointless as it would give us small advantage
> in helping to populate our servers.
>
>
> On Wed, Feb 5, 2014 at 8:23 PM, Frank  wrote:
>
> > I agree here, the "official servers" box needs to be UNCHECKED by default
> > not the other way around. This needs to take effect with the update
> > tomorrow
> > to go ahead and fix this problem as so many have expressed over the last
> > week.
> >
> > This wasn't even mentioned by Fletch in the recent mails tonight or from
> > anyone at Valve over the course of this past week and the countless mails
> > sent thru this mailing list from the majority of owners not happy about
> it.
> > The data shows it causes issues when left checked by default - just
> uncheck
> > it and let people decide after the fact.
> >
> >
> > ___
> > If the default "official servers" box isn't going to be removed,
> community
> > servers will still be cut off from the majority of new players, whether
> > they
> > qualify or not. The new guidelines for quickplay also make it impossible
> > for
> > server owners to support or stand out.
> >
> >
> > ___
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> > please visit:
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> >
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