Re: [hlds_linux] Problem

2016-11-15 Thread ics
I'm also sure that this has nothing to do with the maps entity counts at 
all. The connecting player is 1 entity and if the server for some reason 
reports it cannot create new entity, it will drop the player and give 
false information about max_edicts.


-ics

sigsegv kirjoitti:

Since I had the (possibly somewhat unique) experience of seeing this
problem from both the client side and server side at the same time when it
happened, I have some console excerpts from both sides at the time of
disconnect.

Unfortunately I don't have timestamps for every single line on the server
side, because I let my console.log file saturate at 2GB several months ago
(oops). However I can confirm that the system clocks on the client side and
server side were exactly in sync (to within 1 second).

Client:

11/15/2016 - 15:40:06: sigsegv connected
11/15/2016 - 15:40:07: Attemped to precache unknown particle system
"drain_effect"!
11/15/2016 - 15:40:07: Attemped to precache unknown particle system
"drain_effect"!
11/15/2016 - 15:40:10: CAsyncWavDataCache:  2 .wavs total 0 bytes, 0.00 %
of capacity
11/15/2016 - 15:40:12: Set Gravity 800.0 (0.250 tolerance)
11/15/2016 - 15:40:12: TODO: Refusing to discard 39882 bytes
11/15/2016 - 15:40:12: Signon traffic "CLIENT":  incoming 282.030 KB,
outgoing 3.277 KB
11/15/2016 - 15:40:12: Queued Material System: ENABLED!
11/15/2016 - 15:40:12: Compact freed 1122304 bytes
11/15/2016 - 15:40:12: Using joystick 'Xbox360 controller' configuration
11/15/2016 - 15:40:12: JOY_AXIS_X:  mapped to Side (absolute)
11/15/2016 - 15:40:12: JOY_AXIS_Y:  mapped to Forward (absolute)
11/15/2016 - 15:40:12: JOY_AXIS_Z:  unmapped
11/15/2016 - 15:40:12: JOY_AXIS_R:  mapped to Look (absolute)
11/15/2016 - 15:40:12: JOY_AXIS_U:  mapped to Turn (absolute)
11/15/2016 - 15:40:12: JOY_AXIS_V:  unmapped
11/15/2016 - 15:40:12: Advanced Joystick settings initialized
11/15/2016 - 15:40:12: Redownloading all lightmaps
11/15/2016 - 15:40:12: R_RedownloadAllLightmaps took 7.764 msec!
11/15/2016 - 15:40:12: Attemped to precache unknown particle system
"drain_effect"!
11/15/2016 - 15:41:06: Starting ping measurement
11/15/2016 - 15:41:11: Communications with routing cluster 'man' have been
disrupted.
11/15/2016 - 15:41:32:
Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS ||
u.m_nNewEntity < 0


Server:

L 11/15/2016 - 15:39:11:  Mapchange to mvm_example 
L 11/15/2016 - 15:39:11: Error log file session closed.
Applying new item schema, version 27C794FC
**WARNING** Item schema mismatch after update!
GC told us to expect 27C794FC, we got 5CE6659C
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Set Gravity 800.0 (0.250 tolerance)
SoundEmitter:  adding map sound overrides from scripts/mvm_level_sounds.txt
[1667 total, 1667 replacements, 4 duplicated replacements]
SoundEmitter:  adding map sound overrides from
scripts/mvm_level_sound_tweaks.txt [11 total, 11 replacements, 11
duplicated replacements]
SoundEmitter:  adding map sound overrides from
scripts/game_sounds_vo_mvm.txt [2387 total, 4 replacements, 0 duplicated
replacements]
SoundEmitter:  adding map sound overrides from
scripts/game_sounds_vo_mvm_mighty.txt [1434 total, 0 replacements, 0
duplicated replacements]
Loading AI graph
Step 1 loading
Checking version
Passed first ver check
Got version 37
Map version 174
Done version checks
Finishing load
Set motd from file 'cfg/motd_default.txt'.  ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'.  ('cfg/motd_text.txt'
was not found.)
Created class baseline: 22 classes, 7831 bytes.
32 player server started
execing server.cfg
'mvm_example.cfg' not present; not executing.
Steamworks Stats: Requesting SERVER session id.
Steamworks Stats: Received SERVER session id: 1191059030756
Dropping ClientInfo packet from client not in appropriate state
Forcing client reconnect (2)
Stringtable modelprecache compression: 21192 -> 11080 bytes: 0.11ms
Stringtable soundprecache compression: 157111 -> 59643 bytes: 13.65ms
Stringtable instancebaseline compression: 7956 -> 2499 bytes: 0.03ms
Stringtable ParticleEffectNames compression: 23709 -> 19491 bytes: 0.16ms
Stringtable Scenes compression: 47474 -> 21863 bytes: 16.74ms
Compressing fragments (120749 -> 118620 bytes): 0.22ms
Compressing fragments (15327 -> 12515 bytes): 0.09ms
Sending full update to Client sigsegv
Sending full update to Client sigsegv
MVM assigned sigsegv to defending team (5 more slots remaining after us)
Dropped sigsegv from server (CL_ReadPreserveEnt: u.m_nNewEntity ==
MAX_EDICTS || u.m_nNewEntity < 0)
Server is hibernating



Justin (sigsegv)

On Tue, Nov 15, 2016 at 5:19 PM, sigsegv  wrote:


I've had this happen multiple times with a Windows client and Linux
dedicated server on my same box for testing.

Had it occur on mvm_example (hardly a high-entity-quantity map) at least
twice. Once of those times was literally moments after the 

[hlds_linux] Almost no sound in Synergy

2016-11-15 Thread epi
I'm running a Synergy server on Debian testing. The server loads 
properly for the most part and game play is normal, except there is 
almost no sound. Footsteps play for everyone and gun sounds play locally 
only, but other than that, nothing. Here are error messages from the 
server console that seem relevant:


CSoundEmitterSystemBase::BaseInit:  Manifest 
'scripts/game_sounds_manifest.txt' with bogus file type '2b', expecting 
'declare_file' or 'precache_file'


CSoundscapeSystem::Init:  Manifest 'scripts/soundscapes_manifest.txt' 
with bogus file type 'round', expecting 'file'


CSceneEntity::GenerateSceneForSound:  Couldn't determine duration of 
NPC_Citizen.Pain05


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Re: [hlds_linux] Problem

2016-11-15 Thread sigsegv
Since I had the (possibly somewhat unique) experience of seeing this
problem from both the client side and server side at the same time when it
happened, I have some console excerpts from both sides at the time of
disconnect.

Unfortunately I don't have timestamps for every single line on the server
side, because I let my console.log file saturate at 2GB several months ago
(oops). However I can confirm that the system clocks on the client side and
server side were exactly in sync (to within 1 second).

Client:

11/15/2016 - 15:40:06: sigsegv connected
11/15/2016 - 15:40:07: Attemped to precache unknown particle system
"drain_effect"!
11/15/2016 - 15:40:07: Attemped to precache unknown particle system
"drain_effect"!
11/15/2016 - 15:40:10: CAsyncWavDataCache:  2 .wavs total 0 bytes, 0.00 %
of capacity
11/15/2016 - 15:40:12: Set Gravity 800.0 (0.250 tolerance)
11/15/2016 - 15:40:12: TODO: Refusing to discard 39882 bytes
11/15/2016 - 15:40:12: Signon traffic "CLIENT":  incoming 282.030 KB,
outgoing 3.277 KB
11/15/2016 - 15:40:12: Queued Material System: ENABLED!
11/15/2016 - 15:40:12: Compact freed 1122304 bytes
11/15/2016 - 15:40:12: Using joystick 'Xbox360 controller' configuration
11/15/2016 - 15:40:12: JOY_AXIS_X:  mapped to Side (absolute)
11/15/2016 - 15:40:12: JOY_AXIS_Y:  mapped to Forward (absolute)
11/15/2016 - 15:40:12: JOY_AXIS_Z:  unmapped
11/15/2016 - 15:40:12: JOY_AXIS_R:  mapped to Look (absolute)
11/15/2016 - 15:40:12: JOY_AXIS_U:  mapped to Turn (absolute)
11/15/2016 - 15:40:12: JOY_AXIS_V:  unmapped
11/15/2016 - 15:40:12: Advanced Joystick settings initialized
11/15/2016 - 15:40:12: Redownloading all lightmaps
11/15/2016 - 15:40:12: R_RedownloadAllLightmaps took 7.764 msec!
11/15/2016 - 15:40:12: Attemped to precache unknown particle system
"drain_effect"!
11/15/2016 - 15:41:06: Starting ping measurement
11/15/2016 - 15:41:11: Communications with routing cluster 'man' have been
disrupted.
11/15/2016 - 15:41:32:
Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS ||
u.m_nNewEntity < 0


Server:

L 11/15/2016 - 15:39:11:  Mapchange to mvm_example 
L 11/15/2016 - 15:39:11: Error log file session closed.
Applying new item schema, version 27C794FC
**WARNING** Item schema mismatch after update!
GC told us to expect 27C794FC, we got 5CE6659C
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Set Gravity 800.0 (0.250 tolerance)
SoundEmitter:  adding map sound overrides from scripts/mvm_level_sounds.txt
[1667 total, 1667 replacements, 4 duplicated replacements]
SoundEmitter:  adding map sound overrides from
scripts/mvm_level_sound_tweaks.txt [11 total, 11 replacements, 11
duplicated replacements]
SoundEmitter:  adding map sound overrides from
scripts/game_sounds_vo_mvm.txt [2387 total, 4 replacements, 0 duplicated
replacements]
SoundEmitter:  adding map sound overrides from
scripts/game_sounds_vo_mvm_mighty.txt [1434 total, 0 replacements, 0
duplicated replacements]
Loading AI graph
Step 1 loading
Checking version
Passed first ver check
Got version 37
Map version 174
Done version checks
Finishing load
Set motd from file 'cfg/motd_default.txt'.  ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'.  ('cfg/motd_text.txt'
was not found.)
Created class baseline: 22 classes, 7831 bytes.
32 player server started
execing server.cfg
'mvm_example.cfg' not present; not executing.
Steamworks Stats: Requesting SERVER session id.
Steamworks Stats: Received SERVER session id: 1191059030756
Dropping ClientInfo packet from client not in appropriate state
Forcing client reconnect (2)
Stringtable modelprecache compression: 21192 -> 11080 bytes: 0.11ms
Stringtable soundprecache compression: 157111 -> 59643 bytes: 13.65ms
Stringtable instancebaseline compression: 7956 -> 2499 bytes: 0.03ms
Stringtable ParticleEffectNames compression: 23709 -> 19491 bytes: 0.16ms
Stringtable Scenes compression: 47474 -> 21863 bytes: 16.74ms
Compressing fragments (120749 -> 118620 bytes): 0.22ms
Compressing fragments (15327 -> 12515 bytes): 0.09ms
Sending full update to Client sigsegv
Sending full update to Client sigsegv
MVM assigned sigsegv to defending team (5 more slots remaining after us)
Dropped sigsegv from server (CL_ReadPreserveEnt: u.m_nNewEntity ==
MAX_EDICTS || u.m_nNewEntity < 0)
Server is hibernating



Justin (sigsegv)

On Tue, Nov 15, 2016 at 5:19 PM, sigsegv  wrote:

> I've had this happen multiple times with a Windows client and Linux
> dedicated server on my same box for testing.
>
> Had it occur on mvm_example (hardly a high-entity-quantity map) at least
> twice. Once of those times was literally moments after the server had
> started and changelevel'd to the map.
>
> So I'm reasonably sure this has little or nothing to do with maps in
> particular.
>
>
> Justin (sigsegv)
>
> On Mon, Nov 14, 2016 at 6:51 PM, N-Gon  wrote:
>
>> I've had it happen to me on 

Re: [hlds_linux] Problem

2016-11-15 Thread sigsegv
I've had this happen multiple times with a Windows client and Linux
dedicated server on my same box for testing.

Had it occur on mvm_example (hardly a high-entity-quantity map) at least
twice. Once of those times was literally moments after the server had
started and changelevel'd to the map.

So I'm reasonably sure this has little or nothing to do with maps in
particular.


Justin (sigsegv)

On Mon, Nov 14, 2016 at 6:51 PM, N-Gon  wrote:

> I've had it happen to me on cp_granary on a completely empty server. I got
> kicked the moment I ran "ugc_off" even though I hadn't exec'd any previous
> ugc config.
> Don't ask me why I was doing that :P
>
> On Mon, Nov 14, 2016 at 9:44 PM, John Schoenick 
> wrote:
>
> > We're looking in to this.  Please let me know if you identify any
> > maps/etc. that seem to reliably trigger the error.
> >
> > - John
> >
> >
> > On 11/12/2016 04:12 AM, Sergey Dobretsov wrote:
> > > Hi.
> > >
> > > Yesterday, I've realised people are getting kicked randomly on all of
> the
> > > tf2 servers:
> > > L 11/12/2016 - 14:53:06: "Kalashnikov<32><[U:1:171030251]>"
> > > disconnected (reason "CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS
> ||
> > > u.m_nNewEntity < 0")
> > > ___
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> > please visit:
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> > >
> >
> >
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> >
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