Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-16 Thread Jesse Molina


I'll go look at it again. Could be something wrong with me and my 
config.  Thx for your report.




On 5/14/14, 18:16, Weasels Lair wrote:
I finally got-around to trying this on my FoF server's today.  I was 
able to generate 4 different tokens (one for each server instance) 
using the AppID (of the FoF *client*), and then put them into my 
autoexec.cfg file.


Everything seems to be working fine.  I have not actually done an IP 
or port change to see if it gets tracked / update on the client.  But, 
it is definately not causing my server to not function, etc.




On Wed, May 14, 2014 at 5:37 PM, Jesse Molina > wrote:



The command was valid, so the FoF engine seems to know what to do
with it, and my token was registered about 48 hours before I
started using it. However, it seems to be breaking Steam login for
the server.



On 5/14/14, 9:16, Nicholas Hastings wrote:

It's built into the engine. Mod code doesn't touch it. I
believe that the 2013 SDK Base was last updated after it was
added, so it should be there.



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Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-16 Thread Ross Bemrose
My understanding is that it's a holdover from the old GoldSrc code and 
was for choosing between Miles Audio System and the Speex codec.


Source uses Speex unless sv_use_steam_voice is 1, in which case it uses 
the Skype codec (I think).


On 5/15/2014 7:15 PM, Gordon Reynolds wrote:

Is the sv_voicecodec the same as the sv_use_steam_voice codec?

I assume not because they are named differently, but what is(was)
sv_voicecodec?


On Thu, May 15, 2014 at 3:58 PM, Eric Smith  wrote:


We've released mandatory updates for TF2, CS:S, DoD:S, and HL2:DM. The
notes for the updates are below. The new version for each game is 2230303.

-Eric



Source Engine Changes (CS:S, DoD:S, HL2:DM, TF2)
- Fixed the skybox on 3rd party maps when using certain sky materials
- In Hammer, while using the Vertex Tool, pressing CTRL+B will snap
selected vertices to the grid
- Allow about:blank in the MOTD
- Marked mat_texture_list as a cheat to prevent client exploits
- Removed the sv_voicecodec convar because it isn't necessary anymore and
was being used as an exploit
- Updated the con_logfile convar to checking for invalid filenames
- Updated the network resource download path to check for invalid filenames
- Updated the plugin_load command
  - Servers can only load plugins if they are not running a map
  - Clients can only load plugins if they are not connected to a server

Team Fortress 2
- Fixed a bug that would cause the Sentry's health to look overhealed when
it wasn't
- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry
could build up a large amount of health
- Fixed a bug where the Spy could not place a sapper without switching
weapons first
- Fixed the Engineer being able to purchase the Disposable Sentry Gun
upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the
upgrade without the Sentry being destroyed
- Improved client-side critical attack prediction for rapid-fire weapons
(i.e. Flamethrower, Minigun)
- Updated the equip_region for the Pyromancer's Mask
- Fixed the equip_region for tournament medals conflicting with other items
- Added the LBTF2 Season 9 tournament medals
- Updated the localization files



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