Re: [hlds_linux] Item server issues still??

2014-02-21 Thread Ryan Stecker
Valve has been going through the motions of merging their Dota "item
server" code into TF2, with sometimes spectacular results such as clients
and servers not being able to get their loadouts, and in-game trading not
functioning.

Other than that, however, I don't think any new issues have occurred other
than the issues earlier in the month with linux servers and needing to
specify -steamport.

If there are any new issues with regards to items in TF2 (as long as you
can confirm they're legitimate issues and not something sporadic or
difficult to reproduce), I believe Fletcher (fletch...@valvesoftware.com)
is the person to contact directly about that.



On Fri, Feb 21, 2014 at 7:47 PM, Frank  wrote:

> Ok over the last few weeks EVERY SINGLE WEEKEND, I see clients complaining
> about not being able to trade and item server issues pretty much all
> weekend
> and every weekend. This even happened over the past week several times. Now
> this may sound like a client complaint cause well it is sorta but for many
> people this is very important when running servers as the player counts
> will
> differ depending on if they can access the item server or not. I'm seeing
> no
> drops thru the console so I'm not seeing this as an issue I can control.
>
>
>
> Is anyone else seeing this problem and how its effecting player counts?
>
>
>
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[hlds_linux] Item server issues still??

2014-02-21 Thread Frank
Ok over the last few weeks EVERY SINGLE WEEKEND, I see clients complaining
about not being able to trade and item server issues pretty much all weekend
and every weekend. This even happened over the past week several times. Now
this may sound like a client complaint cause well it is sorta but for many
people this is very important when running servers as the player counts will
differ depending on if they can access the item server or not. I'm seeing no
drops thru the console so I'm not seeing this as an issue I can control.

 

Is anyone else seeing this problem and how its effecting player counts?

 

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Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-21 Thread Abdulrahman Abdulkawi
I doubt they will change the default option (since they can't guarantee the 
server they are sent to, follows quickplay rules).

@Fletcher Dunn - can you not make a compromiseā€Ž that would work for both of us? 
I think having a notification/box pop up upon opening the quickplay after 
having play X hours with default filters set - to alert the user if they wish 
to expand their search filter to find community servers as well as valve 
servers (with an easy yes/no button).

Sent from Blackberry.
From: ics
Sent: Wednesday, 19 February 2014 19:44
To: Half-Life dedicated Linux server mailing list
Reply To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers


Valve did nice job of alienating players from community servers. 2/4 of
the 24 slot servers i run are now dead in the water.

-ics

Erik-jan Riemers kirjoitti:
> Mine already died, only custom servers are still doing fine. Everything but
> stock.. after +- 6 years of having a successful stock server it has now
> died completely.
>
>
> 2014-02-19 17:39 GMT+01:00 Invalid Protocol <
> invalidprotocolvers...@gmail.com>:
>
>> Very few players use the server browser or change the default settings when
>> looking for playing a classic game (not prop-hunt, saxon, custom maps
>> etc...). Now Quickplay sends almost all players to Valve servers. I doubt
>> that many community servers running classic maps / gameplay will survive.
>>
>>
>> On Wed, Feb 19, 2014 at 4:44 AM, Robert Paulson >> wrote:
>>> This isn't really a big deal.
>>>
>>> As I predicted, just about no one uses quickpick. Only 5% of our players
>>> now are from quickplay and 1% use quickpick. I am sure everyone here
>> using
>>> Doctor McKay's plugin can confirm this.
>>>
>>> Being the default for play now is too much of an advantage and there's
>> not
>>> enough being done to put community servers on an even playing field with
>>> official servers.
>>>
>>>
>>> On Sun, Feb 16, 2014 at 1:29 AM, Doctor McKay 
>>> wrote:
>>>
 If any other option has "Don't care" chosen, the "Gameserver Host"
>> option
 will be interpreted as "Don't care". I've already informed Valve and
>> they
 are aware of this.


 Dr. McKay
 www.doctormckay.com


 On Sun, Feb 16, 2014 at 4:12 AM, Paul  wrote:

> I agree, othrewise that kind of makes the whole idea unfair to
 communities
> and players if that's how they intended it to be (when opting to go
>> to
>>> a
> community server).
>
>
> On 15 February 2014 19:06, Abdulrahman Abdulkawi <
>> abdulk...@live.co.uk
>> wrote:
>> Valve servers are showing up when searching for "Community
>> Servers".
>> If this is "how it's meant to be", then that needs to be changed -
>> If
 we
>> don't get listed in 'Valve servers' option, then Valve Servers
 shouldn't
>> get listed for "Community Servers".
>>
>> All other filters are 'default'.
>>
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