Re: [hlds_linux] [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server
Do you have any sort of time frame on this John? Are we looking at another month? Two months? 6 months? one year? Thanks, Kyle. On Tue, Jun 21, 2016 at 4:56 PM, John Schoenick wrote: > It is, but not in the next month or so. We'll let you know when it is > imminent. > > From: Anakkk > Sent: Friday, June 17, 2016 6:14AM > To: Half-life Dedicated Win32 Server Mailing List > Subject: Re: [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 > and SDK2013 Dedicated Server > > > Is this still planned? > > 2016-03-15 21:30 GMT+01:00 John Schoenick : >> >> Hi everyone, >> >> The current Linux TF2/SDK2013 dedicated server is a bit odd, shipping a >> dedicated-only build of the source engine that targets a very old toolchain >> for maximal compatibility. This setup predates the Steam Runtime and the >> widespread availability of container setups like Docker that make it trivial >> to run apps in alternate environments. >> >> We're planning on obsoleting this setup, and shipping a unified build[1] >> between clients and servers that targets the current Steam Runtime[2] >> >> What this means for you: >> 1) If your distro is not binary compatible[3] with the Steam Runtime >> (based on Ubuntu 12 LTS) you may need to update your setup to continue >> running TF2 servers. >> >> There are several options for this. >> - Switch to a Ubuntu 12 LTS based distro >> - Create a Steam Runtime chroot or container (e.g. Docker) to run your >> servers. >> - Package a copy of the Steam Runtime for your servers and invoke the >> server with a modified environment ( env LD_LIBRARY_PATH="$RUNTIME"/usr/lib/ >> "$RUNTIME"/usr/lib/ld-linux.so.2 ./srcds_linux ... ) >> - Etc >> >> See the Steam Runtime page[2] for more information on setup and usage. >> >> 2) If you have mods or scripts that are hard-coded to expect "_srv" >> binaries, they will need to be fixed >> >> We plan on working with the SourceMod team to ensure their tools continue >> to function, but server operators will likely need to update when this >> occurs. Other tools or scripts that are hard coded to "_srv" may need >> fixing. >> >> When? >> The plan is to begin shipping builds based requiring the Steam Runtime in >> the next few months, so we encourage server operators to begin looking into >> their setups ASAP. >> >> Non-TF2 SDK2013 games will likely be switched to this setup some time >> after TF2, as it becomes necessary to maintain compatibility with the Steam >> SDK. >> >> Let me know if you have any questions or concerns >> - John >> >> [1] Meaning, one client.so and server.so and associated engine, rather >> than a separate "_srv.so" build of the entire system for dedicated servers. >> [2] https://github.com/ValveSoftware/steam-runtime >> [3] Binary compatibility largely meaning new-enough >> gcc-libs/libc/libstdc++, but also some supporting libraries like ncurses. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Masterserver: Blacklisted for spoofing server information
Hello. Some of our IPs has been blacklisted in masterserver with this message "Blacklisted for spoofing server information". It's shared IPs used for servers of different clients and games on our gamehosting. Please, don't block all servers on one IP. And give more info how we can detect servers who violates rules. Can you give more technical info about this reason and what it does mean "spoofing server information" in your opinion? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3553149. -Eric - Matchmaking - Competitive Mode - Abandon penalty times are now longer for first-time abandoners with a low number of games played - Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match. - Fixed an issue where players could drop and reconnect too many times before triggering an abandon - Casual Mode - Matches can now start with fewer than 24 players when there are not enough compatible players in queue - The match will still add additional players (up to 24) as they become available - This should improve queue times for low-population regions and game modes - Added maps cp_gullywash, cp_snakewater, and koth_probed - Fixed not being able to cycle between spectator modes - Weapon viewmodels - The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees) - This feature is now allowed in Competitive Mode - Improved and fixed many animations when using a higher viewmodel field-of-view - Removed custom animations from the sv_pure whitelist because it was being exploited - Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher) - Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background - Added the Prinny promo items to the Mann Co. Store - Added the Florida LAN 2016 community medal - PASS Time update - Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy - Tweaks and fixes for all maps - Fix pack speed not being updated sometimes - Aiming players will no longer receive pack speed bonus - Some adjustments to reduce average round length - Overtime will end immediately if the winning team touches the ball - Overtime won't happen if it's impossible for the losing team to win - Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time - Fixed the pd_watergate HUD not drawing - Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry - Fixed getting a black screen if the chat window was open when the match stats were being shown - Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier - Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as - Fixed a client crash related to the animation system - Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server - Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine - Fixed hearing the "team wipe" Announcer audio at the incorrect times ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux