Re: [hlds_linux] 'Linux Server Engine' version 28 SEGV!
Servers were running fine, even running the latest 3327 server build. After shutting down the server and starting it again, it keeps giving segfaults. Things I've tried: apt-get update, dist-upgrade the box. gamedll_linux "dlls/cs_i386.so" to disable all plugins Still keeps crashing. Tested on both Debian testing and Debian unstable. Both servers are on Pentium 4's, the Debian Unstable is one with Hyperthreading enabled. The Debian testing is an old Pentium 4 1.6 Northwood without Hyperthreading. These logs are from servers running no plugins. Debian testing: ./hlds_run: line 342: 1611 Segmentation fault (core dumped) $HL_CMD "/home/arie/cs2/core.1611" is not a core dump: File format not recognized debug.cmds:1: Error in sourced command file: No stack. email debug.log to [EMAIL PROTECTED] debug.log: -- CRASH: Tue Dec 6 16:49:58 CET 2005 Start Line: ./hlds_i686 -game cstrike +ip myserverip +port 27035 +exec server.cfg +map fy_snow +developer 1 +maxplayers 16 -secure -autoupdate -debug -pidfile hlds.1598.pid Using host libthread_db library "/lib/tls/libthread_db.so.1". End of crash report -- Debian unstable: ./hlds_run: line 342: 18954 Segmentation fault (core dumped) $HL_CMD Failed to read a valid object file image from memory. Cannot access memory at address 0xb80014f4 Cannot access memory at address 0xbffee34c debug.cmds:3: Error in sourced command file: Cannot access memory at address 0xb80014f4 debug.log: -- CRASH: Tue Dec 6 16:37:17 CET 2005 Start Line: ./hlds_i686 -game cstrike +ip myserverip +port 27025 +exec server.cfg +map de_dust2 +developer 1 +maxplayers 12 -secure -autoupdate -debug -pidfile hlds.25453.pid Using host libthread_db library "/lib/tls/libthread_db.so.1". Core was generated by `./hlds_i686 -game cstrike +ip myserverip +port 27025 +exec server.cfg +map de_'. Program terminated with signal 11, Segmentation fault. #0 0xb7fdc0a3 in ?? () #0 0xb7fdc0a3 in ?? () End of crash report -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] qstat
I thought Qstat used the same way of getting information as HLSW and the Steam Server browser. So I don't think that's the cause of the ping spikes :) kama wrote: Have anyone got any problems with qstat choking the server? I have a script that query the servers every now and then. And every now and then the servers chokes for a while. its just a spike, but everyone notice it. Im currently working on the site it came up as an possible issue to the choke spikes i see every now and then. /Bjorn -- The best acceleration you can get on a mac is 9.8 m/s^2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL - Linux Server FPS
Kaspar Pedersen wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi I have discovered something not so funny, my linux servers seems to run at 333fps, this looks like an odd number. I would like them to run 500+ does anyone have any tricks? (on windows they run 500fps). My current kernel version is 2.6.9. Thanks Kaspar -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux 333FPS is just fine, don't follow the hype. Everthing higher than 100 FPS is absolute overkill. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] URGENT BUG!!! ALFRED, PLEASE READ!!!!
I'm not even surprised it took so long to be detected by users. This bug is so incredibly stupid, it's the last thing you'd try to exploit a server. hondaman wrote: ANYONE can kick ANYONE ELSE. NO RCON NEEDED! simply do: kick playername wtf valve :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Full-Disclosure] Remote crash of Half-Life servers and clients (versions before the 07 July 2004) (fwd)
My 'auto-updating' server was vulnerable. Now manually updating. Thanks for the heads up Dominic wrote: This has just been posted to several security related mailing-lists, and I thought it might be of interest to this list. The steam changelog mentions the fix: ENGINE: Addressed split packet issue (found by Luigi Auriemma) ... Maybe a "heads-up" to the remaining cs 1.5 servers would have been nice, too... Kind regards, Dominic -- Forwarded message -- Date: Mon, 12 Jul 2004 18:54:00 + From: Luigi Auriemma <[EMAIL PROTECTED]> To: [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED] Subject: [Full-Disclosure] Remote crash of Half-Life servers and clients (versions before the 07 July 2004) ### Luigi Auriemma Application: Half-Life engine http://half-life.sierra.com http://www.steampowered.com Versions: before the 07 July 2004 (both Steam and not-Steam) Platforms:Windows and Linux Bug: writing on a read-only memory zone causing crash Risk: high Exploitation: remote, versus server and client Date: 12 July 2004 Bug found by: Terry Henning (aka Soul Beaver) Advisory: Luigi Auriemma e-mail: [EMAIL PROTECTED] web:http://aluigi.altervista.org ### 1) Introduction 2) Bug 3) The Code 4) Fix ### === 1) Introduction === Half-Life is the most famous FPS game existent, no doubts. It has been developed by Valve (http://www.valvesoftware.com) and has been released in the far 1998, but also after all this time it continues to be the most played game with its MODs like Counter-Strike, Natural selection, Sven-coop and many others. Everyday there are about 37.000 servers online! As already specified in the header of this advisory I want to underline that this bug has been found by Terry Henning. ### == 2) Bug == The problem is a crash of the game (both servers and clients are vulnerables) caused by a malformed packet. Each Half-Life packet is composed by the first 8 bytes used to track packets and to reassemble splitted data, just this second feature is the cause of the crash because the game doesn't correctly manage the empty splitted packets (so composed by the first 8 bytes only). The crash is the effect of the copying of data to a read-only part of memory (.reloc of swds.dll). An example of malicious packet is the following: "\xFE\xFF\xFF\xFF\x00\x00\x00\x00" Naturally spoofing is possible. ### === 3) The Code === http://aluigi.altervista.org/poc/hlboom.zip ### == 4) Fix == If you use Steam you are already patched by some days. To note that Half-Life is now supported ONLY via Steam, the half hated or loved content management system of Valve. The latest non-Steam patch is stopped at the 1.1.1.0 (affected by other worst bugs) and is no longer supported. ### --- Luigi Auriemma http://aluigi.altervista.org ___ Full-Disclosure - We believe in it. Charter: http://lists.netsys.com/full-disclosure-charter.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server.cfg - TWEAKS- Opinions
Remember that the scoreboard ping times and the net_graph ping times are only accurate when the client uses the standard updaterate. So they might show up lower than they actually are. For example: When I set my updaterate to 51, my net_graph ping is <10ms. Which is impossible since a DOS ping to the server already takes 11 ms. When I set the updaterate to 20, the net_graph ping is a bit higher, but more likely to be accurate. So the higher you set your updaterate, the lower the ping appears to be in the scoreboard and net_graph 3. When your server runs at lower fps and lower maxupdaterate, you are doing this to your clients, so their pings appear to be higher. Mike wrote: Odd. Just doing it to a pub really quick... There are a few people pinging in the 20s, alot in the 30s. Doing a quick sys_ticrate 50 and doing another status, I see 1 person in the 40s and a bunch in the 50s. I tried this several times. Normal FPS is around 100-200, HZ 600 ticrate 200. I agree 50FPS runs well, but it seems we'd have to make a choice between ping and choke... - Original Message - From: "Arie M" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 08, 2004 2:34 PM Subject: Re: [hlds_linux] Server.cfg - TWEAKS- Opinions No not at all. Latencies are as low as normal, everyone with a decent connection has a ping of 30ms or less. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] (no subject)
SaTaNaX wrote: I just update my server with http://www.steampowered.com/HLserver/apr28/linux_cstrike_hlserver_4282004.tgz. All work fine .. but when i change to de_vertigo.bsp it ask me for de_vertigo.wad. Where is de_vertigo.wad? Im looking for it and i dont see it anywhere. Sorry I dont write english well. XXX SaTaNaX BATTLE[new], Tu NueVo CaMpo De BaTaLLa!! __ Do you Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs http://hotjobs.sweepstakes.yahoo.com/careermakeover ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Valve forgot to put a wad file in this release the fix offered by Valve is: Remove de_vertigo from your mapcyclebrilliant don't ya think? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] svc_bad, any fixes available?
I still get the svc_bad error on my servers. An awful lot of players get dropped from the server with this error message. Can't seem to find why it happens. I searched the list for svc_bad and found Alfred Reynolds comment on someone who posted a log. "This is good data, should really help track down the problem." However, after this I found no more messages about a fix for the problem :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update going smoooooooth
All my servers offline: Checking bootstrapper version... Nothing after that. My Steam client won't start, stops after: Checking for updates... gj again ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam bans
john wrote: Hi, The system I use for banning relies on a central banfile that is updated and exec'd on mapchange by means of the server config file. However, if a ban is removed from the central banfile, the server still remembers all that have been previously banned, unless they are removed manually or the server is restarted. Is there any way to make the server forget all bans it has at map change, without me having to script things like compare old ban file with new, see whats removed, and then kkrcon removeid that from all servers.. cheers, john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Instead of removeing the line from the list, change the line to removeid ID :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Maps and cpu load...
Commendatore wrote: Hie all ;-) Is someone know why some maps have more cpu load than others ? I've 5 Steam CS servers on a P4 2,4GHz machine under Debian stable, and when the maps are aztec or italy, each map have between 20% and 70% cpu load on only one server with 18 slots max. On others maps, i've a cpu load between 0% and 17% max... So is it raisonnable to have developed maps that requires half cpu load for a 18 slots server ? Is Steam plan to update aztec and italy ? BigGun. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux It's not really the mapsit's the players walking and shooting on those maps. Some maps are more hectic than others. Requiring more CPU time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Language on this list
Ryan Schulze wrote: Alfred Reynolds wrote: We have never been strict on moderating this list but lately the language on this list has slipped well below acceptable standards. Please remember the diverse group of people subscribed to this list, keep your language clean. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux lately the quality of the released software has also slipped below acceptable standards ... consider the language here as a mirror of how your work affects the people who use it. ^_^ Currently I'm experiencing the joy of dozens of ppl PM-ing me on IRC, asking why they can't connect to the servers, why their steam client isn't updating why the servers are crashing.. More Automatic updates plz! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Another, Thank you Valve for bringing us Steam - thread
Thank you Valve, for introducing Steam to us. All day I needed to log out and log back into Steam in order for it to work. If I didn't follow this stupid routine I would get an obscure error message, indicating that my User Id Ticket had expired. At the moment, I can't play AT ALL. I get the usual User ID Ticket expired error, but this time, I can't LOG OUT OF STEAM! I press the Log Out button, Steam.exe gets 90% CPU time of my P4 1,6Ghz and just hangs at that. No way to log out, no way to log in, no way to play Great idea to destroy a perfectly working system (WON) and replace it with this buggy piece of shit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux