Re: [hlds_linux] Problem
I'm also sure that this has nothing to do with the maps entity counts at all. The connecting player is 1 entity and if the server for some reason reports it cannot create new entity, it will drop the player and give false information about max_edicts. -ics sigsegv kirjoitti: Since I had the (possibly somewhat unique) experience of seeing this problem from both the client side and server side at the same time when it happened, I have some console excerpts from both sides at the time of disconnect. Unfortunately I don't have timestamps for every single line on the server side, because I let my console.log file saturate at 2GB several months ago (oops). However I can confirm that the system clocks on the client side and server side were exactly in sync (to within 1 second). Client: 11/15/2016 - 15:40:06: sigsegv connected 11/15/2016 - 15:40:07: Attemped to precache unknown particle system "drain_effect"! 11/15/2016 - 15:40:07: Attemped to precache unknown particle system "drain_effect"! 11/15/2016 - 15:40:10: CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity 11/15/2016 - 15:40:12: Set Gravity 800.0 (0.250 tolerance) 11/15/2016 - 15:40:12: TODO: Refusing to discard 39882 bytes 11/15/2016 - 15:40:12: Signon traffic "CLIENT": incoming 282.030 KB, outgoing 3.277 KB 11/15/2016 - 15:40:12: Queued Material System: ENABLED! 11/15/2016 - 15:40:12: Compact freed 1122304 bytes 11/15/2016 - 15:40:12: Using joystick 'Xbox360 controller' configuration 11/15/2016 - 15:40:12: JOY_AXIS_X: mapped to Side (absolute) 11/15/2016 - 15:40:12: JOY_AXIS_Y: mapped to Forward (absolute) 11/15/2016 - 15:40:12: JOY_AXIS_Z: unmapped 11/15/2016 - 15:40:12: JOY_AXIS_R: mapped to Look (absolute) 11/15/2016 - 15:40:12: JOY_AXIS_U: mapped to Turn (absolute) 11/15/2016 - 15:40:12: JOY_AXIS_V: unmapped 11/15/2016 - 15:40:12: Advanced Joystick settings initialized 11/15/2016 - 15:40:12: Redownloading all lightmaps 11/15/2016 - 15:40:12: R_RedownloadAllLightmaps took 7.764 msec! 11/15/2016 - 15:40:12: Attemped to precache unknown particle system "drain_effect"! 11/15/2016 - 15:41:06: Starting ping measurement 11/15/2016 - 15:41:11: Communications with routing cluster 'man' have been disrupted. 11/15/2016 - 15:41:32: Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS || u.m_nNewEntity < 0 Server: L 11/15/2016 - 15:39:11: Mapchange to mvm_example L 11/15/2016 - 15:39:11: Error log file session closed. Applying new item schema, version 27C794FC **WARNING** Item schema mismatch after update! GC told us to expect 27C794FC, we got 5CE6659C ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file server.cfg Set Gravity 800.0 (0.250 tolerance) SoundEmitter: adding map sound overrides from scripts/mvm_level_sounds.txt [1667 total, 1667 replacements, 4 duplicated replacements] SoundEmitter: adding map sound overrides from scripts/mvm_level_sound_tweaks.txt [11 total, 11 replacements, 11 duplicated replacements] SoundEmitter: adding map sound overrides from scripts/game_sounds_vo_mvm.txt [2387 total, 4 replacements, 0 duplicated replacements] SoundEmitter: adding map sound overrides from scripts/game_sounds_vo_mvm_mighty.txt [1434 total, 0 replacements, 0 duplicated replacements] Loading AI graph Step 1 loading Checking version Passed first ver check Got version 37 Map version 174 Done version checks Finishing load Set motd from file 'cfg/motd_default.txt'. ('cfg/motd.txt' was not found.) Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt' was not found.) Created class baseline: 22 classes, 7831 bytes. 32 player server started execing server.cfg 'mvm_example.cfg' not present; not executing. Steamworks Stats: Requesting SERVER session id. Steamworks Stats: Received SERVER session id: 1191059030756 Dropping ClientInfo packet from client not in appropriate state Forcing client reconnect (2) Stringtable modelprecache compression: 21192 -> 11080 bytes: 0.11ms Stringtable soundprecache compression: 157111 -> 59643 bytes: 13.65ms Stringtable instancebaseline compression: 7956 -> 2499 bytes: 0.03ms Stringtable ParticleEffectNames compression: 23709 -> 19491 bytes: 0.16ms Stringtable Scenes compression: 47474 -> 21863 bytes: 16.74ms Compressing fragments (120749 -> 118620 bytes): 0.22ms Compressing fragments (15327 -> 12515 bytes): 0.09ms Sending full update to Client sigsegv Sending full update to Client sigsegv MVM assigned sigsegv to defending team (5 more slots remaining after us) Dropped sigsegv from server (CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS || u.m_nNewEntity < 0) Server is hibernating Justin (sigsegv) On Tue, Nov 15, 2016 at 5:19 PM, sigsegvwrote: I've had this happen multiple times with a Windows client and Linux dedicated server on my same box for testing. Had it occur on mvm_example (hardly a high-entity-quantity map) at least twice. Once of those times was literally moments after the
[hlds_linux] Almost no sound in Synergy
I'm running a Synergy server on Debian testing. The server loads properly for the most part and game play is normal, except there is almost no sound. Footsteps play for everyone and gun sounds play locally only, but other than that, nothing. Here are error messages from the server console that seem relevant: CSoundEmitterSystemBase::BaseInit: Manifest 'scripts/game_sounds_manifest.txt' with bogus file type '2b', expecting 'declare_file' or 'precache_file' CSoundscapeSystem::Init: Manifest 'scripts/soundscapes_manifest.txt' with bogus file type 'round', expecting 'file' CSceneEntity::GenerateSceneForSound: Couldn't determine duration of NPC_Citizen.Pain05 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Problem
Since I had the (possibly somewhat unique) experience of seeing this problem from both the client side and server side at the same time when it happened, I have some console excerpts from both sides at the time of disconnect. Unfortunately I don't have timestamps for every single line on the server side, because I let my console.log file saturate at 2GB several months ago (oops). However I can confirm that the system clocks on the client side and server side were exactly in sync (to within 1 second). Client: 11/15/2016 - 15:40:06: sigsegv connected 11/15/2016 - 15:40:07: Attemped to precache unknown particle system "drain_effect"! 11/15/2016 - 15:40:07: Attemped to precache unknown particle system "drain_effect"! 11/15/2016 - 15:40:10: CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity 11/15/2016 - 15:40:12: Set Gravity 800.0 (0.250 tolerance) 11/15/2016 - 15:40:12: TODO: Refusing to discard 39882 bytes 11/15/2016 - 15:40:12: Signon traffic "CLIENT": incoming 282.030 KB, outgoing 3.277 KB 11/15/2016 - 15:40:12: Queued Material System: ENABLED! 11/15/2016 - 15:40:12: Compact freed 1122304 bytes 11/15/2016 - 15:40:12: Using joystick 'Xbox360 controller' configuration 11/15/2016 - 15:40:12: JOY_AXIS_X: mapped to Side (absolute) 11/15/2016 - 15:40:12: JOY_AXIS_Y: mapped to Forward (absolute) 11/15/2016 - 15:40:12: JOY_AXIS_Z: unmapped 11/15/2016 - 15:40:12: JOY_AXIS_R: mapped to Look (absolute) 11/15/2016 - 15:40:12: JOY_AXIS_U: mapped to Turn (absolute) 11/15/2016 - 15:40:12: JOY_AXIS_V: unmapped 11/15/2016 - 15:40:12: Advanced Joystick settings initialized 11/15/2016 - 15:40:12: Redownloading all lightmaps 11/15/2016 - 15:40:12: R_RedownloadAllLightmaps took 7.764 msec! 11/15/2016 - 15:40:12: Attemped to precache unknown particle system "drain_effect"! 11/15/2016 - 15:41:06: Starting ping measurement 11/15/2016 - 15:41:11: Communications with routing cluster 'man' have been disrupted. 11/15/2016 - 15:41:32: Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS || u.m_nNewEntity < 0 Server: L 11/15/2016 - 15:39:11: Mapchange to mvm_example L 11/15/2016 - 15:39:11: Error log file session closed. Applying new item schema, version 27C794FC **WARNING** Item schema mismatch after update! GC told us to expect 27C794FC, we got 5CE6659C ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file server.cfg Set Gravity 800.0 (0.250 tolerance) SoundEmitter: adding map sound overrides from scripts/mvm_level_sounds.txt [1667 total, 1667 replacements, 4 duplicated replacements] SoundEmitter: adding map sound overrides from scripts/mvm_level_sound_tweaks.txt [11 total, 11 replacements, 11 duplicated replacements] SoundEmitter: adding map sound overrides from scripts/game_sounds_vo_mvm.txt [2387 total, 4 replacements, 0 duplicated replacements] SoundEmitter: adding map sound overrides from scripts/game_sounds_vo_mvm_mighty.txt [1434 total, 0 replacements, 0 duplicated replacements] Loading AI graph Step 1 loading Checking version Passed first ver check Got version 37 Map version 174 Done version checks Finishing load Set motd from file 'cfg/motd_default.txt'. ('cfg/motd.txt' was not found.) Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt' was not found.) Created class baseline: 22 classes, 7831 bytes. 32 player server started execing server.cfg 'mvm_example.cfg' not present; not executing. Steamworks Stats: Requesting SERVER session id. Steamworks Stats: Received SERVER session id: 1191059030756 Dropping ClientInfo packet from client not in appropriate state Forcing client reconnect (2) Stringtable modelprecache compression: 21192 -> 11080 bytes: 0.11ms Stringtable soundprecache compression: 157111 -> 59643 bytes: 13.65ms Stringtable instancebaseline compression: 7956 -> 2499 bytes: 0.03ms Stringtable ParticleEffectNames compression: 23709 -> 19491 bytes: 0.16ms Stringtable Scenes compression: 47474 -> 21863 bytes: 16.74ms Compressing fragments (120749 -> 118620 bytes): 0.22ms Compressing fragments (15327 -> 12515 bytes): 0.09ms Sending full update to Client sigsegv Sending full update to Client sigsegv MVM assigned sigsegv to defending team (5 more slots remaining after us) Dropped sigsegv from server (CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS || u.m_nNewEntity < 0) Server is hibernating Justin (sigsegv) On Tue, Nov 15, 2016 at 5:19 PM, sigsegvwrote: > I've had this happen multiple times with a Windows client and Linux > dedicated server on my same box for testing. > > Had it occur on mvm_example (hardly a high-entity-quantity map) at least > twice. Once of those times was literally moments after the server had > started and changelevel'd to the map. > > So I'm reasonably sure this has little or nothing to do with maps in > particular. > > > Justin (sigsegv) > > On Mon, Nov 14, 2016 at 6:51 PM, N-Gon wrote: > >> I've had it happen to me on
Re: [hlds_linux] Problem
I've had this happen multiple times with a Windows client and Linux dedicated server on my same box for testing. Had it occur on mvm_example (hardly a high-entity-quantity map) at least twice. Once of those times was literally moments after the server had started and changelevel'd to the map. So I'm reasonably sure this has little or nothing to do with maps in particular. Justin (sigsegv) On Mon, Nov 14, 2016 at 6:51 PM, N-Gonwrote: > I've had it happen to me on cp_granary on a completely empty server. I got > kicked the moment I ran "ugc_off" even though I hadn't exec'd any previous > ugc config. > Don't ask me why I was doing that :P > > On Mon, Nov 14, 2016 at 9:44 PM, John Schoenick > wrote: > > > We're looking in to this. Please let me know if you identify any > > maps/etc. that seem to reliably trigger the error. > > > > - John > > > > > > On 11/12/2016 04:12 AM, Sergey Dobretsov wrote: > > > Hi. > > > > > > Yesterday, I've realised people are getting kicked randomly on all of > the > > > tf2 servers: > > > L 11/12/2016 - 14:53:06: "Kalashnikov<32><[U:1:171030251]>" > > > disconnected (reason "CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS > || > > > u.m_nNewEntity < 0") > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux