Re: [hlds_linux] Linux Source Dedicated Server Beta Available
Which options in the kernel can be changed to fix the hitches? i don't know exactly. i wrote some emails to mike in the last weeks and the latest email from him was: - Original Message - From: Mike Dussault To: ch4os / Alex Cc: Alfred Reynolds Sent: Thursday, July 26, 2007 7:22 PM Subject: RE: test engine Alfred mentioned to me that the newer Linux kernel has some changes to the scheduler that might be screwing us. I forget the name of the feature (something like dynamic timeslicing), but he mentioned that if you disable that it might fix the hitches. I've CC'd Alfred in case you need to ask him about it. so i asked back on that day. but i didn't get an answer to this. all i know is: there aren't any mid-round hitches with kernel 2.6.8-11 or lower. so there must be something valve changed in the june 12th update that doesn't work with newer kernels... - Original Message - From: Hell Master [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, July 31, 2007 5:57 PM Subject: Re: [hlds_linux] Linux Source Dedicated Server Beta Available -- [ Picked text/plain from multipart/alternative ] OK, I'll bite: i really don't want to recompile the kernel just to solve those hitches which didn't exist before the june 12th update Which options in the kernel can be changed to fix the hitches? Alex / ch4os [EMAIL PROTECTED] wrote: we're running this beta... but still no improvement with the mid-round hitches. besides that: running without problems. btw: any news about the dynamic timeslicing thing? i really don't want to recompile the kernel just to solve those hitches which didn't exist before the june 12th update :*( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux Source Dedicated Server Beta Available
we're running this beta... but still no improvement with the mid-round hitches. besides that: running without problems. btw: any news about the dynamic timeslicing thing? i really don't want to recompile the kernel just to solve those hitches which didn't exist before the june 12th update :*( - Original Message - From: Mike Dussault [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, July 31, 2007 12:36 AM Subject: RE: [hlds_linux] Linux Source Dedicated Server Beta Available Has anyone tried this beta? We haven't heard from anyone about it yet. We'd like to make it a public release, but would prefer to hear about potential issues BEFORE we do that. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam client not connecting
my notebook couldn't connect, too. easy fix for this: - delete ClientRegistry.blob in steam folder the next time you start steam, it will update itself. after that it asks you again for your password and that's it ;) - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, July 12, 2007 8:55 PM Subject: [hlds_linux] steam client not connecting -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 random problem here. all of a sudden my steam client is not connecting. it comes up with a message claiming either my net connection is broken or the steam network is down. what's weirder is that i have another client on the same line that is working fine. as i write this it is playing CS 1.6. Afaik it was working last night. can anyone confirm this problem or is it just me? cheers guys M3PH -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with SUSE - http://enigmail.mozdev.org iD8DBQFGlnkOL/HqkPK+q6kRAhSfAJ9gYuSe9dD/5ntlrK/WNBOL9nBxYwCePTFo drVeYbEPWs+OyWOx2t3FoFk= =e6/m -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Help! Alfred? ...Anyone?!
i changed net_queue_flush_interval to different values but this didn't seem to make any difference. and i added -NoQueuedPacketThread (server console said something about Found -NotQueuedPacketThread~) but this didn't help either. same lags, no improvements, sorry... - Original Message - From: Mike Dussault [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, July 05, 2007 10:52 PM Subject: RE: [hlds_linux] Help! Alfred? ...Anyone?! This is our top priority bug right now. We have a repro for the idle bug but not this lag-like-hell bug, although I think they're related. We're running tests and will fix this as soon as we can. In the meantime, if people who are seeing this problem want to try some things and send some results, it would help: 1. Set net_queue_trace to 581304 and notice if/when the engine starts spewing - threaded queued packet sent messages. 2. Play with different values of net_queue_flush_interval. The default value is 1. Try 5. 3. Add -NoQueuedPacketThread to your command line. The engine will say Found -NoQueuedPacketThread so you'll know it's doing the right thing. Note that if you use this on the command line, then net_queue_trace and net_queue_flush_interval won't be used. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex / ch4os Sent: Wednesday, July 04, 2007 12:00 PM To: HLDS_LINUX Subject: [hlds_linux] Help! Alfred? ...Anyone?! Any news about the persistent lags during gameplay? I would *REALLY* appreciate any response from Alfred or anyone else at VALVe... If you don't know what I mean: Please try for yourself: steam://connect/killerspielplatz.de:27015 Since the update from June 12th a *LOT* of Linux servers with custom maps and more than 14 players lag like hell during gameplay. It seems to lag more while spectating than actually playing. Well.. I'm not telling new stuff here but I'm still hoping for any feedback or fix... Alfred... please don't ignore all those comments. We admins would really like to get our servers smooth again and gamers happy like before those latest updates... Regards, Alex / ch4os ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux Dedicated Server Beta Available
unfortunately, players are still reporting the same lags during the round with this latest beta... i'm still at work atm so i can't test this for myself right now, but i'm looking into this tonight. btw: thank you for answering us! at least we know you're aware of this bug and trying to help ;) - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, July 06, 2007 5:52 AM Subject: RE: [hlds_linux] Linux Dedicated Server Beta Available You tell us, we could reliably reproduce the high CPU problem once we found the right hardware/software mix but the lag still escapes us. The nature of the bug we fixed could certainly fix those other problems. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Help! Alfred? ...Anyone?!
Any news about the persistent lags during gameplay? I would *REALLY* appreciate any response from Alfred or anyone else at VALVe... If you don't know what I mean: Please try for yourself: steam://connect/killerspielplatz.de:27015 Since the update from June 12th a *LOT* of Linux servers with custom maps and more than 14 players lag like hell during gameplay. It seems to lag more while spectating than actually playing. Well.. I'm not telling new stuff here but I'm still hoping for any feedback or fix... Alfred... please don't ignore all those comments. We admins would really like to get our servers smooth again and gamers happy like before those latest updates... Regards, Alex / ch4os ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] lags at round end/start *and* during a round
you're not alone with this problem. this is probably the most discussed topic for the last 2 weeks. but valve seems to ignore this problem, we didn't even get an acknowledgement. maybe they're working on this problem, maybe not. or maybe they don't know how to solve this problem we don't know really :( maybe i'm already ignored by alfred for bugging him? but it can't be too hard to say we're working on it to calm down the situation, is it? still hoping for some information, alex - Original Message - From: karumba [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, June 27, 2007 10:48 PM Subject: [hlds_linux] lags at round end/start *and* during a round hi all, maybe i'm opening a new thread on things already under discussion, but i'm new to the mailing list...so, sorry. since the latest 2 updates, we have quite awful lags at round end/start *and* also during a round - so, this sounds quite equal to what ics wrote. we have a very famous german 52 slot server with strong internet connection. we had no problems for months...up to now. CPU and memory usage is fine. i've taken a screenshot illustrating the problem during round start: http://theke.sachsenkneipe.de/gaps.jpg there are big gaps were no packets are transmitted. we have net_queue_flush_interval 0 and net_queued_packet_thread 0 - with the default settings the lag is worse. are there any solutions? or at least things we could test to isolate the problem? our machine: - AMD64 3700+ - debian, latest stable - kernel: 2.6.18-4-amd64 #1 SMP x86_64 GNU/Linux plz let me know, if we could help or if you need more details. greetings from germany, karumba ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: [hlds] Source Engine Beta Available
does this also fix the lags we're faced with since the last update? or at least are you aware of this problem? :( regards, alex - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, June 26, 2007 6:12 AM Subject: [hlds_linux] RE: [hlds] Source Engine Beta Available For Linux the beta should also address the 100% CPU on the new thread when running multi-core on newer GLIBC versions. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: Re: [hlds_linux] RE: [hlds] Source Engine Beta Available
we also updated to the latest beta a few hours ago. net_quued_packet_thread 0 is no longer required, works perfectly with 1 now. but something's still bugging me: people still talk about lags during gameplay. the strange part about this: lags _only_ occur while dead or in spec mode!! during gameplay, lags don't happen any more. what's wrong with this? i don't get it... does anyone else have this behavoir? thx, alex - Original Message - From: Lubo [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, June 26, 2007 11:08 PM Subject: Re: Re: [hlds_linux] RE: [hlds] Source Engine Beta Available Yeah ,installed on fedora core. I had the problem with start round lag, now its running without lag at roundstart with net_queued_packet_thread 1, now its only laging a bit whet a player joins,leaves game and when a player is changing team. But its much more better than before :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
AW: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend
No confirmation so far.. i'm also waiting for any feedback. Our gamers start searching for new servers, windows machines that don't lag at all for example... And i just can't tell them if valve's going to do anything or if our server will be shut down soon... :( - Ursprüngliche Nachricht - Von: Buck [EMAIL PROTECTED] Gesendet: Freitag, 22. Juni 2007 03:00 An: hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend -- [ Picked text/plain from multipart/alternative ] I hate to nag, but has there been *any* confirmation of this by valve? This really sucks, all I can do is watch my server's rank dwindle as all the regs lose hope and leave :\ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend
hi back, this is update related, your hardware should be ok. we suffer from the same bug for some days now, too. as far as i can tell, this happens on these conditions: - server is linux - has more than 13/14 players (it actually gets worse with more players) - has custom maps running - (maybe more things like mattie eventscripts?) it had nothing to do with the vac2 breakdown. i'm sure alfred and/or the other valve staff is currently into this ;) regards, alex - Original Message - From: Alex [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, June 19, 2007 6:16 PM Subject: [hlds_linux] Timeouts/Lags during a round - NOT at roundend This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, since the last update we experience timeouts for some seconds during a round - NOT at roundend/-start. does anyone experience the same and is there any solution/workaround? or has this issue nothing to do with the last update and is more hardware-related instead? Thanks, Alex -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend
sorry m8, didn't even enable sv_pure... but i even tried to enable... didn't make any difference at all... anyway... thanks for the info! - Original Message - From: Ian mu [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, June 19, 2007 6:49 PM Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend -- [ Picked text/plain from multipart/alternative ] Quick test. Try turning pure off and see if it helps, one clan found this fixed their lag problems, might be similar. On 6/19/07, Alex / ch4os [EMAIL PROTECTED] wrote: hi back, this is update related, your hardware should be ok. we suffer from the same bug for some days now, too. as far as i can tell, this happens on these conditions: - server is linux - has more than 13/14 players (it actually gets worse with more players) - has custom maps running - (maybe more things like mattie eventscripts?) it had nothing to do with the vac2 breakdown. i'm sure alfred and/or the other valve staff is currently into this ;) regards, alex - Original Message - From: Alex [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, June 19, 2007 6:16 PM Subject: [hlds_linux] Timeouts/Lags during a round - NOT at roundend This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, since the last update we experience timeouts for some seconds during a round - NOT at roundend/-start. does anyone experience the same and is there any solution/workaround? or has this issue nothing to do with the last update and is more hardware-related instead? Thanks, Alex -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: Unable to connect to VAC, was: [hlds_linux] Source Engine Update Available
There always seems to be difficulty in getting the linux updates working, maybe someone could sponsor a Linux server to Valve Players on our server now start complaining about those incompetent admins, because i can't reactivate VAC and stop the server from lagging like hell :( Hopefully Alfred isn't on vacation for 2 weeks or something like that, those lags are rlly annoying :\ Regards, Alex aka ch4os ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: Unable to connect to VAC, was: [hlds_linux] Source Engine Update Available
thanks for the bugfix, alfred! server runs vac secured again. did you find out something about the lags already? sorry for bugging you :) regards, alex - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, June 18, 2007 10:51 PM Subject: RE: Unable to connect to VAC, was: [hlds_linux] Source Engine Update Available We have deployed a fix on our backend servers for this problem, your server should automatically reconnect when it changes level. If it does not then restarting the server should fix the problem. There is no client update needed for this fix. - Alfred Alfred Reynolds wrote: I can reproduce the problem here (the netconnectionbuffer.cpp (241) : Assertion Failed: cubReadRemaining == 0 message and then being disconnected from Steam3), we are looking into it. - Alfred ics wrote: Yes Whisper, maybe this is a brilliant idea from Valve to dust off idiots. Or maybe not. However, its quite quiet up in the Valve tower atm, no comments or fix for Linux users. Perhaps Microsoft pays them good money for dissing Linux users. However, im not buying Windows os license ;) 1. Servers dont have that VAC protection sign on connect / map change. 2. Typing 'status' to server console says insecure (secure mode enabled, disconnected from Steam3) No, i think its really down for Linux :(. -ics Whisper kirjoitti: -- [ Picked text/plain from multipart/alternative ] Are you all sure VAC isn't working? Maybe it is and its just not telling you? Have you got a VAC banned account you can test the server with? Maybe I shouldn't have posted here letting the cat out of the bag and all those scumbag cheats have been connecting to what they thought were insecure servers will find themselves VAC banned shortly. :) On 6/18/07, Thomas h [EMAIL PROTECTED] wrote: On Mon, 18 Jun 2007, Ike Australien wrote: Have there been any official statements from Valve as how long those VAC issues will persist and whether we can expect anything to happen in the near future? There always seems to be difficulty in getting the linux updates working, maybe someone could sponsor a Linux server to Valve Why sponsor them? Don't you think they make enough money abusing the 1.6 players with their in-game spam/advertisements? Guess you didnt get the joke part of it. Anyway, put my name on the list of people with Linux server with VAC-less Source server. ./Thomas @ http://DSRack.dk _ Download din yndlingsmusik på MSN Music: http://www.msn.dk/music det er nemt og billigt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 2: Deathmatch Update Released
hi, do you guys still work on the huge lags problem during gameplay (even with net_queued_packet_threads 0) on some cs:s servers? just asking because there wasn't any feedback anymore. thanks, alex aka ch4os - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Saturday, June 16, 2007 3:10 AM Subject: [hlds_linux] Half-Life 2: Deathmatch Update Released Updates to Half-Life 2: Deathmatch have been released. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed in-game chat Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] lags at round end since update June 12,2007
for me, net_queued_packet_thread *0* helped removing the 5 seconds lag on the end of the round. BUT, as you already said, it adds even worse lags to the gameplay. i just don't understand that some servers are running without any problems and our server... well... i'm really looking forward to a bugfix for this... regards, alex aka ch4os - Original Message - From: ics [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, June 14, 2007 7:06 PM Subject: Re: [hlds_linux] lags at round end since update June 12,2007 This makes the lag even worse for the server at hand. If i set this 0 on another server, it brings round start lag and 2 seconds are gone instantly from the timer before round starts. If i set this to back 1, lag is gone on the other server. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] huge lags with latest update - help appreciated!
hi guys, since the latest steam cs:s update our server has to deal with a huge performance decrease. short description: - we're running GunGame on a linux based dedicated server. all plugins are updated. - since latest update we get lags during gameplay all the time. - after each round, players freeze for about 5-8 seconds before gameplay continues. - spectating with srctv shows, that the game is actually continuing, but the players freeze on round end. i already contacted other gungame admins, all dealing with the same problem, and tried to figure out what's causing this. it seems that this is only happening if following things are true: - server runs with more than 14 players - server is running with a custom map (default maps seem to work) - eventscripts is running a famous mod like gungame (also happens with other mods as far as i can tell) is valve already aware of this? i hardly find any postings in the steamforums relating to this problem. any help is highly appreciated. we just don't want to lose any players :( regards, alex aka ch4os ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux