Re: [hlds_linux] Mandatory TF2 update released

2014-10-01 Thread Aridane Manuel Ojeda Sánchez
DO NOT UPDATE!!  Another Sourcemod Problems...

2014-10-01 23:25 GMT+01:00 Eric Smith er...@valvesoftware.com:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2426090.

 -Eric

 -

 - Improved memory usage for Mac clients
 - Fixed an exploit that allowed item nametags to go beyond the 40
 character limit
 - Fixed a bug where reflected rocket explosions from non-stock
 flamethrowers would cause the flame sound to loop
 - tf_teamtalk is now on by default - the dead can talk to the living
 - When you mute a player, the mute settings now apply to text chat as well
 as voice chat. If you want the previous behavior, change convar
 cl_mute_all_comms to 0.
 - More weapon models are now loaded on demand to reduce overall memory
 usage
 - Added Enable/Disable Auto TeamBalance votes
 - Successful votes will enable/disable team player count balancing
 - Use sv_vote_issue_autobalance_allowed to control if this vote is
 enabled on the server
 - Votes not allowed in Mann vs. Machine, Medieval mode, Arena
 mode, Tournament Mode, or Training
 - Updated rd_asteroid
 - Increased overtime to 45 seconds
 - Added more sound cues when overtime starts
 - Dropped reactor cores now blink on the HUD when they are about
 to return
 - Added latest art assets to blue base exterior


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Re: [hlds_linux] Mandatory TF2 update released

2014-10-01 Thread Aridane Manuel Ojeda Sánchez
Yes :p but i need to communicate problems with that new update...

2014-10-01 23:30 GMT+01:00 Frank ad...@gamerscrib.net:

 That is stupid! The updates are for the game and Valve has no reason to
 watch for options that when changed may cause Sourcemod problems!

 Update and wait for SM to update like everyone else as there is nothing
 wrong with the game itself.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aridane
 Manuel Ojeda Sánchez
 Sent: Wednesday, October 01, 2014 6:27 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Mandatory TF2 update released

 DO NOT UPDATE!!  Another Sourcemod Problems...

 2014-10-01 23:25 GMT+01:00 Eric Smith er...@valvesoftware.com:

  We've released a mandatory update for TF2. The notes for the update
  are below. The new version number is 2426090.
 
  -Eric
 
  -
 
  - Improved memory usage for Mac clients
  - Fixed an exploit that allowed item nametags to go beyond the 40
  character limit
  - Fixed a bug where reflected rocket explosions from non-stock
  flamethrowers would cause the flame sound to loop
  - tf_teamtalk is now on by default - the dead can talk to the living
  - When you mute a player, the mute settings now apply to text chat as
  well as voice chat. If you want the previous behavior, change convar
  cl_mute_all_comms to 0.
  - More weapon models are now loaded on demand to reduce overall memory
  usage
  - Added Enable/Disable Auto TeamBalance votes
  - Successful votes will enable/disable team player count
 balancing
  - Use sv_vote_issue_autobalance_allowed to control if this
  vote is enabled on the server
  - Votes not allowed in Mann vs. Machine, Medieval mode, Arena
  mode, Tournament Mode, or Training
  - Updated rd_asteroid
  - Increased overtime to 45 seconds
  - Added more sound cues when overtime starts
  - Dropped reactor cores now blink on the HUD when they are
  about to return
  - Added latest art assets to blue base exterior
 
 
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Re: [hlds_linux] Mandatory TF2 update released

2014-10-01 Thread Aridane Manuel Ojeda Sánchez
You can disable sourcemod and wait for sm update ^^

2014-10-01 23:36 GMT+01:00 Gordon Reynolds thisisgordonsem...@gmail.com:

 So wait, Aridane: if I update will my server stop working because of
 SourceMod?

 Should I wait for a SourceMod update before turning it all back on?

 On Wed, Oct 1, 2014 at 3:31 PM, 1nsane 1nsane...@gmail.com wrote:

  It is a mandatory update. Not optional.
 
  You kinda have to update.
 
  On Wed, Oct 1, 2014 at 6:26 PM, Aridane Manuel Ojeda Sánchez 
  pcdriv...@gmail.com wrote:
 
   DO NOT UPDATE!!  Another Sourcemod Problems...
  
   2014-10-01 23:25 GMT+01:00 Eric Smith er...@valvesoftware.com:
  
We've released a mandatory update for TF2. The notes for the update
 are
below. The new version number is 2426090.
   
-Eric
   
-
   
- Improved memory usage for Mac clients
- Fixed an exploit that allowed item nametags to go beyond the 40
character limit
- Fixed a bug where reflected rocket explosions from non-stock
flamethrowers would cause the flame sound to loop
- tf_teamtalk is now on by default - the dead can talk to the living
- When you mute a player, the mute settings now apply to text chat as
   well
as voice chat. If you want the previous behavior, change convar
cl_mute_all_comms to 0.
- More weapon models are now loaded on demand to reduce overall
 memory
usage
- Added Enable/Disable Auto TeamBalance votes
- Successful votes will enable/disable team player count
   balancing
- Use sv_vote_issue_autobalance_allowed to control if this
 vote
   is
enabled on the server
- Votes not allowed in Mann vs. Machine, Medieval mode, Arena
mode, Tournament Mode, or Training
- Updated rd_asteroid
- Increased overtime to 45 seconds
- Added more sound cues when overtime starts
- Dropped reactor cores now blink on the HUD when they are
  about
to return
- Added latest art assets to blue base exterior
   
   
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Re: [hlds_linux] Mandatory TF2 update released

2014-09-26 Thread Aridane Manuel Ojeda Sánchez
Yes, múltiple...
datatable warning: tf_objetive_resource out-of-range value...


El viernes, 26 de septiembre de 2014, Martin V velt...@gmail.com escribió:

 https://forums.alliedmods.net/showthread.php?t=248882

 Anyone else is having some crashes related to pl_map changes?

 2014-09-25 23:16 GMT+02:00 Eric Smith er...@valvesoftware.com
 javascript:;:

  We've released a mandatory update for TF2. The notes for the update are
  below. The new version number is 2418312.
 
  -Eric
 
  -
 
  - Added Limited Late Summer Crate Key to the Mann Co. Store. Available
  until October 13, 2014.
  - Fixed the Limited label not being displayed for items on the Steam
  Community Market or in the Steam backpack
  - Fixed colorization of item level description line for Limited items
  - Added tournament medals for BETA LAN 2014
  - Added a NEW! label to new items in your backpack until you mouse over
  them
  - Fixed a case where cosmetic items would be orphaned in the world
  - R.I.P. Captain Canteen
  - Fixed not being able to open the Taunt menu during the bonus time on an
  Arena map
  - Fixed a dedicated server crash related to bot Spies
  - Fixed item level not displaying correctly in the Mann vs. Machine lobby
  - Updated the auto-balance code to immediately respawn players that
  voluntarily switch teams during a balancing period
  - Not supported in Mann vs. Machine, Medieval mode, Arena mode,
  Tournament Mode, or Training
  - Updated the removeid command to support Steam2 and Steam3 ID formats
  - Updated the materials for The Atomic Accolade
  - Updated the equip_region for The Special Eyes
  - Updated rd_asteroid
  - Added a 45 second overtime when a team reaches max points
  - Added placeholder pickup ship and robot worker to indicate a
  team has reached max points
  - Added a sound to captured and returned points as they fill the
  progress bar
  - Captured and returned points now fill the progress bar faster
  - Progress bar escrow indicator now stays in place as points are
  added
  - Touching the reactor core no longer fully resets the return
  timer. Every second the reactor core is held will add a second to the
  return timer.
  - Virtual Reality Mode
  - Fixed selecting the wrong refresh rate when running on a
 display
  that does not use the desktop refresh rate
 
 
 
 
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[hlds_linux] TF2 Item Server Lost Connection all time

2014-02-08 Thread Aridane Manuel Ojeda Sánchez
Not be that has occurred as a result of the recent update, restart TF2
servers, get connection to Steam servers, and the items, but last minutes is
lost and does not go to recover.

Has happened to anyone else?

Thank you
Aridane
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Re: [hlds_linux] TF2 Item Server Lost Connection all time

2014-02-08 Thread Aridane Manuel Ojeda Sánchez
Nothing, still the same problem on all servers.


2014-02-08 22:11 GMT+00:00 David H davidaap1...@gmail.com:

 Its a known bug, workaround is to put -steamport some number in your
 start up vars
 On Feb 8, 2014 11:09 PM, Kevin Dautermann dautermann.ke...@gmx.at
 wrote:

  Happened to me too, when I restart the server it loses the connection
 after
  a while, also it doesn't recover after a while like it should.
 
  -Kevin
 
  -Ursprüngliche Nachricht-
  Von: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von
 Aridane
  Manuel Ojeda Sánchez
  Gesendet: Samstag, 08. Februar 2014 22:38
  An: Half-Life dedicated Linux server mailing list
  Betreff: [hlds_linux] TF2 Item Server Lost Connection all time
 
  Not be that has occurred as a result of the recent update, restart TF2
  servers, get connection to Steam servers, and the items, but last minutes
  is
  lost and does not go to recover.
 
  Has happened to anyone else?
 
  Thank you
  Aridane
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Re: [hlds_linux] TF2 Item Server Lost Connection all time

2014-02-08 Thread Aridane Manuel Ojeda Sánchez
Sorry firewall problem.
Solved correctly

Thanks 4 your help!!

El sábado, 8 de febrero de 2014, Valentin G. nextra...@gmail.com escribió:

 Use a different port on every instance. If you try to share the port
 the same thing happens.

 On Sat, Feb 8, 2014 at 11:33 PM, Aridane Manuel Ojeda Sánchez
 pcdriv...@gmail.com javascript:; wrote:
  Nothing, still the same problem on all servers.
 
 
  2014-02-08 22:11 GMT+00:00 David H davidaap1...@gmail.comjavascript:;
 :
 
  Its a known bug, workaround is to put -steamport some number in your
  start up vars
  On Feb 8, 2014 11:09 PM, Kevin Dautermann 
  dautermann.ke...@gmx.atjavascript:;
 
  wrote:
 
   Happened to me too, when I restart the server it loses the connection
  after
   a while, also it doesn't recover after a while like it should.
  
   -Kevin
  
   -Ursprüngliche Nachricht-
   Von: hlds_linux-boun...@list.valvesoftware.com javascript:;
   [mailto:hlds_linux-boun...@list.valvesoftware.com javascript:;] Im
 Auftrag von
  Aridane
   Manuel Ojeda Sánchez
   Gesendet: Samstag, 08. Februar 2014 22:38
   An: Half-Life dedicated Linux server mailing list
   Betreff: [hlds_linux] TF2 Item Server Lost Connection all time
  
   Not be that has occurred as a result of the recent update, restart TF2
   servers, get connection to Steam servers, and the items, but last
 minutes
   is
   lost and does not go to recover.
  
   Has happened to anyone else?
  
   Thank you
   Aridane
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Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-01 Thread Aridane Manuel Ojeda Sánchez
Good night

I wanted to know which company provides the information attached in the
image if you do not mind.
Thank you!


2013/10/31 Calvin Judy evo...@gmail.com

 http://i.imgur.com/bejbG1m.png

 There has been a significant drop in quickplay traffic on our servers as
 well.


 - Original Message - From: Todd Pettit pettit.t...@gmail.com

 To: Half-Life dedicated Linux server mailing list hlds_linux@list.**
 valvesoftware.com hlds_linux@list.valvesoftware.com
 Sent: Thursday, October 31, 2013 11:13 AM
 Subject: [hlds_linux] Is sv_tags event247 broken after the update?



  I noticed Halloween servers running plr_hightower_event are no longer
 receiving quickplay traffic after the last update.
 Is anyone else having the same issue? Normal servers seem unaffected.

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Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-01 Thread Aridane Manuel Ojeda Sánchez
If, finally saw that it was HLStatsX
I've been a long time with Stats and neither case do the statistics you
already.

Thank you!


2013/11/1 ics i...@ics-base.net

 Looks like a stats software hlstats or hlxce.

 -ics

 Aridane Manuel Ojeda Sánchez kirjoitti:

 Good night

 I wanted to know which company provides the information attached in the
 image if you do not mind.
 Thank you!


 2013/10/31 Calvin Judy evo...@gmail.com

  http://i.imgur.com/bejbG1m.png

 There has been a significant drop in quickplay traffic on our servers as
 well.


 - Original Message - From: Todd Pettit pettit.t...@gmail.com

 To: Half-Life dedicated Linux server mailing list hlds_linux@list.**
 valvesoftware.com 
 hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com
 

 Sent: Thursday, October 31, 2013 11:13 AM
 Subject: [hlds_linux] Is sv_tags event247 broken after the update?



   I noticed Halloween servers running plr_hightower_event are no longer

 receiving quickplay traffic after the last update.
 Is anyone else having the same issue? Normal servers seem unaffected.

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Re: [hlds_linux] Consulta para usuarios de Argentina

2013-10-07 Thread Aridane Manuel Ojeda Sánchez
En OVH puedes encontrar servidores alojados en Estados Unidos, con lo cual vas 
a tener mejor latencia que en otros países. Haz la prueba, llámate a OVH y 
pideles una ip de sus servidores alojados en EEUU y hazles Ping.




Yo, al igual que mundo alterno nos encontramos en OVH Francia. Para España no 
es lo mejor, y mucho menos para Canarias como es mi caso. Pero son económicos y 
el servicio no es malo.




Saludos y suerte!

—
Sent from Mailbox for iPhone

On Mon, Oct 7, 2013 at 10:01 PM, mundo.alterno mundo.alte...@hotmail.com
wrote:

 Aqui es difícil que te ayuden mucho y tienes que escribir en inglés puedes 
 consultar en el foro de ovh que dan soporte en español para latino america en 
 ovh tiene un data center en Canadá puedes ver que tal te va de ping si 
 contratas un dedicado  
 Here it is difficult to help you a lot and you have to write in English can 
 check ovh forum that support in Spanish for Latin America in ovh has a data 
 center in Canada can see how you do ping if you hire a dedicated
 Enviado de Samsung Mobile
  Mensaje original 
 De: Mico gam...@watafa.com.ar 
 Fecha: 07/10/2013  20:28  (GMT+01:00) 
 Para: hlds_linux@list.valvesoftware.com 
 Asunto: [hlds_linux] Consulta para usuarios de Argentina 
  
 Buenos dias muchachos, ya se que van a responder los usuarios que no 
 entienden 
 Español con que escriba en el Foro de Steam o en algún otro lugar...pero 
 necesito hacer la consulta por este medio.
 Que proveedor recomiendan para comprar un Servidor Dedicado y alojar 
 Servidores de juegos? se puede usar una empresa de España por ejemplo OVH? la 
 idea es tener poca latencia para hacer una comunidad.
 Gracias.
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Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released

2013-05-30 Thread Aridane Manuel Ojeda Sánchez
Remind Fletcher Dunn on December 28 to comunícate it :)

Maybe we believe to be true...


El jueves, 30 de mayo de 2013, Mart-Jan Reeuwijk escribió:


 Its a joke, I missed that there was no update last night, so I made some
 up for things I've been missing for a long time:

 Source Engine and Team Fortress 2 Changes
 - Fixed recorded demo video export to various video formats (AVI, h264).
 - Fixed broken Replay downloads on clientside not working.
 - Removed requirements to have QuickTime installed when using Replay video
 recording to TGA + WAV.
 - Added killfeed to Replay.
 - Added cl_autorecord, a automatic demo recording convar, which saves
 demo's and in a separate text file with the same name the exact ticks the
 kills / assists / deaths / respawns / dominations happened. Those are saved
 to \tf\autorecord\ This to support competitive play and video promotions.
 Auto deletes these after cl_autorecord_cleanup_time in days.
 - Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series of
 cards (nvMcJohn is AWOL for 2 weeks now).
 - Fixed mouselag for vertical sync
 - Set new rate defaults and locked them down to:
   - rate 8
   - cl_cmdrate 66
   - cl_updaterate 66
   - cl_interp 0.040
   - cl_interp_ratio 2
 - Upgraded to DirectX 11, dropped support for DX7  DX8
 - Implemented IPv6 after a project of 20 years, finally implemented.
 - Adjusted mat_picmip -10 to be accessible with sv_cheats 1
 - We now promise to keep stuff working, fix it directly when we break it
 instead of letting it lying about for years.
 - Improved parser to not accept convars feeded with + signs etc.
 - Fixed everything:
 http://forums.steampowered.com/forums/showthread.php?t=3020620 and
 https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE
 - Added LoD to all weapons and hats, lowered the highest polycount on each
 with 10%.
 - All items which have bugs will not be able to be equipped till it is
 fixed, this to help motivate the team to fix it.
 - Added Classic gamemode, so pyro can do its Kamikaze runs again, and
 still have a K:D ratio of 10:1. (basically: flames don't go out anymore by
 various means, upgraded pyro with Napalm instead of normal gasoline)

 Sync to other Source Engine games next week.

 Announcement to begin work on Open Source Engine 3 (x64 quad core and
 higher only), for future titles:
 - Half Life 3
 - Left 4 Dead 3
 - Team Fortress 3
 - DoD:s 3
 - CS 3
 etc.
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Re: [hlds_linux] hlds_linux left4dead2-beta

2013-05-21 Thread Aridane Manuel Ojeda Sánchez
If you have 64bit debian server use that

Apt-get install lib32bz2-dev libc6-dev-i386 lib32z1-dev



El lunes, 20 de mayo de 2013, Ondřej Hošek escribió:

 On Mon, May 20, 2013 at 7:35 PM, sylvain cont...@baal.fr javascript:;
 wrote:
  I try to upload these files to my ftp server but este error apparently
 lacks a dependency libstdc + +6, while this dependence is present on my
 server

 If your server is 64-bit, you must make sure you have the 32-bit
 version of libstdc++.so.6 installed as well.

 If that's not the problem, please post the error message you get. (I
 think we should be able to decipher it even if it's in French. ;-) )

 Cheers,
 ~~ Ondra

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Re: [hlds_linux] [hlds] TF2 server performance spikes

2013-05-15 Thread Aridane Manuel Ojeda Sánchez
Only three active servers, with 7, 12 and 11 players, and use 100% CPU,
with 4 cores at 100%.

Only one of them has replay enabled, and none have HLTV.

12690 mainip20   0  586m 368m  15m R   80  2.3  20:35.93 srcds_linux
24850 mainip20   0  578m 369m  14m R   76  2.3   3:02.21 srcds_linux
10097 mainip20   0  609m 404m  14m R   73  2.5 165:08.63 srcds_linux

I also noticed that consume too much ram.
Even I have closed the servers, I made start one after another, and only
after starting the first when checking for the dedicated server was
updated, and consumed much of the CPU.


2013/5/14 Steven Hartland kill...@multiplay.co.uk

 Not sure what the current default is now but out of interest does
 adding -threads 3 to your command line help at all?

 - Original Message - From: martin v velt...@gmail.com



  I've noticed that too. HUGE spikes causing waprs/lags to clients. Yellow
 lerp and ping rising up to 200 (sometimes more) for about 1-2sec. This
 keeps happening about every 1 minute. Players are fully raged by this.


 2013/5/14 Kyle Sanderson kyle.l...@gmail.com

  
 http://pastie.org/private/**0nehujv54iw2lwtndcyopwhttp://pastie.org/private/0nehujv54iw2lwtndcyopw
 http://pastie.org/private/**hhwl7eougryhiin7n8mahttp://pastie.org/private/hhwl7eougryhiin7n8ma
 http://pastie.org/private/**t8sdtvfxuh9aigylqdc6whttp://pastie.org/private/t8sdtvfxuh9aigylqdc6w
 http://pastie.org/private/**d4q26os0usxa4ofvd04uawhttp://pastie.org/private/d4q26os0usxa4ofvd04uaw
 http://pastie.org/private/**ns6sfnkp59avunqk0lkhpqhttp://pastie.org/private/ns6sfnkp59avunqk0lkhpq

 The spikes seem to happen every minute. If you need more vprof spikes I
 can
 now provide them. We're running with the parallel convars enabled that
 are
 known to crash. Nothing has changed besides updating to Steam|.



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