Re: [hlds_linux] Mandatory TF2 update released
DO NOT UPDATE!! Another Sourcemod Problems... 2014-10-01 23:25 GMT+01:00 Eric Smith er...@valvesoftware.com: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2426090. -Eric - - Improved memory usage for Mac clients - Fixed an exploit that allowed item nametags to go beyond the 40 character limit - Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop - tf_teamtalk is now on by default - the dead can talk to the living - When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0. - More weapon models are now loaded on demand to reduce overall memory usage - Added Enable/Disable Auto TeamBalance votes - Successful votes will enable/disable team player count balancing - Use sv_vote_issue_autobalance_allowed to control if this vote is enabled on the server - Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training - Updated rd_asteroid - Increased overtime to 45 seconds - Added more sound cues when overtime starts - Dropped reactor cores now blink on the HUD when they are about to return - Added latest art assets to blue base exterior ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Yes :p but i need to communicate problems with that new update... 2014-10-01 23:30 GMT+01:00 Frank ad...@gamerscrib.net: That is stupid! The updates are for the game and Valve has no reason to watch for options that when changed may cause Sourcemod problems! Update and wait for SM to update like everyone else as there is nothing wrong with the game itself. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aridane Manuel Ojeda Sánchez Sent: Wednesday, October 01, 2014 6:27 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released DO NOT UPDATE!! Another Sourcemod Problems... 2014-10-01 23:25 GMT+01:00 Eric Smith er...@valvesoftware.com: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2426090. -Eric - - Improved memory usage for Mac clients - Fixed an exploit that allowed item nametags to go beyond the 40 character limit - Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop - tf_teamtalk is now on by default - the dead can talk to the living - When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0. - More weapon models are now loaded on demand to reduce overall memory usage - Added Enable/Disable Auto TeamBalance votes - Successful votes will enable/disable team player count balancing - Use sv_vote_issue_autobalance_allowed to control if this vote is enabled on the server - Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training - Updated rd_asteroid - Increased overtime to 45 seconds - Added more sound cues when overtime starts - Dropped reactor cores now blink on the HUD when they are about to return - Added latest art assets to blue base exterior ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
You can disable sourcemod and wait for sm update ^^ 2014-10-01 23:36 GMT+01:00 Gordon Reynolds thisisgordonsem...@gmail.com: So wait, Aridane: if I update will my server stop working because of SourceMod? Should I wait for a SourceMod update before turning it all back on? On Wed, Oct 1, 2014 at 3:31 PM, 1nsane 1nsane...@gmail.com wrote: It is a mandatory update. Not optional. You kinda have to update. On Wed, Oct 1, 2014 at 6:26 PM, Aridane Manuel Ojeda Sánchez pcdriv...@gmail.com wrote: DO NOT UPDATE!! Another Sourcemod Problems... 2014-10-01 23:25 GMT+01:00 Eric Smith er...@valvesoftware.com: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2426090. -Eric - - Improved memory usage for Mac clients - Fixed an exploit that allowed item nametags to go beyond the 40 character limit - Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop - tf_teamtalk is now on by default - the dead can talk to the living - When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0. - More weapon models are now loaded on demand to reduce overall memory usage - Added Enable/Disable Auto TeamBalance votes - Successful votes will enable/disable team player count balancing - Use sv_vote_issue_autobalance_allowed to control if this vote is enabled on the server - Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training - Updated rd_asteroid - Increased overtime to 45 seconds - Added more sound cues when overtime starts - Dropped reactor cores now blink on the HUD when they are about to return - Added latest art assets to blue base exterior ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Yes, múltiple... datatable warning: tf_objetive_resource out-of-range value... El viernes, 26 de septiembre de 2014, Martin V velt...@gmail.com escribió: https://forums.alliedmods.net/showthread.php?t=248882 Anyone else is having some crashes related to pl_map changes? 2014-09-25 23:16 GMT+02:00 Eric Smith er...@valvesoftware.com javascript:;: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2418312. -Eric - - Added Limited Late Summer Crate Key to the Mann Co. Store. Available until October 13, 2014. - Fixed the Limited label not being displayed for items on the Steam Community Market or in the Steam backpack - Fixed colorization of item level description line for Limited items - Added tournament medals for BETA LAN 2014 - Added a NEW! label to new items in your backpack until you mouse over them - Fixed a case where cosmetic items would be orphaned in the world - R.I.P. Captain Canteen - Fixed not being able to open the Taunt menu during the bonus time on an Arena map - Fixed a dedicated server crash related to bot Spies - Fixed item level not displaying correctly in the Mann vs. Machine lobby - Updated the auto-balance code to immediately respawn players that voluntarily switch teams during a balancing period - Not supported in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training - Updated the removeid command to support Steam2 and Steam3 ID formats - Updated the materials for The Atomic Accolade - Updated the equip_region for The Special Eyes - Updated rd_asteroid - Added a 45 second overtime when a team reaches max points - Added placeholder pickup ship and robot worker to indicate a team has reached max points - Added a sound to captured and returned points as they fill the progress bar - Captured and returned points now fill the progress bar faster - Progress bar escrow indicator now stays in place as points are added - Touching the reactor core no longer fully resets the return timer. Every second the reactor core is held will add a second to the return timer. - Virtual Reality Mode - Fixed selecting the wrong refresh rate when running on a display that does not use the desktop refresh rate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] TF2 Item Server Lost Connection all time
Not be that has occurred as a result of the recent update, restart TF2 servers, get connection to Steam servers, and the items, but last minutes is lost and does not go to recover. Has happened to anyone else? Thank you Aridane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Item Server Lost Connection all time
Nothing, still the same problem on all servers. 2014-02-08 22:11 GMT+00:00 David H davidaap1...@gmail.com: Its a known bug, workaround is to put -steamport some number in your start up vars On Feb 8, 2014 11:09 PM, Kevin Dautermann dautermann.ke...@gmx.at wrote: Happened to me too, when I restart the server it loses the connection after a while, also it doesn't recover after a while like it should. -Kevin -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Aridane Manuel Ojeda Sánchez Gesendet: Samstag, 08. Februar 2014 22:38 An: Half-Life dedicated Linux server mailing list Betreff: [hlds_linux] TF2 Item Server Lost Connection all time Not be that has occurred as a result of the recent update, restart TF2 servers, get connection to Steam servers, and the items, but last minutes is lost and does not go to recover. Has happened to anyone else? Thank you Aridane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Item Server Lost Connection all time
Sorry firewall problem. Solved correctly Thanks 4 your help!! El sábado, 8 de febrero de 2014, Valentin G. nextra...@gmail.com escribió: Use a different port on every instance. If you try to share the port the same thing happens. On Sat, Feb 8, 2014 at 11:33 PM, Aridane Manuel Ojeda Sánchez pcdriv...@gmail.com javascript:; wrote: Nothing, still the same problem on all servers. 2014-02-08 22:11 GMT+00:00 David H davidaap1...@gmail.comjavascript:; : Its a known bug, workaround is to put -steamport some number in your start up vars On Feb 8, 2014 11:09 PM, Kevin Dautermann dautermann.ke...@gmx.atjavascript:; wrote: Happened to me too, when I restart the server it loses the connection after a while, also it doesn't recover after a while like it should. -Kevin -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com javascript:; [mailto:hlds_linux-boun...@list.valvesoftware.com javascript:;] Im Auftrag von Aridane Manuel Ojeda Sánchez Gesendet: Samstag, 08. Februar 2014 22:38 An: Half-Life dedicated Linux server mailing list Betreff: [hlds_linux] TF2 Item Server Lost Connection all time Not be that has occurred as a result of the recent update, restart TF2 servers, get connection to Steam servers, and the items, but last minutes is lost and does not go to recover. Has happened to anyone else? Thank you Aridane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Is sv_tags event247 broken after the update?
Good night I wanted to know which company provides the information attached in the image if you do not mind. Thank you! 2013/10/31 Calvin Judy evo...@gmail.com http://i.imgur.com/bejbG1m.png There has been a significant drop in quickplay traffic on our servers as well. - Original Message - From: Todd Pettit pettit.t...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Thursday, October 31, 2013 11:13 AM Subject: [hlds_linux] Is sv_tags event247 broken after the update? I noticed Halloween servers running plr_hightower_event are no longer receiving quickplay traffic after the last update. Is anyone else having the same issue? Normal servers seem unaffected. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Is sv_tags event247 broken after the update?
If, finally saw that it was HLStatsX I've been a long time with Stats and neither case do the statistics you already. Thank you! 2013/11/1 ics i...@ics-base.net Looks like a stats software hlstats or hlxce. -ics Aridane Manuel Ojeda Sánchez kirjoitti: Good night I wanted to know which company provides the information attached in the image if you do not mind. Thank you! 2013/10/31 Calvin Judy evo...@gmail.com http://i.imgur.com/bejbG1m.png There has been a significant drop in quickplay traffic on our servers as well. - Original Message - From: Todd Pettit pettit.t...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com Sent: Thursday, October 31, 2013 11:13 AM Subject: [hlds_linux] Is sv_tags event247 broken after the update? I noticed Halloween servers running plr_hightower_event are no longer receiving quickplay traffic after the last update. Is anyone else having the same issue? Normal servers seem unaffected. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Consulta para usuarios de Argentina
En OVH puedes encontrar servidores alojados en Estados Unidos, con lo cual vas a tener mejor latencia que en otros países. Haz la prueba, llámate a OVH y pideles una ip de sus servidores alojados en EEUU y hazles Ping. Yo, al igual que mundo alterno nos encontramos en OVH Francia. Para España no es lo mejor, y mucho menos para Canarias como es mi caso. Pero son económicos y el servicio no es malo. Saludos y suerte! — Sent from Mailbox for iPhone On Mon, Oct 7, 2013 at 10:01 PM, mundo.alterno mundo.alte...@hotmail.com wrote: Aqui es difícil que te ayuden mucho y tienes que escribir en inglés puedes consultar en el foro de ovh que dan soporte en español para latino america en ovh tiene un data center en Canadá puedes ver que tal te va de ping si contratas un dedicado Here it is difficult to help you a lot and you have to write in English can check ovh forum that support in Spanish for Latin America in ovh has a data center in Canada can see how you do ping if you hire a dedicated Enviado de Samsung Mobile Mensaje original De: Mico gam...@watafa.com.ar Fecha: 07/10/2013 20:28 (GMT+01:00) Para: hlds_linux@list.valvesoftware.com Asunto: [hlds_linux] Consulta para usuarios de Argentina Buenos dias muchachos, ya se que van a responder los usuarios que no entienden Español con que escriba en el Foro de Steam o en algún otro lugar...pero necesito hacer la consulta por este medio. Que proveedor recomiendan para comprar un Servidor Dedicado y alojar Servidores de juegos? se puede usar una empresa de España por ejemplo OVH? la idea es tener poca latencia para hacer una comunidad. Gracias. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released
Remind Fletcher Dunn on December 28 to comunícate it :) Maybe we believe to be true... El jueves, 30 de mayo de 2013, Mart-Jan Reeuwijk escribió: Its a joke, I missed that there was no update last night, so I made some up for things I've been missing for a long time: Source Engine and Team Fortress 2 Changes - Fixed recorded demo video export to various video formats (AVI, h264). - Fixed broken Replay downloads on clientside not working. - Removed requirements to have QuickTime installed when using Replay video recording to TGA + WAV. - Added killfeed to Replay. - Added cl_autorecord, a automatic demo recording convar, which saves demo's and in a separate text file with the same name the exact ticks the kills / assists / deaths / respawns / dominations happened. Those are saved to \tf\autorecord\ This to support competitive play and video promotions. Auto deletes these after cl_autorecord_cleanup_time in days. - Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series of cards (nvMcJohn is AWOL for 2 weeks now). - Fixed mouselag for vertical sync - Set new rate defaults and locked them down to: - rate 8 - cl_cmdrate 66 - cl_updaterate 66 - cl_interp 0.040 - cl_interp_ratio 2 - Upgraded to DirectX 11, dropped support for DX7 DX8 - Implemented IPv6 after a project of 20 years, finally implemented. - Adjusted mat_picmip -10 to be accessible with sv_cheats 1 - We now promise to keep stuff working, fix it directly when we break it instead of letting it lying about for years. - Improved parser to not accept convars feeded with + signs etc. - Fixed everything: http://forums.steampowered.com/forums/showthread.php?t=3020620 and https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE - Added LoD to all weapons and hats, lowered the highest polycount on each with 10%. - All items which have bugs will not be able to be equipped till it is fixed, this to help motivate the team to fix it. - Added Classic gamemode, so pyro can do its Kamikaze runs again, and still have a K:D ratio of 10:1. (basically: flames don't go out anymore by various means, upgraded pyro with Napalm instead of normal gasoline) Sync to other Source Engine games next week. Announcement to begin work on Open Source Engine 3 (x64 quad core and higher only), for future titles: - Half Life 3 - Left 4 Dead 3 - Team Fortress 3 - DoD:s 3 - CS 3 etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_linux left4dead2-beta
If you have 64bit debian server use that Apt-get install lib32bz2-dev libc6-dev-i386 lib32z1-dev El lunes, 20 de mayo de 2013, Ondřej Hošek escribió: On Mon, May 20, 2013 at 7:35 PM, sylvain cont...@baal.fr javascript:; wrote: I try to upload these files to my ftp server but este error apparently lacks a dependency libstdc + +6, while this dependence is present on my server If your server is 64-bit, you must make sure you have the 32-bit version of libstdc++.so.6 installed as well. If that's not the problem, please post the error message you get. (I think we should be able to decipher it even if it's in French. ;-) ) Cheers, ~~ Ondra ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 server performance spikes
Only three active servers, with 7, 12 and 11 players, and use 100% CPU, with 4 cores at 100%. Only one of them has replay enabled, and none have HLTV. 12690 mainip20 0 586m 368m 15m R 80 2.3 20:35.93 srcds_linux 24850 mainip20 0 578m 369m 14m R 76 2.3 3:02.21 srcds_linux 10097 mainip20 0 609m 404m 14m R 73 2.5 165:08.63 srcds_linux I also noticed that consume too much ram. Even I have closed the servers, I made start one after another, and only after starting the first when checking for the dedicated server was updated, and consumed much of the CPU. 2013/5/14 Steven Hartland kill...@multiplay.co.uk Not sure what the current default is now but out of interest does adding -threads 3 to your command line help at all? - Original Message - From: martin v velt...@gmail.com I've noticed that too. HUGE spikes causing waprs/lags to clients. Yellow lerp and ping rising up to 200 (sometimes more) for about 1-2sec. This keeps happening about every 1 minute. Players are fully raged by this. 2013/5/14 Kyle Sanderson kyle.l...@gmail.com http://pastie.org/private/**0nehujv54iw2lwtndcyopwhttp://pastie.org/private/0nehujv54iw2lwtndcyopw http://pastie.org/private/**hhwl7eougryhiin7n8mahttp://pastie.org/private/hhwl7eougryhiin7n8ma http://pastie.org/private/**t8sdtvfxuh9aigylqdc6whttp://pastie.org/private/t8sdtvfxuh9aigylqdc6w http://pastie.org/private/**d4q26os0usxa4ofvd04uawhttp://pastie.org/private/d4q26os0usxa4ofvd04uaw http://pastie.org/private/**ns6sfnkp59avunqk0lkhpqhttp://pastie.org/private/ns6sfnkp59avunqk0lkhpq The spikes seem to happen every minute. If you need more vprof spikes I can now provide them. We're running with the parallel convars enabled that are known to crash. Nothing has changed besides updating to Steam|. ==**== This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux