Re: [hlds_linux] [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Andrius Pirus
I mean access to rcon without knowing password. When they connect to
my rcon of course they can change the password to whatever they like
and do whatever they like. I dont know how its possible but it is. I
hoped this update could fix this exploit bug but seems that it does
some other thing.
 Quoting Cc2iscooL : Rcon exploit? You mean your rcon password?
 ;)
 Roberto Fazelus wrote:
 > Hello. Could someone explain what this - Fixed a malicious
packet
 > exploit means? Does it fix rcon-exploit problem cause i know
that some
 > hackers know how to use some strange rcon expoit that gives you
full
 > control of team fortress 2 server rcon.
 >
 > ___
 > To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 >   
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

Links:
--
[1] mailto:[EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] tfc_convoy_v2 not ending at mp_timelimit

2008-04-15 Thread Andrius Pirus
It wont help. I have the same problem and i mentioned it already.
Someone here said that its Valve's bug that Valve will fix but im not
sure of it.Maybe someone has similar experience with ctf unstandard
neverending maps?
 Quoting "Saint K." : Hi,
 No I haven't, I was not aware of this CVAR exciting. I'm going to
have a go
 at it, thanks!
 Saint K.
 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Ryan
Mannion
 Verzonden: Tuesday, April 15, 2008 4:40 PM
 Aan: Half-Life dedicated Linux server mailing list
 Onderwerp: Re: [hlds_linux] tfc_convoy_v2 not ending at mp_timelimit
 Have you tried using the (fairly new) cvar mp_stalemate_at_timelimit
1?
 Ryan
 On Tue, Apr 15, 2008 at 7:01 AM, Saint K.
<[EMAIL PROTECTED]> wrote:
 > Hi,
 >
 > The map tfc_convoy_v2 (TF2) doesn't end at the set timelimit.
The map only
 > ends when the timelimit is passed, and 3 scores are made (1
win).
 >
 > Anyone knows how to fix this?
 >
 > Cheers,
 >
 >
 > ___
 > To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 >
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 -- 
 No virus found in this incoming message.
 Checked by AVG. 
 Version: 7.5.524 / Virus Database: 269.22.13/1377 - Release Date:
4/14/2008
 9:26 AM
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

Links:
--
[1] mailto:[EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] TF2 Server Kicking people

2008-04-02 Thread Andrius Pirus
The strangest thing is that it crashes only when the timelimit ends
(so when the server changes it not myself). If i do "map"command or
changelevel, then it doesnt crash.
  Quoting "Saint K." : 1) For us it crashes on all 3 Linux servers
(Debian and Fedora)
 2) How do we get the call stack? I can reproduce the crash easally,
just
 tell me what to look out for.
 Saint K.
 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Chris
Green
 Verzonden: Wednesday, April 02, 2008 8:21 PM
 Aan: Half-Life dedicated Linux server mailing list
 Onderwerp: Re: [hlds_linux] TF2 Server Kicking people
 Working on repro-ing this...
 Questions:
 1) does it crash on map change for everyone or are there people for
whom
 it doesn't crash.
 2) Does anyone have a call stack from a server when it crashes with
this
 bug that they could post?
 Thanks!
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mark
 Chandler
 Sent: Wednesday, April 02, 2008 8:20 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] TF2 Server Kicking people
 I just joined the list. Will go look it up.
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jeff
 Sugar
 Sent: Wednesday, April 02, 2008 5:22 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2 Server Kicking people
 This is already in discussion.
 On Wed, Apr 2, 2008 at 1:57 AM, Mark Chandler 
 wrote:
 Hey guys,
 Im having a problem with my linux tf2 server. Every time the map
 changes
 players get the connection interrupted msg In the top right conner.
I
 cant
 seem to work out how to fix it. Server is running fedora core 6 I
 think.
 Mark
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 -- 
 Thanks,
 -Jeff
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 -- 
 No virus found in this incoming message.
 Checked by AVG. 
 Version: 7.5.519 / Virus Database: 269.22.4/1355 - Release Date:
4/1/2008
 5:37 PM
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  

Links:
--
[1] mailto:[EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] is it safe to use setinfo without _ ?

2008-04-01 Thread Andrius Pirus
Just one little question - maybe someone knows -is it safe to use
setinfo password without  _ (let's say setinfo pw, not setinfo _pw)
on hlds servers (and also source servers). I know some time ago it
was poissible to hack the hlds srver using some exploit and that was
possible if server set amx passwords without _ at beginning of
setinfo.
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] mp_timelimit - many ctf maps don't come to end

2008-03-12 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Still some strange issues with mp_timelimit.. I have it set to 30
minutes, but on many unstandard maps it makes no sense- timer at the
end of timelimit shows 00:00 and nothing happens- map doesnt change.
Why is it so? It started after some 3-4 updates ago. Is anyone having
the same problem?

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] TF2 hidden slot / reserved slot improvement

2008-03-07 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
And it still isnt fixed. When i set maxplayers to 32 and set tv_enable
1, it doesnt allow to join anyone to my server- updateplayername with
bogus slot 33 still appears.
  Quoting Ronny Schedel : The problem is with SourceTV enabled, it
reduces the visible maxplayers to
 23 when set to 24, so only 23 players can connect and play, even if
you set
 a higher maxplayers value.
 --
 [ Picked text/plain from multipart/alternative ]
 I implemented this exact thing last night with zero issues, minus
the
 SourceTV. As long as your max visible is 24 or less, you won't be
placed
 on
 custom. We've got a 24-person with 2 hidden reserve slots for clan
 members.
 -Atreus
 On Fri, Mar 7, 2008 at 7:51 AM, Dave Reid  wrote:
 I was going to make this exact same request.  I would love to be
able to
 run a 24-players server and have 2 extra non-player slots for
SourceTV
 and
 Reserved Slots.  Moving our server in among the other custom servers
is
 too
 high a cost for this functionality, so we are stuck with a 22-player
 server
 at the moment.
 -Original message-
 From: "Ronny Schedel" [EMAIL PROTECTED]
 It would be nice to have 24 players playing, SourceTV enabled and
one
 hidden/reserved slot for admins. The serverplugin kicks another
player
 without reserved slot rights to free the hidden slot. Currently we
have
 to
 increase the maxplayers to have 24 players playing, SourceTV enabled
 and
 one
 hidden slot, but this leads to a custom server we don't want.
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Links:
--
[1] mailto:[EMAIL PROTECTED]

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Sudden Death even when mp_stalemate_enable 1

2008-03-02 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Why there is still a bug - sudden death comes up even when
mp_stalemate_enable is 1 and why now is still such a situation that
some of the team wins after timelimit ends ? (for example in
dustbowl)
  Quoting Bruce Harding : Vince W. wrote:
 MasterRequestRestart
 Your server needs to be restarted in order to receive the latest
update.
 Your server needs to be restarted in order to receive the latest
update.
 I ws getting the exact same problem, after several restarts, it now
 appears to have come right
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Links:
--
[1] mailto:[EMAIL PROTECTED]

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: Re[2]: [hlds_linux] Map changing at timelimit instead of end of round time.

2008-02-24 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Brr. It's nonsense. Then there is no meaning for the team that has
lost more rounds to even try to defend - they will lose anyway or
what? I don't like this new system or whatever we could call it.
Please do something about this.
  Quoting "AnAkIn ." : --
 [ Picked text/plain from multipart/alternative ]
 Hmm..now I'm not sure if it's intended or not. Maybe the way it was
before
 was a bug and it was fixed?
 The team which win is the team which has won the most rounds I
think.
 2008/2/22, Andrius Pirus :
 --
 [ Picked text/plain from multipart/alternative ]
 And also- why there could be such a situation (for example - in
 dustbowl) -  that if a team is defending and timelimit reaches 30
 (mp_timelimit 30), then team who is attacking (even not defending)
 wins, and then map changes. Please rollback it.
 Quoting CYBORG : Здравствуйте, Adam.
 Вы писали 21 февраля 2008 г., 17:46:28:
 On Thu, 21 Feb 2008 12:07:49 +0100
 "AnAkIn ."  wrote:
 There seem to be a problem on my server since the last update, when
 the timeleft reachs 0:00 (mp_timelimit), the map automatically goes
 in sudden death or change. This happen on cp_ maps and shouldn't
 happen, the map should change at the end of the map/round time if
 the
 timeleft is 0:00 (mp_timelimit).
 I can confirm that this is also happening on my server since the
 recent updates.
 --atj
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 __ Информация NOD32 2877 (20080215) __
 Это сообщение проверено Антивирусной системой NOD32.
 http://www.eset.com
 Hmmm, seems like good event on the server.
 I want use SD mele only mode, on my server, but the VALVE remove
 mp_teststalemate cvar.
 So, many map can't reach SD mode.
 --
 С уважением,
 CYBORG  mailto:[EMAIL PROTECTED]
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 Links:
 --
 [1] mailto:[EMAIL PROTECTED]
 --
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Links:
--
[1] mailto:[EMAIL PROTECTED]

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: Re[2]: [hlds_linux] Map changing at timelimit instead of end of round time.

2008-02-22 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
And also- why there could be such a situation (for example - in
dustbowl) -  that if a team is defending and timelimit reaches 30
(mp_timelimit 30), then team who is attacking (even not defending)
wins, and then map changes. Please rollback it.
  Quoting CYBORG : Здравствуйте, Adam.
 Вы писали 21 февраля 2008 г., 17:46:28:
 On Thu, 21 Feb 2008 12:07:49 +0100
 "AnAkIn ."  wrote:
 There seem to be a problem on my server since the last update, when
 the timeleft reachs 0:00 (mp_timelimit), the map automatically goes
 in sudden death or change. This happen on cp_ maps and shouldn't
 happen, the map should change at the end of the map/round time if
the
 timeleft is 0:00 (mp_timelimit).
 I can confirm that this is also happening on my server since the
 recent updates.
 --atj
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 __ Информация NOD32 2877 (20080215) __
 Это сообщение проверено Антивирусной системой NOD32.
 http://www.eset.com
 Hmmm, seems like good event on the server.
 I want use SD mele only mode, on my server, but the VALVE remove
mp_teststalemate cvar.
 So, many map can't reach SD mode.
 --
 С уважением,
 CYBORG  mailto:[EMAIL PROTECTED]
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Links:
--
[1] mailto:[EMAIL PROTECTED]

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Oh Valve, please do something about this - I have Debian Linux server
and with the last 2 updates (i mean 1.0.1.8 version) server's cpu
load is SUPERHIGH. If it was about 50-60 % then now it's 80-90%
  Quoting ics : Our TF2 server has been running about since the Linux
binary of TF2
 dedicated server came out. First it was 24 slots, then 23, then 22
and
 now 20. Tickrate isnt stable 66 at all and especially tc_hydro lifts
CPU
 up and brings the in value down. Only ~20-30 updates to the player
in
 it's worst case and that is hardly playable. Since the last update,
 things got even worse. Now 20 slots is hardly playable anymore
because
 CPU just doesn't have enough juice in it. Well, shit happens and
servers
 are shutting down. It happens and more servers will replace them,
right?
 -ics
 Ronny Schedel kirjoitti:
 I have never seen an increase like this, I am hosting Valve games
since 9
 years now. No change in the changelog justify this huge load.
 Ronny
 It should be already clear that each update lifts up the CPU
 requirements. Especially the last one since it had network
 optimizations. I have no idea how much valve can "optimize" the
engine
 anymore from the current one, but i bet not much. There is little
you
 can do about it. Ranting didn't help with CS Source few years back,
i
 doubt it will have any effect now either.
 -ics
 Ronny Schedel kirjoitti:
 Hello,
 since the friday TF2 update, we have a high server load on our
 machine, take
 a look here:
 http://www.ronny-schedel.de/high_load.jpg
 On friday we were unable to run the TF2 server, because other
 servers on
 this machine started to lag. As you can see on the graph, we
 shutdown the
 TF2 on friday and the load was decreased dramatically. Today we
started
 again the server with the new update, but the load is still the
 same. We
 reduced the ticrate to 33, but without luck. If you compare the days
 before
 the update, you can see a big difference. This is 24 player TF2
 server on
 Linux Debian Etch with Kernel 2.6.20.
 Best regards
 Ronny Schedel
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Links:
--
[1] mailto:[EMAIL PROTECTED]

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] question about sourcetv on TF2 server

2008-02-10 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
So i really dont understand how to configure sourcetv for my tf2 linux
server. I want it to be only for autorecording. So i set in my
gameserver config (server.cfg)
tv_enable 1
tv_autorecord 1
tv_name "SourceTV name"
tv_password "password123"
tv_maxclients 0
tv_dispatchmode 0  (as i understand it is for the reason to not allow
connecting players to be redirected to sourcetv?)

So the problem is- my server  in internet games browser shows as
server with port 27020 (so its sourcetv port, not my server's port)
and the main problem- very often when someone joins the server, they
get message "bad spectator password" and if i disable tv_password,
then they get redirected to sourcetv. So - i want to do so that my
server shows with it's real ip and port, not sourcetv's and so that
sourctev would only record demos and players always get in the
gameserver, not in sourctev. Thank you for any replies..


--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] TF2 bug list

2008-02-07 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
So from my experience ican say that bugs when intel is flying, or
players show like flying or parts of them are missing, or walls are
missing etc. happen ONLY when there is problems with your connection
and for those players, so some loss of data.
  Quoting [EMAIL PROTECTED] [1]: Amen CC
 --
 [ Picked text/plain from multipart/alternative ]
 1.) Because one shot kills are extremely rare except in a fully
charged
 sniper headshot case, or a soldier's crit rocket, and even then you
still
 have lots of other types of damage. Why not have health? What do you
want
 to
 do, give everyone a personal shield and a set health and make it
Halo? =P
 2.) So now we're asking Valve to make the server predict when the
other
 team
 is going to lose and not spawn players? That's silly.
 3.) Disable autobalance on your server if you don't like it, but
it's
 pretty
 bad if half a team ragequits due to a loss and then no one switches
over
 to
 balance the teams.
 4.) I have yet to see "ghosting" the map, though I have heard of it.
 People
 have claimed to see it.
 5.) Use a plugin on your server. Valve shouldn't be responsible for
 extensions on time, the server admin is, via either a manual rcon
change
 or
 a plugin that controls the time.
 On Feb 6, 2008 4:19 PM, Jamie Gray  wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 1/ As one player so aptly put it, what is the point of having health
if
 there are one shot kills?
 2/ Spawning with less than 30 seconds left in the round or map.  It
 takes
 long enough to get onto a map only to have the round won by the
other
 team;
 that is, the whole ownership thing by the victors.  It can be very
 discouraging especially to new players.
 3/ Arbitrary team switching in the middle of a round.
 4/ Players ghosting throughout the entire map;  this I experienced
on
 dustbowl yesterday. (don't have any screens, it happens too fast!)
 5/ No information on map change or load.  What is the map being
changed
 to?
 It would be nice to know before the entire map is loaded.  Some maps
are
 more popular that others.
 6/ No option to extend a map duration in rounds or time.
 On Feb 6, 2008 4:07 PM, Saint K.  wrote:
 Here are some more screenshots from my files, I still have to watch
 the
 demo's to see which demo contains what bug. I have asked our players
 to
 send
 in their screeny's aswell.
 Here the intel was floating, were it actually was on someone's back.
 It
 moved around, as if it was on someone's back.
 http://www.specialattack.net/downloads/floating_intel.jpg
 Here we have a gunless sniper.
 http://www.specialattack.net/downloads/gunless_sniper.jpg
 And a retarded medic.
 http://www.specialattack.net/downloads/medic.jpg
 And also a server bug which display's a user has joined multiple
 times.
 http://www.specialattack.net/downloads/user_has_joined_spam.jpg
 Cheers,
 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Patrick
 Shelley
 Verzonden: Wednesday, February 06, 2008 5:37 PM
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: Re: [hlds_linux] TF2 bug list
 --
 [ Picked text/plain from multipart/alternative ]
 i think you should do a detailed bug report (imho)
 thz for the screens - any more detail on how these happen?
 Pat
 On Feb 6, 2008 2:16 PM, Saint K.  wrote:
 To start with; The swimmers;

http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
 ffaf5e54f6e.png

http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
 17bf752d562.png
 Other once require uploading, which I'll do if anyone over at VALVe
 is
 interested in it.
 Saint K.
 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Patrick
 Shelley
 Verzonden: Wednesday, February 06, 2008 2:23 PM
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: Re: [hlds_linux] TF2 bug list
 --
 [ Picked text/plain from multipart/alternative ]
 I believe you - but have never seen the bugs - i'd like to see the
 screen
 shots tho!
 On Feb 6, 2008 8:07 AM, Saint K.  wrote:
 There are tons and tons of bugs around lately which all seem to be
 able
 to
 track down to the fact of using alt+tab...
 A short list;
 Some enemy pyro's get invisible accept for the flames.
 People appear to be swimming sometimes in the air
 Sometimes random animations appear above SG's from a pyro who
 fires
 under
 water (it shows bubbles)
 Friendly team mates having opposite team colors
 Medic beam doesn't show
 Medic beam shows when not healing
 Medic (other team member) has ani error, display's no med gun and
 1
 hand
 behind his back
 Random animations of clocked spy's being on fire from a pyro
 display
 around
 corners
 Friendly/enemy non-medic shows as ubercharge the whole time
 (flashing
 as
 if
 the uber was almost over)
 Heavy gun keeps showing animation it is shooting bullets were its
 actually
 not
 Heavy gun loses sound until re-fired
 Gates become invisible on maps such

[hlds_linux] HLTV ***** FATAL ERROR ***** World::UpdatePlayer: player number 127 > MAX_CLIENTS

2008-01-03 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Something strange is happening with my hltv server. I have hosted
Counter Strike 1.6 servers for some 3 years, but never had such
problems. They started some 3 months ago. HLTV is simply crashing,
exiting, stopping just without reason and randomly. And i have to
start it again manually. Some 2-3 other servers work just fine and
never crashes.

This is the only what i get in HLTV logfile (player number isnt
always 127, but also 207, 250 etc):
WARNING! Downloading "AY&SYBaÁ" failed.
* FATAL ERROR *
World::UpdatePlayer: player number 127 > MAX_CLIENTS
*** STOPPING SYSTEM ***
Director module shutdown.
Completed demo demos/cs16-0801030011-de_nuke.dem.
Disconnected.
Master module shutdown.
Status module shutdown.
Demo module shutdown.
World module shutdown.
Server module shutdown.
Network shut down.
Proxy module shutdown.

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Re: About srcds_i486 (tf2) process priority

2007-12-21 Thread Andrius Pirus
Ok. I see. Thanks for info. NI valude is really 0 for
srcds_i486 (when using command "top"), but priority
shows as -3. But for almost all other processes it is
20 (also cs 1.6 servers). I remember one time i used
command taskset -c (to assign srcds_i486 process to use
only one core), but then i changed back it to default
(all cores used, no taskset -c in startup line). But it
couldn't be related with proccess priority, cause
server and proccesses was restarted several times with
default startup line..

Quoting Devin Carlson <[EMAIL PROTECTED]>:
> the lower the priority the more "important" the
process in regards to
> CPU
> time (which allows it to get cpu time above other
processes), you can
> specify this with a command line argument (nice or
renice once it is
> running) i don't know of any hard coded scheduling
present in the srcds
> process, typically this is handled by the kernel
unless otherwise
> specified
> (nice or renice).
>
> -3 should be ok tho, is is a higher priority but it
can go as low as -20
> so
> it's not that "bad"?
>
> > Message: 9
> > Date: Thu, 20 Dec 2007 16:35:48 +0200
> > From: Andrius Pirus <[EMAIL PROTECTED]>
> > To: hlds_linux@list.valvesoftware.com
> > Subject: [hlds_linux] About srcds_i486 (tf2)
process priority
> > Reply-To: hlds_linux@list.valvesoftware.com
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Seems that srcds_i486 process is started with
priority -3 . Is it ok?
> > Cause strange but all other processes (for example
cs 1.6 servers)
> > are started with priority 20. Is the priority -3
set automatically by
> > srcds_i486? Or something is wrong with my
configuration? I check
> > prioity using command "top"
> >
> > --
> >
> >
> >
> >
> > --__--__--
> >
> > ___
> > To unsubscribe, edit your list preferences, or view
the list archives,
> > please visit:
> >
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> > End of hlds_linux Digest
>
>
> ___
> To unsubscribe, edit your list preferences, or view
the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] About srcds_i486 (tf2) process priority

2007-12-20 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Seems that srcds_i486 process is started with priority -3 . Is it ok?
Cause strange but all other processes (for example cs 1.6 servers)
are started with priority 20. Is the priority -3 set automatically by
srcds_i486? Or something is wrong with my configuration? I check
prioity using command "top"

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] TF2 Server crash 1.0.1.1 pValidationContext IPAddr2 != IPAddr1

2007-12-11 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Server continous to crash :(

Error line:
localhost:~# ./srcds_run: line 347: 31983 Segmentation fault (core
dumped) $HL_CMD

gdb --core=core.31983 showed only:

This GDB was configured as "x86_64-linux-gnu".
Failed to read a valid object file image from memory.
Core was generated by `./srcds_i486 +sv_lan 0 -game tf -ip
81.198.234.21 -port 27015 +maxplayers 24 -'.
Program terminated with signal 11, Segmentation fault.
#0 0xf7dee756 in ?? ()

debug.log shows no info, only server's startup line and End of source
crash report

Please help.
Quoting "Saint K." :VALVe,

Do you have any response to this? Just experienced another crash as
written
below.

Regards,

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Saint K.
Verzonden: Tuesday, December 04, 2007 10:32 PM
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: RE: [hlds_linux] TF2 Server crash 1.0.1.1
pValidationContext
IPAddr2 != IPAddr1

Hi,

I think we're experiencing the same problems. Both our TF2 servers
are
experiencing rare crashes. The crashes always occur when a client
connects,
but I haven't been able to capture a crash error from the logs(last
line is
always a client connected line, then it breaks down).

There is no way of telling when the server crashes. Sometimes it runs
fine
for day's, and other times, like today, they crash 2 or 3 times.

I can't seem to find the problem itself, and I am quite confident its
not an
issue on my machine itself.

Hopefully some one from VALVe can look into this issue, because I am
clueless what to do about it from my side.

Cheers,

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens AnAkIn .
Verzonden: Sunday, December 02, 2007 7:30 PM
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] TF2 Server crash 1.0.1.1
pValidationContext
IPAddr2 != IPAddr1

--
[ Picked text/plain from multipart/alternative ]
Same problem here...

The server worked without crash so much time with people playing on
it, and
suddenly it started doing that.

2007/11/27, Procyon :

Server shutdowns with message: Expr:
pValidationContext->m_u32UserIDTicketValidationServerIPAddr2 !=
pValidationContext->m_u32UserIDTicketValidationServerIPAddr1

game: TF2
version : 1.0.1.1/14 3301 Linux
Metamod:Source version 1.6.0.533
SourceMod Version: 1.0.0.1732

The folowing is four snippets from the serverlogs where two players
from
the same ip apparently made the server shutdown while trying to
connect:

Client "dwk80" connected (81.226.244.113:27005).

DebugAssert
Expr: pValidationContext->m_u32UserIDTicketValidationServerIPAddr2 !=
pValidationContext->m_u32UserIDTicketValidationServerIPAddr1
Line: 1942
File: ../Engine/Src/SteamValidateUserIDTickets.cpp
/home/procyon/srcds/orangebox/srcds_run: line 346: 10196
Aborted $HL_CMD
Add "-debug" to the /home/procyon/srcds/orangebox/srcds_run command
line
to generate a debug.log to help with solving this problem
Tue Nov 27 21:30:42 CET 2007: Server restart in 10 seconds
-
Client "bamyam" connected (81.226.244.113:49868).

DebugAssert
Expr: pValidationContext->m_u32UserIDTicketValidationServerIPAddr2 !=
pValidationContext->m_u32UserIDTicketValidationServerIPAddr1
Line: 1942
File: ../Engine/Src/SteamValidateUserIDTickets.cpp
/home/procyon/srcds/orangebox/srcds_run: line 346: 31267
Aborted $HL_CMD
Add "-debug" to the /home/procyon/srcds/orangebox/srcds_run command
line
to generate a debug.log to help with solving this problem
Tue Nov 27 21:32:49 CET 2007: Server restart in 10 seconds

--

Client "dwk80" connected (81.226.244.113:27005).

DebugAssert
Expr: pValidationContext->m_u32UserIDTicketValidationServerIPAddr2 !=
pValidationContext->m_u32UserIDTicketValidationServerIPAddr1
Line: 1942
File: ../Engine/Src/SteamValidateUserIDTickets.cpp
/home/procyon/srcds/orangebox/srcds_run: line 346: 31312
Aborted $HL_CMD
Add "-debug" to the /home/procyon/srcds/orangebox/srcds_run command
line
to generate a debug.log to help with solving this problem
Tue Nov 27 21:33:59 CET 2007: Server restart in 10 seconds

--

Client "bamyam" connected (81.226.244.113:26392).

DebugAssert
Expr: pValidationContext->m_u32UserIDTicketValidationServerIPAddr2 !=
pValidationContext->m_u32UserIDTicketValidationServer
IPAddr1
Line: 1942
File: ../Engine/Src/SteamValidateUserIDTickets.cpp
/home/procyon/srcds/orangebox/srcds_run: line 346: 31339
Aborted $HL_CMD
Add "-debug" to the /home/procyon/srcds/orangebox/srcds_run command
line
to generate a debug.log to help with solving this
problem
Tue Nov 27 22:18:15 CET 2007: Server restart in 10 seconds

___
To unsubscribe, edit your list preferences, or view the list
archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--

___
To unsubscribe, edit your list

Re: [hlds_linux] (no subject)

2007-12-06 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Sorry that i didn't understand, but how could it help and what is it
for to let srcds_i686 to use only one of 4 cores? Then if this core's
usage becomes 100% (cause i probably can't absolutely for every
proccess set taskset), then it definetely can start to lag. Isn't it
better to let all proccesses using all cores? What is the reason why
i should for example for one of my tf2 servers set taskset -c 0
./srcds_run?
  Quoting "Svensk Ljud & Ljus Produktion" : yeap - that will help
to - this for cpu core 1
 taskset -c 0 ./srcds_run
 taskset -c 1 . for cpu core 2
 Peter
 ----- Original Message -
 From: "Andrius Pirus"
 To:
 Sent: Thursday, December 06, 2007 8:11 AM
 Subject: RE: [hlds_linux] (no subject)
 --
 [ Picked text/plain from multipart/alternative ]
 Do i have to start every server on different core? For example i
Have
 q6600 quad-core cpu. And if i have some 6 cs 1.6 servers and 2 tf2
 servers.  Is it possible that for example tf2 server proccess eats
 all of first cores's usage and because of that server becomes laggy?
 Even if all 3 other cores usages are not so high?
 Quoting [EMAIL PROTECTED] [1]: If I'm counting right, that's 7
 servers on that dual core cpu.  Even without
 players on there you'll still use some cpu.  It might be maxing out.
 What's
 the cpu usage on the core that's running the game?
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Miano,
 Steven
 M.
 Sent: Wednesday, December 05, 2007 6:38 AM
 To: 'hlds_linux@list.valvesoftware.com'
 Subject: [hlds_linux] (no subject)
 --
 [ Picked text/plain from multipart/alternative ]
 Hello!
 I'm having an issue with my TF2 server, it runs great, nice low
 pings - but
 it seems like once more then 4 people are logged into it the server
 itself
 gets choppy.
 It's almost like you start seeing things going by frame by frame by
 frame.
 This is really annoying and I just don't understand why it would be
 happening.
 It's housed up in a Power Edge 2650 with 2x2.4ghz Xeon, and 5 GB of
 RAM.
 There are 2 Counter Strike: Source Servers on the server, as well as
 two
 Half Life 2 Death match, one CS 1.6, and one Day of defeat game
 server.
 None of the other servers really get any traffic, but I can't
 imagine that 7
 game servers on this box would gimp it too badly? The server has 4
 NIC
 cards, 4 different IPs, and the players all say that the
 pings/latency are
 not a problem, its just the playing of the game.

http://www.game-monitor.com/GameServer/24.94.149.12:27015/BHN_of_Tampa_CSS_2
 47_Dust_Server.html
 TIA,
 ~Steve
 
 CONFIDENTIALITY NOTICE: This e-mail may contain information that is
 privileged, confidential or otherwise protected from disclosure. If
 you are
 not the intended recipient of this e-mail, please notify the sender
 immediately by return e-mail, purge it and do not disseminate or
 copy it.
 --
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 Links:
 --
 [1] mailto:[EMAIL PROTECTED]
 --
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Links:
--
[1] mailto:[EMAIL PROTECTED]

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] (no subject)

2007-12-05 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Do i have to start every server on different core? For example i Have
q6600 quad-core cpu. And if i have some 6 cs 1.6 servers and 2 tf2
servers.  Is it possible that for example tf2 server proccess eats
all of first cores's usage and because of that server becomes laggy?
Even if all 3 other cores usages are not so high?
  Quoting [EMAIL PROTECTED] [1]: If I'm counting right, that's 7
servers on that dual core cpu.  Even without
 players on there you'll still use some cpu.  It might be maxing out.
 What's
 the cpu usage on the core that's running the game?
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Miano,
Steven
 M.
 Sent: Wednesday, December 05, 2007 6:38 AM
 To: 'hlds_linux@list.valvesoftware.com'
 Subject: [hlds_linux] (no subject)
 --
 [ Picked text/plain from multipart/alternative ]
 Hello!
 I'm having an issue with my TF2 server, it runs great, nice low
pings - but
 it seems like once more then 4 people are logged into it the server
itself
 gets choppy.
 It's almost like you start seeing things going by frame by frame by
frame.
 This is really annoying and I just don't understand why it would be
 happening.
 It's housed up in a Power Edge 2650 with 2x2.4ghz Xeon, and 5 GB of
RAM.
 There are 2 Counter Strike: Source Servers on the server, as well as
two
 Half Life 2 Death match, one CS 1.6, and one Day of defeat game
server.
 None of the other servers really get any traffic, but I can't
imagine that 7
 game servers on this box would gimp it too badly? The server has 4
NIC
 cards, 4 different IPs, and the players all say that the
pings/latency are
 not a problem, its just the playing of the game.

http://www.game-monitor.com/GameServer/24.94.149.12:27015/BHN_of_Tampa_CSS_2
 47_Dust_Server.html
 TIA,
 ~Steve
 
 CONFIDENTIALITY NOTICE: This e-mail may contain information that is
 privileged, confidential or otherwise protected from disclosure. If
you are
 not the intended recipient of this e-mail, please notify the sender
 immediately by return e-mail, purge it and do not disseminate or
copy it.
 --
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Links:
--
[1] mailto:[EMAIL PROTECTED]

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] TF2 Server crash 1.0.1.1 pValidationContext IPAddr2 != IPAddr1

2007-12-04 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Yeah. But i got crashes in time when even noone is connecting (as far
as i see in logs) to server, but simply playing. And server is able
to run even 25-28 hours without crashes, and then crash. And not one
time but more often at least 3 times every 5-10 minutes, then after
these 3 times, again- no crashes for about 15-28 hours. I even
started thinking that it could be because of some exploit and that
someone uses it to crash the server..
  Quoting "Saint K." : Hi,
 I think we're experiencing the same problems. Both our TF2 servers
are
 experiencing rare crashes. The crashes always occur when a client
connects,
 but I haven't been able to capture a crash error from the logs(last
line is
 always a client connected line, then it breaks down).
 There is no way of telling when the server crashes. Sometimes it
runs fine
 for day's, and other times, like today, they crash 2 or 3 times.
 I can't seem to find the problem itself, and I am quite confident
its not an
 issue on my machine itself.
 Hopefully some one from VALVe can look into this issue, because I am
 clueless what to do about it from my side.
 Cheers,
 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens AnAkIn .
 Verzonden: Sunday, December 02, 2007 7:30 PM
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: Re: [hlds_linux] TF2 Server crash 1.0.1.1
pValidationContext
 IPAddr2 != IPAddr1
 --
 [ Picked text/plain from multipart/alternative ]
 Same problem here...
 The server worked without crash so much time with people playing on
it, and
 suddenly it started doing that.
 2007/11/27, Procyon :
 Server shutdowns with message: Expr:
 pValidationContext->m_u32UserIDTicketValidationServerIPAddr2 !=
 pValidationContext->m_u32UserIDTicketValidationServerIPAddr1
 game: TF2
 version : 1.0.1.1/14 3301 Linux
 Metamod:Source version 1.6.0.533
 SourceMod Version: 1.0.0.1732
 The folowing is four snippets from the serverlogs where two players
from
 the same ip apparently made the server shutdown while trying to
connect:
 Client "dwk80" connected (81.226.244.113:27005).
 DebugAssert
 Expr: pValidationContext->m_u32UserIDTicketValidationServerIPAddr2
!=
 pValidationContext->m_u32UserIDTicketValidationServerIPAddr1
 Line: 1942
 File: ../Engine/Src/SteamValidateUserIDTickets.cpp
 /home/procyon/srcds/orangebox/srcds_run: line 346: 10196
 Aborted $HL_CMD
 Add "-debug" to the /home/procyon/srcds/orangebox/srcds_run command
line
 to generate a debug.log to help with solving this problem
 Tue Nov 27 21:30:42 CET 2007: Server restart in 10 seconds
 -
 Client "bamyam" connected (81.226.244.113:49868).
 DebugAssert
 Expr: pValidationContext->m_u32UserIDTicketValidationServerIPAddr2
!=
 pValidationContext->m_u32UserIDTicketValidationServerIPAddr1
 Line: 1942
 File: ../Engine/Src/SteamValidateUserIDTickets.cpp
 /home/procyon/srcds/orangebox/srcds_run: line 346: 31267
 Aborted $HL_CMD
 Add "-debug" to the /home/procyon/srcds/orangebox/srcds_run command
line
 to generate a debug.log to help with solving this problem
 Tue Nov 27 21:32:49 CET 2007: Server restart in 10 seconds
 --
 Client "dwk80" connected (81.226.244.113:27005).
 DebugAssert
 Expr: pValidationContext->m_u32UserIDTicketValidationServerIPAddr2
!=
 pValidationContext->m_u32UserIDTicketValidationServerIPAddr1
 Line: 1942
 File: ../Engine/Src/SteamValidateUserIDTickets.cpp
 /home/procyon/srcds/orangebox/srcds_run: line 346: 31312
 Aborted $HL_CMD
 Add "-debug" to the /home/procyon/srcds/orangebox/srcds_run command
line
 to generate a debug.log to help with solving this problem
 Tue Nov 27 21:33:59 CET 2007: Server restart in 10 seconds
 --
 Client "bamyam" connected (81.226.244.113:26392).
 DebugAssert
 Expr: pValidationContext->m_u32UserIDTicketValidationServerIPAddr2
!=
 pValidationContext->m_u32UserIDTicketValidationServer
 IPAddr1
 Line: 1942
 File: ../Engine/Src/SteamValidateUserIDTickets.cpp
 /home/procyon/srcds/orangebox/srcds_run: line 346: 31339
 Aborted $HL_CMD
 Add "-debug" to the /home/procyon/srcds/orangebox/srcds_run command
line
 to generate a debug.log to help with solving this
 problem
 Tue Nov 27 22:18:15 CET 2007: Server restart in 10 seconds
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.16.12/1163 - Release Date:
12/1/2007
 12:05 PM
 ___
 To unsubscribe, ed

[hlds_linux] TF2 server crashes since update 1.0.1.0

2007-11-26 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Since team fortress 2 server engine's update 1.0.1.0 server is
randomly crashing all the day. At least 5-10 times per day. No
plugins set. Only clean server. 1.0.1.1 at the moment. 24 maxplayers
tickrate 66. Linux Debian 4.0. Kernel 2.6.23.1. Kern.log when server
crashes gives srcds_i486 segfault at 000(some more random
numbers and letter) then error 4, error 14 etc..  No problems when i
had server engine 1.0.0.9 (but now it isnt possible to roll back)..
Please tell me how to solve this problem. Cause i lose players
playing on my server if my server crashes so often..

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] segfault with hlds 3651 :/

2007-04-25 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
I have CS 1.6 HLDS engine 3651 amxmodx 1.76d. I get this about 1-2
times per day in my /var/log/syslog and server crashes. In random
maps.. What could be the reason?
localhost kernel: hlds_i686[32141]: segfault at  rip
f453061c rsp ffc51380 error 4

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] please recommend settings for public internet server

2007-03-27 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Yes, of course i also calculated values. I tried many different
settings, but noone of them gives me perfect results. For example
really good bullet registration and no lags in movement..
  Quoting "$cookie_()" : --
 [ Picked text/plain from multipart/alternative ]
 To me it looks like you havent calculated your rates. You simply put
in the
 defaults. like sv_maxrate 8000(thtas for server size over 24, but
thats only
 the margin).  Did you acctually calculate them?
 On 3/27/07, Andrius Pirus  wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Please recommend me nice settings for my server. I`ve experimented
 with them almost a year, but couldn't understand which are better:
 I have
 sys_ticrate 500
 sv_maxupdaterate 30
 sv_maxrate 8000
 sv_minrate 0
 -pingboost 2 in startup
 and i get about 300-485 fps
 If i set sys_ticrate to 300 then i get about 245 fps (but then it's
 not so randomply changing like setting to 500)
 if i set sys_ticrate to 150, i get about 130-140 fps.
 I wanted only to know- which variasion of these could give me better
 results ( i mean gameplay, bullet shooting registration and less
loss
 for players with bad internet)
 I tried to set sys_ticrate to 1, then i get stable 998-1000 fps,
 but then ticrate seems to be too high (for example counting down
 seconds to bomb explosion is extremely fast)..
 also one starnge thing- if i set -pingboost to 3 , then fps is very
 randomly changing and more often even lower then with pingboost 2.
 but turning pingboost off  (without -pingboost) i get only max
 200-250 fps and high ping for all players..
 Please don't post any links to sites, i have read them all and every
 site tells something different.For example one author says don't use
 sys_ticrate higher then 180 or 200, it will make your server lag,
and
 some other author says - dont use sys_ticrate lower then 500 or
1000-
 otherwise you will have bad bullet registration and high pings etc..
 I have Debian Linux kernel 2.20.1 (kernel_hz 1000) Core2 Duo E6400
 system, 1 GB Ram, 2x320 GB SATA2 16 MB HDD, 100 MBit/s
 download/upload  Internet (and it's quality is affected by time (for
 example in evenings more players got gigher pings and losses and
 chokes)- because of isp`s bandwith loading..
 --
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Links:
--
[1] mailto:[EMAIL PROTECTED]

--



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] please recommend settings for public internet server

2007-03-27 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Please recommend me nice settings for my server. I`ve experimented
with them almost a year, but couldn't understand which are better:
I have
sys_ticrate 500
sv_maxupdaterate 30
sv_maxrate 8000
sv_minrate 0
-pingboost 2 in startup
and i get about 300-485 fps
If i set sys_ticrate to 300 then i get about 245 fps (but then it's
not so randomply changing like setting to 500)
if i set sys_ticrate to 150, i get about 130-140 fps.
I wanted only to know- which variasion of these could give me better
results ( i mean gameplay, bullet shooting registration and less loss
for players with bad internet)
I tried to set sys_ticrate to 1, then i get stable 998-1000 fps,
but then ticrate seems to be too high (for example counting down
seconds to bomb explosion is extremely fast)..
also one starnge thing- if i set -pingboost to 3 , then fps is very
randomly changing and more often even lower then with pingboost 2.
but turning pingboost off  (without -pingboost) i get only max
200-250 fps and high ping for all players..
Please don't post any links to sites, i have read them all and every
site tells something different.For example one author says don't use
sys_ticrate higher then 180 or 200, it will make your server lag, and
some other author says - dont use sys_ticrate lower then 500 or 1000-
otherwise you will have bad bullet registration and high pings etc..
I have Debian Linux kernel 2.20.1 (kernel_hz 1000) Core2 Duo E6400
system, 1 GB Ram, 2x320 GB SATA2 16 MB HDD, 100 MBit/s
download/upload  Internet (and it's quality is affected by time (for
example in evenings more players got gigher pings and losses and
chokes)- because of isp`s bandwith loading..

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] lags on sounds

2007-03-18 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Hi! Many of my server's players say they get lags (not losses or
chokes), but some little freezes on sounds (for ex. multikill,
timeleft, etc), but also on simply shooting.I have the same problem.
Could it be somehow related with sound card drivers? But i tried even
to turn off my sound card in device manager, but it doesn't help at
all..

Advertisement:

• Inbox.lv – bezmaksas 2.5 GB (2500 MB) liela pastkastiite
• Anti-Virus un Anti-Spam aizsardziiba
• WWW.INBOX.LV
--



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] which binary to use?

2007-03-08 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Question- which binary to better use if I have Intel Core2 Duo 6400
system with 64 bits debian?
 I tested both - hlds_amd64.so and standard- hlds_i686.so, but seems
that amd64 so is not supported more? jul 21. 2004.engine. but cpu
usage using it is much better (less cpu usage) and also gameplay and
shooting seems to be better..and one more question - is it ok to use
mixed binaries (for example amd64 as hlds engine, but metamod and amx
32 bits etc..)?
--



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] vac servers down?

2007-03-05 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
PING half-life.speakeasy-nyc.hlauth.net (207.173.176.161) 56(84) bytes
of data.
--- half-life.speakeasy-nyc.hlauth.net ping statistics ---
14 packets transmitted, 0 received, 100% packet loss, time 12998ms

--- half-life.speakeasy-sea.hlauth.net ping statistics ---
28 packets transmitted, 0 received, 100% packet loss, time 26998ms
--- half-life.speakeasy-chi.hlauth.net ping statistics ---
7 packets transmitted, 0 received, 100% packet loss, time 5999ms
So i tried to ping from 3 different pcs.. No results.. What does it
mean? That vac authentication servers are down? Or they have some
icmp block(firewalled). I remember that about 3-4 months ago i could
normally ping these servers or at least 2 of them..
Maybe there are some alternative addresses which i can write in
valvecomm.lst?
Cause vac on my server isn't working..
Downloading Security Module from Speakeasy.net ... and in some 1-2
minutes:
Error downloading Security Module from Speakeasy.net
Server is not Secure.
:( Plz help me.. My server now is full of cheaters..


--



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Problem with losses

2006-11-16 Thread Andrius Pirus
00  100   0   00000
 12 001 01  110   1   011A1
 13 000 00  100   0   00000
 14 000 00  100   0   00000
 15 000 00  100   0   00000
 16 000 00  100   0   00000
 17 000 00  100   0   00000
IRQ to pin mappings:
IRQ0 -> 0:2
IRQ1 -> 0:1
IRQ3 -> 0:3
IRQ4 -> 0:4
IRQ5 -> 0:5
IRQ6 -> 0:6
IRQ7 -> 0:7
IRQ8 -> 0:8
IRQ9 -> 0:9
IRQ12 -> 0:12
IRQ13 -> 0:13
IRQ14 -> 0:14
IRQ15 -> 0:15
IRQ16 -> 0:16
IRQ18 -> 0:18
 done.
Using local APIC timer interrupts.
calibrating APIC timer ...
. CPU clock speed is 2106.0179 MHz.
. host bus clock speed is 336.0988 MHz.
Starting migration thread for cpu 0
CPUS done 8
NET: Registered protocol family 16
PCI: PCI BIOS revision 2.10 entry at 0xfdaf1, last bus=1
PCI: Using configuration type 1
mtrr: v2.0 (20020519)
Linux Plug and Play Support v0.97 (c) Adam Belay
SCSI subsystem initialized
drivers/usb/core/usb.c: registered new driver usbfs
drivers/usb/core/usb.c: registered new driver hub
PCI: Probing PCI hardware
PCI: Probing PCI hardware (bus 00)
PCI: Using IRQ router default [1106/3177] at :00:11.0
PCI->APIC IRQ transform: (B0,I5,P0) -> 16
PCI->APIC IRQ transform: (B0,I7,P0) -> 18
Machine check exception polling timer started.
apm: BIOS not found.
highmem bounce pool size: 64 pages
VFS: Disk quotas dquot_6.5.1
NTFS driver 2.1.6 [Flags: R/O].
Initializing Cryptographic API
pty: 256 Unix98 ptys configured
Using anticipatory io scheduler
floppy0: no floppy controllers found
RAMDISK driver initialized: 16 RAM disks of 4096K size 1024 blocksize
loop: loaded (max 8 devices)
nbd: registered device at major 43
Uniform Multi-Platform E-IDE driver Revision: 7.00alpha2
ide: Assuming 33MHz system bus speed for PIO modes; override with
idebus=xx
VP_IDE: IDE controller at PCI slot :00:11.1
VP_IDE: chipset revision 6
VP_IDE: not 100% native mode: will probe irqs later
ide: Assuming 33MHz system bus speed for PIO modes; override with
idebus=xx
VP_IDE: VIA vt8235 (rev 00) IDE UDMA133 controller on pci:00:11.1
ide0: BM-DMA at 0xfc00-0xfc07, BIOS settings: hda:DMA, hdb:pio
hda: MAXTOR 6L080L4, ATA DISK drive
ide0 at 0x1f0-0x1f7,0x3f6 on irq 14
hda: max request size: 128KiB
hda: 156355584 sectors (80054 MB) w/1819KiB Cache, CHS=65535/16/63,
UDMA(133)
 hda: hda1 hda2 hda3
ide-floppy driver 0.99.newide
mice: PS/2 mouse device common for all mice
serio: i8042 AUX port at 0x60,0x64 irq 12
serio: i8042 KBD port at 0x60,0x64 irq 1
NET: Registered protocol family 2
IP: routing cache hash table of 8192 buckets, 64Kbytes
TCP: Hash tables configured (established 262144 bind 65536)
ip_tables: (C) 2000-2002 Netfilter core team
NET: Registered protocol family 1
NET: Registered protocol family 17
kjournald starting.  Commit interval 5 seconds
EXT3-fs: mounted filesystem with ordered data mode.
VFS: Mounted root (ext3 filesystem) readonly.
Freeing unused kernel memory: 160k freed
Adding 709624k swap on /dev/hda2.  Priority:-1 extents:1
EXT3 FS on hda1, internal journal
Real Time Clock Driver v1.12
ip_conntrack version 2.1 (8191 buckets, 65528 max) - 304 bytes per
conntrack
8139too Fast Ethernet driver 0.9.26
eth0: RealTek RTL8139 at 0xec00, 00:02:44:98:04:32, IRQ 18
eth0:  Identified 8139 chip type 'RTL-8100B/8139D'
kjournald starting.  Commit interval 5 seconds
EXT3 FS on hda3, internal journal
EXT3-fs: mounted filesystem with ordered data mode.
lp: driver loaded but no devices found
request_module: failed /sbin/modprobe -- char-major-4-64. error = 256
Serial: 8250/16550 driver $Revision: 1.90 $ 8 ports, IRQ sharing
disabled
eth0: link up, 100Mbps, full-duplex, lpa 0x45E1
  Quoting Jan Marquardt : Is there anything eye-catching in dmesg?
 Regards,
 Jan
 Ian mu schrieb:
 --
 [ Picked text/plain from multipart/alternative ]
 Other one worth a double check is dma on the hard drive, can check
with
 hdparm /dev/hdx (if its ide, guessing it maybe is from spec) and
check its
 set to 1. Have seen a few boxes that have a few errors and it turns
off.
 On 11/15/06, Whisper  wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Good call Gary
 Both the Switch and the NIC need to have duplex set to Auto or both
forced
 to duplex. It is a myth that you can set the switch the Duplex and
the NIC
 set to auto will pick up on the connection being full duplex.
 Speed is the same, but can result in no link at all, depending upon
the
 setup
 On 11/16/06, Gary  wrote:
 Sounds like ethernet collisions (bad duplex)
 At 06:38 AM 11/15/2006, Andrius Pirus wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I have problem- My counter-strike 1.6 server is having problems with
 losses. I watch my server  status (in cs 1.6 console) and every
10-20
 seconds it shows losses for almost all players (about 1-3). I have
 never had problem like this before. Could it be bec

[hlds_linux] Problem with losses

2006-11-15 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
I have problem- My counter-strike 1.6 server is having problems with
losses. I watch my server  status (in cs 1.6 console) and every 10-20
seconds it shows losses for almost all players (about 1-3). I have
never had problem like this before. Could it be because of bad
hard-drive or something like that? I tried disabling metamod and
amxmodx, changing sv_maxrate, sv_maxupdaterate, many different
engines (3144,2738,3421 etc.) but it didn't solve this problem. My
ISP is very good and doesn't have any problems with internet
connection. CPU and memory usage is normal, the same for ping of
players. Only these losses and sometimes lags.. Server is AMD Athlon
2500+, 1 GB RAM, 80 GB HDD (maybe because of HDD?)I tried also
changing maxplayers, disabling vac etc.. I was watching also cpu
usage (with "top"). What could cause this? p.s. sorry for bad
English.

Izvrashenj

--



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux