Re: [hlds_linux] 'Linux Server Engine' version 28 SEGV!

2005-12-06 Thread Arie M

Servers were running fine, even running the latest 3327 server build.
After shutting down the server and starting it again, it keeps giving
segfaults.

Things I've tried:
apt-get update, dist-upgrade the box.
gamedll_linux "dlls/cs_i386.so" to disable all plugins

Still keeps crashing.

Tested on both Debian testing and Debian unstable. Both servers are on
Pentium 4's, the Debian Unstable is one with Hyperthreading enabled. The
Debian testing is an old Pentium 4 1.6 Northwood without Hyperthreading.
These logs are from servers running no plugins.

Debian testing:
./hlds_run: line 342:  1611 Segmentation fault  (core dumped) $HL_CMD
"/home/arie/cs2/core.1611" is not a core dump: File format not recognized
debug.cmds:1: Error in sourced command file:
No stack.
email debug.log to [EMAIL PROTECTED]

debug.log:
--
CRASH: Tue Dec  6 16:49:58 CET 2005
Start Line: ./hlds_i686 -game cstrike +ip myserverip +port 27035 +exec
server.cfg +map fy_snow +developer 1 +maxplayers 16 -secure -autoupdate
-debug -pidfile hlds.1598.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
End of crash report
--


Debian unstable:
./hlds_run: line 342: 18954 Segmentation fault  (core dumped)
$HL_CMD
Failed to read a valid object file image from memory.
Cannot access memory at address 0xb80014f4
Cannot access memory at address 0xbffee34c
debug.cmds:3: Error in sourced command file:
Cannot access memory at address 0xb80014f4

debug.log:
--
CRASH: Tue Dec  6 16:37:17 CET 2005
Start Line: ./hlds_i686 -game cstrike +ip myserverip +port 27025 +exec
server.cfg +map de_dust2 +developer 1 +maxplayers 12 -secure -autoupdate
-debug -pidfile hlds.25453.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike +ip myserverip +port
27025 +exec server.cfg +map de_'.
Program terminated with signal 11, Segmentation fault.
#0  0xb7fdc0a3 in ?? ()
#0  0xb7fdc0a3 in ?? ()
End of crash report
--


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Re: [hlds_linux] qstat

2005-03-11 Thread Arie M
I thought Qstat used the same way of getting information as HLSW and the
Steam Server browser.
So I don't think that's the cause of the ping spikes :)
kama wrote:
Have anyone got any problems with qstat choking the server?
I have a script that query the servers every now and then. And every now
and then the servers chokes for a while. its just a spike, but everyone
notice it. Im currently working on the site it came up as an possible
issue to the choke spikes i see every now and then.
/Bjorn
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Re: [hlds_linux] HL - Linux Server FPS

2005-02-15 Thread Arie M
Kaspar Pedersen wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi
I have discovered something not so funny, my linux servers seems to run at 
333fps, this looks like an odd number.
I would like them to run 500+ does anyone have any tricks? (on windows they run 
500fps).
My current kernel version is 2.6.9.
Thanks Kaspar
--
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333FPS is just fine, don't follow the hype. Everthing higher than 100
FPS is absolute overkill.
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Re: [hlds_linux] URGENT BUG!!! ALFRED, PLEASE READ!!!!

2004-12-01 Thread Arie M
I'm not even surprised it took so long to be detected by users.
This bug is so incredibly stupid, it's the last thing you'd try to
exploit a server.

hondaman wrote:
ANYONE can kick ANYONE ELSE. NO RCON NEEDED!
simply do: kick playername
wtf valve :(


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Re: [hlds_linux] [Full-Disclosure] Remote crash of Half-Life servers and clients (versions before the 07 July 2004) (fwd)

2004-07-12 Thread Arie M
My 'auto-updating' server was vulnerable.
Now manually updating.
Thanks for the heads up
Dominic wrote:
This has just been posted to several security related mailing-lists, and I
thought it might be of interest to this list.
The steam changelog mentions the fix:
ENGINE:
Addressed split packet issue (found by Luigi Auriemma)
...
Maybe a "heads-up" to the remaining cs 1.5 servers would have been nice,
too...
Kind regards,
Dominic
-- Forwarded message --
Date: Mon, 12 Jul 2004 18:54:00 +
From: Luigi Auriemma <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED],
 [EMAIL PROTECTED]
Subject: [Full-Disclosure] Remote crash of Half-Life servers and clients
(versions before the 07 July 2004)
###
 Luigi Auriemma
Application:  Half-Life engine
  http://half-life.sierra.com
  http://www.steampowered.com
Versions: before the 07 July 2004 (both Steam and not-Steam)
Platforms:Windows and Linux
Bug:  writing on a read-only memory zone causing crash
Risk: high
Exploitation: remote, versus server and client
Date: 12 July 2004
Bug found by: Terry Henning (aka Soul Beaver)
Advisory: Luigi Auriemma
  e-mail: [EMAIL PROTECTED]
  web:http://aluigi.altervista.org
###
1) Introduction
2) Bug
3) The Code
4) Fix
###
===
1) Introduction
===
Half-Life is the most famous FPS game existent, no doubts.
It has been developed by Valve (http://www.valvesoftware.com) and has
been released in the far 1998, but also after all this time it
continues to be the most played game with its MODs like Counter-Strike,
Natural selection, Sven-coop and many others.
Everyday there are about 37.000 servers online!
As already specified in the header of this advisory I want to underline
that this bug has been found by Terry Henning.
###
==
2) Bug
==
The problem is a crash of the game (both servers and clients are
vulnerables) caused by a malformed packet.
Each Half-Life packet is composed by the first 8 bytes used to track
packets and to reassemble splitted data, just this second feature is
the cause of the crash because the game doesn't correctly manage the
empty splitted packets (so composed by the first 8 bytes only).
The crash is the effect of the copying of data to a read-only part of
memory (.reloc of swds.dll).
An example of malicious packet is the following:
  "\xFE\xFF\xFF\xFF\x00\x00\x00\x00"
Naturally spoofing is possible.
###
===
3) The Code
===
http://aluigi.altervista.org/poc/hlboom.zip
###
==
4) Fix
==
If you use Steam you are already patched by some days.
To note that Half-Life is now supported ONLY via Steam, the half hated
or loved content management system of Valve.
The latest non-Steam patch is stopped at the 1.1.1.0 (affected by other
worst bugs) and is no longer supported.
###
---
Luigi Auriemma
http://aluigi.altervista.org
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Re: [hlds_linux] Server.cfg - TWEAKS- Opinions

2004-07-08 Thread Arie M
Remember that the scoreboard ping times and the net_graph ping times are
only accurate when the client uses the standard updaterate.
So they might show up lower than they actually are.
For example:
When I set my updaterate to 51, my net_graph ping is <10ms. Which is
impossible since a DOS ping to the server already takes 11 ms.
When I set the updaterate to 20, the net_graph ping is a bit higher, but
more likely to be accurate.
So the higher you set your updaterate, the lower the ping appears to be
in the scoreboard and net_graph 3.
When your server runs at lower fps and lower maxupdaterate, you are
doing this to your clients, so their pings appear to be higher.
Mike wrote:
Odd. Just doing it to a pub really quick...
There are a few people pinging in the 20s, alot in the 30s. Doing a quick
sys_ticrate 50 and doing another status, I see 1 person in the 40s and a
bunch in the 50s. I tried this several times. Normal FPS is around 100-200,
HZ 600 ticrate 200. I agree 50FPS runs well, but it seems we'd have to make
a choice between ping and choke...
- Original Message -
From: "Arie M" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 08, 2004 2:34 PM
Subject: Re: [hlds_linux] Server.cfg - TWEAKS- Opinions

No not at all.
Latencies are as low as normal, everyone with a decent connection has a
ping of 30ms or less.


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Re: [hlds_linux] (no subject)

2004-04-29 Thread Arie M
SaTaNaX wrote:
I just update my server with
http://www.steampowered.com/HLserver/apr28/linux_cstrike_hlserver_4282004.tgz.
All work fine .. but when i change to de_vertigo.bsp
it ask me for de_vertigo.wad.
Where is de_vertigo.wad? Im looking for it and i dont
see it anywhere.
Sorry I dont write english well.
XXX
SaTaNaX BATTLE[new], Tu NueVo CaMpo De BaTaLLa!!


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Valve forgot to put a wad file in this release the fix offered by Valve is:

Remove de_vertigo from your mapcyclebrilliant don't ya think?

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[hlds_linux] svc_bad, any fixes available?

2004-03-23 Thread Arie M
I still get the svc_bad error on my servers.

An awful lot of players get dropped from the server with this error
message.
Can't seem to find why it happens.
I searched the list for svc_bad and found Alfred Reynolds comment on
someone who posted a log.
"This is good data, should really help track down the problem."
However, after this I found no more messages about a fix for the problem :(

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Re: [hlds_linux] Update going smoooooooth

2004-01-15 Thread Arie M
All my servers offline:
Checking bootstrapper version...
Nothing after that.

My Steam client won't start, stops after: Checking for updates...

gj again

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Re: [hlds_linux] steam bans

2004-01-03 Thread Arie M
john wrote:

Hi,
The system I use for banning relies on a central banfile that is updated
and exec'd on mapchange by means of the server config file. However, if a
ban is removed from the central banfile, the server still remembers all
that have been previously banned, unless they are removed manually or the
server is restarted. Is there any way to make the server forget all bans
it has at map change, without me having to script things like compare old
ban file with new, see whats removed, and then kkrcon removeid that
from all servers..
cheers,

john

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Instead of removeing the line from the list, change the line to
removeid ID
:)

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Re: [hlds_linux] Maps and cpu load...

2003-12-27 Thread Arie M
Commendatore wrote:

Hie all ;-)

Is someone know why some maps have more cpu load than others ?

I've 5 Steam CS servers on a P4 2,4GHz machine under Debian stable, and when
the maps are aztec or italy, each map have between 20% and 70% cpu load on
only one server with 18 slots max. On others maps, i've a cpu load between
0% and 17% max...
So is it raisonnable to have developed maps that requires half cpu load for
a 18 slots server ?
Is Steam plan to update aztec and italy ?
BigGun.

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It's not really the mapsit's the players walking and shooting on
those maps.
Some maps are more hectic than others. Requiring more CPU time.

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Re: [hlds_linux] Language on this list

2003-11-27 Thread Arie M
Ryan Schulze wrote:

Alfred Reynolds wrote:

We have never been strict on moderating this list but lately the
language on this list has slipped well below acceptable standards.
Please remember the diverse group of people subscribed to this list,
keep your language clean.
- Alfred

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lately the quality of the released software has also slipped below
acceptable standards ...
consider the language here as a mirror of how your work affects the
people who use it.
^_^

Currently I'm experiencing the joy of dozens of ppl PM-ing me on IRC,
asking why they can't connect to the servers, why their steam client
isn't updating
why the servers are crashing..
More Automatic updates plz!



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[hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-18 Thread Arie M
Thank you Valve, for introducing Steam to us.

All day I needed to log out and log back into Steam in order for it to
work. If I didn't follow this stupid routine I would get an obscure
error message, indicating that my User Id Ticket had expired.
At the moment, I can't play AT ALL. I get the usual User ID Ticket
expired error, but this time, I can't LOG OUT OF STEAM!
I press the Log Out button, Steam.exe gets 90% CPU time of my P4 1,6Ghz
and just hangs at that.
No way to log out, no way to log in, no way to play

Great idea to destroy a perfectly working system (WON) and replace it
with this buggy piece of shit.


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