Re: [hlds_linux] Upcoming Red Orchestra 2 Beta and Ranked Server Program
I sent 2 emails and i didnt receive any answer. Shoulnt we at least receive a we are full ,sorry? Best regards you're spam. On Thu, Aug 4, 2011 at 7:06 AM, Mart-Jan Reeuwijkmreeu...@yahoo.comwrote: By now it IS spam. From: James Puckettjamesrichardpuck...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 4 August 2011, 15:29 Subject: Re: [hlds_linux] Upcoming Red Orchestra 2 Beta and Ranked Server Program no, I thought ya might look like spam On Thu, Aug 4, 2011 at 6:26 AM, Harry Strongburgharry.h...@harry.lu wrote: On Thu, Aug 04, 2011 at 06:08:23AM -0700, James Puckett wrote: Why are you going off topic? No reason, just thought it was funny how it looks like you tried to agree with yourself and botched up at changing the From header. Question was answered anyways, As we are firming up our plans, it looks like for the beta we'll probably just release the beta server files over HLDS and anyone can host a server if they want to. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS BETA Problem
Theres an amxmodx plugin called fixautouy that fix it. Solution is - Don't use beta releases :-) Pozdrawiam. Kamil Tlak Dnia 2011-08-07 o godz. 19:01 thi...@siegnet.com napisał(a): I need to use HLDS beta release due to the autobuy exploit But when map changes the voice dont work for any player in any map before restarting the server. Anyone know a solution? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Distro Flavor?
As far as i remember valve use slackware. Our community has had an interesting journey with CentOS. We would not recommend it, but it can be done. We now have 6 24-slot TF2 servers quite smoothly now on a socket C32 six-core. If we ever have a new build, we're going to try a different distro. Good things have been said about debian and debian-based distros (Ubuntu). Date: Tue, 26 Jul 2011 20:18:28 -0700 From: m33crobad...@m33crob.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Distro Flavor? Message-ID: cap1hckdkdpmij0isupk+mixaxw7ekxn4va+2ry4mrdgas8w...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Hello Everyone, Out of curiousity, I was wondering what distro Valve uses. I would also be interested in hearing what everyone else is using and their thoughts about running srcds on those distros. ?Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cpu on i7 920
More than 80% cpu usage = lag spikes Everyone thanks a lot for your feedback regarding this issue. I went into the datacenter today and had another good look at the BIOS settings. In the end I did a full BIOS reset and re-programmed all the options. Servers now run at a rock solid 250FPS at around 80-90% CPU load per 24max server per core (acceptable). Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Svensk Ljud Ljus Produktion [i...@teaterljud.se] Sent: 25 July 2011 17:00 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] cpu on i7 920 To get a true picture on the cpu load you have to monitor both the machines cpu-usage by core, and the srcds instances usage of cpu. This can be monitored by munin. Offcource it can also monitor fps, no.off players, uptime and the network traffic on the nic by port. But dont forget to monitor the memory usage on the machine. Its a easy way to find errors. Peter Sweden Eric Riemers skrev 2011-07-25 15:04: I only have issues on the box with the 32 slots server, and since tf2 is build for 24 i dont think there will be any performance increases in this area. The 24 slots sit around 60/70% and i've got no complaints from there (except for the few that always complain) Also if you have hlxce running or similar you can usually see your serverside fps too, not that this matters that much but if you see drops below 66 it could be cpu, at least a reference point to look at if people complain about lag. Still running an older distro of debian on that box though, perhaps a upgrade would do some good i presume too. On Mon, 25 Jul 2011 14:05:10 +0200, Saint K.sai...@specialattack.net wrote: Hi, My concern is not really to have more servers on there (although it be nice if possible), but I'd like to get at least 66+fps stable per server per core, and having some load left to have replay etc enabled, as we had to kill that as well to get things running on the edge of normal. I've also tried assigning it per core, but never found clear bennifits to do so. The keeping one core free is just the thought process, leaves some room for other processes to peak (if required). Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org [gamead...@127001.org] Sent: 25 July 2011 13:56 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] cpu on i7 920 Regardless of CPU usage you're going to struggle running more servers than that. The thing is, it's not that the servers use a lot of CPU*, it's just that when they need it, they need it _NOW_, or else they miss their window and the framerate drops. The more things running per core, the higher the chance that something else will stop a server getting its slice when it needs it. *actually, they _DO_, but the point would stand even if they didn't This is why I find load average useful; it can point out overloading (if LA number of threads your server has) even when the CPU load isn't showing 100% Re: assigning servers to cores - this is going back about 3 years, but I noticed that gameservers liked to jump cores about every 30 seconds or so... but if I pinned them to a core, they'd lag for a split-second around every 30 seconds or so instead. No idea if that was the OS or the server, and we've not tested again since, but we've had little issue leaving them to roam free. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 25 July 2011 12:22 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] cpu on i7 920 I could live with that, at least knowing a reason why my 3000,- euro hardware can only sustain 7-ish 24 slots TF2 servers. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Botting [bottswan...@googlemail.com] Sent: 25 July 2011 13:18 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] cpu on i7 920 Everytime a new weapon goes 'pew pew' the laser destroys a section of your CPU. It's a new feature. On 25/07/2011 12:14, Andres Pozosjavato...@yahoo.es wrote: Its not a bug its a feature, jk. Orangebox take teh 100% cpu usage in a core with more than 25 slots, i tested it on many linux distros, many kernel configurations and many cpus. So welcome to the club. Hi, Thanks for the reply. The servers are build according to Tyans best practise, so everything is inserted in the correct slots. I've recently also updated the BIOS versions to be sure. One thing I notice, at the memory settings is a snooping option - If this is disabled, the overall load is slightly lower (as it is now). I'd
Re: [hlds_linux] cpu on i7 920
Its not a bug its a feature, jk. Orangebox take teh 100% cpu usage in a core with more than 25 slots, i tested it on many linux distros, many kernel configurations and many cpus. So welcome to the club. Hi, Thanks for the reply. The servers are build according to Tyans best practise, so everything is inserted in the correct slots. I've recently also updated the BIOS versions to be sure. One thing I notice, at the memory settings is a snooping option - If this is disabled, the overall load is slightly lower (as it is now). I'd generally wouldn't blame the hardware either, however, seeing I can't find anything software wise, it's the logical next thing to look at. Any more tips are welcome! Saint K. From: Jesse Molina [je...@opendreams.net] Sent: 25 July 2011 12:36 To: Half-Life dedicated Linux server mailing list Cc: Saint K. Subject: Re: [hlds_linux] cpu on i7 920 Looks fine, don't mess with it. generic-receive-offload would be good if you were doing 10G networking, but otherwise forget about it. Make sure that your RAM is in the right slots as recommended by Tyan. That can slow things down sometimes but I would not expect that to cause such significant problems. I have no clue. Grab an old cruddy desktop, set it up on your home network, do a quickplay qualified server, and then watch how it runs. Use the same OS and versions you are using on your server and then start twiddling. You only need about a 2Mbps upstream rate for a 24-player server. I would blame software way before I started blaming hardware. Actually, I'd blame something you did unknowingly, first, but just because I'm a BOFH. People like to throw switches in the desperate hope that one of them was put there by system developers specifically just to slow things down, like a turbo switch on an old 486DX. Surely, my sheer desire to make things go faster and by randomly throwing every bios setting, recompiling my kernel with obscure realtime patches I found, enabling weird sysctrl parameters, and buying a Bigfoot gaming NIC will make things go faster! And that's why we have fps_max 1000 and 100PPS update/cmd rates on servers. I really have no idea what I'm talking about. I've only been messing with srcds servers for the last nine months or so. Then again... Seagate did ship me all of those SATA 300 drives with the 150-limiting jumpers on by default. Saint K. wrote: Hi, I am getting these values returned, not entirely sure what I am looking at; mrblonde:~# ethtool -k eth0 Offload parameters for eth0: rx-checksumming: on tx-checksumming: on scatter-gather: on tcp-segmentation-offload: off udp-fragmentation-offload: off generic-segmentation-offload: on generic-receive-offload: off large-receive-offload: off ntuple-filters: off receive-hashing: off Does this appear to be good? I've checked the chipset specs and it supports checksum offloading. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Armitage [and...@thirdlife.org] Sent: 25 July 2011 10:36 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] cpu on i7 920 I wouldn't expect problems with. But I happily admit to being no expert. Try ethtool -kinterface and see what's what? A On 25/07/2011 08:42, Saint K. wrote: The servers are build on Tyan Tempest i5400 motherboards, based on the Intel 5400B chipset platform, the Gbit nic's used on this board are Intel 82563EB chips. I've never really figured the load could be related to the networking chip as our throughput tests never really show any issues when tested (with all sorts of packet sizes, tcp/udp) Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Armitage [and...@thirdlife.org] Sent: 25 July 2011 09:36 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] cpu on i7 920 Maybe the issue is the network hardware? HLDS is very network intensive. I believe that some cards support checksum offloading and some don't. A On 25/07/2011 07:28, Saint K. wrote: What I am still not getting is that our Xeon E5420's are doing like 70-80% load on a single core for 24 players, and our Xeon E5410's 90%+, where you say your older 4600+ does 70%. Tried all sorts of different kernels out there. Is there perhaps certain BIOS settings which could benefit when running gameservers on them? Ours surely should perform much better then that? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina [je...@opendreams.net] Sent: 25 July 2011 05:15 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] cpu on i7 920 I have a AMD Phenom x6 1055T doing multiple servers at the same time. TF2 causes the active
Re: [hlds_linux] cpu on i7 920
Knowing that each new cpu generation have more cores and less cpu cycles its pointless to keep using a engine that doesnt support multicore. I forgot to mention that some of the default maps are also pretty cpu itensive comparing to the others. Hoodoo, Frontier, Thundermountain, Hydro. There's couple of examples. Propably this is due to all of them having very large open areas within them like let's say, gold rush, dustbowl, etc narrow maps. It also depends on what effects the maps use and how they are built. Difference between dustbowl and hoodoo cpu usage can be 5-10% or even more. -ics 25.7.2011 14:56, gamead...@127001.org kirjoitti: Regardless of CPU usage you're going to struggle running more servers than that. The thing is, it's not that the servers use a lot of CPU*, it's just that when they need it, they need it _NOW_, or else they miss their window and the framerate drops. The more things running per core, the higher the chance that something else will stop a server getting its slice when it needs it. *actually, they _DO_, but the point would stand even if they didn't This is why I find load average useful; it can point out overloading (if LA number of threads your server has) even when the CPU load isn't showing 100% Re: assigning servers to cores - this is going back about 3 years, but I noticed that gameservers liked to jump cores about every 30 seconds or so... but if I pinned them to a core, they'd lag for a split-second around every 30 seconds or so instead. No idea if that was the OS or the server, and we've not tested again since, but we've had little issue leaving them to roam free. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 25 July 2011 12:22 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] cpu on i7 920 I could live with that, at least knowing a reason why my 3000,- euro hardware can only sustain 7-ish 24 slots TF2 servers. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Botting [bottswan...@googlemail.com] Sent: 25 July 2011 13:18 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] cpu on i7 920 Everytime a new weapon goes 'pew pew' the laser destroys a section of your CPU. It's a new feature. On 25/07/2011 12:14, Andres Pozosjavato...@yahoo.es wrote: Its not a bug its a feature, jk. Orangebox take teh 100% cpu usage in a core with more than 25 slots, i tested it on many linux distros, many kernel configurations and many cpus. So welcome to the club. Hi, Thanks for the reply. The servers are build according to Tyans best practise, so everything is inserted in the correct slots. I've recently also updated the BIOS versions to be sure. One thing I notice, at the memory settings is a snooping option - If this is disabled, the overall load is slightly lower (as it is now). I'd generally wouldn't blame the hardware either, however, seeing I can't find anything software wise, it's the logical next thing to look at. Any more tips are welcome! Saint K. From: Jesse Molina [je...@opendreams.net] Sent: 25 July 2011 12:36 To: Half-Life dedicated Linux server mailing list Cc: Saint K. Subject: Re: [hlds_linux] cpu on i7 920 Looks fine, don't mess with it. generic-receive-offload would be good if you were doing 10G networking, but otherwise forget about it. Make sure that your RAM is in the right slots as recommended by Tyan. That can slow things down sometimes but I would not expect that to cause such significant problems. I have no clue. Grab an old cruddy desktop, set it up on your home network, do a quickplay qualified server, and then watch how it runs. Use the same OS and versions you are using on your server and then start twiddling. You only need about a 2Mbps upstream rate for a 24- player server. I would blame software way before I started blaming hardware. Actually, I'd blame something you did unknowingly, first, but just because I'm a BOFH. People like to throw switches in the desperate hope that one of them was put there by system developers specifically just to slow things down, like a turbo switch on an old 486DX. Surely, my sheer desire to make things go faster and by randomly throwing every bios setting, recompiling my kernel with obscure realtime patches I found, enabling weird sysctrl parameters, and buying a Bigfoot gaming NIC will make things go faster! And that's why we have fps_max 1000 and 100PPS update/cmd rates on servers. I really have no idea what I'm talking about. I've only been messing with srcds servers for the last nine months or so. Then again... Seagate did ship me all of those SATA 300 drives with the 150-limiting jumpers on by default. Saint K. wrote: Hi,
Re: [hlds_linux] upcoming orange box framerate changes
As far as i know, tickrate 100 only take more cpu usage, so if the client wants tickrate 100(no matter if theres no difference) they have to pay for extra cpu. You've been providing tickrate 100 offer for years in TF2 while it wasn't possible and you have never refunded any of your customers AFAIK. 2011/7/21 Thiesson Johannjoh...@verygames.net Hello, For your information, with our lib preloading we are still able to get around 10K FPS at the moment. As GSP, we DO worry about the future updates that could break the high FPS offers. And in the case of we cannot provide high FPS anymore, we would adapt the offers/refund our customers. Cheers... -- Thiesson Johann VeryGames 2011/7/21 AnAkIn .anakin...@gmail.com Don't worry about the GSPs. You can keep selling 1+ FPS servers while it's already limited to 500. See here: http://www.verygames.net/product/8/DediGames/DediGames_PRO 2011/7/21 Sir Jakecan_kic...@hotmail.com This is good for everyone, feel bad for a few of the host's out there. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] orangebox cpu usage
Problems start with more than 22 players, Its pointless to use a full dedicated for just 1 server. As a side note, I performed an experiment where I put two 24 player quickplay servers up on a P4 with 2 gigs of RAM, and there was no problems running it and the gameplay didn't have any noticeable latency. So, food for thought. 2011/7/19 Björn Rohlénbjorn.roh...@gmail.com: And in this case, one really CAN question why this is so. I remember when moving from Q3F/ETF (quake3/enemy territory based TeamFortress) to HL/SRC. I had 2x24 servers on ONE p4-3ghz and 4gb ram and while both pubs were full and packed with action, that ONE cpu would chew up ~85% cpu. Now, source is based on the old quake-sources (they call it quake 1.5 since they got them between ID did quake 1 and 2) and SURE, they've made all these nifty improvments, such as directx support and what not ON THE CLIENT, but the serverside seems to be from the RQ-era. There is NO justification for moving around a bunch of clients on the same .bsp-format, doing the same work with LESS entities compared to an hopelessly old infrastructure and eat 8 times the amount of resources. And getting worse with each release. -The G On Tue, Jul 19, 2011 at 11:54 PM, Kyle Sandersonkyle.l...@gmail.comwrote: We've all in the same boat. There's not much you can do without Valve's assistance, no one seems interested in helping. Both Movement and Registration have gone to hell since the EP1 - OB swap. I'm constantly getting stuck in walls, Hitboxes are not lining up with models. We're running on a E3-1270 (3.4ghz) with Turbo enabled. We can get around 50 players before things get pretty sketchy. Performance wise we're just about evened up with EP1 (Which was running on a Q9550). It's nice that it was ported to OB... It's absolute crap that the useless cruft that existed in EP1 was ported to OB. Kyle. On Tue, Jul 19, 2011 at 2:36 PM, Evaldashlds_li...@evagames.eu wrote: X3220 is a 4 core CPU. First one of the quad core versions. OrangeBox utilize only one core, so basically you are using only 2.4GHz of all available. Try using the 100Hz kernel. On Wed, 20 Jul 2011 00:27:07 +0300, Andres Pozosjavato...@yahoo.es wrote: Hi: Since the source engine migration to orangebox las year i noticed that with each update the engine take more and more resources. A server with more than 20 slots take ALL resources availables. My server: Intel(R) Xeon(R) CPU X3220 @ 2.40GHz 8 cores 8GB RAM Cpu(s): 90.4%us, 0.4%sy, 0.0%ni, 82.7%id, 1.3%wa, 0.0%hi, 0.2%si, 0.0%st Mem: 8146960k total, 8034680k used, 112280k free, 143980k buffers Swap: 6258680k total,0k used, 6258680k free, 3473732k cached Tried with Vanilla Centos 5,6, Debian 5 many different servers and all have same problem. fps_max is limited to 70 but seems that isnt helping. Is just me or theres any way to fix cpu usage? Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Evaldas, EVAgames community www.evagames.eu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] upcoming orange box framerate changes
any changes related to cpu usage? Even fps_max 70 take all my resources. Hi all, a heads up to TF2 and CS:S server operators - A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency. Another effect of these changes is that all Orange Box (TF2, CS:S, etc) dedicated servers will run with a locked framerate, similar to L4D/L4D2. The fps_max convar will not have any effect on servers. (It remains as a client option since limiting your FPS can reduce GPU heat and overall power consumption.) Although we don't normally give notice before updates, this is a potentially disruptive change for the server rental market, so those who currently charge premiums for higher framerates should probably start considering their options now. Henry G. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] orangebox cpu usage
Hi: Since the source engine migration to orangebox las year i noticed that with each update the engine take more and more resources. A server with more than 20 slots take ALL resources availables. My server: Intel(R) Xeon(R) CPU X3220 @ 2.40GHz 8 cores 8GB RAM Cpu(s): 90.4%us, 0.4%sy, 0.0%ni, 82.7%id, 1.3%wa, 0.0%hi, 0.2%si, 0.0%st Mem: 8146960k total, 8034680k used, 112280k free, 143980k buffers Swap: 6258680k total,0k used, 6258680k free, 3473732k cached Tried with Vanilla Centos 5,6, Debian 5 many different servers and all have same problem. fps_max is limited to 70 but seems that isnt helping. Is just me or theres any way to fix cpu usage? Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] orangebox cpu usage
Hi: Since the source engine migration to orangebox las year i noticed that with each update the engine take more and more resources. A server with more than 20 slots take ALL resources availables. My server: Intel(R) Xeon(R) CPU X3220 @ 2.40GHz 8 cores 8GB RAM Cpu(s): 90.4%us, 0.4%sy, 0.0%ni, 82.7%id, 1.3%wa, 0.0%hi, 0.2%si, 0.0%st Mem: 8146960k total, 8034680k used, 112280k free, 143980k buffers Swap: 6258680k total,0k used, 6258680k free, 3473732k cached Tried with Vanilla Centos 5,6, Debian 5 many different servers and all have same problem. fps_max is limited to 70 but seems that isnt helping. Is just me or theres any way to fix cpu usage? Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs source server crashing
you have to replace vphysics.so http://tf2.ian-justman.com/fixes/vphysics.so http://tf2.ian-justman.com/fixes/ Same here. clean install - crash my default install - crash different install with mods - crash but ONLY with a quit. I don't have any crash on mapchange neither on connects, only with a quit. On Mon, Jul 4, 2011 at 11:45 AM, Kacper Nowakkno...@gameranger.pl wrote: After updating steam all source servers crashed. I`ve noticed that +port is now -port, but after fixing this parameter servers crash when someone connects: VAC secure mode is activated. *Client kadzbi connected (193.59.121.100:6489). PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110704091751_1.dmp success = yes response: CrashID=bp-2a705d2d-5221-4586-9905-a4bb82110704 * Add -debug to the ./srcds_run command line to generate a debug.log to help wit h solving this problem Mon Jul 4 09:17:52 CEST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... How to fix it ? I`ve tried reinstalling server, running on separate machine, nothing helps. Server has simple config, no plugins. Seams like a valve bug. Regards, KN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Hi: Im not answering your question, but having more than 70 fps in orangebox is a waste of cpu. Best regards This update has caused all of our server's FPS to sit at half the amount it would usually sit at (~480 instead of ~1000). Is anyone else experiencing this? On 28/06/2011 10:34 AM, Jason Ruymen wrote: Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Reduced CPU usage for idle servers Team Fortress 2 - Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode - Added a server console message when a player is sent to the server via the matchmaking system - Fixed the cl_gameserver_list output - Fixed the Quick-Fix showing the fire overlay when running in DX8 - Fixed a problem with team paints not being displayed properly when playing - Fixed a display problem with Hatless hats - Fixed a problem that prevented the new Scout items from being used in crafting recipes - Fixed a problem with clients seeing the incorrect vote options after changing servers - Fixed the backpack image for the Schadenfreude not being disabled when using paint - Updated the Planeswalker Goggles to not hide the Scout's hat/headset - Updated the taunt items to be nameable - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] IP Tables rules against DDOS attacts
Hi: For 0 size udp flood you only need http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9 (dont know if work with last update) And for rcon exploits, block the tcp query port, for example: IPTABLES -A INPUT -p tcp --dport 27015-j DROP Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Brink server doesn't download
Sill no linux files and had no problem to download for windows and create a dedicated server. Are the linux files out yet for the dedicated servers? When I looked on their site it said they would try to have the files ready for linux on release day but not sure if they got that done. Date: Wed, 11 May 2011 15:52:40 +0200 From: i...@ronny-schedel.de To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Brink server doesn't download Hello, I try to download the Brink server files with the current steam updater, but it doesn't work. The download does not start, instead, I see the list with all available games. Brink is listed under third party installations, the option to download is listed as brink. But, it does not work. Any workaround for this problem? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
It's a critical bug and i have seen minor bugs fixed faster.. Here's a testing idea: Update a testing client and server Play a round ??? Profit!? 2011/5/6 Andre Müllergbs.dead...@googlemail.com This fix blocks only the clientcommand kill, explode, jointeam and spectate Here is another fix with the sourcecode: http://forums.alliedmods.net/showthread.php?t=156406 2011/5/6 Ronny Schedeli...@ronny-schedel.de: Please give us more details how the fix is working. Not everyone is running Sourcemod. KAC 1.2.1.8 emergency patch released. This update to KAC fixes 5/5/2011 crashes with kill, spectate, team switching. Manual download URL: http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx Auto-update only checks every 4 hours. So anyone wishing for immediate effect is advised to download this update and install it manually. On Fri, May 6, 2011 at 12:39 AM, Sir Jakecan_kic...@hotmail.com wrote: This did make me sad panda. three 32 slot servers watcing them crash every 2 minutes. :( From: kyle.l...@gmail.com Date: Thu, 5 May 2011 22:35:45 -0700 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released So CSS is broken. (Suicide and the server/client will crash). Anyone else in the same boat? I really want to try this testing in production thing, it seems to really be catching on. On Thu, May 5, 2011 at 9:42 PM, Netshroudnetshr...@gmail.com wrote: .dem I think On Fri, May 6, 2011 at 2:24 PM, Jeff Sugarjeffsu...@gmail.com wrote: I'm trying to setup the replays right now, and I'm stuck on whitelisting the filetypes that people can download, as I don't know the replays' filetypes. I got the rest to report no errors, but until I do this, people can't actually grab them. I'd like to say .rep or something, but I don't want to just guess On Thu, May 5, 2011 at 8:39 PM, jimbomcbjimbo...@gmail.com wrote: A few example replay cfg files have been created, check replay_*.cfg under cfg folder. On 6 May 2011 04:35, Chris Oryschakch...@oryschak.com wrote: Anyone know the command to enable replays on the server? Chris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, May 05, 2011 10:38 PM To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to Alt-Tab in fullscreen mode on Windows - Fixed client crash caused by invalid mesh - Updated shared interfaces to support the new Replay feature in TF2 Counter-Strike: Source - Updated the localization files Team Fortress 2 - Added the Replay feature: http://www.teamfortress.com/replayupdate - Known issue with blurry Mac replay rendering will be fixed in the next update - Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards - Added 8 new Replay achievements - Added 10 new hats - Added The Director's Vision, an item that provides you with a new taunt - Fixed a problem with certain equippable items rendering incorrectly on the loadout screen - Fixed a problem causing the Mann Co. store previews to render incorrectly - Crafted items will now remember/display who crafted them - Added a reward for the early crafters of new items - Added a new style to the Aperture Labs Hard Hat - Added a new style to the Blighted Beak - Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances - Fixed the briefcase not being drawn on players when it's being carried in CTF maps - Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen - Fixed the Kritzkrieg not drawing the correct model in the character loadout screen - Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8 - Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8 - Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg - Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge - For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API Jason ___ To unsubscribe, edit your list preferences, or view the
[hlds_linux] problems with VAC auth server
Hi: Since a few days ago im having problems to auth wth VAC servers, i have to reset my servers a few times to get VAC auth. Its just me or its global? Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming
Also OPTIONALS for css and dods isnt it? Because i can update them but seems they arent mandatory. We're getting ready to release a mandatory update for TF2 this afternoon. This is just a heads-up that it's coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] orangebox exploit
Hi: With tcp blocked and still having lot of crashes. Heres the core dump just in case someone want to take a look: http://www.megaupload.com/?d=7OSG5FW6 Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] New old exploit is back
Hi: Since yesterday im having problems with hlds public servers, the server doesnt crash its just stop responding so it seems an old exploit is back . More info and fix: http://forums.alliedmods.net/showthread.php?t=154422 http://forums.alliedmods.net/showthread.php?t=129450 Please valve fix it ASAP. Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] orangebox exploit
Still having problems with another orangebox exploit: Log example: Flooded with : 14:52:33.609202 IP x.tde.net.25019 xx.xxx.xx.27115: S 4271149929:4271149929(0) win 8192 mss 1452,nop,nop,sackOK All of the with the same win size (8192) Any advice without having to block dinamic ips? Best regards Andres Pozos wrote: Theres an old exploit used to lag orangebox servers sending packets with size 0 that can be fixed with http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9. But since a week or so, im not only getting lag, im getting CRASHES in my server and seems its the same exploit: Example of flood: 19:44:03.747611 IP xxx.dynamicIP.rima-tde.net.58723 xxx.xxx: UDP, length 0 Without ddosfixer, it used to lag the server but now it also crash. The only way i manage to fix it was blocking the ip but its a dinamic ip so its not a solution. Any advice? You can also filter by packet size with udp using iptables. iptables -A INPUT -p udp -m length --length 8 -j DROP (which should drop all udp packets with a zero length payload). IF you have a NAT to your server then you may need this on the FORWARD chain instead). Note we pass --length 8 to account for the mandatory udp header fields. (UDP headers have 4 fields, each sixteen bits long or 8 bytes). Regards D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag spikes
Last orangebox update(there was some hidden)? No problems on any game for us on linux. No complaints from players and we don't see any spikes but there are some cs1.6 servers on next rack by other customers that suffer issues. This looks pretty random. -ics - Alkuperäinen viesti - For what its worth, my server population has been whining about lag for a while now (though I haven't been able to get on and see for myself due to time constants). I've still been hearing complaints in the last day, though again I haven't been able to get on myself. My servers run on windows by the way. On Wed, Mar 16, 2011 at 4:33 PM, Saint K.sai...@specialattack.net wrote: We're still experiencing massive problems. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of RTL-Servers | Lee Sent: 16 March 2011 20:30 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Lag spikes Hello, I'm guessing there's been no update to this and everyones still seeing these issues ? Kind Regards Lee Gardiner RTL-Servers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not showing on steam list
Hi: A few montsh ago i had those problems with my hlds games not showing in steam(in fact lot of countries not just mine). I sent an email to Alfred Reynolds with some of my server ips and he answered that it was a firewall problem in their backend server and they fixed it. Best regards Most of us are having trouble with 1.6 servers. -Original Message- From: John Sent: Thursday, March 17, 2011 10:49 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server not showing on steam list This may be a no-brainer, but you guys are running the latest Goldsrc beta, right? With the beta, I have not seen master list problems, on either Linux or Windows. If you're not, run the update tool again with -hlbeta on the end. The beta also addresses some vulnerabilities. I don't know why Valve hasn't made it the default version yet, since the latest one has been out since July, from the looks of it. -John On 3/17/2011 9:15 AM, Jacob Juul wrote: My windows shows up on the list fine, some of them dont... wth.. From: m-thor...@msn.com To: mar...@cybergamesbrasil.com; hlds_linux@list.valvesoftware.com Date: Wed, 16 Mar 2011 05:20:57 -0700 Subject: Re: [hlds_linux] Server not showing on steam list Yes, I see this also. Windows servers show Linux do not. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marlon Almeida | CGBR Sent: Tuesday, March 15, 2011 11:18 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Server not showing on steam list Clad, What game are you talking about? With Counter-Strike 1.6 I noticed the inverse, windows servers get showed and Linux don’t. -Mensagem original- De: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Em nome de clad iron Enviada em: quarta-feira, 16 de março de 2011 01:43 Para: Half-Life dedicated Linux server mailing list Assunto: Re: [hlds_linux] Server not showing on steam list actully i see what your saying. all our windows servers are not showing, but our linux are. OS related... ? On Wed, Mar 16, 2011 at 12:29 AM, Markm-thor...@msn.com wrote: Just the opposite, if I update it won't show up ever again. The older version works just fine. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Tuesday, March 15, 2011 9:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server not showing on steam list Keep in mind, if there is a update, the server will not show in the master server until the server is updated. Could possibly some of you guy just not have your servers fully updated ? On Tue, Mar 15, 2011 at 11:01 PM, Markm-thor...@msn.com wrote: I've had the same problem since forever, I have to run this version of DMC dedicated Linux servers to get them to show in the list. Protocol version 48 Exe version 1.1.2.3/Stdio (dmc) Exe build: 15:58:06 Jun 15 2009 (4617) This is a bug that Valve needs to fix -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marlon Almeida | CGBR Sent: Tuesday, March 15, 2011 4:20 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Server not showing on steam list I guess that I have same problem with CS 1.6 servers. A few servers appears on the list, a lot of others doesn't appear, even they're in the same machine ip. I tried everthing that I know, disabling firewall, testing all sort of builds, no 3rd party plugins, all sort of parameters, sv_region 255, analyzing traceroutes to the masterservers (all fine), adding other masterservers ip's by setmaster add, they just don't appear on the list. Except sometimes a few randomly do appear. -Mensagem original- De: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Em nome de Tony Paloma Enviada em: terça-feira, 15 de março de 2011 19:56 Para: 'Half-Life dedicated Linux server mailing list' Assunto: Re: [hlds_linux] Server not showing on steam list If everything is working properly, the server should appear in the list within seconds of it finishing loading. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Svensk Ljud Ljus Produktion Sent: Tuesday, March 15, 2011 3:27 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server not showing on steam list The best thing to get it working is to just start the server, let it be until tomorrow - then its in the list. Dont start and stop the server all the time, then it wont be listed. Good Luck ! Peter -Ursprungligt meddelande- From: Jacob Juul Sent: Tuesday, March 15, 2011 10:27 PM To:
Re: [hlds_linux] Lag spikes
So its already fixed or still pending? There is a synchronous call to Steam to locate the error reporting server. The error reporting server went AWOL so the call to Steam got blocked. We are looking into how we can avoid this in future. This call may not even be necessary any more since we have moved to breakpad for crash reporting. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Tuesday, March 15, 2011 2:21 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Lag spikes Hey Milton, Do you have any more details in regards to the problem? I'm troubled by the fact that there is any synchronous networking in srcds/steamclient. Fixing some servers on your backend isn't going to magically remove any synchronous waiting unless I am misunderstanding something. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Tuesday, March 15, 2011 2:12 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Lag spikes We have identified the problem. The server at fault should be fixed. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marlon Almeida | CGBR Sent: Tuesday, March 15, 2011 1:49 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Lag spikes Sorry for last dupe email. I just wanted to say that I host some cs 1.6 servers whose already get -insecure because they use another anticheat tool and even they have same lag spikes problem. Maybe would be better to try -nomaster parameter. Btw I did not try yet. Marlon Almeida @ CGBR Try To disable VAC, put -insecure start command line ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag spikes
Can someone upload a hlsw graph showing spikes to compare mine? I can see them clearly in any orangebox game(like 1-2 seconds lag each x minutes) but not in hlds. http://img831.imageshack.us/img831/4637/spikeka.jpg I thought I was alone. On Wed, Mar 16, 2011 at 1:33 PM, Saint K.sai...@specialattack.net wrote: We're still experiencing massive problems. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of RTL-Servers | Lee Sent: 16 March 2011 20:30 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Lag spikes Hello, I'm guessing there's been no update to this and everyones still seeing these issues ? Kind Regards Lee Gardiner RTL-Servers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag spikes (VALVe...?)
Yes, orangebox and 1.6. I think any valve game Looks like it's happening here in Brazil as well. Customers are complaining a lot, then it's also affecting counter-strike 1.6 servers. Could anybody confirm if experiencing the same with CS 1.6? - Marlon Almeida @ CGBR ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag spikes
same here, i can see the spikes even in hlsw. All clients are complaining I live in Sweden and we have the SAME problem since yesterday. I heard others with same problem too here in Sweden. From: drunkenf...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 14 Mar 2011 14:49:52 -0700 Subject: Re: [hlds_linux] Lag spikes Yes, I think it's a Steam problem. See the No steam login [sic] thread. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov Sent: Monday, March 14, 2011 2:43 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Lag spikes Hey, For a couple of hours now (15-16) there are strange lag spikes in my servers. Every 5-6-7 minutes, server ( players) freeze for 1-4 seconds. 2 machine - 2 different providers - same problem. The machines are fine, no flood, ping's fine. My only logical explanation is that they're all connected to steam and that's causing the spikes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] orangebox exploit (Andres Pozos)
yes, thats exactly what i did does this not work? iptables -I INPUT -p udp -m length --length 0 -j DROP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] orangebox exploit
Hi: Theres an old exploit used to lag orangebox servers sending packets with size 0 that can be fixed with http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9. But since a week or so, im not only getting lag, im getting CRASHES in my server and seems its the same exploit: Example of flood: 19:44:03.747611 IP xxx.dynamicIP.rima-tde.net.58723 xxx.xxx: UDP, length 0 Without ddosfixer, it used to lag the server but now it also crash. The only way i manage to fix it was blocking the ip but its a dinamic ip so its not a solution. Any advice? Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] orangebox exploit
yes, i finished blocking zero size udp packets in my firewall, thx a lot Here are a couple of the topics that completely cover this exploit: http://forums.srcds.com/viewtopic/11645 http://forums.srcds.com/viewtopic/12516/ https://forums.alliedmods.net/showthread.php?t=87794 There's this rather dated wiki page for other 'WillNotFix' exploits with SRCDS: http://wiki.alliedmods.net/SRCDS_Hardening Cheers, Kyle. On Thu, Mar 10, 2011 at 11:05 AM, Andres Pozosjavato...@yahoo.es wrote: Hi: Theres an old exploit used to lag orangebox servers sending packets with size 0 that can be fixed with http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9. But since a week or so, im not only getting lag, im getting CRASHES in my server and seems its the same exploit: Example of flood: 19:44:03.747611 IP xxx.dynamicIP.rima-tde.net.58723 xxx.xxx: UDP, length 0 Without ddosfixer, it used to lag the server but now it also crash. The only way i manage to fix it was blocking the ip but its a dinamic ip so its not a solution. Any advice? Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] 1000 fps debian 6 squeeze
Hi: I have been running hlds servers for years with debian stable kernel recompiled with 1000hz reaching 1000 fps with small oscilations (kernel 2.6.26). But since the last os upgrade(squeeze) im unable to reach 1000 fps with the stock kernel(2.6.32), modded as i used to do, im getting like 9xx fps , 1000 fps not a single time. Its like theres a cap in the kernel to reach 1000. Any advices? Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 1000 fps debian 6 squeeze
Im talking about hlds not srcds Hack around in libc to make nanosleep()/usleep()/sleep() just do a return and change to tickless kernel with highres timers -- volia, 1.000.000fps and 100% cpu usage! Something not quite as useless would be to set fps_max on the server to a more realistic value, like 125. This is still overkill FOR ORANGEBOX based servers, as discussed earlier on this mailinglist. -TheG On Tue, Feb 15, 2011 at 3:11 PM, Andres Pozosjavato...@yahoo.es wrote: Hi: I have been running hlds servers for years with debian stable kernel recompiled with 1000hz reaching 1000 fps with small oscilations (kernel 2.6.26). But since the last os upgrade(squeeze) im unable to reach 1000 fps with the stock kernel(2.6.32), modded as i used to do, im getting like 9xx fps , 1000 fps not a single time. Its like theres a cap in the kernel to reach 1000. Any advices? Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] source tv memory leak
Hi: We already know that theres a memory leak in source tv that eat the whole computer memory and the only way to fix it is to restart the servers at least once a day. Is Valve aware of this?, if Jason or Alfred are reading this post, theres plans to fix it? Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] miked/michaeld and erics Support Accounts hacked!
Link please? Hi ladies, hope u will change your passwords now as your support.steampowered.com passwords are very simple and visible on the 26c3 hacked site. I am really shocked to now after seeing this simple passwords for the accounts. Choose better passwords and fix the injections! Gogogo! Se certificó que el correo entrante no contiene virus. Comprobada por AVG - www.avg.es Versión: 9.0.722 / Base de datos de virus: 270.14.123/2594 - Fecha de la versión: 12/30/09 07:27:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counterstrike Source DDos Attack !!! NO JOKE !!!
Hi: Please STOP posting the crash program to prevent even more scriptkiddies. Dear Huseyin Cerik please block acces to your link. Thx a lot ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [?? Probable Spam] RE: [hlds_linux] fps issue
Hi: Can you send me your kernel .config file at [EMAIL PROTECTED] Thanks a lot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] fps issue
Hi: One week ago i have been testing cstrike 1.6 on my new server. With stock kernel 2.6.18(250Hz) i get only 80-200 fps. I tried a custom kernel with 1000Hz but i get 20-500 fps with an empty server. I have better fps with a p4(350 stbale empty, 150-350 full). fps on a empty server(core 2 duo) -- CPU In Out Uptime Users FPS Players 0.00 1.53 1.57 3169 160 31.23 1 CPU In Out Uptime Users FPS Players 0.00 1.46 1.53 3169 160 382.12 1 My specs are Debian 4.0 etch kernel 2..6.18 Core 2 duo 6600 4gb DDR2 RAM. server with sys_tickrate 999 P4 is more stable than core 2 duo. Why? Any advice? Thanks a lot ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Dedicated server beta
Hi: Still lag here: Kernel: 2.6.8-3-686-smp debian stable. Beta update dont work for me. The only way i get no lag is using pre update core, but some plugins dont work with that config Thanks a lot and please try to fix it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Compiling linux server code (Battlegrounds 2)
Alfred can you post kernel version, and if its a custom kernel or stock kernel?. __ LLama Gratis a cualquier PC del Mundo. Llamadas a fijos y móviles desde 1 céntimo por minuto. http://es.voice.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: Re: [hlds_linux] Source Multiplayer Update Released - server FPS problem
Hi: I mean whats the distro and kernel Alfred use on his computer test farm. So we can be sure whats the correct config. Ronai the main advantage on the .21_rc* over the .20 was that you did not need to add the hrt_dynticks1 patch to the kernel, they included it in the .21 William.. I guess I should have started that by asking those guys if they were just using the latest stock kernel as handed to them by Debian or if they were actually cleaning it up and setting it up for a game server instead of the general http/database server. I wasn't trying to troll Andres,, Just wondering who you wre refering too in this? (who's test computers) last time i use a custom kernel they told me to only use stable kernel because thats what they have on his test computers. --kennycom - Original Message - From: Rónai György [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, March 14, 2007 10:11 AM Subject: Re: [hlds_linux] Source Multiplayer Update Released - server FPS problem [ Converted text/html to text/plain ] I have read that topik, and my server is set up according to that, with 1000Hz. I dont see the point, why i should update the kernel to above 2.6.20. What did they update, what is so critical in that for SRCDS? Tell me that, and i will do it... (i will do it anyway now, but i am 99% sure, that it will not help..) Or what is in the SRCDS update, that requires at least 2.6.20 kernel? Maybe a word on that from you, Alfred? Thx Locutus Kennycom írta: For all you guys running a pre 2.6.20 kernel and complaining about performance.. get off your butts, go here... http://forums.steampowered.com/forums/showthread.php?t=486424[1] read the first post... Go here.. www.kernel.org[2] and look to see what the latest release is (currently rc is 21.rc3).. give that a try as there actually is an improvement over the current .20 stable DL the kernel and compile it as per the steam thread.. don't do the jiffies tweak if you are not concerned about the higher FPS... What is to lose,, a night of actually trying something besides sitting here and complaining to Alfred that your stuff doesn't work while running outdated kernels? - Original Message - From: Ronny Schedel [EMAIL PROTECTED][3] To: hlds_linux@list.valvesoftware.com[4] Sent: Tuesday, March 13, 2007 1:58 PM Subject: Re: [hlds_linux] Source Multiplayer Update Released - server FPS problem Hi, we have the same problem with our CS Source server. Now it is very unstable and lags after an automatic restart until we restart the server. The DOD Source server is running fine on the same machine. Best regards Ronny Schedel Hi I have a serious problem since the update. Several hours ago my 100 tick 18 slot server begun to lag, and very badly. The usually 250-496fps drops every few seconds to 10! But the CPU usage never goes over 10-20%. There was no problem with it, until the update :( Restart does not help too. Its a 2.6.16.27 debian kernel, with 1000Hz kernel. 3.6Ghz P4, 2gigs ram, raids, etc. Nothing else is running on it, just an apache and a mysql with almost no load. Can anyone help me? Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[5] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[6] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[7] ===References:=== 1. http://forums.steampowered.com/forums/showthread.php?t=486424 2. http://www.kernel.org 3. mailto:[EMAIL PROTECTED] 4. mailto:hlds_linux@list.valvesoftware.com 5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 7. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . __ LLama Gratis a cualquier PC del Mundo. Llamadas a fijos y móviles desde 1 céntimo por minuto. http://es.voice.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: SV: [hlds_linux] Still horrible lags after todays update
Hi: Dont work for me, that update dont fix at all the lag problem. And im talking about 100 css servers, before update all was ok. __ LLama Gratis a cualquier PC del Mundo. Llamadas a fijos y móviles desde 1 céntimo por minuto. http://es.voice.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Multiplayer Update Released - server FPS problem
Hi: We dont use outdated kernel, 2.6.8-3-686-smp is the last STABLE kernel on debian, last time i use a custom kernel they told me to only use stable kernel because thats what they have on his test computers. And now all we should use a custom kernel because a bad core update?. Dont think so. __ LLama Gratis a cualquier PC del Mundo. Llamadas a fijos y móviles desde 1 céntimo por minuto. http://es.voice.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Source Multiplayer Update Released - server FPS problem
Hi: Alfred can you told us if you are working on a fix or you dont know whats the problem?. Can you please post whats the distro and kernel of your test machines? Thanks a lot __ LLama Gratis a cualquier PC del Mundo. Llamadas a fijos y móviles desde 1 céntimo por minuto. http://es.voice.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [!! SPAM] [hlds_linux] RE: [hlds] Source Multiplayer Update Released
Hi: Same here. All my linux source dedicated servers(around 100) have lag since last update. Before update all was ok, so please Alfred fix that. Specs: Pentium 4 extreme 3,4 2 gb ram debian kernel 2.6.8 stable __ LLama Gratis a cualquier PC del Mundo. Llamadas a fijos y móviles desde 1 céntimo por minuto. http://es.voice.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux