Re: [hlds_linux] Optional Team Fortress 2 update later today (toolchain update)

2017-03-14 Thread A Fearts
Thanks so much for doing a optional update in this way. It really helps to
have forewarning on potential mod breaking updates.


On Tue, Mar 14, 2017 at 5:05 PM, Emil Larsson  wrote:

> Thanks for making this optional though, lets us update our server during
> low pop times without having to find out the nasty surprises when you got a
> fully community waiting on the server to go back up again. :) (I already
> tested the beta to see if it works on our server, but I admit I did as a
> seperate new install).
>
> On Tue, Mar 14, 2017 at 9:58 PM, John Schoenick 
> wrote:
>
> > We're working on an optional update for Team Fortress 2. The notes for
> > the update are below. We are tentatively aiming for 4PM PDT (23:00 UTC).
> >
> > This update will be making the toolchain beta branch live.  This update
> > is known to break numerous server mods, many of which have updates
> > available.  In order to reduce the pain with this transition, the update
> > is optional for servers.  However, the next mandatory TF update will
> > necessarily end support for the pre-toolchain-update builds, so server
> > administrators should seek to update as soon as possible.
> >
> > See the "Updated system requirements for TF2 dedicated servers" thread
> > for more information on the toolchain update.
> >
> > - John
> >
> > 
> >
> > - Internal updates to support future development
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-02-14 Thread A Fearts
I understand it now ignore my last message.

On Tue, Feb 14, 2017 at 6:03 PM, A Fearts  wrote:

> What is the difference between setting: sv_voicecodec vaudio_speex &
> sv_voicecodec steam?
>
> Does "steam" = vaudio_speex + sv_use_steam_voice "1"?
>
> Does "vaudio_speex" = vaudio_speex + sv_use_steam_voice "0"?
>
> Or is it something completely different? I'm a bit confused.
>
> On Tue, Feb 14, 2017 at 3:39 PM, Eric Smith 
> wrote:
>
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below. The new version number is 3833195.
>>
>> Thanks.
>>
>> -Eric
>>
>> 
>>
>> - Improved Steam Voice support for servers that have enabled it
>> - Removed sv_use_steam_voice convar.  Steam voice is now selected
>> via "sv_voicecodec steam"
>> - Fixed demos not properly recording Steam Voice status,
>> resulting in potential corrupt voice in demos with differing default
>> settings
>> - Will now use the native Steam Voice sampling rate, instead of
>> clamping to 11kHz
>> - Improved compatibility with Steam client beta
>> - Fixed OS X voice communication sounding high-pitched when using the
>> default CELT voice codec
>> - Fixed an animation bug that would cause the client and server hitboxes
>> to become out of sync
>> - Fixed the Scout not playing the correct animation when using the
>> Shortstop's Alt-Fire to shove someone
>> - Fixed some missing VO sounds for the Scout when he picks up a baseball
>> - Fixed Spectators seeing the fake death notices for the Spy when he
>> feigns death
>> - Fixed the Widowmaker not doing increased damage when the Sentry's
>> target is a building, boss, or tank
>> - Fixed not earning Crikey meter progress with The Cleaner's Carbine when
>> damaging a building, boss, or tank
>> - Fixed the Scout not getting assists for shoving players while using the
>> Shortstop
>> - Fixed not being able to use non-tradable Giftapults
>> - Fixed powerups sometimes being removed from the game in Mannpower mode
>> - Fixed a case where the scoreboard would not update properly when
>> players volunteer to switch teams in Casual mode
>> - Fixed a case where Casual servers would spontaneously terminate with
>> "Server shutting down" upon losing connection with the matchmaking service
>> - Updated the logic used to pick the maps players can vote on in the
>> end-of-match map vote on Casual servers to help maintain healthier game
>> mode representation across regions
>> - Casual servers were often rotating to unrelated game modes
>> during votes, resulting in partially filled servers in certain regions
>> - Updated the player_bodygroups that are hidden when equipping The Dark
>> Falkirk Helm and The Sole Saviors
>> - Updated the model/materials for The Snowmann to fix some LOD issues
>> - Updated the localization files
>> - Added Gift Wrap back to the Mann Co. Store at a reduced price
>> - Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal
>> - Added Rally Call Charity Tournament community medals
>> - Added ozfortress Season 18 tournament medals
>> - Added new survey questions to the end-of-match survey for Casual and
>> Competitive modes and fixed a bug where multiple surveys could be displayed
>> at the same time
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>
>
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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-02-14 Thread A Fearts
What is the difference between setting: sv_voicecodec vaudio_speex &
sv_voicecodec steam?

Does "steam" = vaudio_speex + sv_use_steam_voice "1"?

Does "vaudio_speex" = vaudio_speex + sv_use_steam_voice "0"?

Or is it something completely different? I'm a bit confused.

On Tue, Feb 14, 2017 at 3:39 PM, Eric Smith  wrote:

> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version number is 3833195.
>
> Thanks.
>
> -Eric
>
> 
>
> - Improved Steam Voice support for servers that have enabled it
> - Removed sv_use_steam_voice convar.  Steam voice is now selected
> via "sv_voicecodec steam"
> - Fixed demos not properly recording Steam Voice status, resulting
> in potential corrupt voice in demos with differing default settings
> - Will now use the native Steam Voice sampling rate, instead of
> clamping to 11kHz
> - Improved compatibility with Steam client beta
> - Fixed OS X voice communication sounding high-pitched when using the
> default CELT voice codec
> - Fixed an animation bug that would cause the client and server hitboxes
> to become out of sync
> - Fixed the Scout not playing the correct animation when using the
> Shortstop's Alt-Fire to shove someone
> - Fixed some missing VO sounds for the Scout when he picks up a baseball
> - Fixed Spectators seeing the fake death notices for the Spy when he
> feigns death
> - Fixed the Widowmaker not doing increased damage when the Sentry's target
> is a building, boss, or tank
> - Fixed not earning Crikey meter progress with The Cleaner's Carbine when
> damaging a building, boss, or tank
> - Fixed the Scout not getting assists for shoving players while using the
> Shortstop
> - Fixed not being able to use non-tradable Giftapults
> - Fixed powerups sometimes being removed from the game in Mannpower mode
> - Fixed a case where the scoreboard would not update properly when players
> volunteer to switch teams in Casual mode
> - Fixed a case where Casual servers would spontaneously terminate with
> "Server shutting down" upon losing connection with the matchmaking service
> - Updated the logic used to pick the maps players can vote on in the
> end-of-match map vote on Casual servers to help maintain healthier game
> mode representation across regions
> - Casual servers were often rotating to unrelated game modes
> during votes, resulting in partially filled servers in certain regions
> - Updated the player_bodygroups that are hidden when equipping The Dark
> Falkirk Helm and The Sole Saviors
> - Updated the model/materials for The Snowmann to fix some LOD issues
> - Updated the localization files
> - Added Gift Wrap back to the Mann Co. Store at a reduced price
> - Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal
> - Added Rally Call Charity Tournament community medals
> - Added ozfortress Season 18 tournament medals
> - Added new survey questions to the end-of-match survey for Casual and
> Competitive modes and fixed a bug where multiple surveys could be displayed
> at the same time
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-01-16 Thread A Fearts
Thanks for the update Eric. Is there any news on if/when the issue with the
new Voice Codec will be patched? I saw you guys did respond to the Github
issue thread and was hoping to see some news on the issue this update. I
still have all my personal servers reverted back to the old Codec but it
would be nice to use the new one as the quality is so much nicer. Also, I
feel bad for all the MAC users who play on your official servers who are
unable to communicate with their team. Anyway, thanks for fixing the team
issue it was causing a lot of problems. Hope you had a nice holiday.

On Mon, Jan 16, 2017 at 5:21 PM, Eric Smith  wrote:

> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version number is 3780793.
>
> -Eric
>
> ---
>
> - Fixed a bug related to changing teams that caused various issues related
> to weapon projectiles, Engineer buildings and game modes
> - Fixed using the wrong thumbnail images for pass_district,
> pass_timbertown, and pl_swiftwater
> - Fixed the developer commentary audio files not being played properly
> - Fixed not being able to taunt with the Cleaner's Carbine
> - Added the LBTF2 6v6 Season 14 tournament medals
> - Added an option to hide the 'View Promotional Codes' button in the main
> menu
> - Can be toggled in the Adv. Options menu under the Miscellaneous
> Options section
> - Updated the models/materials for the Special Snowflake 2016 and the Gift
> of Giving 2016 community medals
> - Updated Mann vs. Machine mode
> - Fixed a case where late-joining a Mann Up match during the final
> wave could result in erroneously receiving a ten minute cooldown
> - Fixed a bug causing Invader's buildings to blow up if another
> Invader building of the same type is destroyed after the Engineer has died
>
> Note missed from the Smissmas update:
> - Fixed security issue reported by Amat Cama via GeekPwn
>
> ___
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> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Mandatory TF2 update released

2016-12-22 Thread A Fearts
Did some testing and found a few things.

1. On servers with the new default settings MAC users all have chipmunk
voices. I tested this over multiple servers with 5+ different MAC users.
Just going on the server asking if anyone was using a MAC and then
requesting they speak on the mic briefly.

2. The user who I was testing with last night (Windows 10 User) whose mic
is very low, we ran some more tests. I found two things. The user was using
a Corsair Gaming H1500 head set and I had them switch to a Iphone head set.
The switch seemly improved the mic quality. Then I found something even
more strange. If the user connected to the server with no headset plugged
into their computer and then plugged in their headset after full connection
the sound quality was perfect. However, to keep this perfect quality they
need to unplug the headset on every connection including map changes.

On Thu, Dec 22, 2016 at 6:12 PM, A Fearts  wrote:

> I see now that someone made a new Bug report here: https://github.com/
> ValveSoftware/Source-1-Games/issues/2026
>
>
>
> On Thu, Dec 22, 2016 at 6:07 PM, A Fearts  wrote:
>
>> @John Schoenick
>>
>>
>> The volume settings in the Voice Options menu is the very first thing I
>> tested with effected users. Some of them had the setting not set to max but
>> even after changing it and trying to talk it increased slightly but was
>> still not normal. I also tried to test changing some of their OS microphone
>> properties. I also checked to see if Windows Firewall or some anti virus
>> program might be causing it. Nothing I did was able to fix the issue.
>>
>>
>> I have some demos for you to view where I tested combinations of each
>> setting with a user who was effected. To change the settings I added the
>> cvars to the server.cfg and restarted the server completely each time to
>> make sure it was fresh boot. Here are the results:
>>
>> Demos Link: https://drive.google.com/open?id=0BylofitQmCBVNW45UWY0VlNyNGM
>>
>>
>> speexwith1.dem
>>
>> ^Works fine with:
>>
>> sv_voicecodec vaudio_speex
>> sv_use_steam_voice 1
>>
>> -
>>
>> speexwith0.dem
>>
>> ^No/Low sound with:
>>
>> sv_voicecodec vaudio_speex
>> sv_use_steam_voice 0
>>
>> -
>>
>> celtand1.dem
>>
>> ^Chipmunk voice with:
>>
>> sv_voicecodec vaudio_celt
>> sv_use_steam_voice 1
>>
>> -
>>
>> celtand0.dem
>>
>> ^No/Low sound with:
>>
>> sv_voicecodec vaudio_celt
>> sv_use_steam_voice 0
>>
>>
>> (This is using a Windows 2008 R2 server with a user who is using Windows
>> 10)
>>
>> On Thu, Dec 22, 2016 at 11:40 AM, BotoX  wrote:
>>
>>> Can we expect the voice codec update for other source games like CS:S?
>>>
>>> Also, why is Steamworks not being updated with the new codec instead, so
>>> every game can take advantage of it without the developers having to port
>>> the changes for every game?
>>>
>>>
>>> On 12/22/2016 03:08 AM, John Schoenick wrote:
>>>
>>>> The game now captures audio directly, similar to CS:GO, instead of via
>>>> the steam voice system.  This means that you'll need to ensure your mic is
>>>> adjusted properly, and any steam-specific volume adjustment will not take
>>>> effect.  We'll keep an eye on it however, as it's entirely possible there
>>>> are other bugs lurking.
>>>>
>>>> 
>>>> From: hlds_linux [hlds_linux-boun...@list.valvesoftware.com] on behalf
>>>> of A Fearts [joewatshis...@gmail.com]
>>>> Sent: Wednesday, December 21, 2016 5:33 PM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] Mandatory TF2 update released
>>>>
>>>> @psychonic
>>>>
>>>> Yes it isn't forced for community servers you are correct. The bigger
>>>> issue
>>>> I think would be Valve's servers now default these settings and those
>>>> servers have the majority of players. I expect many people will be
>>>> effect
>>>> and head over to Reddit so keep a eye there to see if it's as wide
>>>> spread
>>>> as I think it is. I just ran a quick test with someone who was effect
>>>> on a
>>>> Casual Valve server and that person was still effected there, and also
>>>> another player on the server who I

Re: [hlds_linux] Mandatory TF2 update released

2016-12-22 Thread A Fearts
I see now that someone made a new Bug report here:
https://github.com/ValveSoftware/Source-1-Games/issues/2026



On Thu, Dec 22, 2016 at 6:07 PM, A Fearts  wrote:

> @John Schoenick
>
>
> The volume settings in the Voice Options menu is the very first thing I
> tested with effected users. Some of them had the setting not set to max but
> even after changing it and trying to talk it increased slightly but was
> still not normal. I also tried to test changing some of their OS microphone
> properties. I also checked to see if Windows Firewall or some anti virus
> program might be causing it. Nothing I did was able to fix the issue.
>
>
> I have some demos for you to view where I tested combinations of each
> setting with a user who was effected. To change the settings I added the
> cvars to the server.cfg and restarted the server completely each time to
> make sure it was fresh boot. Here are the results:
>
> Demos Link: https://drive.google.com/open?id=0BylofitQmCBVNW45UWY0VlNyNGM
>
>
> speexwith1.dem
>
> ^Works fine with:
>
> sv_voicecodec vaudio_speex
> sv_use_steam_voice 1
>
> -
>
> speexwith0.dem
>
> ^No/Low sound with:
>
> sv_voicecodec vaudio_speex
> sv_use_steam_voice 0
>
> -
>
> celtand1.dem
>
> ^Chipmunk voice with:
>
> sv_voicecodec vaudio_celt
> sv_use_steam_voice 1
>
> -
>
> celtand0.dem
>
> ^No/Low sound with:
>
> sv_voicecodec vaudio_celt
> sv_use_steam_voice 0
>
>
> (This is using a Windows 2008 R2 server with a user who is using Windows
> 10)
>
> On Thu, Dec 22, 2016 at 11:40 AM, BotoX  wrote:
>
>> Can we expect the voice codec update for other source games like CS:S?
>>
>> Also, why is Steamworks not being updated with the new codec instead, so
>> every game can take advantage of it without the developers having to port
>> the changes for every game?
>>
>>
>> On 12/22/2016 03:08 AM, John Schoenick wrote:
>>
>>> The game now captures audio directly, similar to CS:GO, instead of via
>>> the steam voice system.  This means that you'll need to ensure your mic is
>>> adjusted properly, and any steam-specific volume adjustment will not take
>>> effect.  We'll keep an eye on it however, as it's entirely possible there
>>> are other bugs lurking.
>>>
>>> 
>>> From: hlds_linux [hlds_linux-boun...@list.valvesoftware.com] on behalf
>>> of A Fearts [joewatshis...@gmail.com]
>>> Sent: Wednesday, December 21, 2016 5:33 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Mandatory TF2 update released
>>>
>>> @psychonic
>>>
>>> Yes it isn't forced for community servers you are correct. The bigger
>>> issue
>>> I think would be Valve's servers now default these settings and those
>>> servers have the majority of players. I expect many people will be effect
>>> and head over to Reddit so keep a eye there to see if it's as wide spread
>>> as I think it is. I just ran a quick test with someone who was effect on
>>> a
>>> Casual Valve server and that person was still effected there, and also
>>> another player on the server who I asked to talk also seemed effected.
>>>
>>> On Wed, Dec 21, 2016 at 8:20 PM, Eric Smith 
>>> wrote:
>>>
>>> I'll forward that information. Thanks.
>>>>
>>>> -Eric
>>>>
>>>>
>>>> -Original Message-
>>>> From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
>>>> Behalf Of A Fearts
>>>> Sent: Wednesday, December 21, 2016 5:12 PM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] Mandatory TF2 update released
>>>>
>>>> Thanks for the quick response Eric. Doing a quick Google search I found
>>>> this bug report from 2013 which shows it's pretty wide spread:
>>>>
>>>> https://github.com/ValveSoftware/Source-1-Games/issues/33
>>>>
>>>> Also I think the person in that bug report is using a Linux server but I
>>>> can also report this is happening on Windows servers as well.
>>>>
>>>> On Wed, Dec 21, 2016 at 8:04 PM, Eric Smith 
>>>> wrote:
>>>>
>>>> Yes, the voice codec note was missed in the original update but was
>>>>> added
>>>>> later this afternoo

Re: [hlds_linux] Mandatory TF2 update released

2016-12-22 Thread A Fearts
@John Schoenick


The volume settings in the Voice Options menu is the very first thing I
tested with effected users. Some of them had the setting not set to max but
even after changing it and trying to talk it increased slightly but was
still not normal. I also tried to test changing some of their OS microphone
properties. I also checked to see if Windows Firewall or some anti virus
program might be causing it. Nothing I did was able to fix the issue.


I have some demos for you to view where I tested combinations of each
setting with a user who was effected. To change the settings I added the
cvars to the server.cfg and restarted the server completely each time to
make sure it was fresh boot. Here are the results:

Demos Link: https://drive.google.com/open?id=0BylofitQmCBVNW45UWY0VlNyNGM


speexwith1.dem

^Works fine with:

sv_voicecodec vaudio_speex
sv_use_steam_voice 1

-

speexwith0.dem

^No/Low sound with:

sv_voicecodec vaudio_speex
sv_use_steam_voice 0

-

celtand1.dem

^Chipmunk voice with:

sv_voicecodec vaudio_celt
sv_use_steam_voice 1

-

celtand0.dem

^No/Low sound with:

sv_voicecodec vaudio_celt
sv_use_steam_voice 0


(This is using a Windows 2008 R2 server with a user who is using Windows 10)

On Thu, Dec 22, 2016 at 11:40 AM, BotoX  wrote:

> Can we expect the voice codec update for other source games like CS:S?
>
> Also, why is Steamworks not being updated with the new codec instead, so
> every game can take advantage of it without the developers having to port
> the changes for every game?
>
>
> On 12/22/2016 03:08 AM, John Schoenick wrote:
>
>> The game now captures audio directly, similar to CS:GO, instead of via
>> the steam voice system.  This means that you'll need to ensure your mic is
>> adjusted properly, and any steam-specific volume adjustment will not take
>> effect.  We'll keep an eye on it however, as it's entirely possible there
>> are other bugs lurking.
>>
>> ____
>> From: hlds_linux [hlds_linux-boun...@list.valvesoftware.com] on behalf
>> of A Fearts [joewatshis...@gmail.com]
>> Sent: Wednesday, December 21, 2016 5:33 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Mandatory TF2 update released
>>
>> @psychonic
>>
>> Yes it isn't forced for community servers you are correct. The bigger
>> issue
>> I think would be Valve's servers now default these settings and those
>> servers have the majority of players. I expect many people will be effect
>> and head over to Reddit so keep a eye there to see if it's as wide spread
>> as I think it is. I just ran a quick test with someone who was effect on a
>> Casual Valve server and that person was still effected there, and also
>> another player on the server who I asked to talk also seemed effected.
>>
>> On Wed, Dec 21, 2016 at 8:20 PM, Eric Smith 
>> wrote:
>>
>> I'll forward that information. Thanks.
>>>
>>> -Eric
>>>
>>>
>>> -Original Message-
>>> From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
>>> Behalf Of A Fearts
>>> Sent: Wednesday, December 21, 2016 5:12 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Mandatory TF2 update released
>>>
>>> Thanks for the quick response Eric. Doing a quick Google search I found
>>> this bug report from 2013 which shows it's pretty wide spread:
>>>
>>> https://github.com/ValveSoftware/Source-1-Games/issues/33
>>>
>>> Also I think the person in that bug report is using a Linux server but I
>>> can also report this is happening on Windows servers as well.
>>>
>>> On Wed, Dec 21, 2016 at 8:04 PM, Eric Smith 
>>> wrote:
>>>
>>> Yes, the voice codec note was missed in the original update but was added
>>>> later this afternoon:
>>>>
>>>>  Note missed from the previous update:
>>>>  - The CELT voice codec is now the default for all game
>>>>
>>> servers
>>>
>>>>  - Community servers can enable use of the older steam
>>>> voice codec with sv_use_steam_voice 1
>>>>
>>>> Apologies for not also sending this information to the mailing lists.
>>>>
>>> I'll
>>>
>>>> forward your information about customers having problems.
>>>>
>>>> Thanks.
>>>>
>>>> -Eric
>>>>
>>>>
>

Re: [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread A Fearts
@psychonic

Yes it isn't forced for community servers you are correct. The bigger issue
I think would be Valve's servers now default these settings and those
servers have the majority of players. I expect many people will be effect
and head over to Reddit so keep a eye there to see if it's as wide spread
as I think it is. I just ran a quick test with someone who was effect on a
Casual Valve server and that person was still effected there, and also
another player on the server who I asked to talk also seemed effected.

On Wed, Dec 21, 2016 at 8:20 PM, Eric Smith  wrote:

> I'll forward that information. Thanks.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
> Behalf Of A Fearts
> Sent: Wednesday, December 21, 2016 5:12 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> Thanks for the quick response Eric. Doing a quick Google search I found
> this bug report from 2013 which shows it's pretty wide spread:
>
> https://github.com/ValveSoftware/Source-1-Games/issues/33
>
> Also I think the person in that bug report is using a Linux server but I
> can also report this is happening on Windows servers as well.
>
> On Wed, Dec 21, 2016 at 8:04 PM, Eric Smith 
> wrote:
>
> > Yes, the voice codec note was missed in the original update but was added
> > later this afternoon:
> >
> > Note missed from the previous update:
> > - The CELT voice codec is now the default for all game
> servers
> > - Community servers can enable use of the older steam
> > voice codec with sv_use_steam_voice 1
> >
> > Apologies for not also sending this information to the mailing lists.
> I'll
> > forward your information about customers having problems.
> >
> > Thanks.
> >
> > -Eric
> >
> >
> > -Original Message-
> > From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
> > Behalf Of A Fearts
> > Sent: Wednesday, December 21, 2016 4:56 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Mandatory TF2 update released
> >
> > I noticed you also changed:
> >
> > sv_use_steam_voice So it defaults to: 0
> > sv_voicecodec So it defaults to: vaudio_celt
> >
> >
> > When testing these setting a month or so when it was in BETA stages I
> > noticed a few issues. I would set these setting and restart the server to
> > make sure it set everything properly. For most people their Mic quality
> is
> > improved however, a significant minority of players were have a issue.
> When
> > they tried to talk it sounded very quite to the point where you can
> almost
> > not hear them.
> >
> > I don't think this is a issue with the new Voice Codec but with setting
> > Steam Voice to 0. I remember a issue like this happening to some people
> > when I would set this to 0 in the past. Now that it's seems you are
> making
> > these options the new standard is there any information you can give us
> as
> > to why this may be happen to certain players and how to fix it?
> >
> > Thanks for the update and have a happy holiday.
> > ___
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> > please visit:
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> >
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Re: [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread A Fearts
Thanks for the quick response Eric. Doing a quick Google search I found
this bug report from 2013 which shows it's pretty wide spread:

https://github.com/ValveSoftware/Source-1-Games/issues/33

Also I think the person in that bug report is using a Linux server but I
can also report this is happening on Windows servers as well.

On Wed, Dec 21, 2016 at 8:04 PM, Eric Smith  wrote:

> Yes, the voice codec note was missed in the original update but was added
> later this afternoon:
>
> Note missed from the previous update:
> - The CELT voice codec is now the default for all game servers
> - Community servers can enable use of the older steam
> voice codec with sv_use_steam_voice 1
>
> Apologies for not also sending this information to the mailing lists. I'll
> forward your information about customers having problems.
>
> Thanks.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
> Behalf Of A Fearts
> Sent: Wednesday, December 21, 2016 4:56 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> I noticed you also changed:
>
> sv_use_steam_voice So it defaults to: 0
> sv_voicecodec So it defaults to: vaudio_celt
>
>
> When testing these setting a month or so when it was in BETA stages I
> noticed a few issues. I would set these setting and restart the server to
> make sure it set everything properly. For most people their Mic quality is
> improved however, a significant minority of players were have a issue. When
> they tried to talk it sounded very quite to the point where you can almost
> not hear them.
>
> I don't think this is a issue with the new Voice Codec but with setting
> Steam Voice to 0. I remember a issue like this happening to some people
> when I would set this to 0 in the past. Now that it's seems you are making
> these options the new standard is there any information you can give us as
> to why this may be happen to certain players and how to fix it?
>
> Thanks for the update and have a happy holiday.
> ___
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Re: [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread A Fearts
I noticed you also changed:

sv_use_steam_voice So it defaults to: 0
sv_voicecodec So it defaults to: vaudio_celt


When testing these setting a month or so when it was in BETA stages I
noticed a few issues. I would set these setting and restart the server to
make sure it set everything properly. For most people their Mic quality is
improved however, a significant minority of players were have a issue. When
they tried to talk it sounded very quite to the point where you can almost
not hear them.

I don't think this is a issue with the new Voice Codec but with setting
Steam Voice to 0. I remember a issue like this happening to some people
when I would set this to 0 in the past. Now that it's seems you are making
these options the new standard is there any information you can give us as
to why this may be happen to certain players and how to fix it?

Thanks for the update and have a happy holiday.

On Wed, Dec 21, 2016 at 2:55 PM, Eric Smith  wrote:

> We've released a mandatory update for Team Fortress 2. The update notes
> are below. The new version number is 3755511.
>
> -Eric
>
> 
>
> Happy Smissmas 2016!
> - All players who play TF2 during the event will receive a Stuffed
> Stocking as a gift! Stockings contain goodies for good little Mercenaries.
> - Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann
> Co. Store
> - Contains 17 new community-contributed items
> - The Festivizer can be found as a bonus drop when opening the case
> - Added 3 new taunts to the Mann Co. Store
> - The Scotsmann's Stagger (community-contributed)
> - The Didgeridrongo (community-contributed)
> - The Table Tantrum (Valve)
> - New weapons for the Festivizer!
> - Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix,
> Natascha, The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish
> Resistance
> - Mann Co. Store winter sale!
> - Look for 20%-75% off selected unlocked cosmetic crates, taunts,
> and tools in the Mann Co. Store through January 11th, 2017
> - Matchmaking Improvements
> - At the end of a Casual match, players are automatically formed
> into a new match with the same players and teams
> - Players get to vote on which map the new match will take
> place on
> - There are 3 maps to vote on, chosen based on the
> maps everyone in the match had selected when they began searching for a
> match. The current map is always the first option.
> - This replaces the Rematch system
> - Players can now set their maximum acceptable ping by clicking
> the new gear icon in the top right of the Casual and Competitive
> matchmaking lobby screens and choosing "Ping Settings"
> - New autobalance system to help with balancing teams when players leave a
> match. The system will ask players to volunteer to switch teams.
> - Automatically enabled for all Casual match servers
> - Players who switch will be able to earn bonus XP as a
> reward
> - Community servers can enable this new feature by using
> "mp_autoteambalance 2"
>
> General
> - Fixed security issue reported by Justin G. (sigsegv) and Linus S.
> (PistonMiner)
> - Fixed not clearing the teleport condition for players who have their
> teleport interrupted before the teleport is complete
> - Fixed PASS Time exploit related to bonus points
> - Updated mat_monitorgamma so it can be adjusted in Competitive mode
> - Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann
> vs. Machine mode
> - Fixed a bug related to bot Engineers and teleporters in Mann vs. Machine
> mode
> - Fixed not being able to transfer Strange stats between versions of
> Jarate and the Sapper
> - Fixed incorrect particle position for Unusual taunt effects when using
> the Racho Relaxo
> - Added the ESA Rewind tournament medals
> - Added the Winter Wonderland 2016 community medals
> - Updated the Dalokohs Bar to fix a bug related to the health buff
> - Updated cp_metalworks to fix a texture problem
> - Updated pd_watergate
> - Respawn times will now change depending on which team is in the
> lead: 8 seconds to leading team, 4 seconds to trailing team
> - Moved the current beer amount to the center of the HUD
> - Added a jump to low spawn route to give respawned players
> something to do en-route to mid
> - Added a light to illuminate roof-snipers better
> - Adjusted some clipping
>
>
>
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Re: [hlds_linux] [hlds_announce] Optional TF2 update released

2016-11-18 Thread A Fearts
Hey John just a quick question. There are confirmed reports of the
Unusualifiers still giving the Halloween effects when applied even though
the event is now over. Is this on purpose? I thought those effects were
supposed to be turned off now.

Video proof: https://www.youtube.com/watch?v=d1NhAEqGqk8

On Fri, Nov 18, 2016 at 9:06 PM, Giovanni Harting <
chefeification...@gmail.com> wrote:

> Why even go for CELT? Isn't CELT merged into opus? Shouldn't you go
> for opus instead? That seems like a pretty interesting move to me
> (integrating CELT now).
>
> 2016-11-19 2:01 GMT+01:00 pilger :
> > Does CELT codec support input voice from file on TF2?
> >
> >
> > _pilger
> >
> > On 18 November 2016 at 22:35, John Schoenick 
> > wrote:
> >
> >> We've released an optional update for Team Fortress 2. The note for the
> >> update is below. The new server version number is 3703329.
> >>
> >> Community servers only need this update if they are interested in the
> >> CELT codec beta.  The mentioned ReadPreserveEnt fix is a client-side
> >> update only.
> >>
> >> - John
> >>
> >>  -
> >>
> >> - Returned Unusual drop chances and possible particles effects to their
> >> original values now that Halloween has ended
> >> - Added beta support for the CELT voice codec
> >> - Currently only enabled in community servers that opt-in to the
> beta
> >> - Server operators can enable CELT usage by setting the below
> >> convars, followed by a level change
> >> - sv_use_steam_voice 0
> >> - sv_voicecodec vaudio_celt
> >> - Updated the localization files
> >> - Fixed an occasional client crash with an error message regarding
> >> "CL_ReadPreserveEnt"
> >>
> >>
> >> ___
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> >> hlds_annou...@list.valvesoftware.com
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
> >>
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Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2016-03-01 Thread A Fearts
Yes thanks for posting the notes a head of time it's very helpful.

On Tue, Mar 1, 2016 at 7:04 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:

> Thanks for publishing the notes in the early warnings. It's a very
> welcomed change.
>
>
> On 02.03.2016 00:53, Eric Smith wrote:
>
>> We're working on a mandatory update for TF2. The notes for the update are
>> below. We should have it ready soon.
>>
>> -Eric
>>
>> ===
>>
>> - Fixed player ready status display issue when playing in lobby-based
>> matchmaking modes (i.e. Mann vs. Machine)
>> - Fixed a crash in the matchmaking search screen when right-clicking
>> - Fixed new Crusaders Crossbow sounds not working on the Festive
>> Crusader's Crossbow
>> - Fixed missing Crusader's Crossbow crit sound
>> - Fixed health/ammo cabinet sound regression
>> - Removed unintended changes to cp_foundry
>> - Updated the Summer Shades so they can be traded
>> - Update last Hit sounds
>> - Added several options (located in Adv. Options on the main menu)
>> - Fixed custom sounds not working in sv_pure servers
>> - Fixed not hearing the Last Hit sound for Spies using the Dead
>> Ringer
>>
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>> please visit:
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>
>
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Re: [hlds_linux] Mandatory TF2 update released

2014-12-15 Thread A Fearts
Still have some issues with the ragdolls crashing clients to desktop. I
sent you a email with some of my crash dumps. Please take a look when you
have time. Thanks a lot for fixing most of the ragdoll issues though, my
Prophunt server seems fine now.

On Mon, Dec 15, 2014 at 6:51 PM, Eric Smith  wrote:
>
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2547652.
>
> -Eric
>
> -
>
> - Fixed a client crash related to ragdolls
> - Updated rd_asteroid
> - Began interior art-pass process
> - Reduced respawn times for both teams by 1 second
>
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Re: [hlds_linux] Mandatory TF2 update released

2014-12-10 Thread A Fearts
Can you please fix models causing clients to crash to desktop for game
modes like Prophunt. I'm not sure what exactly is causing it but the game
mode is dead until you guys update with a patch. Thanks.

On Wed, Dec 10, 2014 at 6:50 PM, Eric Smith  wrote:

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2539198.
>
> -Eric
>
> -
>
> - Fixed a client crash related to the main menu
> - Fixed the Engineer PDA being stored as the last weapon used
> - Fixed the Objective leaderboard not updating for Objective ducks
> - Updated the equip_region and bodygroup settings for some of the new
> cosmetic items
>
>
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Re: [hlds_linux] TF2 - New weapon exploit?

2014-11-13 Thread A Fearts
I posted a explanation and temp fix here:
https://forums.alliedmods.net/showthread.php?t=251438
On Nov 13, 2014 10:41 AM, "Ross Bemrose"  wrote:

> Note: I haven't seen this exploit in person.
>
> I've been hearing about an exploit that is allowing players to equip
> weapons into slots they don't belong in.
>
> The most notorious example is the Mini-crit Minigun.  By equipping a
> Minigun in the melee slot and using the Buffalo Steak Sandvich in its
> normal slot, you end up with a minigun that minicrits until the Steak
> Sandvich effect wears off.
>
> Now, I haven't looked up how this works (and my Google-fu is failing), so
> I'm not sure if this would allow you to equip things like multiple
> primaries, or if it's just swapping the order of slots around.
>
> --
> Ross Bemrose
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Re: [hlds_linux] TF2: Some model files not downloading since last update?

2014-10-16 Thread A Fearts
I've not tested this but I have heard complaints from a couple of my
player. They tell me bosses on my slender man server appear invisible.
On Oct 16, 2014 3:42 PM, "Ross Bemrose"  wrote:

> So, I've been hearing that clients are blocking the downloads of some
> model-related files since the last TF2 update.
>
> Specifically, clients are no longer downloading the VTX files for models
> (*.dx80.vtx, *.dx90.vtx, and *.sw.vtx)   Which completely breaks custom
> models since these are the files that store hardware-optimized texturing
> data for a model.
>
> Needless to say, this completely breaks game modes that rely on custom
> models, like Vs. Saxton Hale.
>
> The current theory is that the TF2 client is blocking downloads of files
> that have multiple extensions.  Perhaps an exemption is needed for the
> above mentioned double extensions?
>
> --
> Ross Bemrose
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Re: [hlds_linux] Mandatory TF2 update released

2014-09-17 Thread A Fearts
Dats a lot of updates doe.

On Wed, Sep 17, 2014 at 8:18 PM, Eric Smith  wrote:

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2406664.
>
> -Eric
>
> -
>
> - Added Alien: Isolation promo items and enabled Full Moon holiday for one
> week
> - Added Limited Quantity Item attribute on items that can no longer be
> crafted or purchased through the Mann Co. Store
> - Limited Quantity Items can be placed on the Steam Community
> Market
> - Removed Audition Reel from crate drop list
> - Added Director's Cut Reel to crate drop list
> - Added Limited Late Summer Crate to crate drop list
> - Fixed the Festive Bat using the lowest LOD for the first person view
> - Fixed the Scorch Shot taunt attack not firing a projectile
> - Fixed incorrect bumpmap setting for the Frenchman's Beret
> - Updated the equip_region for the Mustachioed Mann
> - Updated sounds for the Boston Basher
>
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